i915: Don't overwrite i915's Viewport function from generic code.
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/matrix.h"
32 #include "main/simple_list.h"
33 #include "main/extensions.h"
34 #include "main/framebuffer.h"
35 #include "main/imports.h"
36 #include "main/points.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41
42 #include "tnl/t_pipeline.h"
43 #include "tnl/t_vertex.h"
44
45 #include "drivers/common/driverfuncs.h"
46
47 #include "intel_screen.h"
48
49 #include "i830_dri.h"
50
51 #include "intel_chipset.h"
52 #include "intel_buffers.h"
53 #include "intel_tex.h"
54 #include "intel_batchbuffer.h"
55 #include "intel_blit.h"
56 #include "intel_pixel.h"
57 #include "intel_regions.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_fbo.h"
60 #include "intel_decode.h"
61 #include "intel_bufmgr.h"
62
63 #include "drirenderbuffer.h"
64 #include "vblank.h"
65 #include "utils.h"
66 #include "xmlpool.h" /* for symbolic values of enum-type options */
67 #ifndef INTEL_DEBUG
68 int INTEL_DEBUG = (0);
69 #endif
70
71 #define need_GL_ARB_multisample
72 #define need_GL_ARB_occlusion_query
73 #define need_GL_ARB_point_parameters
74 #define need_GL_ARB_shader_objects
75 #define need_GL_ARB_texture_compression
76 #define need_GL_ARB_vertex_buffer_object
77 #define need_GL_ARB_vertex_program
78 #define need_GL_ARB_vertex_shader
79 #define need_GL_ARB_window_pos
80 #define need_GL_EXT_blend_color
81 #define need_GL_EXT_blend_equation_separate
82 #define need_GL_EXT_blend_func_separate
83 #define need_GL_EXT_blend_minmax
84 #define need_GL_EXT_cull_vertex
85 #define need_GL_EXT_fog_coord
86 #define need_GL_EXT_framebuffer_object
87 #define need_GL_EXT_multi_draw_arrays
88 #define need_GL_EXT_point_parameters
89 #define need_GL_EXT_secondary_color
90 #define need_GL_ATI_separate_stencil
91 #define need_GL_NV_point_sprite
92 #define need_GL_NV_vertex_program
93 #define need_GL_VERSION_2_0
94 #define need_GL_VERSION_2_1
95
96 #include "extension_helper.h"
97
98 #define DRIVER_DATE "20080716"
99 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
100
101 static const GLubyte *
102 intelGetString(GLcontext * ctx, GLenum name)
103 {
104 const struct intel_context *const intel = intel_context(ctx);
105 const char *chipset;
106 static char buffer[128];
107
108 switch (name) {
109 case GL_VENDOR:
110 return (GLubyte *) "Tungsten Graphics, Inc";
111 break;
112
113 case GL_RENDERER:
114 switch (intel->intelScreen->deviceID) {
115 case PCI_CHIP_845_G:
116 chipset = "Intel(R) 845G";
117 break;
118 case PCI_CHIP_I830_M:
119 chipset = "Intel(R) 830M";
120 break;
121 case PCI_CHIP_I855_GM:
122 chipset = "Intel(R) 852GM/855GM";
123 break;
124 case PCI_CHIP_I865_G:
125 chipset = "Intel(R) 865G";
126 break;
127 case PCI_CHIP_I915_G:
128 chipset = "Intel(R) 915G";
129 break;
130 case PCI_CHIP_E7221_G:
131 chipset = "Intel (R) E7221G (i915)";
132 break;
133 case PCI_CHIP_I915_GM:
134 chipset = "Intel(R) 915GM";
135 break;
136 case PCI_CHIP_I945_G:
137 chipset = "Intel(R) 945G";
138 break;
139 case PCI_CHIP_I945_GM:
140 chipset = "Intel(R) 945GM";
141 break;
142 case PCI_CHIP_I945_GME:
143 chipset = "Intel(R) 945GME";
144 break;
145 case PCI_CHIP_G33_G:
146 chipset = "Intel(R) G33";
147 break;
148 case PCI_CHIP_Q35_G:
149 chipset = "Intel(R) Q35";
150 break;
151 case PCI_CHIP_Q33_G:
152 chipset = "Intel(R) Q33";
153 break;
154 case PCI_CHIP_I965_Q:
155 chipset = "Intel(R) 965Q";
156 break;
157 case PCI_CHIP_I965_G:
158 case PCI_CHIP_I965_G_1:
159 chipset = "Intel(R) 965G";
160 break;
161 case PCI_CHIP_I946_GZ:
162 chipset = "Intel(R) 946GZ";
163 break;
164 case PCI_CHIP_I965_GM:
165 chipset = "Intel(R) 965GM";
166 break;
167 case PCI_CHIP_I965_GME:
168 chipset = "Intel(R) 965GME/GLE";
169 break;
170 case PCI_CHIP_GM45_GM:
171 chipset = "Mobile IntelĀ® GM45 Express Chipset";
172 break;
173 case PCI_CHIP_IGD_E_G:
174 chipset = "Intel(R) Integrated Graphics Device";
175 break;
176 case PCI_CHIP_G45_G:
177 chipset = "Intel(R) G45/G43";
178 break;
179 case PCI_CHIP_Q45_G:
180 chipset = "Intel(R) Q45/Q43";
181 break;
182 case PCI_CHIP_G41_G:
183 chipset = "Intel(R) G41";
184 break;
185 default:
186 chipset = "Unknown Intel Chipset";
187 break;
188 }
189
190 (void) driGetRendererString(buffer, chipset,
191 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
192 0);
193 return (GLubyte *) buffer;
194
195 default:
196 return NULL;
197 }
198 }
199
200 void
201 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
202 {
203 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
204 struct intel_renderbuffer *rb;
205 struct intel_region *region, *depth_region;
206 struct intel_context *intel = context->driverPrivate;
207 __DRIbuffer *buffers;
208 __DRIscreen *screen;
209 int i, count;
210 unsigned int attachments[10];
211 uint32_t name;
212 const char *region_name;
213
214 if (INTEL_DEBUG & DEBUG_DRI)
215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
216
217 screen = intel->intelScreen->driScrnPriv;
218
219 i = 0;
220 if (intel_fb->color_rb[0])
221 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
222 if (intel_fb->color_rb[1])
223 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
225 attachments[i++] = __DRI_BUFFER_DEPTH;
226 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
227 attachments[i++] = __DRI_BUFFER_STENCIL;
228
229 buffers = (*screen->dri2.loader->getBuffers)(drawable,
230 &drawable->w,
231 &drawable->h,
232 attachments, i,
233 &count,
234 drawable->loaderPrivate);
235
236 if (buffers == NULL)
237 return;
238
239 drawable->x = 0;
240 drawable->y = 0;
241 drawable->backX = 0;
242 drawable->backY = 0;
243 drawable->numClipRects = 1;
244 drawable->pClipRects[0].x1 = 0;
245 drawable->pClipRects[0].y1 = 0;
246 drawable->pClipRects[0].x2 = drawable->w;
247 drawable->pClipRects[0].y2 = drawable->h;
248 drawable->numBackClipRects = 1;
249 drawable->pBackClipRects[0].x1 = 0;
250 drawable->pBackClipRects[0].y1 = 0;
251 drawable->pBackClipRects[0].x2 = drawable->w;
252 drawable->pBackClipRects[0].y2 = drawable->h;
253
254 depth_region = NULL;
255 for (i = 0; i < count; i++) {
256 switch (buffers[i].attachment) {
257 case __DRI_BUFFER_FRONT_LEFT:
258 rb = intel_fb->color_rb[0];
259 region_name = "dri2 front buffer";
260 break;
261
262 case __DRI_BUFFER_BACK_LEFT:
263 rb = intel_fb->color_rb[1];
264 region_name = "dri2 back buffer";
265 break;
266
267 case __DRI_BUFFER_DEPTH:
268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
269 region_name = "dri2 depth buffer";
270 break;
271
272 case __DRI_BUFFER_STENCIL:
273 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
274 region_name = "dri2 stencil buffer";
275 break;
276
277 case __DRI_BUFFER_ACCUM:
278 default:
279 fprintf(stderr,
280 "unhandled buffer attach event, attacment type %d\n",
281 buffers[i].attachment);
282 return;
283 }
284
285 if (rb->region) {
286 dri_bo_flink(rb->region->buffer, &name);
287 if (name == buffers[i].name)
288 continue;
289 }
290
291 if (INTEL_DEBUG & DEBUG_DRI)
292 fprintf(stderr,
293 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
294 buffers[i].name, buffers[i].attachment,
295 buffers[i].cpp, buffers[i].pitch);
296
297 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
298 if (INTEL_DEBUG & DEBUG_DRI)
299 fprintf(stderr, "(reusing depth buffer as stencil)\n");
300 intel_region_reference(&region, depth_region);
301 }
302 else
303 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
304 drawable->w,
305 drawable->h,
306 buffers[i].pitch / buffers[i].cpp,
307 buffers[i].name,
308 region_name);
309
310 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
311 depth_region = region;
312
313 intel_renderbuffer_set_region(rb, region);
314 intel_region_release(&region);
315 }
316
317 driUpdateFramebufferSize(&intel->ctx, drawable);
318 }
319
320 void
321 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
322 {
323 struct intel_context *intel = intel_context(ctx);
324 __DRIcontext *driContext = intel->driContext;
325 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
326 GLsizei w, GLsizei h);
327
328 if (!driContext->driScreenPriv->dri2.enabled)
329 return;
330
331 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
332 if (driContext->driDrawablePriv != driContext->driReadablePriv)
333 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
334
335 old_viewport = ctx->Driver.Viewport;
336 ctx->Driver.Viewport = NULL;
337 intel->driDrawable = driContext->driDrawablePriv;
338 intelWindowMoved(intel);
339 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
340 ctx->Driver.Viewport = old_viewport;
341 }
342
343 /**
344 * Extension strings exported by the intel driver.
345 *
346 * Extensions supported by all chips supported by i830_dri, i915_dri, or
347 * i965_dri.
348 */
349 static const struct dri_extension card_extensions[] = {
350 { "GL_ARB_multisample", GL_ARB_multisample_functions },
351 { "GL_ARB_multitexture", NULL },
352 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
353 { "GL_ARB_texture_border_clamp", NULL },
354 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
355 { "GL_ARB_texture_cube_map", NULL },
356 { "GL_ARB_texture_env_add", NULL },
357 { "GL_ARB_texture_env_combine", NULL },
358 { "GL_ARB_texture_env_crossbar", NULL },
359 { "GL_ARB_texture_env_dot3", NULL },
360 { "GL_ARB_texture_mirrored_repeat", NULL },
361 { "GL_ARB_texture_rectangle", NULL },
362 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
363 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
364 { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
365 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
366 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
367 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
368 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
369 { "GL_EXT_blend_logic_op", NULL },
370 { "GL_EXT_blend_subtract", NULL },
371 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
372 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
373 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
374 { "GL_EXT_packed_depth_stencil", NULL },
375 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
376 { "GL_EXT_stencil_wrap", NULL },
377 { "GL_EXT_texture_edge_clamp", NULL },
378 { "GL_EXT_texture_env_combine", NULL },
379 { "GL_EXT_texture_env_dot3", NULL },
380 { "GL_EXT_texture_filter_anisotropic", NULL },
381 { "GL_EXT_texture_lod_bias", NULL },
382 { "GL_3DFX_texture_compression_FXT1", NULL },
383 { "GL_APPLE_client_storage", NULL },
384 { "GL_MESA_pack_invert", NULL },
385 { "GL_MESA_ycbcr_texture", NULL },
386 { "GL_NV_blend_square", NULL },
387 { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
388 { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
389 { "GL_NV_vertex_program1_1", NULL },
390 { "GL_SGIS_generate_mipmap", NULL },
391 { NULL, NULL }
392 };
393
394 static const struct dri_extension brw_extensions[] = {
395 { "GL_ARB_depth_texture", NULL },
396 { "GL_ARB_draw_buffers", NULL },
397 { "GL_ARB_fragment_program", NULL },
398 { "GL_ARB_fragment_program_shadow", NULL },
399 { "GL_ARB_fragment_shader", NULL },
400 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
401 { "GL_ARB_point_sprite", NULL },
402 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
403 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
404 #if 0
405 /* Support for GLSL 1.20 is currently broken in core Mesa.
406 */
407 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
408 #endif
409 { "GL_ARB_shadow", NULL },
410 { "GL_ARB_texture_non_power_of_two", NULL },
411 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
412 { "GL_EXT_shadow_funcs", NULL },
413 { "GL_EXT_texture_sRGB", NULL },
414 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
415 { NULL, NULL }
416 };
417
418 static const struct dri_extension arb_oq_extensions[] = {
419 { NULL, NULL }
420 };
421
422 static const struct dri_extension ttm_extensions[] = {
423 { "GL_ARB_pixel_buffer_object", NULL },
424 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
425 { NULL, NULL }
426 };
427
428 /**
429 * Initializes potential list of extensions if ctx == NULL, or actually enables
430 * extensions for a context.
431 */
432 void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
433 {
434 struct intel_context *intel = ctx?intel_context(ctx):NULL;
435
436 /* Disable imaging extension until convolution is working in teximage paths.
437 */
438 enable_imaging = GL_FALSE;
439
440 driInitExtensions(ctx, card_extensions, enable_imaging);
441
442 if (intel == NULL || intel->ttm)
443 driInitExtensions(ctx, ttm_extensions, GL_FALSE);
444
445 if (intel == NULL || IS_965(intel->intelScreen->deviceID))
446 driInitExtensions(ctx, brw_extensions, GL_FALSE);
447 }
448
449 static const struct dri_debug_control debug_control[] = {
450 { "tex", DEBUG_TEXTURE},
451 { "state", DEBUG_STATE},
452 { "ioctl", DEBUG_IOCTL},
453 { "blit", DEBUG_BLIT},
454 { "mip", DEBUG_MIPTREE},
455 { "fall", DEBUG_FALLBACKS},
456 { "verb", DEBUG_VERBOSE},
457 { "bat", DEBUG_BATCH},
458 { "pix", DEBUG_PIXEL},
459 { "buf", DEBUG_BUFMGR},
460 { "reg", DEBUG_REGION},
461 { "fbo", DEBUG_FBO},
462 { "lock", DEBUG_LOCK},
463 { "sync", DEBUG_SYNC},
464 { "prim", DEBUG_PRIMS },
465 { "vert", DEBUG_VERTS },
466 { "dri", DEBUG_DRI },
467 { "dma", DEBUG_DMA },
468 { "san", DEBUG_SANITY },
469 { "sleep", DEBUG_SLEEP },
470 { "stats", DEBUG_STATS },
471 { "tile", DEBUG_TILE },
472 { "sing", DEBUG_SINGLE_THREAD },
473 { "thre", DEBUG_SINGLE_THREAD },
474 { "wm", DEBUG_WM },
475 { "urb", DEBUG_URB },
476 { "vs", DEBUG_VS },
477 { NULL, 0 }
478 };
479
480
481 static void
482 intelInvalidateState(GLcontext * ctx, GLuint new_state)
483 {
484 struct intel_context *intel = intel_context(ctx);
485
486 _swrast_InvalidateState(ctx, new_state);
487 _swsetup_InvalidateState(ctx, new_state);
488 _vbo_InvalidateState(ctx, new_state);
489 _tnl_InvalidateState(ctx, new_state);
490 _tnl_invalidate_vertex_state(ctx, new_state);
491
492 intel->NewGLState |= new_state;
493
494 if (intel->vtbl.invalidate_state)
495 intel->vtbl.invalidate_state( intel, new_state );
496 }
497
498
499 void
500 intelFlush(GLcontext * ctx)
501 {
502 struct intel_context *intel = intel_context(ctx);
503
504 if (intel->Fallback)
505 _swrast_flush(ctx);
506
507 if (!IS_965(intel->intelScreen->deviceID))
508 INTEL_FIREVERTICES(intel);
509
510 /* Emit a flush so that any frontbuffer rendering that might have occurred
511 * lands onscreen in a timely manner, even if the X Server doesn't trigger
512 * a flush for us.
513 */
514 intel_batchbuffer_emit_mi_flush(intel->batch);
515
516 if (intel->batch->map != intel->batch->ptr)
517 intel_batchbuffer_flush(intel->batch);
518 }
519
520 void
521 intelFinish(GLcontext * ctx)
522 {
523 struct gl_framebuffer *fb = ctx->DrawBuffer;
524 int i;
525
526 intelFlush(ctx);
527
528 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
529 struct intel_renderbuffer *irb;
530
531 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
532
533 if (irb->region)
534 dri_bo_wait_rendering(irb->region->buffer);
535 }
536 if (fb->_DepthBuffer) {
537 /* XXX: Wait on buffer idle */
538 }
539 }
540
541 void
542 intelInitDriverFunctions(struct dd_function_table *functions)
543 {
544 _mesa_init_driver_functions(functions);
545
546 functions->Flush = intelFlush;
547 functions->Finish = intelFinish;
548 functions->GetString = intelGetString;
549 functions->UpdateState = intelInvalidateState;
550
551 functions->CopyColorTable = _swrast_CopyColorTable;
552 functions->CopyColorSubTable = _swrast_CopyColorSubTable;
553 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
554 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
555
556 intelInitTextureFuncs(functions);
557 intelInitStateFuncs(functions);
558 intelInitBufferFuncs(functions);
559 intelInitPixelFuncs(functions);
560 }
561
562
563 GLboolean
564 intelInitContext(struct intel_context *intel,
565 const __GLcontextModes * mesaVis,
566 __DRIcontextPrivate * driContextPriv,
567 void *sharedContextPrivate,
568 struct dd_function_table *functions)
569 {
570 GLcontext *ctx = &intel->ctx;
571 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
572 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
573 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
574 int fthrottle_mode;
575
576 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
577 functions, (void *) intel)) {
578 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
579 return GL_FALSE;
580 }
581
582 driContextPriv->driverPrivate = intel;
583 intel->intelScreen = intelScreen;
584 intel->driScreen = sPriv;
585 intel->sarea = intelScreen->sarea;
586 intel->driContext = driContextPriv;
587
588 /* Dri stuff */
589 intel->hHWContext = driContextPriv->hHWContext;
590 intel->driFd = sPriv->fd;
591 intel->driHwLock = sPriv->lock;
592
593 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
594 intel->driScreen->myNum,
595 IS_965(intelScreen->deviceID) ? "i965" : "i915");
596 if (intelScreen->deviceID == PCI_CHIP_I865_G)
597 intel->maxBatchSize = 4096;
598 else
599 intel->maxBatchSize = BATCH_SZ;
600
601 intel->bufmgr = intelScreen->bufmgr;
602 intel->ttm = intelScreen->ttm;
603 if (intel->ttm) {
604 int bo_reuse_mode;
605
606 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
607 switch (bo_reuse_mode) {
608 case DRI_CONF_BO_REUSE_DISABLED:
609 break;
610 case DRI_CONF_BO_REUSE_ALL:
611 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
612 break;
613 }
614 }
615
616 ctx->Const.MaxTextureMaxAnisotropy = 2.0;
617
618 /* This doesn't yet catch all non-conformant rendering, but it's a
619 * start.
620 */
621 if (getenv("INTEL_STRICT_CONFORMANCE")) {
622 intel->strict_conformance = 1;
623 }
624
625 if (intel->strict_conformance) {
626 ctx->Const.MinLineWidth = 1.0;
627 ctx->Const.MinLineWidthAA = 1.0;
628 ctx->Const.MaxLineWidth = 1.0;
629 ctx->Const.MaxLineWidthAA = 1.0;
630 ctx->Const.LineWidthGranularity = 1.0;
631 }
632 else {
633 ctx->Const.MinLineWidth = 1.0;
634 ctx->Const.MinLineWidthAA = 1.0;
635 ctx->Const.MaxLineWidth = 5.0;
636 ctx->Const.MaxLineWidthAA = 5.0;
637 ctx->Const.LineWidthGranularity = 0.5;
638 }
639
640 ctx->Const.MinPointSize = 1.0;
641 ctx->Const.MinPointSizeAA = 1.0;
642 ctx->Const.MaxPointSize = 255.0;
643 ctx->Const.MaxPointSizeAA = 3.0;
644 ctx->Const.PointSizeGranularity = 1.0;
645
646 /* reinitialize the context point state.
647 * It depend on constants in __GLcontextRec::Const
648 */
649 _mesa_init_point(ctx);
650
651 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
652
653 /* Initialize the software rasterizer and helper modules. */
654 _swrast_CreateContext(ctx);
655 _vbo_CreateContext(ctx);
656 _tnl_CreateContext(ctx);
657 _swsetup_CreateContext(ctx);
658
659 /* Configure swrast to match hardware characteristics: */
660 _swrast_allow_pixel_fog(ctx, GL_FALSE);
661 _swrast_allow_vertex_fog(ctx, GL_TRUE);
662
663 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
664 intel->hw_stipple = 1;
665
666 /* XXX FBO: this doesn't seem to be used anywhere */
667 switch (mesaVis->depthBits) {
668 case 0: /* what to do in this case? */
669 case 16:
670 intel->polygon_offset_scale = 1.0;
671 break;
672 case 24:
673 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
674 break;
675 default:
676 assert(0);
677 break;
678 }
679
680 if (IS_965(intelScreen->deviceID))
681 intel->polygon_offset_scale /= 0xffff;
682
683 intel->RenderIndex = ~0;
684
685 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
686 intel->irqsEmitted = 0;
687
688 intel->do_irqs = (intel->intelScreen->irq_active &&
689 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
690
691 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
692
693 _math_matrix_ctr(&intel->ViewportMatrix);
694
695 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
696 _mesa_printf("IRQs not active. Exiting\n");
697 exit(1);
698 }
699
700 intelInitExtensions(ctx, GL_FALSE);
701
702 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
703 if (INTEL_DEBUG & DEBUG_BUFMGR)
704 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
705
706 if (!sPriv->dri2.enabled)
707 intel_recreate_static_regions(intel);
708
709 intel->batch = intel_batchbuffer_alloc(intel);
710
711 intel_bufferobj_init(intel);
712 intel_fbo_init(intel);
713
714 if (intel->ctx.Mesa_DXTn) {
715 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
716 _mesa_enable_extension(ctx, "GL_S3_s3tc");
717 }
718 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
719 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
720 }
721
722 intel->prim.primitive = ~0;
723
724 /* Force all software fallbacks */
725 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
726 fprintf(stderr, "disabling 3D rasterization\n");
727 intel->no_rast = 1;
728 }
729
730 /* Disable all hardware rendering (skip emitting batches and fences/waits
731 * to the kernel)
732 */
733 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
734
735 return GL_TRUE;
736 }
737
738 void
739 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
740 {
741 struct intel_context *intel =
742 (struct intel_context *) driContextPriv->driverPrivate;
743
744 assert(intel); /* should never be null */
745 if (intel) {
746 GLboolean release_texture_heaps;
747
748 INTEL_FIREVERTICES(intel);
749
750 intel->vtbl.destroy(intel);
751
752 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
753 _swsetup_DestroyContext(&intel->ctx);
754 _tnl_DestroyContext(&intel->ctx);
755 _vbo_DestroyContext(&intel->ctx);
756
757 _swrast_DestroyContext(&intel->ctx);
758 intel->Fallback = 0; /* don't call _swrast_Flush later */
759
760 intel_batchbuffer_free(intel->batch);
761 intel->batch = NULL;
762
763 free(intel->prim.vb);
764 intel->prim.vb = NULL;
765 dri_bo_unreference(intel->prim.vb_bo);
766 intel->prim.vb_bo = NULL;
767
768 if (release_texture_heaps) {
769 /* This share group is about to go away, free our private
770 * texture object data.
771 */
772 if (INTEL_DEBUG & DEBUG_TEXTURE)
773 fprintf(stderr, "do something to free texture heaps\n");
774 }
775
776 intel_region_release(&intel->front_region);
777 intel_region_release(&intel->back_region);
778 intel_region_release(&intel->third_region);
779 intel_region_release(&intel->depth_region);
780
781 driDestroyOptionCache(&intel->optionCache);
782
783 /* free the Mesa context */
784 _mesa_free_context_data(&intel->ctx);
785 }
786 }
787
788 GLboolean
789 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
790 {
791 return GL_TRUE;
792 }
793
794 GLboolean
795 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
796 __DRIdrawablePrivate * driDrawPriv,
797 __DRIdrawablePrivate * driReadPriv)
798 {
799 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
800
801 if (driContextPriv) {
802 struct intel_context *intel =
803 (struct intel_context *) driContextPriv->driverPrivate;
804 struct intel_framebuffer *intel_fb =
805 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
806 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
807
808 if (driContextPriv->driScreenPriv->dri2.enabled) {
809 intel_update_renderbuffers(driContextPriv, driDrawPriv);
810 if (driDrawPriv != driReadPriv)
811 intel_update_renderbuffers(driContextPriv, driReadPriv);
812 } else {
813 /* XXX FBO temporary fix-ups! */
814 /* if the renderbuffers don't have regions, init them from the context */
815 struct intel_renderbuffer *irbDepth
816 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
817 struct intel_renderbuffer *irbStencil
818 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
819
820 if (intel_fb->color_rb[0]) {
821 intel_renderbuffer_set_region(intel_fb->color_rb[0],
822 intel->front_region);
823 }
824 if (intel_fb->color_rb[1]) {
825 intel_renderbuffer_set_region(intel_fb->color_rb[1],
826 intel->back_region);
827 }
828 #if 0
829 if (intel_fb->color_rb[2]) {
830 intel_renderbuffer_set_region(intel_fb->color_rb[2],
831 intel->third_region);
832 }
833 #endif
834 if (irbDepth) {
835 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
836 }
837 if (irbStencil) {
838 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
839 }
840 }
841
842 /* set GLframebuffer size to match window, if needed */
843 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
844
845 if (driReadPriv != driDrawPriv) {
846 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
847 }
848
849 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
850
851 /* The drawbuffer won't always be updated by _mesa_make_current:
852 */
853 if (intel->ctx.DrawBuffer == &intel_fb->Base) {
854
855 if (intel->driReadDrawable != driReadPriv)
856 intel->driReadDrawable = driReadPriv;
857
858 if (intel->driDrawable != driDrawPriv) {
859 if (driDrawPriv->swap_interval == (unsigned)-1) {
860 int i;
861
862 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
863 ? driGetDefaultVBlankFlags(&intel->optionCache)
864 : VBLANK_FLAG_NO_IRQ;
865
866 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
867 driDrawableInitVBlank(driDrawPriv);
868 intel_fb->vbl_waited = driDrawPriv->vblSeq;
869
870 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
871 if (intel_fb->color_rb[i])
872 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
873 }
874 }
875 intel->driDrawable = driDrawPriv;
876 intelWindowMoved(intel);
877 }
878
879 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
880 }
881 }
882 else {
883 _mesa_make_current(NULL, NULL, NULL);
884 }
885
886 return GL_TRUE;
887 }
888
889 static void
890 intelContendedLock(struct intel_context *intel, GLuint flags)
891 {
892 __DRIdrawablePrivate *dPriv = intel->driDrawable;
893 __DRIscreenPrivate *sPriv = intel->driScreen;
894 volatile struct drm_i915_sarea *sarea = intel->sarea;
895 int me = intel->hHWContext;
896
897 drmGetLock(intel->driFd, intel->hHWContext, flags);
898 intel->locked = 1;
899
900 if (INTEL_DEBUG & DEBUG_LOCK)
901 _mesa_printf("%s - got contended lock\n", __progname);
902
903 /* If the window moved, may need to set a new cliprect now.
904 *
905 * NOTE: This releases and regains the hw lock, so all state
906 * checking must be done *after* this call:
907 */
908 if (dPriv)
909 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
910
911 if (sarea && sarea->ctxOwner != me) {
912 if (INTEL_DEBUG & DEBUG_BUFMGR) {
913 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
914 sarea->ctxOwner, me);
915 }
916 sarea->ctxOwner = me;
917 }
918
919 /* If the last consumer of the texture memory wasn't us, notify the fake
920 * bufmgr and record the new owner. We should have the memory shared
921 * between contexts of a single fake bufmgr, but this will at least make
922 * things correct for now.
923 */
924 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
925 sarea->texAge = intel->hHWContext;
926 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
927 if (INTEL_DEBUG & DEBUG_BATCH)
928 intel_decode_context_reset();
929 if (INTEL_DEBUG & DEBUG_BUFMGR)
930 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
931 sarea->ctxOwner, intel->hHWContext);
932 }
933
934 /* Drawable changed?
935 */
936 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
937 intelWindowMoved(intel);
938 intel->lastStamp = dPriv->lastStamp;
939 }
940 }
941
942
943 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
944
945 /* Lock the hardware and validate our state.
946 */
947 void LOCK_HARDWARE( struct intel_context *intel )
948 {
949 __DRIdrawable *dPriv = intel->driDrawable;
950 __DRIscreen *sPriv = intel->driScreen;
951 char __ret = 0;
952 struct intel_framebuffer *intel_fb = NULL;
953 struct intel_renderbuffer *intel_rb = NULL;
954
955 _glthread_LOCK_MUTEX(lockMutex);
956 assert(!intel->locked);
957 intel->locked = 1;
958
959 if (intel->driDrawable) {
960 intel_fb = intel->driDrawable->driverPrivate;
961
962 if (intel_fb)
963 intel_rb =
964 intel_get_renderbuffer(&intel_fb->Base,
965 intel_fb->Base._ColorDrawBufferIndexes[0]);
966 }
967
968 if (intel_rb && dPriv->vblFlags &&
969 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
970 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
971 drmVBlank vbl;
972
973 vbl.request.type = DRM_VBLANK_ABSOLUTE;
974
975 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
976 vbl.request.type |= DRM_VBLANK_SECONDARY;
977 }
978
979 vbl.request.sequence = intel_rb->vbl_pending;
980 drmWaitVBlank(intel->driFd, &vbl);
981 intel_fb->vbl_waited = vbl.reply.sequence;
982 }
983
984 if (!sPriv->dri2.enabled) {
985 DRM_CAS(intel->driHwLock, intel->hHWContext,
986 (DRM_LOCK_HELD|intel->hHWContext), __ret);
987
988 if (__ret)
989 intelContendedLock( intel, 0 );
990 }
991
992
993 if (INTEL_DEBUG & DEBUG_LOCK)
994 _mesa_printf("%s - locked\n", __progname);
995 }
996
997
998 /* Unlock the hardware using the global current context
999 */
1000 void UNLOCK_HARDWARE( struct intel_context *intel )
1001 {
1002 __DRIscreen *sPriv = intel->driScreen;
1003
1004 intel->vtbl.note_unlock( intel );
1005 intel->locked = 0;
1006
1007 if (!sPriv->dri2.enabled)
1008 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1009
1010 _glthread_UNLOCK_MUTEX(lockMutex);
1011
1012 if (INTEL_DEBUG & DEBUG_LOCK)
1013 _mesa_printf("%s - unlocked\n", __progname);
1014
1015 /**
1016 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1017 * cliprects.
1018 */
1019 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1020 intel_batchbuffer_flush(intel->batch);
1021 }
1022