mesa: add swrast_texture_image::Buffer
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56
57 #include "drirenderbuffer.h"
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Tungsten Graphics, Inc";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 case PCI_CHIP_845_G:
81 chipset = "Intel(R) 845G";
82 break;
83 case PCI_CHIP_I830_M:
84 chipset = "Intel(R) 830M";
85 break;
86 case PCI_CHIP_I855_GM:
87 chipset = "Intel(R) 852GM/855GM";
88 break;
89 case PCI_CHIP_I865_G:
90 chipset = "Intel(R) 865G";
91 break;
92 case PCI_CHIP_I915_G:
93 chipset = "Intel(R) 915G";
94 break;
95 case PCI_CHIP_E7221_G:
96 chipset = "Intel (R) E7221G (i915)";
97 break;
98 case PCI_CHIP_I915_GM:
99 chipset = "Intel(R) 915GM";
100 break;
101 case PCI_CHIP_I945_G:
102 chipset = "Intel(R) 945G";
103 break;
104 case PCI_CHIP_I945_GM:
105 chipset = "Intel(R) 945GM";
106 break;
107 case PCI_CHIP_I945_GME:
108 chipset = "Intel(R) 945GME";
109 break;
110 case PCI_CHIP_G33_G:
111 chipset = "Intel(R) G33";
112 break;
113 case PCI_CHIP_Q35_G:
114 chipset = "Intel(R) Q35";
115 break;
116 case PCI_CHIP_Q33_G:
117 chipset = "Intel(R) Q33";
118 break;
119 case PCI_CHIP_IGD_GM:
120 case PCI_CHIP_IGD_G:
121 chipset = "Intel(R) IGD";
122 break;
123 case PCI_CHIP_I965_Q:
124 chipset = "Intel(R) 965Q";
125 break;
126 case PCI_CHIP_I965_G:
127 case PCI_CHIP_I965_G_1:
128 chipset = "Intel(R) 965G";
129 break;
130 case PCI_CHIP_I946_GZ:
131 chipset = "Intel(R) 946GZ";
132 break;
133 case PCI_CHIP_I965_GM:
134 chipset = "Intel(R) 965GM";
135 break;
136 case PCI_CHIP_I965_GME:
137 chipset = "Intel(R) 965GME/GLE";
138 break;
139 case PCI_CHIP_GM45_GM:
140 chipset = "Mobile IntelĀ® GM45 Express Chipset";
141 break;
142 case PCI_CHIP_IGD_E_G:
143 chipset = "Intel(R) Integrated Graphics Device";
144 break;
145 case PCI_CHIP_G45_G:
146 chipset = "Intel(R) G45/G43";
147 break;
148 case PCI_CHIP_Q45_G:
149 chipset = "Intel(R) Q45/Q43";
150 break;
151 case PCI_CHIP_G41_G:
152 chipset = "Intel(R) G41";
153 break;
154 case PCI_CHIP_B43_G:
155 case PCI_CHIP_B43_G1:
156 chipset = "Intel(R) B43";
157 break;
158 case PCI_CHIP_ILD_G:
159 chipset = "Intel(R) Ironlake Desktop";
160 break;
161 case PCI_CHIP_ILM_G:
162 chipset = "Intel(R) Ironlake Mobile";
163 break;
164 case PCI_CHIP_SANDYBRIDGE_GT1:
165 case PCI_CHIP_SANDYBRIDGE_GT2:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 chipset = "Intel(R) Sandybridge Desktop";
168 break;
169 case PCI_CHIP_SANDYBRIDGE_M_GT1:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 chipset = "Intel(R) Sandybridge Mobile";
173 break;
174 case PCI_CHIP_SANDYBRIDGE_S:
175 chipset = "Intel(R) Sandybridge Server";
176 break;
177 case PCI_CHIP_IVYBRIDGE_GT1:
178 case PCI_CHIP_IVYBRIDGE_GT2:
179 chipset = "Intel(R) Ivybridge Desktop";
180 break;
181 case PCI_CHIP_IVYBRIDGE_M_GT1:
182 case PCI_CHIP_IVYBRIDGE_M_GT2:
183 chipset = "Intel(R) Ivybridge Mobile";
184 break;
185 case PCI_CHIP_IVYBRIDGE_S_GT1:
186 chipset = "Intel(R) Ivybridge Server";
187 break;
188 default:
189 chipset = "Unknown Intel Chipset";
190 break;
191 }
192
193 (void) driGetRendererString(buffer, chipset, 0);
194 return (GLubyte *) buffer;
195
196 default:
197 return NULL;
198 }
199 }
200
201 static void
202 intel_flush_front(struct gl_context *ctx)
203 {
204 struct intel_context *intel = intel_context(ctx);
205 __DRIcontext *driContext = intel->driContext;
206 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
207
208 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
209 if (screen->dri2.loader &&
210 (screen->dri2.loader->base.version >= 2)
211 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
212 driContext->driDrawablePriv &&
213 driContext->driDrawablePriv->loaderPrivate) {
214 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
215 driContext->driDrawablePriv->loaderPrivate);
216
217 /* We set the dirty bit in intel_prepare_render() if we're
218 * front buffer rendering once we get there.
219 */
220 intel->front_buffer_dirty = false;
221 }
222 }
223 }
224
225 static unsigned
226 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
227 {
228 return _mesa_get_format_bytes(rb->Base.Format) * 8;
229 }
230
231 static void
232 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
233 __DRIdrawable *drawable,
234 __DRIbuffer **buffers,
235 int *count);
236
237 static void
238 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
239 __DRIdrawable *drawable,
240 __DRIbuffer *buffer,
241 struct intel_renderbuffer *rb,
242 const char *buffer_name);
243
244 static void
245 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
246 __DRIdrawable *drawable,
247 __DRIbuffer **buffers,
248 unsigned **attachments,
249 int *count);
250
251 static void
252 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
253 __DRIdrawable *drawable,
254 __DRIbuffer *buffer,
255 struct intel_renderbuffer *rb,
256 const char *buffer_name);
257 static void
258 intel_verify_dri2_has_hiz(struct intel_context *intel,
259 __DRIdrawable *drawable,
260 __DRIbuffer **buffers,
261 unsigned **attachments,
262 int *count);
263
264 void
265 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
266 {
267 struct gl_framebuffer *fb = drawable->driverPrivate;
268 struct intel_renderbuffer *rb;
269 struct intel_context *intel = context->driverPrivate;
270 __DRIbuffer *buffers = NULL;
271 unsigned *attachments = NULL;
272 int i, count;
273 const char *region_name;
274
275 bool try_separate_stencil =
276 intel->has_separate_stencil &&
277 intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
278 intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
279 intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
280 intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;
281
282 assert(!intel->must_use_separate_stencil || try_separate_stencil);
283
284 /* If we're rendering to the fake front buffer, make sure all the
285 * pending drawing has landed on the real front buffer. Otherwise
286 * when we eventually get to DRI2GetBuffersWithFormat the stale
287 * real front buffer contents will get copied to the new fake front
288 * buffer.
289 */
290 if (intel->is_front_buffer_rendering) {
291 intel_flush(&intel->ctx);
292 intel_flush_front(&intel->ctx);
293 }
294
295 /* Set this up front, so that in case our buffers get invalidated
296 * while we're getting new buffers, we don't clobber the stamp and
297 * thus ignore the invalidate. */
298 drawable->lastStamp = drawable->dri2.stamp;
299
300 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
301 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
302
303 if (try_separate_stencil) {
304 intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
305 &attachments, &count);
306 } else {
307 intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
308 &count);
309 }
310
311 if (buffers == NULL)
312 return;
313
314 drawable->x = 0;
315 drawable->y = 0;
316 drawable->backX = 0;
317 drawable->backY = 0;
318 drawable->numClipRects = 1;
319 drawable->pClipRects[0].x1 = 0;
320 drawable->pClipRects[0].y1 = 0;
321 drawable->pClipRects[0].x2 = drawable->w;
322 drawable->pClipRects[0].y2 = drawable->h;
323 drawable->numBackClipRects = 1;
324 drawable->pBackClipRects[0].x1 = 0;
325 drawable->pBackClipRects[0].y1 = 0;
326 drawable->pBackClipRects[0].x2 = drawable->w;
327 drawable->pBackClipRects[0].y2 = drawable->h;
328
329 for (i = 0; i < count; i++) {
330 switch (buffers[i].attachment) {
331 case __DRI_BUFFER_FRONT_LEFT:
332 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
333 region_name = "dri2 front buffer";
334 break;
335
336 case __DRI_BUFFER_FAKE_FRONT_LEFT:
337 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
338 region_name = "dri2 fake front buffer";
339 break;
340
341 case __DRI_BUFFER_BACK_LEFT:
342 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
343 region_name = "dri2 back buffer";
344 break;
345
346 case __DRI_BUFFER_DEPTH:
347 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
348 region_name = "dri2 depth buffer";
349 break;
350
351 case __DRI_BUFFER_HIZ:
352 /* The hiz region resides in the depth renderbuffer. */
353 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
354 region_name = "dri2 hiz buffer";
355 break;
356
357 case __DRI_BUFFER_DEPTH_STENCIL:
358 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
359 region_name = "dri2 depth / stencil buffer";
360 break;
361
362 case __DRI_BUFFER_STENCIL:
363 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
364 region_name = "dri2 stencil buffer";
365 break;
366
367 case __DRI_BUFFER_ACCUM:
368 default:
369 fprintf(stderr,
370 "unhandled buffer attach event, attachment type %d\n",
371 buffers[i].attachment);
372 return;
373 }
374
375 if (try_separate_stencil) {
376 intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
377 &buffers[i], rb,
378 region_name);
379 } else {
380 intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
381 &buffers[i], rb,
382 region_name);
383 }
384 }
385
386 if (try_separate_stencil
387 && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
388 intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
389 &count);
390 }
391
392 if (attachments)
393 free(attachments);
394
395 driUpdateFramebufferSize(&intel->ctx, drawable);
396 }
397
398 /**
399 * intel_prepare_render should be called anywhere that curent read/drawbuffer
400 * state is required.
401 */
402 void
403 intel_prepare_render(struct intel_context *intel)
404 {
405 __DRIcontext *driContext = intel->driContext;
406 __DRIdrawable *drawable;
407
408 drawable = driContext->driDrawablePriv;
409 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
410 if (drawable->lastStamp != drawable->dri2.stamp)
411 intel_update_renderbuffers(driContext, drawable);
412 intel_draw_buffer(&intel->ctx);
413 driContext->dri2.draw_stamp = drawable->dri2.stamp;
414 }
415
416 drawable = driContext->driReadablePriv;
417 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
418 if (drawable->lastStamp != drawable->dri2.stamp)
419 intel_update_renderbuffers(driContext, drawable);
420 driContext->dri2.read_stamp = drawable->dri2.stamp;
421 }
422
423 /* If we're currently rendering to the front buffer, the rendering
424 * that will happen next will probably dirty the front buffer. So
425 * mark it as dirty here.
426 */
427 if (intel->is_front_buffer_rendering)
428 intel->front_buffer_dirty = true;
429
430 /* Wait for the swapbuffers before the one we just emitted, so we
431 * don't get too many swaps outstanding for apps that are GPU-heavy
432 * but not CPU-heavy.
433 *
434 * We're using intelDRI2Flush (called from the loader before
435 * swapbuffer) and glFlush (for front buffer rendering) as the
436 * indicator that a frame is done and then throttle when we get
437 * here as we prepare to render the next frame. At this point for
438 * round trips for swap/copy and getting new buffers are done and
439 * we'll spend less time waiting on the GPU.
440 *
441 * Unfortunately, we don't have a handle to the batch containing
442 * the swap, and getting our hands on that doesn't seem worth it,
443 * so we just us the first batch we emitted after the last swap.
444 */
445 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
446 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
447 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
448 intel->first_post_swapbuffers_batch = NULL;
449 intel->need_throttle = false;
450 }
451 }
452
453 static void
454 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
455 {
456 struct intel_context *intel = intel_context(ctx);
457 __DRIcontext *driContext = intel->driContext;
458
459 if (intel->saved_viewport)
460 intel->saved_viewport(ctx, x, y, w, h);
461
462 if (ctx->DrawBuffer->Name == 0) {
463 dri2InvalidateDrawable(driContext->driDrawablePriv);
464 dri2InvalidateDrawable(driContext->driReadablePriv);
465 }
466 }
467
468 static const struct dri_debug_control debug_control[] = {
469 { "tex", DEBUG_TEXTURE},
470 { "state", DEBUG_STATE},
471 { "ioctl", DEBUG_IOCTL},
472 { "blit", DEBUG_BLIT},
473 { "mip", DEBUG_MIPTREE},
474 { "fall", DEBUG_FALLBACKS},
475 { "verb", DEBUG_VERBOSE},
476 { "bat", DEBUG_BATCH},
477 { "pix", DEBUG_PIXEL},
478 { "buf", DEBUG_BUFMGR},
479 { "reg", DEBUG_REGION},
480 { "fbo", DEBUG_FBO},
481 { "gs", DEBUG_GS},
482 { "sync", DEBUG_SYNC},
483 { "prim", DEBUG_PRIMS },
484 { "vert", DEBUG_VERTS },
485 { "dri", DEBUG_DRI },
486 { "sf", DEBUG_SF },
487 { "san", DEBUG_SANITY },
488 { "sleep", DEBUG_SLEEP },
489 { "stats", DEBUG_STATS },
490 { "tile", DEBUG_TILE },
491 { "sing", DEBUG_SINGLE_THREAD },
492 { "thre", DEBUG_SINGLE_THREAD },
493 { "wm", DEBUG_WM },
494 { "urb", DEBUG_URB },
495 { "vs", DEBUG_VS },
496 { "clip", DEBUG_CLIP },
497 { NULL, 0 }
498 };
499
500
501 static void
502 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
503 {
504 struct intel_context *intel = intel_context(ctx);
505
506 _swrast_InvalidateState(ctx, new_state);
507 _vbo_InvalidateState(ctx, new_state);
508
509 intel->NewGLState |= new_state;
510
511 if (intel->vtbl.invalidate_state)
512 intel->vtbl.invalidate_state( intel, new_state );
513 }
514
515 void
516 intel_flush(struct gl_context *ctx)
517 {
518 struct intel_context *intel = intel_context(ctx);
519
520 if (intel->Fallback)
521 _swrast_flush(ctx);
522
523 if (intel->gen < 4)
524 INTEL_FIREVERTICES(intel);
525
526 if (intel->batch.used)
527 intel_batchbuffer_flush(intel);
528 }
529
530 static void
531 intel_glFlush(struct gl_context *ctx)
532 {
533 struct intel_context *intel = intel_context(ctx);
534
535 intel_flush(ctx);
536 intel_flush_front(ctx);
537 if (intel->is_front_buffer_rendering)
538 intel->need_throttle = true;
539 }
540
541 void
542 intelFinish(struct gl_context * ctx)
543 {
544 struct intel_context *intel = intel_context(ctx);
545
546 intel_flush(ctx);
547 intel_flush_front(ctx);
548
549 if (intel->batch.last_bo)
550 drm_intel_bo_wait_rendering(intel->batch.last_bo);
551 }
552
553 void
554 intelInitDriverFunctions(struct dd_function_table *functions)
555 {
556 _mesa_init_driver_functions(functions);
557
558 functions->Flush = intel_glFlush;
559 functions->Finish = intelFinish;
560 functions->GetString = intelGetString;
561 functions->UpdateState = intelInvalidateState;
562
563 intelInitTextureFuncs(functions);
564 intelInitTextureImageFuncs(functions);
565 intelInitTextureSubImageFuncs(functions);
566 intelInitTextureCopyImageFuncs(functions);
567 intelInitStateFuncs(functions);
568 intelInitClearFuncs(functions);
569 intelInitBufferFuncs(functions);
570 intelInitPixelFuncs(functions);
571 intelInitBufferObjectFuncs(functions);
572 intel_init_syncobj_functions(functions);
573 }
574
575 bool
576 intelInitContext(struct intel_context *intel,
577 int api,
578 const struct gl_config * mesaVis,
579 __DRIcontext * driContextPriv,
580 void *sharedContextPrivate,
581 struct dd_function_table *functions)
582 {
583 struct gl_context *ctx = &intel->ctx;
584 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
585 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
586 struct intel_screen *intelScreen = sPriv->private;
587 int bo_reuse_mode;
588 struct gl_config visual;
589
590 /* we can't do anything without a connection to the device */
591 if (intelScreen->bufmgr == NULL)
592 return false;
593
594 /* Can't rely on invalidate events, fall back to glViewport hack */
595 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
596 intel->saved_viewport = functions->Viewport;
597 functions->Viewport = intel_viewport;
598 }
599
600 if (mesaVis == NULL) {
601 memset(&visual, 0, sizeof visual);
602 mesaVis = &visual;
603 }
604
605 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
606 functions, (void *) intel)) {
607 printf("%s: failed to init mesa context\n", __FUNCTION__);
608 return false;
609 }
610
611 driContextPriv->driverPrivate = intel;
612 intel->intelScreen = intelScreen;
613 intel->driContext = driContextPriv;
614 intel->driFd = sPriv->fd;
615
616 intel->gen = intelScreen->gen;
617
618 const int devID = intelScreen->deviceID;
619
620 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID))
621 intel->gt = 1;
622 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID))
623 intel->gt = 2;
624 else
625 intel->gt = 0;
626
627 if (IS_G4X(devID)) {
628 intel->is_g4x = true;
629 } else if (IS_945(devID)) {
630 intel->is_945 = true;
631 }
632
633 if (intel->gen >= 5) {
634 intel->needs_ff_sync = true;
635 }
636
637 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
638 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
639 intel->has_hiz = intel->intelScreen->hw_has_hiz;
640
641 memset(&ctx->TextureFormatSupported, 0,
642 sizeof(ctx->TextureFormatSupported));
643 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = true;
644 if (devID != PCI_CHIP_I830_M && devID != PCI_CHIP_845_G)
645 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = true;
646 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = true;
647 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = true;
648 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = true;
649 ctx->TextureFormatSupported[MESA_FORMAT_L8] = true;
650 ctx->TextureFormatSupported[MESA_FORMAT_A8] = true;
651 ctx->TextureFormatSupported[MESA_FORMAT_I8] = true;
652 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = true;
653 if (intel->gen >= 4)
654 ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = true;
655
656 /* Depth and stencil */
657 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
658 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
659 ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
660
661 /*
662 * This was disabled in initial FBO enabling to avoid combinations
663 * of depth+stencil that wouldn't work together. We since decided
664 * that it was OK, since it's up to the app to come up with the
665 * combo that actually works, so this can probably be re-enabled.
666 */
667 /*
668 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
669 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
670 */
671
672 /* ctx->Extensions.MESA_ycbcr_texture */
673 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
674 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
675
676 /* GL_3DFX_texture_compression_FXT1 */
677 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
678 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
679
680 /* GL_EXT_texture_compression_s3tc */
681 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
682 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
683 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
684 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
685
686 #ifndef I915
687 /* GL_ARB_texture_compression_rgtc */
688 ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = true;
689 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = true;
690 ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = true;
691 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = true;
692
693 /* GL_ARB_texture_rg */
694 ctx->TextureFormatSupported[MESA_FORMAT_R8] = true;
695 ctx->TextureFormatSupported[MESA_FORMAT_R16] = true;
696 ctx->TextureFormatSupported[MESA_FORMAT_RG88] = true;
697 ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = true;
698
699 /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
700 ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = true;
701 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = true;
702 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = true;
703 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = true;
704 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = true;
705 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = true;
706
707 /* GL_EXT_texture_sRGB */
708 ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = true;
709 if (intel->gen >= 5 || intel->is_g4x)
710 ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = true;
711 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = true;
712 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = true;
713 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = true;
714 if (intel->gen >= 5 || intel->is_g4x) {
715 ctx->TextureFormatSupported[MESA_FORMAT_SL8] = true;
716 ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = true;
717 }
718
719 #ifdef TEXTURE_FLOAT_ENABLED
720 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = true;
721 ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = true;
722 ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = true;
723 ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = true;
724 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = true;
725 ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = true;
726 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = true;
727
728 /* GL_EXT_texture_shared_exponent */
729 ctx->TextureFormatSupported[MESA_FORMAT_RGB9_E5_FLOAT] = true;
730
731 /* GL_EXT_packed_float */
732 ctx->TextureFormatSupported[MESA_FORMAT_R11_G11_B10_FLOAT] = true;
733 #endif
734
735 #endif /* !I915 */
736
737 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
738 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
739 if (intel->gen < 4)
740 intel->maxBatchSize = 4096;
741 else
742 intel->maxBatchSize = sizeof(intel->batch.map);
743
744 intel->bufmgr = intelScreen->bufmgr;
745
746 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
747 switch (bo_reuse_mode) {
748 case DRI_CONF_BO_REUSE_DISABLED:
749 break;
750 case DRI_CONF_BO_REUSE_ALL:
751 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
752 break;
753 }
754
755 /* This doesn't yet catch all non-conformant rendering, but it's a
756 * start.
757 */
758 if (getenv("INTEL_STRICT_CONFORMANCE")) {
759 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
760 if (value > 0) {
761 intel->conformance_mode = value;
762 }
763 else {
764 intel->conformance_mode = 1;
765 }
766 }
767
768 if (intel->conformance_mode > 0) {
769 ctx->Const.MinLineWidth = 1.0;
770 ctx->Const.MinLineWidthAA = 1.0;
771 ctx->Const.MaxLineWidth = 1.0;
772 ctx->Const.MaxLineWidthAA = 1.0;
773 ctx->Const.LineWidthGranularity = 1.0;
774 }
775 else {
776 ctx->Const.MinLineWidth = 1.0;
777 ctx->Const.MinLineWidthAA = 1.0;
778 ctx->Const.MaxLineWidth = 5.0;
779 ctx->Const.MaxLineWidthAA = 5.0;
780 ctx->Const.LineWidthGranularity = 0.5;
781 }
782
783 ctx->Const.MinPointSize = 1.0;
784 ctx->Const.MinPointSizeAA = 1.0;
785 ctx->Const.MaxPointSize = 255.0;
786 ctx->Const.MaxPointSizeAA = 3.0;
787 ctx->Const.PointSizeGranularity = 1.0;
788
789 ctx->Const.MaxSamples = 1.0;
790
791 if (intel->gen >= 6)
792 ctx->Const.MaxClipPlanes = 8;
793
794 /* reinitialize the context point state.
795 * It depend on constants in __struct gl_contextRec::Const
796 */
797 _mesa_init_point(ctx);
798
799 if (intel->gen >= 4) {
800 ctx->Const.sRGBCapable = true;
801 if (MAX_WIDTH > 8192)
802 ctx->Const.MaxRenderbufferSize = 8192;
803 } else {
804 if (MAX_WIDTH > 2048)
805 ctx->Const.MaxRenderbufferSize = 2048;
806 }
807
808 /* Initialize the software rasterizer and helper modules. */
809 _swrast_CreateContext(ctx);
810 _vbo_CreateContext(ctx);
811 _tnl_CreateContext(ctx);
812 _swsetup_CreateContext(ctx);
813
814 /* Configure swrast to match hardware characteristics: */
815 _swrast_allow_pixel_fog(ctx, false);
816 _swrast_allow_vertex_fog(ctx, true);
817
818 _mesa_meta_init(ctx);
819
820 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
821 intel->hw_stipple = 1;
822
823 /* XXX FBO: this doesn't seem to be used anywhere */
824 switch (mesaVis->depthBits) {
825 case 0: /* what to do in this case? */
826 case 16:
827 intel->polygon_offset_scale = 1.0;
828 break;
829 case 24:
830 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
831 break;
832 default:
833 assert(0);
834 break;
835 }
836
837 if (intel->gen >= 4)
838 intel->polygon_offset_scale /= 0xffff;
839
840 intel->RenderIndex = ~0;
841
842 switch (ctx->API) {
843 case API_OPENGL:
844 intelInitExtensions(ctx);
845 break;
846 case API_OPENGLES:
847 intelInitExtensionsES1(ctx);
848 break;
849 case API_OPENGLES2:
850 intelInitExtensionsES2(ctx);
851 break;
852 }
853
854 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
855 if (INTEL_DEBUG & DEBUG_BUFMGR)
856 dri_bufmgr_set_debug(intel->bufmgr, true);
857
858 intel_batchbuffer_init(intel);
859
860 intel_fbo_init(intel);
861
862 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
863 "texture_tiling");
864 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
865
866 intel->prim.primitive = ~0;
867
868 /* Force all software fallbacks */
869 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
870 fprintf(stderr, "disabling 3D rasterization\n");
871 intel->no_rast = 1;
872 }
873
874 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
875 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
876 intel->always_flush_batch = 1;
877 }
878
879 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
880 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
881 intel->always_flush_cache = 1;
882 }
883
884 return true;
885 }
886
887 void
888 intelDestroyContext(__DRIcontext * driContextPriv)
889 {
890 struct intel_context *intel =
891 (struct intel_context *) driContextPriv->driverPrivate;
892
893 assert(intel); /* should never be null */
894 if (intel) {
895 INTEL_FIREVERTICES(intel);
896
897 _mesa_meta_free(&intel->ctx);
898
899 intel->vtbl.destroy(intel);
900
901 _swsetup_DestroyContext(&intel->ctx);
902 _tnl_DestroyContext(&intel->ctx);
903 _vbo_DestroyContext(&intel->ctx);
904
905 _swrast_DestroyContext(&intel->ctx);
906 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
907
908 intel_batchbuffer_free(intel);
909
910 free(intel->prim.vb);
911 intel->prim.vb = NULL;
912 drm_intel_bo_unreference(intel->prim.vb_bo);
913 intel->prim.vb_bo = NULL;
914 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
915 intel->first_post_swapbuffers_batch = NULL;
916
917 driDestroyOptionCache(&intel->optionCache);
918
919 /* free the Mesa context */
920 _mesa_free_context_data(&intel->ctx);
921
922 _math_matrix_dtr(&intel->ViewportMatrix);
923
924 ralloc_free(intel);
925 driContextPriv->driverPrivate = NULL;
926 }
927 }
928
929 GLboolean
930 intelUnbindContext(__DRIcontext * driContextPriv)
931 {
932 /* Unset current context and dispath table */
933 _mesa_make_current(NULL, NULL, NULL);
934
935 return true;
936 }
937
938 GLboolean
939 intelMakeCurrent(__DRIcontext * driContextPriv,
940 __DRIdrawable * driDrawPriv,
941 __DRIdrawable * driReadPriv)
942 {
943 struct intel_context *intel;
944 GET_CURRENT_CONTEXT(curCtx);
945
946 if (driContextPriv)
947 intel = (struct intel_context *) driContextPriv->driverPrivate;
948 else
949 intel = NULL;
950
951 /* According to the glXMakeCurrent() man page: "Pending commands to
952 * the previous context, if any, are flushed before it is released."
953 * But only flush if we're actually changing contexts.
954 */
955 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
956 _mesa_flush(curCtx);
957 }
958
959 if (driContextPriv) {
960 struct gl_framebuffer *fb, *readFb;
961
962 if (driDrawPriv == NULL && driReadPriv == NULL) {
963 fb = _mesa_get_incomplete_framebuffer();
964 readFb = _mesa_get_incomplete_framebuffer();
965 } else {
966 fb = driDrawPriv->driverPrivate;
967 readFb = driReadPriv->driverPrivate;
968 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
969 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
970 }
971
972 intel_prepare_render(intel);
973 _mesa_make_current(&intel->ctx, fb, readFb);
974
975 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
976 * is NULL at that point. We can't call _mesa_makecurrent()
977 * first, since we need the buffer size for the initial
978 * viewport. So just call intel_draw_buffer() again here. */
979 intel_draw_buffer(&intel->ctx);
980 }
981 else {
982 _mesa_make_current(NULL, NULL, NULL);
983 }
984
985 return true;
986 }
987
988 /**
989 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
990 *
991 * To determine which DRI buffers to request, examine the renderbuffers
992 * attached to the drawable's framebuffer. Then request the buffers with
993 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
994 *
995 * This is called from intel_update_renderbuffers(). It is used only if either
996 * the hardware or the X driver lacks separate stencil support.
997 *
998 * \param drawable Drawable whose buffers are queried.
999 * \param buffers [out] List of buffers returned by DRI2 query.
1000 * \param buffer_count [out] Number of buffers returned.
1001 *
1002 * \see intel_update_renderbuffers()
1003 * \see DRI2GetBuffers()
1004 * \see DRI2GetBuffersWithFormat()
1005 */
1006 static void
1007 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
1008 __DRIdrawable *drawable,
1009 __DRIbuffer **buffers,
1010 int *buffer_count)
1011 {
1012 assert(!intel->must_use_separate_stencil);
1013
1014 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1015 struct gl_framebuffer *fb = drawable->driverPrivate;
1016
1017 if (screen->dri2.loader
1018 && screen->dri2.loader->base.version > 2
1019 && screen->dri2.loader->getBuffersWithFormat != NULL) {
1020
1021 int i = 0;
1022 const int max_attachments = 4;
1023 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1024
1025 struct intel_renderbuffer *front_rb;
1026 struct intel_renderbuffer *back_rb;
1027 struct intel_renderbuffer *depth_rb;
1028 struct intel_renderbuffer *stencil_rb;
1029
1030 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1031 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1032 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1033 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1034
1035 if ((intel->is_front_buffer_rendering ||
1036 intel->is_front_buffer_reading ||
1037 !back_rb) && front_rb) {
1038 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1039 attachments[i++] = intel_bits_per_pixel(front_rb);
1040 }
1041
1042 if (back_rb) {
1043 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1044 attachments[i++] = intel_bits_per_pixel(back_rb);
1045 }
1046
1047 if (depth_rb && stencil_rb) {
1048 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
1049 attachments[i++] = intel_bits_per_pixel(depth_rb);
1050 } else if (depth_rb) {
1051 attachments[i++] = __DRI_BUFFER_DEPTH;
1052 attachments[i++] = intel_bits_per_pixel(depth_rb);
1053 } else if (stencil_rb) {
1054 attachments[i++] = __DRI_BUFFER_STENCIL;
1055 attachments[i++] = intel_bits_per_pixel(stencil_rb);
1056 }
1057
1058 assert(i <= 2 * max_attachments);
1059
1060 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1061 &drawable->w,
1062 &drawable->h,
1063 attachments, i / 2,
1064 buffer_count,
1065 drawable->loaderPrivate);
1066 free(attachments);
1067
1068 } else if (screen->dri2.loader) {
1069
1070 int i = 0;
1071 const int max_attachments = 4;
1072 unsigned *attachments = calloc(max_attachments, sizeof(unsigned));
1073
1074 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
1075 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1076 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
1077 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1078 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
1079 attachments[i++] = __DRI_BUFFER_DEPTH;
1080 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
1081 attachments[i++] = __DRI_BUFFER_STENCIL;
1082
1083 assert(i <= max_attachments);
1084
1085 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1086 &drawable->w,
1087 &drawable->h,
1088 attachments, i,
1089 buffer_count,
1090 drawable->loaderPrivate);
1091 free(attachments);
1092
1093 } else {
1094 *buffers = NULL;
1095 *buffer_count = 0;
1096 }
1097 }
1098
1099 /**
1100 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1101 *
1102 * This is called from intel_update_renderbuffers(). It is used only if
1103 * either the hardware or the X driver lacks separate stencil support.
1104 *
1105 * \par Note:
1106 * DRI buffers whose attachment point is DRI2BufferStencil or
1107 * DRI2BufferDepthStencil are handled as special cases.
1108 *
1109 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1110 * that is passed to intel_region_alloc_for_handle().
1111 *
1112 * \see intel_update_renderbuffers()
1113 * \see intel_region_alloc_for_handle()
1114 */
1115 static void
1116 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
1117 __DRIdrawable *drawable,
1118 __DRIbuffer *buffer,
1119 struct intel_renderbuffer *rb,
1120 const char *buffer_name)
1121 {
1122 assert(!intel->must_use_separate_stencil);
1123
1124 struct gl_framebuffer *fb = drawable->driverPrivate;
1125 struct intel_renderbuffer *depth_rb = NULL;
1126
1127 if (!rb)
1128 return;
1129
1130 if (rb->region && rb->region->name == buffer->name)
1131 return;
1132
1133 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1134 fprintf(stderr,
1135 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1136 buffer->name, buffer->attachment,
1137 buffer->cpp, buffer->pitch);
1138 }
1139
1140 bool identify_depth_and_stencil = false;
1141 if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1142 struct intel_renderbuffer *depth_rb =
1143 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1144 identify_depth_and_stencil = depth_rb && depth_rb->region;
1145 }
1146
1147 if (identify_depth_and_stencil) {
1148 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1149 fprintf(stderr, "(reusing depth buffer as stencil)\n");
1150 }
1151 intel_region_reference(&rb->region, depth_rb->region);
1152 } else {
1153 intel_region_release(&rb->region);
1154 rb->region = intel_region_alloc_for_handle(intel->intelScreen,
1155 buffer->cpp,
1156 drawable->w,
1157 drawable->h,
1158 buffer->pitch / buffer->cpp,
1159 buffer->name,
1160 buffer_name);
1161 }
1162
1163 if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1164 struct intel_renderbuffer *stencil_rb =
1165 intel_get_renderbuffer(fb, BUFFER_STENCIL);
1166
1167 if (!stencil_rb)
1168 return;
1169
1170 /* The rb passed in is the BUFFER_DEPTH attachment, and we need
1171 * to associate this region to BUFFER_STENCIL as well.
1172 */
1173 intel_region_reference(&stencil_rb->region, rb->region);
1174 }
1175 }
1176
1177 /**
1178 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1179 *
1180 * To determine which DRI buffers to request, examine the renderbuffers
1181 * attached to the drawable's framebuffer. Then request the buffers with
1182 * DRI2GetBuffersWithFormat().
1183 *
1184 * This is called from intel_update_renderbuffers(). It is used when 1) the
1185 * hardware supports separate stencil and 2) the X driver's separate stencil
1186 * support has been verified to work or is still unknown.
1187 *
1188 * \param drawable Drawable whose buffers are queried.
1189 * \param buffers [out] List of buffers returned by DRI2 query.
1190 * \param buffer_count [out] Number of buffers returned.
1191 * \param attachments [out] List of pairs (attachment_point, bits_per_pixel)
1192 * that were submitted in the DRI2 query. Number of pairs
1193 * is same as buffer_count.
1194 *
1195 * \see intel_update_renderbuffers()
1196 * \see DRI2GetBuffersWithFormat()
1197 * \see enum intel_dri2_has_hiz
1198 */
1199 static void
1200 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
1201 __DRIdrawable *drawable,
1202 __DRIbuffer **buffers,
1203 unsigned **attachments,
1204 int *count)
1205 {
1206 assert(intel->has_separate_stencil);
1207
1208 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1209 struct gl_framebuffer *fb = drawable->driverPrivate;
1210
1211 const int max_attachments = 5;
1212 int i = 0;
1213
1214 *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1215 if (!*attachments) {
1216 *buffers = NULL;
1217 *count = 0;
1218 return;
1219 }
1220
1221 struct intel_renderbuffer *front_rb;
1222 struct intel_renderbuffer *back_rb;
1223 struct intel_renderbuffer *depth_rb;
1224 struct intel_renderbuffer *stencil_rb;
1225
1226 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1227 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1228 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1229 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1230
1231 if ((intel->is_front_buffer_rendering ||
1232 intel->is_front_buffer_reading ||
1233 !back_rb) && front_rb) {
1234 (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
1235 (*attachments)[i++] = intel_bits_per_pixel(front_rb);
1236 }
1237
1238 if (back_rb) {
1239 (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
1240 (*attachments)[i++] = intel_bits_per_pixel(back_rb);
1241 }
1242
1243 /*
1244 * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1245 * if we do not yet know if the X driver supports it. See the comments for
1246 * 'enum intel_dri2_has_hiz'.
1247 */
1248
1249 if (depth_rb) {
1250 (*attachments)[i++] = __DRI_BUFFER_DEPTH;
1251 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1252
1253 if (intel->vtbl.is_hiz_depth_format(intel, depth_rb->Base.Format)) {
1254 /* Depth and hiz buffer have same bpp. */
1255 (*attachments)[i++] = __DRI_BUFFER_HIZ;
1256 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1257 }
1258 }
1259
1260 if (stencil_rb) {
1261 assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
1262 (*attachments)[i++] = __DRI_BUFFER_STENCIL;
1263 (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
1264 }
1265
1266 assert(i <= 2 * max_attachments);
1267
1268 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1269 &drawable->w,
1270 &drawable->h,
1271 *attachments, i / 2,
1272 count,
1273 drawable->loaderPrivate);
1274
1275 if (!*buffers) {
1276 free(*attachments);
1277 *attachments = NULL;
1278 *count = 0;
1279 }
1280 }
1281
1282 /**
1283 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1284 *
1285 * This is called from intel_update_renderbuffers(). It is used when 1) the
1286 * hardware supports separate stencil and 2) the X driver's separate stencil
1287 * support has been verified to work or is still unknown.
1288 *
1289 * \par Note:
1290 * DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1291 * are handled as special cases.
1292 *
1293 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1294 * that is passed to intel_region_alloc_for_handle().
1295 *
1296 * \see intel_update_renderbuffers()
1297 * \see intel_region_alloc_for_handle()
1298 * \see enum intel_dri2_has_hiz
1299 */
1300 static void
1301 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
1302 __DRIdrawable *drawable,
1303 __DRIbuffer *buffer,
1304 struct intel_renderbuffer *rb,
1305 const char *buffer_name)
1306 {
1307 assert(intel->has_separate_stencil);
1308 assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);
1309
1310 if (!rb)
1311 return;
1312
1313 /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1314 if ((buffer->attachment != __DRI_BUFFER_HIZ &&
1315 rb->region &&
1316 rb->region->name == buffer->name) ||
1317 (buffer->attachment == __DRI_BUFFER_HIZ &&
1318 rb->hiz_region &&
1319 rb->hiz_region->name == buffer->name)) {
1320 return;
1321 }
1322
1323 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1324 fprintf(stderr,
1325 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1326 buffer->name, buffer->attachment,
1327 buffer->cpp, buffer->pitch);
1328 }
1329
1330 /*
1331 * The stencil buffer has quirky pitch requirements. From Section
1332 * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1333 * The pitch must be set to 2x the value computed based on width, as
1334 * the stencil buffer is stored with two rows interleaved.
1335 * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
1336 * maps the memory incorrectly.
1337 *
1338 * To satisfy the pitch requirement, the X driver hackishly allocated
1339 * the gem buffer with bpp doubled and height halved. So buffer->cpp is
1340 * correct, but drawable->height is not.
1341 */
1342 int buffer_height = drawable->h;
1343 if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1344 buffer_height /= 2;
1345 }
1346
1347 struct intel_region *region =
1348 intel_region_alloc_for_handle(intel->intelScreen,
1349 buffer->cpp,
1350 drawable->w,
1351 buffer_height,
1352 buffer->pitch / buffer->cpp,
1353 buffer->name,
1354 buffer_name);
1355
1356 if (buffer->attachment == __DRI_BUFFER_HIZ) {
1357 intel_region_reference(&rb->hiz_region, region);
1358 } else {
1359 intel_region_reference(&rb->region, region);
1360 }
1361
1362 intel_region_release(&region);
1363 }
1364
1365 /**
1366 * \brief Verify that the X driver supports hiz and separate stencil.
1367 *
1368 * This implements the cleanup stage of the handshake described in the
1369 * comments for 'enum intel_dri2_has_hiz'.
1370 *
1371 * This should be called from intel_update_renderbuffers() after 1) the
1372 * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1373 * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1374 * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1375 * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1376 * stencil functionality and 2) it has not yet been determined if the X driver
1377 * supports separate stencil.
1378 *
1379 * If we determine that the X driver does have support, then we set
1380 * intel_screen.dri2_has_hiz to true and return.
1381 *
1382 * If we determine that the X driver lacks support, and we requested
1383 * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1384 * taking the following actions:
1385 * 1. Discard the framebuffer's stencil and depth renderbuffers.
1386 * 2. Create a combined depth/stencil renderbuffer and attach
1387 * it to the framebuffer's depth and stencil attachment points.
1388 * 3. Query the drawable for a new set of buffers, which consists of the
1389 * originally requested set plus DRI2BufferDepthStencil.
1390 * 4. Assign the DRI2BufferDepthStencil's DRM region to the new
1391 * depth/stencil renderbuffer.
1392 *
1393 * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1394 *
1395 * \param drawable Drawable whose buffers were queried.
1396 *
1397 * \param buffers [in/out] As input, the buffer list returned by the
1398 * original DRI2 query. As output, the current buffer
1399 * list, which may have been altered by a new DRI2 query.
1400 *
1401 * \param attachments [in/out] As input, the attachment list submitted
1402 * in the original DRI2 query. As output, the attachment
1403 * list that was submitted in the DRI2 query that
1404 * obtained the current buffer list, as returned in the
1405 * output parameter \c buffers. (Note: If no new query
1406 * was made, then the list remains unaltered).
1407 *
1408 * \param count [out] Number of buffers in the current buffer list, as
1409 * returned in the output parameter \c buffers.
1410 *
1411 * \see enum intel_dri2_has_hiz
1412 * \see struct intel_screen::dri2_has_hiz
1413 * \see intel_update_renderbuffers
1414 */
1415 static void
1416 intel_verify_dri2_has_hiz(struct intel_context *intel,
1417 __DRIdrawable *drawable,
1418 __DRIbuffer **buffers,
1419 unsigned **attachments,
1420 int *count)
1421 {
1422 assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);
1423
1424 struct gl_framebuffer *fb = drawable->driverPrivate;
1425 struct intel_renderbuffer *stencil_rb =
1426 intel_get_renderbuffer(fb, BUFFER_STENCIL);
1427
1428 if (stencil_rb) {
1429 /*
1430 * We requested a DRI2BufferStencil without knowing if the X driver
1431 * supports it. Now, check if X handled the request correctly and clean
1432 * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1433 */
1434 struct intel_renderbuffer *depth_rb =
1435 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1436 assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
1437 assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
1438
1439 if (stencil_rb->region->tiling == I915_TILING_NONE) {
1440 /*
1441 * The stencil buffer is actually W tiled. The region's tiling is
1442 * I915_TILING_NONE, however, because the GTT is incapable of W
1443 * fencing.
1444 */
1445 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
1446 return;
1447 } else {
1448 /*
1449 * Oops... the screen doesn't support separate stencil. Discard the
1450 * separate depth and stencil buffers and replace them with
1451 * a combined depth/stencil buffer. Discard the hiz buffer too.
1452 */
1453 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
1454 if (intel->must_use_separate_stencil) {
1455 _mesa_problem(&intel->ctx,
1456 "intel_context requires separate stencil, but the "
1457 "DRIscreen does not support it. You may need to "
1458 "upgrade the Intel X driver to 2.16.0");
1459 abort();
1460 }
1461
1462 /* 1. Discard depth and stencil renderbuffers. */
1463 _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
1464 depth_rb = NULL;
1465 _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
1466 stencil_rb = NULL;
1467
1468 /* 2. Create new depth/stencil renderbuffer. */
1469 struct intel_renderbuffer *depth_stencil_rb =
1470 intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
1471 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base);
1472 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base);
1473
1474 /* 3. Append DRI2BufferDepthStencil to attachment list. */
1475 int old_count = *count;
1476 unsigned int *old_attachments = *attachments;
1477 *count = old_count + 1;
1478 *attachments = malloc(2 * (*count) * sizeof(unsigned));
1479 memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
1480 free(old_attachments);
1481 (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
1482 (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);
1483
1484 /* 4. Request new set of DRI2 attachments. */
1485 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1486 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1487 &drawable->w,
1488 &drawable->h,
1489 *attachments,
1490 *count,
1491 count,
1492 drawable->loaderPrivate);
1493 if (!*buffers)
1494 return;
1495
1496 /*
1497 * I don't know how to recover from the failure assertion below.
1498 * Rather than fail gradually and unexpectedly, we should just die
1499 * now.
1500 */
1501 assert(*count == old_count + 1);
1502
1503 /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1504 __DRIbuffer *depth_stencil_buffer = NULL;
1505 for (int i = 0; i < *count; ++i) {
1506 if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1507 depth_stencil_buffer = &(*buffers)[i];
1508 break;
1509 }
1510 }
1511 struct intel_region *region =
1512 intel_region_alloc_for_handle(intel->intelScreen,
1513 depth_stencil_buffer->cpp,
1514 drawable->w,
1515 drawable->h,
1516 depth_stencil_buffer->pitch
1517 / depth_stencil_buffer->cpp,
1518 depth_stencil_buffer->name,
1519 "dri2 depth / stencil buffer");
1520 intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->region,
1521 region);
1522 intel_region_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->region,
1523 region);
1524 intel_region_release(&region);
1525 }
1526 }
1527
1528 if (intel_framebuffer_has_hiz(fb)) {
1529 /*
1530 * In the future, the driver may advertise a GL config with hiz
1531 * compatible depth bits and 0 stencil bits (for example, when the
1532 * driver gains support for float32 depth buffers). When that day comes,
1533 * here we need to verify that the X driver does in fact support hiz and
1534 * clean up if it doesn't.
1535 *
1536 * Presently, however, no verification or clean up is necessary, and
1537 * execution should not reach here. If the framebuffer still has a hiz
1538 * region, then we have already set dri2_has_hiz to true after
1539 * confirming above that the stencil buffer is W tiled.
1540 */
1541 assert(0);
1542 }
1543 }