i965: Do better fake context setup in unit tests
[mesa.git] / src / mesa / drivers / dri / i965 / test_vec4_register_coalesce.cpp
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <gtest/gtest.h>
25 #include "brw_vec4.h"
26 #include "brw_vs.h"
27
28 using namespace brw;
29
30 int ret = 0;
31
32 #define register_coalesce(v) _register_coalesce(v, __func__)
33
34 class register_coalesce_test : public ::testing::Test {
35 virtual void SetUp();
36
37 public:
38 struct brw_context *brw;
39 struct brw_device_info *devinfo;
40 struct gl_context *ctx;
41 struct gl_shader_program *shader_prog;
42 struct brw_vertex_program *vp;
43 vec4_visitor *v;
44 };
45
46
47 class register_coalesce_vec4_visitor : public vec4_visitor
48 {
49 public:
50 register_coalesce_vec4_visitor(struct brw_context *brw,
51 struct gl_shader_program *shader_prog)
52 : vec4_visitor(brw, NULL, NULL, NULL, NULL, shader_prog,
53 MESA_SHADER_VERTEX, NULL,
54 false /* no_spills */,
55 ST_NONE, ST_NONE, ST_NONE)
56 {
57 }
58
59 protected:
60 virtual dst_reg *make_reg_for_system_value(ir_variable *ir)
61 {
62 unreachable("Not reached");
63 }
64
65 virtual void setup_payload()
66 {
67 unreachable("Not reached");
68 }
69
70 virtual void emit_prolog()
71 {
72 unreachable("Not reached");
73 }
74
75 virtual void emit_program_code()
76 {
77 unreachable("Not reached");
78 }
79
80 virtual void emit_thread_end()
81 {
82 unreachable("Not reached");
83 }
84
85 virtual void emit_urb_write_header(int mrf)
86 {
87 unreachable("Not reached");
88 }
89
90 virtual vec4_instruction *emit_urb_write_opcode(bool complete)
91 {
92 unreachable("Not reached");
93 }
94 };
95
96
97 void register_coalesce_test::SetUp()
98 {
99 brw = (struct brw_context *)calloc(1, sizeof(*brw));
100 devinfo = (struct brw_device_info *)calloc(1, sizeof(*brw));
101 brw->intelScreen = (struct intel_screen *)calloc(1, sizeof(*brw->intelScreen));
102 brw->intelScreen->devinfo = devinfo;
103 ctx = &brw->ctx;
104
105 vp = ralloc(NULL, struct brw_vertex_program);
106
107 shader_prog = ralloc(NULL, struct gl_shader_program);
108
109 v = new register_coalesce_vec4_visitor(brw, shader_prog);
110
111 _mesa_init_vertex_program(ctx, &vp->program, GL_VERTEX_SHADER, 0);
112
113 brw->gen = devinfo->gen = 4;
114 }
115
116 static void
117 _register_coalesce(vec4_visitor *v, const char *func)
118 {
119 bool print = false;
120
121 if (print) {
122 printf("%s: instructions before:\n", func);
123 v->dump_instructions();
124 }
125
126 v->calculate_cfg();
127 v->opt_register_coalesce();
128
129 if (print) {
130 printf("%s: instructions after:\n", func);
131 v->dump_instructions();
132 }
133 }
134
135 TEST_F(register_coalesce_test, test_compute_to_mrf)
136 {
137 src_reg something = src_reg(v, glsl_type::float_type);
138 dst_reg temp = dst_reg(v, glsl_type::float_type);
139 dst_reg init;
140
141 dst_reg m0 = dst_reg(MRF, 0);
142 m0.writemask = WRITEMASK_X;
143 m0.type = BRW_REGISTER_TYPE_F;
144
145 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
146 v->emit(v->MOV(m0, src_reg(temp)));
147
148 register_coalesce(v);
149
150 EXPECT_EQ(mul->dst.file, MRF);
151 }
152
153
154 TEST_F(register_coalesce_test, test_multiple_use)
155 {
156 src_reg something = src_reg(v, glsl_type::float_type);
157 dst_reg temp = dst_reg(v, glsl_type::vec4_type);
158 dst_reg init;
159
160 dst_reg m0 = dst_reg(MRF, 0);
161 m0.writemask = WRITEMASK_X;
162 m0.type = BRW_REGISTER_TYPE_F;
163
164 dst_reg m1 = dst_reg(MRF, 1);
165 m1.writemask = WRITEMASK_XYZW;
166 m1.type = BRW_REGISTER_TYPE_F;
167
168 src_reg src = src_reg(temp);
169 vec4_instruction *mul = v->emit(v->MUL(temp, something, src_reg(1.0f)));
170 src.swizzle = BRW_SWIZZLE_XXXX;
171 v->emit(v->MOV(m0, src));
172 src.swizzle = BRW_SWIZZLE_XYZW;
173 v->emit(v->MOV(m1, src));
174
175 register_coalesce(v);
176
177 EXPECT_NE(mul->dst.file, MRF);
178 }
179
180 TEST_F(register_coalesce_test, test_dp4_mrf)
181 {
182 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
183 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
184 dst_reg init;
185
186 dst_reg m0 = dst_reg(MRF, 0);
187 m0.writemask = WRITEMASK_Y;
188 m0.type = BRW_REGISTER_TYPE_F;
189
190 dst_reg temp = dst_reg(v, glsl_type::float_type);
191
192 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
193 v->emit(v->MOV(m0, src_reg(temp)));
194
195 register_coalesce(v);
196
197 EXPECT_EQ(dp4->dst.file, MRF);
198 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
199 }
200
201 TEST_F(register_coalesce_test, test_dp4_grf)
202 {
203 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
204 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
205 dst_reg init;
206
207 dst_reg to = dst_reg(v, glsl_type::vec4_type);
208 dst_reg temp = dst_reg(v, glsl_type::float_type);
209
210 vec4_instruction *dp4 = v->emit(v->DP4(temp, some_src_1, some_src_2));
211 to.writemask = WRITEMASK_Y;
212 v->emit(v->MOV(to, src_reg(temp)));
213
214 /* if we don't do something with the result, the automatic dead code
215 * elimination will remove all our instructions.
216 */
217 src_reg src = src_reg(to);
218 src.negate = true;
219 v->emit(v->MOV(dst_reg(MRF, 0), src));
220
221 register_coalesce(v);
222
223 EXPECT_EQ(dp4->dst.reg, to.reg);
224 EXPECT_EQ(dp4->dst.writemask, WRITEMASK_Y);
225 }
226
227 TEST_F(register_coalesce_test, test_channel_mul_grf)
228 {
229 src_reg some_src_1 = src_reg(v, glsl_type::vec4_type);
230 src_reg some_src_2 = src_reg(v, glsl_type::vec4_type);
231 dst_reg init;
232
233 dst_reg to = dst_reg(v, glsl_type::vec4_type);
234 dst_reg temp = dst_reg(v, glsl_type::float_type);
235
236 vec4_instruction *mul = v->emit(v->MUL(temp, some_src_1, some_src_2));
237 to.writemask = WRITEMASK_Y;
238 v->emit(v->MOV(to, src_reg(temp)));
239
240 /* if we don't do something with the result, the automatic dead code
241 * elimination will remove all our instructions.
242 */
243 src_reg src = src_reg(to);
244 src.negate = true;
245 v->emit(v->MOV(dst_reg(MRF, 0), src));
246
247 register_coalesce(v);
248
249 EXPECT_EQ(mul->dst.reg, to.reg);
250 }