mesa: improved driver query interface
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/matrix.h"
32 #include "main/simple_list.h"
33 #include "main/extensions.h"
34 #include "main/framebuffer.h"
35 #include "main/imports.h"
36 #include "main/points.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41
42 #include "tnl/t_pipeline.h"
43 #include "tnl/t_vertex.h"
44
45 #include "drivers/common/driverfuncs.h"
46
47 #include "intel_screen.h"
48
49 #include "i830_dri.h"
50
51 #include "intel_chipset.h"
52 #include "intel_buffers.h"
53 #include "intel_tex.h"
54 #include "intel_batchbuffer.h"
55 #include "intel_blit.h"
56 #include "intel_pixel.h"
57 #include "intel_regions.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_fbo.h"
60 #include "intel_decode.h"
61 #include "intel_bufmgr.h"
62
63 #include "drirenderbuffer.h"
64 #include "vblank.h"
65 #include "utils.h"
66 #include "xmlpool.h" /* for symbolic values of enum-type options */
67 #ifndef INTEL_DEBUG
68 int INTEL_DEBUG = (0);
69 #endif
70
71 #define need_GL_NV_point_sprite
72 #define need_GL_ARB_multisample
73 #define need_GL_ARB_point_parameters
74 #define need_GL_ARB_texture_compression
75 #define need_GL_ARB_vertex_buffer_object
76 #define need_GL_ARB_vertex_program
77 #define need_GL_ARB_window_pos
78 #define need_GL_ARB_occlusion_query
79 #define need_GL_EXT_blend_color
80 #define need_GL_EXT_blend_equation_separate
81 #define need_GL_EXT_blend_func_separate
82 #define need_GL_EXT_blend_minmax
83 #define need_GL_EXT_cull_vertex
84 #define need_GL_EXT_fog_coord
85 #define need_GL_EXT_framebuffer_object
86 #define need_GL_EXT_multi_draw_arrays
87 #define need_GL_EXT_secondary_color
88 #define need_GL_NV_vertex_program
89 #define need_GL_ATI_separate_stencil
90 #define need_GL_EXT_point_parameters
91 #define need_GL_VERSION_2_0
92 #define need_GL_VERSION_2_1
93 #define need_GL_ARB_shader_objects
94 #define need_GL_ARB_vertex_shader
95
96 #include "extension_helper.h"
97
98 #define DRIVER_DATE "20080716"
99 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
100
101 static const GLubyte *
102 intelGetString(GLcontext * ctx, GLenum name)
103 {
104 const struct intel_context *const intel = intel_context(ctx);
105 const char *chipset;
106 static char buffer[128];
107
108 switch (name) {
109 case GL_VENDOR:
110 return (GLubyte *) "Tungsten Graphics, Inc";
111 break;
112
113 case GL_RENDERER:
114 switch (intel->intelScreen->deviceID) {
115 case PCI_CHIP_845_G:
116 chipset = "Intel(R) 845G";
117 break;
118 case PCI_CHIP_I830_M:
119 chipset = "Intel(R) 830M";
120 break;
121 case PCI_CHIP_I855_GM:
122 chipset = "Intel(R) 852GM/855GM";
123 break;
124 case PCI_CHIP_I865_G:
125 chipset = "Intel(R) 865G";
126 break;
127 case PCI_CHIP_I915_G:
128 chipset = "Intel(R) 915G";
129 break;
130 case PCI_CHIP_E7221_G:
131 chipset = "Intel (R) E7221G (i915)";
132 break;
133 case PCI_CHIP_I915_GM:
134 chipset = "Intel(R) 915GM";
135 break;
136 case PCI_CHIP_I945_G:
137 chipset = "Intel(R) 945G";
138 break;
139 case PCI_CHIP_I945_GM:
140 chipset = "Intel(R) 945GM";
141 break;
142 case PCI_CHIP_I945_GME:
143 chipset = "Intel(R) 945GME";
144 break;
145 case PCI_CHIP_G33_G:
146 chipset = "Intel(R) G33";
147 break;
148 case PCI_CHIP_Q35_G:
149 chipset = "Intel(R) Q35";
150 break;
151 case PCI_CHIP_Q33_G:
152 chipset = "Intel(R) Q33";
153 break;
154 case PCI_CHIP_I965_Q:
155 chipset = "Intel(R) 965Q";
156 break;
157 case PCI_CHIP_I965_G:
158 case PCI_CHIP_I965_G_1:
159 chipset = "Intel(R) 965G";
160 break;
161 case PCI_CHIP_I946_GZ:
162 chipset = "Intel(R) 946GZ";
163 break;
164 case PCI_CHIP_I965_GM:
165 chipset = "Intel(R) 965GM";
166 break;
167 case PCI_CHIP_I965_GME:
168 chipset = "Intel(R) 965GME/GLE";
169 break;
170 case PCI_CHIP_GM45_GM:
171 chipset = "Mobile IntelĀ® GM45 Express Chipset";
172 break;
173 case PCI_CHIP_IGD_E_G:
174 chipset = "Intel(R) Integrated Graphics Device";
175 break;
176 case PCI_CHIP_G45_G:
177 chipset = "Intel(R) G45/G43";
178 break;
179 case PCI_CHIP_Q45_G:
180 chipset = "Intel(R) Q45/Q43";
181 break;
182 case PCI_CHIP_G41_G:
183 chipset = "Intel(R) G41";
184 break;
185 default:
186 chipset = "Unknown Intel Chipset";
187 break;
188 }
189
190 (void) driGetRendererString(buffer, chipset,
191 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
192 0);
193 return (GLubyte *) buffer;
194
195 default:
196 return NULL;
197 }
198 }
199
200 void
201 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
202 {
203 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
204 struct intel_renderbuffer *rb;
205 struct intel_region *region, *depth_region;
206 struct intel_context *intel = context->driverPrivate;
207 __DRIbuffer *buffers;
208 __DRIscreen *screen;
209 int i, count;
210 unsigned int attachments[10];
211 uint32_t name;
212 const char *region_name;
213
214 if (INTEL_DEBUG & DEBUG_DRI)
215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
216
217 screen = intel->intelScreen->driScrnPriv;
218
219 i = 0;
220 if (intel_fb->color_rb[0])
221 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
222 if (intel_fb->color_rb[1])
223 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
225 attachments[i++] = __DRI_BUFFER_DEPTH;
226 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
227 attachments[i++] = __DRI_BUFFER_STENCIL;
228
229 buffers = (*screen->dri2.loader->getBuffers)(drawable,
230 &drawable->w,
231 &drawable->h,
232 attachments, i,
233 &count,
234 drawable->loaderPrivate);
235
236 if (buffers == NULL)
237 return;
238
239 drawable->x = 0;
240 drawable->y = 0;
241 drawable->backX = 0;
242 drawable->backY = 0;
243 drawable->numClipRects = 1;
244 drawable->pClipRects[0].x1 = 0;
245 drawable->pClipRects[0].y1 = 0;
246 drawable->pClipRects[0].x2 = drawable->w;
247 drawable->pClipRects[0].y2 = drawable->h;
248 drawable->numBackClipRects = 1;
249 drawable->pBackClipRects[0].x1 = 0;
250 drawable->pBackClipRects[0].y1 = 0;
251 drawable->pBackClipRects[0].x2 = drawable->w;
252 drawable->pBackClipRects[0].y2 = drawable->h;
253
254 depth_region = NULL;
255 for (i = 0; i < count; i++) {
256 switch (buffers[i].attachment) {
257 case __DRI_BUFFER_FRONT_LEFT:
258 rb = intel_fb->color_rb[0];
259 region_name = "dri2 front buffer";
260 break;
261
262 case __DRI_BUFFER_BACK_LEFT:
263 rb = intel_fb->color_rb[1];
264 region_name = "dri2 back buffer";
265 break;
266
267 case __DRI_BUFFER_DEPTH:
268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
269 region_name = "dri2 depth buffer";
270 break;
271
272 case __DRI_BUFFER_STENCIL:
273 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
274 region_name = "dri2 stencil buffer";
275 break;
276
277 case __DRI_BUFFER_ACCUM:
278 default:
279 fprintf(stderr,
280 "unhandled buffer attach event, attacment type %d\n",
281 buffers[i].attachment);
282 return;
283 }
284
285 if (rb->region) {
286 dri_bo_flink(rb->region->buffer, &name);
287 if (name == buffers[i].name)
288 continue;
289 }
290
291 if (INTEL_DEBUG & DEBUG_DRI)
292 fprintf(stderr,
293 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
294 buffers[i].name, buffers[i].attachment,
295 buffers[i].cpp, buffers[i].pitch);
296
297 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
298 if (INTEL_DEBUG & DEBUG_DRI)
299 fprintf(stderr, "(reusing depth buffer as stencil)\n");
300 intel_region_reference(&region, depth_region);
301 }
302 else
303 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
304 drawable->w,
305 drawable->h,
306 buffers[i].pitch / buffers[i].cpp,
307 buffers[i].name,
308 region_name);
309
310 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
311 depth_region = region;
312
313 intel_renderbuffer_set_region(rb, region);
314 intel_region_release(&region);
315 }
316
317 driUpdateFramebufferSize(&intel->ctx, drawable);
318 }
319
320 static void
321 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
322 {
323 struct intel_context *intel = intel_context(ctx);
324 __DRIcontext *driContext = intel->driContext;
325
326 if (!driContext->driScreenPriv->dri2.enabled)
327 return;
328
329 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
330 if (driContext->driDrawablePriv != driContext->driReadablePriv)
331 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
332
333 ctx->Driver.Viewport = NULL;
334 intel->driDrawable = driContext->driDrawablePriv;
335 intelWindowMoved(intel);
336 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
337 ctx->Driver.Viewport = intel_viewport;
338 }
339
340 /**
341 * Extension strings exported by the intel driver.
342 *
343 * Extensions supported by all chips supported by i830_dri, i915_dri, or
344 * i965_dri.
345 */
346 static const struct dri_extension card_extensions[] = {
347 {"GL_ARB_multisample", GL_ARB_multisample_functions},
348 {"GL_ARB_multitexture", NULL},
349 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
350 {"GL_NV_point_sprite", GL_NV_point_sprite_functions},
351 {"GL_ARB_texture_border_clamp", NULL},
352 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
353 {"GL_ARB_texture_cube_map", NULL},
354 {"GL_ARB_texture_env_add", NULL},
355 {"GL_ARB_texture_env_combine", NULL},
356 {"GL_ARB_texture_env_crossbar", NULL},
357 {"GL_ARB_texture_env_dot3", NULL},
358 {"GL_ARB_texture_mirrored_repeat", NULL},
359 {"GL_ARB_texture_non_power_of_two", NULL },
360 {"GL_ARB_texture_rectangle", NULL},
361 {"GL_NV_texture_rectangle", NULL},
362 {"GL_EXT_texture_rectangle", NULL},
363 {"GL_ARB_point_parameters", NULL},
364 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
365 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
366 {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
367 {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
368 {"GL_EXT_blend_equation_separate",
369 GL_EXT_blend_equation_separate_functions},
370 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
371 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
372 {"GL_EXT_blend_logic_op", NULL},
373 {"GL_EXT_blend_subtract", NULL},
374 {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
375 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
376 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
377 {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions},
378 #if 1 /* XXX FBO temporary? */
379 {"GL_EXT_packed_depth_stencil", NULL},
380 #endif
381 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
382 {"GL_EXT_stencil_wrap", NULL},
383 {"GL_EXT_texture_edge_clamp", NULL},
384 {"GL_EXT_texture_env_combine", NULL},
385 {"GL_EXT_texture_env_dot3", NULL},
386 {"GL_EXT_texture_filter_anisotropic", NULL},
387 {"GL_EXT_texture_lod_bias", NULL},
388 {"GL_3DFX_texture_compression_FXT1", NULL},
389 {"GL_APPLE_client_storage", NULL},
390 {"GL_MESA_pack_invert", NULL},
391 {"GL_MESA_ycbcr_texture", NULL},
392 {"GL_NV_blend_square", NULL},
393 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
394 {"GL_NV_vertex_program1_1", NULL},
395 { "GL_SGIS_generate_mipmap", NULL },
396 {NULL, NULL}
397 };
398
399 static const struct dri_extension brw_extensions[] = {
400 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
401 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
402 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
403 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
404 { "GL_ARB_point_sprite", NULL},
405 { "GL_ARB_fragment_shader", NULL },
406 { "GL_ARB_draw_buffers", NULL },
407 { "GL_ARB_depth_texture", NULL },
408 { "GL_ARB_fragment_program", NULL },
409 { "GL_ARB_shadow", NULL },
410 { "GL_EXT_shadow_funcs", NULL },
411 { "GL_ARB_fragment_program_shadow", NULL },
412 /* ARB extn won't work if not enabled */
413 { "GL_SGIX_depth_texture", NULL },
414 { "GL_EXT_texture_sRGB", NULL},
415 { NULL, NULL }
416 };
417
418 #ifdef I915_MMIO_READ
419 static const struct dri_extension arb_oc_extensions[] = {
420 {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
421 {NULL, NULL}
422 };
423 #endif
424
425 static const struct dri_extension ttm_extensions[] = {
426 {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
427 {"GL_ARB_pixel_buffer_object", NULL},
428 {NULL, NULL}
429 };
430
431 /**
432 * Initializes potential list of extensions if ctx == NULL, or actually enables
433 * extensions for a context.
434 */
435 void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
436 {
437 struct intel_context *intel = ctx?intel_context(ctx):NULL;
438
439 /* Disable imaging extension until convolution is working in teximage paths.
440 */
441 enable_imaging = GL_FALSE;
442
443 driInitExtensions(ctx, card_extensions, enable_imaging);
444
445 if (intel == NULL || intel->ttm)
446 driInitExtensions(ctx, ttm_extensions, GL_FALSE);
447
448 #ifdef I915_MMIO_READ
449 if (intel == NULL ||
450 (IS_965(intel->intelScreen->deviceID) &&
451 intel->intelScreen->drmMinor >= 8))
452 driInitExtensions(ctx, arb_oc_extensions, GL_FALSE);
453 #endif
454
455 if (intel == NULL || IS_965(intel->intelScreen->deviceID))
456 driInitExtensions(ctx, brw_extensions, GL_FALSE);
457 }
458
459 static const struct dri_debug_control debug_control[] = {
460 { "tex", DEBUG_TEXTURE},
461 { "state", DEBUG_STATE},
462 { "ioctl", DEBUG_IOCTL},
463 { "blit", DEBUG_BLIT},
464 { "mip", DEBUG_MIPTREE},
465 { "fall", DEBUG_FALLBACKS},
466 { "verb", DEBUG_VERBOSE},
467 { "bat", DEBUG_BATCH},
468 { "pix", DEBUG_PIXEL},
469 { "buf", DEBUG_BUFMGR},
470 { "reg", DEBUG_REGION},
471 { "fbo", DEBUG_FBO},
472 { "lock", DEBUG_LOCK},
473 { "sync", DEBUG_SYNC},
474 { "prim", DEBUG_PRIMS },
475 { "vert", DEBUG_VERTS },
476 { "dri", DEBUG_DRI },
477 { "dma", DEBUG_DMA },
478 { "san", DEBUG_SANITY },
479 { "sleep", DEBUG_SLEEP },
480 { "stats", DEBUG_STATS },
481 { "tile", DEBUG_TILE },
482 { "sing", DEBUG_SINGLE_THREAD },
483 { "thre", DEBUG_SINGLE_THREAD },
484 { "wm", DEBUG_WM },
485 { "urb", DEBUG_URB },
486 { "vs", DEBUG_VS },
487 { NULL, 0 }
488 };
489
490
491 static void
492 intelInvalidateState(GLcontext * ctx, GLuint new_state)
493 {
494 struct intel_context *intel = intel_context(ctx);
495
496 _swrast_InvalidateState(ctx, new_state);
497 _swsetup_InvalidateState(ctx, new_state);
498 _vbo_InvalidateState(ctx, new_state);
499 _tnl_InvalidateState(ctx, new_state);
500 _tnl_invalidate_vertex_state(ctx, new_state);
501
502 intel->NewGLState |= new_state;
503
504 if (intel->vtbl.invalidate_state)
505 intel->vtbl.invalidate_state( intel, new_state );
506 }
507
508
509 void
510 intelFlush(GLcontext * ctx)
511 {
512 struct intel_context *intel = intel_context(ctx);
513
514 if (intel->Fallback)
515 _swrast_flush(ctx);
516
517 if (!IS_965(intel->intelScreen->deviceID))
518 INTEL_FIREVERTICES(intel);
519
520 /* Emit a flush so that any frontbuffer rendering that might have occurred
521 * lands onscreen in a timely manner, even if the X Server doesn't trigger
522 * a flush for us.
523 */
524 intel_batchbuffer_emit_mi_flush(intel->batch);
525
526 if (intel->batch->map != intel->batch->ptr)
527 intel_batchbuffer_flush(intel->batch);
528 }
529
530 void
531 intelFinish(GLcontext * ctx)
532 {
533 struct gl_framebuffer *fb = ctx->DrawBuffer;
534 int i;
535
536 intelFlush(ctx);
537
538 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
539 struct intel_renderbuffer *irb;
540
541 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
542
543 if (irb->region)
544 dri_bo_wait_rendering(irb->region->buffer);
545 }
546 if (fb->_DepthBuffer) {
547 /* XXX: Wait on buffer idle */
548 }
549 }
550
551 #ifdef I915_MMIO_READ
552 static void
553 intelBeginQuery(GLcontext *ctx, struct gl_query_object *q)
554 {
555 struct intel_context *intel = intel_context( ctx );
556 struct drm_i915_mmio io = {
557 .read_write = I915_MMIO_READ,
558 .reg = MMIO_REGS_PS_DEPTH_COUNT,
559 .data = &q->Result
560 };
561 intel->stats_wm++;
562 intelFinish(&intel->ctx);
563 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
564 }
565
566 static void
567 intelEndQuery(GLcontext *ctx, struct gl_query_object *q)
568 {
569 struct intel_context *intel = intel_context( ctx );
570 GLuint64EXT tmp;
571 struct drm_i915_mmio io = {
572 .read_write = I915_MMIO_READ,
573 .reg = MMIO_REGS_PS_DEPTH_COUNT,
574 .data = &tmp
575 };
576 intelFinish(&intel->ctx);
577 drmCommandWrite(intel->driFd, DRM_I915_MMIO, &io, sizeof(io));
578 q->Result = tmp - q->Result;
579 q->Ready = GL_TRUE;
580 intel->stats_wm--;
581 }
582 #endif
583
584 void
585 intelInitDriverFunctions(struct dd_function_table *functions)
586 {
587 _mesa_init_driver_functions(functions);
588
589 functions->Flush = intelFlush;
590 functions->Finish = intelFinish;
591 functions->GetString = intelGetString;
592 functions->UpdateState = intelInvalidateState;
593 functions->Viewport = intel_viewport;
594
595 functions->CopyColorTable = _swrast_CopyColorTable;
596 functions->CopyColorSubTable = _swrast_CopyColorSubTable;
597 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
598 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
599
600 #ifdef I915_MMIO_READ
601 functions->BeginQuery = intelBeginQuery;
602 functions->EndQuery = intelEndQuery;
603 #endif
604
605 intelInitTextureFuncs(functions);
606 intelInitStateFuncs(functions);
607 intelInitBufferFuncs(functions);
608 intelInitPixelFuncs(functions);
609 }
610
611
612 GLboolean
613 intelInitContext(struct intel_context *intel,
614 const __GLcontextModes * mesaVis,
615 __DRIcontextPrivate * driContextPriv,
616 void *sharedContextPrivate,
617 struct dd_function_table *functions)
618 {
619 GLcontext *ctx = &intel->ctx;
620 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
621 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
622 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
623 int fthrottle_mode;
624
625 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
626 functions, (void *) intel)) {
627 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
628 return GL_FALSE;
629 }
630
631 driContextPriv->driverPrivate = intel;
632 intel->intelScreen = intelScreen;
633 intel->driScreen = sPriv;
634 intel->sarea = intelScreen->sarea;
635 intel->driContext = driContextPriv;
636
637 /* Dri stuff */
638 intel->hHWContext = driContextPriv->hHWContext;
639 intel->driFd = sPriv->fd;
640 intel->driHwLock = sPriv->lock;
641
642 intel->width = intelScreen->width;
643 intel->height = intelScreen->height;
644
645 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
646 intel->driScreen->myNum,
647 IS_965(intelScreen->deviceID) ? "i965" : "i915");
648 if (intelScreen->deviceID == PCI_CHIP_I865_G)
649 intel->maxBatchSize = 4096;
650 else
651 intel->maxBatchSize = BATCH_SZ;
652
653 intel->bufmgr = intelScreen->bufmgr;
654 intel->ttm = intelScreen->ttm;
655 if (intel->ttm) {
656 int bo_reuse_mode;
657
658 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
659 switch (bo_reuse_mode) {
660 case DRI_CONF_BO_REUSE_DISABLED:
661 break;
662 case DRI_CONF_BO_REUSE_ALL:
663 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
664 break;
665 }
666 }
667
668 ctx->Const.MaxTextureMaxAnisotropy = 2.0;
669
670 /* This doesn't yet catch all non-conformant rendering, but it's a
671 * start.
672 */
673 if (getenv("INTEL_STRICT_CONFORMANCE")) {
674 intel->strict_conformance = 1;
675 }
676
677 if (intel->strict_conformance) {
678 ctx->Const.MinLineWidth = 1.0;
679 ctx->Const.MinLineWidthAA = 1.0;
680 ctx->Const.MaxLineWidth = 1.0;
681 ctx->Const.MaxLineWidthAA = 1.0;
682 ctx->Const.LineWidthGranularity = 1.0;
683 }
684 else {
685 ctx->Const.MinLineWidth = 1.0;
686 ctx->Const.MinLineWidthAA = 1.0;
687 ctx->Const.MaxLineWidth = 5.0;
688 ctx->Const.MaxLineWidthAA = 5.0;
689 ctx->Const.LineWidthGranularity = 0.5;
690 }
691
692 ctx->Const.MinPointSize = 1.0;
693 ctx->Const.MinPointSizeAA = 1.0;
694 ctx->Const.MaxPointSize = 255.0;
695 ctx->Const.MaxPointSizeAA = 3.0;
696 ctx->Const.PointSizeGranularity = 1.0;
697
698 /* reinitialize the context point state.
699 * It depend on constants in __GLcontextRec::Const
700 */
701 _mesa_init_point(ctx);
702
703 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
704
705 /* Initialize the software rasterizer and helper modules. */
706 _swrast_CreateContext(ctx);
707 _vbo_CreateContext(ctx);
708 _tnl_CreateContext(ctx);
709 _swsetup_CreateContext(ctx);
710
711 /* Configure swrast to match hardware characteristics: */
712 _swrast_allow_pixel_fog(ctx, GL_FALSE);
713 _swrast_allow_vertex_fog(ctx, GL_TRUE);
714
715 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
716 intel->hw_stipple = 1;
717
718 /* XXX FBO: this doesn't seem to be used anywhere */
719 switch (mesaVis->depthBits) {
720 case 0: /* what to do in this case? */
721 case 16:
722 intel->polygon_offset_scale = 1.0;
723 break;
724 case 24:
725 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
726 break;
727 default:
728 assert(0);
729 break;
730 }
731
732 if (IS_965(intelScreen->deviceID))
733 intel->polygon_offset_scale /= 0xffff;
734
735 intel->RenderIndex = ~0;
736
737 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
738 intel->irqsEmitted = 0;
739
740 intel->do_irqs = (intel->intelScreen->irq_active &&
741 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
742
743 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
744
745 _math_matrix_ctr(&intel->ViewportMatrix);
746
747 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
748 _mesa_printf("IRQs not active. Exiting\n");
749 exit(1);
750 }
751
752 intelInitExtensions(ctx, GL_FALSE);
753
754 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
755 if (INTEL_DEBUG & DEBUG_BUFMGR)
756 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
757
758 if (!sPriv->dri2.enabled)
759 intel_recreate_static_regions(intel);
760
761 intel->batch = intel_batchbuffer_alloc(intel);
762
763 intel_bufferobj_init(intel);
764 intel_fbo_init(intel);
765
766 if (intel->ctx.Mesa_DXTn) {
767 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
768 _mesa_enable_extension(ctx, "GL_S3_s3tc");
769 }
770 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
771 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
772 }
773
774 intel->prim.primitive = ~0;
775
776 /* Force all software fallbacks */
777 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
778 fprintf(stderr, "disabling 3D rasterization\n");
779 intel->no_rast = 1;
780 }
781
782 /* Disable all hardware rendering (skip emitting batches and fences/waits
783 * to the kernel)
784 */
785 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
786
787 return GL_TRUE;
788 }
789
790 void
791 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
792 {
793 struct intel_context *intel =
794 (struct intel_context *) driContextPriv->driverPrivate;
795
796 assert(intel); /* should never be null */
797 if (intel) {
798 GLboolean release_texture_heaps;
799
800 INTEL_FIREVERTICES(intel);
801
802 intel->vtbl.destroy(intel);
803
804 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
805 _swsetup_DestroyContext(&intel->ctx);
806 _tnl_DestroyContext(&intel->ctx);
807 _vbo_DestroyContext(&intel->ctx);
808
809 _swrast_DestroyContext(&intel->ctx);
810 intel->Fallback = 0; /* don't call _swrast_Flush later */
811
812 intel_batchbuffer_free(intel->batch);
813 free(intel->prim.vb);
814
815 if (release_texture_heaps) {
816 /* This share group is about to go away, free our private
817 * texture object data.
818 */
819 if (INTEL_DEBUG & DEBUG_TEXTURE)
820 fprintf(stderr, "do something to free texture heaps\n");
821 }
822
823 /* free the Mesa context */
824 _mesa_free_context_data(&intel->ctx);
825 }
826 }
827
828 GLboolean
829 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
830 {
831 return GL_TRUE;
832 }
833
834 GLboolean
835 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
836 __DRIdrawablePrivate * driDrawPriv,
837 __DRIdrawablePrivate * driReadPriv)
838 {
839 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
840
841 if (driContextPriv) {
842 struct intel_context *intel =
843 (struct intel_context *) driContextPriv->driverPrivate;
844 struct intel_framebuffer *intel_fb =
845 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
846 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
847
848 if (driContextPriv->driScreenPriv->dri2.enabled) {
849 intel_update_renderbuffers(driContextPriv, driDrawPriv);
850 if (driDrawPriv != driReadPriv)
851 intel_update_renderbuffers(driContextPriv, driReadPriv);
852 } else {
853 /* XXX FBO temporary fix-ups! */
854 /* if the renderbuffers don't have regions, init them from the context */
855 struct intel_renderbuffer *irbDepth
856 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
857 struct intel_renderbuffer *irbStencil
858 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
859
860 if (intel_fb->color_rb[0]) {
861 intel_renderbuffer_set_region(intel_fb->color_rb[0],
862 intel->front_region);
863 }
864 if (intel_fb->color_rb[1]) {
865 intel_renderbuffer_set_region(intel_fb->color_rb[1],
866 intel->back_region);
867 }
868 #if 0
869 if (intel_fb->color_rb[2]) {
870 intel_renderbuffer_set_region(intel_fb->color_rb[2],
871 intel->third_region);
872 }
873 #endif
874 if (irbDepth) {
875 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
876 }
877 if (irbStencil) {
878 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
879 }
880 }
881
882 /* set GLframebuffer size to match window, if needed */
883 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
884
885 if (driReadPriv != driDrawPriv) {
886 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
887 }
888
889 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
890
891 /* The drawbuffer won't always be updated by _mesa_make_current:
892 */
893 if (intel->ctx.DrawBuffer == &intel_fb->Base) {
894
895 if (intel->driReadDrawable != driReadPriv)
896 intel->driReadDrawable = driReadPriv;
897
898 if (intel->driDrawable != driDrawPriv) {
899 if (driDrawPriv->swap_interval == (unsigned)-1) {
900 int i;
901
902 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
903 ? driGetDefaultVBlankFlags(&intel->optionCache)
904 : VBLANK_FLAG_NO_IRQ;
905
906 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
907 driDrawableInitVBlank(driDrawPriv);
908 intel_fb->vbl_waited = driDrawPriv->vblSeq;
909
910 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
911 if (intel_fb->color_rb[i])
912 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
913 }
914 }
915 intel->driDrawable = driDrawPriv;
916 intelWindowMoved(intel);
917 }
918
919 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
920 }
921 }
922 else {
923 _mesa_make_current(NULL, NULL, NULL);
924 }
925
926 return GL_TRUE;
927 }
928
929 static void
930 intelContendedLock(struct intel_context *intel, GLuint flags)
931 {
932 __DRIdrawablePrivate *dPriv = intel->driDrawable;
933 __DRIscreenPrivate *sPriv = intel->driScreen;
934 volatile struct drm_i915_sarea *sarea = intel->sarea;
935 int me = intel->hHWContext;
936
937 drmGetLock(intel->driFd, intel->hHWContext, flags);
938 intel->locked = 1;
939
940 if (INTEL_DEBUG & DEBUG_LOCK)
941 _mesa_printf("%s - got contended lock\n", __progname);
942
943 /* If the window moved, may need to set a new cliprect now.
944 *
945 * NOTE: This releases and regains the hw lock, so all state
946 * checking must be done *after* this call:
947 */
948 if (dPriv)
949 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
950
951 if (sarea && sarea->ctxOwner != me) {
952 if (INTEL_DEBUG & DEBUG_BUFMGR) {
953 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
954 sarea->ctxOwner, me);
955 }
956 sarea->ctxOwner = me;
957 }
958
959 /* If the last consumer of the texture memory wasn't us, notify the fake
960 * bufmgr and record the new owner. We should have the memory shared
961 * between contexts of a single fake bufmgr, but this will at least make
962 * things correct for now.
963 */
964 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
965 sarea->texAge = intel->hHWContext;
966 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
967 if (INTEL_DEBUG & DEBUG_BATCH)
968 intel_decode_context_reset();
969 if (INTEL_DEBUG & DEBUG_BUFMGR)
970 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
971 sarea->ctxOwner, intel->hHWContext);
972 }
973
974 if (sarea->width != intel->width || sarea->height != intel->height) {
975 int numClipRects = intel->numClipRects;
976
977 /*
978 * FIXME: Really only need to do this when drawing to a
979 * common back- or front buffer.
980 */
981
982 /*
983 * This will essentially drop the outstanding batchbuffer on
984 * the floor.
985 */
986 intel->numClipRects = 0;
987
988 if (intel->Fallback)
989 _swrast_flush(&intel->ctx);
990
991 if (!IS_965(intel->intelScreen->deviceID))
992 INTEL_FIREVERTICES(intel);
993
994 if (intel->batch->map != intel->batch->ptr)
995 intel_batchbuffer_flush(intel->batch);
996
997 intel->numClipRects = numClipRects;
998
999 /* force window update */
1000 intel->lastStamp = 0;
1001
1002 intel->width = sarea->width;
1003 intel->height = sarea->height;
1004 }
1005
1006 /* Drawable changed?
1007 */
1008 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1009 intelWindowMoved(intel);
1010 intel->lastStamp = dPriv->lastStamp;
1011 }
1012 }
1013
1014
1015 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1016
1017 /* Lock the hardware and validate our state.
1018 */
1019 void LOCK_HARDWARE( struct intel_context *intel )
1020 {
1021 __DRIdrawable *dPriv = intel->driDrawable;
1022 __DRIscreen *sPriv = intel->driScreen;
1023 char __ret = 0;
1024 struct intel_framebuffer *intel_fb = NULL;
1025 struct intel_renderbuffer *intel_rb = NULL;
1026
1027 _glthread_LOCK_MUTEX(lockMutex);
1028 assert(!intel->locked);
1029 intel->locked = 1;
1030
1031 if (intel->driDrawable) {
1032 intel_fb = intel->driDrawable->driverPrivate;
1033
1034 if (intel_fb)
1035 intel_rb =
1036 intel_get_renderbuffer(&intel_fb->Base,
1037 intel_fb->Base._ColorDrawBufferIndexes[0]);
1038 }
1039
1040 if (intel_rb && dPriv->vblFlags &&
1041 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1042 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1043 drmVBlank vbl;
1044
1045 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1046
1047 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1048 vbl.request.type |= DRM_VBLANK_SECONDARY;
1049 }
1050
1051 vbl.request.sequence = intel_rb->vbl_pending;
1052 drmWaitVBlank(intel->driFd, &vbl);
1053 intel_fb->vbl_waited = vbl.reply.sequence;
1054 }
1055
1056 if (!sPriv->dri2.enabled) {
1057 DRM_CAS(intel->driHwLock, intel->hHWContext,
1058 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1059
1060 if (__ret)
1061 intelContendedLock( intel, 0 );
1062 }
1063
1064
1065 if (INTEL_DEBUG & DEBUG_LOCK)
1066 _mesa_printf("%s - locked\n", __progname);
1067 }
1068
1069
1070 /* Unlock the hardware using the global current context
1071 */
1072 void UNLOCK_HARDWARE( struct intel_context *intel )
1073 {
1074 __DRIscreen *sPriv = intel->driScreen;
1075
1076 intel->vtbl.note_unlock( intel );
1077 intel->locked = 0;
1078
1079 if (!sPriv->dri2.enabled)
1080 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1081
1082 _glthread_UNLOCK_MUTEX(lockMutex);
1083
1084 if (INTEL_DEBUG & DEBUG_LOCK)
1085 _mesa_printf("%s - unlocked\n", __progname);
1086
1087 /**
1088 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1089 * cliprects.
1090 */
1091 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1092 intel_batchbuffer_flush(intel->batch);
1093 }
1094