intel: Add performance debug for some common GPU stalls.
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 case PCI_CHIP_845_G:
81 chipset = "Intel(R) 845G";
82 break;
83 case PCI_CHIP_I830_M:
84 chipset = "Intel(R) 830M";
85 break;
86 case PCI_CHIP_I855_GM:
87 chipset = "Intel(R) 852GM/855GM";
88 break;
89 case PCI_CHIP_I865_G:
90 chipset = "Intel(R) 865G";
91 break;
92 case PCI_CHIP_I915_G:
93 chipset = "Intel(R) 915G";
94 break;
95 case PCI_CHIP_E7221_G:
96 chipset = "Intel (R) E7221G (i915)";
97 break;
98 case PCI_CHIP_I915_GM:
99 chipset = "Intel(R) 915GM";
100 break;
101 case PCI_CHIP_I945_G:
102 chipset = "Intel(R) 945G";
103 break;
104 case PCI_CHIP_I945_GM:
105 chipset = "Intel(R) 945GM";
106 break;
107 case PCI_CHIP_I945_GME:
108 chipset = "Intel(R) 945GME";
109 break;
110 case PCI_CHIP_G33_G:
111 chipset = "Intel(R) G33";
112 break;
113 case PCI_CHIP_Q35_G:
114 chipset = "Intel(R) Q35";
115 break;
116 case PCI_CHIP_Q33_G:
117 chipset = "Intel(R) Q33";
118 break;
119 case PCI_CHIP_IGD_GM:
120 case PCI_CHIP_IGD_G:
121 chipset = "Intel(R) IGD";
122 break;
123 case PCI_CHIP_I965_Q:
124 chipset = "Intel(R) 965Q";
125 break;
126 case PCI_CHIP_I965_G:
127 case PCI_CHIP_I965_G_1:
128 chipset = "Intel(R) 965G";
129 break;
130 case PCI_CHIP_I946_GZ:
131 chipset = "Intel(R) 946GZ";
132 break;
133 case PCI_CHIP_I965_GM:
134 chipset = "Intel(R) 965GM";
135 break;
136 case PCI_CHIP_I965_GME:
137 chipset = "Intel(R) 965GME/GLE";
138 break;
139 case PCI_CHIP_GM45_GM:
140 chipset = "Mobile IntelĀ® GM45 Express Chipset";
141 break;
142 case PCI_CHIP_IGD_E_G:
143 chipset = "Intel(R) Integrated Graphics Device";
144 break;
145 case PCI_CHIP_G45_G:
146 chipset = "Intel(R) G45/G43";
147 break;
148 case PCI_CHIP_Q45_G:
149 chipset = "Intel(R) Q45/Q43";
150 break;
151 case PCI_CHIP_G41_G:
152 chipset = "Intel(R) G41";
153 break;
154 case PCI_CHIP_B43_G:
155 case PCI_CHIP_B43_G1:
156 chipset = "Intel(R) B43";
157 break;
158 case PCI_CHIP_ILD_G:
159 chipset = "Intel(R) Ironlake Desktop";
160 break;
161 case PCI_CHIP_ILM_G:
162 chipset = "Intel(R) Ironlake Mobile";
163 break;
164 case PCI_CHIP_SANDYBRIDGE_GT1:
165 case PCI_CHIP_SANDYBRIDGE_GT2:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 chipset = "Intel(R) Sandybridge Desktop";
168 break;
169 case PCI_CHIP_SANDYBRIDGE_M_GT1:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 chipset = "Intel(R) Sandybridge Mobile";
173 break;
174 case PCI_CHIP_SANDYBRIDGE_S:
175 chipset = "Intel(R) Sandybridge Server";
176 break;
177 case PCI_CHIP_IVYBRIDGE_GT1:
178 case PCI_CHIP_IVYBRIDGE_GT2:
179 chipset = "Intel(R) Ivybridge Desktop";
180 break;
181 case PCI_CHIP_IVYBRIDGE_M_GT1:
182 case PCI_CHIP_IVYBRIDGE_M_GT2:
183 chipset = "Intel(R) Ivybridge Mobile";
184 break;
185 case PCI_CHIP_IVYBRIDGE_S_GT1:
186 case PCI_CHIP_IVYBRIDGE_S_GT2:
187 chipset = "Intel(R) Ivybridge Server";
188 break;
189 case PCI_CHIP_HASWELL_GT1:
190 case PCI_CHIP_HASWELL_GT2:
191 case PCI_CHIP_HASWELL_GT2_PLUS:
192 case PCI_CHIP_HASWELL_SDV_GT1:
193 case PCI_CHIP_HASWELL_SDV_GT2:
194 case PCI_CHIP_HASWELL_SDV_GT2_PLUS:
195 case PCI_CHIP_HASWELL_ULT_GT1:
196 case PCI_CHIP_HASWELL_ULT_GT2:
197 case PCI_CHIP_HASWELL_ULT_GT2_PLUS:
198 case PCI_CHIP_HASWELL_CRW_GT1:
199 case PCI_CHIP_HASWELL_CRW_GT2:
200 case PCI_CHIP_HASWELL_CRW_GT2_PLUS:
201 chipset = "Intel(R) Haswell Desktop";
202 break;
203 case PCI_CHIP_HASWELL_M_GT1:
204 case PCI_CHIP_HASWELL_M_GT2:
205 case PCI_CHIP_HASWELL_M_GT2_PLUS:
206 case PCI_CHIP_HASWELL_SDV_M_GT1:
207 case PCI_CHIP_HASWELL_SDV_M_GT2:
208 case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS:
209 case PCI_CHIP_HASWELL_ULT_M_GT1:
210 case PCI_CHIP_HASWELL_ULT_M_GT2:
211 case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS:
212 case PCI_CHIP_HASWELL_CRW_M_GT1:
213 case PCI_CHIP_HASWELL_CRW_M_GT2:
214 case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS:
215 chipset = "Intel(R) Haswell Mobile";
216 break;
217 case PCI_CHIP_HASWELL_S_GT1:
218 case PCI_CHIP_HASWELL_S_GT2:
219 case PCI_CHIP_HASWELL_S_GT2_PLUS:
220 case PCI_CHIP_HASWELL_SDV_S_GT1:
221 case PCI_CHIP_HASWELL_SDV_S_GT2:
222 case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS:
223 case PCI_CHIP_HASWELL_ULT_S_GT1:
224 case PCI_CHIP_HASWELL_ULT_S_GT2:
225 case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS:
226 case PCI_CHIP_HASWELL_CRW_S_GT1:
227 case PCI_CHIP_HASWELL_CRW_S_GT2:
228 case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS:
229 chipset = "Intel(R) Haswell Server";
230 break;
231 default:
232 chipset = "Unknown Intel Chipset";
233 break;
234 }
235
236 (void) driGetRendererString(buffer, chipset, 0);
237 return (GLubyte *) buffer;
238
239 default:
240 return NULL;
241 }
242 }
243
244 static void
245 intel_flush_front(struct gl_context *ctx)
246 {
247 struct intel_context *intel = intel_context(ctx);
248 __DRIcontext *driContext = intel->driContext;
249 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
250
251 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
252 if (screen->dri2.loader->flushFrontBuffer != NULL &&
253 driContext->driDrawablePriv &&
254 driContext->driDrawablePriv->loaderPrivate) {
255 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
256 driContext->driDrawablePriv->loaderPrivate);
257
258 /* We set the dirty bit in intel_prepare_render() if we're
259 * front buffer rendering once we get there.
260 */
261 intel->front_buffer_dirty = false;
262 }
263 }
264 }
265
266 static unsigned
267 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
268 {
269 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
270 }
271
272 static void
273 intel_query_dri2_buffers(struct intel_context *intel,
274 __DRIdrawable *drawable,
275 __DRIbuffer **buffers,
276 int *count);
277
278 static void
279 intel_process_dri2_buffer(struct intel_context *intel,
280 __DRIdrawable *drawable,
281 __DRIbuffer *buffer,
282 struct intel_renderbuffer *rb,
283 const char *buffer_name);
284
285 void
286 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
287 {
288 struct gl_framebuffer *fb = drawable->driverPrivate;
289 struct intel_renderbuffer *rb;
290 struct intel_context *intel = context->driverPrivate;
291 __DRIbuffer *buffers = NULL;
292 int i, count;
293 const char *region_name;
294
295 /* If we're rendering to the fake front buffer, make sure all the
296 * pending drawing has landed on the real front buffer. Otherwise
297 * when we eventually get to DRI2GetBuffersWithFormat the stale
298 * real front buffer contents will get copied to the new fake front
299 * buffer.
300 */
301 if (intel->is_front_buffer_rendering) {
302 intel_flush(&intel->ctx);
303 intel_flush_front(&intel->ctx);
304 }
305
306 /* Set this up front, so that in case our buffers get invalidated
307 * while we're getting new buffers, we don't clobber the stamp and
308 * thus ignore the invalidate. */
309 drawable->lastStamp = drawable->dri2.stamp;
310
311 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
312 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
313
314 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
315
316 if (buffers == NULL)
317 return;
318
319 for (i = 0; i < count; i++) {
320 switch (buffers[i].attachment) {
321 case __DRI_BUFFER_FRONT_LEFT:
322 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
323 region_name = "dri2 front buffer";
324 break;
325
326 case __DRI_BUFFER_FAKE_FRONT_LEFT:
327 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
328 region_name = "dri2 fake front buffer";
329 break;
330
331 case __DRI_BUFFER_BACK_LEFT:
332 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
333 region_name = "dri2 back buffer";
334 break;
335
336 case __DRI_BUFFER_DEPTH:
337 case __DRI_BUFFER_HIZ:
338 case __DRI_BUFFER_DEPTH_STENCIL:
339 case __DRI_BUFFER_STENCIL:
340 case __DRI_BUFFER_ACCUM:
341 default:
342 fprintf(stderr,
343 "unhandled buffer attach event, attachment type %d\n",
344 buffers[i].attachment);
345 return;
346 }
347
348 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
349 }
350
351 driUpdateFramebufferSize(&intel->ctx, drawable);
352 }
353
354 /**
355 * intel_prepare_render should be called anywhere that curent read/drawbuffer
356 * state is required.
357 */
358 void
359 intel_prepare_render(struct intel_context *intel)
360 {
361 __DRIcontext *driContext = intel->driContext;
362 __DRIdrawable *drawable;
363
364 drawable = driContext->driDrawablePriv;
365 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
366 if (drawable->lastStamp != drawable->dri2.stamp)
367 intel_update_renderbuffers(driContext, drawable);
368 intel_draw_buffer(&intel->ctx);
369 driContext->dri2.draw_stamp = drawable->dri2.stamp;
370 }
371
372 drawable = driContext->driReadablePriv;
373 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
374 if (drawable->lastStamp != drawable->dri2.stamp)
375 intel_update_renderbuffers(driContext, drawable);
376 driContext->dri2.read_stamp = drawable->dri2.stamp;
377 }
378
379 /* If we're currently rendering to the front buffer, the rendering
380 * that will happen next will probably dirty the front buffer. So
381 * mark it as dirty here.
382 */
383 if (intel->is_front_buffer_rendering)
384 intel->front_buffer_dirty = true;
385
386 /* Wait for the swapbuffers before the one we just emitted, so we
387 * don't get too many swaps outstanding for apps that are GPU-heavy
388 * but not CPU-heavy.
389 *
390 * We're using intelDRI2Flush (called from the loader before
391 * swapbuffer) and glFlush (for front buffer rendering) as the
392 * indicator that a frame is done and then throttle when we get
393 * here as we prepare to render the next frame. At this point for
394 * round trips for swap/copy and getting new buffers are done and
395 * we'll spend less time waiting on the GPU.
396 *
397 * Unfortunately, we don't have a handle to the batch containing
398 * the swap, and getting our hands on that doesn't seem worth it,
399 * so we just us the first batch we emitted after the last swap.
400 */
401 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
402 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
403 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
404 intel->first_post_swapbuffers_batch = NULL;
405 intel->need_throttle = false;
406 }
407 }
408
409 static void
410 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
411 {
412 struct intel_context *intel = intel_context(ctx);
413 __DRIcontext *driContext = intel->driContext;
414
415 if (intel->saved_viewport)
416 intel->saved_viewport(ctx, x, y, w, h);
417
418 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
419 dri2InvalidateDrawable(driContext->driDrawablePriv);
420 dri2InvalidateDrawable(driContext->driReadablePriv);
421 }
422 }
423
424 static const struct dri_debug_control debug_control[] = {
425 { "tex", DEBUG_TEXTURE},
426 { "state", DEBUG_STATE},
427 { "ioctl", DEBUG_IOCTL},
428 { "blit", DEBUG_BLIT},
429 { "mip", DEBUG_MIPTREE},
430 { "fall", DEBUG_PERF},
431 { "perf", DEBUG_PERF},
432 { "verb", DEBUG_VERBOSE},
433 { "bat", DEBUG_BATCH},
434 { "pix", DEBUG_PIXEL},
435 { "buf", DEBUG_BUFMGR},
436 { "reg", DEBUG_REGION},
437 { "fbo", DEBUG_FBO},
438 { "gs", DEBUG_GS},
439 { "sync", DEBUG_SYNC},
440 { "prim", DEBUG_PRIMS },
441 { "vert", DEBUG_VERTS },
442 { "dri", DEBUG_DRI },
443 { "sf", DEBUG_SF },
444 { "san", DEBUG_SANITY },
445 { "sleep", DEBUG_SLEEP },
446 { "stats", DEBUG_STATS },
447 { "tile", DEBUG_TILE },
448 { "wm", DEBUG_WM },
449 { "urb", DEBUG_URB },
450 { "vs", DEBUG_VS },
451 { "clip", DEBUG_CLIP },
452 { "aub", DEBUG_AUB },
453 { NULL, 0 }
454 };
455
456
457 static void
458 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
459 {
460 struct intel_context *intel = intel_context(ctx);
461
462 _swrast_InvalidateState(ctx, new_state);
463 _vbo_InvalidateState(ctx, new_state);
464
465 intel->NewGLState |= new_state;
466
467 if (intel->vtbl.invalidate_state)
468 intel->vtbl.invalidate_state( intel, new_state );
469 }
470
471 void
472 intel_flush_rendering_to_batch(struct gl_context *ctx)
473 {
474 struct intel_context *intel = intel_context(ctx);
475
476 if (intel->Fallback)
477 _swrast_flush(ctx);
478
479 if (intel->gen < 4)
480 INTEL_FIREVERTICES(intel);
481 }
482
483 void
484 _intel_flush(struct gl_context *ctx, const char *file, int line)
485 {
486 struct intel_context *intel = intel_context(ctx);
487
488 intel_flush_rendering_to_batch(ctx);
489
490 if (intel->batch.used)
491 _intel_batchbuffer_flush(intel, file, line);
492 }
493
494 static void
495 intel_glFlush(struct gl_context *ctx)
496 {
497 struct intel_context *intel = intel_context(ctx);
498
499 intel_flush(ctx);
500 intel_flush_front(ctx);
501 if (intel->is_front_buffer_rendering)
502 intel->need_throttle = true;
503 }
504
505 void
506 intelFinish(struct gl_context * ctx)
507 {
508 struct intel_context *intel = intel_context(ctx);
509
510 intel_flush(ctx);
511 intel_flush_front(ctx);
512
513 if (intel->batch.last_bo)
514 drm_intel_bo_wait_rendering(intel->batch.last_bo);
515 }
516
517 void
518 intelInitDriverFunctions(struct dd_function_table *functions)
519 {
520 _mesa_init_driver_functions(functions);
521
522 functions->Flush = intel_glFlush;
523 functions->Finish = intelFinish;
524 functions->GetString = intelGetString;
525 functions->UpdateState = intelInvalidateState;
526
527 intelInitTextureFuncs(functions);
528 intelInitTextureImageFuncs(functions);
529 intelInitTextureSubImageFuncs(functions);
530 intelInitTextureCopyImageFuncs(functions);
531 intelInitStateFuncs(functions);
532 intelInitClearFuncs(functions);
533 intelInitBufferFuncs(functions);
534 intelInitPixelFuncs(functions);
535 intelInitBufferObjectFuncs(functions);
536 intel_init_syncobj_functions(functions);
537 }
538
539 bool
540 intelInitContext(struct intel_context *intel,
541 int api,
542 const struct gl_config * mesaVis,
543 __DRIcontext * driContextPriv,
544 void *sharedContextPrivate,
545 struct dd_function_table *functions)
546 {
547 struct gl_context *ctx = &intel->ctx;
548 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
549 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
550 struct intel_screen *intelScreen = sPriv->driverPrivate;
551 int bo_reuse_mode;
552 struct gl_config visual;
553
554 /* we can't do anything without a connection to the device */
555 if (intelScreen->bufmgr == NULL)
556 return false;
557
558 /* Can't rely on invalidate events, fall back to glViewport hack */
559 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
560 intel->saved_viewport = functions->Viewport;
561 functions->Viewport = intel_viewport;
562 }
563
564 if (mesaVis == NULL) {
565 memset(&visual, 0, sizeof visual);
566 mesaVis = &visual;
567 }
568
569 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
570 functions, (void *) intel)) {
571 printf("%s: failed to init mesa context\n", __FUNCTION__);
572 return false;
573 }
574
575 driContextPriv->driverPrivate = intel;
576 intel->intelScreen = intelScreen;
577 intel->driContext = driContextPriv;
578 intel->driFd = sPriv->fd;
579
580 intel->gen = intelScreen->gen;
581
582 const int devID = intelScreen->deviceID;
583 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
584 intel->gt = 1;
585 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
586 intel->gt = 2;
587 else
588 intel->gt = 0;
589
590 if (IS_HASWELL(devID)) {
591 intel->is_haswell = true;
592 } else if (IS_G4X(devID)) {
593 intel->is_g4x = true;
594 } else if (IS_945(devID)) {
595 intel->is_945 = true;
596 }
597
598 if (intel->gen >= 5) {
599 intel->needs_ff_sync = true;
600 }
601
602 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
603 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
604 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
605 intel->has_llc = intel->intelScreen->hw_has_llc;
606 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
607
608 memset(&ctx->TextureFormatSupported,
609 0, sizeof(ctx->TextureFormatSupported));
610
611 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
612 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
613 if (intel->gen < 4)
614 intel->maxBatchSize = 4096;
615 else
616 intel->maxBatchSize = sizeof(intel->batch.map);
617
618 intel->bufmgr = intelScreen->bufmgr;
619
620 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
621 switch (bo_reuse_mode) {
622 case DRI_CONF_BO_REUSE_DISABLED:
623 break;
624 case DRI_CONF_BO_REUSE_ALL:
625 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
626 break;
627 }
628
629 ctx->Const.MinLineWidth = 1.0;
630 ctx->Const.MinLineWidthAA = 1.0;
631 ctx->Const.MaxLineWidth = 5.0;
632 ctx->Const.MaxLineWidthAA = 5.0;
633 ctx->Const.LineWidthGranularity = 0.5;
634
635 ctx->Const.MinPointSize = 1.0;
636 ctx->Const.MinPointSizeAA = 1.0;
637 ctx->Const.MaxPointSize = 255.0;
638 ctx->Const.MaxPointSizeAA = 3.0;
639 ctx->Const.PointSizeGranularity = 1.0;
640
641 ctx->Const.MaxSamples = 1.0;
642
643 if (intel->gen >= 6)
644 ctx->Const.MaxClipPlanes = 8;
645
646 ctx->Const.StripTextureBorder = GL_TRUE;
647
648 /* reinitialize the context point state.
649 * It depend on constants in __struct gl_contextRec::Const
650 */
651 _mesa_init_point(ctx);
652
653 if (intel->gen >= 4) {
654 ctx->Const.MaxRenderbufferSize = 8192;
655 } else {
656 ctx->Const.MaxRenderbufferSize = 2048;
657 }
658
659 /* Initialize the software rasterizer and helper modules. */
660 _swrast_CreateContext(ctx);
661 _vbo_CreateContext(ctx);
662 _tnl_CreateContext(ctx);
663 _swsetup_CreateContext(ctx);
664
665 /* Configure swrast to match hardware characteristics: */
666 _swrast_allow_pixel_fog(ctx, false);
667 _swrast_allow_vertex_fog(ctx, true);
668
669 _mesa_meta_init(ctx);
670
671 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
672 intel->hw_stipple = 1;
673
674 /* XXX FBO: this doesn't seem to be used anywhere */
675 switch (mesaVis->depthBits) {
676 case 0: /* what to do in this case? */
677 case 16:
678 intel->polygon_offset_scale = 1.0;
679 break;
680 case 24:
681 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
682 break;
683 default:
684 assert(0);
685 break;
686 }
687
688 if (intel->gen >= 4)
689 intel->polygon_offset_scale /= 0xffff;
690
691 intel->RenderIndex = ~0;
692
693 intelInitExtensions(ctx);
694
695 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
696 if (INTEL_DEBUG & DEBUG_BUFMGR)
697 dri_bufmgr_set_debug(intel->bufmgr, true);
698
699 if (INTEL_DEBUG & DEBUG_AUB)
700 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
701
702 intel_batchbuffer_init(intel);
703
704 intel_fbo_init(intel);
705
706 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
707 "texture_tiling");
708 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
709
710 if (!driQueryOptionb(&intel->optionCache, "hiz")) {
711 intel->has_hiz = false;
712 /* On gen6, you can only do separate stencil with HIZ. */
713 if (intel->gen == 6)
714 intel->has_separate_stencil = false;
715 }
716
717 intel->prim.primitive = ~0;
718
719 /* Force all software fallbacks */
720 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
721 fprintf(stderr, "disabling 3D rasterization\n");
722 intel->no_rast = 1;
723 }
724
725 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
726 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
727 intel->always_flush_batch = 1;
728 }
729
730 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
731 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
732 intel->always_flush_cache = 1;
733 }
734
735 return true;
736 }
737
738 void
739 intelDestroyContext(__DRIcontext * driContextPriv)
740 {
741 struct intel_context *intel =
742 (struct intel_context *) driContextPriv->driverPrivate;
743
744 assert(intel); /* should never be null */
745 if (intel) {
746 INTEL_FIREVERTICES(intel);
747
748 /* Dump a final BMP in case the application doesn't call SwapBuffers */
749 if (INTEL_DEBUG & DEBUG_AUB) {
750 intel_batchbuffer_flush(intel);
751 aub_dump_bmp(&intel->ctx);
752 }
753
754 _mesa_meta_free(&intel->ctx);
755
756 intel->vtbl.destroy(intel);
757
758 _swsetup_DestroyContext(&intel->ctx);
759 _tnl_DestroyContext(&intel->ctx);
760 _vbo_DestroyContext(&intel->ctx);
761
762 _swrast_DestroyContext(&intel->ctx);
763 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
764
765 intel_batchbuffer_free(intel);
766
767 free(intel->prim.vb);
768 intel->prim.vb = NULL;
769 drm_intel_bo_unreference(intel->prim.vb_bo);
770 intel->prim.vb_bo = NULL;
771 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
772 intel->first_post_swapbuffers_batch = NULL;
773
774 driDestroyOptionCache(&intel->optionCache);
775
776 /* free the Mesa context */
777 _mesa_free_context_data(&intel->ctx);
778
779 _math_matrix_dtr(&intel->ViewportMatrix);
780
781 ralloc_free(intel);
782 driContextPriv->driverPrivate = NULL;
783 }
784 }
785
786 GLboolean
787 intelUnbindContext(__DRIcontext * driContextPriv)
788 {
789 /* Unset current context and dispath table */
790 _mesa_make_current(NULL, NULL, NULL);
791
792 return true;
793 }
794
795 GLboolean
796 intelMakeCurrent(__DRIcontext * driContextPriv,
797 __DRIdrawable * driDrawPriv,
798 __DRIdrawable * driReadPriv)
799 {
800 struct intel_context *intel;
801 GET_CURRENT_CONTEXT(curCtx);
802
803 if (driContextPriv)
804 intel = (struct intel_context *) driContextPriv->driverPrivate;
805 else
806 intel = NULL;
807
808 /* According to the glXMakeCurrent() man page: "Pending commands to
809 * the previous context, if any, are flushed before it is released."
810 * But only flush if we're actually changing contexts.
811 */
812 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
813 _mesa_flush(curCtx);
814 }
815
816 if (driContextPriv) {
817 struct gl_framebuffer *fb, *readFb;
818
819 if (driDrawPriv == NULL && driReadPriv == NULL) {
820 fb = _mesa_get_incomplete_framebuffer();
821 readFb = _mesa_get_incomplete_framebuffer();
822 } else {
823 fb = driDrawPriv->driverPrivate;
824 readFb = driReadPriv->driverPrivate;
825 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
826 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
827 }
828
829 intel_prepare_render(intel);
830 _mesa_make_current(&intel->ctx, fb, readFb);
831
832 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
833 * is NULL at that point. We can't call _mesa_makecurrent()
834 * first, since we need the buffer size for the initial
835 * viewport. So just call intel_draw_buffer() again here. */
836 intel_draw_buffer(&intel->ctx);
837 }
838 else {
839 _mesa_make_current(NULL, NULL, NULL);
840 }
841
842 return true;
843 }
844
845 /**
846 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
847 *
848 * To determine which DRI buffers to request, examine the renderbuffers
849 * attached to the drawable's framebuffer. Then request the buffers with
850 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
851 *
852 * This is called from intel_update_renderbuffers().
853 *
854 * \param drawable Drawable whose buffers are queried.
855 * \param buffers [out] List of buffers returned by DRI2 query.
856 * \param buffer_count [out] Number of buffers returned.
857 *
858 * \see intel_update_renderbuffers()
859 * \see DRI2GetBuffers()
860 * \see DRI2GetBuffersWithFormat()
861 */
862 static void
863 intel_query_dri2_buffers(struct intel_context *intel,
864 __DRIdrawable *drawable,
865 __DRIbuffer **buffers,
866 int *buffer_count)
867 {
868 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
869 struct gl_framebuffer *fb = drawable->driverPrivate;
870 int i = 0;
871 const int max_attachments = 4;
872 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
873
874 struct intel_renderbuffer *front_rb;
875 struct intel_renderbuffer *back_rb;
876
877 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
878 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
879
880 if ((intel->is_front_buffer_rendering ||
881 intel->is_front_buffer_reading ||
882 !back_rb) && front_rb) {
883 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
884 attachments[i++] = intel_bits_per_pixel(front_rb);
885 }
886
887 if (back_rb) {
888 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
889 attachments[i++] = intel_bits_per_pixel(back_rb);
890 }
891
892 assert(i <= 2 * max_attachments);
893
894 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
895 &drawable->w,
896 &drawable->h,
897 attachments, i / 2,
898 buffer_count,
899 drawable->loaderPrivate);
900 free(attachments);
901 }
902
903 /**
904 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
905 *
906 * This is called from intel_update_renderbuffers().
907 *
908 * \par Note:
909 * DRI buffers whose attachment point is DRI2BufferStencil or
910 * DRI2BufferDepthStencil are handled as special cases.
911 *
912 * \param buffer_name is a human readable name, such as "dri2 front buffer",
913 * that is passed to intel_region_alloc_for_handle().
914 *
915 * \see intel_update_renderbuffers()
916 * \see intel_region_alloc_for_handle()
917 */
918 static void
919 intel_process_dri2_buffer(struct intel_context *intel,
920 __DRIdrawable *drawable,
921 __DRIbuffer *buffer,
922 struct intel_renderbuffer *rb,
923 const char *buffer_name)
924 {
925 struct intel_region *region = NULL;
926
927 if (!rb)
928 return;
929
930 unsigned num_samples = rb->Base.Base.NumSamples;
931
932 /* We try to avoid closing and reopening the same BO name, because the first
933 * use of a mapping of the buffer involves a bunch of page faulting which is
934 * moderately expensive.
935 */
936 if (num_samples == 0) {
937 if (rb->mt &&
938 rb->mt->region &&
939 rb->mt->region->name == buffer->name)
940 return;
941 } else {
942 if (rb->mt &&
943 rb->mt->singlesample_mt &&
944 rb->mt->singlesample_mt->region &&
945 rb->mt->singlesample_mt->region->name == buffer->name)
946 return;
947 }
948
949 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
950 fprintf(stderr,
951 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
952 buffer->name, buffer->attachment,
953 buffer->cpp, buffer->pitch);
954 }
955
956 intel_miptree_release(&rb->mt);
957 region = intel_region_alloc_for_handle(intel->intelScreen,
958 buffer->cpp,
959 drawable->w,
960 drawable->h,
961 buffer->pitch / buffer->cpp,
962 buffer->name,
963 buffer_name);
964 if (!region)
965 return;
966
967 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
968 buffer->attachment,
969 intel_rb_format(rb),
970 num_samples,
971 region);
972 intel_region_release(&region);
973 }