intel: Replace IS_G4X() across the driver with context structure usage.
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "i830_dri.h"
44
45 #include "intel_chipset.h"
46 #include "intel_buffers.h"
47 #include "intel_tex.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_clear.h"
50 #include "intel_extensions.h"
51 #include "intel_pixel.h"
52 #include "intel_regions.h"
53 #include "intel_buffer_objects.h"
54 #include "intel_fbo.h"
55 #include "intel_decode.h"
56 #include "intel_bufmgr.h"
57 #include "intel_screen.h"
58 #include "intel_swapbuffers.h"
59
60 #include "drirenderbuffer.h"
61 #include "vblank.h"
62 #include "utils.h"
63 #include "xmlpool.h" /* for symbolic values of enum-type options */
64
65
66 #ifndef INTEL_DEBUG
67 int INTEL_DEBUG = (0);
68 #endif
69
70
71 #define DRIVER_DATE "20091221 DEVELOPMENT"
72 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
73
74
75 static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
76
77 static const GLubyte *
78 intelGetString(GLcontext * ctx, GLenum name)
79 {
80 const struct intel_context *const intel = intel_context(ctx);
81 const char *chipset;
82 static char buffer[128];
83
84 switch (name) {
85 case GL_VENDOR:
86 return (GLubyte *) "Tungsten Graphics, Inc";
87 break;
88
89 case GL_RENDERER:
90 switch (intel->intelScreen->deviceID) {
91 case PCI_CHIP_845_G:
92 chipset = "Intel(R) 845G";
93 break;
94 case PCI_CHIP_I830_M:
95 chipset = "Intel(R) 830M";
96 break;
97 case PCI_CHIP_I855_GM:
98 chipset = "Intel(R) 852GM/855GM";
99 break;
100 case PCI_CHIP_I865_G:
101 chipset = "Intel(R) 865G";
102 break;
103 case PCI_CHIP_I915_G:
104 chipset = "Intel(R) 915G";
105 break;
106 case PCI_CHIP_E7221_G:
107 chipset = "Intel (R) E7221G (i915)";
108 break;
109 case PCI_CHIP_I915_GM:
110 chipset = "Intel(R) 915GM";
111 break;
112 case PCI_CHIP_I945_G:
113 chipset = "Intel(R) 945G";
114 break;
115 case PCI_CHIP_I945_GM:
116 chipset = "Intel(R) 945GM";
117 break;
118 case PCI_CHIP_I945_GME:
119 chipset = "Intel(R) 945GME";
120 break;
121 case PCI_CHIP_G33_G:
122 chipset = "Intel(R) G33";
123 break;
124 case PCI_CHIP_Q35_G:
125 chipset = "Intel(R) Q35";
126 break;
127 case PCI_CHIP_Q33_G:
128 chipset = "Intel(R) Q33";
129 break;
130 case PCI_CHIP_IGD_GM:
131 case PCI_CHIP_IGD_G:
132 chipset = "Intel(R) IGD";
133 break;
134 case PCI_CHIP_I965_Q:
135 chipset = "Intel(R) 965Q";
136 break;
137 case PCI_CHIP_I965_G:
138 case PCI_CHIP_I965_G_1:
139 chipset = "Intel(R) 965G";
140 break;
141 case PCI_CHIP_I946_GZ:
142 chipset = "Intel(R) 946GZ";
143 break;
144 case PCI_CHIP_I965_GM:
145 chipset = "Intel(R) 965GM";
146 break;
147 case PCI_CHIP_I965_GME:
148 chipset = "Intel(R) 965GME/GLE";
149 break;
150 case PCI_CHIP_GM45_GM:
151 chipset = "Mobile IntelĀ® GM45 Express Chipset";
152 break;
153 case PCI_CHIP_IGD_E_G:
154 chipset = "Intel(R) Integrated Graphics Device";
155 break;
156 case PCI_CHIP_G45_G:
157 chipset = "Intel(R) G45/G43";
158 break;
159 case PCI_CHIP_Q45_G:
160 chipset = "Intel(R) Q45/Q43";
161 break;
162 case PCI_CHIP_G41_G:
163 chipset = "Intel(R) G41";
164 break;
165 case PCI_CHIP_B43_G:
166 chipset = "Intel(R) B43";
167 break;
168 case PCI_CHIP_ILD_G:
169 chipset = "Intel(R) IGDNG_D";
170 break;
171 case PCI_CHIP_ILM_G:
172 chipset = "Intel(R) IGDNG_M";
173 break;
174 default:
175 chipset = "Unknown Intel Chipset";
176 break;
177 }
178
179 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
180 return (GLubyte *) buffer;
181
182 default:
183 return NULL;
184 }
185 }
186
187 static unsigned
188 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
189 {
190 return _mesa_get_format_bytes(rb->Base.Format) * 8;
191 }
192
193 void
194 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
195 {
196 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
197 struct intel_renderbuffer *rb;
198 struct intel_region *region, *depth_region;
199 struct intel_context *intel = context->driverPrivate;
200 __DRIbuffer *buffers = NULL;
201 __DRIscreen *screen;
202 int i, count;
203 unsigned int attachments[10];
204 uint32_t name;
205 const char *region_name;
206
207 if (INTEL_DEBUG & DEBUG_DRI)
208 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
209
210 screen = intel->intelScreen->driScrnPriv;
211
212 if (screen->dri2.loader
213 && (screen->dri2.loader->base.version > 2)
214 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
215 struct intel_renderbuffer *depth_rb;
216 struct intel_renderbuffer *stencil_rb;
217
218 i = 0;
219 if ((intel->is_front_buffer_rendering ||
220 intel->is_front_buffer_reading ||
221 !intel_fb->color_rb[1])
222 && intel_fb->color_rb[0]) {
223 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
224 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
225 }
226
227 if (intel_fb->color_rb[1]) {
228 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
229 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
230 }
231
232 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
233 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
234
235 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
236 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
237 attachments[i++] = intel_bits_per_pixel(depth_rb);
238 } else if (depth_rb != NULL) {
239 attachments[i++] = __DRI_BUFFER_DEPTH;
240 attachments[i++] = intel_bits_per_pixel(depth_rb);
241 } else if (stencil_rb != NULL) {
242 attachments[i++] = __DRI_BUFFER_STENCIL;
243 attachments[i++] = intel_bits_per_pixel(stencil_rb);
244 }
245
246 buffers =
247 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
248 &drawable->w,
249 &drawable->h,
250 attachments, i / 2,
251 &count,
252 drawable->loaderPrivate);
253 } else if (screen->dri2.loader) {
254 i = 0;
255 if (intel_fb->color_rb[0])
256 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
257 if (intel_fb->color_rb[1])
258 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
259 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
260 attachments[i++] = __DRI_BUFFER_DEPTH;
261 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
262 attachments[i++] = __DRI_BUFFER_STENCIL;
263
264 buffers = (*screen->dri2.loader->getBuffers)(drawable,
265 &drawable->w,
266 &drawable->h,
267 attachments, i,
268 &count,
269 drawable->loaderPrivate);
270 }
271
272 if (buffers == NULL)
273 return;
274
275 drawable->x = 0;
276 drawable->y = 0;
277 drawable->backX = 0;
278 drawable->backY = 0;
279 drawable->numClipRects = 1;
280 drawable->pClipRects[0].x1 = 0;
281 drawable->pClipRects[0].y1 = 0;
282 drawable->pClipRects[0].x2 = drawable->w;
283 drawable->pClipRects[0].y2 = drawable->h;
284 drawable->numBackClipRects = 1;
285 drawable->pBackClipRects[0].x1 = 0;
286 drawable->pBackClipRects[0].y1 = 0;
287 drawable->pBackClipRects[0].x2 = drawable->w;
288 drawable->pBackClipRects[0].y2 = drawable->h;
289
290 depth_region = NULL;
291 for (i = 0; i < count; i++) {
292 switch (buffers[i].attachment) {
293 case __DRI_BUFFER_FRONT_LEFT:
294 rb = intel_fb->color_rb[0];
295 region_name = "dri2 front buffer";
296 break;
297
298 case __DRI_BUFFER_FAKE_FRONT_LEFT:
299 rb = intel_fb->color_rb[0];
300 region_name = "dri2 fake front buffer";
301 break;
302
303 case __DRI_BUFFER_BACK_LEFT:
304 rb = intel_fb->color_rb[1];
305 region_name = "dri2 back buffer";
306 break;
307
308 case __DRI_BUFFER_DEPTH:
309 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
310 region_name = "dri2 depth buffer";
311 break;
312
313 case __DRI_BUFFER_DEPTH_STENCIL:
314 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
315 region_name = "dri2 depth / stencil buffer";
316 break;
317
318 case __DRI_BUFFER_STENCIL:
319 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
320 region_name = "dri2 stencil buffer";
321 break;
322
323 case __DRI_BUFFER_ACCUM:
324 default:
325 fprintf(stderr,
326 "unhandled buffer attach event, attacment type %d\n",
327 buffers[i].attachment);
328 return;
329 }
330
331 if (rb == NULL)
332 continue;
333
334 if (rb->region) {
335 dri_bo_flink(rb->region->buffer, &name);
336 if (name == buffers[i].name)
337 continue;
338 }
339
340 if (INTEL_DEBUG & DEBUG_DRI)
341 fprintf(stderr,
342 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
343 buffers[i].name, buffers[i].attachment,
344 buffers[i].cpp, buffers[i].pitch);
345
346 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
347 if (INTEL_DEBUG & DEBUG_DRI)
348 fprintf(stderr, "(reusing depth buffer as stencil)\n");
349 intel_region_reference(&region, depth_region);
350 }
351 else
352 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
353 drawable->w,
354 drawable->h,
355 buffers[i].pitch / buffers[i].cpp,
356 buffers[i].name,
357 region_name);
358
359 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
360 depth_region = region;
361
362 intel_renderbuffer_set_region(rb, region);
363 intel_region_release(&region);
364
365 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
366 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
367 if (rb != NULL) {
368 struct intel_region *stencil_region = NULL;
369
370 if (rb->region) {
371 dri_bo_flink(rb->region->buffer, &name);
372 if (name == buffers[i].name)
373 continue;
374 }
375
376 intel_region_reference(&stencil_region, region);
377 intel_renderbuffer_set_region(rb, stencil_region);
378 intel_region_release(&stencil_region);
379 }
380 }
381 }
382
383 driUpdateFramebufferSize(&intel->ctx, drawable);
384 }
385
386 void
387 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
388 {
389 struct intel_context *intel = intel_context(ctx);
390 __DRIcontext *driContext = intel->driContext;
391 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
392 GLsizei w, GLsizei h);
393
394 if (!driContext->driScreenPriv->dri2.enabled)
395 return;
396
397 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
398 /* If we're rendering to the fake front buffer, make sure all the pending
399 * drawing has landed on the real front buffer. Otherwise when we
400 * eventually get to DRI2GetBuffersWithFormat the stale real front
401 * buffer contents will get copied to the new fake front buffer.
402 */
403 if (intel->is_front_buffer_rendering) {
404 intel_flush(ctx, GL_FALSE);
405 }
406
407 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
408 if (driContext->driDrawablePriv != driContext->driReadablePriv)
409 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
410 }
411
412 old_viewport = ctx->Driver.Viewport;
413 ctx->Driver.Viewport = NULL;
414 intel->driDrawable = driContext->driDrawablePriv;
415 intelWindowMoved(intel);
416 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
417 ctx->Driver.Viewport = old_viewport;
418 }
419
420
421 static const struct dri_debug_control debug_control[] = {
422 { "tex", DEBUG_TEXTURE},
423 { "state", DEBUG_STATE},
424 { "ioctl", DEBUG_IOCTL},
425 { "blit", DEBUG_BLIT},
426 { "mip", DEBUG_MIPTREE},
427 { "fall", DEBUG_FALLBACKS},
428 { "verb", DEBUG_VERBOSE},
429 { "bat", DEBUG_BATCH},
430 { "pix", DEBUG_PIXEL},
431 { "buf", DEBUG_BUFMGR},
432 { "reg", DEBUG_REGION},
433 { "fbo", DEBUG_FBO},
434 { "lock", DEBUG_LOCK},
435 { "sync", DEBUG_SYNC},
436 { "prim", DEBUG_PRIMS },
437 { "vert", DEBUG_VERTS },
438 { "dri", DEBUG_DRI },
439 { "dma", DEBUG_DMA },
440 { "san", DEBUG_SANITY },
441 { "sleep", DEBUG_SLEEP },
442 { "stats", DEBUG_STATS },
443 { "tile", DEBUG_TILE },
444 { "sing", DEBUG_SINGLE_THREAD },
445 { "thre", DEBUG_SINGLE_THREAD },
446 { "wm", DEBUG_WM },
447 { "urb", DEBUG_URB },
448 { "vs", DEBUG_VS },
449 { NULL, 0 }
450 };
451
452
453 static void
454 intelInvalidateState(GLcontext * ctx, GLuint new_state)
455 {
456 struct intel_context *intel = intel_context(ctx);
457
458 _swrast_InvalidateState(ctx, new_state);
459 _swsetup_InvalidateState(ctx, new_state);
460 _vbo_InvalidateState(ctx, new_state);
461 _tnl_InvalidateState(ctx, new_state);
462 _tnl_invalidate_vertex_state(ctx, new_state);
463
464 intel->NewGLState |= new_state;
465
466 if (intel->vtbl.invalidate_state)
467 intel->vtbl.invalidate_state( intel, new_state );
468 }
469
470 static void
471 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
472 {
473 struct intel_context *intel = intel_context(ctx);
474
475 if (intel->Fallback)
476 _swrast_flush(ctx);
477
478 if (intel->gen < 4)
479 INTEL_FIREVERTICES(intel);
480
481 /* Emit a flush so that any frontbuffer rendering that might have occurred
482 * lands onscreen in a timely manner, even if the X Server doesn't trigger
483 * a flush for us.
484 */
485 if (!intel->driScreen->dri2.enabled && needs_mi_flush)
486 intel_batchbuffer_emit_mi_flush(intel->batch);
487
488 if (intel->batch->map != intel->batch->ptr)
489 intel_batchbuffer_flush(intel->batch);
490
491 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
492 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
493
494 if (screen->dri2.loader &&
495 (screen->dri2.loader->base.version >= 2)
496 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
497 intel->driDrawable && intel->driDrawable->loaderPrivate) {
498 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
499 intel->driDrawable->loaderPrivate);
500
501 /* Only clear the dirty bit if front-buffer rendering is no longer
502 * enabled. This is done so that the dirty bit can only be set in
503 * glDrawBuffer. Otherwise the dirty bit would have to be set at
504 * each of N places that do rendering. This has worse performances,
505 * but it is much easier to get correct.
506 */
507 if (!intel->is_front_buffer_rendering) {
508 intel->front_buffer_dirty = GL_FALSE;
509 }
510 }
511 }
512 }
513
514 void
515 intelFlush(GLcontext * ctx)
516 {
517 intel_flush(ctx, GL_FALSE);
518 }
519
520 static void
521 intel_glFlush(GLcontext *ctx)
522 {
523 struct intel_context *intel = intel_context(ctx);
524
525 intel_flush(ctx, GL_TRUE);
526
527 /* We're using glFlush as an indicator that a frame is done, which is
528 * what DRI2 does before calling SwapBuffers (and means we should catch
529 * people doing front-buffer rendering, as well)..
530 *
531 * Wait for the swapbuffers before the one we just emitted, so we don't
532 * get too many swaps outstanding for apps that are GPU-heavy but not
533 * CPU-heavy.
534 *
535 * Unfortunately, we don't have a handle to the batch containing the swap,
536 * and getting our hands on that doesn't seem worth it, so we just us the
537 * first batch we emitted after the last swap.
538 */
539 if (intel->first_post_swapbuffers_batch != NULL) {
540 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
541 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
542 intel->first_post_swapbuffers_batch = NULL;
543 }
544 }
545
546 void
547 intelFinish(GLcontext * ctx)
548 {
549 struct gl_framebuffer *fb = ctx->DrawBuffer;
550 int i;
551
552 intelFlush(ctx);
553
554 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
555 struct intel_renderbuffer *irb;
556
557 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
558
559 if (irb && irb->region)
560 dri_bo_wait_rendering(irb->region->buffer);
561 }
562 if (fb->_DepthBuffer) {
563 /* XXX: Wait on buffer idle */
564 }
565 }
566
567 void
568 intelInitDriverFunctions(struct dd_function_table *functions)
569 {
570 _mesa_init_driver_functions(functions);
571
572 functions->Flush = intel_glFlush;
573 functions->Finish = intelFinish;
574 functions->GetString = intelGetString;
575 functions->UpdateState = intelInvalidateState;
576
577 intelInitTextureFuncs(functions);
578 intelInitTextureImageFuncs(functions);
579 intelInitTextureSubImageFuncs(functions);
580 intelInitTextureCopyImageFuncs(functions);
581 intelInitStateFuncs(functions);
582 intelInitClearFuncs(functions);
583 intelInitBufferFuncs(functions);
584 intelInitPixelFuncs(functions);
585 intelInitBufferObjectFuncs(functions);
586 intel_init_syncobj_functions(functions);
587 }
588
589
590 GLboolean
591 intelInitContext(struct intel_context *intel,
592 const __GLcontextModes * mesaVis,
593 __DRIcontextPrivate * driContextPriv,
594 void *sharedContextPrivate,
595 struct dd_function_table *functions)
596 {
597 GLcontext *ctx = &intel->ctx;
598 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
599 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
600 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
601 int fthrottle_mode;
602 int bo_reuse_mode;
603
604 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
605 functions, (void *) intel)) {
606 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
607 return GL_FALSE;
608 }
609
610 driContextPriv->driverPrivate = intel;
611 intel->intelScreen = intelScreen;
612 intel->driScreen = sPriv;
613 intel->sarea = intelScreen->sarea;
614 intel->driContext = driContextPriv;
615
616 if (IS_965(intel->intelScreen->deviceID))
617 intel->gen = 4;
618 else if (IS_9XX(intel->intelScreen->deviceID))
619 intel->gen = 3;
620 else
621 intel->gen = 2;
622
623 if (IS_IGDNG(intel->intelScreen->deviceID)) {
624 intel->is_ironlake = GL_TRUE;
625 intel->needs_ff_sync = GL_TRUE;
626 intel->has_luminance_srgb = GL_TRUE;
627 } else if (IS_G4X(intel->intelScreen->deviceID)) {
628 intel->has_luminance_srgb = GL_TRUE;
629 intel->is_g4x = GL_TRUE;
630 }
631
632 /* Dri stuff */
633 intel->hHWContext = driContextPriv->hHWContext;
634 intel->driFd = sPriv->fd;
635 intel->driHwLock = sPriv->lock;
636
637 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
638 intel->driScreen->myNum,
639 (intel->gen >= 4) ? "i965" : "i915");
640 if (intelScreen->deviceID == PCI_CHIP_I865_G)
641 intel->maxBatchSize = 4096;
642 else
643 intel->maxBatchSize = BATCH_SZ;
644
645 intel->bufmgr = intelScreen->bufmgr;
646
647 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
648 switch (bo_reuse_mode) {
649 case DRI_CONF_BO_REUSE_DISABLED:
650 break;
651 case DRI_CONF_BO_REUSE_ALL:
652 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
653 break;
654 }
655
656 /* This doesn't yet catch all non-conformant rendering, but it's a
657 * start.
658 */
659 if (getenv("INTEL_STRICT_CONFORMANCE")) {
660 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
661 if (value > 0) {
662 intel->conformance_mode = value;
663 }
664 else {
665 intel->conformance_mode = 1;
666 }
667 }
668
669 if (intel->conformance_mode > 0) {
670 ctx->Const.MinLineWidth = 1.0;
671 ctx->Const.MinLineWidthAA = 1.0;
672 ctx->Const.MaxLineWidth = 1.0;
673 ctx->Const.MaxLineWidthAA = 1.0;
674 ctx->Const.LineWidthGranularity = 1.0;
675 }
676 else {
677 ctx->Const.MinLineWidth = 1.0;
678 ctx->Const.MinLineWidthAA = 1.0;
679 ctx->Const.MaxLineWidth = 5.0;
680 ctx->Const.MaxLineWidthAA = 5.0;
681 ctx->Const.LineWidthGranularity = 0.5;
682 }
683
684 ctx->Const.MinPointSize = 1.0;
685 ctx->Const.MinPointSizeAA = 1.0;
686 ctx->Const.MaxPointSize = 255.0;
687 ctx->Const.MaxPointSizeAA = 3.0;
688 ctx->Const.PointSizeGranularity = 1.0;
689
690 /* reinitialize the context point state.
691 * It depend on constants in __GLcontextRec::Const
692 */
693 _mesa_init_point(ctx);
694
695 meta_init_metaops(ctx, &intel->meta);
696 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
697 if (intel->gen >= 4) {
698 if (MAX_WIDTH > 8192)
699 ctx->Const.MaxRenderbufferSize = 8192;
700 } else {
701 if (MAX_WIDTH > 2048)
702 ctx->Const.MaxRenderbufferSize = 2048;
703 }
704
705 /* Initialize the software rasterizer and helper modules. */
706 _swrast_CreateContext(ctx);
707 _vbo_CreateContext(ctx);
708 _tnl_CreateContext(ctx);
709 _swsetup_CreateContext(ctx);
710
711 /* Configure swrast to match hardware characteristics: */
712 _swrast_allow_pixel_fog(ctx, GL_FALSE);
713 _swrast_allow_vertex_fog(ctx, GL_TRUE);
714
715 _mesa_meta_init(ctx);
716
717 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
718 intel->hw_stipple = 1;
719
720 /* XXX FBO: this doesn't seem to be used anywhere */
721 switch (mesaVis->depthBits) {
722 case 0: /* what to do in this case? */
723 case 16:
724 intel->polygon_offset_scale = 1.0;
725 break;
726 case 24:
727 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
728 break;
729 default:
730 assert(0);
731 break;
732 }
733
734 if (intel->gen >= 4)
735 intel->polygon_offset_scale /= 0xffff;
736
737 intel->RenderIndex = ~0;
738
739 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
740
741 if (intel->gen >= 4 && !intel->intelScreen->irq_active) {
742 _mesa_printf("IRQs not active. Exiting\n");
743 exit(1);
744 }
745
746 intelInitExtensions(ctx);
747
748 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
749 if (INTEL_DEBUG & DEBUG_BUFMGR)
750 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
751
752 if (!sPriv->dri2.enabled)
753 intel_recreate_static_regions(intel);
754
755 intel->batch = intel_batchbuffer_alloc(intel);
756
757 intel_fbo_init(intel);
758
759 if (intel->ctx.Mesa_DXTn) {
760 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
761 _mesa_enable_extension(ctx, "GL_S3_s3tc");
762 }
763 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
764 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
765 }
766 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
767 "texture_tiling");
768 if (intel->use_texture_tiling &&
769 !intel->intelScreen->kernel_exec_fencing) {
770 fprintf(stderr, "No kernel support for execution fencing, "
771 "disabling texture tiling\n");
772 intel->use_texture_tiling = GL_FALSE;
773 }
774 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
775
776 intel->prim.primitive = ~0;
777
778 /* Force all software fallbacks */
779 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
780 fprintf(stderr, "disabling 3D rasterization\n");
781 intel->no_rast = 1;
782 }
783
784 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
785 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
786 intel->always_flush_batch = 1;
787 }
788
789 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
790 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
791 intel->always_flush_cache = 1;
792 }
793
794 /* Disable all hardware rendering (skip emitting batches and fences/waits
795 * to the kernel)
796 */
797 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
798
799 return GL_TRUE;
800 }
801
802 void
803 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
804 {
805 struct intel_context *intel =
806 (struct intel_context *) driContextPriv->driverPrivate;
807
808 assert(intel); /* should never be null */
809 if (intel) {
810 GLboolean release_texture_heaps;
811
812 INTEL_FIREVERTICES(intel);
813
814 _mesa_meta_free(&intel->ctx);
815
816 meta_destroy_metaops(&intel->meta);
817
818 intel->vtbl.destroy(intel);
819
820 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
821 _swsetup_DestroyContext(&intel->ctx);
822 _tnl_DestroyContext(&intel->ctx);
823 _vbo_DestroyContext(&intel->ctx);
824
825 _swrast_DestroyContext(&intel->ctx);
826 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
827
828 intel_batchbuffer_free(intel->batch);
829 intel->batch = NULL;
830
831 free(intel->prim.vb);
832 intel->prim.vb = NULL;
833 dri_bo_unreference(intel->prim.vb_bo);
834 intel->prim.vb_bo = NULL;
835 dri_bo_unreference(intel->first_post_swapbuffers_batch);
836 intel->first_post_swapbuffers_batch = NULL;
837
838 if (release_texture_heaps) {
839 /* Nothing is currently done here to free texture heaps;
840 * but we're not using the texture heap utilities, so I
841 * rather think we shouldn't. I've taken a look, and can't
842 * find any private texture data hanging around anywhere, but
843 * I'm not yet certain there isn't any at all...
844 */
845 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
846 fprintf(stderr, "do something to free texture heaps\n");
847 */
848 }
849
850 /* XXX In intelMakeCurrent() below, the context's static regions are
851 * referenced inside the frame buffer; it's listed as a hack,
852 * with a comment of "XXX FBO temporary fix-ups!", but
853 * as long as it's there, we should release the regions here.
854 * The do/while loop around the block is used to allow the
855 * "continue" statements inside the block to exit the block,
856 * to avoid many layers of "if" constructs.
857 */
858 do {
859 __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
860 struct intel_framebuffer *intel_fb;
861 struct intel_renderbuffer *irbDepth, *irbStencil;
862 if (!driDrawPriv) {
863 /* We're already detached from the drawable; exit this block. */
864 continue;
865 }
866 intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
867 if (!intel_fb) {
868 /* The frame buffer is already gone; exit this block. */
869 continue;
870 }
871 irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
872 irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
873
874 /* If the regions of the frame buffer still match the regions
875 * of the context, release them. If they've changed somehow,
876 * leave them alone.
877 */
878 if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
879 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
880 }
881 if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
882 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
883 }
884
885 if (irbDepth && irbDepth->region == intel->depth_region) {
886 intel_renderbuffer_set_region(irbDepth, NULL);
887 }
888 /* Usually, the stencil buffer is the same as the depth buffer;
889 * but they're handled separately in MakeCurrent, so we'll
890 * handle them separately here.
891 */
892 if (irbStencil && irbStencil->region == intel->depth_region) {
893 intel_renderbuffer_set_region(irbStencil, NULL);
894 }
895 } while (0);
896
897 intel_region_release(&intel->front_region);
898 intel_region_release(&intel->back_region);
899 intel_region_release(&intel->depth_region);
900
901 driDestroyOptionCache(&intel->optionCache);
902
903 /* free the Mesa context */
904 _mesa_free_context_data(&intel->ctx);
905
906 FREE(intel);
907 driContextPriv->driverPrivate = NULL;
908 }
909 }
910
911 GLboolean
912 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
913 {
914 struct intel_context *intel =
915 (struct intel_context *) driContextPriv->driverPrivate;
916
917 /* Deassociate the context with the drawables.
918 */
919 intel->driDrawable = NULL;
920 intel->driReadDrawable = NULL;
921
922 return GL_TRUE;
923 }
924
925 GLboolean
926 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
927 __DRIdrawablePrivate * driDrawPriv,
928 __DRIdrawablePrivate * driReadPriv)
929 {
930 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
931 struct intel_context *intel;
932 GET_CURRENT_CONTEXT(curCtx);
933
934 if (driContextPriv)
935 intel = (struct intel_context *) driContextPriv->driverPrivate;
936 else
937 intel = NULL;
938
939 /* According to the glXMakeCurrent() man page: "Pending commands to
940 * the previous context, if any, are flushed before it is released."
941 * But only flush if we're actually changing contexts.
942 */
943 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
944 _mesa_flush(curCtx);
945 }
946
947 if (driContextPriv) {
948 struct intel_framebuffer *intel_fb =
949 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
950 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
951
952 if (driContextPriv->driScreenPriv->dri2.enabled) {
953 intel_update_renderbuffers(driContextPriv, driDrawPriv);
954 if (driDrawPriv != driReadPriv)
955 intel_update_renderbuffers(driContextPriv, driReadPriv);
956 } else {
957 /* XXX FBO temporary fix-ups! These are released in
958 * intelDextroyContext(), above. Changes here should be
959 * reflected there.
960 */
961 /* if the renderbuffers don't have regions, init them from the context */
962 struct intel_renderbuffer *irbDepth
963 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
964 struct intel_renderbuffer *irbStencil
965 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
966
967 if (intel_fb->color_rb[0]) {
968 intel_renderbuffer_set_region(intel_fb->color_rb[0],
969 intel->front_region);
970 }
971 if (intel_fb->color_rb[1]) {
972 intel_renderbuffer_set_region(intel_fb->color_rb[1],
973 intel->back_region);
974 }
975
976 if (irbDepth) {
977 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
978 }
979 if (irbStencil) {
980 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
981 }
982 }
983
984 /* set GLframebuffer size to match window, if needed */
985 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
986
987 if (driReadPriv != driDrawPriv) {
988 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
989 }
990
991 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
992
993 intel->driReadDrawable = driReadPriv;
994
995 if (intel->driDrawable != driDrawPriv) {
996 if (driDrawPriv->swap_interval == (unsigned)-1) {
997 int i;
998
999 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
1000 ? driGetDefaultVBlankFlags(&intel->optionCache)
1001 : VBLANK_FLAG_NO_IRQ;
1002
1003 /* Prevent error printf if one crtc is disabled, this will
1004 * be properly calculated in intelWindowMoved() next.
1005 */
1006 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
1007
1008 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
1009 driDrawableInitVBlank(driDrawPriv);
1010 intel_fb->vbl_waited = driDrawPriv->vblSeq;
1011
1012 for (i = 0; i < 2; i++) {
1013 if (intel_fb->color_rb[i])
1014 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
1015 }
1016 }
1017 intel->driDrawable = driDrawPriv;
1018 intelWindowMoved(intel);
1019 }
1020
1021 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
1022 }
1023 else {
1024 _mesa_make_current(NULL, NULL, NULL);
1025 }
1026
1027 return GL_TRUE;
1028 }
1029
1030 static void
1031 intelContendedLock(struct intel_context *intel, GLuint flags)
1032 {
1033 __DRIdrawablePrivate *dPriv = intel->driDrawable;
1034 __DRIscreenPrivate *sPriv = intel->driScreen;
1035 volatile drm_i915_sarea_t *sarea = intel->sarea;
1036 int me = intel->hHWContext;
1037
1038 drmGetLock(intel->driFd, intel->hHWContext, flags);
1039
1040 if (INTEL_DEBUG & DEBUG_LOCK)
1041 _mesa_printf("%s - got contended lock\n", __progname);
1042
1043 /* If the window moved, may need to set a new cliprect now.
1044 *
1045 * NOTE: This releases and regains the hw lock, so all state
1046 * checking must be done *after* this call:
1047 */
1048 if (dPriv)
1049 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1050
1051 if (sarea && sarea->ctxOwner != me) {
1052 if (INTEL_DEBUG & DEBUG_BUFMGR) {
1053 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1054 sarea->ctxOwner, me);
1055 }
1056 sarea->ctxOwner = me;
1057 }
1058
1059 /* Drawable changed?
1060 */
1061 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1062 intelWindowMoved(intel);
1063 intel->lastStamp = dPriv->lastStamp;
1064 }
1065 }
1066
1067
1068 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1069
1070 /* Lock the hardware and validate our state.
1071 */
1072 void LOCK_HARDWARE( struct intel_context *intel )
1073 {
1074 __DRIdrawable *dPriv = intel->driDrawable;
1075 __DRIscreen *sPriv = intel->driScreen;
1076 char __ret = 0;
1077 struct intel_framebuffer *intel_fb = NULL;
1078 struct intel_renderbuffer *intel_rb = NULL;
1079
1080 intel->locked++;
1081 if (intel->locked >= 2)
1082 return;
1083
1084 if (!sPriv->dri2.enabled)
1085 _glthread_LOCK_MUTEX(lockMutex);
1086
1087 if (intel->driDrawable) {
1088 intel_fb = intel->driDrawable->driverPrivate;
1089
1090 if (intel_fb)
1091 intel_rb =
1092 intel_get_renderbuffer(&intel_fb->Base,
1093 intel_fb->Base._ColorDrawBufferIndexes[0]);
1094 }
1095
1096 if (intel_rb && dPriv->vblFlags &&
1097 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1098 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1099 drmVBlank vbl;
1100
1101 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1102
1103 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1104 vbl.request.type |= DRM_VBLANK_SECONDARY;
1105 }
1106
1107 vbl.request.sequence = intel_rb->vbl_pending;
1108 drmWaitVBlank(intel->driFd, &vbl);
1109 intel_fb->vbl_waited = vbl.reply.sequence;
1110 }
1111
1112 if (!sPriv->dri2.enabled) {
1113 DRM_CAS(intel->driHwLock, intel->hHWContext,
1114 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1115
1116 if (__ret)
1117 intelContendedLock( intel, 0 );
1118 }
1119
1120
1121 if (INTEL_DEBUG & DEBUG_LOCK)
1122 _mesa_printf("%s - locked\n", __progname);
1123 }
1124
1125
1126 /* Unlock the hardware using the global current context
1127 */
1128 void UNLOCK_HARDWARE( struct intel_context *intel )
1129 {
1130 __DRIscreen *sPriv = intel->driScreen;
1131
1132 intel->locked--;
1133 if (intel->locked > 0)
1134 return;
1135
1136 assert(intel->locked == 0);
1137
1138 if (!sPriv->dri2.enabled) {
1139 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1140 _glthread_UNLOCK_MUTEX(lockMutex);
1141 }
1142
1143 if (INTEL_DEBUG & DEBUG_LOCK)
1144 _mesa_printf("%s - unlocked\n", __progname);
1145
1146 /**
1147 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1148 * cliprects.
1149 */
1150 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1151 intel_batchbuffer_flush(intel->batch);
1152 }
1153