i965: initial attempt at fixing the aperture overflow
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
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2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
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16 * of the Software.
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27
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_chipset.h"
33 #include "intel_depthstencil.h"
34 #include "intel_fbo.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
38 #include "context.h"
39 #include "utils.h"
40 #include "drirenderbuffer.h"
41 #include "framebuffer.h"
42 #include "swrast/swrast.h"
43 #include "vblank.h"
44 #include "i915_drm.h"
45
46 /* This block can be removed when libdrm >= 2.3.1 is required */
47
48 #ifndef DRM_IOCTL_I915_FLIP
49
50 #define DRM_VBLANK_FLIP 0x8000000
51
52 typedef struct drm_i915_flip {
53 int pipes;
54 } drm_i915_flip_t;
55
56 #undef DRM_IOCTL_I915_FLIP
57 #define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
58 drm_i915_flip_t)
59
60 #endif
61
62 #define FILE_DEBUG_FLAG DEBUG_BLIT
63
64 /**
65 * XXX move this into a new dri/common/cliprects.c file.
66 */
67 GLboolean
68 intel_intersect_cliprects(drm_clip_rect_t * dst,
69 const drm_clip_rect_t * a,
70 const drm_clip_rect_t * b)
71 {
72 GLint bx = b->x1;
73 GLint by = b->y1;
74 GLint bw = b->x2 - bx;
75 GLint bh = b->y2 - by;
76
77 if (bx < a->x1)
78 bw -= a->x1 - bx, bx = a->x1;
79 if (by < a->y1)
80 bh -= a->y1 - by, by = a->y1;
81 if (bx + bw > a->x2)
82 bw = a->x2 - bx;
83 if (by + bh > a->y2)
84 bh = a->y2 - by;
85 if (bw <= 0)
86 return GL_FALSE;
87 if (bh <= 0)
88 return GL_FALSE;
89
90 dst->x1 = bx;
91 dst->y1 = by;
92 dst->x2 = bx + bw;
93 dst->y2 = by + bh;
94
95 return GL_TRUE;
96 }
97
98 /**
99 * Return pointer to current color drawing region, or NULL.
100 */
101 struct intel_region *
102 intel_drawbuf_region(struct intel_context *intel)
103 {
104 struct intel_renderbuffer *irbColor =
105 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
106 if (irbColor)
107 return irbColor->region;
108 else
109 return NULL;
110 }
111
112 /**
113 * Return pointer to current color reading region, or NULL.
114 */
115 struct intel_region *
116 intel_readbuf_region(struct intel_context *intel)
117 {
118 struct intel_renderbuffer *irb
119 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
120 if (irb)
121 return irb->region;
122 else
123 return NULL;
124 }
125
126
127
128 /**
129 * Update the following fields for rendering to a user-created FBO:
130 * intel->numClipRects
131 * intel->pClipRects
132 * intel->drawX
133 * intel->drawY
134 */
135 static void
136 intelSetRenderbufferClipRects(struct intel_context *intel)
137 {
138 assert(intel->ctx.DrawBuffer->Width > 0);
139 assert(intel->ctx.DrawBuffer->Height > 0);
140 intel->fboRect.x1 = 0;
141 intel->fboRect.y1 = 0;
142 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
143 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
144 intel->numClipRects = 1;
145 intel->pClipRects = &intel->fboRect;
146 intel->drawX = 0;
147 intel->drawY = 0;
148 }
149
150
151 /**
152 * As above, but for rendering to front buffer of a window.
153 * \sa intelSetRenderbufferClipRects
154 */
155 static void
156 intelSetFrontClipRects(struct intel_context *intel)
157 {
158 __DRIdrawablePrivate *dPriv = intel->driDrawable;
159
160 if (!dPriv)
161 return;
162
163 intel->numClipRects = dPriv->numClipRects;
164 intel->pClipRects = dPriv->pClipRects;
165 intel->drawX = dPriv->x;
166 intel->drawY = dPriv->y;
167 }
168
169
170 /**
171 * As above, but for rendering to back buffer of a window.
172 */
173 static void
174 intelSetBackClipRects(struct intel_context *intel)
175 {
176 __DRIdrawablePrivate *dPriv = intel->driDrawable;
177 struct intel_framebuffer *intel_fb;
178
179 if (!dPriv)
180 return;
181
182 intel_fb = dPriv->driverPrivate;
183
184 if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
185 /* use the front clip rects */
186 intel->numClipRects = dPriv->numClipRects;
187 intel->pClipRects = dPriv->pClipRects;
188 intel->drawX = dPriv->x;
189 intel->drawY = dPriv->y;
190 }
191 else {
192 /* use the back clip rects */
193 intel->numClipRects = dPriv->numBackClipRects;
194 intel->pClipRects = dPriv->pBackClipRects;
195 intel->drawX = dPriv->backX;
196 intel->drawY = dPriv->backY;
197 }
198 }
199
200 #ifdef I915
201 static void
202 intelUpdatePageFlipping(struct intel_context *intel,
203 GLint areaA, GLint areaB)
204 {
205 __DRIdrawablePrivate *dPriv = intel->driDrawable;
206 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
207 GLboolean pf_active;
208 GLint pf_planes;
209
210 /* Update page flipping info */
211 pf_planes = 0;
212
213 if (areaA > 0)
214 pf_planes |= 1;
215
216 if (areaB > 0)
217 pf_planes |= 2;
218
219 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
220 (intel_fb->pf_planes & 0x2)) & 0x3;
221
222 intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
223
224 pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
225
226 if (INTEL_DEBUG & DEBUG_LOCK)
227 if (pf_active != intel_fb->pf_active)
228 _mesa_printf("%s - Page flipping %sactive\n", __progname,
229 pf_active ? "" : "in");
230
231 if (pf_active) {
232 /* Sync pages between planes if flipping on both at the same time */
233 if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
234 (intel->sarea->pf_current_page & 0x3) !=
235 (((intel->sarea->pf_current_page) >> 2) & 0x3)) {
236 drm_i915_flip_t flip;
237
238 if (intel_fb->pf_current_page ==
239 (intel->sarea->pf_current_page & 0x3)) {
240 /* XXX: This is ugly, but emitting two flips 'in a row' can cause
241 * lockups for unknown reasons.
242 */
243 intel->sarea->pf_current_page =
244 intel->sarea->pf_current_page & 0x3;
245 intel->sarea->pf_current_page |=
246 ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
247 intel_fb->pf_num_pages) << 2;
248
249 flip.pipes = 0x2;
250 } else {
251 intel->sarea->pf_current_page =
252 intel->sarea->pf_current_page & (0x3 << 2);
253 intel->sarea->pf_current_page |=
254 (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
255 intel_fb->pf_num_pages;
256
257 flip.pipes = 0x1;
258 }
259
260 drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
261 }
262
263 intel_fb->pf_planes = pf_planes;
264 }
265
266 intel_fb->pf_active = pf_active;
267 intel_flip_renderbuffers(intel_fb);
268 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
269 }
270 #endif /* I915 */
271
272 /**
273 * This will be called whenever the currently bound window is moved/resized.
274 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
275 */
276 void
277 intelWindowMoved(struct intel_context *intel)
278 {
279 GLcontext *ctx = &intel->ctx;
280 __DRIdrawablePrivate *dPriv = intel->driDrawable;
281 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
282
283 if (!intel->ctx.DrawBuffer) {
284 /* when would this happen? -BP */
285 intelSetFrontClipRects(intel);
286 }
287 else if (intel->ctx.DrawBuffer->Name != 0) {
288 /* drawing to user-created FBO - do nothing */
289 /* Cliprects would be set from intelDrawBuffer() */
290 }
291 else {
292 /* drawing to a window */
293 switch (intel_fb->Base._ColorDrawBufferIndexes[0]) {
294 case BUFFER_FRONT_LEFT:
295 intelSetFrontClipRects(intel);
296 break;
297 case BUFFER_BACK_LEFT:
298 intelSetBackClipRects(intel);
299 break;
300 default:
301 intelSetFrontClipRects(intel);
302 }
303
304 }
305
306 if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
307 intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
308 volatile struct drm_i915_sarea *sarea = intel->sarea;
309 drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
310 .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
311 drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
312 .x2 = sarea->planeA_x + sarea->planeA_w,
313 .y2 = sarea->planeA_y + sarea->planeA_h };
314 drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
315 .x2 = sarea->planeB_x + sarea->planeB_w,
316 .y2 = sarea->planeB_y + sarea->planeB_h };
317 GLint areaA = driIntersectArea( drw_rect, planeA_rect );
318 GLint areaB = driIntersectArea( drw_rect, planeB_rect );
319 GLuint flags = dPriv->vblFlags;
320
321 #ifdef I915
322 intelUpdatePageFlipping(intel, areaA, areaB);
323 #endif
324
325 /* Update vblank info
326 */
327 if (areaB > areaA || (areaA == areaB && areaB > 0)) {
328 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
329 } else {
330 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
331 }
332
333 /* Check to see if we changed pipes */
334 if (flags != dPriv->vblFlags && dPriv->vblFlags &&
335 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
336 int64_t count;
337 drmVBlank vbl;
338 int i;
339
340 /*
341 * Deal with page flipping
342 */
343 vbl.request.type = DRM_VBLANK_ABSOLUTE;
344
345 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
346 vbl.request.type |= DRM_VBLANK_SECONDARY;
347 }
348
349 for (i = 0; i < intel_fb->pf_num_pages; i++) {
350 if (!intel_fb->color_rb[i] ||
351 (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
352 (1<<23))
353 continue;
354
355 vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
356 drmWaitVBlank(intel->driFd, &vbl);
357 }
358
359 /*
360 * Update msc_base from old pipe
361 */
362 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
363 dPriv->msc_base = count;
364 /*
365 * Then get new vblank_base and vblSeq values
366 */
367 dPriv->vblFlags = flags;
368 driGetCurrentVBlank(dPriv);
369 dPriv->vblank_base = dPriv->vblSeq;
370
371 intel_fb->vbl_waited = dPriv->vblSeq;
372
373 for (i = 0; i < intel_fb->pf_num_pages; i++) {
374 if (intel_fb->color_rb[i])
375 intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
376 }
377 }
378 } else {
379 dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
380 }
381
382 /* Update Mesa's notion of window size */
383 driUpdateFramebufferSize(ctx, dPriv);
384 intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
385
386 /* Update hardware scissor */
387 if (ctx->Driver.Scissor != NULL) {
388 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
389 ctx->Scissor.Width, ctx->Scissor.Height);
390 }
391
392 /* Re-calculate viewport related state */
393 if (ctx->Driver.DepthRange != NULL)
394 ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
395 }
396
397
398
399 /* A true meta version of this would be very simple and additionally
400 * machine independent. Maybe we'll get there one day.
401 */
402 static void
403 intelClearWithTris(struct intel_context *intel, GLbitfield mask)
404 {
405 GLcontext *ctx = &intel->ctx;
406 struct gl_framebuffer *fb = ctx->DrawBuffer;
407 GLuint buf;
408
409 intel->vtbl.install_meta_state(intel);
410
411 /* Back and stencil cliprects are the same. Try and do both
412 * buffers at once:
413 */
414 if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
415 struct intel_region *backRegion =
416 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
417 struct intel_region *depthRegion =
418 intel_get_rb_region(fb, BUFFER_DEPTH);
419
420 intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
421
422 if (mask & BUFFER_BIT_BACK_LEFT)
423 intel->vtbl.meta_color_mask(intel, GL_TRUE);
424 else
425 intel->vtbl.meta_color_mask(intel, GL_FALSE);
426
427 if (mask & BUFFER_BIT_STENCIL)
428 intel->vtbl.meta_stencil_replace(intel,
429 intel->ctx.Stencil.WriteMask[0],
430 intel->ctx.Stencil.Clear);
431 else
432 intel->vtbl.meta_no_stencil_write(intel);
433
434 if (mask & BUFFER_BIT_DEPTH)
435 intel->vtbl.meta_depth_replace(intel);
436 else
437 intel->vtbl.meta_no_depth_write(intel);
438
439 intel->vtbl.meta_draw_quad(intel,
440 fb->_Xmin,
441 fb->_Xmax,
442 fb->_Ymin,
443 fb->_Ymax,
444 intel->ctx.Depth.Clear,
445 intel->ClearColor8888,
446 0, 0, 0, 0); /* texcoords */
447
448 mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
449 }
450
451 /* clear the remaining (color) renderbuffers */
452 for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
453 const GLuint bufBit = 1 << buf;
454 if (mask & bufBit) {
455 struct intel_renderbuffer *irbColor =
456 intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
457
458 ASSERT(irbColor);
459
460 intel->vtbl.meta_no_depth_write(intel);
461 intel->vtbl.meta_no_stencil_write(intel);
462 intel->vtbl.meta_color_mask(intel, GL_TRUE);
463 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
464
465 intel->vtbl.meta_draw_quad(intel,
466 fb->_Xmin,
467 fb->_Xmax,
468 fb->_Ymin,
469 fb->_Ymax,
470 0, intel->ClearColor8888,
471 0, 0, 0, 0); /* texcoords */
472
473 mask &= ~bufBit;
474 }
475 }
476
477 intel->vtbl.leave_meta_state(intel);
478 }
479
480 static const char *buffer_names[] = {
481 [BUFFER_FRONT_LEFT] = "front",
482 [BUFFER_BACK_LEFT] = "back",
483 [BUFFER_FRONT_RIGHT] = "front right",
484 [BUFFER_BACK_RIGHT] = "back right",
485 [BUFFER_AUX0] = "aux0",
486 [BUFFER_AUX1] = "aux1",
487 [BUFFER_AUX2] = "aux2",
488 [BUFFER_AUX3] = "aux3",
489 [BUFFER_DEPTH] = "depth",
490 [BUFFER_STENCIL] = "stencil",
491 [BUFFER_ACCUM] = "accum",
492 [BUFFER_COLOR0] = "color0",
493 [BUFFER_COLOR1] = "color1",
494 [BUFFER_COLOR2] = "color2",
495 [BUFFER_COLOR3] = "color3",
496 [BUFFER_COLOR4] = "color4",
497 [BUFFER_COLOR5] = "color5",
498 [BUFFER_COLOR6] = "color6",
499 [BUFFER_COLOR7] = "color7",
500 };
501
502 /**
503 * Called by ctx->Driver.Clear.
504 */
505 static void
506 intelClear(GLcontext *ctx, GLbitfield mask)
507 {
508 struct intel_context *intel = intel_context(ctx);
509 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
510 GLbitfield tri_mask = 0;
511 GLbitfield blit_mask = 0;
512 GLbitfield swrast_mask = 0;
513 struct gl_framebuffer *fb = ctx->DrawBuffer;
514 GLuint i;
515
516 if (0)
517 fprintf(stderr, "%s\n", __FUNCTION__);
518
519 /* HW color buffers (front, back, aux, generic FBO, etc) */
520 if (colorMask == ~0) {
521 /* clear all R,G,B,A */
522 /* XXX FBO: need to check if colorbuffers are software RBOs! */
523 blit_mask |= (mask & BUFFER_BITS_COLOR);
524 }
525 else {
526 /* glColorMask in effect */
527 tri_mask |= (mask & BUFFER_BITS_COLOR);
528 }
529
530 /* HW stencil */
531 if (mask & BUFFER_BIT_STENCIL) {
532 const struct intel_region *stencilRegion
533 = intel_get_rb_region(fb, BUFFER_STENCIL);
534 if (stencilRegion) {
535 /* have hw stencil */
536 if (IS_965(intel->intelScreen->deviceID) ||
537 (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
538 /* We have to use the 3D engine if we're clearing a partial mask
539 * of the stencil buffer, or if we're on a 965 which has a tiled
540 * depth/stencil buffer in a layout we can't blit to.
541 */
542 tri_mask |= BUFFER_BIT_STENCIL;
543 }
544 else {
545 /* clearing all stencil bits, use blitting */
546 blit_mask |= BUFFER_BIT_STENCIL;
547 }
548 }
549 }
550
551 /* HW depth */
552 if (mask & BUFFER_BIT_DEPTH) {
553 /* clear depth with whatever method is used for stencil (see above) */
554 if (IS_965(intel->intelScreen->deviceID) ||
555 tri_mask & BUFFER_BIT_STENCIL)
556 tri_mask |= BUFFER_BIT_DEPTH;
557 else
558 blit_mask |= BUFFER_BIT_DEPTH;
559 }
560
561 /* SW fallback clearing */
562 swrast_mask = mask & ~tri_mask & ~blit_mask;
563
564 for (i = 0; i < BUFFER_COUNT; i++) {
565 GLuint bufBit = 1 << i;
566 if ((blit_mask | tri_mask) & bufBit) {
567 if (!fb->Attachment[i].Renderbuffer->ClassID) {
568 blit_mask &= ~bufBit;
569 tri_mask &= ~bufBit;
570 swrast_mask |= bufBit;
571 }
572 }
573 }
574
575 if (blit_mask) {
576 if (INTEL_DEBUG & DEBUG_BLIT) {
577 DBG("blit clear:");
578 for (i = 0; i < BUFFER_COUNT; i++) {
579 if (blit_mask & (1 << i))
580 DBG(" %s", buffer_names[i]);
581 }
582 DBG("\n");
583 }
584 intelClearWithBlit(ctx, blit_mask);
585 }
586
587 if (tri_mask) {
588 if (INTEL_DEBUG & DEBUG_BLIT) {
589 DBG("tri clear:");
590 for (i = 0; i < BUFFER_COUNT; i++) {
591 if (tri_mask & (1 << i))
592 DBG(" %s", buffer_names[i]);
593 }
594 DBG("\n");
595 }
596 intelClearWithTris(intel, tri_mask);
597 }
598
599 if (swrast_mask) {
600 if (INTEL_DEBUG & DEBUG_BLIT) {
601 DBG("swrast clear:");
602 for (i = 0; i < BUFFER_COUNT; i++) {
603 if (swrast_mask & (1 << i))
604 DBG(" %s", buffer_names[i]);
605 }
606 DBG("\n");
607 }
608 _swrast_Clear(ctx, swrast_mask);
609 }
610 }
611
612
613 /* Emit wait for pending flips */
614 void
615 intel_wait_flips(struct intel_context *intel)
616 {
617 struct intel_framebuffer *intel_fb =
618 (struct intel_framebuffer *) intel->ctx.DrawBuffer;
619 struct intel_renderbuffer *intel_rb =
620 intel_get_renderbuffer(&intel_fb->Base,
621 intel_fb->Base._ColorDrawBufferIndexes[0] ==
622 BUFFER_FRONT_LEFT ? BUFFER_FRONT_LEFT :
623 BUFFER_BACK_LEFT);
624
625 if (intel_fb->Base.Name == 0 && intel_rb &&
626 intel_rb->pf_pending == intel_fb->pf_seq) {
627 GLint pf_planes = intel_fb->pf_planes;
628 BATCH_LOCALS;
629
630 /* Wait for pending flips to take effect */
631 BEGIN_BATCH(2, NO_LOOP_CLIPRECTS);
632 OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
633 : 0);
634 OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
635 : 0);
636 ADVANCE_BATCH();
637
638 intel_rb->pf_pending--;
639 }
640 }
641
642
643 /* Flip the front & back buffers
644 */
645 static GLboolean
646 intelPageFlip(const __DRIdrawablePrivate * dPriv)
647 {
648 #ifdef I915
649 struct intel_context *intel;
650 int ret;
651 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
652
653 if (INTEL_DEBUG & DEBUG_IOCTL)
654 fprintf(stderr, "%s\n", __FUNCTION__);
655
656 assert(dPriv);
657 assert(dPriv->driContextPriv);
658 assert(dPriv->driContextPriv->driverPrivate);
659
660 intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
661
662 if (intel->intelScreen->drmMinor < 9)
663 return GL_FALSE;
664
665 intelFlush(&intel->ctx);
666
667 ret = 0;
668
669 LOCK_HARDWARE(intel);
670
671 if (dPriv->numClipRects && intel_fb->pf_active) {
672 drm_i915_flip_t flip;
673
674 flip.pipes = intel_fb->pf_planes;
675
676 ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
677 }
678
679 UNLOCK_HARDWARE(intel);
680
681 if (ret || !intel_fb->pf_active)
682 return GL_FALSE;
683
684 if (!dPriv->numClipRects) {
685 usleep(10000); /* throttle invisible client 10ms */
686 }
687
688 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
689 (intel_fb->pf_planes & 0x2)) & 0x3;
690
691 if (dPriv->numClipRects != 0) {
692 intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
693 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
694 ++intel_fb->pf_seq;
695 }
696
697 intel_flip_renderbuffers(intel_fb);
698 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
699
700 return GL_TRUE;
701 #else
702 return GL_FALSE;
703 #endif
704 }
705
706 #if 0
707 void
708 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
709 {
710 if (dPriv->driverPrivate) {
711 const struct gl_framebuffer *fb
712 = (struct gl_framebuffer *) dPriv->driverPrivate;
713 if (fb->Visual.doubleBufferMode) {
714 GET_CURRENT_CONTEXT(ctx);
715 if (ctx && ctx->DrawBuffer == fb) {
716 _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
717 }
718 if (intel->doPageFlip) {
719 intelPageFlip(dPriv);
720 }
721 else {
722 intelCopyBuffer(dPriv);
723 }
724 }
725 }
726 else {
727 _mesa_problem(NULL,
728 "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
729 }
730 }
731 #else
732 /* Trunk version:
733 */
734
735 static GLboolean
736 intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
737 {
738 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
739 unsigned int interval;
740 struct intel_context *intel =
741 intelScreenContext(dPriv->driScreenPriv->private);
742 const intelScreenPrivate *intelScreen = intel->intelScreen;
743 unsigned int target;
744 drm_i915_vblank_swap_t swap;
745 GLboolean ret;
746
747 if (!dPriv->vblFlags ||
748 (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) ||
749 intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
750 return GL_FALSE;
751
752 interval = driGetVBlankInterval(dPriv);
753
754 swap.seqtype = DRM_VBLANK_ABSOLUTE;
755
756 if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
757 swap.seqtype |= DRM_VBLANK_NEXTONMISS;
758 } else if (interval == 0) {
759 return GL_FALSE;
760 }
761
762 swap.drawable = dPriv->hHWDrawable;
763 target = swap.sequence = dPriv->vblSeq + interval;
764
765 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
766 swap.seqtype |= DRM_VBLANK_SECONDARY;
767 }
768
769 LOCK_HARDWARE(intel);
770
771 intel_batchbuffer_flush(intel->batch);
772
773 if ( intel_fb->pf_active ) {
774 swap.seqtype |= DRM_VBLANK_FLIP;
775
776 intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
777 (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
778 intel_fb->pf_num_pages;
779 }
780
781 if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
782 sizeof(swap))) {
783 dPriv->vblSeq = swap.sequence;
784 swap.sequence -= target;
785 *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
786
787 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
788 intel_get_renderbuffer(&intel_fb->Base,
789 BUFFER_FRONT_LEFT)->vbl_pending =
790 dPriv->vblSeq;
791
792 if (swap.seqtype & DRM_VBLANK_FLIP) {
793 intel_flip_renderbuffers(intel_fb);
794 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
795 }
796
797 ret = GL_TRUE;
798 } else {
799 if (swap.seqtype & DRM_VBLANK_FLIP) {
800 intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
801 (intel_fb->pf_planes & 0x2)) & 0x3) %
802 intel_fb->pf_num_pages;
803 }
804
805 ret = GL_FALSE;
806 }
807
808 UNLOCK_HARDWARE(intel);
809
810 return ret;
811 }
812
813 void
814 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
815 {
816 __DRIscreenPrivate *psp = dPriv->driScreenPriv;
817
818 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
819 GET_CURRENT_CONTEXT(ctx);
820 struct intel_context *intel;
821
822 if (ctx == NULL)
823 return;
824
825 intel = intel_context(ctx);
826
827 if (ctx->Visual.doubleBufferMode) {
828 GLboolean missed_target;
829 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
830 int64_t ust;
831
832 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
833
834 if (!intelScheduleSwap(dPriv, &missed_target)) {
835 driWaitForVBlank(dPriv, &missed_target);
836
837 if (!intelPageFlip(dPriv)) {
838 intelCopyBuffer(dPriv, NULL);
839 }
840 }
841
842 intel_fb->swap_count++;
843 (*psp->systemTime->getUST) (&ust);
844 if (missed_target) {
845 intel_fb->swap_missed_count++;
846 intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
847 }
848
849 intel_fb->swap_ust = ust;
850 }
851 }
852 else {
853 /* XXX this shouldn't be an error but we can't handle it for now */
854 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
855 }
856 }
857 #endif
858
859 void
860 intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
861 {
862 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
863 struct intel_context *intel =
864 (struct intel_context *) dPriv->driContextPriv->driverPrivate;
865 GLcontext *ctx = &intel->ctx;
866
867 if (ctx->Visual.doubleBufferMode) {
868 drm_clip_rect_t rect;
869 rect.x1 = x + dPriv->x;
870 rect.y1 = (dPriv->h - y - h) + dPriv->y;
871 rect.x2 = rect.x1 + w;
872 rect.y2 = rect.y1 + h;
873 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
874 intelCopyBuffer(dPriv, &rect);
875 }
876 }
877 else {
878 /* XXX this shouldn't be an error but we can't handle it for now */
879 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
880 }
881 }
882
883
884 /**
885 * Update the hardware state for drawing into a window or framebuffer object.
886 *
887 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
888 * places within the driver.
889 *
890 * Basically, this needs to be called any time the current framebuffer
891 * changes, the renderbuffers change, or we need to draw into different
892 * color buffers.
893 */
894 void
895 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
896 {
897 struct intel_context *intel = intel_context(ctx);
898 struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
899 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
900 int front = 0; /* drawing to front color buffer? */
901
902 if (!fb) {
903 /* this can happen during the initial context initialization */
904 return;
905 }
906
907 /* Do this here, note core Mesa, since this function is called from
908 * many places within the driver.
909 */
910 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
911 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
912 _mesa_update_framebuffer(ctx);
913 /* this updates the DrawBuffer's Width/Height if it's a FBO */
914 _mesa_update_draw_buffer_bounds(ctx);
915 }
916
917 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
918 /* this may occur when we're called by glBindFrameBuffer() during
919 * the process of someone setting up renderbuffers, etc.
920 */
921 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
922 return;
923 }
924
925 if (fb->Name)
926 intel_validate_paired_depth_stencil(ctx, fb);
927
928 /* If the batch contents require looping over cliprects, flush them before
929 * we go changing which cliprects get referenced when that happens.
930 */
931 if (intel->batch->cliprect_mode == LOOP_CLIPRECTS)
932 intel_batchbuffer_flush(intel->batch);
933
934 /*
935 * How many color buffers are we drawing into?
936 */
937 if (fb->_NumColorDrawBuffers == 0) {
938 /* writing to 0 */
939 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
940 colorRegions[0] = NULL;
941
942 if (fb->Name != 0)
943 intelSetRenderbufferClipRects(intel);
944 } else if (fb->_NumColorDrawBuffers > 1) {
945 int i;
946 struct intel_renderbuffer *irb;
947 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
948
949 if (fb->Name != 0)
950 intelSetRenderbufferClipRects(intel);
951 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
952 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
953 colorRegions[i] = (irb && irb->region) ? irb->region : NULL;
954 }
955 }
956 else {
957 /* draw to exactly one color buffer */
958 /*_mesa_debug(ctx, "Hardware rendering\n");*/
959 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
960 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
961 front = 1;
962 }
963
964 /*
965 * Get the intel_renderbuffer for the colorbuffer we're drawing into.
966 * And set up cliprects.
967 */
968 if (fb->Name == 0) {
969 /* drawing to window system buffer */
970 if (front) {
971 intelSetFrontClipRects(intel);
972 colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
973 }
974 else {
975 intelSetBackClipRects(intel);
976 colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
977 }
978 }
979 else {
980 /* drawing to user-created FBO */
981 struct intel_renderbuffer *irb;
982 intelSetRenderbufferClipRects(intel);
983 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
984 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
985 }
986 }
987
988 /* Update culling direction which changes depending on the
989 * orientation of the buffer:
990 */
991 if (ctx->Driver.FrontFace)
992 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
993 else
994 ctx->NewState |= _NEW_POLYGON;
995
996 if (!colorRegions[0]) {
997 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
998 }
999 else {
1000 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
1001 }
1002
1003 /***
1004 *** Get depth buffer region and check if we need a software fallback.
1005 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
1006 ***/
1007 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
1008 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
1009 if (irbDepth && irbDepth->region) {
1010 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1011 depthRegion = irbDepth->region;
1012 }
1013 else {
1014 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
1015 depthRegion = NULL;
1016 }
1017 }
1018 else {
1019 /* not using depth buffer */
1020 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1021 depthRegion = NULL;
1022 }
1023
1024 /***
1025 *** Stencil buffer
1026 *** This can only be hardware accelerated if we're using a
1027 *** combined DEPTH_STENCIL buffer (for now anyway).
1028 ***/
1029 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
1030 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
1031 if (irbStencil && irbStencil->region) {
1032 ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
1033 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1034 /* need to re-compute stencil hw state */
1035 if (ctx->Driver.Enable != NULL)
1036 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1037 else
1038 ctx->NewState |= _NEW_STENCIL;
1039 if (!depthRegion)
1040 depthRegion = irbStencil->region;
1041 }
1042 else {
1043 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
1044 }
1045 }
1046 else {
1047 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
1048 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1049 /* need to re-compute stencil hw state */
1050 if (ctx->Driver.Enable != NULL)
1051 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1052 else
1053 ctx->NewState |= _NEW_STENCIL;
1054 }
1055
1056 /*
1057 * Update depth test state
1058 */
1059 if (ctx->Driver.Enable) {
1060 if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
1061 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1062 } else {
1063 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
1064 }
1065 } else {
1066 ctx->NewState |= _NEW_DEPTH;
1067 }
1068
1069 intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
1070 fb->_NumColorDrawBuffers);
1071
1072 /* update viewport since it depends on window size */
1073 if (ctx->Driver.Viewport) {
1074 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
1075 ctx->Viewport.Width, ctx->Viewport.Height);
1076 } else {
1077 ctx->NewState |= _NEW_VIEWPORT;
1078 }
1079
1080 /* Set state we know depends on drawable parameters:
1081 */
1082 if (ctx->Driver.Scissor)
1083 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
1084 ctx->Scissor.Width, ctx->Scissor.Height);
1085 intel->NewGLState |= _NEW_SCISSOR;
1086
1087 if (ctx->Driver.DepthRange)
1088 ctx->Driver.DepthRange(ctx,
1089 ctx->Viewport.Near,
1090 ctx->Viewport.Far);
1091 }
1092
1093
1094 static void
1095 intelDrawBuffer(GLcontext * ctx, GLenum mode)
1096 {
1097 intel_draw_buffer(ctx, ctx->DrawBuffer);
1098 }
1099
1100
1101 static void
1102 intelReadBuffer(GLcontext * ctx, GLenum mode)
1103 {
1104 if (ctx->ReadBuffer == ctx->DrawBuffer) {
1105 /* This will update FBO completeness status.
1106 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1107 * refers to a missing renderbuffer. Calling glReadBuffer can set
1108 * that straight and can make the drawing buffer complete.
1109 */
1110 intel_draw_buffer(ctx, ctx->DrawBuffer);
1111 }
1112 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1113 * reference ctx->ReadBuffer and do appropriate state checks.
1114 */
1115 }
1116
1117
1118 void
1119 intelInitBufferFuncs(struct dd_function_table *functions)
1120 {
1121 functions->Clear = intelClear;
1122 functions->DrawBuffer = intelDrawBuffer;
1123 functions->ReadBuffer = intelReadBuffer;
1124 }