Merge branch 'radeon-texrewrite-clean' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "i830_dri.h"
44
45 #include "intel_chipset.h"
46 #include "intel_buffers.h"
47 #include "intel_tex.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_clear.h"
50 #include "intel_extensions.h"
51 #include "intel_pixel.h"
52 #include "intel_regions.h"
53 #include "intel_buffer_objects.h"
54 #include "intel_fbo.h"
55 #include "intel_decode.h"
56 #include "intel_bufmgr.h"
57 #include "intel_screen.h"
58 #include "intel_swapbuffers.h"
59
60 #include "drirenderbuffer.h"
61 #include "vblank.h"
62 #include "utils.h"
63 #include "xmlpool.h" /* for symbolic values of enum-type options */
64
65
66 #ifndef INTEL_DEBUG
67 int INTEL_DEBUG = (0);
68 #endif
69
70
71 #define DRIVER_DATE "20090712 2009Q2 RC3"
72 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
73
74
75 static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
76
77 static const GLubyte *
78 intelGetString(GLcontext * ctx, GLenum name)
79 {
80 const struct intel_context *const intel = intel_context(ctx);
81 const char *chipset;
82 static char buffer[128];
83
84 switch (name) {
85 case GL_VENDOR:
86 return (GLubyte *) "Tungsten Graphics, Inc";
87 break;
88
89 case GL_RENDERER:
90 switch (intel->intelScreen->deviceID) {
91 case PCI_CHIP_845_G:
92 chipset = "Intel(R) 845G";
93 break;
94 case PCI_CHIP_I830_M:
95 chipset = "Intel(R) 830M";
96 break;
97 case PCI_CHIP_I855_GM:
98 chipset = "Intel(R) 852GM/855GM";
99 break;
100 case PCI_CHIP_I865_G:
101 chipset = "Intel(R) 865G";
102 break;
103 case PCI_CHIP_I915_G:
104 chipset = "Intel(R) 915G";
105 break;
106 case PCI_CHIP_E7221_G:
107 chipset = "Intel (R) E7221G (i915)";
108 break;
109 case PCI_CHIP_I915_GM:
110 chipset = "Intel(R) 915GM";
111 break;
112 case PCI_CHIP_I945_G:
113 chipset = "Intel(R) 945G";
114 break;
115 case PCI_CHIP_I945_GM:
116 chipset = "Intel(R) 945GM";
117 break;
118 case PCI_CHIP_I945_GME:
119 chipset = "Intel(R) 945GME";
120 break;
121 case PCI_CHIP_G33_G:
122 chipset = "Intel(R) G33";
123 break;
124 case PCI_CHIP_Q35_G:
125 chipset = "Intel(R) Q35";
126 break;
127 case PCI_CHIP_Q33_G:
128 chipset = "Intel(R) Q33";
129 break;
130 case PCI_CHIP_IGD_GM:
131 case PCI_CHIP_IGD_G:
132 chipset = "Intel(R) IGD";
133 break;
134 case PCI_CHIP_I965_Q:
135 chipset = "Intel(R) 965Q";
136 break;
137 case PCI_CHIP_I965_G:
138 case PCI_CHIP_I965_G_1:
139 chipset = "Intel(R) 965G";
140 break;
141 case PCI_CHIP_I946_GZ:
142 chipset = "Intel(R) 946GZ";
143 break;
144 case PCI_CHIP_I965_GM:
145 chipset = "Intel(R) 965GM";
146 break;
147 case PCI_CHIP_I965_GME:
148 chipset = "Intel(R) 965GME/GLE";
149 break;
150 case PCI_CHIP_GM45_GM:
151 chipset = "Mobile IntelĀ® GM45 Express Chipset";
152 break;
153 case PCI_CHIP_IGD_E_G:
154 chipset = "Intel(R) Integrated Graphics Device";
155 break;
156 case PCI_CHIP_G45_G:
157 chipset = "Intel(R) G45/G43";
158 break;
159 case PCI_CHIP_Q45_G:
160 chipset = "Intel(R) Q45/Q43";
161 break;
162 case PCI_CHIP_G41_G:
163 chipset = "Intel(R) G41";
164 break;
165 case PCI_CHIP_B43_G:
166 chipset = "Intel(R) B43";
167 break;
168 case PCI_CHIP_ILD_G:
169 chipset = "Intel(R) IGDNG_D";
170 break;
171 case PCI_CHIP_ILM_G:
172 chipset = "Intel(R) IGDNG_M";
173 break;
174 default:
175 chipset = "Unknown Intel Chipset";
176 break;
177 }
178
179 (void) driGetRendererString(buffer, chipset,
180 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
181 0);
182 return (GLubyte *) buffer;
183
184 default:
185 return NULL;
186 }
187 }
188
189 static unsigned
190 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
191 {
192 return _mesa_get_format_bytes(rb->Base.Format) * 8;
193 }
194
195 void
196 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
197 {
198 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
199 struct intel_renderbuffer *rb;
200 struct intel_region *region, *depth_region;
201 struct intel_context *intel = context->driverPrivate;
202 __DRIbuffer *buffers = NULL;
203 __DRIscreen *screen;
204 int i, count;
205 unsigned int attachments[10];
206 uint32_t name;
207 const char *region_name;
208
209 if (INTEL_DEBUG & DEBUG_DRI)
210 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
211
212 screen = intel->intelScreen->driScrnPriv;
213
214 if (screen->dri2.loader
215 && (screen->dri2.loader->base.version > 2)
216 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
217 struct intel_renderbuffer *depth_rb;
218 struct intel_renderbuffer *stencil_rb;
219
220 i = 0;
221 if ((intel->is_front_buffer_rendering ||
222 intel->is_front_buffer_reading ||
223 !intel_fb->color_rb[1])
224 && intel_fb->color_rb[0]) {
225 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
226 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
227 }
228
229 if (intel_fb->color_rb[1]) {
230 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
231 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
232 }
233
234 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
235 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
236
237 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
238 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
239 attachments[i++] = intel_bits_per_pixel(depth_rb);
240 } else if (depth_rb != NULL) {
241 attachments[i++] = __DRI_BUFFER_DEPTH;
242 attachments[i++] = intel_bits_per_pixel(depth_rb);
243 } else if (stencil_rb != NULL) {
244 attachments[i++] = __DRI_BUFFER_STENCIL;
245 attachments[i++] = intel_bits_per_pixel(stencil_rb);
246 }
247
248 buffers =
249 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
250 &drawable->w,
251 &drawable->h,
252 attachments, i / 2,
253 &count,
254 drawable->loaderPrivate);
255 } else if (screen->dri2.loader) {
256 i = 0;
257 if (intel_fb->color_rb[0])
258 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
259 if (intel_fb->color_rb[1])
260 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
261 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
262 attachments[i++] = __DRI_BUFFER_DEPTH;
263 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
264 attachments[i++] = __DRI_BUFFER_STENCIL;
265
266 buffers = (*screen->dri2.loader->getBuffers)(drawable,
267 &drawable->w,
268 &drawable->h,
269 attachments, i,
270 &count,
271 drawable->loaderPrivate);
272 }
273
274 if (buffers == NULL)
275 return;
276
277 drawable->x = 0;
278 drawable->y = 0;
279 drawable->backX = 0;
280 drawable->backY = 0;
281 drawable->numClipRects = 1;
282 drawable->pClipRects[0].x1 = 0;
283 drawable->pClipRects[0].y1 = 0;
284 drawable->pClipRects[0].x2 = drawable->w;
285 drawable->pClipRects[0].y2 = drawable->h;
286 drawable->numBackClipRects = 1;
287 drawable->pBackClipRects[0].x1 = 0;
288 drawable->pBackClipRects[0].y1 = 0;
289 drawable->pBackClipRects[0].x2 = drawable->w;
290 drawable->pBackClipRects[0].y2 = drawable->h;
291
292 depth_region = NULL;
293 for (i = 0; i < count; i++) {
294 switch (buffers[i].attachment) {
295 case __DRI_BUFFER_FRONT_LEFT:
296 rb = intel_fb->color_rb[0];
297 region_name = "dri2 front buffer";
298 break;
299
300 case __DRI_BUFFER_FAKE_FRONT_LEFT:
301 rb = intel_fb->color_rb[0];
302 region_name = "dri2 fake front buffer";
303 break;
304
305 case __DRI_BUFFER_BACK_LEFT:
306 rb = intel_fb->color_rb[1];
307 region_name = "dri2 back buffer";
308 break;
309
310 case __DRI_BUFFER_DEPTH:
311 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
312 region_name = "dri2 depth buffer";
313 break;
314
315 case __DRI_BUFFER_DEPTH_STENCIL:
316 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
317 region_name = "dri2 depth / stencil buffer";
318 break;
319
320 case __DRI_BUFFER_STENCIL:
321 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
322 region_name = "dri2 stencil buffer";
323 break;
324
325 case __DRI_BUFFER_ACCUM:
326 default:
327 fprintf(stderr,
328 "unhandled buffer attach event, attacment type %d\n",
329 buffers[i].attachment);
330 return;
331 }
332
333 if (rb == NULL)
334 continue;
335
336 if (rb->region) {
337 dri_bo_flink(rb->region->buffer, &name);
338 if (name == buffers[i].name)
339 continue;
340 }
341
342 if (INTEL_DEBUG & DEBUG_DRI)
343 fprintf(stderr,
344 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
345 buffers[i].name, buffers[i].attachment,
346 buffers[i].cpp, buffers[i].pitch);
347
348 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
349 if (INTEL_DEBUG & DEBUG_DRI)
350 fprintf(stderr, "(reusing depth buffer as stencil)\n");
351 intel_region_reference(&region, depth_region);
352 }
353 else
354 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
355 drawable->w,
356 drawable->h,
357 buffers[i].pitch / buffers[i].cpp,
358 buffers[i].name,
359 region_name);
360
361 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
362 depth_region = region;
363
364 intel_renderbuffer_set_region(rb, region);
365 intel_region_release(&region);
366
367 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
368 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
369 if (rb != NULL) {
370 struct intel_region *stencil_region = NULL;
371
372 if (rb->region) {
373 dri_bo_flink(rb->region->buffer, &name);
374 if (name == buffers[i].name)
375 continue;
376 }
377
378 intel_region_reference(&stencil_region, region);
379 intel_renderbuffer_set_region(rb, stencil_region);
380 intel_region_release(&stencil_region);
381 }
382 }
383 }
384
385 driUpdateFramebufferSize(&intel->ctx, drawable);
386 }
387
388 void
389 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
390 {
391 struct intel_context *intel = intel_context(ctx);
392 __DRIcontext *driContext = intel->driContext;
393 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
394 GLsizei w, GLsizei h);
395
396 if (!driContext->driScreenPriv->dri2.enabled)
397 return;
398
399 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
400 /* If we're rendering to the fake front buffer, make sure all the pending
401 * drawing has landed on the real front buffer. Otherwise when we
402 * eventually get to DRI2GetBuffersWithFormat the stale real front
403 * buffer contents will get copied to the new fake front buffer.
404 */
405 if (intel->is_front_buffer_rendering) {
406 intel_flush(ctx, GL_FALSE);
407 }
408
409 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
410 if (driContext->driDrawablePriv != driContext->driReadablePriv)
411 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
412 }
413
414 old_viewport = ctx->Driver.Viewport;
415 ctx->Driver.Viewport = NULL;
416 intel->driDrawable = driContext->driDrawablePriv;
417 intelWindowMoved(intel);
418 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
419 ctx->Driver.Viewport = old_viewport;
420 }
421
422
423 static const struct dri_debug_control debug_control[] = {
424 { "tex", DEBUG_TEXTURE},
425 { "state", DEBUG_STATE},
426 { "ioctl", DEBUG_IOCTL},
427 { "blit", DEBUG_BLIT},
428 { "mip", DEBUG_MIPTREE},
429 { "fall", DEBUG_FALLBACKS},
430 { "verb", DEBUG_VERBOSE},
431 { "bat", DEBUG_BATCH},
432 { "pix", DEBUG_PIXEL},
433 { "buf", DEBUG_BUFMGR},
434 { "reg", DEBUG_REGION},
435 { "fbo", DEBUG_FBO},
436 { "lock", DEBUG_LOCK},
437 { "sync", DEBUG_SYNC},
438 { "prim", DEBUG_PRIMS },
439 { "vert", DEBUG_VERTS },
440 { "dri", DEBUG_DRI },
441 { "dma", DEBUG_DMA },
442 { "san", DEBUG_SANITY },
443 { "sleep", DEBUG_SLEEP },
444 { "stats", DEBUG_STATS },
445 { "tile", DEBUG_TILE },
446 { "sing", DEBUG_SINGLE_THREAD },
447 { "thre", DEBUG_SINGLE_THREAD },
448 { "wm", DEBUG_WM },
449 { "urb", DEBUG_URB },
450 { "vs", DEBUG_VS },
451 { NULL, 0 }
452 };
453
454
455 static void
456 intelInvalidateState(GLcontext * ctx, GLuint new_state)
457 {
458 struct intel_context *intel = intel_context(ctx);
459
460 _swrast_InvalidateState(ctx, new_state);
461 _swsetup_InvalidateState(ctx, new_state);
462 _vbo_InvalidateState(ctx, new_state);
463 _tnl_InvalidateState(ctx, new_state);
464 _tnl_invalidate_vertex_state(ctx, new_state);
465
466 intel->NewGLState |= new_state;
467
468 if (intel->vtbl.invalidate_state)
469 intel->vtbl.invalidate_state( intel, new_state );
470 }
471
472 static void
473 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
474 {
475 struct intel_context *intel = intel_context(ctx);
476
477 if (intel->Fallback)
478 _swrast_flush(ctx);
479
480 if (intel->gen < 4)
481 INTEL_FIREVERTICES(intel);
482
483 /* Emit a flush so that any frontbuffer rendering that might have occurred
484 * lands onscreen in a timely manner, even if the X Server doesn't trigger
485 * a flush for us.
486 */
487 if (!intel->driScreen->dri2.enabled && needs_mi_flush)
488 intel_batchbuffer_emit_mi_flush(intel->batch);
489
490 if (intel->batch->map != intel->batch->ptr)
491 intel_batchbuffer_flush(intel->batch);
492
493 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
494 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
495
496 if (screen->dri2.loader &&
497 (screen->dri2.loader->base.version >= 2)
498 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
499 intel->driDrawable && intel->driDrawable->loaderPrivate) {
500 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
501 intel->driDrawable->loaderPrivate);
502
503 /* Only clear the dirty bit if front-buffer rendering is no longer
504 * enabled. This is done so that the dirty bit can only be set in
505 * glDrawBuffer. Otherwise the dirty bit would have to be set at
506 * each of N places that do rendering. This has worse performances,
507 * but it is much easier to get correct.
508 */
509 if (!intel->is_front_buffer_rendering) {
510 intel->front_buffer_dirty = GL_FALSE;
511 }
512 }
513 }
514 }
515
516 void
517 intelFlush(GLcontext * ctx)
518 {
519 intel_flush(ctx, GL_FALSE);
520 }
521
522 static void
523 intel_glFlush(GLcontext *ctx)
524 {
525 struct intel_context *intel = intel_context(ctx);
526
527 intel_flush(ctx, GL_TRUE);
528
529 /* We're using glFlush as an indicator that a frame is done, which is
530 * what DRI2 does before calling SwapBuffers (and means we should catch
531 * people doing front-buffer rendering, as well)..
532 *
533 * Wait for the swapbuffers before the one we just emitted, so we don't
534 * get too many swaps outstanding for apps that are GPU-heavy but not
535 * CPU-heavy.
536 *
537 * Unfortunately, we don't have a handle to the batch containing the swap,
538 * and getting our hands on that doesn't seem worth it, so we just us the
539 * first batch we emitted after the last swap.
540 */
541 if (intel->first_post_swapbuffers_batch != NULL) {
542 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
543 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
544 intel->first_post_swapbuffers_batch = NULL;
545 }
546 }
547
548 void
549 intelFinish(GLcontext * ctx)
550 {
551 struct gl_framebuffer *fb = ctx->DrawBuffer;
552 int i;
553
554 intelFlush(ctx);
555
556 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
557 struct intel_renderbuffer *irb;
558
559 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
560
561 if (irb && irb->region)
562 dri_bo_wait_rendering(irb->region->buffer);
563 }
564 if (fb->_DepthBuffer) {
565 /* XXX: Wait on buffer idle */
566 }
567 }
568
569 void
570 intelInitDriverFunctions(struct dd_function_table *functions)
571 {
572 _mesa_init_driver_functions(functions);
573
574 functions->Flush = intel_glFlush;
575 functions->Finish = intelFinish;
576 functions->GetString = intelGetString;
577 functions->UpdateState = intelInvalidateState;
578
579 intelInitTextureFuncs(functions);
580 intelInitTextureImageFuncs(functions);
581 intelInitTextureSubImageFuncs(functions);
582 intelInitTextureCopyImageFuncs(functions);
583 intelInitStateFuncs(functions);
584 intelInitClearFuncs(functions);
585 intelInitBufferFuncs(functions);
586 intelInitPixelFuncs(functions);
587 intelInitBufferObjectFuncs(functions);
588 intel_init_syncobj_functions(functions);
589 }
590
591
592 GLboolean
593 intelInitContext(struct intel_context *intel,
594 const __GLcontextModes * mesaVis,
595 __DRIcontextPrivate * driContextPriv,
596 void *sharedContextPrivate,
597 struct dd_function_table *functions)
598 {
599 GLcontext *ctx = &intel->ctx;
600 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
601 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
602 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
603 int fthrottle_mode;
604
605 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
606 functions, (void *) intel)) {
607 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
608 return GL_FALSE;
609 }
610
611 driContextPriv->driverPrivate = intel;
612 intel->intelScreen = intelScreen;
613 intel->driScreen = sPriv;
614 intel->sarea = intelScreen->sarea;
615 intel->driContext = driContextPriv;
616
617 if (IS_965(intel->intelScreen->deviceID))
618 intel->gen = 4;
619 else if (IS_9XX(intel->intelScreen->deviceID))
620 intel->gen = 3;
621 else
622 intel->gen = 2;
623
624 /* Dri stuff */
625 intel->hHWContext = driContextPriv->hHWContext;
626 intel->driFd = sPriv->fd;
627 intel->driHwLock = sPriv->lock;
628
629 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
630 intel->driScreen->myNum,
631 (intel->gen >= 4) ? "i965" : "i915");
632 if (intelScreen->deviceID == PCI_CHIP_I865_G)
633 intel->maxBatchSize = 4096;
634 else
635 intel->maxBatchSize = BATCH_SZ;
636
637 intel->bufmgr = intelScreen->bufmgr;
638 intel->ttm = intelScreen->ttm;
639 if (intel->ttm) {
640 int bo_reuse_mode;
641
642 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
643 switch (bo_reuse_mode) {
644 case DRI_CONF_BO_REUSE_DISABLED:
645 break;
646 case DRI_CONF_BO_REUSE_ALL:
647 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
648 break;
649 }
650 }
651
652 /* This doesn't yet catch all non-conformant rendering, but it's a
653 * start.
654 */
655 if (getenv("INTEL_STRICT_CONFORMANCE")) {
656 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
657 if (value > 0) {
658 intel->conformance_mode = value;
659 }
660 else {
661 intel->conformance_mode = 1;
662 }
663 }
664
665 if (intel->conformance_mode > 0) {
666 ctx->Const.MinLineWidth = 1.0;
667 ctx->Const.MinLineWidthAA = 1.0;
668 ctx->Const.MaxLineWidth = 1.0;
669 ctx->Const.MaxLineWidthAA = 1.0;
670 ctx->Const.LineWidthGranularity = 1.0;
671 }
672 else {
673 ctx->Const.MinLineWidth = 1.0;
674 ctx->Const.MinLineWidthAA = 1.0;
675 ctx->Const.MaxLineWidth = 5.0;
676 ctx->Const.MaxLineWidthAA = 5.0;
677 ctx->Const.LineWidthGranularity = 0.5;
678 }
679
680 ctx->Const.MinPointSize = 1.0;
681 ctx->Const.MinPointSizeAA = 1.0;
682 ctx->Const.MaxPointSize = 255.0;
683 ctx->Const.MaxPointSizeAA = 3.0;
684 ctx->Const.PointSizeGranularity = 1.0;
685
686 /* reinitialize the context point state.
687 * It depend on constants in __GLcontextRec::Const
688 */
689 _mesa_init_point(ctx);
690
691 meta_init_metaops(ctx, &intel->meta);
692 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
693 if (intel->gen >= 4) {
694 if (MAX_WIDTH > 8192)
695 ctx->Const.MaxRenderbufferSize = 8192;
696 } else {
697 if (MAX_WIDTH > 2048)
698 ctx->Const.MaxRenderbufferSize = 2048;
699 }
700
701 /* Initialize the software rasterizer and helper modules. */
702 _swrast_CreateContext(ctx);
703 _vbo_CreateContext(ctx);
704 _tnl_CreateContext(ctx);
705 _swsetup_CreateContext(ctx);
706
707 /* Configure swrast to match hardware characteristics: */
708 _swrast_allow_pixel_fog(ctx, GL_FALSE);
709 _swrast_allow_vertex_fog(ctx, GL_TRUE);
710
711 _mesa_meta_init(ctx);
712
713 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
714 intel->hw_stipple = 1;
715
716 /* XXX FBO: this doesn't seem to be used anywhere */
717 switch (mesaVis->depthBits) {
718 case 0: /* what to do in this case? */
719 case 16:
720 intel->polygon_offset_scale = 1.0;
721 break;
722 case 24:
723 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
724 break;
725 default:
726 assert(0);
727 break;
728 }
729
730 if (intel->gen >= 4)
731 intel->polygon_offset_scale /= 0xffff;
732
733 intel->RenderIndex = ~0;
734
735 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
736 intel->irqsEmitted = 0;
737
738 intel->do_irqs = (intel->intelScreen->irq_active &&
739 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
740
741 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
742
743 if (intel->gen >= 4 && !intel->intelScreen->irq_active) {
744 _mesa_printf("IRQs not active. Exiting\n");
745 exit(1);
746 }
747
748 intelInitExtensions(ctx);
749
750 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
751 if (INTEL_DEBUG & DEBUG_BUFMGR)
752 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
753
754 if (!sPriv->dri2.enabled)
755 intel_recreate_static_regions(intel);
756
757 intel->batch = intel_batchbuffer_alloc(intel);
758
759 intel_fbo_init(intel);
760
761 if (intel->ctx.Mesa_DXTn) {
762 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
763 _mesa_enable_extension(ctx, "GL_S3_s3tc");
764 }
765 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
766 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
767 }
768 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
769 "texture_tiling");
770 if (intel->use_texture_tiling &&
771 !intel->intelScreen->kernel_exec_fencing) {
772 fprintf(stderr, "No kernel support for execution fencing, "
773 "disabling texture tiling\n");
774 intel->use_texture_tiling = GL_FALSE;
775 }
776 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
777
778 intel->prim.primitive = ~0;
779
780 /* Force all software fallbacks */
781 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
782 fprintf(stderr, "disabling 3D rasterization\n");
783 intel->no_rast = 1;
784 }
785
786 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
787 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
788 intel->always_flush_batch = 1;
789 }
790
791 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
792 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
793 intel->always_flush_cache = 1;
794 }
795
796 /* Disable all hardware rendering (skip emitting batches and fences/waits
797 * to the kernel)
798 */
799 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
800
801 return GL_TRUE;
802 }
803
804 void
805 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
806 {
807 struct intel_context *intel =
808 (struct intel_context *) driContextPriv->driverPrivate;
809
810 assert(intel); /* should never be null */
811 if (intel) {
812 GLboolean release_texture_heaps;
813
814 INTEL_FIREVERTICES(intel);
815
816 _mesa_meta_free(&intel->ctx);
817
818 meta_destroy_metaops(&intel->meta);
819
820 intel->vtbl.destroy(intel);
821
822 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
823 _swsetup_DestroyContext(&intel->ctx);
824 _tnl_DestroyContext(&intel->ctx);
825 _vbo_DestroyContext(&intel->ctx);
826
827 _swrast_DestroyContext(&intel->ctx);
828 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
829
830 intel_batchbuffer_free(intel->batch);
831 intel->batch = NULL;
832
833 free(intel->prim.vb);
834 intel->prim.vb = NULL;
835 dri_bo_unreference(intel->prim.vb_bo);
836 intel->prim.vb_bo = NULL;
837 dri_bo_unreference(intel->first_post_swapbuffers_batch);
838 intel->first_post_swapbuffers_batch = NULL;
839
840 if (release_texture_heaps) {
841 /* Nothing is currently done here to free texture heaps;
842 * but we're not using the texture heap utilities, so I
843 * rather think we shouldn't. I've taken a look, and can't
844 * find any private texture data hanging around anywhere, but
845 * I'm not yet certain there isn't any at all...
846 */
847 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
848 fprintf(stderr, "do something to free texture heaps\n");
849 */
850 }
851
852 /* XXX In intelMakeCurrent() below, the context's static regions are
853 * referenced inside the frame buffer; it's listed as a hack,
854 * with a comment of "XXX FBO temporary fix-ups!", but
855 * as long as it's there, we should release the regions here.
856 * The do/while loop around the block is used to allow the
857 * "continue" statements inside the block to exit the block,
858 * to avoid many layers of "if" constructs.
859 */
860 do {
861 __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
862 struct intel_framebuffer *intel_fb;
863 struct intel_renderbuffer *irbDepth, *irbStencil;
864 if (!driDrawPriv) {
865 /* We're already detached from the drawable; exit this block. */
866 continue;
867 }
868 intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
869 if (!intel_fb) {
870 /* The frame buffer is already gone; exit this block. */
871 continue;
872 }
873 irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
874 irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
875
876 /* If the regions of the frame buffer still match the regions
877 * of the context, release them. If they've changed somehow,
878 * leave them alone.
879 */
880 if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
881 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
882 }
883 if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
884 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
885 }
886
887 if (irbDepth && irbDepth->region == intel->depth_region) {
888 intel_renderbuffer_set_region(irbDepth, NULL);
889 }
890 /* Usually, the stencil buffer is the same as the depth buffer;
891 * but they're handled separately in MakeCurrent, so we'll
892 * handle them separately here.
893 */
894 if (irbStencil && irbStencil->region == intel->depth_region) {
895 intel_renderbuffer_set_region(irbStencil, NULL);
896 }
897 } while (0);
898
899 intel_region_release(&intel->front_region);
900 intel_region_release(&intel->back_region);
901 intel_region_release(&intel->depth_region);
902
903 driDestroyOptionCache(&intel->optionCache);
904
905 /* free the Mesa context */
906 _mesa_free_context_data(&intel->ctx);
907
908 FREE(intel);
909 driContextPriv->driverPrivate = NULL;
910 }
911 }
912
913 GLboolean
914 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
915 {
916 struct intel_context *intel =
917 (struct intel_context *) driContextPriv->driverPrivate;
918
919 /* Deassociate the context with the drawables.
920 */
921 intel->driDrawable = NULL;
922 intel->driReadDrawable = NULL;
923
924 return GL_TRUE;
925 }
926
927 GLboolean
928 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
929 __DRIdrawablePrivate * driDrawPriv,
930 __DRIdrawablePrivate * driReadPriv)
931 {
932 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
933 struct intel_context *intel;
934 GET_CURRENT_CONTEXT(curCtx);
935
936 if (driContextPriv)
937 intel = (struct intel_context *) driContextPriv->driverPrivate;
938 else
939 intel = NULL;
940
941 /* According to the glXMakeCurrent() man page: "Pending commands to
942 * the previous context, if any, are flushed before it is released."
943 * But only flush if we're actually changing contexts.
944 */
945 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
946 _mesa_flush(curCtx);
947 }
948
949 if (driContextPriv) {
950 struct intel_framebuffer *intel_fb =
951 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
952 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
953
954 if (driContextPriv->driScreenPriv->dri2.enabled) {
955 intel_update_renderbuffers(driContextPriv, driDrawPriv);
956 if (driDrawPriv != driReadPriv)
957 intel_update_renderbuffers(driContextPriv, driReadPriv);
958 } else {
959 /* XXX FBO temporary fix-ups! These are released in
960 * intelDextroyContext(), above. Changes here should be
961 * reflected there.
962 */
963 /* if the renderbuffers don't have regions, init them from the context */
964 struct intel_renderbuffer *irbDepth
965 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
966 struct intel_renderbuffer *irbStencil
967 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
968
969 if (intel_fb->color_rb[0]) {
970 intel_renderbuffer_set_region(intel_fb->color_rb[0],
971 intel->front_region);
972 }
973 if (intel_fb->color_rb[1]) {
974 intel_renderbuffer_set_region(intel_fb->color_rb[1],
975 intel->back_region);
976 }
977
978 if (irbDepth) {
979 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
980 }
981 if (irbStencil) {
982 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
983 }
984 }
985
986 /* set GLframebuffer size to match window, if needed */
987 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
988
989 if (driReadPriv != driDrawPriv) {
990 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
991 }
992
993 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
994
995 intel->driReadDrawable = driReadPriv;
996
997 if (intel->driDrawable != driDrawPriv) {
998 if (driDrawPriv->swap_interval == (unsigned)-1) {
999 int i;
1000
1001 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
1002 ? driGetDefaultVBlankFlags(&intel->optionCache)
1003 : VBLANK_FLAG_NO_IRQ;
1004
1005 /* Prevent error printf if one crtc is disabled, this will
1006 * be properly calculated in intelWindowMoved() next.
1007 */
1008 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
1009
1010 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
1011 driDrawableInitVBlank(driDrawPriv);
1012 intel_fb->vbl_waited = driDrawPriv->vblSeq;
1013
1014 for (i = 0; i < 2; i++) {
1015 if (intel_fb->color_rb[i])
1016 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
1017 }
1018 }
1019 intel->driDrawable = driDrawPriv;
1020 intelWindowMoved(intel);
1021 }
1022
1023 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
1024 }
1025 else {
1026 _mesa_make_current(NULL, NULL, NULL);
1027 }
1028
1029 return GL_TRUE;
1030 }
1031
1032 static void
1033 intelContendedLock(struct intel_context *intel, GLuint flags)
1034 {
1035 __DRIdrawablePrivate *dPriv = intel->driDrawable;
1036 __DRIscreenPrivate *sPriv = intel->driScreen;
1037 volatile drm_i915_sarea_t *sarea = intel->sarea;
1038 int me = intel->hHWContext;
1039
1040 drmGetLock(intel->driFd, intel->hHWContext, flags);
1041
1042 if (INTEL_DEBUG & DEBUG_LOCK)
1043 _mesa_printf("%s - got contended lock\n", __progname);
1044
1045 /* If the window moved, may need to set a new cliprect now.
1046 *
1047 * NOTE: This releases and regains the hw lock, so all state
1048 * checking must be done *after* this call:
1049 */
1050 if (dPriv)
1051 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1052
1053 if (sarea && sarea->ctxOwner != me) {
1054 if (INTEL_DEBUG & DEBUG_BUFMGR) {
1055 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1056 sarea->ctxOwner, me);
1057 }
1058 sarea->ctxOwner = me;
1059 }
1060
1061 /* If the last consumer of the texture memory wasn't us, notify the fake
1062 * bufmgr and record the new owner. We should have the memory shared
1063 * between contexts of a single fake bufmgr, but this will at least make
1064 * things correct for now.
1065 */
1066 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
1067 sarea->texAge = intel->hHWContext;
1068 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
1069 if (INTEL_DEBUG & DEBUG_BATCH)
1070 intel_decode_context_reset();
1071 if (INTEL_DEBUG & DEBUG_BUFMGR)
1072 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
1073 sarea->ctxOwner, intel->hHWContext);
1074 }
1075
1076 /* Drawable changed?
1077 */
1078 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1079 intelWindowMoved(intel);
1080 intel->lastStamp = dPriv->lastStamp;
1081 }
1082 }
1083
1084
1085 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1086
1087 /* Lock the hardware and validate our state.
1088 */
1089 void LOCK_HARDWARE( struct intel_context *intel )
1090 {
1091 __DRIdrawable *dPriv = intel->driDrawable;
1092 __DRIscreen *sPriv = intel->driScreen;
1093 char __ret = 0;
1094 struct intel_framebuffer *intel_fb = NULL;
1095 struct intel_renderbuffer *intel_rb = NULL;
1096
1097 intel->locked++;
1098 if (intel->locked >= 2)
1099 return;
1100
1101 if (!sPriv->dri2.enabled)
1102 _glthread_LOCK_MUTEX(lockMutex);
1103
1104 if (intel->driDrawable) {
1105 intel_fb = intel->driDrawable->driverPrivate;
1106
1107 if (intel_fb)
1108 intel_rb =
1109 intel_get_renderbuffer(&intel_fb->Base,
1110 intel_fb->Base._ColorDrawBufferIndexes[0]);
1111 }
1112
1113 if (intel_rb && dPriv->vblFlags &&
1114 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1115 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1116 drmVBlank vbl;
1117
1118 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1119
1120 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1121 vbl.request.type |= DRM_VBLANK_SECONDARY;
1122 }
1123
1124 vbl.request.sequence = intel_rb->vbl_pending;
1125 drmWaitVBlank(intel->driFd, &vbl);
1126 intel_fb->vbl_waited = vbl.reply.sequence;
1127 }
1128
1129 if (!sPriv->dri2.enabled) {
1130 DRM_CAS(intel->driHwLock, intel->hHWContext,
1131 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1132
1133 if (__ret)
1134 intelContendedLock( intel, 0 );
1135 }
1136
1137
1138 if (INTEL_DEBUG & DEBUG_LOCK)
1139 _mesa_printf("%s - locked\n", __progname);
1140 }
1141
1142
1143 /* Unlock the hardware using the global current context
1144 */
1145 void UNLOCK_HARDWARE( struct intel_context *intel )
1146 {
1147 __DRIscreen *sPriv = intel->driScreen;
1148
1149 intel->locked--;
1150 if (intel->locked > 0)
1151 return;
1152
1153 assert(intel->locked == 0);
1154
1155 if (!sPriv->dri2.enabled) {
1156 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1157 _glthread_UNLOCK_MUTEX(lockMutex);
1158 }
1159
1160 if (INTEL_DEBUG & DEBUG_LOCK)
1161 _mesa_printf("%s - unlocked\n", __progname);
1162
1163 /**
1164 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1165 * cliprects.
1166 */
1167 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1168 intel_batchbuffer_flush(intel->batch);
1169 }
1170