glsl: Lower UBO and SSBO access in glsl linker
[mesa.git] / src / mesa / drivers / dri / i965 / test_vec4_register_coalesce.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "brw_vs.h"
27
28 using namespace brw;
29
30 int ret = 0;
31
32 #define register_coalesce(v) _register_coalesce(v, __func__)
33
34 class register_coalesce_test : public ::testing::Test {
35 virtual void SetUp();
36
37 public:
38 struct brw_compiler *compiler;
39 struct brw_device_info *devinfo;
40 struct gl_context *ctx;
41 struct gl_shader_program *shader_prog;
42 struct brw_vertex_program *vp;
43 vec4_visitor *v;
44 };
45
46
47 class register_coalesce_vec4_visitor : public vec4_visitor
48 {
49 public:
50 register_coalesce_vec4_visitor(struct brw_compiler *compiler,
51 nir_shader *shader)
52 : vec4_visitor(compiler, NULL, NULL, NULL, shader, NULL,
53 false /* no_spills */, -1)
54 {
55 }
56
57 protected:
58 virtual dst_reg *make_reg_for_system_value(int location,
59 const glsl_type *type)
60 {
61 unreachable("Not reached");
62 }
63
64 virtual void setup_payload()
65 {
66 unreachable("Not reached");
67 }
68
69 virtual void emit_prolog()
70 {
71 unreachable("Not reached");
72 }
73
74 virtual void emit_thread_end()
75 {
76 unreachable("Not reached");
77 }
78
79 virtual void emit_urb_write_header(int mrf)
80 {
81 unreachable("Not reached");
82 }
83
84 virtual vec4_instruction *emit_urb_write_opcode(bool complete)
85 {
86 unreachable("Not reached");
87 }
88 };
89
90
91 void register_coalesce_test::SetUp()
92 {
93 ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
94 compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
95 devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
96 compiler->devinfo = devinfo;
97
98 vp = ralloc(NULL, struct brw_vertex_program);
99
100 nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
101
102 v = new register_coalesce_vec4_visitor(compiler, shader);
103
104 _mesa_init_gl_program(&vp->program.Base, GL_VERTEX_SHADER, 0);
105
106 devinfo->gen = 4;
107 }
108
109 static void
110 _register_coalesce(vec4_visitor *v, const char *func)
111 {
112 bool print = false;
113
114 if (print) {
115 printf("%s: instructions before:\n", func);
116 v->dump_instructions();
117 }
118
119 v->calculate_cfg();
120 v->opt_register_coalesce();
121
122 if (print) {
123 printf("%s: instructions after:\n", func);
124 v->dump_instructions();
125 }
126 }
127
128 TEST_F(register_coalesce_test, test_compute_to_mrf)
129 {
130 src_reg something = src_reg(v, glsl_type::float_type);
131 dst_reg temp = dst_reg(v, glsl_type::float_type);
132 dst_reg init;
133
134 dst_reg m0 = dst_reg(MRF, 0);
135 m0.writemask = WRITEMASK_X;
136 m0.type = BRW_REGISTER_TYPE_F;
137
138 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
139 v->emit(v->MOV(m0, src_reg(temp)));
140
141 register_coalesce(v);
142
143 EXPECT_EQ(mul->dst.file, MRF);
144 }
145
146
147 TEST_F(register_coalesce_test, test_multiple_use)
148 {
149 src_reg something = src_reg(v, glsl_type::float_type);
150 dst_reg temp = dst_reg(v, glsl_type::vec4_type);
151 dst_reg init;
152
153 dst_reg m0 = dst_reg(MRF, 0);
154 m0.writemask = WRITEMASK_X;
155 m0.type = BRW_REGISTER_TYPE_F;
156
157 dst_reg m1 = dst_reg(MRF, 1);
158 m1.writemask = WRITEMASK_XYZW;
159 m1.type = BRW_REGISTER_TYPE_F;
160
161 src_reg src = src_reg(temp);
162 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
163 src.swizzle = BRW_SWIZZLE_XXXX;
164 v->emit(v->MOV(m0, src));
165 src.swizzle = BRW_SWIZZLE_XYZW;
166 v->emit(v->MOV(m1, src));
167
168 register_coalesce(v);
169
170 EXPECT_NE(mul->dst.file, MRF);
171 }
172
173 TEST_F(register_coalesce_test, test_dp4_mrf)
174 {
175 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
176 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
177 dst_reg init;
178
179 dst_reg m0 = dst_reg(MRF, 0);
180 m0.writemask = WRITEMASK_Y;
181 m0.type = BRW_REGISTER_TYPE_F;
182
183 dst_reg temp = dst_reg(v, glsl_type::float_type);
184
185 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
186 v->emit(v->MOV(m0, src_reg(temp)));
187
188 register_coalesce(v);
189
190 EXPECT_EQ(dp4->dst.file, MRF);
191 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
192 }
193
194 TEST_F(register_coalesce_test, test_dp4_grf)
195 {
196 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
197 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
198 dst_reg init;
199
200 dst_reg to = dst_reg(v, glsl_type::vec4_type);
201 dst_reg temp = dst_reg(v, glsl_type::float_type);
202
203 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
204 to.writemask = WRITEMASK_Y;
205 v->emit(v->MOV(to, src_reg(temp)));
206
207 /* if we don't do something with the result, the automatic dead code
208 * elimination will remove all our instructions.
209 */
210 src_reg src = src_reg(to);
211 src.negate = true;
212 v->emit(v->MOV(dst_reg(MRF, 0), src));
213
214 register_coalesce(v);
215
216 EXPECT_EQ(dp4->dst.reg, to.reg);
217 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
218 }
219
220 TEST_F(register_coalesce_test, test_channel_mul_grf)
221 {
222 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
223 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
224 dst_reg init;
225
226 dst_reg to = dst_reg(v, glsl_type::vec4_type);
227 dst_reg temp = dst_reg(v, glsl_type::float_type);
228
229 vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
230 to.writemask = WRITEMASK_Y;
231 v->emit(v->MOV(to, src_reg(temp)));
232
233 /* if we don't do something with the result, the automatic dead code
234 * elimination will remove all our instructions.
235 */
236 src_reg src = src_reg(to);
237 src.negate = true;
238 v->emit(v->MOV(dst_reg(MRF, 0), src));
239
240 register_coalesce(v);
241
242 EXPECT_EQ(mul->dst.reg, to.reg);
243 }