i965: drop brw->gen in favor of devinfo->gen
[mesa.git] / src / mesa / drivers / dri / i965 / intel_tex_validate.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/mtypes.h"
25 #include "main/macros.h"
26 #include "main/samplerobj.h"
27 #include "main/teximage.h"
28 #include "main/texobj.h"
29
30 #include "brw_context.h"
31 #include "intel_mipmap_tree.h"
32 #include "intel_blit.h"
33 #include "intel_tex.h"
34
35 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
36
37 /**
38 * Sets our driver-specific variant of tObj->_MaxLevel for later surface state
39 * upload.
40 *
41 * If we're only ensuring that there is storage for the first miplevel of a
42 * texture, then in texture setup we're going to have to make sure we don't
43 * allow sampling beyond level 0.
44 */
45 static void
46 intel_update_max_level(struct intel_texture_object *intelObj,
47 struct gl_sampler_object *sampler)
48 {
49 struct gl_texture_object *tObj = &intelObj->base;
50
51 if (!tObj->_MipmapComplete ||
52 (tObj->_RenderToTexture &&
53 (sampler->MinFilter == GL_NEAREST ||
54 sampler->MinFilter == GL_LINEAR))) {
55 intelObj->_MaxLevel = tObj->BaseLevel;
56 } else {
57 intelObj->_MaxLevel = tObj->_MaxLevel;
58 }
59 }
60
61 /**
62 * At rendering-from-a-texture time, make sure that the texture object has a
63 * miptree that can hold the entire texture based on
64 * BaseLevel/MaxLevel/filtering, and copy in any texture images that are
65 * stored in other miptrees.
66 */
67 void
68 intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
69 {
70 const struct gen_device_info *devinfo = &brw->screen->devinfo;
71 struct gl_context *ctx = &brw->ctx;
72 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
73 struct intel_texture_object *intelObj = intel_texture_object(tObj);
74 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
75 GLuint face, i;
76 GLuint nr_faces = 0;
77 struct intel_texture_image *firstImage;
78 int width, height, depth;
79
80 /* TBOs require no validation -- they always just point to their BO. */
81 if (tObj->Target == GL_TEXTURE_BUFFER)
82 return;
83
84 /* We know that this is true by now, and if it wasn't, we might have
85 * mismatched level sizes and the copies would fail.
86 */
87 assert(intelObj->base._BaseComplete);
88
89 intel_update_max_level(intelObj, sampler);
90
91 /* What levels does this validated texture image require? */
92 int validate_first_level = tObj->BaseLevel;
93 int validate_last_level = intelObj->_MaxLevel;
94
95 /* Skip the loop over images in the common case of no images having
96 * changed. But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
97 * haven't looked at, then we do need to look at those new images.
98 */
99 if (!intelObj->needs_validate &&
100 validate_first_level >= intelObj->validated_first_level &&
101 validate_last_level <= intelObj->validated_last_level) {
102 return;
103 }
104
105 /* On recent generations, immutable textures should not get this far
106 * -- they should have been created in a validated state, and nothing
107 * can invalidate them.
108 *
109 * Unfortunately, this is not true on pre-Sandybridge hardware -- when
110 * rendering into an immutable-format depth texture we may have to rebase
111 * the rendered levels to meet alignment requirements.
112 *
113 * FINISHME: Avoid doing this.
114 */
115 assert(!tObj->Immutable || devinfo->gen < 6);
116
117 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
118
119 /* Check tree can hold all active levels. Check tree matches
120 * target, imageFormat, etc.
121 */
122 if (intelObj->mt &&
123 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
124 validate_first_level < intelObj->mt->first_level ||
125 validate_last_level > intelObj->mt->last_level)) {
126 intel_miptree_release(&intelObj->mt);
127 }
128
129
130 /* May need to create a new tree:
131 */
132 if (!intelObj->mt) {
133 intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth);
134
135 perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle "
136 "finalized texture miptree.\n",
137 _mesa_get_format_name(firstImage->base.Base.TexFormat),
138 width, height, depth, validate_last_level + 1);
139
140 intelObj->mt = intel_miptree_create(brw,
141 intelObj->base.Target,
142 firstImage->base.Base.TexFormat,
143 0, /* first_level */
144 validate_last_level,
145 width,
146 height,
147 depth,
148 1 /* num_samples */,
149 MIPTREE_CREATE_BUSY);
150 if (!intelObj->mt)
151 return;
152 }
153
154 /* Pull in any images not in the object's tree:
155 */
156 nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
157 for (face = 0; face < nr_faces; face++) {
158 for (i = validate_first_level; i <= validate_last_level; i++) {
159 struct intel_texture_image *intelImage =
160 intel_texture_image(intelObj->base.Image[face][i]);
161 /* skip too small size mipmap */
162 if (intelImage == NULL)
163 break;
164
165 if (intelObj->mt != intelImage->mt) {
166 intel_miptree_copy_teximage(brw, intelImage, intelObj->mt,
167 false /* invalidate */);
168 }
169
170 /* After we're done, we'd better agree that our layout is
171 * appropriate, or we'll end up hitting this function again on the
172 * next draw
173 */
174 assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
175 }
176 }
177
178 intelObj->validated_first_level = validate_first_level;
179 intelObj->validated_last_level = validate_last_level;
180 intelObj->_Format = intelObj->mt->format;
181 intelObj->needs_validate = false;
182 }
183
184 /**
185 * Finalizes all textures, completing any rendering that needs to be done
186 * to prepare them.
187 */
188 void
189 brw_validate_textures(struct brw_context *brw)
190 {
191 struct gl_context *ctx = &brw->ctx;
192 const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit;
193
194 for (int unit = 0; unit <= max_enabled_unit; unit++) {
195 struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit];
196
197 if (tex_unit->_Current) {
198 intel_finalize_mipmap_tree(brw, unit);
199 }
200 }
201 }