1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_depthstencil.h"
33 #include "intel_fbo.h"
34 #include "intel_tris.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
40 #include "drirenderbuffer.h"
41 #include "framebuffer.h"
42 #include "swrast/swrast.h"
46 /* This block can be removed when libdrm >= 2.3.1 is required */
48 #ifndef DRM_IOCTL_I915_FLIP
50 #define DRM_VBLANK_FLIP 0x8000000
52 typedef struct drm_i915_flip
{
56 #undef DRM_IOCTL_I915_FLIP
57 #define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
64 * XXX move this into a new dri/common/cliprects.c file.
67 intel_intersect_cliprects(drm_clip_rect_t
* dst
,
68 const drm_clip_rect_t
* a
,
69 const drm_clip_rect_t
* b
)
73 GLint bw
= b
->x2
- bx
;
74 GLint bh
= b
->y2
- by
;
77 bw
-= a
->x1
- bx
, bx
= a
->x1
;
79 bh
-= a
->y1
- by
, by
= a
->y1
;
98 * Return pointer to current color drawing region, or NULL.
100 struct intel_region
*
101 intel_drawbuf_region(struct intel_context
*intel
)
103 struct intel_renderbuffer
*irbColor
=
104 intel_renderbuffer(intel
->ctx
.DrawBuffer
->_ColorDrawBuffers
[0][0]);
106 return irbColor
->region
;
112 * Return pointer to current color reading region, or NULL.
114 struct intel_region
*
115 intel_readbuf_region(struct intel_context
*intel
)
117 struct intel_renderbuffer
*irb
118 = intel_renderbuffer(intel
->ctx
.ReadBuffer
->_ColorReadBuffer
);
128 * Update the following fields for rendering to a user-created FBO:
129 * intel->numClipRects
135 intelSetRenderbufferClipRects(struct intel_context
*intel
)
137 assert(intel
->ctx
.DrawBuffer
->Width
> 0);
138 assert(intel
->ctx
.DrawBuffer
->Height
> 0);
139 intel
->fboRect
.x1
= 0;
140 intel
->fboRect
.y1
= 0;
141 intel
->fboRect
.x2
= intel
->ctx
.DrawBuffer
->Width
;
142 intel
->fboRect
.y2
= intel
->ctx
.DrawBuffer
->Height
;
143 intel
->numClipRects
= 1;
144 intel
->pClipRects
= &intel
->fboRect
;
151 * As above, but for rendering to front buffer of a window.
152 * \sa intelSetRenderbufferClipRects
155 intelSetFrontClipRects(struct intel_context
*intel
)
157 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
162 intel
->numClipRects
= dPriv
->numClipRects
;
163 intel
->pClipRects
= dPriv
->pClipRects
;
164 intel
->drawX
= dPriv
->x
;
165 intel
->drawY
= dPriv
->y
;
170 * As above, but for rendering to back buffer of a window.
173 intelSetBackClipRects(struct intel_context
*intel
)
175 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
176 struct intel_framebuffer
*intel_fb
;
181 intel_fb
= dPriv
->driverPrivate
;
183 if (intel_fb
->pf_active
|| dPriv
->numBackClipRects
== 0) {
184 /* use the front clip rects */
185 intel
->numClipRects
= dPriv
->numClipRects
;
186 intel
->pClipRects
= dPriv
->pClipRects
;
187 intel
->drawX
= dPriv
->x
;
188 intel
->drawY
= dPriv
->y
;
191 /* use the back clip rects */
192 intel
->numClipRects
= dPriv
->numBackClipRects
;
193 intel
->pClipRects
= dPriv
->pBackClipRects
;
194 intel
->drawX
= dPriv
->backX
;
195 intel
->drawY
= dPriv
->backY
;
201 * This will be called whenever the currently bound window is moved/resized.
202 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
205 intelWindowMoved(struct intel_context
*intel
)
207 GLcontext
*ctx
= &intel
->ctx
;
208 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
209 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
211 if (!intel
->ctx
.DrawBuffer
) {
212 /* when would this happen? -BP */
213 intelSetFrontClipRects(intel
);
215 else if (intel
->ctx
.DrawBuffer
->Name
!= 0) {
216 /* drawing to user-created FBO - do nothing */
217 /* Cliprects would be set from intelDrawBuffer() */
220 /* drawing to a window */
221 switch (intel_fb
->Base
._ColorDrawBufferMask
[0]) {
222 case BUFFER_BIT_FRONT_LEFT
:
223 intelSetFrontClipRects(intel
);
225 case BUFFER_BIT_BACK_LEFT
:
226 intelSetBackClipRects(intel
);
229 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
230 intelSetFrontClipRects(intel
);
234 if (intel
->intelScreen
->driScrnPriv
->ddx_version
.minor
>= 7) {
235 drmI830Sarea
*sarea
= intel
->sarea
;
236 drm_clip_rect_t drw_rect
= { .x1
= dPriv
->x
, .x2
= dPriv
->x
+ dPriv
->w
,
237 .y1
= dPriv
->y
, .y2
= dPriv
->y
+ dPriv
->h
};
238 drm_clip_rect_t planeA_rect
= { .x1
= sarea
->planeA_x
, .y1
= sarea
->planeA_y
,
239 .x2
= sarea
->planeA_x
+ sarea
->planeA_w
,
240 .y2
= sarea
->planeA_y
+ sarea
->planeA_h
};
241 drm_clip_rect_t planeB_rect
= { .x1
= sarea
->planeB_x
, .y1
= sarea
->planeB_y
,
242 .x2
= sarea
->planeB_x
+ sarea
->planeB_w
,
243 .y2
= sarea
->planeB_y
+ sarea
->planeB_h
};
244 GLint areaA
= driIntersectArea( drw_rect
, planeA_rect
);
245 GLint areaB
= driIntersectArea( drw_rect
, planeB_rect
);
246 GLuint flags
= dPriv
->vblFlags
;
250 /* Update page flipping info
260 intel_fb
->pf_current_page
= (intel
->sarea
->pf_current_page
>>
261 (intel_fb
->pf_planes
& 0x2)) & 0x3;
263 intel_fb
->pf_num_pages
= intel
->intelScreen
->third
.handle
? 3 : 2;
265 pf_active
= pf_planes
&& (pf_planes
& intel
->sarea
->pf_active
) == pf_planes
;
267 if (INTEL_DEBUG
& DEBUG_LOCK
)
268 if (pf_active
!= intel_fb
->pf_active
)
269 _mesa_printf("%s - Page flipping %sactive\n", __progname
,
270 pf_active
? "" : "in");
273 /* Sync pages between planes if flipping on both at the same time */
274 if (pf_planes
== 0x3 && pf_planes
!= intel_fb
->pf_planes
&&
275 (intel
->sarea
->pf_current_page
& 0x3) !=
276 (((intel
->sarea
->pf_current_page
) >> 2) & 0x3)) {
277 drm_i915_flip_t flip
;
279 if (intel_fb
->pf_current_page
==
280 (intel
->sarea
->pf_current_page
& 0x3)) {
281 /* XXX: This is ugly, but emitting two flips 'in a row' can cause
282 * lockups for unknown reasons.
284 intel
->sarea
->pf_current_page
=
285 intel
->sarea
->pf_current_page
& 0x3;
286 intel
->sarea
->pf_current_page
|=
287 ((intel_fb
->pf_current_page
+ intel_fb
->pf_num_pages
- 1) %
288 intel_fb
->pf_num_pages
) << 2;
292 intel
->sarea
->pf_current_page
=
293 intel
->sarea
->pf_current_page
& (0x3 << 2);
294 intel
->sarea
->pf_current_page
|=
295 (intel_fb
->pf_current_page
+ intel_fb
->pf_num_pages
- 1) %
296 intel_fb
->pf_num_pages
;
301 drmCommandWrite(intel
->driFd
, DRM_I915_FLIP
, &flip
, sizeof(flip
));
304 intel_fb
->pf_planes
= pf_planes
;
307 intel_fb
->pf_active
= pf_active
;
308 intel_flip_renderbuffers(intel_fb
);
309 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
311 /* Update vblank info
313 if (areaB
> areaA
|| (areaA
== areaB
&& areaB
> 0)) {
314 flags
= dPriv
->vblFlags
| VBLANK_FLAG_SECONDARY
;
316 flags
= dPriv
->vblFlags
& ~VBLANK_FLAG_SECONDARY
;
319 /* Check to see if we changed pipes */
320 if (flags
!= dPriv
->vblFlags
&& dPriv
->vblFlags
&&
321 !(dPriv
->vblFlags
& VBLANK_FLAG_NO_IRQ
)) {
327 * Deal with page flipping
329 vbl
.request
.type
= DRM_VBLANK_ABSOLUTE
;
331 if ( dPriv
->vblFlags
& VBLANK_FLAG_SECONDARY
) {
332 vbl
.request
.type
|= DRM_VBLANK_SECONDARY
;
335 for (i
= 0; i
< intel_fb
->pf_num_pages
; i
++) {
336 if (!intel_fb
->color_rb
[i
] ||
337 (intel_fb
->vbl_waited
- intel_fb
->color_rb
[i
]->vbl_pending
) <=
341 vbl
.request
.sequence
= intel_fb
->color_rb
[i
]->vbl_pending
;
342 drmWaitVBlank(intel
->driFd
, &vbl
);
346 * Update msc_base from old pipe
348 driDrawableGetMSC32(dPriv
->driScreenPriv
, dPriv
, &count
);
349 dPriv
->msc_base
= count
;
351 * Then get new vblank_base and vblSeq values
353 dPriv
->vblFlags
= flags
;
354 driGetCurrentVBlank(dPriv
);
355 dPriv
->vblank_base
= dPriv
->vblSeq
;
357 intel_fb
->vbl_waited
= dPriv
->vblSeq
;
359 for (i
= 0; i
< intel_fb
->pf_num_pages
; i
++) {
360 if (intel_fb
->color_rb
[i
])
361 intel_fb
->color_rb
[i
]->vbl_pending
= intel_fb
->vbl_waited
;
365 dPriv
->vblFlags
&= ~VBLANK_FLAG_SECONDARY
;
368 /* Update Mesa's notion of window size */
369 driUpdateFramebufferSize(ctx
, dPriv
);
370 intel_fb
->Base
.Initialized
= GL_TRUE
; /* XXX remove someday */
372 /* Update hardware scissor */
373 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
374 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
376 /* Re-calculate viewport related state */
377 ctx
->Driver
.DepthRange( ctx
, ctx
->Viewport
.Near
, ctx
->Viewport
.Far
);
382 /* A true meta version of this would be very simple and additionally
383 * machine independent. Maybe we'll get there one day.
386 intelClearWithTris(struct intel_context
*intel
, GLbitfield mask
)
388 GLcontext
*ctx
= &intel
->ctx
;
389 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
392 if (INTEL_DEBUG
& DEBUG_BLIT
)
393 _mesa_printf("%s 0x%x\n", __FUNCTION__
, mask
);
395 intel
->vtbl
.install_meta_state(intel
);
397 /* Back and stencil cliprects are the same. Try and do both
400 if (mask
& (BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_STENCIL
| BUFFER_BIT_DEPTH
)) {
401 struct intel_region
*backRegion
=
402 intel_get_rb_region(fb
, BUFFER_BACK_LEFT
);
403 struct intel_region
*depthRegion
=
404 intel_get_rb_region(fb
, BUFFER_DEPTH
);
405 const GLuint clearColor
= (backRegion
&& backRegion
->cpp
== 4)
406 ? intel
->ClearColor8888
: intel
->ClearColor565
;
408 intel
->vtbl
.meta_draw_region(intel
, backRegion
, depthRegion
);
410 if (mask
& BUFFER_BIT_BACK_LEFT
)
411 intel
->vtbl
.meta_color_mask(intel
, GL_TRUE
);
413 intel
->vtbl
.meta_color_mask(intel
, GL_FALSE
);
415 if (mask
& BUFFER_BIT_STENCIL
)
416 intel
->vtbl
.meta_stencil_replace(intel
,
417 intel
->ctx
.Stencil
.WriteMask
[0],
418 intel
->ctx
.Stencil
.Clear
);
420 intel
->vtbl
.meta_no_stencil_write(intel
);
422 if (mask
& BUFFER_BIT_DEPTH
)
423 intel
->vtbl
.meta_depth_replace(intel
);
425 intel
->vtbl
.meta_no_depth_write(intel
);
427 intel_meta_draw_quad(intel
,
432 intel
->ctx
.Depth
.Clear
, clearColor
,
433 0, 0, 0, 0); /* texcoords */
435 mask
&= ~(BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_STENCIL
| BUFFER_BIT_DEPTH
);
438 /* clear the remaining (color) renderbuffers */
439 for (buf
= 0; buf
< BUFFER_COUNT
&& mask
; buf
++) {
440 const GLuint bufBit
= 1 << buf
;
442 struct intel_renderbuffer
*irbColor
=
443 intel_renderbuffer(fb
->Attachment
[buf
].Renderbuffer
);
444 GLuint color
= (irbColor
->region
->cpp
== 4)
445 ? intel
->ClearColor8888
: intel
->ClearColor565
;
449 intel
->vtbl
.meta_no_depth_write(intel
);
450 intel
->vtbl
.meta_no_stencil_write(intel
);
451 intel
->vtbl
.meta_color_mask(intel
, GL_TRUE
);
452 intel
->vtbl
.meta_draw_region(intel
, irbColor
->region
, NULL
);
454 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
455 * drawing origin may not be correctly emitted.
457 intel_meta_draw_quad(intel
,
463 0, 0, 0, 0); /* texcoords */
469 intel
->vtbl
.leave_meta_state(intel
);
470 intel_batchbuffer_flush(intel
->batch
);
474 * Called by ctx->Driver.Clear.
477 intelClear(GLcontext
*ctx
, GLbitfield mask
)
479 struct intel_context
*intel
= intel_context(ctx
);
480 const GLuint colorMask
= *((GLuint
*) & ctx
->Color
.ColorMask
);
481 GLbitfield tri_mask
= 0;
482 GLbitfield blit_mask
= 0;
483 GLbitfield swrast_mask
= 0;
484 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
488 fprintf(stderr
, "%s\n", __FUNCTION__
);
490 /* HW color buffers (front, back, aux, generic FBO, etc) */
491 if (colorMask
== ~0) {
492 /* clear all R,G,B,A */
493 /* XXX FBO: need to check if colorbuffers are software RBOs! */
494 blit_mask
|= (mask
& BUFFER_BITS_COLOR
);
497 /* glColorMask in effect */
498 tri_mask
|= (mask
& BUFFER_BITS_COLOR
);
502 if (mask
& BUFFER_BIT_STENCIL
) {
503 const struct intel_region
*stencilRegion
504 = intel_get_rb_region(fb
, BUFFER_STENCIL
);
506 /* have hw stencil */
507 if ((ctx
->Stencil
.WriteMask
[0] & 0xff) != 0xff) {
508 /* not clearing all stencil bits, so use triangle clearing */
509 tri_mask
|= BUFFER_BIT_STENCIL
;
512 /* clearing all stencil bits, use blitting */
513 blit_mask
|= BUFFER_BIT_STENCIL
;
519 if (mask
& BUFFER_BIT_DEPTH
) {
520 /* clear depth with whatever method is used for stencil (see above) */
521 if (tri_mask
& BUFFER_BIT_STENCIL
)
522 tri_mask
|= BUFFER_BIT_DEPTH
;
524 blit_mask
|= BUFFER_BIT_DEPTH
;
527 /* SW fallback clearing */
528 swrast_mask
= mask
& ~tri_mask
& ~blit_mask
;
530 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
531 GLuint bufBit
= 1 << i
;
532 if ((blit_mask
| tri_mask
) & bufBit
) {
533 if (!fb
->Attachment
[i
].Renderbuffer
->ClassID
) {
534 blit_mask
&= ~bufBit
;
536 swrast_mask
|= bufBit
;
542 intelFlush(ctx
); /* XXX intelClearWithBlit also does this */
545 intelClearWithBlit(ctx
, blit_mask
);
548 intelClearWithTris(intel
, tri_mask
);
551 _swrast_Clear(ctx
, swrast_mask
);
555 /* Emit wait for pending flips */
557 intel_wait_flips(struct intel_context
*intel
, GLuint batch_flags
)
559 struct intel_framebuffer
*intel_fb
=
560 (struct intel_framebuffer
*) intel
->ctx
.DrawBuffer
;
561 struct intel_renderbuffer
*intel_rb
=
562 intel_get_renderbuffer(&intel_fb
->Base
,
563 intel_fb
->Base
._ColorDrawBufferMask
[0] ==
564 BUFFER_BIT_FRONT_LEFT
? BUFFER_FRONT_LEFT
:
567 if (intel_fb
->Base
.Name
== 0 && intel_rb
&&
568 intel_rb
->pf_pending
== intel_fb
->pf_seq
) {
569 GLint pf_planes
= intel_fb
->pf_planes
;
572 /* Wait for pending flips to take effect */
573 BEGIN_BATCH(2, batch_flags
);
574 OUT_BATCH(pf_planes
& 0x1 ? (MI_WAIT_FOR_EVENT
| MI_WAIT_FOR_PLANE_A_FLIP
)
576 OUT_BATCH(pf_planes
& 0x2 ? (MI_WAIT_FOR_EVENT
| MI_WAIT_FOR_PLANE_B_FLIP
)
580 intel_rb
->pf_pending
--;
585 /* Flip the front & back buffers
588 intelPageFlip(const __DRIdrawablePrivate
* dPriv
)
590 struct intel_context
*intel
;
592 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
594 if (INTEL_DEBUG
& DEBUG_IOCTL
)
595 fprintf(stderr
, "%s\n", __FUNCTION__
);
598 assert(dPriv
->driContextPriv
);
599 assert(dPriv
->driContextPriv
->driverPrivate
);
601 intel
= (struct intel_context
*) dPriv
->driContextPriv
->driverPrivate
;
603 if (intel
->intelScreen
->drmMinor
< 9)
606 intelFlush(&intel
->ctx
);
610 LOCK_HARDWARE(intel
);
612 if (dPriv
->numClipRects
&& intel_fb
->pf_active
) {
613 drm_i915_flip_t flip
;
615 flip
.pipes
= intel_fb
->pf_planes
;
617 ret
= drmCommandWrite(intel
->driFd
, DRM_I915_FLIP
, &flip
, sizeof(flip
));
620 UNLOCK_HARDWARE(intel
);
622 if (ret
|| !intel_fb
->pf_active
)
625 if (!dPriv
->numClipRects
) {
626 usleep(10000); /* throttle invisible client 10ms */
629 intel_fb
->pf_current_page
= (intel
->sarea
->pf_current_page
>>
630 (intel_fb
->pf_planes
& 0x2)) & 0x3;
632 if (dPriv
->numClipRects
!= 0) {
633 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_FRONT_LEFT
)->pf_pending
=
634 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_BACK_LEFT
)->pf_pending
=
638 intel_flip_renderbuffers(intel_fb
);
639 intel_draw_buffer(&intel
->ctx
, &intel_fb
->Base
);
646 intelSwapBuffers(__DRIdrawablePrivate
* dPriv
)
648 if (dPriv
->driverPrivate
) {
649 const struct gl_framebuffer
*fb
650 = (struct gl_framebuffer
*) dPriv
->driverPrivate
;
651 if (fb
->Visual
.doubleBufferMode
) {
652 GET_CURRENT_CONTEXT(ctx
);
653 if (ctx
&& ctx
->DrawBuffer
== fb
) {
654 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering */
656 if (intel
->doPageFlip
) {
657 intelPageFlip(dPriv
);
660 intelCopyBuffer(dPriv
);
666 "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
674 intelScheduleSwap(__DRIdrawablePrivate
* dPriv
, GLboolean
*missed_target
)
676 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
677 unsigned int interval
;
678 struct intel_context
*intel
=
679 intelScreenContext(dPriv
->driScreenPriv
->private);
680 const intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
682 drm_i915_vblank_swap_t swap
;
685 if (!dPriv
->vblFlags
||
686 (dPriv
->vblFlags
& VBLANK_FLAG_NO_IRQ
) ||
687 intelScreen
->drmMinor
< (intel_fb
->pf_active
? 9 : 6))
690 interval
= driGetVBlankInterval(dPriv
);
692 swap
.seqtype
= DRM_VBLANK_ABSOLUTE
;
694 if (dPriv
->vblFlags
& VBLANK_FLAG_SYNC
) {
695 swap
.seqtype
|= DRM_VBLANK_NEXTONMISS
;
696 } else if (interval
== 0) {
700 swap
.drawable
= dPriv
->hHWDrawable
;
701 target
= swap
.sequence
= dPriv
->vblSeq
+ interval
;
703 if ( dPriv
->vblFlags
& VBLANK_FLAG_SECONDARY
) {
704 swap
.seqtype
|= DRM_VBLANK_SECONDARY
;
707 LOCK_HARDWARE(intel
);
709 intel_batchbuffer_flush(intel
->batch
);
711 if ( intel_fb
->pf_active
) {
712 swap
.seqtype
|= DRM_VBLANK_FLIP
;
714 intel_fb
->pf_current_page
= (((intel
->sarea
->pf_current_page
>>
715 (intel_fb
->pf_planes
& 0x2)) & 0x3) + 1) %
716 intel_fb
->pf_num_pages
;
719 if (!drmCommandWriteRead(intel
->driFd
, DRM_I915_VBLANK_SWAP
, &swap
,
721 dPriv
->vblSeq
= swap
.sequence
;
722 swap
.sequence
-= target
;
723 *missed_target
= swap
.sequence
> 0 && swap
.sequence
<= (1 << 23);
725 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_BACK_LEFT
)->vbl_pending
=
726 intel_get_renderbuffer(&intel_fb
->Base
,
727 BUFFER_FRONT_LEFT
)->vbl_pending
=
730 if (swap
.seqtype
& DRM_VBLANK_FLIP
) {
731 intel_flip_renderbuffers(intel_fb
);
732 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
737 if (swap
.seqtype
& DRM_VBLANK_FLIP
) {
738 intel_fb
->pf_current_page
= ((intel
->sarea
->pf_current_page
>>
739 (intel_fb
->pf_planes
& 0x2)) & 0x3) %
740 intel_fb
->pf_num_pages
;
746 UNLOCK_HARDWARE(intel
);
752 intelSwapBuffers(__DRIdrawablePrivate
* dPriv
)
754 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
755 GET_CURRENT_CONTEXT(ctx
);
756 struct intel_context
*intel
;
761 intel
= intel_context(ctx
);
763 if (ctx
->Visual
.doubleBufferMode
) {
764 GLboolean missed_target
;
765 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
768 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
770 if (!intelScheduleSwap(dPriv
, &missed_target
)) {
771 driWaitForVBlank(dPriv
, &missed_target
);
773 if (!intelPageFlip(dPriv
)) {
774 intelCopyBuffer(dPriv
, NULL
);
778 intel_fb
->swap_count
++;
779 (*dri_interface
->getUST
) (&ust
);
781 intel_fb
->swap_missed_count
++;
782 intel_fb
->swap_missed_ust
= ust
- intel_fb
->swap_ust
;
785 intel_fb
->swap_ust
= ust
;
789 /* XXX this shouldn't be an error but we can't handle it for now */
790 fprintf(stderr
, "%s: drawable has no context!\n", __FUNCTION__
);
796 intelCopySubBuffer(__DRIdrawablePrivate
* dPriv
, int x
, int y
, int w
, int h
)
798 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
799 struct intel_context
*intel
=
800 (struct intel_context
*) dPriv
->driContextPriv
->driverPrivate
;
801 GLcontext
*ctx
= &intel
->ctx
;
803 if (ctx
->Visual
.doubleBufferMode
) {
804 drm_clip_rect_t rect
;
805 rect
.x1
= x
+ dPriv
->x
;
806 rect
.y1
= (dPriv
->h
- y
- h
) + dPriv
->y
;
807 rect
.x2
= rect
.x1
+ w
;
808 rect
.y2
= rect
.y1
+ h
;
809 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
810 intelCopyBuffer(dPriv
, &rect
);
814 /* XXX this shouldn't be an error but we can't handle it for now */
815 fprintf(stderr
, "%s: drawable has no context!\n", __FUNCTION__
);
821 * Update the hardware state for drawing into a window or framebuffer object.
823 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
824 * places within the driver.
826 * Basically, this needs to be called any time the current framebuffer
827 * changes, the renderbuffers change, or we need to draw into different
831 intel_draw_buffer(GLcontext
* ctx
, struct gl_framebuffer
*fb
)
833 struct intel_context
*intel
= intel_context(ctx
);
834 struct intel_region
*colorRegion
, *depthRegion
= NULL
;
835 struct intel_renderbuffer
*irbDepth
= NULL
, *irbStencil
= NULL
;
836 int front
= 0; /* drawing to front color buffer? */
839 /* this can happen during the initial context initialization */
843 /* Do this here, note core Mesa, since this function is called from
844 * many places within the driver.
846 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
847 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
848 _mesa_update_framebuffer(ctx
);
849 /* this updates the DrawBuffer's Width/Height if it's a FBO */
850 _mesa_update_draw_buffer_bounds(ctx
);
853 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
854 /* this may occur when we're called by glBindFrameBuffer() during
855 * the process of someone setting up renderbuffers, etc.
857 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
862 intel_validate_paired_depth_stencil(ctx
, fb
);
865 * How many color buffers are we drawing into?
867 if (fb
->_NumColorDrawBuffers
[0] != 1) {
868 /* writing to 0 or 2 or 4 color buffers */
869 /*_mesa_debug(ctx, "Software rendering\n");*/
870 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
874 /* draw to exactly one color buffer */
875 /*_mesa_debug(ctx, "Hardware rendering\n");*/
876 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
877 if (fb
->_ColorDrawBufferMask
[0] == BUFFER_BIT_FRONT_LEFT
) {
882 * Get the intel_renderbuffer for the colorbuffer we're drawing into.
883 * And set up cliprects.
886 /* drawing to window system buffer */
888 intelSetFrontClipRects(intel
);
889 colorRegion
= intel_get_rb_region(fb
, BUFFER_FRONT_LEFT
);
892 intelSetBackClipRects(intel
);
893 colorRegion
= intel_get_rb_region(fb
, BUFFER_BACK_LEFT
);
897 /* drawing to user-created FBO */
898 struct intel_renderbuffer
*irb
;
899 intelSetRenderbufferClipRects(intel
);
900 irb
= intel_renderbuffer(fb
->_ColorDrawBuffers
[0][0]);
901 colorRegion
= (irb
&& irb
->region
) ? irb
->region
: NULL
;
905 /* Update culling direction which changes depending on the
906 * orientation of the buffer:
908 if (ctx
->Driver
.FrontFace
)
909 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
911 ctx
->NewState
|= _NEW_POLYGON
;
914 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
917 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
921 *** Get depth buffer region and check if we need a software fallback.
922 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
924 if (fb
->_DepthBuffer
&& fb
->_DepthBuffer
->Wrapped
) {
925 irbDepth
= intel_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
926 if (irbDepth
&& irbDepth
->region
) {
927 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
928 depthRegion
= irbDepth
->region
;
931 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_TRUE
);
936 /* not using depth buffer */
937 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
943 *** This can only be hardware accelerated if we're using a
944 *** combined DEPTH_STENCIL buffer (for now anyway).
946 if (fb
->_StencilBuffer
&& fb
->_StencilBuffer
->Wrapped
) {
947 irbStencil
= intel_renderbuffer(fb
->_StencilBuffer
->Wrapped
);
948 if (irbStencil
&& irbStencil
->region
) {
949 ASSERT(irbStencil
->Base
._ActualFormat
== GL_DEPTH24_STENCIL8_EXT
);
950 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
951 /* need to re-compute stencil hw state */
952 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
954 depthRegion
= irbStencil
->region
;
957 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_TRUE
);
961 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
962 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
963 /* need to re-compute stencil hw state */
964 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
968 * Update depth test state
970 if (ctx
->Depth
.Test
&& fb
->Visual
.depthBits
> 0) {
971 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
, GL_TRUE
);
974 ctx
->Driver
.Enable(ctx
, GL_DEPTH_TEST
, GL_FALSE
);
978 ** Release old regions, reference new regions
980 #if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
981 if (intel
->draw_region
!= colorRegion
) {
982 intel_region_release(&intel
->draw_region
);
983 intel_region_reference(&intel
->draw_region
, colorRegion
);
985 if (intel
->intelScreen
->depth_region
!= depthRegion
) {
986 intel_region_release(&intel
->intelScreen
->depth_region
);
987 intel_region_reference(&intel
->intelScreen
->depth_region
, depthRegion
);
991 intel
->vtbl
.set_draw_region(intel
, colorRegion
, depthRegion
);
993 /* update viewport since it depends on window size */
994 ctx
->Driver
.Viewport(ctx
, ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
995 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
);
997 /* Update hardware scissor */
998 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
999 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
1004 intelDrawBuffer(GLcontext
* ctx
, GLenum mode
)
1006 intel_draw_buffer(ctx
, ctx
->DrawBuffer
);
1011 intelReadBuffer(GLcontext
* ctx
, GLenum mode
)
1013 if (ctx
->ReadBuffer
== ctx
->DrawBuffer
) {
1014 /* This will update FBO completeness status.
1015 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1016 * refers to a missing renderbuffer. Calling glReadBuffer can set
1017 * that straight and can make the drawing buffer complete.
1019 intel_draw_buffer(ctx
, ctx
->DrawBuffer
);
1021 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1022 * reference ctx->ReadBuffer and do appropriate state checks.
1028 intelInitBufferFuncs(struct dd_function_table
*functions
)
1030 functions
->Clear
= intelClear
;
1031 functions
->DrawBuffer
= intelDrawBuffer
;
1032 functions
->ReadBuffer
= intelReadBuffer
;