Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41
42 #include "i830_dri.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_decode.h"
55 #include "intel_bufmgr.h"
56 #include "intel_screen.h"
57 #include "intel_swapbuffers.h"
58
59 #include "drirenderbuffer.h"
60 #include "vblank.h"
61 #include "utils.h"
62 #include "xmlpool.h" /* for symbolic values of enum-type options */
63
64
65 #ifndef INTEL_DEBUG
66 int INTEL_DEBUG = (0);
67 #endif
68
69
70 #define DRIVER_DATE "20090114"
71 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
72
73
74 static const GLubyte *
75 intelGetString(GLcontext * ctx, GLenum name)
76 {
77 const struct intel_context *const intel = intel_context(ctx);
78 const char *chipset;
79 static char buffer[128];
80
81 switch (name) {
82 case GL_VENDOR:
83 return (GLubyte *) "Tungsten Graphics, Inc";
84 break;
85
86 case GL_RENDERER:
87 switch (intel->intelScreen->deviceID) {
88 case PCI_CHIP_845_G:
89 chipset = "Intel(R) 845G";
90 break;
91 case PCI_CHIP_I830_M:
92 chipset = "Intel(R) 830M";
93 break;
94 case PCI_CHIP_I855_GM:
95 chipset = "Intel(R) 852GM/855GM";
96 break;
97 case PCI_CHIP_I865_G:
98 chipset = "Intel(R) 865G";
99 break;
100 case PCI_CHIP_I915_G:
101 chipset = "Intel(R) 915G";
102 break;
103 case PCI_CHIP_E7221_G:
104 chipset = "Intel (R) E7221G (i915)";
105 break;
106 case PCI_CHIP_I915_GM:
107 chipset = "Intel(R) 915GM";
108 break;
109 case PCI_CHIP_I945_G:
110 chipset = "Intel(R) 945G";
111 break;
112 case PCI_CHIP_I945_GM:
113 chipset = "Intel(R) 945GM";
114 break;
115 case PCI_CHIP_I945_GME:
116 chipset = "Intel(R) 945GME";
117 break;
118 case PCI_CHIP_G33_G:
119 chipset = "Intel(R) G33";
120 break;
121 case PCI_CHIP_Q35_G:
122 chipset = "Intel(R) Q35";
123 break;
124 case PCI_CHIP_Q33_G:
125 chipset = "Intel(R) Q33";
126 break;
127 case PCI_CHIP_IGD_GM:
128 case PCI_CHIP_IGD_G:
129 chipset = "Intel(R) IGD";
130 break;
131 case PCI_CHIP_I965_Q:
132 chipset = "Intel(R) 965Q";
133 break;
134 case PCI_CHIP_I965_G:
135 case PCI_CHIP_I965_G_1:
136 chipset = "Intel(R) 965G";
137 break;
138 case PCI_CHIP_I946_GZ:
139 chipset = "Intel(R) 946GZ";
140 break;
141 case PCI_CHIP_I965_GM:
142 chipset = "Intel(R) 965GM";
143 break;
144 case PCI_CHIP_I965_GME:
145 chipset = "Intel(R) 965GME/GLE";
146 break;
147 case PCI_CHIP_GM45_GM:
148 chipset = "Mobile IntelĀ® GM45 Express Chipset";
149 break;
150 case PCI_CHIP_IGD_E_G:
151 chipset = "Intel(R) Integrated Graphics Device";
152 break;
153 case PCI_CHIP_G45_G:
154 chipset = "Intel(R) G45/G43";
155 break;
156 case PCI_CHIP_Q45_G:
157 chipset = "Intel(R) Q45/Q43";
158 break;
159 case PCI_CHIP_G41_G:
160 chipset = "Intel(R) G41";
161 break;
162 default:
163 chipset = "Unknown Intel Chipset";
164 break;
165 }
166
167 (void) driGetRendererString(buffer, chipset,
168 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
169 0);
170 return (GLubyte *) buffer;
171
172 default:
173 return NULL;
174 }
175 }
176
177 static unsigned
178 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
179 {
180 switch (rb->Base._ActualFormat) {
181 case GL_RGB5:
182 case GL_DEPTH_COMPONENT16:
183 return 16;
184 case GL_RGB8:
185 case GL_RGBA8:
186 case GL_DEPTH_COMPONENT24:
187 case GL_DEPTH24_STENCIL8_EXT:
188 case GL_STENCIL_INDEX8_EXT:
189 return 32;
190 default:
191 return 0;
192 }
193 }
194
195 void
196 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
197 {
198 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
199 struct intel_renderbuffer *rb;
200 struct intel_region *region, *depth_region;
201 struct intel_context *intel = context->driverPrivate;
202 __DRIbuffer *buffers = NULL;
203 __DRIscreen *screen;
204 int i, count;
205 unsigned int attachments[10];
206 uint32_t name;
207 const char *region_name;
208
209 if (INTEL_DEBUG & DEBUG_DRI)
210 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
211
212 screen = intel->intelScreen->driScrnPriv;
213
214 if (screen->dri2.loader
215 && (screen->dri2.loader->base.version > 2)
216 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
217 struct intel_renderbuffer *depth_rb;
218 struct intel_renderbuffer *stencil_rb;
219
220 i = 0;
221 if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1])
222 && intel_fb->color_rb[0]) {
223 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
224 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
225 }
226
227 if (intel_fb->color_rb[1]) {
228 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
229 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
230 }
231
232 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
233 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
234
235 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
236 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
237 attachments[i++] = intel_bits_per_pixel(depth_rb);
238 } else if (depth_rb != NULL) {
239 attachments[i++] = __DRI_BUFFER_DEPTH;
240 attachments[i++] = intel_bits_per_pixel(depth_rb);
241 } else if (stencil_rb != NULL) {
242 attachments[i++] = __DRI_BUFFER_STENCIL;
243 attachments[i++] = intel_bits_per_pixel(stencil_rb);
244 }
245
246 buffers =
247 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
248 &drawable->w,
249 &drawable->h,
250 attachments, i / 2,
251 &count,
252 drawable->loaderPrivate);
253 } else if (screen->dri2.loader) {
254 i = 0;
255 if (intel_fb->color_rb[0])
256 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
257 if (intel_fb->color_rb[1])
258 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
259 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
260 attachments[i++] = __DRI_BUFFER_DEPTH;
261 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
262 attachments[i++] = __DRI_BUFFER_STENCIL;
263
264 buffers = (*screen->dri2.loader->getBuffers)(drawable,
265 &drawable->w,
266 &drawable->h,
267 attachments, i,
268 &count,
269 drawable->loaderPrivate);
270 }
271
272 if (buffers == NULL)
273 return;
274
275 drawable->x = 0;
276 drawable->y = 0;
277 drawable->backX = 0;
278 drawable->backY = 0;
279 drawable->numClipRects = 1;
280 drawable->pClipRects[0].x1 = 0;
281 drawable->pClipRects[0].y1 = 0;
282 drawable->pClipRects[0].x2 = drawable->w;
283 drawable->pClipRects[0].y2 = drawable->h;
284 drawable->numBackClipRects = 1;
285 drawable->pBackClipRects[0].x1 = 0;
286 drawable->pBackClipRects[0].y1 = 0;
287 drawable->pBackClipRects[0].x2 = drawable->w;
288 drawable->pBackClipRects[0].y2 = drawable->h;
289
290 depth_region = NULL;
291 for (i = 0; i < count; i++) {
292 switch (buffers[i].attachment) {
293 case __DRI_BUFFER_FRONT_LEFT:
294 rb = intel_fb->color_rb[0];
295 region_name = "dri2 front buffer";
296 break;
297
298 case __DRI_BUFFER_FAKE_FRONT_LEFT:
299 rb = intel_fb->color_rb[0];
300 region_name = "dri2 fake front buffer";
301 break;
302
303 case __DRI_BUFFER_BACK_LEFT:
304 rb = intel_fb->color_rb[1];
305 region_name = "dri2 back buffer";
306 break;
307
308 case __DRI_BUFFER_DEPTH:
309 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
310 region_name = "dri2 depth buffer";
311 break;
312
313 case __DRI_BUFFER_DEPTH_STENCIL:
314 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
315 region_name = "dri2 depth / stencil buffer";
316 break;
317
318 case __DRI_BUFFER_STENCIL:
319 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
320 region_name = "dri2 stencil buffer";
321 break;
322
323 case __DRI_BUFFER_ACCUM:
324 default:
325 fprintf(stderr,
326 "unhandled buffer attach event, attacment type %d\n",
327 buffers[i].attachment);
328 return;
329 }
330
331 if (rb == NULL)
332 continue;
333
334 if (rb->region) {
335 dri_bo_flink(rb->region->buffer, &name);
336 if (name == buffers[i].name)
337 continue;
338 }
339
340 if (INTEL_DEBUG & DEBUG_DRI)
341 fprintf(stderr,
342 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
343 buffers[i].name, buffers[i].attachment,
344 buffers[i].cpp, buffers[i].pitch);
345
346 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
347 if (INTEL_DEBUG & DEBUG_DRI)
348 fprintf(stderr, "(reusing depth buffer as stencil)\n");
349 intel_region_reference(&region, depth_region);
350 }
351 else
352 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
353 drawable->w,
354 drawable->h,
355 buffers[i].pitch / buffers[i].cpp,
356 buffers[i].name,
357 region_name);
358
359 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
360 depth_region = region;
361
362 intel_renderbuffer_set_region(rb, region);
363 intel_region_release(&region);
364
365 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
366 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
367 if (rb != NULL) {
368 struct intel_region *stencil_region = NULL;
369
370 if (rb->region) {
371 dri_bo_flink(rb->region->buffer, &name);
372 if (name == buffers[i].name)
373 continue;
374 }
375
376 intel_region_reference(&stencil_region, region);
377 intel_renderbuffer_set_region(rb, stencil_region);
378 intel_region_release(&stencil_region);
379 }
380 }
381 }
382
383 driUpdateFramebufferSize(&intel->ctx, drawable);
384 }
385
386 void
387 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
388 {
389 struct intel_context *intel = intel_context(ctx);
390 __DRIcontext *driContext = intel->driContext;
391 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
392 GLsizei w, GLsizei h);
393
394 if (!driContext->driScreenPriv->dri2.enabled)
395 return;
396
397 if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
398 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
399 if (driContext->driDrawablePriv != driContext->driReadablePriv)
400 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
401 }
402
403 old_viewport = ctx->Driver.Viewport;
404 ctx->Driver.Viewport = NULL;
405 intel->driDrawable = driContext->driDrawablePriv;
406 intelWindowMoved(intel);
407 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
408 ctx->Driver.Viewport = old_viewport;
409 }
410
411
412 static const struct dri_debug_control debug_control[] = {
413 { "tex", DEBUG_TEXTURE},
414 { "state", DEBUG_STATE},
415 { "ioctl", DEBUG_IOCTL},
416 { "blit", DEBUG_BLIT},
417 { "mip", DEBUG_MIPTREE},
418 { "fall", DEBUG_FALLBACKS},
419 { "verb", DEBUG_VERBOSE},
420 { "bat", DEBUG_BATCH},
421 { "pix", DEBUG_PIXEL},
422 { "buf", DEBUG_BUFMGR},
423 { "reg", DEBUG_REGION},
424 { "fbo", DEBUG_FBO},
425 { "lock", DEBUG_LOCK},
426 { "sync", DEBUG_SYNC},
427 { "prim", DEBUG_PRIMS },
428 { "vert", DEBUG_VERTS },
429 { "dri", DEBUG_DRI },
430 { "dma", DEBUG_DMA },
431 { "san", DEBUG_SANITY },
432 { "sleep", DEBUG_SLEEP },
433 { "stats", DEBUG_STATS },
434 { "tile", DEBUG_TILE },
435 { "sing", DEBUG_SINGLE_THREAD },
436 { "thre", DEBUG_SINGLE_THREAD },
437 { "wm", DEBUG_WM },
438 { "urb", DEBUG_URB },
439 { "vs", DEBUG_VS },
440 { NULL, 0 }
441 };
442
443
444 static void
445 intelInvalidateState(GLcontext * ctx, GLuint new_state)
446 {
447 struct intel_context *intel = intel_context(ctx);
448
449 _swrast_InvalidateState(ctx, new_state);
450 _swsetup_InvalidateState(ctx, new_state);
451 _vbo_InvalidateState(ctx, new_state);
452 _tnl_InvalidateState(ctx, new_state);
453 _tnl_invalidate_vertex_state(ctx, new_state);
454
455 intel->NewGLState |= new_state;
456
457 if (intel->vtbl.invalidate_state)
458 intel->vtbl.invalidate_state( intel, new_state );
459 }
460
461 static void
462 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
463 {
464 struct intel_context *intel = intel_context(ctx);
465
466 if (intel->Fallback)
467 _swrast_flush(ctx);
468
469 if (!IS_965(intel->intelScreen->deviceID))
470 INTEL_FIREVERTICES(intel);
471
472 /* Emit a flush so that any frontbuffer rendering that might have occurred
473 * lands onscreen in a timely manner, even if the X Server doesn't trigger
474 * a flush for us.
475 */
476 if (needs_mi_flush)
477 intel_batchbuffer_emit_mi_flush(intel->batch);
478
479 if (intel->batch->map != intel->batch->ptr)
480 intel_batchbuffer_flush(intel->batch);
481
482 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
483 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
484
485 if (screen->dri2.loader &&
486 (screen->dri2.loader->base.version >= 2)
487 && (screen->dri2.loader->flushFrontBuffer != NULL)) {
488 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
489 intel->driDrawable->loaderPrivate);
490
491 /* Only clear the dirty bit if front-buffer rendering is no longer
492 * enabled. This is done so that the dirty bit can only be set in
493 * glDrawBuffer. Otherwise the dirty bit would have to be set at
494 * each of N places that do rendering. This has worse performances,
495 * but it is much easier to get correct.
496 */
497 if (intel->is_front_buffer_rendering) {
498 intel->front_buffer_dirty = GL_FALSE;
499 }
500 }
501 }
502 }
503
504 void
505 intelFlush(GLcontext * ctx)
506 {
507 intel_flush(ctx, GL_FALSE);
508 }
509
510 static void
511 intel_glFlush(GLcontext *ctx)
512 {
513 intel_flush(ctx, GL_TRUE);
514 }
515
516 void
517 intelFinish(GLcontext * ctx)
518 {
519 struct gl_framebuffer *fb = ctx->DrawBuffer;
520 int i;
521
522 intelFlush(ctx);
523
524 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
525 struct intel_renderbuffer *irb;
526
527 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
528
529 if (irb->region)
530 dri_bo_wait_rendering(irb->region->buffer);
531 }
532 if (fb->_DepthBuffer) {
533 /* XXX: Wait on buffer idle */
534 }
535 }
536
537 void
538 intelInitDriverFunctions(struct dd_function_table *functions)
539 {
540 _mesa_init_driver_functions(functions);
541
542 functions->Flush = intel_glFlush;
543 functions->Finish = intelFinish;
544 functions->GetString = intelGetString;
545 functions->UpdateState = intelInvalidateState;
546
547 functions->CopyColorTable = _swrast_CopyColorTable;
548 functions->CopyColorSubTable = _swrast_CopyColorSubTable;
549 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
550 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
551
552 intelInitTextureFuncs(functions);
553 intelInitTextureImageFuncs(functions);
554 intelInitTextureSubImageFuncs(functions);
555 intelInitTextureCopyImageFuncs(functions);
556 intelInitStateFuncs(functions);
557 intelInitClearFuncs(functions);
558 intelInitBufferFuncs(functions);
559 intelInitPixelFuncs(functions);
560 }
561
562
563 GLboolean
564 intelInitContext(struct intel_context *intel,
565 const __GLcontextModes * mesaVis,
566 __DRIcontextPrivate * driContextPriv,
567 void *sharedContextPrivate,
568 struct dd_function_table *functions)
569 {
570 GLcontext *ctx = &intel->ctx;
571 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
572 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
573 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
574 int fthrottle_mode;
575
576 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
577 functions, (void *) intel)) {
578 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
579 return GL_FALSE;
580 }
581
582 driContextPriv->driverPrivate = intel;
583 intel->intelScreen = intelScreen;
584 intel->driScreen = sPriv;
585 intel->sarea = intelScreen->sarea;
586 intel->driContext = driContextPriv;
587
588 /* Dri stuff */
589 intel->hHWContext = driContextPriv->hHWContext;
590 intel->driFd = sPriv->fd;
591 intel->driHwLock = sPriv->lock;
592
593 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
594 intel->driScreen->myNum,
595 IS_965(intelScreen->deviceID) ? "i965" : "i915");
596 if (intelScreen->deviceID == PCI_CHIP_I865_G)
597 intel->maxBatchSize = 4096;
598 else
599 intel->maxBatchSize = BATCH_SZ;
600
601 intel->bufmgr = intelScreen->bufmgr;
602 intel->ttm = intelScreen->ttm;
603 if (intel->ttm) {
604 int bo_reuse_mode;
605
606 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
607 switch (bo_reuse_mode) {
608 case DRI_CONF_BO_REUSE_DISABLED:
609 break;
610 case DRI_CONF_BO_REUSE_ALL:
611 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
612 break;
613 }
614 }
615
616 /* This doesn't yet catch all non-conformant rendering, but it's a
617 * start.
618 */
619 if (getenv("INTEL_STRICT_CONFORMANCE")) {
620 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
621 if (value > 0) {
622 intel->conformance_mode = value;
623 }
624 else {
625 intel->conformance_mode = 1;
626 }
627 }
628
629 if (intel->conformance_mode > 0) {
630 ctx->Const.MinLineWidth = 1.0;
631 ctx->Const.MinLineWidthAA = 1.0;
632 ctx->Const.MaxLineWidth = 1.0;
633 ctx->Const.MaxLineWidthAA = 1.0;
634 ctx->Const.LineWidthGranularity = 1.0;
635 }
636 else {
637 ctx->Const.MinLineWidth = 1.0;
638 ctx->Const.MinLineWidthAA = 1.0;
639 ctx->Const.MaxLineWidth = 5.0;
640 ctx->Const.MaxLineWidthAA = 5.0;
641 ctx->Const.LineWidthGranularity = 0.5;
642 }
643
644 ctx->Const.MinPointSize = 1.0;
645 ctx->Const.MinPointSizeAA = 1.0;
646 ctx->Const.MaxPointSize = 255.0;
647 ctx->Const.MaxPointSizeAA = 3.0;
648 ctx->Const.PointSizeGranularity = 1.0;
649
650 /* reinitialize the context point state.
651 * It depend on constants in __GLcontextRec::Const
652 */
653 _mesa_init_point(ctx);
654
655 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
656 if (IS_965(intelScreen->deviceID)) {
657 if (MAX_WIDTH > 8192)
658 ctx->Const.MaxRenderbufferSize = 8192;
659 } else {
660 if (MAX_WIDTH > 2048)
661 ctx->Const.MaxRenderbufferSize = 2048;
662 }
663
664 /* Initialize the software rasterizer and helper modules. */
665 _swrast_CreateContext(ctx);
666 _vbo_CreateContext(ctx);
667 _tnl_CreateContext(ctx);
668 _swsetup_CreateContext(ctx);
669
670 /* Configure swrast to match hardware characteristics: */
671 _swrast_allow_pixel_fog(ctx, GL_FALSE);
672 _swrast_allow_vertex_fog(ctx, GL_TRUE);
673
674 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
675 intel->hw_stipple = 1;
676
677 /* XXX FBO: this doesn't seem to be used anywhere */
678 switch (mesaVis->depthBits) {
679 case 0: /* what to do in this case? */
680 case 16:
681 intel->polygon_offset_scale = 1.0;
682 break;
683 case 24:
684 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
685 break;
686 default:
687 assert(0);
688 break;
689 }
690
691 if (IS_965(intelScreen->deviceID))
692 intel->polygon_offset_scale /= 0xffff;
693
694 intel->RenderIndex = ~0;
695
696 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
697 intel->irqsEmitted = 0;
698
699 intel->do_irqs = (intel->intelScreen->irq_active &&
700 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
701
702 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
703
704 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
705 _mesa_printf("IRQs not active. Exiting\n");
706 exit(1);
707 }
708
709 intelInitExtensions(ctx, GL_FALSE);
710
711 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
712 if (INTEL_DEBUG & DEBUG_BUFMGR)
713 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
714
715 if (!sPriv->dri2.enabled)
716 intel_recreate_static_regions(intel);
717
718 intel->batch = intel_batchbuffer_alloc(intel);
719
720 intel_bufferobj_init(intel);
721 intel_fbo_init(intel);
722
723 if (intel->ctx.Mesa_DXTn) {
724 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
725 _mesa_enable_extension(ctx, "GL_S3_s3tc");
726 }
727 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
728 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
729 }
730 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
731 "texture_tiling");
732 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
733
734 intel->prim.primitive = ~0;
735
736 /* Force all software fallbacks */
737 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
738 fprintf(stderr, "disabling 3D rasterization\n");
739 intel->no_rast = 1;
740 }
741
742 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
743 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
744 intel->always_flush_batch = 1;
745 }
746
747 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
748 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
749 intel->always_flush_cache = 1;
750 }
751
752 /* Disable all hardware rendering (skip emitting batches and fences/waits
753 * to the kernel)
754 */
755 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
756
757 return GL_TRUE;
758 }
759
760 void
761 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
762 {
763 struct intel_context *intel =
764 (struct intel_context *) driContextPriv->driverPrivate;
765
766 assert(intel); /* should never be null */
767 if (intel) {
768 GLboolean release_texture_heaps;
769
770 INTEL_FIREVERTICES(intel);
771
772 if (intel->clear.arrayObj)
773 _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
774
775 intel->vtbl.destroy(intel);
776
777 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
778 _swsetup_DestroyContext(&intel->ctx);
779 _tnl_DestroyContext(&intel->ctx);
780 _vbo_DestroyContext(&intel->ctx);
781
782 _swrast_DestroyContext(&intel->ctx);
783 intel->Fallback = 0; /* don't call _swrast_Flush later */
784
785 intel_batchbuffer_free(intel->batch);
786 intel->batch = NULL;
787
788 free(intel->prim.vb);
789 intel->prim.vb = NULL;
790 dri_bo_unreference(intel->prim.vb_bo);
791 intel->prim.vb_bo = NULL;
792
793 if (release_texture_heaps) {
794 /* Nothing is currently done here to free texture heaps;
795 * but we're not using the texture heap utilities, so I
796 * rather think we shouldn't. I've taken a look, and can't
797 * find any private texture data hanging around anywhere, but
798 * I'm not yet certain there isn't any at all...
799 */
800 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
801 fprintf(stderr, "do something to free texture heaps\n");
802 */
803 }
804
805 /* XXX In intelMakeCurrent() below, the context's static regions are
806 * referenced inside the frame buffer; it's listed as a hack,
807 * with a comment of "XXX FBO temporary fix-ups!", but
808 * as long as it's there, we should release the regions here.
809 * The do/while loop around the block is used to allow the
810 * "continue" statements inside the block to exit the block,
811 * to avoid many layers of "if" constructs.
812 */
813 do {
814 __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
815 struct intel_framebuffer *intel_fb;
816 struct intel_renderbuffer *irbDepth, *irbStencil;
817 if (!driDrawPriv) {
818 /* We're already detached from the drawable; exit this block. */
819 continue;
820 }
821 intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
822 if (!intel_fb) {
823 /* The frame buffer is already gone; exit this block. */
824 continue;
825 }
826 irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
827 irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
828
829 /* If the regions of the frame buffer still match the regions
830 * of the context, release them. If they've changed somehow,
831 * leave them alone.
832 */
833 if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
834 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
835 }
836 if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
837 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
838 }
839
840 if (irbDepth && irbDepth->region == intel->depth_region) {
841 intel_renderbuffer_set_region(irbDepth, NULL);
842 }
843 /* Usually, the stencil buffer is the same as the depth buffer;
844 * but they're handled separately in MakeCurrent, so we'll
845 * handle them separately here.
846 */
847 if (irbStencil && irbStencil->region == intel->depth_region) {
848 intel_renderbuffer_set_region(irbStencil, NULL);
849 }
850 } while (0);
851
852 intel_region_release(&intel->front_region);
853 intel_region_release(&intel->back_region);
854 intel_region_release(&intel->depth_region);
855
856 driDestroyOptionCache(&intel->optionCache);
857
858 /* free the Mesa context */
859 _mesa_free_context_data(&intel->ctx);
860
861
862 }
863 }
864
865 GLboolean
866 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
867 {
868 return GL_TRUE;
869 }
870
871 GLboolean
872 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
873 __DRIdrawablePrivate * driDrawPriv,
874 __DRIdrawablePrivate * driReadPriv)
875 {
876 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
877
878 if (driContextPriv) {
879 struct intel_context *intel =
880 (struct intel_context *) driContextPriv->driverPrivate;
881 struct intel_framebuffer *intel_fb =
882 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
883 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
884
885 if (driContextPriv->driScreenPriv->dri2.enabled) {
886 intel_update_renderbuffers(driContextPriv, driDrawPriv);
887 if (driDrawPriv != driReadPriv)
888 intel_update_renderbuffers(driContextPriv, driReadPriv);
889 } else {
890 /* XXX FBO temporary fix-ups! These are released in
891 * intelDextroyContext(), above. Changes here should be
892 * reflected there.
893 */
894 /* if the renderbuffers don't have regions, init them from the context */
895 struct intel_renderbuffer *irbDepth
896 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
897 struct intel_renderbuffer *irbStencil
898 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
899
900 if (intel_fb->color_rb[0]) {
901 intel_renderbuffer_set_region(intel_fb->color_rb[0],
902 intel->front_region);
903 }
904 if (intel_fb->color_rb[1]) {
905 intel_renderbuffer_set_region(intel_fb->color_rb[1],
906 intel->back_region);
907 }
908
909 if (irbDepth) {
910 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
911 }
912 if (irbStencil) {
913 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
914 }
915 }
916
917 /* set GLframebuffer size to match window, if needed */
918 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
919
920 if (driReadPriv != driDrawPriv) {
921 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
922 }
923
924 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
925
926 /* The drawbuffer won't always be updated by _mesa_make_current:
927 */
928 if (intel->ctx.DrawBuffer == &intel_fb->Base) {
929
930 if (intel->driReadDrawable != driReadPriv)
931 intel->driReadDrawable = driReadPriv;
932
933 if (intel->driDrawable != driDrawPriv) {
934 if (driDrawPriv->swap_interval == (unsigned)-1) {
935 int i;
936
937 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
938 ? driGetDefaultVBlankFlags(&intel->optionCache)
939 : VBLANK_FLAG_NO_IRQ;
940
941 /* Prevent error printf if one crtc is disabled, this will
942 * be properly calculated in intelWindowMoved() next.
943 */
944 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
945
946 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
947 driDrawableInitVBlank(driDrawPriv);
948 intel_fb->vbl_waited = driDrawPriv->vblSeq;
949
950 for (i = 0; i < 2; i++) {
951 if (intel_fb->color_rb[i])
952 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
953 }
954 }
955 intel->driDrawable = driDrawPriv;
956 intelWindowMoved(intel);
957 }
958
959 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
960 }
961 }
962 else {
963 _mesa_make_current(NULL, NULL, NULL);
964 }
965
966 return GL_TRUE;
967 }
968
969 static void
970 intelContendedLock(struct intel_context *intel, GLuint flags)
971 {
972 __DRIdrawablePrivate *dPriv = intel->driDrawable;
973 __DRIscreenPrivate *sPriv = intel->driScreen;
974 volatile drm_i915_sarea_t *sarea = intel->sarea;
975 int me = intel->hHWContext;
976
977 drmGetLock(intel->driFd, intel->hHWContext, flags);
978 intel->locked = 1;
979
980 if (INTEL_DEBUG & DEBUG_LOCK)
981 _mesa_printf("%s - got contended lock\n", __progname);
982
983 /* If the window moved, may need to set a new cliprect now.
984 *
985 * NOTE: This releases and regains the hw lock, so all state
986 * checking must be done *after* this call:
987 */
988 if (dPriv)
989 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
990
991 if (sarea && sarea->ctxOwner != me) {
992 if (INTEL_DEBUG & DEBUG_BUFMGR) {
993 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
994 sarea->ctxOwner, me);
995 }
996 sarea->ctxOwner = me;
997 }
998
999 /* If the last consumer of the texture memory wasn't us, notify the fake
1000 * bufmgr and record the new owner. We should have the memory shared
1001 * between contexts of a single fake bufmgr, but this will at least make
1002 * things correct for now.
1003 */
1004 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
1005 sarea->texAge = intel->hHWContext;
1006 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
1007 if (INTEL_DEBUG & DEBUG_BATCH)
1008 intel_decode_context_reset();
1009 if (INTEL_DEBUG & DEBUG_BUFMGR)
1010 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
1011 sarea->ctxOwner, intel->hHWContext);
1012 }
1013
1014 /* Drawable changed?
1015 */
1016 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1017 intelWindowMoved(intel);
1018 intel->lastStamp = dPriv->lastStamp;
1019 }
1020 }
1021
1022
1023 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1024
1025 /* Lock the hardware and validate our state.
1026 */
1027 void LOCK_HARDWARE( struct intel_context *intel )
1028 {
1029 __DRIdrawable *dPriv = intel->driDrawable;
1030 __DRIscreen *sPriv = intel->driScreen;
1031 char __ret = 0;
1032 struct intel_framebuffer *intel_fb = NULL;
1033 struct intel_renderbuffer *intel_rb = NULL;
1034
1035 _glthread_LOCK_MUTEX(lockMutex);
1036 assert(!intel->locked);
1037 intel->locked = 1;
1038
1039 if (intel->driDrawable) {
1040 intel_fb = intel->driDrawable->driverPrivate;
1041
1042 if (intel_fb)
1043 intel_rb =
1044 intel_get_renderbuffer(&intel_fb->Base,
1045 intel_fb->Base._ColorDrawBufferIndexes[0]);
1046 }
1047
1048 if (intel_rb && dPriv->vblFlags &&
1049 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1050 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1051 drmVBlank vbl;
1052
1053 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1054
1055 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1056 vbl.request.type |= DRM_VBLANK_SECONDARY;
1057 }
1058
1059 vbl.request.sequence = intel_rb->vbl_pending;
1060 drmWaitVBlank(intel->driFd, &vbl);
1061 intel_fb->vbl_waited = vbl.reply.sequence;
1062 }
1063
1064 if (!sPriv->dri2.enabled) {
1065 DRM_CAS(intel->driHwLock, intel->hHWContext,
1066 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1067
1068 if (__ret)
1069 intelContendedLock( intel, 0 );
1070 }
1071
1072
1073 if (INTEL_DEBUG & DEBUG_LOCK)
1074 _mesa_printf("%s - locked\n", __progname);
1075 }
1076
1077
1078 /* Unlock the hardware using the global current context
1079 */
1080 void UNLOCK_HARDWARE( struct intel_context *intel )
1081 {
1082 __DRIscreen *sPriv = intel->driScreen;
1083
1084 intel->vtbl.note_unlock( intel );
1085 intel->locked = 0;
1086
1087 if (!sPriv->dri2.enabled)
1088 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1089
1090 _glthread_UNLOCK_MUTEX(lockMutex);
1091
1092 if (INTEL_DEBUG & DEBUG_LOCK)
1093 _mesa_printf("%s - unlocked\n", __progname);
1094
1095 /**
1096 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1097 * cliprects.
1098 */
1099 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1100 intel_batchbuffer_flush(intel->batch);
1101 }
1102