intel: Map write-only buffer objects through the GTT when possible.
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffer_objects.h
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3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #ifndef INTEL_BUFFEROBJ_H
29 #define INTEL_BUFFEROBJ_H
30
31 #include "main/mtypes.h"
32
33 struct intel_context;
34 struct intel_region;
35 struct gl_buffer_object;
36
37
38 /**
39 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
40 */
41 struct intel_buffer_object
42 {
43 struct gl_buffer_object Base;
44 dri_bo *buffer; /* the low-level buffer manager's buffer handle */
45
46 struct intel_region *region; /* Is there a zero-copy texture
47 associated with this (pixel)
48 buffer object? */
49 GLboolean mapped_gtt;
50 };
51
52
53 /* Get the bm buffer associated with a GL bufferobject:
54 */
55 dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
56 struct intel_buffer_object
57 *obj, GLuint flag);
58
59 /* Hook the bufferobject implementation into mesa:
60 */
61 void intel_bufferobj_init(struct intel_context *intel);
62
63
64
65 /* Are the obj->Name tests necessary? Unfortunately yes, mesa
66 * allocates a couple of gl_buffer_object structs statically, and
67 * the Name == 0 test is the only way to identify them and avoid
68 * casting them erroneously to our structs.
69 */
70 static INLINE struct intel_buffer_object *
71 intel_buffer_object(struct gl_buffer_object *obj)
72 {
73 if (obj->Name)
74 return (struct intel_buffer_object *) obj;
75 else
76 return NULL;
77 }
78
79 /* Helpers for zerocopy image uploads. See also intel_regions.h:
80 */
81 void intel_bufferobj_cow(struct intel_context *intel,
82 struct intel_buffer_object *intel_obj);
83 void intel_bufferobj_release_region(struct intel_context *intel,
84 struct intel_buffer_object *intel_obj);
85
86
87 #endif