Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / test_vec4_register_coalesce.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "brw_vs.h"
27
28 using namespace brw;
29
30 int ret = 0;
31
32 #define register_coalesce(v) _register_coalesce(v, __func__)
33
34 class register_coalesce_test : public ::testing::Test {
35 virtual void SetUp();
36
37 public:
38 struct brw_compiler *compiler;
39 struct brw_device_info *devinfo;
40 struct gl_context *ctx;
41 struct gl_shader_program *shader_prog;
42 struct brw_vertex_program *vp;
43 vec4_visitor *v;
44 };
45
46
47 class register_coalesce_vec4_visitor : public vec4_visitor
48 {
49 public:
50 register_coalesce_vec4_visitor(struct brw_compiler *compiler,
51 struct gl_shader_program *shader_prog)
52 : vec4_visitor(compiler, NULL, NULL, NULL, NULL, shader_prog,
53 MESA_SHADER_VERTEX, NULL,
54 false /* no_spills */, -1)
55 {
56 }
57
58 protected:
59 virtual dst_reg *make_reg_for_system_value(int location,
60 const glsl_type *type)
61 {
62 unreachable("Not reached");
63 }
64
65 virtual void setup_payload()
66 {
67 unreachable("Not reached");
68 }
69
70 virtual void emit_prolog()
71 {
72 unreachable("Not reached");
73 }
74
75 virtual void emit_program_code()
76 {
77 unreachable("Not reached");
78 }
79
80 virtual void emit_thread_end()
81 {
82 unreachable("Not reached");
83 }
84
85 virtual void emit_urb_write_header(int mrf)
86 {
87 unreachable("Not reached");
88 }
89
90 virtual vec4_instruction *emit_urb_write_opcode(bool complete)
91 {
92 unreachable("Not reached");
93 }
94 };
95
96
97 void register_coalesce_test::SetUp()
98 {
99 ctx = (struct gl_context *)calloc(1, sizeof(*ctx));
100 compiler = (struct brw_compiler *)calloc(1, sizeof(*compiler));
101 devinfo = (struct brw_device_info *)calloc(1, sizeof(*devinfo));
102 compiler->devinfo = devinfo;
103
104 vp = ralloc(NULL, struct brw_vertex_program);
105
106 shader_prog = ralloc(NULL, struct gl_shader_program);
107
108 v = new register_coalesce_vec4_visitor(compiler, shader_prog);
109
110 _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
111
112 devinfo->gen = 4;
113 }
114
115 static void
116 _register_coalesce(vec4_visitor *v, const char *func)
117 {
118 bool print = false;
119
120 if (print) {
121 printf("%s: instructions before:\n", func);
122 v->dump_instructions();
123 }
124
125 v->calculate_cfg();
126 v->opt_register_coalesce();
127
128 if (print) {
129 printf("%s: instructions after:\n", func);
130 v->dump_instructions();
131 }
132 }
133
134 TEST_F(register_coalesce_test, test_compute_to_mrf)
135 {
136 src_reg something = src_reg(v, glsl_type::float_type);
137 dst_reg temp = dst_reg(v, glsl_type::float_type);
138 dst_reg init;
139
140 dst_reg m0 = dst_reg(MRF, 0);
141 m0.writemask = WRITEMASK_X;
142 m0.type = BRW_REGISTER_TYPE_F;
143
144 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
145 v->emit(v->MOV(m0, src_reg(temp)));
146
147 register_coalesce(v);
148
149 EXPECT_EQ(mul->dst.file, MRF);
150 }
151
152
153 TEST_F(register_coalesce_test, test_multiple_use)
154 {
155 src_reg something = src_reg(v, glsl_type::float_type);
156 dst_reg temp = dst_reg(v, glsl_type::vec4_type);
157 dst_reg init;
158
159 dst_reg m0 = dst_reg(MRF, 0);
160 m0.writemask = WRITEMASK_X;
161 m0.type = BRW_REGISTER_TYPE_F;
162
163 dst_reg m1 = dst_reg(MRF, 1);
164 m1.writemask = WRITEMASK_XYZW;
165 m1.type = BRW_REGISTER_TYPE_F;
166
167 src_reg src = src_reg(temp);
168 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
169 src.swizzle = BRW_SWIZZLE_XXXX;
170 v->emit(v->MOV(m0, src));
171 src.swizzle = BRW_SWIZZLE_XYZW;
172 v->emit(v->MOV(m1, src));
173
174 register_coalesce(v);
175
176 EXPECT_NE(mul->dst.file, MRF);
177 }
178
179 TEST_F(register_coalesce_test, test_dp4_mrf)
180 {
181 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
182 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
183 dst_reg init;
184
185 dst_reg m0 = dst_reg(MRF, 0);
186 m0.writemask = WRITEMASK_Y;
187 m0.type = BRW_REGISTER_TYPE_F;
188
189 dst_reg temp = dst_reg(v, glsl_type::float_type);
190
191 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
192 v->emit(v->MOV(m0, src_reg(temp)));
193
194 register_coalesce(v);
195
196 EXPECT_EQ(dp4->dst.file, MRF);
197 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
198 }
199
200 TEST_F(register_coalesce_test, test_dp4_grf)
201 {
202 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
203 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
204 dst_reg init;
205
206 dst_reg to = dst_reg(v, glsl_type::vec4_type);
207 dst_reg temp = dst_reg(v, glsl_type::float_type);
208
209 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
210 to.writemask = WRITEMASK_Y;
211 v->emit(v->MOV(to, src_reg(temp)));
212
213 /* if we don't do something with the result, the automatic dead code
214 * elimination will remove all our instructions.
215 */
216 src_reg src = src_reg(to);
217 src.negate = true;
218 v->emit(v->MOV(dst_reg(MRF, 0), src));
219
220 register_coalesce(v);
221
222 EXPECT_EQ(dp4->dst.reg, to.reg);
223 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
224 }
225
226 TEST_F(register_coalesce_test, test_channel_mul_grf)
227 {
228 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
229 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
230 dst_reg init;
231
232 dst_reg to = dst_reg(v, glsl_type::vec4_type);
233 dst_reg temp = dst_reg(v, glsl_type::float_type);
234
235 vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
236 to.writemask = WRITEMASK_Y;
237 v->emit(v->MOV(to, src_reg(temp)));
238
239 /* if we don't do something with the result, the automatic dead code
240 * elimination will remove all our instructions.
241 */
242 src_reg src = src_reg(to);
243 src.negate = true;
244 v->emit(v->MOV(dst_reg(MRF, 0), src));
245
246 register_coalesce(v);
247
248 EXPECT_EQ(mul->dst.reg, to.reg);
249 }