intel: Prevent an "irq is not working" printf when only pipe B is enabled.
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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27
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_chipset.h"
33 #include "intel_depthstencil.h"
34 #include "intel_fbo.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
38 #include "main/context.h"
39 #include "main/framebuffer.h"
40 #include "swrast/swrast.h"
41 #include "utils.h"
42 #include "drirenderbuffer.h"
43 #include "vblank.h"
44 #include "i915_drm.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_BLIT
47
48 /**
49 * XXX move this into a new dri/common/cliprects.c file.
50 */
51 GLboolean
52 intel_intersect_cliprects(drm_clip_rect_t * dst,
53 const drm_clip_rect_t * a,
54 const drm_clip_rect_t * b)
55 {
56 GLint bx = b->x1;
57 GLint by = b->y1;
58 GLint bw = b->x2 - bx;
59 GLint bh = b->y2 - by;
60
61 if (bx < a->x1)
62 bw -= a->x1 - bx, bx = a->x1;
63 if (by < a->y1)
64 bh -= a->y1 - by, by = a->y1;
65 if (bx + bw > a->x2)
66 bw = a->x2 - bx;
67 if (by + bh > a->y2)
68 bh = a->y2 - by;
69 if (bw <= 0)
70 return GL_FALSE;
71 if (bh <= 0)
72 return GL_FALSE;
73
74 dst->x1 = bx;
75 dst->y1 = by;
76 dst->x2 = bx + bw;
77 dst->y2 = by + bh;
78
79 return GL_TRUE;
80 }
81
82 /**
83 * Return pointer to current color drawing region, or NULL.
84 */
85 struct intel_region *
86 intel_drawbuf_region(struct intel_context *intel)
87 {
88 struct intel_renderbuffer *irbColor =
89 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
90 if (irbColor)
91 return irbColor->region;
92 else
93 return NULL;
94 }
95
96 /**
97 * Return pointer to current color reading region, or NULL.
98 */
99 struct intel_region *
100 intel_readbuf_region(struct intel_context *intel)
101 {
102 struct intel_renderbuffer *irb
103 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
104 if (irb)
105 return irb->region;
106 else
107 return NULL;
108 }
109
110 void
111 intel_get_cliprects(struct intel_context *intel,
112 struct drm_clip_rect **cliprects,
113 unsigned int *num_cliprects,
114 int *x_off, int *y_off)
115 {
116 __DRIdrawablePrivate *dPriv = intel->driDrawable;
117 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
118
119 if (intel->constant_cliprect) {
120 /* FBO or DRI2 rendering, which can just use the fb's size. */
121 intel->fboRect.x1 = 0;
122 intel->fboRect.y1 = 0;
123 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
124 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
125
126 *cliprects = &intel->fboRect;
127 *num_cliprects = 1;
128 *x_off = 0;
129 *y_off = 0;
130 } else if (intel->front_cliprects || dPriv->numBackClipRects == 0) {
131 /* use the front clip rects */
132 *cliprects = dPriv->pClipRects;
133 *num_cliprects = dPriv->numClipRects;
134 *x_off = dPriv->x;
135 *y_off = dPriv->y;
136 }
137 else {
138 /* use the back clip rects */
139 *num_cliprects = dPriv->numBackClipRects;
140 *cliprects = dPriv->pBackClipRects;
141 *x_off = dPriv->backX;
142 *y_off = dPriv->backY;
143 }
144 }
145
146 /*
147 * Correct a drawablePrivate's set of vblank flags WRT the current context.
148 * When considering multiple crtcs.
149 */
150 GLuint
151 intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
152 {
153
154 if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
155 intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
156 volatile drm_i915_sarea_t *sarea = intel->sarea;
157 drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
158 .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
159 drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
160 .x2 = sarea->planeA_x + sarea->planeA_w,
161 .y2 = sarea->planeA_y + sarea->planeA_h };
162 drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
163 .x2 = sarea->planeB_x + sarea->planeB_w,
164 .y2 = sarea->planeB_y + sarea->planeB_h };
165 GLint areaA = driIntersectArea( drw_rect, planeA_rect );
166 GLint areaB = driIntersectArea( drw_rect, planeB_rect );
167 GLuint flags = dPriv->vblFlags;
168
169 /* Update vblank info
170 */
171 if (areaB > areaA || (areaA == areaB && areaB > 0)) {
172 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
173 } else {
174 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
175 }
176
177 return flags;
178 } else {
179 return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
180 }
181 }
182
183 /**
184 * This will be called whenever the currently bound window is moved/resized.
185 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
186 */
187 void
188 intelWindowMoved(struct intel_context *intel)
189 {
190 GLcontext *ctx = &intel->ctx;
191 __DRIdrawablePrivate *dPriv = intel->driDrawable;
192 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
193
194 if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
195 intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
196 GLuint flags = intelFixupVblank(intel, dPriv);
197
198 /* Check to see if we changed pipes */
199 if (flags != dPriv->vblFlags && dPriv->vblFlags &&
200 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
201 int64_t count;
202 drmVBlank vbl;
203 int i;
204
205 /*
206 * Deal with page flipping
207 */
208 vbl.request.type = DRM_VBLANK_ABSOLUTE;
209
210 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
211 vbl.request.type |= DRM_VBLANK_SECONDARY;
212 }
213
214 for (i = 0; i < 2; i++) {
215 if (!intel_fb->color_rb[i] ||
216 (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
217 (1<<23))
218 continue;
219
220 vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
221 drmWaitVBlank(intel->driFd, &vbl);
222 }
223
224 /*
225 * Update msc_base from old pipe
226 */
227 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
228 dPriv->msc_base = count;
229 /*
230 * Then get new vblank_base and vblSeq values
231 */
232 dPriv->vblFlags = flags;
233 driGetCurrentVBlank(dPriv);
234 dPriv->vblank_base = dPriv->vblSeq;
235
236 intel_fb->vbl_waited = dPriv->vblSeq;
237
238 for (i = 0; i < 2; i++) {
239 if (intel_fb->color_rb[i])
240 intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
241 }
242 }
243 } else {
244 dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
245 }
246
247 /* Update Mesa's notion of window size */
248 driUpdateFramebufferSize(ctx, dPriv);
249 intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
250
251 /* Update hardware scissor */
252 if (ctx->Driver.Scissor != NULL) {
253 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
254 ctx->Scissor.Width, ctx->Scissor.Height);
255 }
256
257 /* Re-calculate viewport related state */
258 if (ctx->Driver.DepthRange != NULL)
259 ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
260 }
261
262
263
264 /* A true meta version of this would be very simple and additionally
265 * machine independent. Maybe we'll get there one day.
266 */
267 static void
268 intelClearWithTris(struct intel_context *intel, GLbitfield mask)
269 {
270 GLcontext *ctx = &intel->ctx;
271 struct gl_framebuffer *fb = ctx->DrawBuffer;
272 GLuint buf;
273
274 intel->vtbl.install_meta_state(intel);
275
276 /* Back and stencil cliprects are the same. Try and do both
277 * buffers at once:
278 */
279 if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
280 struct intel_region *backRegion =
281 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
282 struct intel_region *depthRegion =
283 intel_get_rb_region(fb, BUFFER_DEPTH);
284
285 intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
286
287 if (mask & BUFFER_BIT_BACK_LEFT)
288 intel->vtbl.meta_color_mask(intel, GL_TRUE);
289 else
290 intel->vtbl.meta_color_mask(intel, GL_FALSE);
291
292 if (mask & BUFFER_BIT_STENCIL)
293 intel->vtbl.meta_stencil_replace(intel,
294 intel->ctx.Stencil.WriteMask[0],
295 intel->ctx.Stencil.Clear);
296 else
297 intel->vtbl.meta_no_stencil_write(intel);
298
299 if (mask & BUFFER_BIT_DEPTH)
300 intel->vtbl.meta_depth_replace(intel);
301 else
302 intel->vtbl.meta_no_depth_write(intel);
303
304 intel->vtbl.meta_draw_quad(intel,
305 fb->_Xmin,
306 fb->_Xmax,
307 fb->_Ymin,
308 fb->_Ymax,
309 intel->ctx.Depth.Clear,
310 intel->ClearColor8888,
311 0, 0, 0, 0); /* texcoords */
312
313 mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
314 }
315
316 /* clear the remaining (color) renderbuffers */
317 for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
318 const GLuint bufBit = 1 << buf;
319 if (mask & bufBit) {
320 struct intel_renderbuffer *irbColor =
321 intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
322
323 ASSERT(irbColor);
324
325 intel->vtbl.meta_no_depth_write(intel);
326 intel->vtbl.meta_no_stencil_write(intel);
327 intel->vtbl.meta_color_mask(intel, GL_TRUE);
328 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
329
330 intel->vtbl.meta_draw_quad(intel,
331 fb->_Xmin,
332 fb->_Xmax,
333 fb->_Ymin,
334 fb->_Ymax,
335 0, intel->ClearColor8888,
336 0, 0, 0, 0); /* texcoords */
337
338 mask &= ~bufBit;
339 }
340 }
341
342 intel->vtbl.leave_meta_state(intel);
343 }
344
345 static const char *buffer_names[] = {
346 [BUFFER_FRONT_LEFT] = "front",
347 [BUFFER_BACK_LEFT] = "back",
348 [BUFFER_FRONT_RIGHT] = "front right",
349 [BUFFER_BACK_RIGHT] = "back right",
350 [BUFFER_AUX0] = "aux0",
351 [BUFFER_AUX1] = "aux1",
352 [BUFFER_AUX2] = "aux2",
353 [BUFFER_AUX3] = "aux3",
354 [BUFFER_DEPTH] = "depth",
355 [BUFFER_STENCIL] = "stencil",
356 [BUFFER_ACCUM] = "accum",
357 [BUFFER_COLOR0] = "color0",
358 [BUFFER_COLOR1] = "color1",
359 [BUFFER_COLOR2] = "color2",
360 [BUFFER_COLOR3] = "color3",
361 [BUFFER_COLOR4] = "color4",
362 [BUFFER_COLOR5] = "color5",
363 [BUFFER_COLOR6] = "color6",
364 [BUFFER_COLOR7] = "color7",
365 };
366
367 /**
368 * Called by ctx->Driver.Clear.
369 */
370 static void
371 intelClear(GLcontext *ctx, GLbitfield mask)
372 {
373 struct intel_context *intel = intel_context(ctx);
374 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
375 GLbitfield tri_mask = 0;
376 GLbitfield blit_mask = 0;
377 GLbitfield swrast_mask = 0;
378 struct gl_framebuffer *fb = ctx->DrawBuffer;
379 GLuint i;
380
381 if (0)
382 fprintf(stderr, "%s\n", __FUNCTION__);
383
384 /* HW color buffers (front, back, aux, generic FBO, etc) */
385 if (colorMask == ~0) {
386 /* clear all R,G,B,A */
387 /* XXX FBO: need to check if colorbuffers are software RBOs! */
388 blit_mask |= (mask & BUFFER_BITS_COLOR);
389 }
390 else {
391 /* glColorMask in effect */
392 tri_mask |= (mask & BUFFER_BITS_COLOR);
393 }
394
395 /* HW stencil */
396 if (mask & BUFFER_BIT_STENCIL) {
397 const struct intel_region *stencilRegion
398 = intel_get_rb_region(fb, BUFFER_STENCIL);
399 if (stencilRegion) {
400 /* have hw stencil */
401 if (IS_965(intel->intelScreen->deviceID) ||
402 (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
403 /* We have to use the 3D engine if we're clearing a partial mask
404 * of the stencil buffer, or if we're on a 965 which has a tiled
405 * depth/stencil buffer in a layout we can't blit to.
406 */
407 tri_mask |= BUFFER_BIT_STENCIL;
408 }
409 else {
410 /* clearing all stencil bits, use blitting */
411 blit_mask |= BUFFER_BIT_STENCIL;
412 }
413 }
414 }
415
416 /* HW depth */
417 if (mask & BUFFER_BIT_DEPTH) {
418 /* clear depth with whatever method is used for stencil (see above) */
419 if (IS_965(intel->intelScreen->deviceID) ||
420 tri_mask & BUFFER_BIT_STENCIL)
421 tri_mask |= BUFFER_BIT_DEPTH;
422 else
423 blit_mask |= BUFFER_BIT_DEPTH;
424 }
425
426 /* SW fallback clearing */
427 swrast_mask = mask & ~tri_mask & ~blit_mask;
428
429 for (i = 0; i < BUFFER_COUNT; i++) {
430 GLuint bufBit = 1 << i;
431 if ((blit_mask | tri_mask) & bufBit) {
432 if (!fb->Attachment[i].Renderbuffer->ClassID) {
433 blit_mask &= ~bufBit;
434 tri_mask &= ~bufBit;
435 swrast_mask |= bufBit;
436 }
437 }
438 }
439
440 if (blit_mask) {
441 if (INTEL_DEBUG & DEBUG_BLIT) {
442 DBG("blit clear:");
443 for (i = 0; i < BUFFER_COUNT; i++) {
444 if (blit_mask & (1 << i))
445 DBG(" %s", buffer_names[i]);
446 }
447 DBG("\n");
448 }
449 intelClearWithBlit(ctx, blit_mask);
450 }
451
452 if (tri_mask) {
453 if (INTEL_DEBUG & DEBUG_BLIT) {
454 DBG("tri clear:");
455 for (i = 0; i < BUFFER_COUNT; i++) {
456 if (tri_mask & (1 << i))
457 DBG(" %s", buffer_names[i]);
458 }
459 DBG("\n");
460 }
461 intelClearWithTris(intel, tri_mask);
462 }
463
464 if (swrast_mask) {
465 if (INTEL_DEBUG & DEBUG_BLIT) {
466 DBG("swrast clear:");
467 for (i = 0; i < BUFFER_COUNT; i++) {
468 if (swrast_mask & (1 << i))
469 DBG(" %s", buffer_names[i]);
470 }
471 DBG("\n");
472 }
473 _swrast_Clear(ctx, swrast_mask);
474 }
475 }
476
477 void
478 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
479 {
480 __DRIscreenPrivate *psp = dPriv->driScreenPriv;
481
482 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
483 GET_CURRENT_CONTEXT(ctx);
484 struct intel_context *intel;
485
486 if (ctx == NULL)
487 return;
488
489 intel = intel_context(ctx);
490
491 if (ctx->Visual.doubleBufferMode) {
492 GLboolean missed_target;
493 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
494 int64_t ust;
495
496 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
497
498 /*
499 * The old swapping ioctl was incredibly racy, just wait for vblank
500 * and do the swap ourselves.
501 */
502 driWaitForVBlank(dPriv, &missed_target);
503
504 /*
505 * Update each buffer's vbl_pending so we don't get too out of
506 * sync
507 */
508 intel_get_renderbuffer(&intel_fb->Base,
509 BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
510 intel_get_renderbuffer(&intel_fb->Base,
511 BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
512
513 intelCopyBuffer(dPriv, NULL);
514
515 intel_fb->swap_count++;
516 (*psp->systemTime->getUST) (&ust);
517 if (missed_target) {
518 intel_fb->swap_missed_count++;
519 intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
520 }
521
522 intel_fb->swap_ust = ust;
523 }
524 drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
525
526 }
527 else {
528 /* XXX this shouldn't be an error but we can't handle it for now */
529 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
530 }
531 }
532
533 void
534 intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
535 {
536 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
537 struct intel_context *intel =
538 (struct intel_context *) dPriv->driContextPriv->driverPrivate;
539 GLcontext *ctx = &intel->ctx;
540
541 if (ctx->Visual.doubleBufferMode) {
542 drm_clip_rect_t rect;
543 rect.x1 = x + dPriv->x;
544 rect.y1 = (dPriv->h - y - h) + dPriv->y;
545 rect.x2 = rect.x1 + w;
546 rect.y2 = rect.y1 + h;
547 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
548 intelCopyBuffer(dPriv, &rect);
549 }
550 }
551 else {
552 /* XXX this shouldn't be an error but we can't handle it for now */
553 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
554 }
555 }
556
557
558 /**
559 * Update the hardware state for drawing into a window or framebuffer object.
560 *
561 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
562 * places within the driver.
563 *
564 * Basically, this needs to be called any time the current framebuffer
565 * changes, the renderbuffers change, or we need to draw into different
566 * color buffers.
567 */
568 void
569 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
570 {
571 struct intel_context *intel = intel_context(ctx);
572 struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
573 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
574
575 if (!fb) {
576 /* this can happen during the initial context initialization */
577 return;
578 }
579
580 /* Do this here, not core Mesa, since this function is called from
581 * many places within the driver.
582 */
583 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
584 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
585 _mesa_update_framebuffer(ctx);
586 /* this updates the DrawBuffer's Width/Height if it's a FBO */
587 _mesa_update_draw_buffer_bounds(ctx);
588 }
589
590 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
591 /* this may occur when we're called by glBindFrameBuffer() during
592 * the process of someone setting up renderbuffers, etc.
593 */
594 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
595 return;
596 }
597
598 /*
599 * How many color buffers are we drawing into?
600 */
601 if (fb->_NumColorDrawBuffers == 0) {
602 /* writing to 0 */
603 colorRegions[0] = NULL;
604 intel->constant_cliprect = GL_TRUE;
605 }
606 else if (fb->_NumColorDrawBuffers > 1) {
607 int i;
608 struct intel_renderbuffer *irb;
609
610 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
611 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
612 colorRegions[i] = irb ? irb->region : NULL;
613 }
614 intel->constant_cliprect = GL_TRUE;
615 }
616 else {
617 /* Get the intel_renderbuffer for the single colorbuffer we're drawing
618 * into, and set up cliprects if it's .
619 */
620 if (fb->Name == 0) {
621 intel->constant_cliprect = intel->driScreen->dri2.enabled;
622 /* drawing to window system buffer */
623 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
624 if (!intel->constant_cliprect && !intel->front_cliprects)
625 intel_batchbuffer_flush(intel->batch);
626 intel->front_cliprects = GL_TRUE;
627 colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
628 }
629 else {
630 if (!intel->constant_cliprect && intel->front_cliprects)
631 intel_batchbuffer_flush(intel->batch);
632 intel->front_cliprects = GL_FALSE;
633 colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
634 }
635 }
636 else {
637 /* drawing to user-created FBO */
638 struct intel_renderbuffer *irb;
639 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
640 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
641 intel->constant_cliprect = GL_TRUE;
642 }
643 }
644
645 if (!colorRegions[0]) {
646 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
647 }
648 else {
649 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
650 }
651
652 /***
653 *** Get depth buffer region and check if we need a software fallback.
654 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
655 ***/
656 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
657 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
658 if (irbDepth && irbDepth->region) {
659 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
660 depthRegion = irbDepth->region;
661 }
662 else {
663 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
664 depthRegion = NULL;
665 }
666 }
667 else {
668 /* not using depth buffer */
669 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
670 depthRegion = NULL;
671 }
672
673 /***
674 *** Stencil buffer
675 *** This can only be hardware accelerated if we're using a
676 *** combined DEPTH_STENCIL buffer.
677 ***/
678 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
679 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
680 if (irbStencil && irbStencil->region) {
681 ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
682 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
683 }
684 else {
685 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
686 }
687 }
688 else {
689 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
690 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
691 }
692
693 /*
694 * Update depth and stencil test state
695 */
696 if (ctx->Driver.Enable) {
697 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
698 (ctx->Depth.Test && fb->Visual.depthBits > 0));
699 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
700 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
701 }
702 else {
703 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
704 }
705
706 intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
707 fb->_NumColorDrawBuffers);
708
709 /* update viewport since it depends on window size */
710 if (ctx->Driver.Viewport) {
711 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
712 ctx->Viewport.Width, ctx->Viewport.Height);
713 }
714 else {
715 ctx->NewState |= _NEW_VIEWPORT;
716 }
717
718 /* Set state we know depends on drawable parameters:
719 */
720 if (ctx->Driver.Scissor)
721 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
722 ctx->Scissor.Width, ctx->Scissor.Height);
723 intel->NewGLState |= _NEW_SCISSOR;
724
725 if (ctx->Driver.DepthRange)
726 ctx->Driver.DepthRange(ctx,
727 ctx->Viewport.Near,
728 ctx->Viewport.Far);
729
730 /* Update culling direction which changes depending on the
731 * orientation of the buffer:
732 */
733 if (ctx->Driver.FrontFace)
734 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
735 else
736 ctx->NewState |= _NEW_POLYGON;
737 }
738
739
740 static void
741 intelDrawBuffer(GLcontext * ctx, GLenum mode)
742 {
743 intel_draw_buffer(ctx, ctx->DrawBuffer);
744 }
745
746
747 static void
748 intelReadBuffer(GLcontext * ctx, GLenum mode)
749 {
750 if (ctx->ReadBuffer == ctx->DrawBuffer) {
751 /* This will update FBO completeness status.
752 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
753 * refers to a missing renderbuffer. Calling glReadBuffer can set
754 * that straight and can make the drawing buffer complete.
755 */
756 intel_draw_buffer(ctx, ctx->DrawBuffer);
757 }
758 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
759 * reference ctx->ReadBuffer and do appropriate state checks.
760 */
761 }
762
763
764 void
765 intelInitBufferFuncs(struct dd_function_table *functions)
766 {
767 functions->Clear = intelClear;
768 functions->DrawBuffer = intelDrawBuffer;
769 functions->ReadBuffer = intelReadBuffer;
770 }