intel: Remove unnecessary headers.
[mesa.git] / src / mesa / drivers / dri / intel / intel_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 Intel Corporation.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "swrast/swrast.h"
32 #include "drivers/common/meta.h"
33
34 #include "intel_context.h"
35 #include "intel_blit.h"
36 #include "intel_clear.h"
37 #include "intel_fbo.h"
38 #include "intel_regions.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_BLIT
41
42 static const char *buffer_names[] = {
43 [BUFFER_FRONT_LEFT] = "front",
44 [BUFFER_BACK_LEFT] = "back",
45 [BUFFER_FRONT_RIGHT] = "front right",
46 [BUFFER_BACK_RIGHT] = "back right",
47 [BUFFER_DEPTH] = "depth",
48 [BUFFER_STENCIL] = "stencil",
49 [BUFFER_ACCUM] = "accum",
50 [BUFFER_AUX0] = "aux0",
51 [BUFFER_COLOR0] = "color0",
52 [BUFFER_COLOR1] = "color1",
53 [BUFFER_COLOR2] = "color2",
54 [BUFFER_COLOR3] = "color3",
55 [BUFFER_COLOR4] = "color4",
56 [BUFFER_COLOR5] = "color5",
57 [BUFFER_COLOR6] = "color6",
58 [BUFFER_COLOR7] = "color7",
59 };
60
61 /**
62 * Called by ctx->Driver.Clear.
63 */
64 static void
65 intelClear(GLcontext *ctx, GLbitfield mask)
66 {
67 struct intel_context *intel = intel_context(ctx);
68 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
69 GLbitfield tri_mask = 0;
70 GLbitfield blit_mask = 0;
71 GLbitfield swrast_mask = 0;
72 struct gl_framebuffer *fb = ctx->DrawBuffer;
73 GLuint i;
74
75 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
76 intel->front_buffer_dirty = GL_TRUE;
77 }
78
79 if (0)
80 fprintf(stderr, "%s\n", __FUNCTION__);
81
82 /* HW color buffers (front, back, aux, generic FBO, etc) */
83 if (colorMask == ~0) {
84 /* clear all R,G,B,A */
85 /* XXX FBO: need to check if colorbuffers are software RBOs! */
86 blit_mask |= (mask & BUFFER_BITS_COLOR);
87 }
88 else {
89 /* glColorMask in effect */
90 tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
91 }
92
93 /* HW stencil */
94 if (mask & BUFFER_BIT_STENCIL) {
95 const struct intel_region *stencilRegion
96 = intel_get_rb_region(fb, BUFFER_STENCIL);
97 if (stencilRegion) {
98 /* have hw stencil */
99 if (stencilRegion->tiling == I915_TILING_Y ||
100 (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
101 /* We have to use the 3D engine if we're clearing a partial mask
102 * of the stencil buffer, or if we're on a 965 which has a tiled
103 * depth/stencil buffer in a layout we can't blit to.
104 */
105 tri_mask |= BUFFER_BIT_STENCIL;
106 }
107 else {
108 /* clearing all stencil bits, use blitting */
109 blit_mask |= BUFFER_BIT_STENCIL;
110 }
111 }
112 }
113
114 /* HW depth */
115 if (mask & BUFFER_BIT_DEPTH) {
116 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
117
118 /* clear depth with whatever method is used for stencil (see above) */
119 if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
120 tri_mask |= BUFFER_BIT_DEPTH;
121 else
122 blit_mask |= BUFFER_BIT_DEPTH;
123 }
124
125 /* If we're doing a tri pass for depth/stencil, include a likely color
126 * buffer with it.
127 */
128 if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
129 int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
130 if (color_bit != 0) {
131 tri_mask |= blit_mask & (1 << (color_bit - 1));
132 blit_mask &= ~(1 << (color_bit - 1));
133 }
134 }
135
136 /* SW fallback clearing */
137 swrast_mask = mask & ~tri_mask & ~blit_mask;
138
139 {
140 /* look for non-Intel renderbuffers (clear them with swrast) */
141 GLbitfield blit_or_tri = blit_mask | tri_mask;
142 while (blit_or_tri) {
143 GLuint i = _mesa_ffs(blit_or_tri) - 1;
144 GLbitfield bufBit = 1 << i;
145 if (!fb->Attachment[i].Renderbuffer->ClassID) {
146 blit_mask &= ~bufBit;
147 tri_mask &= ~bufBit;
148 swrast_mask |= bufBit;
149 }
150 blit_or_tri ^= bufBit;
151 }
152 }
153
154 if (blit_mask) {
155 if (INTEL_DEBUG & DEBUG_BLIT) {
156 DBG("blit clear:");
157 for (i = 0; i < BUFFER_COUNT; i++) {
158 if (blit_mask & (1 << i))
159 DBG(" %s", buffer_names[i]);
160 }
161 DBG("\n");
162 }
163 intelClearWithBlit(ctx, blit_mask);
164 }
165
166 if (tri_mask) {
167 if (INTEL_DEBUG & DEBUG_BLIT) {
168 DBG("tri clear:");
169 for (i = 0; i < BUFFER_COUNT; i++) {
170 if (tri_mask & (1 << i))
171 DBG(" %s", buffer_names[i]);
172 }
173 DBG("\n");
174 }
175
176 _mesa_meta_Clear(&intel->ctx, tri_mask);
177 }
178
179 if (swrast_mask) {
180 if (INTEL_DEBUG & DEBUG_BLIT) {
181 DBG("swrast clear:");
182 for (i = 0; i < BUFFER_COUNT; i++) {
183 if (swrast_mask & (1 << i))
184 DBG(" %s", buffer_names[i]);
185 }
186 DBG("\n");
187 }
188 _swrast_Clear(ctx, swrast_mask);
189 }
190 }
191
192
193 void
194 intelInitClearFuncs(struct dd_function_table *functions)
195 {
196 functions->Clear = intelClear;
197 }