Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_clear.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 Intel Corporation.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "swrast/swrast.h"
32 #include "drivers/common/meta.h"
33
34 #include "intel_context.h"
35 #include "intel_blit.h"
36 #include "intel_chipset.h"
37 #include "intel_clear.h"
38 #include "intel_fbo.h"
39 #include "intel_pixel.h"
40 #include "intel_regions.h"
41 #include "intel_batchbuffer.h"
42
43 #define FILE_DEBUG_FLAG DEBUG_BLIT
44
45 static const char *buffer_names[] = {
46 [BUFFER_FRONT_LEFT] = "front",
47 [BUFFER_BACK_LEFT] = "back",
48 [BUFFER_FRONT_RIGHT] = "front right",
49 [BUFFER_BACK_RIGHT] = "back right",
50 [BUFFER_DEPTH] = "depth",
51 [BUFFER_STENCIL] = "stencil",
52 [BUFFER_ACCUM] = "accum",
53 [BUFFER_AUX0] = "aux0",
54 [BUFFER_COLOR0] = "color0",
55 [BUFFER_COLOR1] = "color1",
56 [BUFFER_COLOR2] = "color2",
57 [BUFFER_COLOR3] = "color3",
58 [BUFFER_COLOR4] = "color4",
59 [BUFFER_COLOR5] = "color5",
60 [BUFFER_COLOR6] = "color6",
61 [BUFFER_COLOR7] = "color7",
62 };
63
64 /**
65 * Called by ctx->Driver.Clear.
66 */
67 static void
68 intelClear(GLcontext *ctx, GLbitfield mask)
69 {
70 struct intel_context *intel = intel_context(ctx);
71 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
72 GLbitfield tri_mask = 0;
73 GLbitfield blit_mask = 0;
74 GLbitfield swrast_mask = 0;
75 struct gl_framebuffer *fb = ctx->DrawBuffer;
76 GLuint i;
77
78 if (0)
79 fprintf(stderr, "%s\n", __FUNCTION__);
80
81 /* HW color buffers (front, back, aux, generic FBO, etc) */
82 if (colorMask == ~0) {
83 /* clear all R,G,B,A */
84 /* XXX FBO: need to check if colorbuffers are software RBOs! */
85 blit_mask |= (mask & BUFFER_BITS_COLOR);
86 }
87 else {
88 /* glColorMask in effect */
89 tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
90 }
91
92 /* HW stencil */
93 if (mask & BUFFER_BIT_STENCIL) {
94 const struct intel_region *stencilRegion
95 = intel_get_rb_region(fb, BUFFER_STENCIL);
96 if (stencilRegion) {
97 /* have hw stencil */
98 if (stencilRegion->tiling == I915_TILING_Y ||
99 (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
100 /* We have to use the 3D engine if we're clearing a partial mask
101 * of the stencil buffer, or if we're on a 965 which has a tiled
102 * depth/stencil buffer in a layout we can't blit to.
103 */
104 tri_mask |= BUFFER_BIT_STENCIL;
105 }
106 else {
107 /* clearing all stencil bits, use blitting */
108 blit_mask |= BUFFER_BIT_STENCIL;
109 }
110 }
111 }
112
113 /* HW depth */
114 if (mask & BUFFER_BIT_DEPTH) {
115 const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
116
117 /* clear depth with whatever method is used for stencil (see above) */
118 if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
119 tri_mask |= BUFFER_BIT_DEPTH;
120 else
121 blit_mask |= BUFFER_BIT_DEPTH;
122 }
123
124 /* If we're doing a tri pass for depth/stencil, include a likely color
125 * buffer with it.
126 */
127 if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
128 int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
129 if (color_bit != 0) {
130 tri_mask |= blit_mask & (1 << (color_bit - 1));
131 blit_mask &= ~(1 << (color_bit - 1));
132 }
133 }
134
135 /* SW fallback clearing */
136 swrast_mask = mask & ~tri_mask & ~blit_mask;
137
138 {
139 /* look for non-Intel renderbuffers (clear them with swrast) */
140 GLbitfield blit_or_tri = blit_mask | tri_mask;
141 while (blit_or_tri) {
142 GLuint i = _mesa_ffs(blit_or_tri) - 1;
143 GLbitfield bufBit = 1 << i;
144 if (!fb->Attachment[i].Renderbuffer->ClassID) {
145 blit_mask &= ~bufBit;
146 tri_mask &= ~bufBit;
147 swrast_mask |= bufBit;
148 }
149 blit_or_tri ^= bufBit;
150 }
151 }
152
153 if (blit_mask) {
154 if (INTEL_DEBUG & DEBUG_BLIT) {
155 DBG("blit clear:");
156 for (i = 0; i < BUFFER_COUNT; i++) {
157 if (blit_mask & (1 << i))
158 DBG(" %s", buffer_names[i]);
159 }
160 DBG("\n");
161 }
162 intelClearWithBlit(ctx, blit_mask);
163 }
164
165 if (tri_mask) {
166 if (INTEL_DEBUG & DEBUG_BLIT) {
167 DBG("tri clear:");
168 for (i = 0; i < BUFFER_COUNT; i++) {
169 if (tri_mask & (1 << i))
170 DBG(" %s", buffer_names[i]);
171 }
172 DBG("\n");
173 }
174
175 _mesa_meta_Clear(&intel->ctx, tri_mask);
176 }
177
178 if (swrast_mask) {
179 if (INTEL_DEBUG & DEBUG_BLIT) {
180 DBG("swrast clear:");
181 for (i = 0; i < BUFFER_COUNT; i++) {
182 if (swrast_mask & (1 << i))
183 DBG(" %s", buffer_names[i]);
184 }
185 DBG("\n");
186 }
187 _swrast_Clear(ctx, swrast_mask);
188 }
189 }
190
191
192 void
193 intelInitClearFuncs(struct dd_function_table *functions)
194 {
195 functions->Clear = intelClear;
196 }