intel: Use specified alignment for writes into the upload buffer
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffer_objects.h
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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27
28 #ifndef INTEL_BUFFEROBJ_H
29 #define INTEL_BUFFEROBJ_H
30
31 #include "main/mtypes.h"
32
33 struct intel_context;
34 struct intel_region;
35 struct gl_buffer_object;
36
37
38 /**
39 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
40 */
41 struct intel_buffer_object
42 {
43 struct gl_buffer_object Base;
44 drm_intel_bo *buffer; /* the low-level buffer manager's buffer handle */
45 GLuint offset; /* any offset into that buffer */
46
47 /** System memory buffer data, if not using a BO to store the data. */
48 void *sys_buffer;
49
50 struct intel_region *region; /* Is there a zero-copy texture
51 associated with this (pixel)
52 buffer object? */
53
54 drm_intel_bo *range_map_bo;
55 void *range_map_buffer;
56 unsigned int range_map_offset;
57 GLsizei range_map_size;
58
59 GLboolean mapped_gtt;
60 GLboolean source;
61 };
62
63
64 /* Get the bm buffer associated with a GL bufferobject:
65 */
66 drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
67 struct intel_buffer_object *obj,
68 GLuint flag);
69 drm_intel_bo *intel_bufferobj_source(struct intel_context *intel,
70 struct intel_buffer_object *obj,
71 GLuint *offset);
72
73 void intel_upload_data(struct intel_context *intel,
74 const void *ptr, GLuint size, GLuint align,
75 drm_intel_bo **return_bo,
76 GLuint *return_offset);
77
78 void *intel_upload_map(struct intel_context *intel,
79 GLuint size, GLuint align);
80 void intel_upload_unmap(struct intel_context *intel,
81 const void *ptr, GLuint size, GLuint align,
82 drm_intel_bo **return_bo,
83 GLuint *return_offset);
84
85 void intel_upload_finish(struct intel_context *intel);
86
87 /* Hook the bufferobject implementation into mesa:
88 */
89 void intelInitBufferObjectFuncs(struct dd_function_table *functions);
90
91
92
93 /* Are the obj->Name tests necessary? Unfortunately yes, mesa
94 * allocates a couple of gl_buffer_object structs statically, and
95 * the Name == 0 test is the only way to identify them and avoid
96 * casting them erroneously to our structs.
97 */
98 static INLINE struct intel_buffer_object *
99 intel_buffer_object(struct gl_buffer_object *obj)
100 {
101 return (struct intel_buffer_object *) obj;
102 }
103
104 /* Helpers for zerocopy image uploads. See also intel_regions.h:
105 */
106 void intel_bufferobj_cow(struct intel_context *intel,
107 struct intel_buffer_object *intel_obj);
108 void intel_bufferobj_release_region(struct intel_context *intel,
109 struct intel_buffer_object *intel_obj);
110
111
112 #endif