intel: Remove dead code in intelAllocateBuffer
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 case PCI_CHIP_845_G:
81 chipset = "Intel(R) 845G";
82 break;
83 case PCI_CHIP_I830_M:
84 chipset = "Intel(R) 830M";
85 break;
86 case PCI_CHIP_I855_GM:
87 chipset = "Intel(R) 852GM/855GM";
88 break;
89 case PCI_CHIP_I865_G:
90 chipset = "Intel(R) 865G";
91 break;
92 case PCI_CHIP_I915_G:
93 chipset = "Intel(R) 915G";
94 break;
95 case PCI_CHIP_E7221_G:
96 chipset = "Intel (R) E7221G (i915)";
97 break;
98 case PCI_CHIP_I915_GM:
99 chipset = "Intel(R) 915GM";
100 break;
101 case PCI_CHIP_I945_G:
102 chipset = "Intel(R) 945G";
103 break;
104 case PCI_CHIP_I945_GM:
105 chipset = "Intel(R) 945GM";
106 break;
107 case PCI_CHIP_I945_GME:
108 chipset = "Intel(R) 945GME";
109 break;
110 case PCI_CHIP_G33_G:
111 chipset = "Intel(R) G33";
112 break;
113 case PCI_CHIP_Q35_G:
114 chipset = "Intel(R) Q35";
115 break;
116 case PCI_CHIP_Q33_G:
117 chipset = "Intel(R) Q33";
118 break;
119 case PCI_CHIP_IGD_GM:
120 case PCI_CHIP_IGD_G:
121 chipset = "Intel(R) IGD";
122 break;
123 case PCI_CHIP_I965_Q:
124 chipset = "Intel(R) 965Q";
125 break;
126 case PCI_CHIP_I965_G:
127 case PCI_CHIP_I965_G_1:
128 chipset = "Intel(R) 965G";
129 break;
130 case PCI_CHIP_I946_GZ:
131 chipset = "Intel(R) 946GZ";
132 break;
133 case PCI_CHIP_I965_GM:
134 chipset = "Intel(R) 965GM";
135 break;
136 case PCI_CHIP_I965_GME:
137 chipset = "Intel(R) 965GME/GLE";
138 break;
139 case PCI_CHIP_GM45_GM:
140 chipset = "Mobile IntelĀ® GM45 Express Chipset";
141 break;
142 case PCI_CHIP_IGD_E_G:
143 chipset = "Intel(R) Integrated Graphics Device";
144 break;
145 case PCI_CHIP_G45_G:
146 chipset = "Intel(R) G45/G43";
147 break;
148 case PCI_CHIP_Q45_G:
149 chipset = "Intel(R) Q45/Q43";
150 break;
151 case PCI_CHIP_G41_G:
152 chipset = "Intel(R) G41";
153 break;
154 case PCI_CHIP_B43_G:
155 case PCI_CHIP_B43_G1:
156 chipset = "Intel(R) B43";
157 break;
158 case PCI_CHIP_ILD_G:
159 chipset = "Intel(R) Ironlake Desktop";
160 break;
161 case PCI_CHIP_ILM_G:
162 chipset = "Intel(R) Ironlake Mobile";
163 break;
164 case PCI_CHIP_SANDYBRIDGE_GT1:
165 case PCI_CHIP_SANDYBRIDGE_GT2:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 chipset = "Intel(R) Sandybridge Desktop";
168 break;
169 case PCI_CHIP_SANDYBRIDGE_M_GT1:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 chipset = "Intel(R) Sandybridge Mobile";
173 break;
174 case PCI_CHIP_SANDYBRIDGE_S:
175 chipset = "Intel(R) Sandybridge Server";
176 break;
177 case PCI_CHIP_IVYBRIDGE_GT1:
178 case PCI_CHIP_IVYBRIDGE_GT2:
179 chipset = "Intel(R) Ivybridge Desktop";
180 break;
181 case PCI_CHIP_IVYBRIDGE_M_GT1:
182 case PCI_CHIP_IVYBRIDGE_M_GT2:
183 chipset = "Intel(R) Ivybridge Mobile";
184 break;
185 case PCI_CHIP_IVYBRIDGE_S_GT1:
186 case PCI_CHIP_IVYBRIDGE_S_GT2:
187 chipset = "Intel(R) Ivybridge Server";
188 break;
189 case PCI_CHIP_HASWELL_GT1:
190 case PCI_CHIP_HASWELL_GT2:
191 chipset = "Intel(R) Haswell Desktop";
192 break;
193 case PCI_CHIP_HASWELL_M_GT1:
194 case PCI_CHIP_HASWELL_M_GT2:
195 case PCI_CHIP_HASWELL_M_ULT_GT2:
196 chipset = "Intel(R) Haswell Mobile";
197 break;
198 default:
199 chipset = "Unknown Intel Chipset";
200 break;
201 }
202
203 (void) driGetRendererString(buffer, chipset, 0);
204 return (GLubyte *) buffer;
205
206 default:
207 return NULL;
208 }
209 }
210
211 static void
212 intel_flush_front(struct gl_context *ctx)
213 {
214 struct intel_context *intel = intel_context(ctx);
215 __DRIcontext *driContext = intel->driContext;
216 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
217
218 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
219 if (screen->dri2.loader->flushFrontBuffer != NULL &&
220 driContext->driDrawablePriv &&
221 driContext->driDrawablePriv->loaderPrivate) {
222 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
223 driContext->driDrawablePriv->loaderPrivate);
224
225 /* We set the dirty bit in intel_prepare_render() if we're
226 * front buffer rendering once we get there.
227 */
228 intel->front_buffer_dirty = false;
229 }
230 }
231 }
232
233 static unsigned
234 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
235 {
236 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
237 }
238
239 static void
240 intel_query_dri2_buffers(struct intel_context *intel,
241 __DRIdrawable *drawable,
242 __DRIbuffer **buffers,
243 int *count);
244
245 static void
246 intel_process_dri2_buffer(struct intel_context *intel,
247 __DRIdrawable *drawable,
248 __DRIbuffer *buffer,
249 struct intel_renderbuffer *rb,
250 const char *buffer_name);
251
252 void
253 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
254 {
255 struct gl_framebuffer *fb = drawable->driverPrivate;
256 struct intel_renderbuffer *rb;
257 struct intel_context *intel = context->driverPrivate;
258 __DRIbuffer *buffers = NULL;
259 int i, count;
260 const char *region_name;
261
262 /* If we're rendering to the fake front buffer, make sure all the
263 * pending drawing has landed on the real front buffer. Otherwise
264 * when we eventually get to DRI2GetBuffersWithFormat the stale
265 * real front buffer contents will get copied to the new fake front
266 * buffer.
267 */
268 if (intel->is_front_buffer_rendering) {
269 intel_flush(&intel->ctx);
270 intel_flush_front(&intel->ctx);
271 }
272
273 /* Set this up front, so that in case our buffers get invalidated
274 * while we're getting new buffers, we don't clobber the stamp and
275 * thus ignore the invalidate. */
276 drawable->lastStamp = drawable->dri2.stamp;
277
278 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
279 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
280
281 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
282
283 if (buffers == NULL)
284 return;
285
286 for (i = 0; i < count; i++) {
287 switch (buffers[i].attachment) {
288 case __DRI_BUFFER_FRONT_LEFT:
289 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
290 region_name = "dri2 front buffer";
291 break;
292
293 case __DRI_BUFFER_FAKE_FRONT_LEFT:
294 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
295 region_name = "dri2 fake front buffer";
296 break;
297
298 case __DRI_BUFFER_BACK_LEFT:
299 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
300 region_name = "dri2 back buffer";
301 break;
302
303 case __DRI_BUFFER_DEPTH:
304 case __DRI_BUFFER_HIZ:
305 case __DRI_BUFFER_DEPTH_STENCIL:
306 case __DRI_BUFFER_STENCIL:
307 case __DRI_BUFFER_ACCUM:
308 default:
309 fprintf(stderr,
310 "unhandled buffer attach event, attachment type %d\n",
311 buffers[i].attachment);
312 return;
313 }
314
315 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
316 }
317
318 driUpdateFramebufferSize(&intel->ctx, drawable);
319 }
320
321 /**
322 * intel_prepare_render should be called anywhere that curent read/drawbuffer
323 * state is required.
324 */
325 void
326 intel_prepare_render(struct intel_context *intel)
327 {
328 __DRIcontext *driContext = intel->driContext;
329 __DRIdrawable *drawable;
330
331 drawable = driContext->driDrawablePriv;
332 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
333 if (drawable->lastStamp != drawable->dri2.stamp)
334 intel_update_renderbuffers(driContext, drawable);
335 intel_draw_buffer(&intel->ctx);
336 driContext->dri2.draw_stamp = drawable->dri2.stamp;
337 }
338
339 drawable = driContext->driReadablePriv;
340 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
341 if (drawable->lastStamp != drawable->dri2.stamp)
342 intel_update_renderbuffers(driContext, drawable);
343 driContext->dri2.read_stamp = drawable->dri2.stamp;
344 }
345
346 /* If we're currently rendering to the front buffer, the rendering
347 * that will happen next will probably dirty the front buffer. So
348 * mark it as dirty here.
349 */
350 if (intel->is_front_buffer_rendering)
351 intel->front_buffer_dirty = true;
352
353 /* Wait for the swapbuffers before the one we just emitted, so we
354 * don't get too many swaps outstanding for apps that are GPU-heavy
355 * but not CPU-heavy.
356 *
357 * We're using intelDRI2Flush (called from the loader before
358 * swapbuffer) and glFlush (for front buffer rendering) as the
359 * indicator that a frame is done and then throttle when we get
360 * here as we prepare to render the next frame. At this point for
361 * round trips for swap/copy and getting new buffers are done and
362 * we'll spend less time waiting on the GPU.
363 *
364 * Unfortunately, we don't have a handle to the batch containing
365 * the swap, and getting our hands on that doesn't seem worth it,
366 * so we just us the first batch we emitted after the last swap.
367 */
368 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
369 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
370 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
371 intel->first_post_swapbuffers_batch = NULL;
372 intel->need_throttle = false;
373 }
374 }
375
376 static void
377 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
378 {
379 struct intel_context *intel = intel_context(ctx);
380 __DRIcontext *driContext = intel->driContext;
381
382 if (intel->saved_viewport)
383 intel->saved_viewport(ctx, x, y, w, h);
384
385 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
386 dri2InvalidateDrawable(driContext->driDrawablePriv);
387 dri2InvalidateDrawable(driContext->driReadablePriv);
388 }
389 }
390
391 static const struct dri_debug_control debug_control[] = {
392 { "tex", DEBUG_TEXTURE},
393 { "state", DEBUG_STATE},
394 { "ioctl", DEBUG_IOCTL},
395 { "blit", DEBUG_BLIT},
396 { "mip", DEBUG_MIPTREE},
397 { "fall", DEBUG_FALLBACKS},
398 { "verb", DEBUG_VERBOSE},
399 { "bat", DEBUG_BATCH},
400 { "pix", DEBUG_PIXEL},
401 { "buf", DEBUG_BUFMGR},
402 { "reg", DEBUG_REGION},
403 { "fbo", DEBUG_FBO},
404 { "gs", DEBUG_GS},
405 { "sync", DEBUG_SYNC},
406 { "prim", DEBUG_PRIMS },
407 { "vert", DEBUG_VERTS },
408 { "dri", DEBUG_DRI },
409 { "sf", DEBUG_SF },
410 { "san", DEBUG_SANITY },
411 { "sleep", DEBUG_SLEEP },
412 { "stats", DEBUG_STATS },
413 { "tile", DEBUG_TILE },
414 { "wm", DEBUG_WM },
415 { "urb", DEBUG_URB },
416 { "vs", DEBUG_VS },
417 { "clip", DEBUG_CLIP },
418 { "aub", DEBUG_AUB },
419 { NULL, 0 }
420 };
421
422
423 static void
424 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
425 {
426 struct intel_context *intel = intel_context(ctx);
427
428 _swrast_InvalidateState(ctx, new_state);
429 _vbo_InvalidateState(ctx, new_state);
430
431 intel->NewGLState |= new_state;
432
433 if (intel->vtbl.invalidate_state)
434 intel->vtbl.invalidate_state( intel, new_state );
435 }
436
437 void
438 intel_flush_rendering_to_batch(struct gl_context *ctx)
439 {
440 struct intel_context *intel = intel_context(ctx);
441
442 if (intel->Fallback)
443 _swrast_flush(ctx);
444
445 if (intel->gen < 4)
446 INTEL_FIREVERTICES(intel);
447 }
448
449 void
450 _intel_flush(struct gl_context *ctx, const char *file, int line)
451 {
452 struct intel_context *intel = intel_context(ctx);
453
454 intel_flush_rendering_to_batch(ctx);
455
456 if (intel->batch.used)
457 _intel_batchbuffer_flush(intel, file, line);
458 }
459
460 static void
461 intel_glFlush(struct gl_context *ctx)
462 {
463 struct intel_context *intel = intel_context(ctx);
464
465 intel_flush(ctx);
466 intel_flush_front(ctx);
467 if (intel->is_front_buffer_rendering)
468 intel->need_throttle = true;
469 }
470
471 void
472 intelFinish(struct gl_context * ctx)
473 {
474 struct intel_context *intel = intel_context(ctx);
475
476 intel_flush(ctx);
477 intel_flush_front(ctx);
478
479 if (intel->batch.last_bo)
480 drm_intel_bo_wait_rendering(intel->batch.last_bo);
481 }
482
483 void
484 intelInitDriverFunctions(struct dd_function_table *functions)
485 {
486 _mesa_init_driver_functions(functions);
487
488 functions->Flush = intel_glFlush;
489 functions->Finish = intelFinish;
490 functions->GetString = intelGetString;
491 functions->UpdateState = intelInvalidateState;
492
493 intelInitTextureFuncs(functions);
494 intelInitTextureImageFuncs(functions);
495 intelInitTextureSubImageFuncs(functions);
496 intelInitTextureCopyImageFuncs(functions);
497 intelInitStateFuncs(functions);
498 intelInitClearFuncs(functions);
499 intelInitBufferFuncs(functions);
500 intelInitPixelFuncs(functions);
501 intelInitBufferObjectFuncs(functions);
502 intel_init_syncobj_functions(functions);
503 }
504
505 bool
506 intelInitContext(struct intel_context *intel,
507 int api,
508 const struct gl_config * mesaVis,
509 __DRIcontext * driContextPriv,
510 void *sharedContextPrivate,
511 struct dd_function_table *functions)
512 {
513 struct gl_context *ctx = &intel->ctx;
514 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
515 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
516 struct intel_screen *intelScreen = sPriv->driverPrivate;
517 int bo_reuse_mode;
518 struct gl_config visual;
519
520 /* we can't do anything without a connection to the device */
521 if (intelScreen->bufmgr == NULL)
522 return false;
523
524 /* Can't rely on invalidate events, fall back to glViewport hack */
525 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
526 intel->saved_viewport = functions->Viewport;
527 functions->Viewport = intel_viewport;
528 }
529
530 if (mesaVis == NULL) {
531 memset(&visual, 0, sizeof visual);
532 mesaVis = &visual;
533 }
534
535 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
536 functions, (void *) intel)) {
537 printf("%s: failed to init mesa context\n", __FUNCTION__);
538 return false;
539 }
540
541 driContextPriv->driverPrivate = intel;
542 intel->intelScreen = intelScreen;
543 intel->driContext = driContextPriv;
544 intel->driFd = sPriv->fd;
545
546 intel->gen = intelScreen->gen;
547
548 const int devID = intelScreen->deviceID;
549 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
550 intel->gt = 1;
551 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
552 intel->gt = 2;
553 else
554 intel->gt = 0;
555
556 if (IS_HASWELL(devID)) {
557 intel->is_haswell = true;
558 } else if (IS_G4X(devID)) {
559 intel->is_g4x = true;
560 } else if (IS_945(devID)) {
561 intel->is_945 = true;
562 }
563
564 if (intel->gen >= 5) {
565 intel->needs_ff_sync = true;
566 }
567
568 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
569 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
570 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
571 intel->has_llc = intel->intelScreen->hw_has_llc;
572 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
573
574 memset(&ctx->TextureFormatSupported,
575 0, sizeof(ctx->TextureFormatSupported));
576
577 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
578 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
579 if (intel->gen < 4)
580 intel->maxBatchSize = 4096;
581 else
582 intel->maxBatchSize = sizeof(intel->batch.map);
583
584 intel->bufmgr = intelScreen->bufmgr;
585
586 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
587 switch (bo_reuse_mode) {
588 case DRI_CONF_BO_REUSE_DISABLED:
589 break;
590 case DRI_CONF_BO_REUSE_ALL:
591 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
592 break;
593 }
594
595 ctx->Const.MinLineWidth = 1.0;
596 ctx->Const.MinLineWidthAA = 1.0;
597 ctx->Const.MaxLineWidth = 5.0;
598 ctx->Const.MaxLineWidthAA = 5.0;
599 ctx->Const.LineWidthGranularity = 0.5;
600
601 ctx->Const.MinPointSize = 1.0;
602 ctx->Const.MinPointSizeAA = 1.0;
603 ctx->Const.MaxPointSize = 255.0;
604 ctx->Const.MaxPointSizeAA = 3.0;
605 ctx->Const.PointSizeGranularity = 1.0;
606
607 ctx->Const.MaxSamples = 1.0;
608
609 if (intel->gen >= 6)
610 ctx->Const.MaxClipPlanes = 8;
611
612 ctx->Const.StripTextureBorder = GL_TRUE;
613
614 /* reinitialize the context point state.
615 * It depend on constants in __struct gl_contextRec::Const
616 */
617 _mesa_init_point(ctx);
618
619 if (intel->gen >= 4) {
620 ctx->Const.MaxRenderbufferSize = 8192;
621 } else {
622 ctx->Const.MaxRenderbufferSize = 2048;
623 }
624
625 /* Initialize the software rasterizer and helper modules. */
626 _swrast_CreateContext(ctx);
627 _vbo_CreateContext(ctx);
628 _tnl_CreateContext(ctx);
629 _swsetup_CreateContext(ctx);
630
631 /* Configure swrast to match hardware characteristics: */
632 _swrast_allow_pixel_fog(ctx, false);
633 _swrast_allow_vertex_fog(ctx, true);
634
635 _mesa_meta_init(ctx);
636
637 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
638 intel->hw_stipple = 1;
639
640 /* XXX FBO: this doesn't seem to be used anywhere */
641 switch (mesaVis->depthBits) {
642 case 0: /* what to do in this case? */
643 case 16:
644 intel->polygon_offset_scale = 1.0;
645 break;
646 case 24:
647 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
648 break;
649 default:
650 assert(0);
651 break;
652 }
653
654 if (intel->gen >= 4)
655 intel->polygon_offset_scale /= 0xffff;
656
657 intel->RenderIndex = ~0;
658
659 intelInitExtensions(ctx);
660
661 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
662 if (INTEL_DEBUG & DEBUG_BUFMGR)
663 dri_bufmgr_set_debug(intel->bufmgr, true);
664
665 if (INTEL_DEBUG & DEBUG_AUB)
666 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
667
668 intel_batchbuffer_init(intel);
669
670 intel_fbo_init(intel);
671
672 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
673 "texture_tiling");
674 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
675
676 if (!driQueryOptionb(&intel->optionCache, "hiz")) {
677 intel->has_hiz = false;
678 /* On gen6, you can only do separate stencil with HIZ. */
679 if (intel->gen == 6)
680 intel->has_separate_stencil = false;
681 }
682
683 intel->prim.primitive = ~0;
684
685 /* Force all software fallbacks */
686 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
687 fprintf(stderr, "disabling 3D rasterization\n");
688 intel->no_rast = 1;
689 }
690
691 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
692 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
693 intel->always_flush_batch = 1;
694 }
695
696 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
697 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
698 intel->always_flush_cache = 1;
699 }
700
701 return true;
702 }
703
704 void
705 intelDestroyContext(__DRIcontext * driContextPriv)
706 {
707 struct intel_context *intel =
708 (struct intel_context *) driContextPriv->driverPrivate;
709
710 assert(intel); /* should never be null */
711 if (intel) {
712 INTEL_FIREVERTICES(intel);
713
714 /* Dump a final BMP in case the application doesn't call SwapBuffers */
715 if (INTEL_DEBUG & DEBUG_AUB) {
716 intel_batchbuffer_flush(intel);
717 aub_dump_bmp(&intel->ctx);
718 }
719
720 _mesa_meta_free(&intel->ctx);
721
722 intel->vtbl.destroy(intel);
723
724 _swsetup_DestroyContext(&intel->ctx);
725 _tnl_DestroyContext(&intel->ctx);
726 _vbo_DestroyContext(&intel->ctx);
727
728 _swrast_DestroyContext(&intel->ctx);
729 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
730
731 intel_batchbuffer_free(intel);
732
733 free(intel->prim.vb);
734 intel->prim.vb = NULL;
735 drm_intel_bo_unreference(intel->prim.vb_bo);
736 intel->prim.vb_bo = NULL;
737 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
738 intel->first_post_swapbuffers_batch = NULL;
739
740 driDestroyOptionCache(&intel->optionCache);
741
742 /* free the Mesa context */
743 _mesa_free_context_data(&intel->ctx);
744
745 _math_matrix_dtr(&intel->ViewportMatrix);
746
747 ralloc_free(intel);
748 driContextPriv->driverPrivate = NULL;
749 }
750 }
751
752 GLboolean
753 intelUnbindContext(__DRIcontext * driContextPriv)
754 {
755 /* Unset current context and dispath table */
756 _mesa_make_current(NULL, NULL, NULL);
757
758 return true;
759 }
760
761 GLboolean
762 intelMakeCurrent(__DRIcontext * driContextPriv,
763 __DRIdrawable * driDrawPriv,
764 __DRIdrawable * driReadPriv)
765 {
766 struct intel_context *intel;
767 GET_CURRENT_CONTEXT(curCtx);
768
769 if (driContextPriv)
770 intel = (struct intel_context *) driContextPriv->driverPrivate;
771 else
772 intel = NULL;
773
774 /* According to the glXMakeCurrent() man page: "Pending commands to
775 * the previous context, if any, are flushed before it is released."
776 * But only flush if we're actually changing contexts.
777 */
778 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
779 _mesa_flush(curCtx);
780 }
781
782 if (driContextPriv) {
783 struct gl_framebuffer *fb, *readFb;
784
785 if (driDrawPriv == NULL && driReadPriv == NULL) {
786 fb = _mesa_get_incomplete_framebuffer();
787 readFb = _mesa_get_incomplete_framebuffer();
788 } else {
789 fb = driDrawPriv->driverPrivate;
790 readFb = driReadPriv->driverPrivate;
791 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
792 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
793 }
794
795 intel_prepare_render(intel);
796 _mesa_make_current(&intel->ctx, fb, readFb);
797
798 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
799 * is NULL at that point. We can't call _mesa_makecurrent()
800 * first, since we need the buffer size for the initial
801 * viewport. So just call intel_draw_buffer() again here. */
802 intel_draw_buffer(&intel->ctx);
803 }
804 else {
805 _mesa_make_current(NULL, NULL, NULL);
806 }
807
808 return true;
809 }
810
811 /**
812 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
813 *
814 * To determine which DRI buffers to request, examine the renderbuffers
815 * attached to the drawable's framebuffer. Then request the buffers with
816 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
817 *
818 * This is called from intel_update_renderbuffers().
819 *
820 * \param drawable Drawable whose buffers are queried.
821 * \param buffers [out] List of buffers returned by DRI2 query.
822 * \param buffer_count [out] Number of buffers returned.
823 *
824 * \see intel_update_renderbuffers()
825 * \see DRI2GetBuffers()
826 * \see DRI2GetBuffersWithFormat()
827 */
828 static void
829 intel_query_dri2_buffers(struct intel_context *intel,
830 __DRIdrawable *drawable,
831 __DRIbuffer **buffers,
832 int *buffer_count)
833 {
834 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
835 struct gl_framebuffer *fb = drawable->driverPrivate;
836 int i = 0;
837 const int max_attachments = 4;
838 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
839
840 struct intel_renderbuffer *front_rb;
841 struct intel_renderbuffer *back_rb;
842
843 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
844 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
845
846 if ((intel->is_front_buffer_rendering ||
847 intel->is_front_buffer_reading ||
848 !back_rb) && front_rb) {
849 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
850 attachments[i++] = intel_bits_per_pixel(front_rb);
851 }
852
853 if (back_rb) {
854 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
855 attachments[i++] = intel_bits_per_pixel(back_rb);
856 }
857
858 assert(i <= 2 * max_attachments);
859
860 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
861 &drawable->w,
862 &drawable->h,
863 attachments, i / 2,
864 buffer_count,
865 drawable->loaderPrivate);
866 free(attachments);
867 }
868
869 /**
870 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
871 *
872 * This is called from intel_update_renderbuffers().
873 *
874 * \par Note:
875 * DRI buffers whose attachment point is DRI2BufferStencil or
876 * DRI2BufferDepthStencil are handled as special cases.
877 *
878 * \param buffer_name is a human readable name, such as "dri2 front buffer",
879 * that is passed to intel_region_alloc_for_handle().
880 *
881 * \see intel_update_renderbuffers()
882 * \see intel_region_alloc_for_handle()
883 */
884 static void
885 intel_process_dri2_buffer(struct intel_context *intel,
886 __DRIdrawable *drawable,
887 __DRIbuffer *buffer,
888 struct intel_renderbuffer *rb,
889 const char *buffer_name)
890 {
891 struct intel_region *region = NULL;
892
893 if (!rb)
894 return;
895
896 /* We try to avoid closing and reopening the same BO name, because the first
897 * use of a mapping of the buffer involves a bunch of page faulting which is
898 * moderately expensive.
899 */
900 if (rb->mt &&
901 rb->mt->region &&
902 rb->mt->region->name == buffer->name)
903 return;
904
905 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
906 fprintf(stderr,
907 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
908 buffer->name, buffer->attachment,
909 buffer->cpp, buffer->pitch);
910 }
911
912 intel_miptree_release(&rb->mt);
913 region = intel_region_alloc_for_handle(intel->intelScreen,
914 buffer->cpp,
915 drawable->w,
916 drawable->h,
917 buffer->pitch / buffer->cpp,
918 buffer->name,
919 buffer_name);
920 if (!region)
921 return;
922
923 rb->mt = intel_miptree_create_for_region(intel,
924 GL_TEXTURE_2D,
925 intel_rb_format(rb),
926 region);
927 intel_region_release(&region);
928 }