1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
57 #include "drirenderbuffer.h"
59 #include "../glsl/ralloc.h"
62 int INTEL_DEBUG
= (0);
66 static const GLubyte
*
67 intelGetString(struct gl_context
* ctx
, GLenum name
)
69 const struct intel_context
*const intel
= intel_context(ctx
);
71 static char buffer
[128];
75 return (GLubyte
*) "Tungsten Graphics, Inc";
79 switch (intel
->intelScreen
->deviceID
) {
81 chipset
= "Intel(R) 845G";
84 chipset
= "Intel(R) 830M";
86 case PCI_CHIP_I855_GM
:
87 chipset
= "Intel(R) 852GM/855GM";
90 chipset
= "Intel(R) 865G";
93 chipset
= "Intel(R) 915G";
95 case PCI_CHIP_E7221_G
:
96 chipset
= "Intel (R) E7221G (i915)";
98 case PCI_CHIP_I915_GM
:
99 chipset
= "Intel(R) 915GM";
101 case PCI_CHIP_I945_G
:
102 chipset
= "Intel(R) 945G";
104 case PCI_CHIP_I945_GM
:
105 chipset
= "Intel(R) 945GM";
107 case PCI_CHIP_I945_GME
:
108 chipset
= "Intel(R) 945GME";
111 chipset
= "Intel(R) G33";
114 chipset
= "Intel(R) Q35";
117 chipset
= "Intel(R) Q33";
119 case PCI_CHIP_IGD_GM
:
121 chipset
= "Intel(R) IGD";
123 case PCI_CHIP_I965_Q
:
124 chipset
= "Intel(R) 965Q";
126 case PCI_CHIP_I965_G
:
127 case PCI_CHIP_I965_G_1
:
128 chipset
= "Intel(R) 965G";
130 case PCI_CHIP_I946_GZ
:
131 chipset
= "Intel(R) 946GZ";
133 case PCI_CHIP_I965_GM
:
134 chipset
= "Intel(R) 965GM";
136 case PCI_CHIP_I965_GME
:
137 chipset
= "Intel(R) 965GME/GLE";
139 case PCI_CHIP_GM45_GM
:
140 chipset
= "Mobile IntelĀ® GM45 Express Chipset";
142 case PCI_CHIP_IGD_E_G
:
143 chipset
= "Intel(R) Integrated Graphics Device";
146 chipset
= "Intel(R) G45/G43";
149 chipset
= "Intel(R) Q45/Q43";
152 chipset
= "Intel(R) G41";
155 case PCI_CHIP_B43_G1
:
156 chipset
= "Intel(R) B43";
159 chipset
= "Intel(R) Ironlake Desktop";
162 chipset
= "Intel(R) Ironlake Mobile";
164 case PCI_CHIP_SANDYBRIDGE_GT1
:
165 case PCI_CHIP_SANDYBRIDGE_GT2
:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS
:
167 chipset
= "Intel(R) Sandybridge Desktop";
169 case PCI_CHIP_SANDYBRIDGE_M_GT1
:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2
:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS
:
172 chipset
= "Intel(R) Sandybridge Mobile";
174 case PCI_CHIP_SANDYBRIDGE_S
:
175 chipset
= "Intel(R) Sandybridge Server";
177 case PCI_CHIP_IVYBRIDGE_GT1
:
178 case PCI_CHIP_IVYBRIDGE_GT2
:
179 chipset
= "Intel(R) Ivybridge Desktop";
181 case PCI_CHIP_IVYBRIDGE_M_GT1
:
182 case PCI_CHIP_IVYBRIDGE_M_GT2
:
183 chipset
= "Intel(R) Ivybridge Mobile";
185 case PCI_CHIP_IVYBRIDGE_S_GT1
:
186 chipset
= "Intel(R) Ivybridge Server";
189 chipset
= "Unknown Intel Chipset";
193 (void) driGetRendererString(buffer
, chipset
, 0);
194 return (GLubyte
*) buffer
;
202 intel_flush_front(struct gl_context
*ctx
)
204 struct intel_context
*intel
= intel_context(ctx
);
205 __DRIcontext
*driContext
= intel
->driContext
;
206 __DRIscreen
*const screen
= intel
->intelScreen
->driScrnPriv
;
208 if ((ctx
->DrawBuffer
->Name
== 0) && intel
->front_buffer_dirty
) {
209 if (screen
->dri2
.loader
&&
210 (screen
->dri2
.loader
->base
.version
>= 2)
211 && (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
) &&
212 driContext
->driDrawablePriv
&&
213 driContext
->driDrawablePriv
->loaderPrivate
) {
214 (*screen
->dri2
.loader
->flushFrontBuffer
)(driContext
->driDrawablePriv
,
215 driContext
->driDrawablePriv
->loaderPrivate
);
217 /* We set the dirty bit in intel_prepare_render() if we're
218 * front buffer rendering once we get there.
220 intel
->front_buffer_dirty
= false;
226 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
228 return _mesa_get_format_bytes(rb
->Base
.Format
) * 8;
232 intel_query_dri2_buffers_no_separate_stencil(struct intel_context
*intel
,
233 __DRIdrawable
*drawable
,
234 __DRIbuffer
**buffers
,
238 intel_process_dri2_buffer_no_separate_stencil(struct intel_context
*intel
,
239 __DRIdrawable
*drawable
,
241 struct intel_renderbuffer
*rb
,
242 const char *buffer_name
);
245 intel_query_dri2_buffers_with_separate_stencil(struct intel_context
*intel
,
246 __DRIdrawable
*drawable
,
247 __DRIbuffer
**buffers
,
248 unsigned **attachments
,
252 intel_process_dri2_buffer_with_separate_stencil(struct intel_context
*intel
,
253 __DRIdrawable
*drawable
,
255 struct intel_renderbuffer
*rb
,
256 const char *buffer_name
);
258 intel_verify_dri2_has_hiz(struct intel_context
*intel
,
259 __DRIdrawable
*drawable
,
260 __DRIbuffer
**buffers
,
261 unsigned **attachments
,
265 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
267 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
268 struct intel_renderbuffer
*rb
;
269 struct intel_context
*intel
= context
->driverPrivate
;
270 __DRIbuffer
*buffers
= NULL
;
271 unsigned *attachments
= NULL
;
273 const char *region_name
;
275 bool try_separate_stencil
=
276 intel
->has_separate_stencil
&&
277 intel
->intelScreen
->dri2_has_hiz
!= INTEL_DRI2_HAS_HIZ_FALSE
&&
278 intel
->intelScreen
->driScrnPriv
->dri2
.loader
!= NULL
&&
279 intel
->intelScreen
->driScrnPriv
->dri2
.loader
->base
.version
> 2 &&
280 intel
->intelScreen
->driScrnPriv
->dri2
.loader
->getBuffersWithFormat
!= NULL
;
282 assert(!intel
->must_use_separate_stencil
|| try_separate_stencil
);
284 /* If we're rendering to the fake front buffer, make sure all the
285 * pending drawing has landed on the real front buffer. Otherwise
286 * when we eventually get to DRI2GetBuffersWithFormat the stale
287 * real front buffer contents will get copied to the new fake front
290 if (intel
->is_front_buffer_rendering
) {
291 intel_flush(&intel
->ctx
);
292 intel_flush_front(&intel
->ctx
);
295 /* Set this up front, so that in case our buffers get invalidated
296 * while we're getting new buffers, we don't clobber the stamp and
297 * thus ignore the invalidate. */
298 drawable
->lastStamp
= drawable
->dri2
.stamp
;
300 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
))
301 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
303 if (try_separate_stencil
) {
304 intel_query_dri2_buffers_with_separate_stencil(intel
, drawable
, &buffers
,
305 &attachments
, &count
);
307 intel_query_dri2_buffers_no_separate_stencil(intel
, drawable
, &buffers
,
314 for (i
= 0; i
< count
; i
++) {
315 switch (buffers
[i
].attachment
) {
316 case __DRI_BUFFER_FRONT_LEFT
:
317 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
318 region_name
= "dri2 front buffer";
321 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
322 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
323 region_name
= "dri2 fake front buffer";
326 case __DRI_BUFFER_BACK_LEFT
:
327 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
328 region_name
= "dri2 back buffer";
331 case __DRI_BUFFER_DEPTH
:
332 rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
333 region_name
= "dri2 depth buffer";
336 case __DRI_BUFFER_HIZ
:
337 /* The hiz region resides in the depth renderbuffer. */
338 rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
339 region_name
= "dri2 hiz buffer";
342 case __DRI_BUFFER_DEPTH_STENCIL
:
343 rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
344 region_name
= "dri2 depth / stencil buffer";
347 case __DRI_BUFFER_STENCIL
:
348 rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
349 region_name
= "dri2 stencil buffer";
352 case __DRI_BUFFER_ACCUM
:
355 "unhandled buffer attach event, attachment type %d\n",
356 buffers
[i
].attachment
);
360 if (try_separate_stencil
) {
361 intel_process_dri2_buffer_with_separate_stencil(intel
, drawable
,
365 intel_process_dri2_buffer_no_separate_stencil(intel
, drawable
,
371 if (try_separate_stencil
372 && intel
->intelScreen
->dri2_has_hiz
== INTEL_DRI2_HAS_HIZ_UNKNOWN
) {
373 intel_verify_dri2_has_hiz(intel
, drawable
, &buffers
, &attachments
,
380 driUpdateFramebufferSize(&intel
->ctx
, drawable
);
384 * intel_prepare_render should be called anywhere that curent read/drawbuffer
388 intel_prepare_render(struct intel_context
*intel
)
390 __DRIcontext
*driContext
= intel
->driContext
;
391 __DRIdrawable
*drawable
;
393 drawable
= driContext
->driDrawablePriv
;
394 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
395 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
396 intel_update_renderbuffers(driContext
, drawable
);
397 intel_draw_buffer(&intel
->ctx
);
398 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
401 drawable
= driContext
->driReadablePriv
;
402 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
403 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
404 intel_update_renderbuffers(driContext
, drawable
);
405 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
408 /* If we're currently rendering to the front buffer, the rendering
409 * that will happen next will probably dirty the front buffer. So
410 * mark it as dirty here.
412 if (intel
->is_front_buffer_rendering
)
413 intel
->front_buffer_dirty
= true;
415 /* Wait for the swapbuffers before the one we just emitted, so we
416 * don't get too many swaps outstanding for apps that are GPU-heavy
419 * We're using intelDRI2Flush (called from the loader before
420 * swapbuffer) and glFlush (for front buffer rendering) as the
421 * indicator that a frame is done and then throttle when we get
422 * here as we prepare to render the next frame. At this point for
423 * round trips for swap/copy and getting new buffers are done and
424 * we'll spend less time waiting on the GPU.
426 * Unfortunately, we don't have a handle to the batch containing
427 * the swap, and getting our hands on that doesn't seem worth it,
428 * so we just us the first batch we emitted after the last swap.
430 if (intel
->need_throttle
&& intel
->first_post_swapbuffers_batch
) {
431 drm_intel_bo_wait_rendering(intel
->first_post_swapbuffers_batch
);
432 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
433 intel
->first_post_swapbuffers_batch
= NULL
;
434 intel
->need_throttle
= false;
439 intel_viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
441 struct intel_context
*intel
= intel_context(ctx
);
442 __DRIcontext
*driContext
= intel
->driContext
;
444 if (intel
->saved_viewport
)
445 intel
->saved_viewport(ctx
, x
, y
, w
, h
);
447 if (ctx
->DrawBuffer
->Name
== 0) {
448 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
449 dri2InvalidateDrawable(driContext
->driReadablePriv
);
453 static const struct dri_debug_control debug_control
[] = {
454 { "tex", DEBUG_TEXTURE
},
455 { "state", DEBUG_STATE
},
456 { "ioctl", DEBUG_IOCTL
},
457 { "blit", DEBUG_BLIT
},
458 { "mip", DEBUG_MIPTREE
},
459 { "fall", DEBUG_FALLBACKS
},
460 { "verb", DEBUG_VERBOSE
},
461 { "bat", DEBUG_BATCH
},
462 { "pix", DEBUG_PIXEL
},
463 { "buf", DEBUG_BUFMGR
},
464 { "reg", DEBUG_REGION
},
467 { "sync", DEBUG_SYNC
},
468 { "prim", DEBUG_PRIMS
},
469 { "vert", DEBUG_VERTS
},
470 { "dri", DEBUG_DRI
},
472 { "san", DEBUG_SANITY
},
473 { "sleep", DEBUG_SLEEP
},
474 { "stats", DEBUG_STATS
},
475 { "tile", DEBUG_TILE
},
477 { "urb", DEBUG_URB
},
479 { "clip", DEBUG_CLIP
},
485 intelInvalidateState(struct gl_context
* ctx
, GLuint new_state
)
487 struct intel_context
*intel
= intel_context(ctx
);
489 _swrast_InvalidateState(ctx
, new_state
);
490 _vbo_InvalidateState(ctx
, new_state
);
492 intel
->NewGLState
|= new_state
;
494 if (intel
->vtbl
.invalidate_state
)
495 intel
->vtbl
.invalidate_state( intel
, new_state
);
499 intel_flush(struct gl_context
*ctx
)
501 struct intel_context
*intel
= intel_context(ctx
);
507 INTEL_FIREVERTICES(intel
);
509 if (intel
->batch
.used
)
510 intel_batchbuffer_flush(intel
);
514 intel_glFlush(struct gl_context
*ctx
)
516 struct intel_context
*intel
= intel_context(ctx
);
519 intel_flush_front(ctx
);
520 if (intel
->is_front_buffer_rendering
)
521 intel
->need_throttle
= true;
525 intelFinish(struct gl_context
* ctx
)
527 struct intel_context
*intel
= intel_context(ctx
);
530 intel_flush_front(ctx
);
532 if (intel
->batch
.last_bo
)
533 drm_intel_bo_wait_rendering(intel
->batch
.last_bo
);
537 intelInitDriverFunctions(struct dd_function_table
*functions
)
539 _mesa_init_driver_functions(functions
);
541 functions
->Flush
= intel_glFlush
;
542 functions
->Finish
= intelFinish
;
543 functions
->GetString
= intelGetString
;
544 functions
->UpdateState
= intelInvalidateState
;
546 intelInitTextureFuncs(functions
);
547 intelInitTextureImageFuncs(functions
);
548 intelInitTextureSubImageFuncs(functions
);
549 intelInitTextureCopyImageFuncs(functions
);
550 intelInitStateFuncs(functions
);
551 intelInitClearFuncs(functions
);
552 intelInitBufferFuncs(functions
);
553 intelInitPixelFuncs(functions
);
554 intelInitBufferObjectFuncs(functions
);
555 intel_init_syncobj_functions(functions
);
559 intelInitContext(struct intel_context
*intel
,
561 const struct gl_config
* mesaVis
,
562 __DRIcontext
* driContextPriv
,
563 void *sharedContextPrivate
,
564 struct dd_function_table
*functions
)
566 struct gl_context
*ctx
= &intel
->ctx
;
567 struct gl_context
*shareCtx
= (struct gl_context
*) sharedContextPrivate
;
568 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
569 struct intel_screen
*intelScreen
= sPriv
->private;
571 struct gl_config visual
;
573 /* we can't do anything without a connection to the device */
574 if (intelScreen
->bufmgr
== NULL
)
577 /* Can't rely on invalidate events, fall back to glViewport hack */
578 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
) {
579 intel
->saved_viewport
= functions
->Viewport
;
580 functions
->Viewport
= intel_viewport
;
583 if (mesaVis
== NULL
) {
584 memset(&visual
, 0, sizeof visual
);
588 if (!_mesa_initialize_context(&intel
->ctx
, api
, mesaVis
, shareCtx
,
589 functions
, (void *) intel
)) {
590 printf("%s: failed to init mesa context\n", __FUNCTION__
);
594 driContextPriv
->driverPrivate
= intel
;
595 intel
->intelScreen
= intelScreen
;
596 intel
->driContext
= driContextPriv
;
597 intel
->driFd
= sPriv
->fd
;
599 intel
->gen
= intelScreen
->gen
;
601 const int devID
= intelScreen
->deviceID
;
603 if (IS_SNB_GT1(devID
) || IS_IVB_GT1(devID
))
605 else if (IS_SNB_GT2(devID
) || IS_IVB_GT2(devID
))
611 intel
->is_g4x
= true;
612 } else if (IS_945(devID
)) {
613 intel
->is_945
= true;
616 if (intel
->gen
>= 5) {
617 intel
->needs_ff_sync
= true;
620 intel
->has_separate_stencil
= intel
->intelScreen
->hw_has_separate_stencil
;
621 intel
->must_use_separate_stencil
= intel
->intelScreen
->hw_must_use_separate_stencil
;
622 intel
->has_hiz
= intel
->intelScreen
->hw_has_hiz
;
624 memset(&ctx
->TextureFormatSupported
, 0,
625 sizeof(ctx
->TextureFormatSupported
));
626 ctx
->TextureFormatSupported
[MESA_FORMAT_ARGB8888
] = true;
627 if (devID
!= PCI_CHIP_I830_M
&& devID
!= PCI_CHIP_845_G
)
628 ctx
->TextureFormatSupported
[MESA_FORMAT_XRGB8888
] = true;
629 ctx
->TextureFormatSupported
[MESA_FORMAT_ARGB4444
] = true;
630 ctx
->TextureFormatSupported
[MESA_FORMAT_ARGB1555
] = true;
631 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB565
] = true;
632 ctx
->TextureFormatSupported
[MESA_FORMAT_L8
] = true;
633 ctx
->TextureFormatSupported
[MESA_FORMAT_A8
] = true;
634 ctx
->TextureFormatSupported
[MESA_FORMAT_I8
] = true;
635 ctx
->TextureFormatSupported
[MESA_FORMAT_AL88
] = true;
637 ctx
->TextureFormatSupported
[MESA_FORMAT_AL1616
] = true;
639 /* Depth and stencil */
640 ctx
->TextureFormatSupported
[MESA_FORMAT_S8_Z24
] = true;
641 ctx
->TextureFormatSupported
[MESA_FORMAT_X8_Z24
] = true;
642 ctx
->TextureFormatSupported
[MESA_FORMAT_S8
] = intel
->has_separate_stencil
;
645 * This was disabled in initial FBO enabling to avoid combinations
646 * of depth+stencil that wouldn't work together. We since decided
647 * that it was OK, since it's up to the app to come up with the
648 * combo that actually works, so this can probably be re-enabled.
651 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
652 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
655 /* ctx->Extensions.MESA_ycbcr_texture */
656 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR
] = true;
657 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR_REV
] = true;
659 /* GL_3DFX_texture_compression_FXT1 */
660 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_FXT1
] = true;
661 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_FXT1
] = true;
663 /* GL_EXT_texture_compression_s3tc */
664 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_DXT1
] = true;
665 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT1
] = true;
666 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT3
] = true;
667 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT5
] = true;
670 /* GL_ARB_texture_compression_rgtc */
671 ctx
->TextureFormatSupported
[MESA_FORMAT_RED_RGTC1
] = true;
672 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_RED_RGTC1
] = true;
673 ctx
->TextureFormatSupported
[MESA_FORMAT_RG_RGTC2
] = true;
674 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_RG_RGTC2
] = true;
676 /* GL_ARB_texture_rg */
677 ctx
->TextureFormatSupported
[MESA_FORMAT_R8
] = true;
678 ctx
->TextureFormatSupported
[MESA_FORMAT_R16
] = true;
679 ctx
->TextureFormatSupported
[MESA_FORMAT_RG88
] = true;
680 ctx
->TextureFormatSupported
[MESA_FORMAT_RG1616
] = true;
682 /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
683 ctx
->TextureFormatSupported
[MESA_FORMAT_DUDV8
] = true;
684 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_RGBA8888_REV
] = true;
685 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_R8
] = true;
686 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_RG88_REV
] = true;
687 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_R16
] = true;
688 ctx
->TextureFormatSupported
[MESA_FORMAT_SIGNED_GR1616
] = true;
690 /* GL_EXT_texture_sRGB */
691 ctx
->TextureFormatSupported
[MESA_FORMAT_SARGB8
] = true;
692 if (intel
->gen
>= 5 || intel
->is_g4x
)
693 ctx
->TextureFormatSupported
[MESA_FORMAT_SRGB_DXT1
] = true;
694 ctx
->TextureFormatSupported
[MESA_FORMAT_SRGBA_DXT1
] = true;
695 ctx
->TextureFormatSupported
[MESA_FORMAT_SRGBA_DXT3
] = true;
696 ctx
->TextureFormatSupported
[MESA_FORMAT_SRGBA_DXT5
] = true;
697 if (intel
->gen
>= 5 || intel
->is_g4x
) {
698 ctx
->TextureFormatSupported
[MESA_FORMAT_SL8
] = true;
699 ctx
->TextureFormatSupported
[MESA_FORMAT_SLA8
] = true;
702 #ifdef TEXTURE_FLOAT_ENABLED
703 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_FLOAT32
] = true;
704 ctx
->TextureFormatSupported
[MESA_FORMAT_RG_FLOAT32
] = true;
705 ctx
->TextureFormatSupported
[MESA_FORMAT_R_FLOAT32
] = true;
706 ctx
->TextureFormatSupported
[MESA_FORMAT_INTENSITY_FLOAT32
] = true;
707 ctx
->TextureFormatSupported
[MESA_FORMAT_LUMINANCE_FLOAT32
] = true;
708 ctx
->TextureFormatSupported
[MESA_FORMAT_ALPHA_FLOAT32
] = true;
709 ctx
->TextureFormatSupported
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
] = true;
711 /* GL_EXT_texture_shared_exponent */
712 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB9_E5_FLOAT
] = true;
714 /* GL_EXT_packed_float */
715 ctx
->TextureFormatSupported
[MESA_FORMAT_R11_G11_B10_FLOAT
] = true;
720 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
721 sPriv
->myNum
, (intel
->gen
>= 4) ? "i965" : "i915");
723 intel
->maxBatchSize
= 4096;
725 intel
->maxBatchSize
= sizeof(intel
->batch
.map
);
727 intel
->bufmgr
= intelScreen
->bufmgr
;
729 bo_reuse_mode
= driQueryOptioni(&intel
->optionCache
, "bo_reuse");
730 switch (bo_reuse_mode
) {
731 case DRI_CONF_BO_REUSE_DISABLED
:
733 case DRI_CONF_BO_REUSE_ALL
:
734 intel_bufmgr_gem_enable_reuse(intel
->bufmgr
);
738 /* This doesn't yet catch all non-conformant rendering, but it's a
741 if (getenv("INTEL_STRICT_CONFORMANCE")) {
742 unsigned int value
= atoi(getenv("INTEL_STRICT_CONFORMANCE"));
744 intel
->conformance_mode
= value
;
747 intel
->conformance_mode
= 1;
751 if (intel
->conformance_mode
> 0) {
752 ctx
->Const
.MinLineWidth
= 1.0;
753 ctx
->Const
.MinLineWidthAA
= 1.0;
754 ctx
->Const
.MaxLineWidth
= 1.0;
755 ctx
->Const
.MaxLineWidthAA
= 1.0;
756 ctx
->Const
.LineWidthGranularity
= 1.0;
759 ctx
->Const
.MinLineWidth
= 1.0;
760 ctx
->Const
.MinLineWidthAA
= 1.0;
761 ctx
->Const
.MaxLineWidth
= 5.0;
762 ctx
->Const
.MaxLineWidthAA
= 5.0;
763 ctx
->Const
.LineWidthGranularity
= 0.5;
766 ctx
->Const
.MinPointSize
= 1.0;
767 ctx
->Const
.MinPointSizeAA
= 1.0;
768 ctx
->Const
.MaxPointSize
= 255.0;
769 ctx
->Const
.MaxPointSizeAA
= 3.0;
770 ctx
->Const
.PointSizeGranularity
= 1.0;
772 ctx
->Const
.MaxSamples
= 1.0;
775 ctx
->Const
.MaxClipPlanes
= 8;
777 ctx
->Const
.StripTextureBorder
= GL_TRUE
;
779 /* reinitialize the context point state.
780 * It depend on constants in __struct gl_contextRec::Const
782 _mesa_init_point(ctx
);
784 if (intel
->gen
>= 4) {
785 ctx
->Const
.sRGBCapable
= true;
786 if (MAX_WIDTH
> 8192)
787 ctx
->Const
.MaxRenderbufferSize
= 8192;
789 if (MAX_WIDTH
> 2048)
790 ctx
->Const
.MaxRenderbufferSize
= 2048;
793 /* Initialize the software rasterizer and helper modules. */
794 _swrast_CreateContext(ctx
);
795 _vbo_CreateContext(ctx
);
796 _tnl_CreateContext(ctx
);
797 _swsetup_CreateContext(ctx
);
799 /* Configure swrast to match hardware characteristics: */
800 _swrast_allow_pixel_fog(ctx
, false);
801 _swrast_allow_vertex_fog(ctx
, true);
803 _mesa_meta_init(ctx
);
805 intel
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
806 intel
->hw_stipple
= 1;
808 /* XXX FBO: this doesn't seem to be used anywhere */
809 switch (mesaVis
->depthBits
) {
810 case 0: /* what to do in this case? */
812 intel
->polygon_offset_scale
= 1.0;
815 intel
->polygon_offset_scale
= 2.0; /* req'd to pass glean */
823 intel
->polygon_offset_scale
/= 0xffff;
825 intel
->RenderIndex
= ~0;
829 intelInitExtensions(ctx
);
832 intelInitExtensionsES1(ctx
);
835 intelInitExtensionsES2(ctx
);
839 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
840 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
841 dri_bufmgr_set_debug(intel
->bufmgr
, true);
843 intel_batchbuffer_init(intel
);
845 intel_fbo_init(intel
);
847 intel
->use_texture_tiling
= driQueryOptionb(&intel
->optionCache
,
849 intel
->use_early_z
= driQueryOptionb(&intel
->optionCache
, "early_z");
851 intel
->prim
.primitive
= ~0;
853 /* Force all software fallbacks */
854 if (driQueryOptionb(&intel
->optionCache
, "no_rast")) {
855 fprintf(stderr
, "disabling 3D rasterization\n");
859 if (driQueryOptionb(&intel
->optionCache
, "always_flush_batch")) {
860 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
861 intel
->always_flush_batch
= 1;
864 if (driQueryOptionb(&intel
->optionCache
, "always_flush_cache")) {
865 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
866 intel
->always_flush_cache
= 1;
873 intelDestroyContext(__DRIcontext
* driContextPriv
)
875 struct intel_context
*intel
=
876 (struct intel_context
*) driContextPriv
->driverPrivate
;
878 assert(intel
); /* should never be null */
880 INTEL_FIREVERTICES(intel
);
882 _mesa_meta_free(&intel
->ctx
);
884 intel
->vtbl
.destroy(intel
);
886 _swsetup_DestroyContext(&intel
->ctx
);
887 _tnl_DestroyContext(&intel
->ctx
);
888 _vbo_DestroyContext(&intel
->ctx
);
890 _swrast_DestroyContext(&intel
->ctx
);
891 intel
->Fallback
= 0x0; /* don't call _swrast_Flush later */
893 intel_batchbuffer_free(intel
);
895 free(intel
->prim
.vb
);
896 intel
->prim
.vb
= NULL
;
897 drm_intel_bo_unreference(intel
->prim
.vb_bo
);
898 intel
->prim
.vb_bo
= NULL
;
899 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
900 intel
->first_post_swapbuffers_batch
= NULL
;
902 driDestroyOptionCache(&intel
->optionCache
);
904 /* free the Mesa context */
905 _mesa_free_context_data(&intel
->ctx
);
907 _math_matrix_dtr(&intel
->ViewportMatrix
);
910 driContextPriv
->driverPrivate
= NULL
;
915 intelUnbindContext(__DRIcontext
* driContextPriv
)
917 /* Unset current context and dispath table */
918 _mesa_make_current(NULL
, NULL
, NULL
);
924 intelMakeCurrent(__DRIcontext
* driContextPriv
,
925 __DRIdrawable
* driDrawPriv
,
926 __DRIdrawable
* driReadPriv
)
928 struct intel_context
*intel
;
929 GET_CURRENT_CONTEXT(curCtx
);
932 intel
= (struct intel_context
*) driContextPriv
->driverPrivate
;
936 /* According to the glXMakeCurrent() man page: "Pending commands to
937 * the previous context, if any, are flushed before it is released."
938 * But only flush if we're actually changing contexts.
940 if (intel_context(curCtx
) && intel_context(curCtx
) != intel
) {
944 if (driContextPriv
) {
945 struct gl_framebuffer
*fb
, *readFb
;
947 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
948 fb
= _mesa_get_incomplete_framebuffer();
949 readFb
= _mesa_get_incomplete_framebuffer();
951 fb
= driDrawPriv
->driverPrivate
;
952 readFb
= driReadPriv
->driverPrivate
;
953 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
954 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
957 intel_prepare_render(intel
);
958 _mesa_make_current(&intel
->ctx
, fb
, readFb
);
960 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
961 * is NULL at that point. We can't call _mesa_makecurrent()
962 * first, since we need the buffer size for the initial
963 * viewport. So just call intel_draw_buffer() again here. */
964 intel_draw_buffer(&intel
->ctx
);
967 _mesa_make_current(NULL
, NULL
, NULL
);
974 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
976 * To determine which DRI buffers to request, examine the renderbuffers
977 * attached to the drawable's framebuffer. Then request the buffers with
978 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
980 * This is called from intel_update_renderbuffers(). It is used only if either
981 * the hardware or the X driver lacks separate stencil support.
983 * \param drawable Drawable whose buffers are queried.
984 * \param buffers [out] List of buffers returned by DRI2 query.
985 * \param buffer_count [out] Number of buffers returned.
987 * \see intel_update_renderbuffers()
988 * \see DRI2GetBuffers()
989 * \see DRI2GetBuffersWithFormat()
992 intel_query_dri2_buffers_no_separate_stencil(struct intel_context
*intel
,
993 __DRIdrawable
*drawable
,
994 __DRIbuffer
**buffers
,
997 assert(!intel
->must_use_separate_stencil
);
999 __DRIscreen
*screen
= intel
->intelScreen
->driScrnPriv
;
1000 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
1002 if (screen
->dri2
.loader
1003 && screen
->dri2
.loader
->base
.version
> 2
1004 && screen
->dri2
.loader
->getBuffersWithFormat
!= NULL
) {
1007 const int max_attachments
= 4;
1008 unsigned *attachments
= calloc(2 * max_attachments
, sizeof(unsigned));
1010 struct intel_renderbuffer
*front_rb
;
1011 struct intel_renderbuffer
*back_rb
;
1012 struct intel_renderbuffer
*depth_rb
;
1013 struct intel_renderbuffer
*stencil_rb
;
1015 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
1016 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
1017 depth_rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
1018 stencil_rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
1020 if ((intel
->is_front_buffer_rendering
||
1021 intel
->is_front_buffer_reading
||
1022 !back_rb
) && front_rb
) {
1023 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
1024 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
1028 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
1029 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
1032 if (depth_rb
&& stencil_rb
) {
1033 attachments
[i
++] = __DRI_BUFFER_DEPTH_STENCIL
;
1034 attachments
[i
++] = intel_bits_per_pixel(depth_rb
);
1035 } else if (depth_rb
) {
1036 attachments
[i
++] = __DRI_BUFFER_DEPTH
;
1037 attachments
[i
++] = intel_bits_per_pixel(depth_rb
);
1038 } else if (stencil_rb
) {
1039 attachments
[i
++] = __DRI_BUFFER_STENCIL
;
1040 attachments
[i
++] = intel_bits_per_pixel(stencil_rb
);
1043 assert(i
<= 2 * max_attachments
);
1045 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
1050 drawable
->loaderPrivate
);
1053 } else if (screen
->dri2
.loader
) {
1056 const int max_attachments
= 4;
1057 unsigned *attachments
= calloc(max_attachments
, sizeof(unsigned));
1059 if (intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
))
1060 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
1061 if (intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
))
1062 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
1063 if (intel_get_renderbuffer(fb
, BUFFER_DEPTH
))
1064 attachments
[i
++] = __DRI_BUFFER_DEPTH
;
1065 if (intel_get_renderbuffer(fb
, BUFFER_STENCIL
))
1066 attachments
[i
++] = __DRI_BUFFER_STENCIL
;
1068 assert(i
<= max_attachments
);
1070 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
1075 drawable
->loaderPrivate
);
1085 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1087 * This is called from intel_update_renderbuffers(). It is used only if
1088 * either the hardware or the X driver lacks separate stencil support.
1091 * DRI buffers whose attachment point is DRI2BufferStencil or
1092 * DRI2BufferDepthStencil are handled as special cases.
1094 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1095 * that is passed to intel_region_alloc_for_handle().
1097 * \see intel_update_renderbuffers()
1098 * \see intel_region_alloc_for_handle()
1101 intel_process_dri2_buffer_no_separate_stencil(struct intel_context
*intel
,
1102 __DRIdrawable
*drawable
,
1103 __DRIbuffer
*buffer
,
1104 struct intel_renderbuffer
*rb
,
1105 const char *buffer_name
)
1107 assert(!intel
->must_use_separate_stencil
);
1109 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
1110 struct intel_renderbuffer
*depth_rb
= NULL
;
1115 if (rb
->region
&& rb
->region
->name
== buffer
->name
)
1118 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
1120 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1121 buffer
->name
, buffer
->attachment
,
1122 buffer
->cpp
, buffer
->pitch
);
1125 bool identify_depth_and_stencil
= false;
1126 if (buffer
->attachment
== __DRI_BUFFER_STENCIL
) {
1127 struct intel_renderbuffer
*depth_rb
=
1128 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
1129 identify_depth_and_stencil
= depth_rb
&& depth_rb
->region
;
1132 if (identify_depth_and_stencil
) {
1133 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
1134 fprintf(stderr
, "(reusing depth buffer as stencil)\n");
1136 intel_region_reference(&rb
->region
, depth_rb
->region
);
1138 intel_region_release(&rb
->region
);
1139 rb
->region
= intel_region_alloc_for_handle(intel
->intelScreen
,
1143 buffer
->pitch
/ buffer
->cpp
,
1148 if (buffer
->attachment
== __DRI_BUFFER_DEPTH_STENCIL
) {
1149 struct intel_renderbuffer
*stencil_rb
=
1150 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
1155 /* The rb passed in is the BUFFER_DEPTH attachment, and we need
1156 * to associate this region to BUFFER_STENCIL as well.
1158 intel_region_reference(&stencil_rb
->region
, rb
->region
);
1163 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1165 * To determine which DRI buffers to request, examine the renderbuffers
1166 * attached to the drawable's framebuffer. Then request the buffers with
1167 * DRI2GetBuffersWithFormat().
1169 * This is called from intel_update_renderbuffers(). It is used when 1) the
1170 * hardware supports separate stencil and 2) the X driver's separate stencil
1171 * support has been verified to work or is still unknown.
1173 * \param drawable Drawable whose buffers are queried.
1174 * \param buffers [out] List of buffers returned by DRI2 query.
1175 * \param buffer_count [out] Number of buffers returned.
1176 * \param attachments [out] List of pairs (attachment_point, bits_per_pixel)
1177 * that were submitted in the DRI2 query. Number of pairs
1178 * is same as buffer_count.
1180 * \see intel_update_renderbuffers()
1181 * \see DRI2GetBuffersWithFormat()
1182 * \see enum intel_dri2_has_hiz
1185 intel_query_dri2_buffers_with_separate_stencil(struct intel_context
*intel
,
1186 __DRIdrawable
*drawable
,
1187 __DRIbuffer
**buffers
,
1188 unsigned **attachments
,
1191 assert(intel
->has_separate_stencil
);
1193 __DRIscreen
*screen
= intel
->intelScreen
->driScrnPriv
;
1194 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
1196 const int max_attachments
= 5;
1199 *attachments
= calloc(2 * max_attachments
, sizeof(unsigned));
1200 if (!*attachments
) {
1206 struct intel_renderbuffer
*front_rb
;
1207 struct intel_renderbuffer
*back_rb
;
1208 struct intel_renderbuffer
*depth_rb
;
1209 struct intel_renderbuffer
*stencil_rb
;
1211 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
1212 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
1213 depth_rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
1214 stencil_rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
1216 if ((intel
->is_front_buffer_rendering
||
1217 intel
->is_front_buffer_reading
||
1218 !back_rb
) && front_rb
) {
1219 (*attachments
)[i
++] = __DRI_BUFFER_FRONT_LEFT
;
1220 (*attachments
)[i
++] = intel_bits_per_pixel(front_rb
);
1224 (*attachments
)[i
++] = __DRI_BUFFER_BACK_LEFT
;
1225 (*attachments
)[i
++] = intel_bits_per_pixel(back_rb
);
1229 * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1230 * if we do not yet know if the X driver supports it. See the comments for
1231 * 'enum intel_dri2_has_hiz'.
1235 (*attachments
)[i
++] = __DRI_BUFFER_DEPTH
;
1236 (*attachments
)[i
++] = intel_bits_per_pixel(depth_rb
);
1238 if (intel
->vtbl
.is_hiz_depth_format(intel
, depth_rb
->Base
.Format
)) {
1239 /* Depth and hiz buffer have same bpp. */
1240 (*attachments
)[i
++] = __DRI_BUFFER_HIZ
;
1241 (*attachments
)[i
++] = intel_bits_per_pixel(depth_rb
);
1246 assert(stencil_rb
->Base
.Format
== MESA_FORMAT_S8
);
1247 (*attachments
)[i
++] = __DRI_BUFFER_STENCIL
;
1248 (*attachments
)[i
++] = intel_bits_per_pixel(stencil_rb
);
1251 assert(i
<= 2 * max_attachments
);
1253 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
1256 *attachments
, i
/ 2,
1258 drawable
->loaderPrivate
);
1262 *attachments
= NULL
;
1268 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1270 * This is called from intel_update_renderbuffers(). It is used when 1) the
1271 * hardware supports separate stencil and 2) the X driver's separate stencil
1272 * support has been verified to work or is still unknown.
1275 * DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1276 * are handled as special cases.
1278 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1279 * that is passed to intel_region_alloc_for_handle().
1281 * \see intel_update_renderbuffers()
1282 * \see intel_region_alloc_for_handle()
1283 * \see enum intel_dri2_has_hiz
1286 intel_process_dri2_buffer_with_separate_stencil(struct intel_context
*intel
,
1287 __DRIdrawable
*drawable
,
1288 __DRIbuffer
*buffer
,
1289 struct intel_renderbuffer
*rb
,
1290 const char *buffer_name
)
1292 assert(intel
->has_separate_stencil
);
1293 assert(buffer
->attachment
!= __DRI_BUFFER_DEPTH_STENCIL
);
1298 /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1299 if ((buffer
->attachment
!= __DRI_BUFFER_HIZ
&&
1301 rb
->region
->name
== buffer
->name
) ||
1302 (buffer
->attachment
== __DRI_BUFFER_HIZ
&&
1304 rb
->hiz_region
->name
== buffer
->name
)) {
1308 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
1310 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1311 buffer
->name
, buffer
->attachment
,
1312 buffer
->cpp
, buffer
->pitch
);
1316 * The stencil buffer has quirky pitch requirements. From Section
1317 * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1318 * The pitch must be set to 2x the value computed based on width, as
1319 * the stencil buffer is stored with two rows interleaved.
1320 * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
1321 * maps the memory incorrectly.
1323 * To satisfy the pitch requirement, the X driver hackishly allocated
1324 * the gem buffer with bpp doubled and height halved. So buffer->cpp is
1325 * correct, but drawable->height is not.
1327 int buffer_height
= drawable
->h
;
1328 if (buffer
->attachment
== __DRI_BUFFER_STENCIL
) {
1332 struct intel_region
*region
=
1333 intel_region_alloc_for_handle(intel
->intelScreen
,
1337 buffer
->pitch
/ buffer
->cpp
,
1341 if (buffer
->attachment
== __DRI_BUFFER_HIZ
) {
1342 intel_region_reference(&rb
->hiz_region
, region
);
1344 intel_region_reference(&rb
->region
, region
);
1347 intel_region_release(®ion
);
1351 * \brief Verify that the X driver supports hiz and separate stencil.
1353 * This implements the cleanup stage of the handshake described in the
1354 * comments for 'enum intel_dri2_has_hiz'.
1356 * This should be called from intel_update_renderbuffers() after 1) the
1357 * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1358 * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1359 * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1360 * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1361 * stencil functionality and 2) it has not yet been determined if the X driver
1362 * supports separate stencil.
1364 * If we determine that the X driver does have support, then we set
1365 * intel_screen.dri2_has_hiz to true and return.
1367 * If we determine that the X driver lacks support, and we requested
1368 * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1369 * taking the following actions:
1370 * 1. Discard the framebuffer's stencil and depth renderbuffers.
1371 * 2. Create a combined depth/stencil renderbuffer and attach
1372 * it to the framebuffer's depth and stencil attachment points.
1373 * 3. Query the drawable for a new set of buffers, which consists of the
1374 * originally requested set plus DRI2BufferDepthStencil.
1375 * 4. Assign the DRI2BufferDepthStencil's DRM region to the new
1376 * depth/stencil renderbuffer.
1378 * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1380 * \param drawable Drawable whose buffers were queried.
1382 * \param buffers [in/out] As input, the buffer list returned by the
1383 * original DRI2 query. As output, the current buffer
1384 * list, which may have been altered by a new DRI2 query.
1386 * \param attachments [in/out] As input, the attachment list submitted
1387 * in the original DRI2 query. As output, the attachment
1388 * list that was submitted in the DRI2 query that
1389 * obtained the current buffer list, as returned in the
1390 * output parameter \c buffers. (Note: If no new query
1391 * was made, then the list remains unaltered).
1393 * \param count [out] Number of buffers in the current buffer list, as
1394 * returned in the output parameter \c buffers.
1396 * \see enum intel_dri2_has_hiz
1397 * \see struct intel_screen::dri2_has_hiz
1398 * \see intel_update_renderbuffers
1401 intel_verify_dri2_has_hiz(struct intel_context
*intel
,
1402 __DRIdrawable
*drawable
,
1403 __DRIbuffer
**buffers
,
1404 unsigned **attachments
,
1407 assert(intel
->intelScreen
->dri2_has_hiz
== INTEL_DRI2_HAS_HIZ_UNKNOWN
);
1409 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
1410 struct intel_renderbuffer
*stencil_rb
=
1411 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
1415 * We requested a DRI2BufferStencil without knowing if the X driver
1416 * supports it. Now, check if X handled the request correctly and clean
1417 * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1419 struct intel_renderbuffer
*depth_rb
=
1420 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
1421 assert(stencil_rb
->Base
.Format
== MESA_FORMAT_S8
);
1422 assert(depth_rb
&& depth_rb
->Base
.Format
== MESA_FORMAT_X8_Z24
);
1424 if (stencil_rb
->region
->tiling
== I915_TILING_NONE
) {
1426 * The stencil buffer is actually W tiled. The region's tiling is
1427 * I915_TILING_NONE, however, because the GTT is incapable of W
1430 intel
->intelScreen
->dri2_has_hiz
= INTEL_DRI2_HAS_HIZ_TRUE
;
1434 * Oops... the screen doesn't support separate stencil. Discard the
1435 * separate depth and stencil buffers and replace them with
1436 * a combined depth/stencil buffer. Discard the hiz buffer too.
1438 intel
->intelScreen
->dri2_has_hiz
= INTEL_DRI2_HAS_HIZ_FALSE
;
1439 if (intel
->must_use_separate_stencil
) {
1440 _mesa_problem(&intel
->ctx
,
1441 "intel_context requires separate stencil, but the "
1442 "DRIscreen does not support it. You may need to "
1443 "upgrade the Intel X driver to 2.16.0");
1447 /* 1. Discard depth and stencil renderbuffers. */
1448 _mesa_remove_renderbuffer(fb
, BUFFER_DEPTH
);
1450 _mesa_remove_renderbuffer(fb
, BUFFER_STENCIL
);
1453 /* 2. Create new depth/stencil renderbuffer. */
1454 struct intel_renderbuffer
*depth_stencil_rb
=
1455 intel_create_renderbuffer(MESA_FORMAT_S8_Z24
);
1456 _mesa_add_renderbuffer(fb
, BUFFER_DEPTH
, &depth_stencil_rb
->Base
);
1457 _mesa_add_renderbuffer(fb
, BUFFER_STENCIL
, &depth_stencil_rb
->Base
);
1459 /* 3. Append DRI2BufferDepthStencil to attachment list. */
1460 int old_count
= *count
;
1461 unsigned int *old_attachments
= *attachments
;
1462 *count
= old_count
+ 1;
1463 *attachments
= malloc(2 * (*count
) * sizeof(unsigned));
1464 memcpy(*attachments
, old_attachments
, 2 * old_count
* sizeof(unsigned));
1465 free(old_attachments
);
1466 (*attachments
)[2 * old_count
+ 0] = __DRI_BUFFER_DEPTH_STENCIL
;
1467 (*attachments
)[2 * old_count
+ 1] = intel_bits_per_pixel(depth_stencil_rb
);
1469 /* 4. Request new set of DRI2 attachments. */
1470 __DRIscreen
*screen
= intel
->intelScreen
->driScrnPriv
;
1471 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
1477 drawable
->loaderPrivate
);
1482 * I don't know how to recover from the failure assertion below.
1483 * Rather than fail gradually and unexpectedly, we should just die
1486 assert(*count
== old_count
+ 1);
1488 /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1489 __DRIbuffer
*depth_stencil_buffer
= NULL
;
1490 for (int i
= 0; i
< *count
; ++i
) {
1491 if ((*buffers
)[i
].attachment
== __DRI_BUFFER_DEPTH_STENCIL
) {
1492 depth_stencil_buffer
= &(*buffers
)[i
];
1496 struct intel_region
*region
=
1497 intel_region_alloc_for_handle(intel
->intelScreen
,
1498 depth_stencil_buffer
->cpp
,
1501 depth_stencil_buffer
->pitch
1502 / depth_stencil_buffer
->cpp
,
1503 depth_stencil_buffer
->name
,
1504 "dri2 depth / stencil buffer");
1505 intel_region_reference(&intel_get_renderbuffer(fb
, BUFFER_DEPTH
)->region
,
1507 intel_region_reference(&intel_get_renderbuffer(fb
, BUFFER_STENCIL
)->region
,
1509 intel_region_release(®ion
);
1513 if (intel_framebuffer_has_hiz(fb
)) {
1515 * In the future, the driver may advertise a GL config with hiz
1516 * compatible depth bits and 0 stencil bits (for example, when the
1517 * driver gains support for float32 depth buffers). When that day comes,
1518 * here we need to verify that the X driver does in fact support hiz and
1519 * clean up if it doesn't.
1521 * Presently, however, no verification or clean up is necessary, and
1522 * execution should not reach here. If the framebuffer still has a hiz
1523 * region, then we have already set dri2_has_hiz to true after
1524 * confirming above that the stencil buffer is W tiled.