1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/matrix.h"
32 #include "main/simple_list.h"
33 #include "main/extensions.h"
34 #include "main/framebuffer.h"
35 #include "main/imports.h"
36 #include "main/points.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
42 #include "tnl/t_pipeline.h"
43 #include "tnl/t_vertex.h"
45 #include "drivers/common/driverfuncs.h"
47 #include "intel_screen.h"
51 #include "intel_chipset.h"
52 #include "intel_buffers.h"
53 #include "intel_tex.h"
54 #include "intel_batchbuffer.h"
55 #include "intel_blit.h"
56 #include "intel_pixel.h"
57 #include "intel_regions.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_fbo.h"
60 #include "intel_decode.h"
61 #include "intel_bufmgr.h"
63 #include "drirenderbuffer.h"
66 #include "xmlpool.h" /* for symbolic values of enum-type options */
68 int INTEL_DEBUG
= (0);
71 #define need_GL_ARB_multisample
72 #define need_GL_ARB_occlusion_query
73 #define need_GL_ARB_point_parameters
74 #define need_GL_ARB_shader_objects
75 #define need_GL_ARB_texture_compression
76 #define need_GL_ARB_vertex_buffer_object
77 #define need_GL_ARB_vertex_program
78 #define need_GL_ARB_vertex_shader
79 #define need_GL_ARB_window_pos
80 #define need_GL_EXT_blend_color
81 #define need_GL_EXT_blend_equation_separate
82 #define need_GL_EXT_blend_func_separate
83 #define need_GL_EXT_blend_minmax
84 #define need_GL_EXT_cull_vertex
85 #define need_GL_EXT_fog_coord
86 #define need_GL_EXT_framebuffer_object
87 #define need_GL_EXT_multi_draw_arrays
88 #define need_GL_EXT_point_parameters
89 #define need_GL_EXT_secondary_color
90 #define need_GL_ATI_separate_stencil
91 #define need_GL_NV_point_sprite
92 #define need_GL_NV_vertex_program
93 #define need_GL_VERSION_2_0
94 #define need_GL_VERSION_2_1
96 #include "extension_helper.h"
98 #define DRIVER_DATE "20080716"
99 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
101 static const GLubyte
*
102 intelGetString(GLcontext
* ctx
, GLenum name
)
104 const struct intel_context
*const intel
= intel_context(ctx
);
106 static char buffer
[128];
110 return (GLubyte
*) "Tungsten Graphics, Inc";
114 switch (intel
->intelScreen
->deviceID
) {
116 chipset
= "Intel(R) 845G";
118 case PCI_CHIP_I830_M
:
119 chipset
= "Intel(R) 830M";
121 case PCI_CHIP_I855_GM
:
122 chipset
= "Intel(R) 852GM/855GM";
124 case PCI_CHIP_I865_G
:
125 chipset
= "Intel(R) 865G";
127 case PCI_CHIP_I915_G
:
128 chipset
= "Intel(R) 915G";
130 case PCI_CHIP_E7221_G
:
131 chipset
= "Intel (R) E7221G (i915)";
133 case PCI_CHIP_I915_GM
:
134 chipset
= "Intel(R) 915GM";
136 case PCI_CHIP_I945_G
:
137 chipset
= "Intel(R) 945G";
139 case PCI_CHIP_I945_GM
:
140 chipset
= "Intel(R) 945GM";
142 case PCI_CHIP_I945_GME
:
143 chipset
= "Intel(R) 945GME";
146 chipset
= "Intel(R) G33";
149 chipset
= "Intel(R) Q35";
152 chipset
= "Intel(R) Q33";
154 case PCI_CHIP_I965_Q
:
155 chipset
= "Intel(R) 965Q";
157 case PCI_CHIP_I965_G
:
158 case PCI_CHIP_I965_G_1
:
159 chipset
= "Intel(R) 965G";
161 case PCI_CHIP_I946_GZ
:
162 chipset
= "Intel(R) 946GZ";
164 case PCI_CHIP_I965_GM
:
165 chipset
= "Intel(R) 965GM";
167 case PCI_CHIP_I965_GME
:
168 chipset
= "Intel(R) 965GME/GLE";
170 case PCI_CHIP_GM45_GM
:
171 chipset
= "Mobile IntelĀ® GM45 Express Chipset";
173 case PCI_CHIP_IGD_E_G
:
174 chipset
= "Intel(R) Integrated Graphics Device";
177 chipset
= "Intel(R) G45/G43";
180 chipset
= "Intel(R) Q45/Q43";
183 chipset
= "Intel(R) G41";
186 chipset
= "Unknown Intel Chipset";
190 (void) driGetRendererString(buffer
, chipset
,
191 (intel
->ttm
) ? DRIVER_DATE_GEM
: DRIVER_DATE
,
193 return (GLubyte
*) buffer
;
201 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
203 struct intel_framebuffer
*intel_fb
= drawable
->driverPrivate
;
204 struct intel_renderbuffer
*rb
;
205 struct intel_region
*region
, *depth_region
;
206 struct intel_context
*intel
= context
->driverPrivate
;
207 __DRIbuffer
*buffers
;
210 unsigned int attachments
[10];
212 const char *region_name
;
214 if (INTEL_DEBUG
& DEBUG_DRI
)
215 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
217 screen
= intel
->intelScreen
->driScrnPriv
;
220 if (intel_fb
->color_rb
[0])
221 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
222 if (intel_fb
->color_rb
[1])
223 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
224 if (intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_DEPTH
))
225 attachments
[i
++] = __DRI_BUFFER_DEPTH
;
226 if (intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_STENCIL
))
227 attachments
[i
++] = __DRI_BUFFER_STENCIL
;
229 buffers
= (*screen
->dri2
.loader
->getBuffers
)(drawable
,
234 drawable
->loaderPrivate
);
243 drawable
->numClipRects
= 1;
244 drawable
->pClipRects
[0].x1
= 0;
245 drawable
->pClipRects
[0].y1
= 0;
246 drawable
->pClipRects
[0].x2
= drawable
->w
;
247 drawable
->pClipRects
[0].y2
= drawable
->h
;
248 drawable
->numBackClipRects
= 1;
249 drawable
->pBackClipRects
[0].x1
= 0;
250 drawable
->pBackClipRects
[0].y1
= 0;
251 drawable
->pBackClipRects
[0].x2
= drawable
->w
;
252 drawable
->pBackClipRects
[0].y2
= drawable
->h
;
255 for (i
= 0; i
< count
; i
++) {
256 switch (buffers
[i
].attachment
) {
257 case __DRI_BUFFER_FRONT_LEFT
:
258 rb
= intel_fb
->color_rb
[0];
259 region_name
= "dri2 front buffer";
262 case __DRI_BUFFER_BACK_LEFT
:
263 rb
= intel_fb
->color_rb
[1];
264 region_name
= "dri2 back buffer";
267 case __DRI_BUFFER_DEPTH
:
268 rb
= intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_DEPTH
);
269 region_name
= "dri2 depth buffer";
272 case __DRI_BUFFER_STENCIL
:
273 rb
= intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_STENCIL
);
274 region_name
= "dri2 stencil buffer";
277 case __DRI_BUFFER_ACCUM
:
280 "unhandled buffer attach event, attacment type %d\n",
281 buffers
[i
].attachment
);
286 dri_bo_flink(rb
->region
->buffer
, &name
);
287 if (name
== buffers
[i
].name
)
291 if (INTEL_DEBUG
& DEBUG_DRI
)
293 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
294 buffers
[i
].name
, buffers
[i
].attachment
,
295 buffers
[i
].cpp
, buffers
[i
].pitch
);
297 if (buffers
[i
].attachment
== __DRI_BUFFER_STENCIL
&& depth_region
) {
298 if (INTEL_DEBUG
& DEBUG_DRI
)
299 fprintf(stderr
, "(reusing depth buffer as stencil)\n");
300 intel_region_reference(®ion
, depth_region
);
303 region
= intel_region_alloc_for_handle(intel
, buffers
[i
].cpp
,
306 buffers
[i
].pitch
/ buffers
[i
].cpp
,
310 if (buffers
[i
].attachment
== __DRI_BUFFER_DEPTH
)
311 depth_region
= region
;
313 intel_renderbuffer_set_region(rb
, region
);
314 intel_region_release(®ion
);
317 driUpdateFramebufferSize(&intel
->ctx
, drawable
);
321 intel_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
323 struct intel_context
*intel
= intel_context(ctx
);
324 __DRIcontext
*driContext
= intel
->driContext
;
326 if (!driContext
->driScreenPriv
->dri2
.enabled
)
329 intel_update_renderbuffers(driContext
, driContext
->driDrawablePriv
);
330 if (driContext
->driDrawablePriv
!= driContext
->driReadablePriv
)
331 intel_update_renderbuffers(driContext
, driContext
->driReadablePriv
);
333 ctx
->Driver
.Viewport
= NULL
;
334 intel
->driDrawable
= driContext
->driDrawablePriv
;
335 intelWindowMoved(intel
);
336 intel_draw_buffer(ctx
, intel
->ctx
.DrawBuffer
);
337 ctx
->Driver
.Viewport
= intel_viewport
;
341 * Extension strings exported by the intel driver.
343 * Extensions supported by all chips supported by i830_dri, i915_dri, or
346 static const struct dri_extension card_extensions
[] = {
347 { "GL_ARB_multisample", GL_ARB_multisample_functions
},
348 { "GL_ARB_multitexture", NULL
},
349 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions
},
350 { "GL_ARB_texture_border_clamp", NULL
},
351 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions
},
352 { "GL_ARB_texture_cube_map", NULL
},
353 { "GL_ARB_texture_env_add", NULL
},
354 { "GL_ARB_texture_env_combine", NULL
},
355 { "GL_ARB_texture_env_crossbar", NULL
},
356 { "GL_ARB_texture_env_dot3", NULL
},
357 { "GL_ARB_texture_mirrored_repeat", NULL
},
358 { "GL_ARB_texture_rectangle", NULL
},
359 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions
},
360 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions
},
361 { "GL_ARB_window_pos", GL_ARB_window_pos_functions
},
362 { "GL_EXT_blend_color", GL_EXT_blend_color_functions
},
363 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions
},
364 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions
},
365 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions
},
366 { "GL_EXT_blend_logic_op", NULL
},
367 { "GL_EXT_blend_subtract", NULL
},
368 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions
},
369 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions
},
370 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions
},
371 { "GL_EXT_packed_depth_stencil", NULL
},
372 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
373 { "GL_EXT_stencil_wrap", NULL
},
374 { "GL_EXT_texture_edge_clamp", NULL
},
375 { "GL_EXT_texture_env_combine", NULL
},
376 { "GL_EXT_texture_env_dot3", NULL
},
377 { "GL_EXT_texture_filter_anisotropic", NULL
},
378 { "GL_EXT_texture_lod_bias", NULL
},
379 { "GL_3DFX_texture_compression_FXT1", NULL
},
380 { "GL_APPLE_client_storage", NULL
},
381 { "GL_MESA_pack_invert", NULL
},
382 { "GL_MESA_ycbcr_texture", NULL
},
383 { "GL_NV_blend_square", NULL
},
384 { "GL_NV_point_sprite", GL_NV_point_sprite_functions
},
385 { "GL_NV_vertex_program", GL_NV_vertex_program_functions
},
386 { "GL_NV_vertex_program1_1", NULL
},
387 { "GL_SGIS_generate_mipmap", NULL
},
391 static const struct dri_extension brw_extensions
[] = {
392 { "GL_ARB_depth_texture", NULL
},
393 { "GL_ARB_draw_buffers", NULL
},
394 { "GL_ARB_fragment_program", NULL
},
395 { "GL_ARB_fragment_program_shadow", NULL
},
396 { "GL_ARB_fragment_shader", NULL
},
397 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions
},
398 { "GL_ARB_point_sprite", NULL
},
399 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions
},
400 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions
},
402 /* Support for GLSL 1.20 is currently broken in core Mesa.
404 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions
},
406 { "GL_ARB_shadow", NULL
},
407 { "GL_ARB_texture_non_power_of_two", NULL
},
408 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions
},
409 { "GL_EXT_shadow_funcs", NULL
},
410 { "GL_EXT_texture_sRGB", NULL
},
411 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions
},
415 static const struct dri_extension arb_oq_extensions
[] = {
419 static const struct dri_extension ttm_extensions
[] = {
420 { "GL_ARB_pixel_buffer_object", NULL
},
421 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions
},
426 * Initializes potential list of extensions if ctx == NULL, or actually enables
427 * extensions for a context.
429 void intelInitExtensions(GLcontext
*ctx
, GLboolean enable_imaging
)
431 struct intel_context
*intel
= ctx
?intel_context(ctx
):NULL
;
433 /* Disable imaging extension until convolution is working in teximage paths.
435 enable_imaging
= GL_FALSE
;
437 driInitExtensions(ctx
, card_extensions
, enable_imaging
);
439 if (intel
== NULL
|| intel
->ttm
)
440 driInitExtensions(ctx
, ttm_extensions
, GL_FALSE
);
442 if (intel
== NULL
|| IS_965(intel
->intelScreen
->deviceID
))
443 driInitExtensions(ctx
, brw_extensions
, GL_FALSE
);
446 static const struct dri_debug_control debug_control
[] = {
447 { "tex", DEBUG_TEXTURE
},
448 { "state", DEBUG_STATE
},
449 { "ioctl", DEBUG_IOCTL
},
450 { "blit", DEBUG_BLIT
},
451 { "mip", DEBUG_MIPTREE
},
452 { "fall", DEBUG_FALLBACKS
},
453 { "verb", DEBUG_VERBOSE
},
454 { "bat", DEBUG_BATCH
},
455 { "pix", DEBUG_PIXEL
},
456 { "buf", DEBUG_BUFMGR
},
457 { "reg", DEBUG_REGION
},
459 { "lock", DEBUG_LOCK
},
460 { "sync", DEBUG_SYNC
},
461 { "prim", DEBUG_PRIMS
},
462 { "vert", DEBUG_VERTS
},
463 { "dri", DEBUG_DRI
},
464 { "dma", DEBUG_DMA
},
465 { "san", DEBUG_SANITY
},
466 { "sleep", DEBUG_SLEEP
},
467 { "stats", DEBUG_STATS
},
468 { "tile", DEBUG_TILE
},
469 { "sing", DEBUG_SINGLE_THREAD
},
470 { "thre", DEBUG_SINGLE_THREAD
},
472 { "urb", DEBUG_URB
},
479 intelInvalidateState(GLcontext
* ctx
, GLuint new_state
)
481 struct intel_context
*intel
= intel_context(ctx
);
483 _swrast_InvalidateState(ctx
, new_state
);
484 _swsetup_InvalidateState(ctx
, new_state
);
485 _vbo_InvalidateState(ctx
, new_state
);
486 _tnl_InvalidateState(ctx
, new_state
);
487 _tnl_invalidate_vertex_state(ctx
, new_state
);
489 intel
->NewGLState
|= new_state
;
491 if (intel
->vtbl
.invalidate_state
)
492 intel
->vtbl
.invalidate_state( intel
, new_state
);
497 intelFlush(GLcontext
* ctx
)
499 struct intel_context
*intel
= intel_context(ctx
);
504 if (!IS_965(intel
->intelScreen
->deviceID
))
505 INTEL_FIREVERTICES(intel
);
507 /* Emit a flush so that any frontbuffer rendering that might have occurred
508 * lands onscreen in a timely manner, even if the X Server doesn't trigger
511 intel_batchbuffer_emit_mi_flush(intel
->batch
);
513 if (intel
->batch
->map
!= intel
->batch
->ptr
)
514 intel_batchbuffer_flush(intel
->batch
);
518 intelFinish(GLcontext
* ctx
)
520 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
525 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
526 struct intel_renderbuffer
*irb
;
528 irb
= intel_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
531 dri_bo_wait_rendering(irb
->region
->buffer
);
533 if (fb
->_DepthBuffer
) {
534 /* XXX: Wait on buffer idle */
539 intelInitDriverFunctions(struct dd_function_table
*functions
)
541 _mesa_init_driver_functions(functions
);
543 functions
->Flush
= intelFlush
;
544 functions
->Finish
= intelFinish
;
545 functions
->GetString
= intelGetString
;
546 functions
->UpdateState
= intelInvalidateState
;
547 functions
->Viewport
= intel_viewport
;
549 functions
->CopyColorTable
= _swrast_CopyColorTable
;
550 functions
->CopyColorSubTable
= _swrast_CopyColorSubTable
;
551 functions
->CopyConvolutionFilter1D
= _swrast_CopyConvolutionFilter1D
;
552 functions
->CopyConvolutionFilter2D
= _swrast_CopyConvolutionFilter2D
;
554 intelInitTextureFuncs(functions
);
555 intelInitStateFuncs(functions
);
556 intelInitBufferFuncs(functions
);
557 intelInitPixelFuncs(functions
);
562 intelInitContext(struct intel_context
*intel
,
563 const __GLcontextModes
* mesaVis
,
564 __DRIcontextPrivate
* driContextPriv
,
565 void *sharedContextPrivate
,
566 struct dd_function_table
*functions
)
568 GLcontext
*ctx
= &intel
->ctx
;
569 GLcontext
*shareCtx
= (GLcontext
*) sharedContextPrivate
;
570 __DRIscreenPrivate
*sPriv
= driContextPriv
->driScreenPriv
;
571 intelScreenPrivate
*intelScreen
= (intelScreenPrivate
*) sPriv
->private;
574 if (!_mesa_initialize_context(&intel
->ctx
, mesaVis
, shareCtx
,
575 functions
, (void *) intel
)) {
576 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__
);
580 driContextPriv
->driverPrivate
= intel
;
581 intel
->intelScreen
= intelScreen
;
582 intel
->driScreen
= sPriv
;
583 intel
->sarea
= intelScreen
->sarea
;
584 intel
->driContext
= driContextPriv
;
587 intel
->hHWContext
= driContextPriv
->hHWContext
;
588 intel
->driFd
= sPriv
->fd
;
589 intel
->driHwLock
= sPriv
->lock
;
591 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
592 intel
->driScreen
->myNum
,
593 IS_965(intelScreen
->deviceID
) ? "i965" : "i915");
594 if (intelScreen
->deviceID
== PCI_CHIP_I865_G
)
595 intel
->maxBatchSize
= 4096;
597 intel
->maxBatchSize
= BATCH_SZ
;
599 intel
->bufmgr
= intelScreen
->bufmgr
;
600 intel
->ttm
= intelScreen
->ttm
;
604 bo_reuse_mode
= driQueryOptioni(&intel
->optionCache
, "bo_reuse");
605 switch (bo_reuse_mode
) {
606 case DRI_CONF_BO_REUSE_DISABLED
:
608 case DRI_CONF_BO_REUSE_ALL
:
609 intel_bufmgr_gem_enable_reuse(intel
->bufmgr
);
614 ctx
->Const
.MaxTextureMaxAnisotropy
= 2.0;
616 /* This doesn't yet catch all non-conformant rendering, but it's a
619 if (getenv("INTEL_STRICT_CONFORMANCE")) {
620 intel
->strict_conformance
= 1;
623 if (intel
->strict_conformance
) {
624 ctx
->Const
.MinLineWidth
= 1.0;
625 ctx
->Const
.MinLineWidthAA
= 1.0;
626 ctx
->Const
.MaxLineWidth
= 1.0;
627 ctx
->Const
.MaxLineWidthAA
= 1.0;
628 ctx
->Const
.LineWidthGranularity
= 1.0;
631 ctx
->Const
.MinLineWidth
= 1.0;
632 ctx
->Const
.MinLineWidthAA
= 1.0;
633 ctx
->Const
.MaxLineWidth
= 5.0;
634 ctx
->Const
.MaxLineWidthAA
= 5.0;
635 ctx
->Const
.LineWidthGranularity
= 0.5;
638 ctx
->Const
.MinPointSize
= 1.0;
639 ctx
->Const
.MinPointSizeAA
= 1.0;
640 ctx
->Const
.MaxPointSize
= 255.0;
641 ctx
->Const
.MaxPointSizeAA
= 3.0;
642 ctx
->Const
.PointSizeGranularity
= 1.0;
644 /* reinitialize the context point state.
645 * It depend on constants in __GLcontextRec::Const
647 _mesa_init_point(ctx
);
649 ctx
->Const
.MaxColorAttachments
= 4; /* XXX FBO: review this */
651 /* Initialize the software rasterizer and helper modules. */
652 _swrast_CreateContext(ctx
);
653 _vbo_CreateContext(ctx
);
654 _tnl_CreateContext(ctx
);
655 _swsetup_CreateContext(ctx
);
657 /* Configure swrast to match hardware characteristics: */
658 _swrast_allow_pixel_fog(ctx
, GL_FALSE
);
659 _swrast_allow_vertex_fog(ctx
, GL_TRUE
);
661 intel
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
662 intel
->hw_stipple
= 1;
664 /* XXX FBO: this doesn't seem to be used anywhere */
665 switch (mesaVis
->depthBits
) {
666 case 0: /* what to do in this case? */
668 intel
->polygon_offset_scale
= 1.0;
671 intel
->polygon_offset_scale
= 2.0; /* req'd to pass glean */
678 if (IS_965(intelScreen
->deviceID
))
679 intel
->polygon_offset_scale
/= 0xffff;
681 intel
->RenderIndex
= ~0;
683 fthrottle_mode
= driQueryOptioni(&intel
->optionCache
, "fthrottle_mode");
684 intel
->irqsEmitted
= 0;
686 intel
->do_irqs
= (intel
->intelScreen
->irq_active
&&
687 fthrottle_mode
== DRI_CONF_FTHROTTLE_IRQS
);
689 intel
->do_usleeps
= (fthrottle_mode
== DRI_CONF_FTHROTTLE_USLEEPS
);
691 _math_matrix_ctr(&intel
->ViewportMatrix
);
693 if (IS_965(intelScreen
->deviceID
) && !intel
->intelScreen
->irq_active
) {
694 _mesa_printf("IRQs not active. Exiting\n");
698 intelInitExtensions(ctx
, GL_FALSE
);
700 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
701 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
702 dri_bufmgr_set_debug(intel
->bufmgr
, GL_TRUE
);
704 if (!sPriv
->dri2
.enabled
)
705 intel_recreate_static_regions(intel
);
707 intel
->batch
= intel_batchbuffer_alloc(intel
);
709 intel_bufferobj_init(intel
);
710 intel_fbo_init(intel
);
712 if (intel
->ctx
.Mesa_DXTn
) {
713 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
714 _mesa_enable_extension(ctx
, "GL_S3_s3tc");
716 else if (driQueryOptionb(&intel
->optionCache
, "force_s3tc_enable")) {
717 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
720 intel
->prim
.primitive
= ~0;
722 /* Force all software fallbacks */
723 if (driQueryOptionb(&intel
->optionCache
, "no_rast")) {
724 fprintf(stderr
, "disabling 3D rasterization\n");
728 /* Disable all hardware rendering (skip emitting batches and fences/waits
731 intel
->no_hw
= getenv("INTEL_NO_HW") != NULL
;
737 intelDestroyContext(__DRIcontextPrivate
* driContextPriv
)
739 struct intel_context
*intel
=
740 (struct intel_context
*) driContextPriv
->driverPrivate
;
742 assert(intel
); /* should never be null */
744 GLboolean release_texture_heaps
;
746 INTEL_FIREVERTICES(intel
);
748 intel
->vtbl
.destroy(intel
);
750 release_texture_heaps
= (intel
->ctx
.Shared
->RefCount
== 1);
751 _swsetup_DestroyContext(&intel
->ctx
);
752 _tnl_DestroyContext(&intel
->ctx
);
753 _vbo_DestroyContext(&intel
->ctx
);
755 _swrast_DestroyContext(&intel
->ctx
);
756 intel
->Fallback
= 0; /* don't call _swrast_Flush later */
758 intel_batchbuffer_free(intel
->batch
);
761 free(intel
->prim
.vb
);
762 intel
->prim
.vb
= NULL
;
763 dri_bo_unreference(intel
->prim
.vb_bo
);
764 intel
->prim
.vb_bo
= NULL
;
766 if (release_texture_heaps
) {
767 /* This share group is about to go away, free our private
768 * texture object data.
770 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
771 fprintf(stderr
, "do something to free texture heaps\n");
774 intel_region_release(&intel
->front_region
);
775 intel_region_release(&intel
->back_region
);
776 intel_region_release(&intel
->third_region
);
777 intel_region_release(&intel
->depth_region
);
779 driDestroyOptionCache(&intel
->optionCache
);
781 /* free the Mesa context */
782 _mesa_free_context_data(&intel
->ctx
);
787 intelUnbindContext(__DRIcontextPrivate
* driContextPriv
)
793 intelMakeCurrent(__DRIcontextPrivate
* driContextPriv
,
794 __DRIdrawablePrivate
* driDrawPriv
,
795 __DRIdrawablePrivate
* driReadPriv
)
797 __DRIscreenPrivate
*psp
= driDrawPriv
->driScreenPriv
;
799 if (driContextPriv
) {
800 struct intel_context
*intel
=
801 (struct intel_context
*) driContextPriv
->driverPrivate
;
802 struct intel_framebuffer
*intel_fb
=
803 (struct intel_framebuffer
*) driDrawPriv
->driverPrivate
;
804 GLframebuffer
*readFb
= (GLframebuffer
*) driReadPriv
->driverPrivate
;
806 if (driContextPriv
->driScreenPriv
->dri2
.enabled
) {
807 intel_update_renderbuffers(driContextPriv
, driDrawPriv
);
808 if (driDrawPriv
!= driReadPriv
)
809 intel_update_renderbuffers(driContextPriv
, driReadPriv
);
811 /* XXX FBO temporary fix-ups! */
812 /* if the renderbuffers don't have regions, init them from the context */
813 struct intel_renderbuffer
*irbDepth
814 = intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_DEPTH
);
815 struct intel_renderbuffer
*irbStencil
816 = intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_STENCIL
);
818 if (intel_fb
->color_rb
[0]) {
819 intel_renderbuffer_set_region(intel_fb
->color_rb
[0],
820 intel
->front_region
);
822 if (intel_fb
->color_rb
[1]) {
823 intel_renderbuffer_set_region(intel_fb
->color_rb
[1],
827 if (intel_fb
->color_rb
[2]) {
828 intel_renderbuffer_set_region(intel_fb
->color_rb
[2],
829 intel
->third_region
);
833 intel_renderbuffer_set_region(irbDepth
, intel
->depth_region
);
836 intel_renderbuffer_set_region(irbStencil
, intel
->depth_region
);
840 /* set GLframebuffer size to match window, if needed */
841 driUpdateFramebufferSize(&intel
->ctx
, driDrawPriv
);
843 if (driReadPriv
!= driDrawPriv
) {
844 driUpdateFramebufferSize(&intel
->ctx
, driReadPriv
);
847 _mesa_make_current(&intel
->ctx
, &intel_fb
->Base
, readFb
);
849 /* The drawbuffer won't always be updated by _mesa_make_current:
851 if (intel
->ctx
.DrawBuffer
== &intel_fb
->Base
) {
853 if (intel
->driReadDrawable
!= driReadPriv
)
854 intel
->driReadDrawable
= driReadPriv
;
856 if (intel
->driDrawable
!= driDrawPriv
) {
857 if (driDrawPriv
->swap_interval
== (unsigned)-1) {
860 driDrawPriv
->vblFlags
= (intel
->intelScreen
->irq_active
!= 0)
861 ? driGetDefaultVBlankFlags(&intel
->optionCache
)
862 : VBLANK_FLAG_NO_IRQ
;
864 (*psp
->systemTime
->getUST
) (&intel_fb
->swap_ust
);
865 driDrawableInitVBlank(driDrawPriv
);
866 intel_fb
->vbl_waited
= driDrawPriv
->vblSeq
;
868 for (i
= 0; i
< (intel
->intelScreen
->third
.handle
? 3 : 2); i
++) {
869 if (intel_fb
->color_rb
[i
])
870 intel_fb
->color_rb
[i
]->vbl_pending
= driDrawPriv
->vblSeq
;
873 intel
->driDrawable
= driDrawPriv
;
874 intelWindowMoved(intel
);
877 intel_draw_buffer(&intel
->ctx
, &intel_fb
->Base
);
881 _mesa_make_current(NULL
, NULL
, NULL
);
888 intelContendedLock(struct intel_context
*intel
, GLuint flags
)
890 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
891 __DRIscreenPrivate
*sPriv
= intel
->driScreen
;
892 volatile struct drm_i915_sarea
*sarea
= intel
->sarea
;
893 int me
= intel
->hHWContext
;
895 drmGetLock(intel
->driFd
, intel
->hHWContext
, flags
);
898 if (INTEL_DEBUG
& DEBUG_LOCK
)
899 _mesa_printf("%s - got contended lock\n", __progname
);
901 /* If the window moved, may need to set a new cliprect now.
903 * NOTE: This releases and regains the hw lock, so all state
904 * checking must be done *after* this call:
907 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, dPriv
);
909 if (sarea
&& sarea
->ctxOwner
!= me
) {
910 if (INTEL_DEBUG
& DEBUG_BUFMGR
) {
911 fprintf(stderr
, "Lost Context: sarea->ctxOwner %x me %x\n",
912 sarea
->ctxOwner
, me
);
914 sarea
->ctxOwner
= me
;
917 /* If the last consumer of the texture memory wasn't us, notify the fake
918 * bufmgr and record the new owner. We should have the memory shared
919 * between contexts of a single fake bufmgr, but this will at least make
920 * things correct for now.
922 if (!intel
->ttm
&& sarea
->texAge
!= intel
->hHWContext
) {
923 sarea
->texAge
= intel
->hHWContext
;
924 intel_bufmgr_fake_contended_lock_take(intel
->bufmgr
);
925 if (INTEL_DEBUG
& DEBUG_BATCH
)
926 intel_decode_context_reset();
927 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
928 fprintf(stderr
, "Lost Textures: sarea->texAge %x hw context %x\n",
929 sarea
->ctxOwner
, intel
->hHWContext
);
934 if (dPriv
&& intel
->lastStamp
!= dPriv
->lastStamp
) {
935 intelWindowMoved(intel
);
936 intel
->lastStamp
= dPriv
->lastStamp
;
941 _glthread_DECLARE_STATIC_MUTEX(lockMutex
);
943 /* Lock the hardware and validate our state.
945 void LOCK_HARDWARE( struct intel_context
*intel
)
947 __DRIdrawable
*dPriv
= intel
->driDrawable
;
948 __DRIscreen
*sPriv
= intel
->driScreen
;
950 struct intel_framebuffer
*intel_fb
= NULL
;
951 struct intel_renderbuffer
*intel_rb
= NULL
;
953 _glthread_LOCK_MUTEX(lockMutex
);
954 assert(!intel
->locked
);
957 if (intel
->driDrawable
) {
958 intel_fb
= intel
->driDrawable
->driverPrivate
;
962 intel_get_renderbuffer(&intel_fb
->Base
,
963 intel_fb
->Base
._ColorDrawBufferIndexes
[0]);
966 if (intel_rb
&& dPriv
->vblFlags
&&
967 !(dPriv
->vblFlags
& VBLANK_FLAG_NO_IRQ
) &&
968 (intel_fb
->vbl_waited
- intel_rb
->vbl_pending
) > (1<<23)) {
971 vbl
.request
.type
= DRM_VBLANK_ABSOLUTE
;
973 if ( dPriv
->vblFlags
& VBLANK_FLAG_SECONDARY
) {
974 vbl
.request
.type
|= DRM_VBLANK_SECONDARY
;
977 vbl
.request
.sequence
= intel_rb
->vbl_pending
;
978 drmWaitVBlank(intel
->driFd
, &vbl
);
979 intel_fb
->vbl_waited
= vbl
.reply
.sequence
;
982 if (!sPriv
->dri2
.enabled
) {
983 DRM_CAS(intel
->driHwLock
, intel
->hHWContext
,
984 (DRM_LOCK_HELD
|intel
->hHWContext
), __ret
);
987 intelContendedLock( intel
, 0 );
991 if (INTEL_DEBUG
& DEBUG_LOCK
)
992 _mesa_printf("%s - locked\n", __progname
);
996 /* Unlock the hardware using the global current context
998 void UNLOCK_HARDWARE( struct intel_context
*intel
)
1000 __DRIscreen
*sPriv
= intel
->driScreen
;
1002 intel
->vtbl
.note_unlock( intel
);
1005 if (!sPriv
->dri2
.enabled
)
1006 DRM_UNLOCK(intel
->driFd
, intel
->driHwLock
, intel
->hHWContext
);
1008 _glthread_UNLOCK_MUTEX(lockMutex
);
1010 if (INTEL_DEBUG
& DEBUG_LOCK
)
1011 _mesa_printf("%s - unlocked\n", __progname
);
1014 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1017 if (intel
->batch
->cliprect_mode
== REFERENCES_CLIPRECTS
)
1018 intel_batchbuffer_flush(intel
->batch
);