803ff5e90ee382c96e9d477ecd99c90cde2b81c0
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_batchbuffer.h"
29 #include "intel_ioctl.h"
30 #include "intel_decode.h"
31 #include "intel_reg.h"
32
33 /* Relocations in kernel space:
34 * - pass dma buffer seperately
35 * - memory manager knows how to patch
36 * - pass list of dependent buffers
37 * - pass relocation list
38 *
39 * Either:
40 * - get back an offset for buffer to fire
41 * - memory manager knows how to fire buffer
42 *
43 * Really want the buffer to be AGP and pinned.
44 *
45 */
46
47 /* Cliprect fence: The highest fence protecting a dma buffer
48 * containing explicit cliprect information. Like the old drawable
49 * lock but irq-driven. X server must wait for this fence to expire
50 * before changing cliprects [and then doing sw rendering?]. For
51 * other dma buffers, the scheduler will grab current cliprect info
52 * and mix into buffer. X server must hold the lock while changing
53 * cliprects??? Make per-drawable. Need cliprects in shared memory
54 * -- beats storing them with every cmd buffer in the queue.
55 *
56 * ==> X server must wait for this fence to expire before touching the
57 * framebuffer with new cliprects.
58 *
59 * ==> Cliprect-dependent buffers associated with a
60 * cliprect-timestamp. All of the buffers associated with a timestamp
61 * must go to hardware before any buffer with a newer timestamp.
62 *
63 * ==> Dma should be queued per-drawable for correct X/GL
64 * synchronization. Or can fences be used for this?
65 *
66 * Applies to: Blit operations, metaops, X server operations -- X
67 * server automatically waits on its own dma to complete before
68 * modifying cliprects ???
69 */
70
71 void
72 intel_batchbuffer_reset(struct intel_batchbuffer *batch)
73 {
74 struct intel_context *intel = batch->intel;
75
76 if (batch->buf != NULL) {
77 dri_bo_unreference(batch->buf);
78 batch->buf = NULL;
79 }
80
81 if (!batch->buffer && intel->ttm == GL_TRUE)
82 batch->buffer = malloc (intel->maxBatchSize);
83
84 batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
85 intel->maxBatchSize, 4096,
86 DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);
87 if (batch->buffer)
88 batch->map = batch->buffer;
89 else {
90 dri_bo_map(batch->buf, GL_TRUE);
91 batch->map = batch->buf->virtual;
92 }
93 batch->size = intel->maxBatchSize;
94 batch->ptr = batch->map;
95 batch->dirty_state = ~0;
96 batch->cliprect_mode = IGNORE_CLIPRECTS;
97
98 /* account batchbuffer in aperture */
99 dri_bufmgr_check_aperture_space(batch->buf);
100
101 }
102
103 struct intel_batchbuffer *
104 intel_batchbuffer_alloc(struct intel_context *intel)
105 {
106 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
107
108 batch->intel = intel;
109 intel_batchbuffer_reset(batch);
110
111 return batch;
112 }
113
114 void
115 intel_batchbuffer_free(struct intel_batchbuffer *batch)
116 {
117 if (batch->buffer)
118 free (batch->buffer);
119 else {
120 if (batch->map) {
121 dri_bo_unmap(batch->buf);
122 batch->map = NULL;
123 }
124 }
125 dri_bo_unreference(batch->buf);
126 batch->buf = NULL;
127 free(batch);
128 }
129
130
131
132 /* TODO: Push this whole function into bufmgr.
133 */
134 static void
135 do_flush_locked(struct intel_batchbuffer *batch,
136 GLuint used, GLboolean allow_unlock)
137 {
138 struct intel_context *intel = batch->intel;
139 int ret = 0;
140
141 if (batch->buffer)
142 dri_bo_subdata (batch->buf, 0, used, batch->buffer);
143 else
144 dri_bo_unmap(batch->buf);
145
146 batch->map = NULL;
147 batch->ptr = NULL;
148
149 /* Throw away non-effective packets. Won't work once we have
150 * hardware contexts which would preserve statechanges beyond a
151 * single buffer.
152 */
153
154 if (!(intel->numClipRects == 0 &&
155 batch->cliprect_mode == LOOP_CLIPRECTS)) {
156 if (intel->ttm == GL_TRUE) {
157 struct drm_i915_gem_execbuffer *execbuf;
158
159 execbuf = dri_process_relocs(batch->buf);
160 ret = intel_exec_ioctl(batch->intel,
161 used,
162 batch->cliprect_mode != LOOP_CLIPRECTS,
163 allow_unlock,
164 execbuf);
165 } else {
166 dri_process_relocs(batch->buf);
167 ret = intel_batch_ioctl(batch->intel,
168 batch->buf->offset,
169 used,
170 batch->cliprect_mode != LOOP_CLIPRECTS,
171 allow_unlock);
172 }
173 }
174
175 dri_post_submit(batch->buf);
176
177 if (intel->numClipRects == 0 &&
178 batch->cliprect_mode == LOOP_CLIPRECTS) {
179 if (allow_unlock) {
180 /* If we are not doing any actual user-visible rendering,
181 * do a sched_yield to keep the app from pegging the cpu while
182 * achieving nothing.
183 */
184 UNLOCK_HARDWARE(intel);
185 sched_yield();
186 LOCK_HARDWARE(intel);
187 }
188 }
189
190 if (INTEL_DEBUG & DEBUG_BATCH) {
191 dri_bo_map(batch->buf, GL_FALSE);
192 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
193 intel->intelScreen->deviceID);
194 dri_bo_unmap(batch->buf);
195
196 if (intel->vtbl.debug_batch != NULL)
197 intel->vtbl.debug_batch(intel);
198 }
199
200 if (ret != 0) {
201 UNLOCK_HARDWARE(intel);
202 exit(1);
203 }
204 intel->vtbl.new_batch(intel);
205 }
206
207 void
208 _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
209 int line)
210 {
211 struct intel_context *intel = batch->intel;
212 GLuint used = batch->ptr - batch->map;
213 GLboolean was_locked = intel->locked;
214
215 if (used == 0)
216 return;
217
218 if (INTEL_DEBUG & DEBUG_BATCH)
219 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
220 used);
221
222 /* Emit a flush if the bufmgr doesn't do it for us. */
223 if (!intel->ttm) {
224 *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
225 batch->ptr += 4;
226 used = batch->ptr - batch->map;
227 }
228
229 /* Round batchbuffer usage to 2 DWORDs. */
230
231 if ((used & 4) == 0) {
232 *(GLuint *) (batch->ptr) = 0; /* noop */
233 batch->ptr += 4;
234 used = batch->ptr - batch->map;
235 }
236
237 /* Mark the end of the buffer. */
238 *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
239 batch->ptr += 4;
240 used = batch->ptr - batch->map;
241
242 /* Workaround for recursive batchbuffer flushing: If the window is
243 * moved, we can get into a case where we try to flush during a
244 * flush. What happens is that when we try to grab the lock for
245 * the first flush, we detect that the window moved which then
246 * causes another flush (from the intel_draw_buffer() call in
247 * intelUpdatePageFlipping()). To work around this we reset the
248 * batchbuffer tail pointer before trying to get the lock. This
249 * prevent the nested buffer flush, but a better fix would be to
250 * avoid that in the first place. */
251 batch->ptr = batch->map;
252
253 /* TODO: Just pass the relocation list and dma buffer up to the
254 * kernel.
255 */
256 if (!was_locked)
257 LOCK_HARDWARE(intel);
258
259 do_flush_locked(batch, used, GL_FALSE);
260
261 if (!was_locked)
262 UNLOCK_HARDWARE(intel);
263
264 if (INTEL_DEBUG & DEBUG_SYNC) {
265 int irq;
266
267 fprintf(stderr, "waiting for idle\n");
268 LOCK_HARDWARE(intel);
269 irq = intelEmitIrqLocked(intel);
270 UNLOCK_HARDWARE(intel);
271 intelWaitIrq(intel, irq);
272 }
273
274 /* Reset the buffer:
275 */
276 intel_batchbuffer_reset(batch);
277 }
278
279
280 /* This is the only way buffers get added to the validate list.
281 */
282 GLboolean
283 intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
284 dri_bo *buffer,
285 uint32_t read_domains, uint32_t write_domain,
286 uint32_t delta)
287 {
288 int ret;
289
290 if (batch->ptr - batch->map > batch->buf->size)
291 _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
292 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
293 ret = dri_emit_reloc(batch->buf, read_domains, write_domain,
294 delta, batch->ptr - batch->map, buffer);
295
296 /*
297 * Using the old buffer offset, write in what the right data would be, in case
298 * the buffer doesn't move and we can short-circuit the relocation processing
299 * in the kernel
300 */
301 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
302
303 return GL_TRUE;
304 }
305
306 void
307 intel_batchbuffer_data(struct intel_batchbuffer *batch,
308 const void *data, GLuint bytes,
309 enum cliprect_mode cliprect_mode)
310 {
311 assert((bytes & 3) == 0);
312 intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
313 __memcpy(batch->ptr, data, bytes);
314 batch->ptr += bytes;
315 }