[i915] Fix driver from cliprects changes, and clean up state emission.
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_batchbuffer.h"
29 #include "intel_ioctl.h"
30 #include "intel_decode.h"
31 #include "intel_reg.h"
32
33 /* Relocations in kernel space:
34 * - pass dma buffer seperately
35 * - memory manager knows how to patch
36 * - pass list of dependent buffers
37 * - pass relocation list
38 *
39 * Either:
40 * - get back an offset for buffer to fire
41 * - memory manager knows how to fire buffer
42 *
43 * Really want the buffer to be AGP and pinned.
44 *
45 */
46
47 /* Cliprect fence: The highest fence protecting a dma buffer
48 * containing explicit cliprect information. Like the old drawable
49 * lock but irq-driven. X server must wait for this fence to expire
50 * before changing cliprects [and then doing sw rendering?]. For
51 * other dma buffers, the scheduler will grab current cliprect info
52 * and mix into buffer. X server must hold the lock while changing
53 * cliprects??? Make per-drawable. Need cliprects in shared memory
54 * -- beats storing them with every cmd buffer in the queue.
55 *
56 * ==> X server must wait for this fence to expire before touching the
57 * framebuffer with new cliprects.
58 *
59 * ==> Cliprect-dependent buffers associated with a
60 * cliprect-timestamp. All of the buffers associated with a timestamp
61 * must go to hardware before any buffer with a newer timestamp.
62 *
63 * ==> Dma should be queued per-drawable for correct X/GL
64 * synchronization. Or can fences be used for this?
65 *
66 * Applies to: Blit operations, metaops, X server operations -- X
67 * server automatically waits on its own dma to complete before
68 * modifying cliprects ???
69 */
70
71 void
72 intel_batchbuffer_reset(struct intel_batchbuffer *batch)
73 {
74 struct intel_context *intel = batch->intel;
75
76 if (batch->buf != NULL) {
77 dri_bo_unreference(batch->buf);
78 batch->buf = NULL;
79 }
80
81 batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
82 intel->maxBatchSize, 4096,
83 DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);
84 dri_bo_map(batch->buf, GL_TRUE);
85 batch->map = batch->buf->virtual;
86 batch->size = intel->maxBatchSize;
87 batch->ptr = batch->map;
88 batch->dirty_state = ~0;
89 batch->cliprect_mode = IGNORE_CLIPRECTS;
90 }
91
92 struct intel_batchbuffer *
93 intel_batchbuffer_alloc(struct intel_context *intel)
94 {
95 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
96
97 batch->intel = intel;
98 batch->last_fence = NULL;
99 intel_batchbuffer_reset(batch);
100
101 return batch;
102 }
103
104 void
105 intel_batchbuffer_free(struct intel_batchbuffer *batch)
106 {
107 if (batch->last_fence) {
108 dri_fence_wait(batch->last_fence);
109 dri_fence_unreference(batch->last_fence);
110 batch->last_fence = NULL;
111 }
112 if (batch->map) {
113 dri_bo_unmap(batch->buf);
114 batch->map = NULL;
115 }
116 dri_bo_unreference(batch->buf);
117 batch->buf = NULL;
118 free(batch);
119 }
120
121
122
123 /* TODO: Push this whole function into bufmgr.
124 */
125 static void
126 do_flush_locked(struct intel_batchbuffer *batch,
127 GLuint used, GLboolean allow_unlock)
128 {
129 struct intel_context *intel = batch->intel;
130 void *start;
131 GLuint count;
132
133 dri_bo_unmap(batch->buf);
134 start = dri_process_relocs(batch->buf, &count);
135
136 batch->map = NULL;
137 batch->ptr = NULL;
138
139 /* Throw away non-effective packets. Won't work once we have
140 * hardware contexts which would preserve statechanges beyond a
141 * single buffer.
142 */
143
144 if (!(intel->numClipRects == 0 &&
145 batch->cliprect_mode == LOOP_CLIPRECTS)) {
146 if (intel->ttm == GL_TRUE) {
147 intel_exec_ioctl(batch->intel,
148 used,
149 batch->cliprect_mode != LOOP_CLIPRECTS,
150 allow_unlock,
151 start, count, &batch->last_fence);
152 } else {
153 intel_batch_ioctl(batch->intel,
154 batch->buf->offset,
155 used,
156 batch->cliprect_mode != LOOP_CLIPRECTS,
157 allow_unlock);
158 }
159 }
160
161 dri_post_submit(batch->buf, &batch->last_fence);
162
163 if (intel->numClipRects == 0 &&
164 batch->cliprect_mode == LOOP_CLIPRECTS) {
165 if (allow_unlock) {
166 /* If we are not doing any actual user-visible rendering,
167 * do a sched_yield to keep the app from pegging the cpu while
168 * achieving nothing.
169 */
170 UNLOCK_HARDWARE(intel);
171 sched_yield();
172 LOCK_HARDWARE(intel);
173 }
174 }
175
176 if (INTEL_DEBUG & DEBUG_BATCH) {
177 dri_bo_map(batch->buf, GL_FALSE);
178 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
179 intel->intelScreen->deviceID);
180 dri_bo_unmap(batch->buf);
181
182 if (intel->vtbl.debug_batch != NULL)
183 intel->vtbl.debug_batch(intel);
184 }
185
186 intel->vtbl.new_batch(intel);
187 }
188
189 void
190 _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
191 int line)
192 {
193 struct intel_context *intel = batch->intel;
194 GLuint used = batch->ptr - batch->map;
195 GLboolean was_locked = intel->locked;
196
197 if (used == 0)
198 return;
199
200 if (INTEL_DEBUG & DEBUG_BATCH)
201 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
202 used);
203 /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
204 * performance drain that we would like to avoid.
205 */
206 if (used & 4) {
207 ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
208 ((int *) batch->ptr)[1] = 0;
209 ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
210 used += 12;
211 }
212 else {
213 ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
214 ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
215 used += 8;
216 }
217
218 /* Workaround for recursive batchbuffer flushing: If the window is
219 * moved, we can get into a case where we try to flush during a
220 * flush. What happens is that when we try to grab the lock for
221 * the first flush, we detect that the window moved which then
222 * causes another flush (from the intel_draw_buffer() call in
223 * intelUpdatePageFlipping()). To work around this we reset the
224 * batchbuffer tail pointer before trying to get the lock. This
225 * prevent the nested buffer flush, but a better fix would be to
226 * avoid that in the first place. */
227 batch->ptr = batch->map;
228
229 /* TODO: Just pass the relocation list and dma buffer up to the
230 * kernel.
231 */
232 if (!was_locked)
233 LOCK_HARDWARE(intel);
234
235 do_flush_locked(batch, used, GL_FALSE);
236
237 if (!was_locked)
238 UNLOCK_HARDWARE(intel);
239
240 if (INTEL_DEBUG & DEBUG_SYNC) {
241 fprintf(stderr, "waiting for idle\n");
242 if (batch->last_fence != NULL)
243 dri_fence_wait(batch->last_fence);
244 }
245
246 /* Reset the buffer:
247 */
248 intel_batchbuffer_reset(batch);
249 }
250
251 void
252 intel_batchbuffer_finish(struct intel_batchbuffer *batch)
253 {
254 intel_batchbuffer_flush(batch);
255 if (batch->last_fence != NULL)
256 dri_fence_wait(batch->last_fence);
257 }
258
259
260 /* This is the only way buffers get added to the validate list.
261 */
262 GLboolean
263 intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
264 dri_bo *buffer,
265 GLuint flags, GLuint delta)
266 {
267 dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);
268 /*
269 * Using the old buffer offset, write in what the right data would be, in case
270 * the buffer doesn't move and we can short-circuit the relocation processing
271 * in the kernel
272 */
273 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
274
275 return GL_TRUE;
276 }
277
278 void
279 intel_batchbuffer_data(struct intel_batchbuffer *batch,
280 const void *data, GLuint bytes,
281 enum cliprect_mode cliprect_mode)
282 {
283 assert((bytes & 3) == 0);
284 intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
285 __memcpy(batch->ptr, data, bytes);
286 batch->ptr += bytes;
287 }