Merge branch 'gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_batchbuffer.h"
29 #include "intel_ioctl.h"
30 #include "intel_decode.h"
31 #include "intel_reg.h"
32 #include "intel_bufmgr.h"
33
34 /* Relocations in kernel space:
35 * - pass dma buffer seperately
36 * - memory manager knows how to patch
37 * - pass list of dependent buffers
38 * - pass relocation list
39 *
40 * Either:
41 * - get back an offset for buffer to fire
42 * - memory manager knows how to fire buffer
43 *
44 * Really want the buffer to be AGP and pinned.
45 *
46 */
47
48 /* Cliprect fence: The highest fence protecting a dma buffer
49 * containing explicit cliprect information. Like the old drawable
50 * lock but irq-driven. X server must wait for this fence to expire
51 * before changing cliprects [and then doing sw rendering?]. For
52 * other dma buffers, the scheduler will grab current cliprect info
53 * and mix into buffer. X server must hold the lock while changing
54 * cliprects??? Make per-drawable. Need cliprects in shared memory
55 * -- beats storing them with every cmd buffer in the queue.
56 *
57 * ==> X server must wait for this fence to expire before touching the
58 * framebuffer with new cliprects.
59 *
60 * ==> Cliprect-dependent buffers associated with a
61 * cliprect-timestamp. All of the buffers associated with a timestamp
62 * must go to hardware before any buffer with a newer timestamp.
63 *
64 * ==> Dma should be queued per-drawable for correct X/GL
65 * synchronization. Or can fences be used for this?
66 *
67 * Applies to: Blit operations, metaops, X server operations -- X
68 * server automatically waits on its own dma to complete before
69 * modifying cliprects ???
70 */
71
72 void
73 intel_batchbuffer_reset(struct intel_batchbuffer *batch)
74 {
75 struct intel_context *intel = batch->intel;
76
77 if (batch->buf != NULL) {
78 dri_bo_unreference(batch->buf);
79 batch->buf = NULL;
80 }
81
82 if (!batch->buffer && intel->ttm == GL_TRUE)
83 batch->buffer = malloc (intel->maxBatchSize);
84
85 batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
86 intel->maxBatchSize, 4096);
87 if (batch->buffer)
88 batch->map = batch->buffer;
89 else {
90 dri_bo_map(batch->buf, GL_TRUE);
91 batch->map = batch->buf->virtual;
92 }
93 batch->size = intel->maxBatchSize;
94 batch->ptr = batch->map;
95 batch->dirty_state = ~0;
96 batch->cliprect_mode = IGNORE_CLIPRECTS;
97 }
98
99 struct intel_batchbuffer *
100 intel_batchbuffer_alloc(struct intel_context *intel)
101 {
102 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
103
104 batch->intel = intel;
105 intel_batchbuffer_reset(batch);
106
107 return batch;
108 }
109
110 void
111 intel_batchbuffer_free(struct intel_batchbuffer *batch)
112 {
113 if (batch->buffer)
114 free (batch->buffer);
115 else {
116 if (batch->map) {
117 dri_bo_unmap(batch->buf);
118 batch->map = NULL;
119 }
120 }
121 dri_bo_unreference(batch->buf);
122 batch->buf = NULL;
123 free(batch);
124 }
125
126
127
128 /* TODO: Push this whole function into bufmgr.
129 */
130 static void
131 do_flush_locked(struct intel_batchbuffer *batch,
132 GLuint used, GLboolean allow_unlock)
133 {
134 struct intel_context *intel = batch->intel;
135 int ret = 0;
136
137 if (batch->buffer)
138 dri_bo_subdata (batch->buf, 0, used, batch->buffer);
139 else
140 dri_bo_unmap(batch->buf);
141
142 batch->map = NULL;
143 batch->ptr = NULL;
144
145 /* Throw away non-effective packets. Won't work once we have
146 * hardware contexts which would preserve statechanges beyond a
147 * single buffer.
148 */
149
150 if (!(intel->numClipRects == 0 &&
151 batch->cliprect_mode == LOOP_CLIPRECTS)) {
152 if (intel->ttm == GL_TRUE) {
153 struct drm_i915_gem_execbuffer *execbuf;
154
155 execbuf = dri_process_relocs(batch->buf);
156 ret = intel_exec_ioctl(batch->intel,
157 used,
158 batch->cliprect_mode != LOOP_CLIPRECTS,
159 allow_unlock,
160 execbuf);
161 } else {
162 dri_process_relocs(batch->buf);
163 ret = intel_batch_ioctl(batch->intel,
164 batch->buf->offset,
165 used,
166 batch->cliprect_mode != LOOP_CLIPRECTS,
167 allow_unlock);
168 }
169 }
170
171 dri_post_submit(batch->buf);
172
173 if (intel->numClipRects == 0 &&
174 batch->cliprect_mode == LOOP_CLIPRECTS) {
175 if (allow_unlock) {
176 /* If we are not doing any actual user-visible rendering,
177 * do a sched_yield to keep the app from pegging the cpu while
178 * achieving nothing.
179 */
180 UNLOCK_HARDWARE(intel);
181 sched_yield();
182 LOCK_HARDWARE(intel);
183 }
184 }
185
186 if (INTEL_DEBUG & DEBUG_BATCH) {
187 dri_bo_map(batch->buf, GL_FALSE);
188 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
189 intel->intelScreen->deviceID);
190 dri_bo_unmap(batch->buf);
191
192 if (intel->vtbl.debug_batch != NULL)
193 intel->vtbl.debug_batch(intel);
194 }
195
196 if (ret != 0) {
197 UNLOCK_HARDWARE(intel);
198 exit(1);
199 }
200 intel->vtbl.new_batch(intel);
201 }
202
203 void
204 _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
205 int line)
206 {
207 struct intel_context *intel = batch->intel;
208 GLuint used = batch->ptr - batch->map;
209 GLboolean was_locked = intel->locked;
210
211 if (used == 0)
212 return;
213
214 if (INTEL_DEBUG & DEBUG_BATCH)
215 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
216 used);
217
218 /* Emit a flush if the bufmgr doesn't do it for us. */
219 if (!intel->ttm) {
220 *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
221 batch->ptr += 4;
222 used = batch->ptr - batch->map;
223 }
224
225 /* Round batchbuffer usage to 2 DWORDs. */
226
227 if ((used & 4) == 0) {
228 *(GLuint *) (batch->ptr) = 0; /* noop */
229 batch->ptr += 4;
230 used = batch->ptr - batch->map;
231 }
232
233 /* Mark the end of the buffer. */
234 *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END; /* noop */
235 batch->ptr += 4;
236 used = batch->ptr - batch->map;
237
238 /* Workaround for recursive batchbuffer flushing: If the window is
239 * moved, we can get into a case where we try to flush during a
240 * flush. What happens is that when we try to grab the lock for
241 * the first flush, we detect that the window moved which then
242 * causes another flush (from the intel_draw_buffer() call in
243 * intelUpdatePageFlipping()). To work around this we reset the
244 * batchbuffer tail pointer before trying to get the lock. This
245 * prevent the nested buffer flush, but a better fix would be to
246 * avoid that in the first place. */
247 batch->ptr = batch->map;
248
249 if (intel->vtbl.finish_batch)
250 intel->vtbl.finish_batch(intel);
251
252 /* TODO: Just pass the relocation list and dma buffer up to the
253 * kernel.
254 */
255 if (!was_locked)
256 LOCK_HARDWARE(intel);
257
258 do_flush_locked(batch, used, GL_FALSE);
259
260 if (!was_locked)
261 UNLOCK_HARDWARE(intel);
262
263 if (INTEL_DEBUG & DEBUG_SYNC) {
264 int irq;
265
266 fprintf(stderr, "waiting for idle\n");
267 LOCK_HARDWARE(intel);
268 irq = intelEmitIrqLocked(intel);
269 UNLOCK_HARDWARE(intel);
270 intelWaitIrq(intel, irq);
271 }
272
273 /* Reset the buffer:
274 */
275 intel_batchbuffer_reset(batch);
276 }
277
278
279 /* This is the only way buffers get added to the validate list.
280 */
281 GLboolean
282 intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
283 dri_bo *buffer,
284 uint32_t read_domains, uint32_t write_domain,
285 uint32_t delta)
286 {
287 int ret;
288
289 if (batch->ptr - batch->map > batch->buf->size)
290 _mesa_printf ("bad relocation ptr %p map %p offset %d size %d\n",
291 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
292 ret = intel_bo_emit_reloc(batch->buf, read_domains, write_domain,
293 delta, batch->ptr - batch->map, buffer);
294
295 /*
296 * Using the old buffer offset, write in what the right data would be, in case
297 * the buffer doesn't move and we can short-circuit the relocation processing
298 * in the kernel
299 */
300 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
301
302 return GL_TRUE;
303 }
304
305 void
306 intel_batchbuffer_data(struct intel_batchbuffer *batch,
307 const void *data, GLuint bytes,
308 enum cliprect_mode cliprect_mode)
309 {
310 assert((bytes & 3) == 0);
311 intel_batchbuffer_require_space(batch, bytes, cliprect_mode);
312 __memcpy(batch->ptr, data, bytes);
313 batch->ptr += bytes;
314 }