i915: Drop intelScreenPrivate typedef and just call it struct intel_screen
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/framebuffer.h"
33 #include "main/imports.h"
34 #include "main/points.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/tnl.h"
39 #include "drivers/common/driverfuncs.h"
40 #include "drivers/common/meta.h"
41
42 #include "i830_dri.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56
57 #include "drirenderbuffer.h"
58 #include "utils.h"
59
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 #define DRIVER_DATE "20091221 DEVELOPMENT"
67 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
68
69
70 static const GLubyte *
71 intelGetString(GLcontext * ctx, GLenum name)
72 {
73 const struct intel_context *const intel = intel_context(ctx);
74 const char *chipset;
75 static char buffer[128];
76
77 switch (name) {
78 case GL_VENDOR:
79 return (GLubyte *) "Tungsten Graphics, Inc";
80 break;
81
82 case GL_RENDERER:
83 switch (intel->intelScreen->deviceID) {
84 case PCI_CHIP_845_G:
85 chipset = "Intel(R) 845G";
86 break;
87 case PCI_CHIP_I830_M:
88 chipset = "Intel(R) 830M";
89 break;
90 case PCI_CHIP_I855_GM:
91 chipset = "Intel(R) 852GM/855GM";
92 break;
93 case PCI_CHIP_I865_G:
94 chipset = "Intel(R) 865G";
95 break;
96 case PCI_CHIP_I915_G:
97 chipset = "Intel(R) 915G";
98 break;
99 case PCI_CHIP_E7221_G:
100 chipset = "Intel (R) E7221G (i915)";
101 break;
102 case PCI_CHIP_I915_GM:
103 chipset = "Intel(R) 915GM";
104 break;
105 case PCI_CHIP_I945_G:
106 chipset = "Intel(R) 945G";
107 break;
108 case PCI_CHIP_I945_GM:
109 chipset = "Intel(R) 945GM";
110 break;
111 case PCI_CHIP_I945_GME:
112 chipset = "Intel(R) 945GME";
113 break;
114 case PCI_CHIP_G33_G:
115 chipset = "Intel(R) G33";
116 break;
117 case PCI_CHIP_Q35_G:
118 chipset = "Intel(R) Q35";
119 break;
120 case PCI_CHIP_Q33_G:
121 chipset = "Intel(R) Q33";
122 break;
123 case PCI_CHIP_IGD_GM:
124 case PCI_CHIP_IGD_G:
125 chipset = "Intel(R) IGD";
126 break;
127 case PCI_CHIP_I965_Q:
128 chipset = "Intel(R) 965Q";
129 break;
130 case PCI_CHIP_I965_G:
131 case PCI_CHIP_I965_G_1:
132 chipset = "Intel(R) 965G";
133 break;
134 case PCI_CHIP_I946_GZ:
135 chipset = "Intel(R) 946GZ";
136 break;
137 case PCI_CHIP_I965_GM:
138 chipset = "Intel(R) 965GM";
139 break;
140 case PCI_CHIP_I965_GME:
141 chipset = "Intel(R) 965GME/GLE";
142 break;
143 case PCI_CHIP_GM45_GM:
144 chipset = "Mobile IntelĀ® GM45 Express Chipset";
145 break;
146 case PCI_CHIP_IGD_E_G:
147 chipset = "Intel(R) Integrated Graphics Device";
148 break;
149 case PCI_CHIP_G45_G:
150 chipset = "Intel(R) G45/G43";
151 break;
152 case PCI_CHIP_Q45_G:
153 chipset = "Intel(R) Q45/Q43";
154 break;
155 case PCI_CHIP_G41_G:
156 chipset = "Intel(R) G41";
157 break;
158 case PCI_CHIP_B43_G:
159 chipset = "Intel(R) B43";
160 break;
161 case PCI_CHIP_ILD_G:
162 chipset = "Intel(R) IGDNG_D";
163 break;
164 case PCI_CHIP_ILM_G:
165 chipset = "Intel(R) IGDNG_M";
166 break;
167 default:
168 chipset = "Unknown Intel Chipset";
169 break;
170 }
171
172 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
173 return (GLubyte *) buffer;
174
175 default:
176 return NULL;
177 }
178 }
179
180 static unsigned
181 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
182 {
183 return _mesa_get_format_bytes(rb->Base.Format) * 8;
184 }
185
186 void
187 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
188 {
189 struct gl_framebuffer *fb = drawable->driverPrivate;
190 struct intel_renderbuffer *rb;
191 struct intel_region *region, *depth_region;
192 struct intel_context *intel = context->driverPrivate;
193 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
194 __DRIbuffer *buffers = NULL;
195 __DRIscreen *screen;
196 int i, count;
197 unsigned int attachments[10];
198 uint32_t name;
199 const char *region_name;
200
201 if (INTEL_DEBUG & DEBUG_DRI)
202 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
203
204 screen = intel->intelScreen->driScrnPriv;
205
206 if (screen->dri2.loader
207 && (screen->dri2.loader->base.version > 2)
208 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
209
210 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
211 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
212 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
213 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
214
215 i = 0;
216 if ((intel->is_front_buffer_rendering ||
217 intel->is_front_buffer_reading ||
218 !back_rb) && front_rb) {
219 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
220 attachments[i++] = intel_bits_per_pixel(front_rb);
221 }
222
223 if (back_rb) {
224 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
225 attachments[i++] = intel_bits_per_pixel(back_rb);
226 }
227
228 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
229 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
230 attachments[i++] = intel_bits_per_pixel(depth_rb);
231 } else if (depth_rb != NULL) {
232 attachments[i++] = __DRI_BUFFER_DEPTH;
233 attachments[i++] = intel_bits_per_pixel(depth_rb);
234 } else if (stencil_rb != NULL) {
235 attachments[i++] = __DRI_BUFFER_STENCIL;
236 attachments[i++] = intel_bits_per_pixel(stencil_rb);
237 }
238
239 buffers =
240 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
241 &drawable->w,
242 &drawable->h,
243 attachments, i / 2,
244 &count,
245 drawable->loaderPrivate);
246 } else if (screen->dri2.loader) {
247 i = 0;
248 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
249 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
250 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
251 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
252 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
253 attachments[i++] = __DRI_BUFFER_DEPTH;
254 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
255 attachments[i++] = __DRI_BUFFER_STENCIL;
256
257 buffers = (*screen->dri2.loader->getBuffers)(drawable,
258 &drawable->w,
259 &drawable->h,
260 attachments, i,
261 &count,
262 drawable->loaderPrivate);
263 }
264
265 if (buffers == NULL)
266 return;
267
268 drawable->x = 0;
269 drawable->y = 0;
270 drawable->backX = 0;
271 drawable->backY = 0;
272 drawable->numClipRects = 1;
273 drawable->pClipRects[0].x1 = 0;
274 drawable->pClipRects[0].y1 = 0;
275 drawable->pClipRects[0].x2 = drawable->w;
276 drawable->pClipRects[0].y2 = drawable->h;
277 drawable->numBackClipRects = 1;
278 drawable->pBackClipRects[0].x1 = 0;
279 drawable->pBackClipRects[0].y1 = 0;
280 drawable->pBackClipRects[0].x2 = drawable->w;
281 drawable->pBackClipRects[0].y2 = drawable->h;
282
283 depth_region = NULL;
284 for (i = 0; i < count; i++) {
285 switch (buffers[i].attachment) {
286 case __DRI_BUFFER_FRONT_LEFT:
287 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
288 region_name = "dri2 front buffer";
289 break;
290
291 case __DRI_BUFFER_FAKE_FRONT_LEFT:
292 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
293 region_name = "dri2 fake front buffer";
294 break;
295
296 case __DRI_BUFFER_BACK_LEFT:
297 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
298 region_name = "dri2 back buffer";
299 break;
300
301 case __DRI_BUFFER_DEPTH:
302 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
303 region_name = "dri2 depth buffer";
304 break;
305
306 case __DRI_BUFFER_DEPTH_STENCIL:
307 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
308 region_name = "dri2 depth / stencil buffer";
309 break;
310
311 case __DRI_BUFFER_STENCIL:
312 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
313 region_name = "dri2 stencil buffer";
314 break;
315
316 case __DRI_BUFFER_ACCUM:
317 default:
318 fprintf(stderr,
319 "unhandled buffer attach event, attacment type %d\n",
320 buffers[i].attachment);
321 return;
322 }
323
324 if (rb == NULL)
325 continue;
326
327 if (rb->region) {
328 dri_bo_flink(rb->region->buffer, &name);
329 if (name == buffers[i].name)
330 continue;
331 }
332
333 if (INTEL_DEBUG & DEBUG_DRI)
334 fprintf(stderr,
335 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
336 buffers[i].name, buffers[i].attachment,
337 buffers[i].cpp, buffers[i].pitch);
338
339 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
340 if (INTEL_DEBUG & DEBUG_DRI)
341 fprintf(stderr, "(reusing depth buffer as stencil)\n");
342 intel_region_reference(&region, depth_region);
343 }
344 else
345 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
346 drawable->w,
347 drawable->h,
348 buffers[i].pitch / buffers[i].cpp,
349 buffers[i].name,
350 region_name);
351
352 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
353 depth_region = region;
354
355 intel_renderbuffer_set_region(rb, region);
356 intel_region_release(&region);
357
358 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
359 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
360 if (rb != NULL) {
361 struct intel_region *stencil_region = NULL;
362
363 if (rb->region) {
364 dri_bo_flink(rb->region->buffer, &name);
365 if (name == buffers[i].name)
366 continue;
367 }
368
369 intel_region_reference(&stencil_region, region);
370 intel_renderbuffer_set_region(rb, stencil_region);
371 intel_region_release(&stencil_region);
372 }
373 }
374 }
375
376 drawable->validBuffers = GL_TRUE;
377 driUpdateFramebufferSize(&intel->ctx, drawable);
378 }
379
380 void
381 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
382 {
383 struct intel_context *intel = intel_context(ctx);
384 __DRIcontext *driContext = intel->driContext;
385 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
386 GLsizei w, GLsizei h);
387
388 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
389 /* If we're rendering to the fake front buffer, make sure all the pending
390 * drawing has landed on the real front buffer. Otherwise when we
391 * eventually get to DRI2GetBuffersWithFormat the stale real front
392 * buffer contents will get copied to the new fake front buffer.
393 */
394 if (intel->is_front_buffer_rendering) {
395 intel_flush(ctx, GL_FALSE);
396 }
397
398 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
399 if (driContext->driDrawablePriv != driContext->driReadablePriv)
400 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
401 }
402
403 old_viewport = ctx->Driver.Viewport;
404 ctx->Driver.Viewport = NULL;
405 intel->driDrawable = driContext->driDrawablePriv;
406 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
407 ctx->Driver.Viewport = old_viewport;
408 }
409
410
411 static const struct dri_debug_control debug_control[] = {
412 { "tex", DEBUG_TEXTURE},
413 { "state", DEBUG_STATE},
414 { "ioctl", DEBUG_IOCTL},
415 { "blit", DEBUG_BLIT},
416 { "mip", DEBUG_MIPTREE},
417 { "fall", DEBUG_FALLBACKS},
418 { "verb", DEBUG_VERBOSE},
419 { "bat", DEBUG_BATCH},
420 { "pix", DEBUG_PIXEL},
421 { "buf", DEBUG_BUFMGR},
422 { "reg", DEBUG_REGION},
423 { "fbo", DEBUG_FBO},
424 { "lock", DEBUG_LOCK},
425 { "sync", DEBUG_SYNC},
426 { "prim", DEBUG_PRIMS },
427 { "vert", DEBUG_VERTS },
428 { "dri", DEBUG_DRI },
429 { "dma", DEBUG_DMA },
430 { "san", DEBUG_SANITY },
431 { "sleep", DEBUG_SLEEP },
432 { "stats", DEBUG_STATS },
433 { "tile", DEBUG_TILE },
434 { "sing", DEBUG_SINGLE_THREAD },
435 { "thre", DEBUG_SINGLE_THREAD },
436 { "wm", DEBUG_WM },
437 { "urb", DEBUG_URB },
438 { "vs", DEBUG_VS },
439 { NULL, 0 }
440 };
441
442
443 static void
444 intelInvalidateState(GLcontext * ctx, GLuint new_state)
445 {
446 struct intel_context *intel = intel_context(ctx);
447
448 _swrast_InvalidateState(ctx, new_state);
449 _swsetup_InvalidateState(ctx, new_state);
450 _vbo_InvalidateState(ctx, new_state);
451 _tnl_InvalidateState(ctx, new_state);
452 _tnl_invalidate_vertex_state(ctx, new_state);
453
454 intel->NewGLState |= new_state;
455
456 if (intel->vtbl.invalidate_state)
457 intel->vtbl.invalidate_state( intel, new_state );
458 }
459
460 void
461 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
462 {
463 struct intel_context *intel = intel_context(ctx);
464
465 if (intel->Fallback)
466 _swrast_flush(ctx);
467
468 if (intel->gen < 4)
469 INTEL_FIREVERTICES(intel);
470
471 if (intel->batch->map != intel->batch->ptr)
472 intel_batchbuffer_flush(intel->batch);
473
474 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
475 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
476
477 if (screen->dri2.loader &&
478 (screen->dri2.loader->base.version >= 2)
479 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
480 intel->driDrawable && intel->driDrawable->loaderPrivate) {
481 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
482 intel->driDrawable->loaderPrivate);
483
484 /* Only clear the dirty bit if front-buffer rendering is no longer
485 * enabled. This is done so that the dirty bit can only be set in
486 * glDrawBuffer. Otherwise the dirty bit would have to be set at
487 * each of N places that do rendering. This has worse performances,
488 * but it is much easier to get correct.
489 */
490 if (!intel->is_front_buffer_rendering) {
491 intel->front_buffer_dirty = GL_FALSE;
492 }
493 }
494 }
495 }
496
497 void
498 intelFlush(GLcontext * ctx)
499 {
500 intel_flush(ctx, GL_FALSE);
501 }
502
503 static void
504 intel_glFlush(GLcontext *ctx)
505 {
506 struct intel_context *intel = intel_context(ctx);
507
508 intel_flush(ctx, GL_TRUE);
509
510 /* We're using glFlush as an indicator that a frame is done, which is
511 * what DRI2 does before calling SwapBuffers (and means we should catch
512 * people doing front-buffer rendering, as well)..
513 *
514 * Wait for the swapbuffers before the one we just emitted, so we don't
515 * get too many swaps outstanding for apps that are GPU-heavy but not
516 * CPU-heavy.
517 *
518 * Unfortunately, we don't have a handle to the batch containing the swap,
519 * and getting our hands on that doesn't seem worth it, so we just us the
520 * first batch we emitted after the last swap.
521 */
522 if (!intel->using_dri2_swapbuffers &&
523 intel->first_post_swapbuffers_batch != NULL) {
524 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
525 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
526 intel->first_post_swapbuffers_batch = NULL;
527 }
528 }
529
530 void
531 intelFinish(GLcontext * ctx)
532 {
533 struct gl_framebuffer *fb = ctx->DrawBuffer;
534 int i;
535
536 intelFlush(ctx);
537
538 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
539 struct intel_renderbuffer *irb;
540
541 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
542
543 if (irb && irb->region)
544 dri_bo_wait_rendering(irb->region->buffer);
545 }
546 if (fb->_DepthBuffer) {
547 /* XXX: Wait on buffer idle */
548 }
549 }
550
551 void
552 intelInitDriverFunctions(struct dd_function_table *functions)
553 {
554 _mesa_init_driver_functions(functions);
555
556 functions->Flush = intel_glFlush;
557 functions->Finish = intelFinish;
558 functions->GetString = intelGetString;
559 functions->UpdateState = intelInvalidateState;
560
561 intelInitTextureFuncs(functions);
562 intelInitTextureImageFuncs(functions);
563 intelInitTextureSubImageFuncs(functions);
564 intelInitTextureCopyImageFuncs(functions);
565 intelInitStateFuncs(functions);
566 intelInitClearFuncs(functions);
567 intelInitBufferFuncs(functions);
568 intelInitPixelFuncs(functions);
569 intelInitBufferObjectFuncs(functions);
570 intel_init_syncobj_functions(functions);
571 }
572
573
574 GLboolean
575 intelInitContext(struct intel_context *intel,
576 const __GLcontextModes * mesaVis,
577 __DRIcontext * driContextPriv,
578 void *sharedContextPrivate,
579 struct dd_function_table *functions)
580 {
581 GLcontext *ctx = &intel->ctx;
582 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
583 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
584 struct intel_screen *intelScreen = sPriv->private;
585 int bo_reuse_mode;
586
587 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
588 functions, (void *) intel)) {
589 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
590 return GL_FALSE;
591 }
592
593 driContextPriv->driverPrivate = intel;
594 intel->intelScreen = intelScreen;
595 intel->driScreen = sPriv;
596 intel->driContext = driContextPriv;
597 intel->driFd = sPriv->fd;
598
599 if (IS_965(intel->intelScreen->deviceID)) {
600 intel->gen = 4;
601 } else if (IS_9XX(intel->intelScreen->deviceID)) {
602 intel->gen = 3;
603 if (IS_945(intel->intelScreen->deviceID)) {
604 intel->is_945 = GL_TRUE;
605 }
606 } else {
607 intel->gen = 2;
608 }
609
610 if (IS_IGDNG(intel->intelScreen->deviceID)) {
611 intel->is_ironlake = GL_TRUE;
612 intel->needs_ff_sync = GL_TRUE;
613 intel->has_luminance_srgb = GL_TRUE;
614 } else if (IS_G4X(intel->intelScreen->deviceID)) {
615 intel->has_luminance_srgb = GL_TRUE;
616 intel->is_g4x = GL_TRUE;
617 }
618
619 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
620 intel->driScreen->myNum,
621 (intel->gen >= 4) ? "i965" : "i915");
622 if (intelScreen->deviceID == PCI_CHIP_I865_G)
623 intel->maxBatchSize = 4096;
624 else
625 intel->maxBatchSize = BATCH_SZ;
626
627 intel->bufmgr = intelScreen->bufmgr;
628
629 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
630 switch (bo_reuse_mode) {
631 case DRI_CONF_BO_REUSE_DISABLED:
632 break;
633 case DRI_CONF_BO_REUSE_ALL:
634 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
635 break;
636 }
637
638 /* This doesn't yet catch all non-conformant rendering, but it's a
639 * start.
640 */
641 if (getenv("INTEL_STRICT_CONFORMANCE")) {
642 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
643 if (value > 0) {
644 intel->conformance_mode = value;
645 }
646 else {
647 intel->conformance_mode = 1;
648 }
649 }
650
651 if (intel->conformance_mode > 0) {
652 ctx->Const.MinLineWidth = 1.0;
653 ctx->Const.MinLineWidthAA = 1.0;
654 ctx->Const.MaxLineWidth = 1.0;
655 ctx->Const.MaxLineWidthAA = 1.0;
656 ctx->Const.LineWidthGranularity = 1.0;
657 }
658 else {
659 ctx->Const.MinLineWidth = 1.0;
660 ctx->Const.MinLineWidthAA = 1.0;
661 ctx->Const.MaxLineWidth = 5.0;
662 ctx->Const.MaxLineWidthAA = 5.0;
663 ctx->Const.LineWidthGranularity = 0.5;
664 }
665
666 ctx->Const.MinPointSize = 1.0;
667 ctx->Const.MinPointSizeAA = 1.0;
668 ctx->Const.MaxPointSize = 255.0;
669 ctx->Const.MaxPointSizeAA = 3.0;
670 ctx->Const.PointSizeGranularity = 1.0;
671
672 /* reinitialize the context point state.
673 * It depend on constants in __GLcontextRec::Const
674 */
675 _mesa_init_point(ctx);
676
677 meta_init_metaops(ctx, &intel->meta);
678 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
679 if (intel->gen >= 4) {
680 if (MAX_WIDTH > 8192)
681 ctx->Const.MaxRenderbufferSize = 8192;
682 } else {
683 if (MAX_WIDTH > 2048)
684 ctx->Const.MaxRenderbufferSize = 2048;
685 }
686
687 /* Initialize the software rasterizer and helper modules. */
688 _swrast_CreateContext(ctx);
689 _vbo_CreateContext(ctx);
690 _tnl_CreateContext(ctx);
691 _swsetup_CreateContext(ctx);
692
693 /* Configure swrast to match hardware characteristics: */
694 _swrast_allow_pixel_fog(ctx, GL_FALSE);
695 _swrast_allow_vertex_fog(ctx, GL_TRUE);
696
697 _mesa_meta_init(ctx);
698
699 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
700 intel->hw_stipple = 1;
701
702 /* XXX FBO: this doesn't seem to be used anywhere */
703 switch (mesaVis->depthBits) {
704 case 0: /* what to do in this case? */
705 case 16:
706 intel->polygon_offset_scale = 1.0;
707 break;
708 case 24:
709 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
710 break;
711 default:
712 assert(0);
713 break;
714 }
715
716 if (intel->gen >= 4)
717 intel->polygon_offset_scale /= 0xffff;
718
719 intel->RenderIndex = ~0;
720
721 if (intel->gen >= 4 && !intel->intelScreen->irq_active) {
722 _mesa_printf("IRQs not active. Exiting\n");
723 exit(1);
724 }
725
726 intelInitExtensions(ctx);
727
728 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
729 if (INTEL_DEBUG & DEBUG_BUFMGR)
730 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
731
732 intel->batch = intel_batchbuffer_alloc(intel);
733
734 intel_fbo_init(intel);
735
736 if (intel->ctx.Mesa_DXTn) {
737 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
738 _mesa_enable_extension(ctx, "GL_S3_s3tc");
739 }
740 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
741 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
742 }
743 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
744 "texture_tiling");
745 if (intel->use_texture_tiling &&
746 !intel->intelScreen->kernel_exec_fencing) {
747 fprintf(stderr, "No kernel support for execution fencing, "
748 "disabling texture tiling\n");
749 intel->use_texture_tiling = GL_FALSE;
750 }
751 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
752
753 intel->prim.primitive = ~0;
754
755 /* Force all software fallbacks */
756 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
757 fprintf(stderr, "disabling 3D rasterization\n");
758 intel->no_rast = 1;
759 }
760
761 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
762 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
763 intel->always_flush_batch = 1;
764 }
765
766 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
767 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
768 intel->always_flush_cache = 1;
769 }
770
771 /* Disable all hardware rendering (skip emitting batches and fences/waits
772 * to the kernel)
773 */
774 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
775
776 return GL_TRUE;
777 }
778
779 void
780 intelDestroyContext(__DRIcontext * driContextPriv)
781 {
782 struct intel_context *intel =
783 (struct intel_context *) driContextPriv->driverPrivate;
784
785 assert(intel); /* should never be null */
786 if (intel) {
787 GLboolean release_texture_heaps;
788
789 INTEL_FIREVERTICES(intel);
790
791 _mesa_meta_free(&intel->ctx);
792
793 meta_destroy_metaops(&intel->meta);
794
795 intel->vtbl.destroy(intel);
796
797 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
798 _swsetup_DestroyContext(&intel->ctx);
799 _tnl_DestroyContext(&intel->ctx);
800 _vbo_DestroyContext(&intel->ctx);
801
802 _swrast_DestroyContext(&intel->ctx);
803 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
804
805 intel_batchbuffer_free(intel->batch);
806 intel->batch = NULL;
807
808 free(intel->prim.vb);
809 intel->prim.vb = NULL;
810 dri_bo_unreference(intel->prim.vb_bo);
811 intel->prim.vb_bo = NULL;
812 dri_bo_unreference(intel->first_post_swapbuffers_batch);
813 intel->first_post_swapbuffers_batch = NULL;
814
815 if (release_texture_heaps) {
816 /* Nothing is currently done here to free texture heaps;
817 * but we're not using the texture heap utilities, so I
818 * rather think we shouldn't. I've taken a look, and can't
819 * find any private texture data hanging around anywhere, but
820 * I'm not yet certain there isn't any at all...
821 */
822 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
823 fprintf(stderr, "do something to free texture heaps\n");
824 */
825 }
826
827 driDestroyOptionCache(&intel->optionCache);
828
829 /* free the Mesa context */
830 _mesa_free_context_data(&intel->ctx);
831
832 FREE(intel);
833 driContextPriv->driverPrivate = NULL;
834 }
835 }
836
837 GLboolean
838 intelUnbindContext(__DRIcontext * driContextPriv)
839 {
840 struct intel_context *intel =
841 (struct intel_context *) driContextPriv->driverPrivate;
842
843 /* Deassociate the context with the drawables.
844 */
845 intel->driDrawable = NULL;
846 intel->driReadDrawable = NULL;
847
848 return GL_TRUE;
849 }
850
851 GLboolean
852 intelMakeCurrent(__DRIcontext * driContextPriv,
853 __DRIdrawable * driDrawPriv,
854 __DRIdrawable * driReadPriv)
855 {
856 struct intel_context *intel;
857 GET_CURRENT_CONTEXT(curCtx);
858
859 if (driContextPriv)
860 intel = (struct intel_context *) driContextPriv->driverPrivate;
861 else
862 intel = NULL;
863
864 /* According to the glXMakeCurrent() man page: "Pending commands to
865 * the previous context, if any, are flushed before it is released."
866 * But only flush if we're actually changing contexts.
867 */
868 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
869 _mesa_flush(curCtx);
870 }
871
872 if (driContextPriv) {
873 struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
874 struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
875
876 intel_update_renderbuffers(driContextPriv, driDrawPriv);
877 if (driDrawPriv != driReadPriv)
878 intel_update_renderbuffers(driContextPriv, driReadPriv);
879
880 /* set GLframebuffer size to match window, if needed */
881 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
882
883 if (driReadPriv != driDrawPriv) {
884 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
885 }
886
887 _mesa_make_current(&intel->ctx, fb, readFb);
888 intel->driReadDrawable = driReadPriv;
889 intel->driDrawable = driDrawPriv;
890 intel_draw_buffer(&intel->ctx, fb);
891 }
892 else {
893 _mesa_make_current(NULL, NULL, NULL);
894 }
895
896 return GL_TRUE;
897 }