[intel] Improve INTEL_DEBUG=blit description of clearing.
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_depthstencil.h"
33 #include "intel_fbo.h"
34 #include "intel_tris.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
38 #include "context.h"
39 #include "utils.h"
40 #include "drirenderbuffer.h"
41 #include "framebuffer.h"
42 #include "swrast/swrast.h"
43 #include "vblank.h"
44
45
46 /* This block can be removed when libdrm >= 2.3.1 is required */
47
48 #ifndef DRM_IOCTL_I915_FLIP
49
50 #define DRM_VBLANK_FLIP 0x8000000
51
52 typedef struct drm_i915_flip {
53 int pipes;
54 } drm_i915_flip_t;
55
56 #undef DRM_IOCTL_I915_FLIP
57 #define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
58 drm_i915_flip_t)
59
60 #endif
61
62 #define FILE_DEBUG_FLAG DEBUG_BLIT
63
64 /**
65 * XXX move this into a new dri/common/cliprects.c file.
66 */
67 GLboolean
68 intel_intersect_cliprects(drm_clip_rect_t * dst,
69 const drm_clip_rect_t * a,
70 const drm_clip_rect_t * b)
71 {
72 GLint bx = b->x1;
73 GLint by = b->y1;
74 GLint bw = b->x2 - bx;
75 GLint bh = b->y2 - by;
76
77 if (bx < a->x1)
78 bw -= a->x1 - bx, bx = a->x1;
79 if (by < a->y1)
80 bh -= a->y1 - by, by = a->y1;
81 if (bx + bw > a->x2)
82 bw = a->x2 - bx;
83 if (by + bh > a->y2)
84 bh = a->y2 - by;
85 if (bw <= 0)
86 return GL_FALSE;
87 if (bh <= 0)
88 return GL_FALSE;
89
90 dst->x1 = bx;
91 dst->y1 = by;
92 dst->x2 = bx + bw;
93 dst->y2 = by + bh;
94
95 return GL_TRUE;
96 }
97
98 /**
99 * Return pointer to current color drawing region, or NULL.
100 */
101 struct intel_region *
102 intel_drawbuf_region(struct intel_context *intel)
103 {
104 struct intel_renderbuffer *irbColor =
105 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
106 if (irbColor)
107 return irbColor->region;
108 else
109 return NULL;
110 }
111
112 /**
113 * Return pointer to current color reading region, or NULL.
114 */
115 struct intel_region *
116 intel_readbuf_region(struct intel_context *intel)
117 {
118 struct intel_renderbuffer *irb
119 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
120 if (irb)
121 return irb->region;
122 else
123 return NULL;
124 }
125
126
127
128 /**
129 * Update the following fields for rendering to a user-created FBO:
130 * intel->numClipRects
131 * intel->pClipRects
132 * intel->drawX
133 * intel->drawY
134 */
135 static void
136 intelSetRenderbufferClipRects(struct intel_context *intel)
137 {
138 assert(intel->ctx.DrawBuffer->Width > 0);
139 assert(intel->ctx.DrawBuffer->Height > 0);
140 intel->fboRect.x1 = 0;
141 intel->fboRect.y1 = 0;
142 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
143 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
144 intel->numClipRects = 1;
145 intel->pClipRects = &intel->fboRect;
146 intel->drawX = 0;
147 intel->drawY = 0;
148 }
149
150
151 /**
152 * As above, but for rendering to front buffer of a window.
153 * \sa intelSetRenderbufferClipRects
154 */
155 static void
156 intelSetFrontClipRects(struct intel_context *intel)
157 {
158 __DRIdrawablePrivate *dPriv = intel->driDrawable;
159
160 if (!dPriv)
161 return;
162
163 intel->numClipRects = dPriv->numClipRects;
164 intel->pClipRects = dPriv->pClipRects;
165 intel->drawX = dPriv->x;
166 intel->drawY = dPriv->y;
167 }
168
169
170 /**
171 * As above, but for rendering to back buffer of a window.
172 */
173 static void
174 intelSetBackClipRects(struct intel_context *intel)
175 {
176 __DRIdrawablePrivate *dPriv = intel->driDrawable;
177 struct intel_framebuffer *intel_fb;
178
179 if (!dPriv)
180 return;
181
182 intel_fb = dPriv->driverPrivate;
183
184 if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
185 /* use the front clip rects */
186 intel->numClipRects = dPriv->numClipRects;
187 intel->pClipRects = dPriv->pClipRects;
188 intel->drawX = dPriv->x;
189 intel->drawY = dPriv->y;
190 }
191 else {
192 /* use the back clip rects */
193 intel->numClipRects = dPriv->numBackClipRects;
194 intel->pClipRects = dPriv->pBackClipRects;
195 intel->drawX = dPriv->backX;
196 intel->drawY = dPriv->backY;
197 }
198 }
199
200
201 /**
202 * This will be called whenever the currently bound window is moved/resized.
203 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
204 */
205 void
206 intelWindowMoved(struct intel_context *intel)
207 {
208 GLcontext *ctx = &intel->ctx;
209 __DRIdrawablePrivate *dPriv = intel->driDrawable;
210 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
211
212 if (!intel->ctx.DrawBuffer) {
213 /* when would this happen? -BP */
214 intelSetFrontClipRects(intel);
215 }
216 else if (intel->ctx.DrawBuffer->Name != 0) {
217 /* drawing to user-created FBO - do nothing */
218 /* Cliprects would be set from intelDrawBuffer() */
219 }
220 else {
221 /* drawing to a window */
222 switch (intel_fb->Base._ColorDrawBufferMask[0]) {
223 case BUFFER_BIT_FRONT_LEFT:
224 intelSetFrontClipRects(intel);
225 break;
226 case BUFFER_BIT_BACK_LEFT:
227 intelSetBackClipRects(intel);
228 break;
229 default:
230 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
231 intelSetFrontClipRects(intel);
232 }
233 }
234
235 if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
236 drmI830Sarea *sarea = intel->sarea;
237 drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
238 .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
239 drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
240 .x2 = sarea->planeA_x + sarea->planeA_w,
241 .y2 = sarea->planeA_y + sarea->planeA_h };
242 drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
243 .x2 = sarea->planeB_x + sarea->planeB_w,
244 .y2 = sarea->planeB_y + sarea->planeB_h };
245 GLint areaA = driIntersectArea( drw_rect, planeA_rect );
246 GLint areaB = driIntersectArea( drw_rect, planeB_rect );
247 GLuint flags = dPriv->vblFlags;
248 GLboolean pf_active;
249 GLint pf_planes;
250
251 /* Update page flipping info
252 */
253 pf_planes = 0;
254
255 if (areaA > 0)
256 pf_planes |= 1;
257
258 if (areaB > 0)
259 pf_planes |= 2;
260
261 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
262 (intel_fb->pf_planes & 0x2)) & 0x3;
263
264 intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
265
266 pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
267
268 if (INTEL_DEBUG & DEBUG_LOCK)
269 if (pf_active != intel_fb->pf_active)
270 _mesa_printf("%s - Page flipping %sactive\n", __progname,
271 pf_active ? "" : "in");
272
273 if (pf_active) {
274 /* Sync pages between planes if flipping on both at the same time */
275 if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
276 (intel->sarea->pf_current_page & 0x3) !=
277 (((intel->sarea->pf_current_page) >> 2) & 0x3)) {
278 drm_i915_flip_t flip;
279
280 if (intel_fb->pf_current_page ==
281 (intel->sarea->pf_current_page & 0x3)) {
282 /* XXX: This is ugly, but emitting two flips 'in a row' can cause
283 * lockups for unknown reasons.
284 */
285 intel->sarea->pf_current_page =
286 intel->sarea->pf_current_page & 0x3;
287 intel->sarea->pf_current_page |=
288 ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
289 intel_fb->pf_num_pages) << 2;
290
291 flip.pipes = 0x2;
292 } else {
293 intel->sarea->pf_current_page =
294 intel->sarea->pf_current_page & (0x3 << 2);
295 intel->sarea->pf_current_page |=
296 (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
297 intel_fb->pf_num_pages;
298
299 flip.pipes = 0x1;
300 }
301
302 drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
303 }
304
305 intel_fb->pf_planes = pf_planes;
306 }
307
308 intel_fb->pf_active = pf_active;
309 intel_flip_renderbuffers(intel_fb);
310 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
311
312 /* Update vblank info
313 */
314 if (areaB > areaA || (areaA == areaB && areaB > 0)) {
315 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
316 } else {
317 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
318 }
319
320 /* Check to see if we changed pipes */
321 if (flags != dPriv->vblFlags && dPriv->vblFlags &&
322 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
323 int64_t count;
324 drmVBlank vbl;
325 int i;
326
327 /*
328 * Deal with page flipping
329 */
330 vbl.request.type = DRM_VBLANK_ABSOLUTE;
331
332 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
333 vbl.request.type |= DRM_VBLANK_SECONDARY;
334 }
335
336 for (i = 0; i < intel_fb->pf_num_pages; i++) {
337 if (!intel_fb->color_rb[i] ||
338 (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
339 (1<<23))
340 continue;
341
342 vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
343 drmWaitVBlank(intel->driFd, &vbl);
344 }
345
346 /*
347 * Update msc_base from old pipe
348 */
349 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
350 dPriv->msc_base = count;
351 /*
352 * Then get new vblank_base and vblSeq values
353 */
354 dPriv->vblFlags = flags;
355 driGetCurrentVBlank(dPriv);
356 dPriv->vblank_base = dPriv->vblSeq;
357
358 intel_fb->vbl_waited = dPriv->vblSeq;
359
360 for (i = 0; i < intel_fb->pf_num_pages; i++) {
361 if (intel_fb->color_rb[i])
362 intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
363 }
364 }
365 } else {
366 dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
367 }
368
369 /* Update Mesa's notion of window size */
370 driUpdateFramebufferSize(ctx, dPriv);
371 intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
372
373 /* Update hardware scissor */
374 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
375 ctx->Scissor.Width, ctx->Scissor.Height);
376
377 /* Re-calculate viewport related state */
378 ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
379 }
380
381
382
383 /* A true meta version of this would be very simple and additionally
384 * machine independent. Maybe we'll get there one day.
385 */
386 static void
387 intelClearWithTris(struct intel_context *intel, GLbitfield mask)
388 {
389 GLcontext *ctx = &intel->ctx;
390 struct gl_framebuffer *fb = ctx->DrawBuffer;
391 GLuint buf;
392
393 intel->vtbl.install_meta_state(intel);
394
395 /* Back and stencil cliprects are the same. Try and do both
396 * buffers at once:
397 */
398 if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
399 struct intel_region *backRegion =
400 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
401 struct intel_region *depthRegion =
402 intel_get_rb_region(fb, BUFFER_DEPTH);
403 const GLuint clearColor = (backRegion && backRegion->cpp == 4)
404 ? intel->ClearColor8888 : intel->ClearColor565;
405
406 intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
407
408 if (mask & BUFFER_BIT_BACK_LEFT)
409 intel->vtbl.meta_color_mask(intel, GL_TRUE);
410 else
411 intel->vtbl.meta_color_mask(intel, GL_FALSE);
412
413 if (mask & BUFFER_BIT_STENCIL)
414 intel->vtbl.meta_stencil_replace(intel,
415 intel->ctx.Stencil.WriteMask[0],
416 intel->ctx.Stencil.Clear);
417 else
418 intel->vtbl.meta_no_stencil_write(intel);
419
420 if (mask & BUFFER_BIT_DEPTH)
421 intel->vtbl.meta_depth_replace(intel);
422 else
423 intel->vtbl.meta_no_depth_write(intel);
424
425 intel_meta_draw_quad(intel,
426 fb->_Xmin,
427 fb->_Xmax,
428 fb->_Ymin,
429 fb->_Ymax,
430 intel->ctx.Depth.Clear, clearColor,
431 0, 0, 0, 0); /* texcoords */
432
433 mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
434 }
435
436 /* clear the remaining (color) renderbuffers */
437 for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
438 const GLuint bufBit = 1 << buf;
439 if (mask & bufBit) {
440 struct intel_renderbuffer *irbColor =
441 intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
442 GLuint color = (irbColor->region->cpp == 4)
443 ? intel->ClearColor8888 : intel->ClearColor565;
444
445 ASSERT(irbColor);
446
447 intel->vtbl.meta_no_depth_write(intel);
448 intel->vtbl.meta_no_stencil_write(intel);
449 intel->vtbl.meta_color_mask(intel, GL_TRUE);
450 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
451
452 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
453 * drawing origin may not be correctly emitted.
454 */
455 intel_meta_draw_quad(intel,
456 fb->_Xmin,
457 fb->_Xmax,
458 fb->_Ymin,
459 fb->_Ymax,
460 0, color,
461 0, 0, 0, 0); /* texcoords */
462
463 mask &= ~bufBit;
464 }
465 }
466
467 intel->vtbl.leave_meta_state(intel);
468 intel_batchbuffer_flush(intel->batch);
469 }
470
471 static const char *buffer_names[] = {
472 [BUFFER_FRONT_LEFT] = "front",
473 [BUFFER_BACK_LEFT] = "back",
474 [BUFFER_FRONT_RIGHT] = "front right",
475 [BUFFER_BACK_RIGHT] = "back right",
476 [BUFFER_AUX0] = "aux0",
477 [BUFFER_AUX1] = "aux1",
478 [BUFFER_AUX2] = "aux2",
479 [BUFFER_AUX3] = "aux3",
480 [BUFFER_DEPTH] = "depth",
481 [BUFFER_STENCIL] = "stencil",
482 [BUFFER_ACCUM] = "accum",
483 [BUFFER_COLOR0] = "color0",
484 [BUFFER_COLOR1] = "color1",
485 [BUFFER_COLOR2] = "color2",
486 [BUFFER_COLOR3] = "color3",
487 [BUFFER_COLOR4] = "color4",
488 [BUFFER_COLOR5] = "color5",
489 [BUFFER_COLOR6] = "color6",
490 [BUFFER_COLOR7] = "color7",
491 };
492
493 /**
494 * Called by ctx->Driver.Clear.
495 */
496 static void
497 intelClear(GLcontext *ctx, GLbitfield mask)
498 {
499 struct intel_context *intel = intel_context(ctx);
500 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
501 GLbitfield tri_mask = 0;
502 GLbitfield blit_mask = 0;
503 GLbitfield swrast_mask = 0;
504 struct gl_framebuffer *fb = ctx->DrawBuffer;
505 GLuint i;
506
507 if (0)
508 fprintf(stderr, "%s\n", __FUNCTION__);
509
510 /* HW color buffers (front, back, aux, generic FBO, etc) */
511 if (colorMask == ~0) {
512 /* clear all R,G,B,A */
513 /* XXX FBO: need to check if colorbuffers are software RBOs! */
514 blit_mask |= (mask & BUFFER_BITS_COLOR);
515 }
516 else {
517 /* glColorMask in effect */
518 tri_mask |= (mask & BUFFER_BITS_COLOR);
519 }
520
521 /* HW stencil */
522 if (mask & BUFFER_BIT_STENCIL) {
523 const struct intel_region *stencilRegion
524 = intel_get_rb_region(fb, BUFFER_STENCIL);
525 if (stencilRegion) {
526 /* have hw stencil */
527 if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
528 /* not clearing all stencil bits, so use triangle clearing */
529 tri_mask |= BUFFER_BIT_STENCIL;
530 }
531 else {
532 /* clearing all stencil bits, use blitting */
533 blit_mask |= BUFFER_BIT_STENCIL;
534 }
535 }
536 }
537
538 /* HW depth */
539 if (mask & BUFFER_BIT_DEPTH) {
540 /* clear depth with whatever method is used for stencil (see above) */
541 if (tri_mask & BUFFER_BIT_STENCIL)
542 tri_mask |= BUFFER_BIT_DEPTH;
543 else
544 blit_mask |= BUFFER_BIT_DEPTH;
545 }
546
547 /* SW fallback clearing */
548 swrast_mask = mask & ~tri_mask & ~blit_mask;
549
550 for (i = 0; i < BUFFER_COUNT; i++) {
551 GLuint bufBit = 1 << i;
552 if ((blit_mask | tri_mask) & bufBit) {
553 if (!fb->Attachment[i].Renderbuffer->ClassID) {
554 blit_mask &= ~bufBit;
555 tri_mask &= ~bufBit;
556 swrast_mask |= bufBit;
557 }
558 }
559 }
560
561 intelFlush(ctx); /* XXX intelClearWithBlit also does this */
562
563 if (blit_mask) {
564 if (INTEL_DEBUG & DEBUG_BLIT) {
565 DBG("blit clear:");
566 for (i = 0; i < BUFFER_COUNT; i++) {
567 if (blit_mask & (1 << i))
568 DBG(" %s", buffer_names[i]);
569 }
570 DBG("\n");
571 }
572 intelClearWithBlit(ctx, blit_mask);
573 }
574
575 if (tri_mask) {
576 if (INTEL_DEBUG & DEBUG_BLIT) {
577 DBG("tri clear:");
578 for (i = 0; i < BUFFER_COUNT; i++) {
579 if (tri_mask & (1 << i))
580 DBG(" %s", buffer_names[i]);
581 }
582 DBG("\n");
583 }
584 intelClearWithTris(intel, tri_mask);
585 }
586
587 if (swrast_mask) {
588 if (INTEL_DEBUG & DEBUG_BLIT) {
589 DBG("swrast clear:");
590 for (i = 0; i < BUFFER_COUNT; i++) {
591 if (swrast_mask & (1 << i))
592 DBG(" %s", buffer_names[i]);
593 }
594 DBG("\n");
595 }
596 _swrast_Clear(ctx, swrast_mask);
597 }
598 }
599
600
601 /* Emit wait for pending flips */
602 void
603 intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
604 {
605 struct intel_framebuffer *intel_fb =
606 (struct intel_framebuffer *) intel->ctx.DrawBuffer;
607 struct intel_renderbuffer *intel_rb =
608 intel_get_renderbuffer(&intel_fb->Base,
609 intel_fb->Base._ColorDrawBufferMask[0] ==
610 BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
611 BUFFER_BACK_LEFT);
612
613 if (intel_fb->Base.Name == 0 && intel_rb &&
614 intel_rb->pf_pending == intel_fb->pf_seq) {
615 GLint pf_planes = intel_fb->pf_planes;
616 BATCH_LOCALS;
617
618 /* Wait for pending flips to take effect */
619 BEGIN_BATCH(2, batch_flags);
620 OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
621 : 0);
622 OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
623 : 0);
624 ADVANCE_BATCH();
625
626 intel_rb->pf_pending--;
627 }
628 }
629
630
631 /* Flip the front & back buffers
632 */
633 static GLboolean
634 intelPageFlip(const __DRIdrawablePrivate * dPriv)
635 {
636 struct intel_context *intel;
637 int ret;
638 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
639
640 if (INTEL_DEBUG & DEBUG_IOCTL)
641 fprintf(stderr, "%s\n", __FUNCTION__);
642
643 assert(dPriv);
644 assert(dPriv->driContextPriv);
645 assert(dPriv->driContextPriv->driverPrivate);
646
647 intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
648
649 if (intel->intelScreen->drmMinor < 9)
650 return GL_FALSE;
651
652 intelFlush(&intel->ctx);
653
654 ret = 0;
655
656 LOCK_HARDWARE(intel);
657
658 if (dPriv->numClipRects && intel_fb->pf_active) {
659 drm_i915_flip_t flip;
660
661 flip.pipes = intel_fb->pf_planes;
662
663 ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
664 }
665
666 UNLOCK_HARDWARE(intel);
667
668 if (ret || !intel_fb->pf_active)
669 return GL_FALSE;
670
671 if (!dPriv->numClipRects) {
672 usleep(10000); /* throttle invisible client 10ms */
673 }
674
675 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
676 (intel_fb->pf_planes & 0x2)) & 0x3;
677
678 if (dPriv->numClipRects != 0) {
679 intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
680 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
681 ++intel_fb->pf_seq;
682 }
683
684 intel_flip_renderbuffers(intel_fb);
685 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
686
687 return GL_TRUE;
688 }
689
690 #if 0
691 void
692 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
693 {
694 if (dPriv->driverPrivate) {
695 const struct gl_framebuffer *fb
696 = (struct gl_framebuffer *) dPriv->driverPrivate;
697 if (fb->Visual.doubleBufferMode) {
698 GET_CURRENT_CONTEXT(ctx);
699 if (ctx && ctx->DrawBuffer == fb) {
700 _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
701 }
702 if (intel->doPageFlip) {
703 intelPageFlip(dPriv);
704 }
705 else {
706 intelCopyBuffer(dPriv);
707 }
708 }
709 }
710 else {
711 _mesa_problem(NULL,
712 "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
713 }
714 }
715 #else
716 /* Trunk version:
717 */
718
719 static GLboolean
720 intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
721 {
722 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
723 unsigned int interval;
724 struct intel_context *intel =
725 intelScreenContext(dPriv->driScreenPriv->private);
726 const intelScreenPrivate *intelScreen = intel->intelScreen;
727 unsigned int target;
728 drm_i915_vblank_swap_t swap;
729 GLboolean ret;
730
731 if (!dPriv->vblFlags ||
732 (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) ||
733 intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
734 return GL_FALSE;
735
736 interval = driGetVBlankInterval(dPriv);
737
738 swap.seqtype = DRM_VBLANK_ABSOLUTE;
739
740 if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
741 swap.seqtype |= DRM_VBLANK_NEXTONMISS;
742 } else if (interval == 0) {
743 return GL_FALSE;
744 }
745
746 swap.drawable = dPriv->hHWDrawable;
747 target = swap.sequence = dPriv->vblSeq + interval;
748
749 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
750 swap.seqtype |= DRM_VBLANK_SECONDARY;
751 }
752
753 LOCK_HARDWARE(intel);
754
755 intel_batchbuffer_flush(intel->batch);
756
757 if ( intel_fb->pf_active ) {
758 swap.seqtype |= DRM_VBLANK_FLIP;
759
760 intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
761 (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
762 intel_fb->pf_num_pages;
763 }
764
765 if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
766 sizeof(swap))) {
767 dPriv->vblSeq = swap.sequence;
768 swap.sequence -= target;
769 *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
770
771 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
772 intel_get_renderbuffer(&intel_fb->Base,
773 BUFFER_FRONT_LEFT)->vbl_pending =
774 dPriv->vblSeq;
775
776 if (swap.seqtype & DRM_VBLANK_FLIP) {
777 intel_flip_renderbuffers(intel_fb);
778 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
779 }
780
781 ret = GL_TRUE;
782 } else {
783 if (swap.seqtype & DRM_VBLANK_FLIP) {
784 intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
785 (intel_fb->pf_planes & 0x2)) & 0x3) %
786 intel_fb->pf_num_pages;
787 }
788
789 ret = GL_FALSE;
790 }
791
792 UNLOCK_HARDWARE(intel);
793
794 return ret;
795 }
796
797 void
798 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
799 {
800 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
801 GET_CURRENT_CONTEXT(ctx);
802 struct intel_context *intel;
803
804 if (ctx == NULL)
805 return;
806
807 intel = intel_context(ctx);
808
809 if (ctx->Visual.doubleBufferMode) {
810 GLboolean missed_target;
811 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
812 int64_t ust;
813
814 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
815
816 if (!intelScheduleSwap(dPriv, &missed_target)) {
817 driWaitForVBlank(dPriv, &missed_target);
818
819 if (!intelPageFlip(dPriv)) {
820 intelCopyBuffer(dPriv, NULL);
821 }
822 }
823
824 intel_fb->swap_count++;
825 (*dri_interface->getUST) (&ust);
826 if (missed_target) {
827 intel_fb->swap_missed_count++;
828 intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
829 }
830
831 intel_fb->swap_ust = ust;
832 }
833 }
834 else {
835 /* XXX this shouldn't be an error but we can't handle it for now */
836 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
837 }
838 }
839 #endif
840
841 void
842 intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
843 {
844 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
845 struct intel_context *intel =
846 (struct intel_context *) dPriv->driContextPriv->driverPrivate;
847 GLcontext *ctx = &intel->ctx;
848
849 if (ctx->Visual.doubleBufferMode) {
850 drm_clip_rect_t rect;
851 rect.x1 = x + dPriv->x;
852 rect.y1 = (dPriv->h - y - h) + dPriv->y;
853 rect.x2 = rect.x1 + w;
854 rect.y2 = rect.y1 + h;
855 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
856 intelCopyBuffer(dPriv, &rect);
857 }
858 }
859 else {
860 /* XXX this shouldn't be an error but we can't handle it for now */
861 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
862 }
863 }
864
865
866 /**
867 * Update the hardware state for drawing into a window or framebuffer object.
868 *
869 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
870 * places within the driver.
871 *
872 * Basically, this needs to be called any time the current framebuffer
873 * changes, the renderbuffers change, or we need to draw into different
874 * color buffers.
875 */
876 void
877 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
878 {
879 struct intel_context *intel = intel_context(ctx);
880 struct intel_region *colorRegion, *depthRegion = NULL;
881 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
882 int front = 0; /* drawing to front color buffer? */
883
884 if (!fb) {
885 /* this can happen during the initial context initialization */
886 return;
887 }
888
889 /* Do this here, note core Mesa, since this function is called from
890 * many places within the driver.
891 */
892 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
893 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
894 _mesa_update_framebuffer(ctx);
895 /* this updates the DrawBuffer's Width/Height if it's a FBO */
896 _mesa_update_draw_buffer_bounds(ctx);
897 }
898
899 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
900 /* this may occur when we're called by glBindFrameBuffer() during
901 * the process of someone setting up renderbuffers, etc.
902 */
903 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
904 return;
905 }
906
907 if (fb->Name)
908 intel_validate_paired_depth_stencil(ctx, fb);
909
910 /*
911 * How many color buffers are we drawing into?
912 */
913 if (fb->_NumColorDrawBuffers[0] != 1) {
914 /* writing to 0 or 2 or 4 color buffers */
915 /*_mesa_debug(ctx, "Software rendering\n");*/
916 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
917 colorRegion = NULL;
918 }
919 else {
920 /* draw to exactly one color buffer */
921 /*_mesa_debug(ctx, "Hardware rendering\n");*/
922 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
923 if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
924 front = 1;
925 }
926
927 /*
928 * Get the intel_renderbuffer for the colorbuffer we're drawing into.
929 * And set up cliprects.
930 */
931 if (fb->Name == 0) {
932 /* drawing to window system buffer */
933 if (front) {
934 intelSetFrontClipRects(intel);
935 colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
936 }
937 else {
938 intelSetBackClipRects(intel);
939 colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
940 }
941 }
942 else {
943 /* drawing to user-created FBO */
944 struct intel_renderbuffer *irb;
945 intelSetRenderbufferClipRects(intel);
946 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
947 colorRegion = (irb && irb->region) ? irb->region : NULL;
948 }
949 }
950
951 /* Update culling direction which changes depending on the
952 * orientation of the buffer:
953 */
954 if (ctx->Driver.FrontFace)
955 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
956 else
957 ctx->NewState |= _NEW_POLYGON;
958
959 if (!colorRegion) {
960 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
961 }
962 else {
963 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
964 }
965
966 /***
967 *** Get depth buffer region and check if we need a software fallback.
968 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
969 ***/
970 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
971 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
972 if (irbDepth && irbDepth->region) {
973 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
974 depthRegion = irbDepth->region;
975 }
976 else {
977 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
978 depthRegion = NULL;
979 }
980 }
981 else {
982 /* not using depth buffer */
983 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
984 depthRegion = NULL;
985 }
986
987 /***
988 *** Stencil buffer
989 *** This can only be hardware accelerated if we're using a
990 *** combined DEPTH_STENCIL buffer (for now anyway).
991 ***/
992 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
993 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
994 if (irbStencil && irbStencil->region) {
995 ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
996 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
997 /* need to re-compute stencil hw state */
998 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
999 if (!depthRegion)
1000 depthRegion = irbStencil->region;
1001 }
1002 else {
1003 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
1004 }
1005 }
1006 else {
1007 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
1008 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1009 /* need to re-compute stencil hw state */
1010 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1011 }
1012
1013 /*
1014 * Update depth test state
1015 */
1016 if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
1017 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1018 }
1019 else {
1020 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
1021 }
1022
1023 /**
1024 ** Release old regions, reference new regions
1025 **/
1026 #if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
1027 if (intel->draw_region != colorRegion) {
1028 intel_region_release(&intel->draw_region);
1029 intel_region_reference(&intel->draw_region, colorRegion);
1030 }
1031 if (intel->intelScreen->depth_region != depthRegion) {
1032 intel_region_release(&intel->intelScreen->depth_region);
1033 intel_region_reference(&intel->intelScreen->depth_region, depthRegion);
1034 }
1035 #endif
1036
1037 intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
1038
1039 /* update viewport since it depends on window size */
1040 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
1041 ctx->Viewport.Width, ctx->Viewport.Height);
1042
1043 /* Update hardware scissor */
1044 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
1045 ctx->Scissor.Width, ctx->Scissor.Height);
1046 }
1047
1048
1049 static void
1050 intelDrawBuffer(GLcontext * ctx, GLenum mode)
1051 {
1052 intel_draw_buffer(ctx, ctx->DrawBuffer);
1053 }
1054
1055
1056 static void
1057 intelReadBuffer(GLcontext * ctx, GLenum mode)
1058 {
1059 if (ctx->ReadBuffer == ctx->DrawBuffer) {
1060 /* This will update FBO completeness status.
1061 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1062 * refers to a missing renderbuffer. Calling glReadBuffer can set
1063 * that straight and can make the drawing buffer complete.
1064 */
1065 intel_draw_buffer(ctx, ctx->DrawBuffer);
1066 }
1067 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1068 * reference ctx->ReadBuffer and do appropriate state checks.
1069 */
1070 }
1071
1072
1073 void
1074 intelInitBufferFuncs(struct dd_function_table *functions)
1075 {
1076 functions->Clear = intelClear;
1077 functions->DrawBuffer = intelDrawBuffer;
1078 functions->ReadBuffer = intelReadBuffer;
1079 }