Merge remote-tracking branch 'mareko/r300g-draw-instanced' into pipe-video
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 static const GLubyte *
66 intelGetString(struct gl_context * ctx, GLenum name)
67 {
68 const struct intel_context *const intel = intel_context(ctx);
69 const char *chipset;
70 static char buffer[128];
71
72 switch (name) {
73 case GL_VENDOR:
74 return (GLubyte *) "Tungsten Graphics, Inc";
75 break;
76
77 case GL_RENDERER:
78 switch (intel->intelScreen->deviceID) {
79 case PCI_CHIP_845_G:
80 chipset = "Intel(R) 845G";
81 break;
82 case PCI_CHIP_I830_M:
83 chipset = "Intel(R) 830M";
84 break;
85 case PCI_CHIP_I855_GM:
86 chipset = "Intel(R) 852GM/855GM";
87 break;
88 case PCI_CHIP_I865_G:
89 chipset = "Intel(R) 865G";
90 break;
91 case PCI_CHIP_I915_G:
92 chipset = "Intel(R) 915G";
93 break;
94 case PCI_CHIP_E7221_G:
95 chipset = "Intel (R) E7221G (i915)";
96 break;
97 case PCI_CHIP_I915_GM:
98 chipset = "Intel(R) 915GM";
99 break;
100 case PCI_CHIP_I945_G:
101 chipset = "Intel(R) 945G";
102 break;
103 case PCI_CHIP_I945_GM:
104 chipset = "Intel(R) 945GM";
105 break;
106 case PCI_CHIP_I945_GME:
107 chipset = "Intel(R) 945GME";
108 break;
109 case PCI_CHIP_G33_G:
110 chipset = "Intel(R) G33";
111 break;
112 case PCI_CHIP_Q35_G:
113 chipset = "Intel(R) Q35";
114 break;
115 case PCI_CHIP_Q33_G:
116 chipset = "Intel(R) Q33";
117 break;
118 case PCI_CHIP_IGD_GM:
119 case PCI_CHIP_IGD_G:
120 chipset = "Intel(R) IGD";
121 break;
122 case PCI_CHIP_I965_Q:
123 chipset = "Intel(R) 965Q";
124 break;
125 case PCI_CHIP_I965_G:
126 case PCI_CHIP_I965_G_1:
127 chipset = "Intel(R) 965G";
128 break;
129 case PCI_CHIP_I946_GZ:
130 chipset = "Intel(R) 946GZ";
131 break;
132 case PCI_CHIP_I965_GM:
133 chipset = "Intel(R) 965GM";
134 break;
135 case PCI_CHIP_I965_GME:
136 chipset = "Intel(R) 965GME/GLE";
137 break;
138 case PCI_CHIP_GM45_GM:
139 chipset = "Mobile IntelĀ® GM45 Express Chipset";
140 break;
141 case PCI_CHIP_IGD_E_G:
142 chipset = "Intel(R) Integrated Graphics Device";
143 break;
144 case PCI_CHIP_G45_G:
145 chipset = "Intel(R) G45/G43";
146 break;
147 case PCI_CHIP_Q45_G:
148 chipset = "Intel(R) Q45/Q43";
149 break;
150 case PCI_CHIP_G41_G:
151 chipset = "Intel(R) G41";
152 break;
153 case PCI_CHIP_B43_G:
154 case PCI_CHIP_B43_G1:
155 chipset = "Intel(R) B43";
156 break;
157 case PCI_CHIP_ILD_G:
158 chipset = "Intel(R) Ironlake Desktop";
159 break;
160 case PCI_CHIP_ILM_G:
161 chipset = "Intel(R) Ironlake Mobile";
162 break;
163 case PCI_CHIP_SANDYBRIDGE_GT1:
164 case PCI_CHIP_SANDYBRIDGE_GT2:
165 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166 chipset = "Intel(R) Sandybridge Desktop";
167 break;
168 case PCI_CHIP_SANDYBRIDGE_M_GT1:
169 case PCI_CHIP_SANDYBRIDGE_M_GT2:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171 chipset = "Intel(R) Sandybridge Mobile";
172 break;
173 case PCI_CHIP_SANDYBRIDGE_S:
174 chipset = "Intel(R) Sandybridge Server";
175 break;
176 case PCI_CHIP_IVYBRIDGE_GT1:
177 case PCI_CHIP_IVYBRIDGE_GT2:
178 chipset = "Intel(R) Ivybridge Desktop";
179 break;
180 case PCI_CHIP_IVYBRIDGE_M_GT1:
181 case PCI_CHIP_IVYBRIDGE_M_GT2:
182 chipset = "Intel(R) Ivybridge Mobile";
183 break;
184 case PCI_CHIP_IVYBRIDGE_S_GT1:
185 chipset = "Intel(R) Ivybridge Server";
186 break;
187 default:
188 chipset = "Unknown Intel Chipset";
189 break;
190 }
191
192 (void) driGetRendererString(buffer, chipset, 0);
193 return (GLubyte *) buffer;
194
195 default:
196 return NULL;
197 }
198 }
199
200 static void
201 intel_flush_front(struct gl_context *ctx)
202 {
203 struct intel_context *intel = intel_context(ctx);
204 __DRIcontext *driContext = intel->driContext;
205 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
206
207 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
208 if (screen->dri2.loader &&
209 (screen->dri2.loader->base.version >= 2)
210 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
211 driContext->driDrawablePriv &&
212 driContext->driDrawablePriv->loaderPrivate) {
213 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
214 driContext->driDrawablePriv->loaderPrivate);
215
216 /* We set the dirty bit in intel_prepare_render() if we're
217 * front buffer rendering once we get there.
218 */
219 intel->front_buffer_dirty = GL_FALSE;
220 }
221 }
222 }
223
224 static unsigned
225 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
226 {
227 return _mesa_get_format_bytes(rb->Base.Format) * 8;
228 }
229
230 void
231 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
232 {
233 struct gl_framebuffer *fb = drawable->driverPrivate;
234 struct intel_renderbuffer *rb;
235 struct intel_region *region, *depth_region;
236 struct intel_context *intel = context->driverPrivate;
237 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
238 __DRIbuffer *buffers = NULL;
239 __DRIscreen *screen;
240 int i, count;
241 unsigned int attachments[10];
242 const char *region_name;
243
244 /* If we're rendering to the fake front buffer, make sure all the
245 * pending drawing has landed on the real front buffer. Otherwise
246 * when we eventually get to DRI2GetBuffersWithFormat the stale
247 * real front buffer contents will get copied to the new fake front
248 * buffer.
249 */
250 if (intel->is_front_buffer_rendering) {
251 intel_flush(&intel->ctx);
252 intel_flush_front(&intel->ctx);
253 }
254
255 /* Set this up front, so that in case our buffers get invalidated
256 * while we're getting new buffers, we don't clobber the stamp and
257 * thus ignore the invalidate. */
258 drawable->lastStamp = drawable->dri2.stamp;
259
260 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
261 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
262
263 screen = intel->intelScreen->driScrnPriv;
264
265 if (screen->dri2.loader
266 && (screen->dri2.loader->base.version > 2)
267 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
268
269 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
270 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
271 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
272 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
273
274 i = 0;
275 if ((intel->is_front_buffer_rendering ||
276 intel->is_front_buffer_reading ||
277 !back_rb) && front_rb) {
278 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
279 attachments[i++] = intel_bits_per_pixel(front_rb);
280 }
281
282 if (back_rb) {
283 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
284 attachments[i++] = intel_bits_per_pixel(back_rb);
285 }
286
287 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
288 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
289 attachments[i++] = intel_bits_per_pixel(depth_rb);
290 } else if (depth_rb != NULL) {
291 attachments[i++] = __DRI_BUFFER_DEPTH;
292 attachments[i++] = intel_bits_per_pixel(depth_rb);
293 } else if (stencil_rb != NULL) {
294 attachments[i++] = __DRI_BUFFER_STENCIL;
295 attachments[i++] = intel_bits_per_pixel(stencil_rb);
296 }
297
298 buffers =
299 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
300 &drawable->w,
301 &drawable->h,
302 attachments, i / 2,
303 &count,
304 drawable->loaderPrivate);
305 } else if (screen->dri2.loader) {
306 i = 0;
307 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
308 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
309 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
310 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
311 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
312 attachments[i++] = __DRI_BUFFER_DEPTH;
313 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
314 attachments[i++] = __DRI_BUFFER_STENCIL;
315
316 buffers = (*screen->dri2.loader->getBuffers)(drawable,
317 &drawable->w,
318 &drawable->h,
319 attachments, i,
320 &count,
321 drawable->loaderPrivate);
322 }
323
324 if (buffers == NULL)
325 return;
326
327 drawable->x = 0;
328 drawable->y = 0;
329 drawable->backX = 0;
330 drawable->backY = 0;
331 drawable->numClipRects = 1;
332 drawable->pClipRects[0].x1 = 0;
333 drawable->pClipRects[0].y1 = 0;
334 drawable->pClipRects[0].x2 = drawable->w;
335 drawable->pClipRects[0].y2 = drawable->h;
336 drawable->numBackClipRects = 1;
337 drawable->pBackClipRects[0].x1 = 0;
338 drawable->pBackClipRects[0].y1 = 0;
339 drawable->pBackClipRects[0].x2 = drawable->w;
340 drawable->pBackClipRects[0].y2 = drawable->h;
341
342 depth_region = NULL;
343 for (i = 0; i < count; i++) {
344 switch (buffers[i].attachment) {
345 case __DRI_BUFFER_FRONT_LEFT:
346 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
347 region_name = "dri2 front buffer";
348 break;
349
350 case __DRI_BUFFER_FAKE_FRONT_LEFT:
351 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
352 region_name = "dri2 fake front buffer";
353 break;
354
355 case __DRI_BUFFER_BACK_LEFT:
356 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
357 region_name = "dri2 back buffer";
358 break;
359
360 case __DRI_BUFFER_DEPTH:
361 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
362 region_name = "dri2 depth buffer";
363 break;
364
365 case __DRI_BUFFER_DEPTH_STENCIL:
366 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
367 region_name = "dri2 depth / stencil buffer";
368 break;
369
370 case __DRI_BUFFER_STENCIL:
371 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
372 region_name = "dri2 stencil buffer";
373 break;
374
375 case __DRI_BUFFER_ACCUM:
376 default:
377 fprintf(stderr,
378 "unhandled buffer attach event, attachment type %d\n",
379 buffers[i].attachment);
380 return;
381 }
382
383 if (rb == NULL)
384 continue;
385
386 if (rb->region && rb->region->name == buffers[i].name)
387 continue;
388
389 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
390 fprintf(stderr,
391 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
392 buffers[i].name, buffers[i].attachment,
393 buffers[i].cpp, buffers[i].pitch);
394
395 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
396 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
397 fprintf(stderr, "(reusing depth buffer as stencil)\n");
398 intel_region_reference(&region, depth_region);
399 }
400 else
401 region = intel_region_alloc_for_handle(intel->intelScreen,
402 buffers[i].cpp,
403 drawable->w,
404 drawable->h,
405 buffers[i].pitch / buffers[i].cpp,
406 buffers[i].name,
407 region_name);
408
409 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
410 depth_region = region;
411
412 intel_renderbuffer_set_region(intel, rb, region);
413 intel_region_release(&region);
414
415 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
416 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
417 if (rb != NULL) {
418 struct intel_region *stencil_region = NULL;
419
420 if (rb->region && rb->region->name == buffers[i].name)
421 continue;
422
423 intel_region_reference(&stencil_region, region);
424 intel_renderbuffer_set_region(intel, rb, stencil_region);
425 intel_region_release(&stencil_region);
426 }
427 }
428 }
429
430 driUpdateFramebufferSize(&intel->ctx, drawable);
431 }
432
433 /**
434 * intel_prepare_render should be called anywhere that curent read/drawbuffer
435 * state is required.
436 */
437 void
438 intel_prepare_render(struct intel_context *intel)
439 {
440 __DRIcontext *driContext = intel->driContext;
441 __DRIdrawable *drawable;
442
443 drawable = driContext->driDrawablePriv;
444 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
445 if (drawable->lastStamp != drawable->dri2.stamp)
446 intel_update_renderbuffers(driContext, drawable);
447 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
448 driContext->dri2.draw_stamp = drawable->dri2.stamp;
449 }
450
451 drawable = driContext->driReadablePriv;
452 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
453 if (drawable->lastStamp != drawable->dri2.stamp)
454 intel_update_renderbuffers(driContext, drawable);
455 driContext->dri2.read_stamp = drawable->dri2.stamp;
456 }
457
458 /* If we're currently rendering to the front buffer, the rendering
459 * that will happen next will probably dirty the front buffer. So
460 * mark it as dirty here.
461 */
462 if (intel->is_front_buffer_rendering)
463 intel->front_buffer_dirty = GL_TRUE;
464
465 /* Wait for the swapbuffers before the one we just emitted, so we
466 * don't get too many swaps outstanding for apps that are GPU-heavy
467 * but not CPU-heavy.
468 *
469 * We're using intelDRI2Flush (called from the loader before
470 * swapbuffer) and glFlush (for front buffer rendering) as the
471 * indicator that a frame is done and then throttle when we get
472 * here as we prepare to render the next frame. At this point for
473 * round trips for swap/copy and getting new buffers are done and
474 * we'll spend less time waiting on the GPU.
475 *
476 * Unfortunately, we don't have a handle to the batch containing
477 * the swap, and getting our hands on that doesn't seem worth it,
478 * so we just us the first batch we emitted after the last swap.
479 */
480 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
481 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
482 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
483 intel->first_post_swapbuffers_batch = NULL;
484 intel->need_throttle = GL_FALSE;
485 }
486 }
487
488 static void
489 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
490 {
491 struct intel_context *intel = intel_context(ctx);
492 __DRIcontext *driContext = intel->driContext;
493
494 if (intel->saved_viewport)
495 intel->saved_viewport(ctx, x, y, w, h);
496
497 if (ctx->DrawBuffer->Name == 0) {
498 dri2InvalidateDrawable(driContext->driDrawablePriv);
499 dri2InvalidateDrawable(driContext->driReadablePriv);
500 }
501 }
502
503 static const struct dri_debug_control debug_control[] = {
504 { "tex", DEBUG_TEXTURE},
505 { "state", DEBUG_STATE},
506 { "ioctl", DEBUG_IOCTL},
507 { "blit", DEBUG_BLIT},
508 { "mip", DEBUG_MIPTREE},
509 { "fall", DEBUG_FALLBACKS},
510 { "verb", DEBUG_VERBOSE},
511 { "bat", DEBUG_BATCH},
512 { "pix", DEBUG_PIXEL},
513 { "buf", DEBUG_BUFMGR},
514 { "reg", DEBUG_REGION},
515 { "fbo", DEBUG_FBO},
516 { "gs", DEBUG_GS},
517 { "sync", DEBUG_SYNC},
518 { "prim", DEBUG_PRIMS },
519 { "vert", DEBUG_VERTS },
520 { "dri", DEBUG_DRI },
521 { "sf", DEBUG_SF },
522 { "san", DEBUG_SANITY },
523 { "sleep", DEBUG_SLEEP },
524 { "stats", DEBUG_STATS },
525 { "tile", DEBUG_TILE },
526 { "sing", DEBUG_SINGLE_THREAD },
527 { "thre", DEBUG_SINGLE_THREAD },
528 { "wm", DEBUG_WM },
529 { "urb", DEBUG_URB },
530 { "vs", DEBUG_VS },
531 { "clip", DEBUG_CLIP },
532 { NULL, 0 }
533 };
534
535
536 static void
537 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
538 {
539 struct intel_context *intel = intel_context(ctx);
540
541 _swrast_InvalidateState(ctx, new_state);
542 _swsetup_InvalidateState(ctx, new_state);
543 _vbo_InvalidateState(ctx, new_state);
544 _tnl_InvalidateState(ctx, new_state);
545 _tnl_invalidate_vertex_state(ctx, new_state);
546
547 intel->NewGLState |= new_state;
548
549 if (intel->vtbl.invalidate_state)
550 intel->vtbl.invalidate_state( intel, new_state );
551 }
552
553 void
554 intel_flush(struct gl_context *ctx)
555 {
556 struct intel_context *intel = intel_context(ctx);
557
558 if (intel->Fallback)
559 _swrast_flush(ctx);
560
561 if (intel->gen < 4)
562 INTEL_FIREVERTICES(intel);
563
564 if (intel->batch.used)
565 intel_batchbuffer_flush(intel);
566 }
567
568 static void
569 intel_glFlush(struct gl_context *ctx)
570 {
571 struct intel_context *intel = intel_context(ctx);
572
573 intel_flush(ctx);
574 intel_flush_front(ctx);
575 if (intel->is_front_buffer_rendering)
576 intel->need_throttle = GL_TRUE;
577 }
578
579 void
580 intelFinish(struct gl_context * ctx)
581 {
582 struct gl_framebuffer *fb = ctx->DrawBuffer;
583 int i;
584
585 intel_flush(ctx);
586 intel_flush_front(ctx);
587
588 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
589 struct intel_renderbuffer *irb;
590
591 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
592
593 if (irb && irb->region && irb->region->buffer)
594 drm_intel_bo_wait_rendering(irb->region->buffer);
595 }
596 if (fb->_DepthBuffer) {
597 /* XXX: Wait on buffer idle */
598 }
599 }
600
601 void
602 intelInitDriverFunctions(struct dd_function_table *functions)
603 {
604 _mesa_init_driver_functions(functions);
605
606 functions->Flush = intel_glFlush;
607 functions->Finish = intelFinish;
608 functions->GetString = intelGetString;
609 functions->UpdateState = intelInvalidateState;
610
611 intelInitTextureFuncs(functions);
612 intelInitTextureImageFuncs(functions);
613 intelInitTextureSubImageFuncs(functions);
614 intelInitTextureCopyImageFuncs(functions);
615 intelInitStateFuncs(functions);
616 intelInitClearFuncs(functions);
617 intelInitBufferFuncs(functions);
618 intelInitPixelFuncs(functions);
619 intelInitBufferObjectFuncs(functions);
620 intel_init_syncobj_functions(functions);
621 }
622
623
624 GLboolean
625 intelInitContext(struct intel_context *intel,
626 int api,
627 const struct gl_config * mesaVis,
628 __DRIcontext * driContextPriv,
629 void *sharedContextPrivate,
630 struct dd_function_table *functions)
631 {
632 struct gl_context *ctx = &intel->ctx;
633 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
634 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
635 struct intel_screen *intelScreen = sPriv->private;
636 int bo_reuse_mode;
637 struct gl_config visual;
638
639 /* we can't do anything without a connection to the device */
640 if (intelScreen->bufmgr == NULL)
641 return GL_FALSE;
642
643 /* Can't rely on invalidate events, fall back to glViewport hack */
644 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
645 intel->saved_viewport = functions->Viewport;
646 functions->Viewport = intel_viewport;
647 }
648
649 if (mesaVis == NULL) {
650 memset(&visual, 0, sizeof visual);
651 mesaVis = &visual;
652 }
653
654 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
655 functions, (void *) intel)) {
656 printf("%s: failed to init mesa context\n", __FUNCTION__);
657 return GL_FALSE;
658 }
659
660 driContextPriv->driverPrivate = intel;
661 intel->intelScreen = intelScreen;
662 intel->driContext = driContextPriv;
663 intel->driFd = sPriv->fd;
664
665 intel->has_xrgb_textures = GL_TRUE;
666 intel->gen = intelScreen->gen;
667 if (IS_GEN7(intel->intelScreen->deviceID)) {
668 intel->needs_ff_sync = GL_TRUE;
669 intel->has_luminance_srgb = GL_TRUE;
670 } else if (IS_GEN6(intel->intelScreen->deviceID)) {
671 intel->needs_ff_sync = GL_TRUE;
672 intel->has_luminance_srgb = GL_TRUE;
673 } else if (IS_GEN5(intel->intelScreen->deviceID)) {
674 intel->needs_ff_sync = GL_TRUE;
675 intel->has_luminance_srgb = GL_TRUE;
676 } else if (IS_965(intel->intelScreen->deviceID)) {
677 if (IS_G4X(intel->intelScreen->deviceID)) {
678 intel->has_luminance_srgb = GL_TRUE;
679 intel->is_g4x = GL_TRUE;
680 }
681 } else if (IS_9XX(intel->intelScreen->deviceID)) {
682 if (IS_945(intel->intelScreen->deviceID)) {
683 intel->is_945 = GL_TRUE;
684 }
685 } else {
686 if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
687 intel->intelScreen->deviceID == PCI_CHIP_845_G) {
688 intel->has_xrgb_textures = GL_FALSE;
689 }
690 }
691
692 memset(&ctx->TextureFormatSupported, 0,
693 sizeof(ctx->TextureFormatSupported));
694 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
695 if (intel->has_xrgb_textures)
696 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
697 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
698 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
699 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
700 ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
701 ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
702 ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
703 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
704 if (intel->gen >= 4)
705 ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
706 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
707 /*
708 * This was disabled in initial FBO enabling to avoid combinations
709 * of depth+stencil that wouldn't work together. We since decided
710 * that it was OK, since it's up to the app to come up with the
711 * combo that actually works, so this can probably be re-enabled.
712 */
713 /*
714 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
715 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
716 */
717
718 /* ctx->Extensions.MESA_ycbcr_texture */
719 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
720 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
721
722 /* GL_3DFX_texture_compression_FXT1 */
723 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
724 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
725
726 /* GL_EXT_texture_compression_s3tc */
727 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
728 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
729 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
730 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
731
732 #ifndef I915
733 /* GL_ARB_texture_compression_rgtc */
734 ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
735 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
736 ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
737 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
738
739 /* GL_ARB_texture_rg */
740 ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
741 ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
742 ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
743 ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
744
745 /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
746 ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
747 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
748 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
749 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
750 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
751 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
752
753 /* GL_EXT_texture_sRGB */
754 ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
755 if (intel->gen >= 5 || intel->is_g4x)
756 ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
757 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
758 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
759 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
760 if (intel->has_luminance_srgb) {
761 ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
762 ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
763 }
764
765 #ifdef TEXTURE_FLOAT_ENABLED
766 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
767 ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
768 ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
769 ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
770 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
771 ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
772 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
773 #endif
774
775 #endif /* !I915 */
776
777 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
778 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
779 if (intel->gen < 4)
780 intel->maxBatchSize = 4096;
781 else
782 intel->maxBatchSize = sizeof(intel->batch.map);
783
784 intel->bufmgr = intelScreen->bufmgr;
785
786 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
787 switch (bo_reuse_mode) {
788 case DRI_CONF_BO_REUSE_DISABLED:
789 break;
790 case DRI_CONF_BO_REUSE_ALL:
791 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
792 break;
793 }
794
795 /* This doesn't yet catch all non-conformant rendering, but it's a
796 * start.
797 */
798 if (getenv("INTEL_STRICT_CONFORMANCE")) {
799 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
800 if (value > 0) {
801 intel->conformance_mode = value;
802 }
803 else {
804 intel->conformance_mode = 1;
805 }
806 }
807
808 if (intel->conformance_mode > 0) {
809 ctx->Const.MinLineWidth = 1.0;
810 ctx->Const.MinLineWidthAA = 1.0;
811 ctx->Const.MaxLineWidth = 1.0;
812 ctx->Const.MaxLineWidthAA = 1.0;
813 ctx->Const.LineWidthGranularity = 1.0;
814 }
815 else {
816 ctx->Const.MinLineWidth = 1.0;
817 ctx->Const.MinLineWidthAA = 1.0;
818 ctx->Const.MaxLineWidth = 5.0;
819 ctx->Const.MaxLineWidthAA = 5.0;
820 ctx->Const.LineWidthGranularity = 0.5;
821 }
822
823 ctx->Const.MinPointSize = 1.0;
824 ctx->Const.MinPointSizeAA = 1.0;
825 ctx->Const.MaxPointSize = 255.0;
826 ctx->Const.MaxPointSizeAA = 3.0;
827 ctx->Const.PointSizeGranularity = 1.0;
828
829 ctx->Const.MaxSamples = 1.0;
830
831 /* reinitialize the context point state.
832 * It depend on constants in __struct gl_contextRec::Const
833 */
834 _mesa_init_point(ctx);
835
836 if (intel->gen >= 4) {
837 ctx->Const.sRGBCapable = GL_TRUE;
838 if (MAX_WIDTH > 8192)
839 ctx->Const.MaxRenderbufferSize = 8192;
840 } else {
841 if (MAX_WIDTH > 2048)
842 ctx->Const.MaxRenderbufferSize = 2048;
843 }
844
845 /* Initialize the software rasterizer and helper modules. */
846 _swrast_CreateContext(ctx);
847 _vbo_CreateContext(ctx);
848 _tnl_CreateContext(ctx);
849 _swsetup_CreateContext(ctx);
850
851 /* Configure swrast to match hardware characteristics: */
852 _swrast_allow_pixel_fog(ctx, GL_FALSE);
853 _swrast_allow_vertex_fog(ctx, GL_TRUE);
854
855 _mesa_meta_init(ctx);
856
857 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
858 intel->hw_stipple = 1;
859
860 /* XXX FBO: this doesn't seem to be used anywhere */
861 switch (mesaVis->depthBits) {
862 case 0: /* what to do in this case? */
863 case 16:
864 intel->polygon_offset_scale = 1.0;
865 break;
866 case 24:
867 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
868 break;
869 default:
870 assert(0);
871 break;
872 }
873
874 if (intel->gen >= 4)
875 intel->polygon_offset_scale /= 0xffff;
876
877 intel->RenderIndex = ~0;
878
879 switch (ctx->API) {
880 case API_OPENGL:
881 intelInitExtensions(ctx);
882 break;
883 case API_OPENGLES:
884 break;
885 case API_OPENGLES2:
886 intelInitExtensionsES2(ctx);
887 break;
888 }
889
890 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
891 if (INTEL_DEBUG & DEBUG_BUFMGR)
892 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
893
894 intel_batchbuffer_reset(intel);
895
896 intel_fbo_init(intel);
897
898 if (intel->ctx.Mesa_DXTn) {
899 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
900 _mesa_enable_extension(ctx, "GL_S3_s3tc");
901 }
902 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
903 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
904 }
905 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
906 "texture_tiling");
907 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
908
909 intel->prim.primitive = ~0;
910
911 /* Force all software fallbacks */
912 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
913 fprintf(stderr, "disabling 3D rasterization\n");
914 intel->no_rast = 1;
915 }
916
917 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
918 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
919 intel->always_flush_batch = 1;
920 }
921
922 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
923 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
924 intel->always_flush_cache = 1;
925 }
926
927 return GL_TRUE;
928 }
929
930 void
931 intelDestroyContext(__DRIcontext * driContextPriv)
932 {
933 struct intel_context *intel =
934 (struct intel_context *) driContextPriv->driverPrivate;
935
936 assert(intel); /* should never be null */
937 if (intel) {
938 INTEL_FIREVERTICES(intel);
939
940 _mesa_meta_free(&intel->ctx);
941
942 intel->vtbl.destroy(intel);
943
944 _swsetup_DestroyContext(&intel->ctx);
945 _tnl_DestroyContext(&intel->ctx);
946 _vbo_DestroyContext(&intel->ctx);
947
948 _swrast_DestroyContext(&intel->ctx);
949 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
950
951 intel_batchbuffer_free(intel);
952
953 free(intel->prim.vb);
954 intel->prim.vb = NULL;
955 drm_intel_bo_unreference(intel->prim.vb_bo);
956 intel->prim.vb_bo = NULL;
957 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
958 intel->first_post_swapbuffers_batch = NULL;
959
960 driDestroyOptionCache(&intel->optionCache);
961
962 /* free the Mesa context */
963 _mesa_free_context_data(&intel->ctx);
964
965 FREE(intel);
966 driContextPriv->driverPrivate = NULL;
967 }
968 }
969
970 GLboolean
971 intelUnbindContext(__DRIcontext * driContextPriv)
972 {
973 /* Unset current context and dispath table */
974 _mesa_make_current(NULL, NULL, NULL);
975
976 return GL_TRUE;
977 }
978
979 GLboolean
980 intelMakeCurrent(__DRIcontext * driContextPriv,
981 __DRIdrawable * driDrawPriv,
982 __DRIdrawable * driReadPriv)
983 {
984 struct intel_context *intel;
985 GET_CURRENT_CONTEXT(curCtx);
986
987 if (driContextPriv)
988 intel = (struct intel_context *) driContextPriv->driverPrivate;
989 else
990 intel = NULL;
991
992 /* According to the glXMakeCurrent() man page: "Pending commands to
993 * the previous context, if any, are flushed before it is released."
994 * But only flush if we're actually changing contexts.
995 */
996 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
997 _mesa_flush(curCtx);
998 }
999
1000 if (driContextPriv) {
1001 struct gl_framebuffer *fb, *readFb;
1002
1003 if (driDrawPriv == NULL && driReadPriv == NULL) {
1004 fb = _mesa_get_incomplete_framebuffer();
1005 readFb = _mesa_get_incomplete_framebuffer();
1006 } else {
1007 fb = driDrawPriv->driverPrivate;
1008 readFb = driReadPriv->driverPrivate;
1009 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1010 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1011 }
1012
1013 intel_prepare_render(intel);
1014 _mesa_make_current(&intel->ctx, fb, readFb);
1015
1016 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
1017 * is NULL at that point. We can't call _mesa_makecurrent()
1018 * first, since we need the buffer size for the initial
1019 * viewport. So just call intel_draw_buffer() again here. */
1020 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
1021 }
1022 else {
1023 _mesa_make_current(NULL, NULL, NULL);
1024 }
1025
1026 return GL_TRUE;
1027 }