Merge remote branch 'vdpau/pipe-video' into pipe-video
[mesa.git] / src / mesa / drivers / dri / intel / intel_batchbuffer.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_batchbuffer.h"
30 #include "intel_decode.h"
31 #include "intel_reg.h"
32 #include "intel_bufmgr.h"
33 #include "intel_buffers.h"
34
35 void
36 intel_batchbuffer_reset(struct intel_batchbuffer *batch)
37 {
38 struct intel_context *intel = batch->intel;
39
40 if (batch->buf != NULL) {
41 drm_intel_bo_unreference(batch->buf);
42 batch->buf = NULL;
43 }
44
45 batch->buf = drm_intel_bo_alloc(intel->bufmgr, "batchbuffer",
46 intel->maxBatchSize, 4096);
47 drm_intel_gem_bo_map_gtt(batch->buf);
48 batch->map = batch->buf->virtual;
49
50 batch->size = intel->maxBatchSize;
51 batch->ptr = batch->map;
52 batch->reserved_space = BATCH_RESERVED;
53 batch->dirty_state = ~0;
54 batch->state_batch_offset = batch->size;
55 }
56
57 struct intel_batchbuffer *
58 intel_batchbuffer_alloc(struct intel_context *intel)
59 {
60 struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
61
62 batch->intel = intel;
63 intel_batchbuffer_reset(batch);
64
65 return batch;
66 }
67
68 void
69 intel_batchbuffer_free(struct intel_batchbuffer *batch)
70 {
71 if (batch->map) {
72 drm_intel_gem_bo_unmap_gtt(batch->buf);
73 batch->map = NULL;
74 }
75 dri_bo_unreference(batch->buf);
76 batch->buf = NULL;
77 free(batch);
78 }
79
80
81
82 /* TODO: Push this whole function into bufmgr.
83 */
84 static void
85 do_flush_locked(struct intel_batchbuffer *batch, GLuint used)
86 {
87 struct intel_context *intel = batch->intel;
88 int ret = 0;
89 int x_off = 0, y_off = 0;
90
91 drm_intel_gem_bo_unmap_gtt(batch->buf);
92
93 batch->ptr = NULL;
94
95 if (!intel->intelScreen->no_hw) {
96 int ring;
97
98 if (intel->gen < 6 || !intel->batch->is_blit) {
99 ring = I915_EXEC_RENDER;
100 } else {
101 ring = I915_EXEC_BLT;
102 }
103
104 drm_intel_bo_mrb_exec(batch->buf, used, NULL, 0,
105 (x_off & 0xffff) | (y_off << 16), ring);
106 }
107
108 if (unlikely(INTEL_DEBUG & DEBUG_BATCH)) {
109 drm_intel_bo_map(batch->buf, GL_FALSE);
110 intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
111 intel->intelScreen->deviceID, GL_TRUE);
112 drm_intel_bo_unmap(batch->buf);
113
114 if (intel->vtbl.debug_batch != NULL)
115 intel->vtbl.debug_batch(intel);
116 }
117
118 if (ret != 0) {
119 exit(1);
120 }
121 intel->vtbl.new_batch(intel);
122 }
123
124 void
125 _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
126 int line)
127 {
128 struct intel_context *intel = batch->intel;
129 GLuint used = batch->ptr - batch->map;
130
131 if (intel->first_post_swapbuffers_batch == NULL) {
132 intel->first_post_swapbuffers_batch = intel->batch->buf;
133 drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
134 }
135
136 if (used == 0)
137 return;
138
139 if (unlikely(INTEL_DEBUG & DEBUG_BATCH))
140 fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,
141 used);
142
143 batch->reserved_space = 0;
144
145 if (intel->always_flush_cache) {
146 intel_batchbuffer_emit_mi_flush(batch);
147 used = batch->ptr - batch->map;
148 }
149
150 /* Round batchbuffer usage to 2 DWORDs. */
151
152 if ((used & 4) == 0) {
153 *(GLuint *) (batch->ptr) = 0; /* noop */
154 batch->ptr += 4;
155 used = batch->ptr - batch->map;
156 }
157
158 /* Mark the end of the buffer. */
159 *(GLuint *) (batch->ptr) = MI_BATCH_BUFFER_END;
160 batch->ptr += 4;
161 used = batch->ptr - batch->map;
162 assert (used <= batch->buf->size);
163
164 /* Workaround for recursive batchbuffer flushing: If the window is
165 * moved, we can get into a case where we try to flush during a
166 * flush. What happens is that when we try to grab the lock for
167 * the first flush, we detect that the window moved which then
168 * causes another flush (from the intel_draw_buffer() call in
169 * intelUpdatePageFlipping()). To work around this we reset the
170 * batchbuffer tail pointer before trying to get the lock. This
171 * prevent the nested buffer flush, but a better fix would be to
172 * avoid that in the first place. */
173 batch->ptr = batch->map;
174
175 if (intel->vtbl.finish_batch)
176 intel->vtbl.finish_batch(intel);
177
178 /* Check that we didn't just wrap our batchbuffer at a bad time. */
179 assert(!intel->no_batch_wrap);
180
181 do_flush_locked(batch, used);
182
183 if (unlikely(INTEL_DEBUG & DEBUG_SYNC)) {
184 fprintf(stderr, "waiting for idle\n");
185 drm_intel_bo_map(batch->buf, GL_TRUE);
186 drm_intel_bo_unmap(batch->buf);
187 }
188
189 /* Reset the buffer:
190 */
191 intel_batchbuffer_reset(batch);
192 }
193
194
195 /* This is the only way buffers get added to the validate list.
196 */
197 GLboolean
198 intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
199 drm_intel_bo *buffer,
200 uint32_t read_domains, uint32_t write_domain,
201 uint32_t delta)
202 {
203 int ret;
204
205 assert(delta < buffer->size);
206
207 if (batch->ptr - batch->map > batch->buf->size)
208 printf ("bad relocation ptr %p map %p offset %d size %lu\n",
209 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
210 ret = drm_intel_bo_emit_reloc(batch->buf, batch->ptr - batch->map,
211 buffer, delta,
212 read_domains, write_domain);
213
214 /*
215 * Using the old buffer offset, write in what the right data would be, in case
216 * the buffer doesn't move and we can short-circuit the relocation processing
217 * in the kernel
218 */
219 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
220
221 return GL_TRUE;
222 }
223
224 GLboolean
225 intel_batchbuffer_emit_reloc_fenced(struct intel_batchbuffer *batch,
226 drm_intel_bo *buffer,
227 uint32_t read_domains, uint32_t write_domain,
228 uint32_t delta)
229 {
230 int ret;
231
232 assert(delta < buffer->size);
233
234 if (batch->ptr - batch->map > batch->buf->size)
235 printf ("bad relocation ptr %p map %p offset %d size %lu\n",
236 batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
237 ret = drm_intel_bo_emit_reloc_fence(batch->buf, batch->ptr - batch->map,
238 buffer, delta,
239 read_domains, write_domain);
240
241 /*
242 * Using the old buffer offset, write in what the right data would
243 * be, in case the buffer doesn't move and we can short-circuit the
244 * relocation processing in the kernel
245 */
246 intel_batchbuffer_emit_dword (batch, buffer->offset + delta);
247
248 return GL_TRUE;
249 }
250
251 void
252 intel_batchbuffer_data(struct intel_batchbuffer *batch,
253 const void *data, GLuint bytes, bool is_blit)
254 {
255 assert((bytes & 3) == 0);
256 intel_batchbuffer_require_space(batch, bytes, is_blit);
257 __memcpy(batch->ptr, data, bytes);
258 batch->ptr += bytes;
259 }
260
261 /* Emit a pipelined flush to either flush render and texture cache for
262 * reading from a FBO-drawn texture, or flush so that frontbuffer
263 * render appears on the screen in DRI1.
264 *
265 * This is also used for the always_flush_cache driconf debug option.
266 */
267 void
268 intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch)
269 {
270 struct intel_context *intel = batch->intel;
271
272 if (intel->gen >= 6) {
273 if (intel->batch->is_blit) {
274 BEGIN_BATCH_BLT(4);
275 OUT_BATCH(MI_FLUSH_DW);
276 OUT_BATCH(0);
277 OUT_BATCH(0);
278 OUT_BATCH(0);
279 ADVANCE_BATCH();
280 } else {
281 BEGIN_BATCH(8);
282 /* XXX workaround: issue any post sync != 0 before write
283 * cache flush = 1
284 */
285 OUT_BATCH(_3DSTATE_PIPE_CONTROL);
286 OUT_BATCH(PIPE_CONTROL_WRITE_IMMEDIATE);
287 OUT_BATCH(0); /* write address */
288 OUT_BATCH(0); /* write data */
289
290 OUT_BATCH(_3DSTATE_PIPE_CONTROL);
291 OUT_BATCH(PIPE_CONTROL_INSTRUCTION_FLUSH |
292 PIPE_CONTROL_WRITE_FLUSH |
293 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
294 PIPE_CONTROL_NO_WRITE);
295 OUT_BATCH(0); /* write address */
296 OUT_BATCH(0); /* write data */
297 ADVANCE_BATCH();
298 }
299 } else if (intel->gen >= 4) {
300 BEGIN_BATCH(4);
301 OUT_BATCH(_3DSTATE_PIPE_CONTROL |
302 PIPE_CONTROL_WRITE_FLUSH |
303 PIPE_CONTROL_NO_WRITE);
304 OUT_BATCH(0); /* write address */
305 OUT_BATCH(0); /* write data */
306 OUT_BATCH(0); /* write data */
307 ADVANCE_BATCH();
308 } else {
309 BEGIN_BATCH(1);
310 OUT_BATCH(MI_FLUSH);
311 ADVANCE_BATCH();
312 }
313 }