d3e24f49c7c67e64d6ec3836b2556f7f929611cf
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "brw_context.h"
8 #include "intel_buffer_objects.h"
9 #include "intel_mipmap_tree.h"
10 #include "intel_tex.h"
11 #include "intel_fbo.h"
12 #include "intel_reg.h"
13
14 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
15
16 static struct gl_texture_image *
17 intelNewTextureImage(struct gl_context * ctx)
18 {
19 DBG("%s\n", __func__);
20 (void) ctx;
21 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
22 }
23
24 static void
25 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
26 {
27 /* nothing special (yet) for intel_texture_image */
28 _mesa_delete_texture_image(ctx, img);
29 }
30
31
32 static struct gl_texture_object *
33 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
34 {
35 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
36
37 (void) ctx;
38
39 DBG("%s\n", __func__);
40
41 if (obj == NULL)
42 return NULL;
43
44 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
45
46 obj->needs_validate = true;
47
48 return &obj->base;
49 }
50
51 static void
52 intelDeleteTextureObject(struct gl_context *ctx,
53 struct gl_texture_object *texObj)
54 {
55 struct intel_texture_object *intelObj = intel_texture_object(texObj);
56
57 intel_miptree_release(&intelObj->mt);
58 _mesa_delete_texture_object(ctx, texObj);
59 }
60
61 static GLboolean
62 intel_alloc_texture_image_buffer(struct gl_context *ctx,
63 struct gl_texture_image *image)
64 {
65 struct brw_context *brw = brw_context(ctx);
66 struct intel_texture_image *intel_image = intel_texture_image(image);
67 struct gl_texture_object *texobj = image->TexObject;
68 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
69
70 assert(image->Border == 0);
71
72 /* Quantize sample count */
73 if (image->NumSamples) {
74 image->NumSamples = intel_quantize_num_samples(brw->intelScreen, image->NumSamples);
75 if (!image->NumSamples)
76 return false;
77 }
78
79 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
80 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
81 * multiple times.
82 */
83 ctx->Driver.FreeTextureImageBuffer(ctx, image);
84
85 if (!_swrast_init_texture_image(image))
86 return false;
87
88 if (intel_texobj->mt &&
89 intel_miptree_match_image(intel_texobj->mt, image)) {
90 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
91 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
92 __func__, texobj, image->Level,
93 image->Width, image->Height, image->Depth, intel_texobj->mt);
94 } else {
95 intel_image->mt = intel_miptree_create_for_teximage(brw, intel_texobj,
96 intel_image,
97 0);
98
99 /* Even if the object currently has a mipmap tree associated
100 * with it, this one is a more likely candidate to represent the
101 * whole object since our level didn't fit what was there
102 * before, and any lower levels would fit into our miptree.
103 */
104 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
105
106 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
107 __func__, texobj, image->Level,
108 image->Width, image->Height, image->Depth, intel_image->mt);
109 }
110
111 intel_texobj->needs_validate = true;
112
113 return true;
114 }
115
116 /**
117 * ctx->Driver.AllocTextureStorage() handler.
118 *
119 * Compare this to _mesa_AllocTextureStorage_sw, which would call into
120 * intel_alloc_texture_image_buffer() above.
121 */
122 static GLboolean
123 intel_alloc_texture_storage(struct gl_context *ctx,
124 struct gl_texture_object *texobj,
125 GLsizei levels, GLsizei width,
126 GLsizei height, GLsizei depth)
127 {
128 struct brw_context *brw = brw_context(ctx);
129 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
130 struct gl_texture_image *first_image = texobj->Image[0][0];
131 int num_samples = intel_quantize_num_samples(brw->intelScreen,
132 first_image->NumSamples);
133 const int numFaces = _mesa_num_tex_faces(texobj->Target);
134 int face;
135 int level;
136
137 /* If the object's current miptree doesn't match what we need, make a new
138 * one.
139 */
140 if (!intel_texobj->mt ||
141 !intel_miptree_match_image(intel_texobj->mt, first_image) ||
142 intel_texobj->mt->last_level != levels - 1) {
143 intel_miptree_release(&intel_texobj->mt);
144
145 intel_get_image_dims(first_image, &width, &height, &depth);
146 intel_texobj->mt = intel_miptree_create(brw, texobj->Target,
147 first_image->TexFormat,
148 0, levels - 1,
149 width, height, depth,
150 num_samples,
151 MIPTREE_LAYOUT_TILING_ANY);
152
153 if (intel_texobj->mt == NULL) {
154 return false;
155 }
156 }
157
158 for (face = 0; face < numFaces; face++) {
159 for (level = 0; level < levels; level++) {
160 struct gl_texture_image *image = texobj->Image[face][level];
161 struct intel_texture_image *intel_image = intel_texture_image(image);
162
163 image->NumSamples = num_samples;
164
165 _swrast_free_texture_image_buffer(ctx, image);
166 if (!_swrast_init_texture_image(image))
167 return false;
168
169 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
170 }
171 }
172
173 /* The miptree is in a validated state, so no need to check later. */
174 intel_texobj->needs_validate = false;
175 intel_texobj->validated_first_level = 0;
176 intel_texobj->validated_last_level = levels - 1;
177 intel_texobj->_Format = intel_texobj->mt->format;
178
179 return true;
180 }
181
182
183 static void
184 intel_free_texture_image_buffer(struct gl_context * ctx,
185 struct gl_texture_image *texImage)
186 {
187 struct intel_texture_image *intelImage = intel_texture_image(texImage);
188
189 DBG("%s\n", __func__);
190
191 intel_miptree_release(&intelImage->mt);
192
193 _swrast_free_texture_image_buffer(ctx, texImage);
194 }
195
196 /**
197 * Map texture memory/buffer into user space.
198 * Note: the region of interest parameters are ignored here.
199 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
200 * \param mapOut returns start of mapping of region of interest
201 * \param rowStrideOut returns row stride in bytes
202 */
203 static void
204 intel_map_texture_image(struct gl_context *ctx,
205 struct gl_texture_image *tex_image,
206 GLuint slice,
207 GLuint x, GLuint y, GLuint w, GLuint h,
208 GLbitfield mode,
209 GLubyte **map,
210 GLint *out_stride)
211 {
212 struct brw_context *brw = brw_context(ctx);
213 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
214 struct intel_mipmap_tree *mt = intel_image->mt;
215 ptrdiff_t stride;
216
217 /* Our texture data is always stored in a miptree. */
218 assert(mt);
219
220 /* Check that our caller wasn't confused about how to map a 1D texture. */
221 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
222 h == 1);
223
224 /* intel_miptree_map operates on a unified "slice" number that references the
225 * cube face, since it's all just slices to the miptree code.
226 */
227 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
228 slice = tex_image->Face;
229
230 intel_miptree_map(brw, mt,
231 tex_image->Level + tex_image->TexObject->MinLevel,
232 slice + tex_image->TexObject->MinLayer,
233 x, y, w, h, mode,
234 (void **)map, &stride);
235
236 *out_stride = stride;
237 }
238
239 static void
240 intel_unmap_texture_image(struct gl_context *ctx,
241 struct gl_texture_image *tex_image, GLuint slice)
242 {
243 struct brw_context *brw = brw_context(ctx);
244 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
245 struct intel_mipmap_tree *mt = intel_image->mt;
246
247 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
248 slice = tex_image->Face;
249
250 intel_miptree_unmap(brw, mt,
251 tex_image->Level + tex_image->TexObject->MinLevel,
252 slice + tex_image->TexObject->MinLayer);
253 }
254
255 static GLboolean
256 intel_texture_view(struct gl_context *ctx,
257 struct gl_texture_object *texObj,
258 struct gl_texture_object *origTexObj)
259 {
260 struct brw_context *brw = brw_context(ctx);
261 struct intel_texture_object *intel_tex = intel_texture_object(texObj);
262 struct intel_texture_object *intel_orig_tex = intel_texture_object(origTexObj);
263
264 assert(intel_orig_tex->mt);
265 intel_miptree_reference(&intel_tex->mt, intel_orig_tex->mt);
266
267 /* Since we can only make views of immutable-format textures,
268 * we can assume that everything is in origTexObj's miptree.
269 *
270 * Mesa core has already made us a copy of all the teximage objects,
271 * except it hasn't copied our mt pointers, etc.
272 */
273 const int numFaces = _mesa_num_tex_faces(texObj->Target);
274 const int numLevels = texObj->NumLevels;
275
276 int face;
277 int level;
278
279 for (face = 0; face < numFaces; face++) {
280 for (level = 0; level < numLevels; level++) {
281 struct gl_texture_image *image = texObj->Image[face][level];
282 struct intel_texture_image *intel_image = intel_texture_image(image);
283
284 intel_miptree_reference(&intel_image->mt, intel_orig_tex->mt);
285 }
286 }
287
288 /* The miptree is in a validated state, so no need to check later. */
289 intel_tex->needs_validate = false;
290 intel_tex->validated_first_level = 0;
291 intel_tex->validated_last_level = numLevels - 1;
292
293 /* Set the validated texture format, with the same adjustments that
294 * would have been applied to determine the underlying texture's
295 * mt->format.
296 */
297 intel_tex->_Format = intel_depth_format_for_depthstencil_format(
298 intel_lower_compressed_format(brw, texObj->Image[0][0]->TexFormat));
299
300 return GL_TRUE;
301 }
302
303 static bool
304 intel_set_texture_storage_for_buffer_object(struct gl_context *ctx,
305 struct gl_texture_object *tex_obj,
306 struct gl_buffer_object *buffer_obj,
307 uint32_t buffer_offset,
308 uint32_t row_stride,
309 bool read_only)
310 {
311 struct brw_context *brw = brw_context(ctx);
312 struct intel_texture_object *intel_texobj = intel_texture_object(tex_obj);
313 struct gl_texture_image *image = tex_obj->Image[0][0];
314 struct intel_texture_image *intel_image = intel_texture_image(image);
315 struct intel_buffer_object *intel_buffer_obj = intel_buffer_object(buffer_obj);
316
317 if (!read_only) {
318 /* Renderbuffers have the restriction that the buffer offset and
319 * surface pitch must be a multiple of the element size. If it's
320 * not, we have to fail and fall back to software.
321 */
322 int cpp = _mesa_get_format_bytes(image->TexFormat);
323 if (buffer_offset % cpp || row_stride % cpp) {
324 perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
325 return false;
326 }
327
328 if (!brw->format_supported_as_render_target[image->TexFormat]) {
329 perf_debug("Non-renderable PBO format; fallback to CPU mapping\n");
330 return false;
331 }
332 }
333
334 assert(intel_texobj->mt == NULL);
335
336 drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_buffer_obj,
337 buffer_offset,
338 row_stride * image->Height);
339 intel_texobj->mt =
340 intel_miptree_create_for_bo(brw, bo,
341 image->TexFormat,
342 buffer_offset,
343 image->Width, image->Height, image->Depth,
344 row_stride,
345 0);
346 if (!intel_texobj->mt)
347 return false;
348
349 if (!_swrast_init_texture_image(image))
350 return false;
351
352 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
353
354 /* The miptree is in a validated state, so no need to check later. */
355 intel_texobj->needs_validate = false;
356 intel_texobj->validated_first_level = 0;
357 intel_texobj->validated_last_level = 0;
358 intel_texobj->_Format = intel_texobj->mt->format;
359
360 return true;
361 }
362
363 static void
364 intel_texture_barrier(struct gl_context *ctx)
365 {
366 struct brw_context *brw = brw_context(ctx);
367
368 if (brw->gen >= 6) {
369 brw_emit_pipe_control_flush(brw,
370 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
371 PIPE_CONTROL_RENDER_TARGET_FLUSH |
372 PIPE_CONTROL_CS_STALL);
373
374 brw_emit_pipe_control_flush(brw,
375 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
376 } else {
377 brw_emit_mi_flush(brw);
378 }
379 }
380
381 void
382 intelInitTextureFuncs(struct dd_function_table *functions)
383 {
384 functions->NewTextureObject = intelNewTextureObject;
385 functions->NewTextureImage = intelNewTextureImage;
386 functions->DeleteTextureImage = intelDeleteTextureImage;
387 functions->DeleteTexture = intelDeleteTextureObject;
388 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
389 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
390 functions->AllocTextureStorage = intel_alloc_texture_storage;
391 functions->MapTextureImage = intel_map_texture_image;
392 functions->UnmapTextureImage = intel_unmap_texture_image;
393 functions->TextureView = intel_texture_view;
394 functions->SetTextureStorageForBufferObject =
395 intel_set_texture_storage_for_buffer_object;
396 functions->TextureBarrier = intel_texture_barrier;
397 }