Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41
42 #include "i830_dri.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_decode.h"
55 #include "intel_bufmgr.h"
56 #include "intel_screen.h"
57 #include "intel_swapbuffers.h"
58
59 #include "drirenderbuffer.h"
60 #include "vblank.h"
61 #include "utils.h"
62 #include "xmlpool.h" /* for symbolic values of enum-type options */
63
64
65 #ifndef INTEL_DEBUG
66 int INTEL_DEBUG = (0);
67 #endif
68
69
70 #define DRIVER_DATE "20090114"
71 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
72
73
74 static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
75
76 static const GLubyte *
77 intelGetString(GLcontext * ctx, GLenum name)
78 {
79 const struct intel_context *const intel = intel_context(ctx);
80 const char *chipset;
81 static char buffer[128];
82
83 switch (name) {
84 case GL_VENDOR:
85 return (GLubyte *) "Tungsten Graphics, Inc";
86 break;
87
88 case GL_RENDERER:
89 switch (intel->intelScreen->deviceID) {
90 case PCI_CHIP_845_G:
91 chipset = "Intel(R) 845G";
92 break;
93 case PCI_CHIP_I830_M:
94 chipset = "Intel(R) 830M";
95 break;
96 case PCI_CHIP_I855_GM:
97 chipset = "Intel(R) 852GM/855GM";
98 break;
99 case PCI_CHIP_I865_G:
100 chipset = "Intel(R) 865G";
101 break;
102 case PCI_CHIP_I915_G:
103 chipset = "Intel(R) 915G";
104 break;
105 case PCI_CHIP_E7221_G:
106 chipset = "Intel (R) E7221G (i915)";
107 break;
108 case PCI_CHIP_I915_GM:
109 chipset = "Intel(R) 915GM";
110 break;
111 case PCI_CHIP_I945_G:
112 chipset = "Intel(R) 945G";
113 break;
114 case PCI_CHIP_I945_GM:
115 chipset = "Intel(R) 945GM";
116 break;
117 case PCI_CHIP_I945_GME:
118 chipset = "Intel(R) 945GME";
119 break;
120 case PCI_CHIP_G33_G:
121 chipset = "Intel(R) G33";
122 break;
123 case PCI_CHIP_Q35_G:
124 chipset = "Intel(R) Q35";
125 break;
126 case PCI_CHIP_Q33_G:
127 chipset = "Intel(R) Q33";
128 break;
129 case PCI_CHIP_IGD_GM:
130 case PCI_CHIP_IGD_G:
131 chipset = "Intel(R) IGD";
132 break;
133 case PCI_CHIP_I965_Q:
134 chipset = "Intel(R) 965Q";
135 break;
136 case PCI_CHIP_I965_G:
137 case PCI_CHIP_I965_G_1:
138 chipset = "Intel(R) 965G";
139 break;
140 case PCI_CHIP_I946_GZ:
141 chipset = "Intel(R) 946GZ";
142 break;
143 case PCI_CHIP_I965_GM:
144 chipset = "Intel(R) 965GM";
145 break;
146 case PCI_CHIP_I965_GME:
147 chipset = "Intel(R) 965GME/GLE";
148 break;
149 case PCI_CHIP_GM45_GM:
150 chipset = "Mobile IntelĀ® GM45 Express Chipset";
151 break;
152 case PCI_CHIP_IGD_E_G:
153 chipset = "Intel(R) Integrated Graphics Device";
154 break;
155 case PCI_CHIP_G45_G:
156 chipset = "Intel(R) G45/G43";
157 break;
158 case PCI_CHIP_Q45_G:
159 chipset = "Intel(R) Q45/Q43";
160 break;
161 case PCI_CHIP_G41_G:
162 chipset = "Intel(R) G41";
163 break;
164 default:
165 chipset = "Unknown Intel Chipset";
166 break;
167 }
168
169 (void) driGetRendererString(buffer, chipset,
170 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
171 0);
172 return (GLubyte *) buffer;
173
174 default:
175 return NULL;
176 }
177 }
178
179 static unsigned
180 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
181 {
182 switch (rb->Base._ActualFormat) {
183 case GL_RGB5:
184 case GL_DEPTH_COMPONENT16:
185 return 16;
186 case GL_RGB8:
187 case GL_RGBA8:
188 case GL_DEPTH_COMPONENT24:
189 case GL_DEPTH24_STENCIL8_EXT:
190 case GL_STENCIL_INDEX8_EXT:
191 return 32;
192 default:
193 return 0;
194 }
195 }
196
197 void
198 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
199 {
200 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
201 struct intel_renderbuffer *rb;
202 struct intel_region *region, *depth_region;
203 struct intel_context *intel = context->driverPrivate;
204 __DRIbuffer *buffers = NULL;
205 __DRIscreen *screen;
206 int i, count;
207 unsigned int attachments[10];
208 uint32_t name;
209 const char *region_name;
210
211 if (INTEL_DEBUG & DEBUG_DRI)
212 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
213
214 screen = intel->intelScreen->driScrnPriv;
215
216 if (screen->dri2.loader
217 && (screen->dri2.loader->base.version > 2)
218 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
219 struct intel_renderbuffer *depth_rb;
220 struct intel_renderbuffer *stencil_rb;
221
222 i = 0;
223 if ((intel->is_front_buffer_rendering ||
224 intel->is_front_buffer_reading ||
225 !intel_fb->color_rb[1])
226 && intel_fb->color_rb[0]) {
227 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
228 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
229 }
230
231 if (intel_fb->color_rb[1]) {
232 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
233 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
234 }
235
236 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
237 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
238
239 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
240 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
241 attachments[i++] = intel_bits_per_pixel(depth_rb);
242 } else if (depth_rb != NULL) {
243 attachments[i++] = __DRI_BUFFER_DEPTH;
244 attachments[i++] = intel_bits_per_pixel(depth_rb);
245 } else if (stencil_rb != NULL) {
246 attachments[i++] = __DRI_BUFFER_STENCIL;
247 attachments[i++] = intel_bits_per_pixel(stencil_rb);
248 }
249
250 buffers =
251 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
252 &drawable->w,
253 &drawable->h,
254 attachments, i / 2,
255 &count,
256 drawable->loaderPrivate);
257 } else if (screen->dri2.loader) {
258 i = 0;
259 if (intel_fb->color_rb[0])
260 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
261 if (intel_fb->color_rb[1])
262 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
263 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
264 attachments[i++] = __DRI_BUFFER_DEPTH;
265 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
266 attachments[i++] = __DRI_BUFFER_STENCIL;
267
268 buffers = (*screen->dri2.loader->getBuffers)(drawable,
269 &drawable->w,
270 &drawable->h,
271 attachments, i,
272 &count,
273 drawable->loaderPrivate);
274 }
275
276 if (buffers == NULL)
277 return;
278
279 drawable->x = 0;
280 drawable->y = 0;
281 drawable->backX = 0;
282 drawable->backY = 0;
283 drawable->numClipRects = 1;
284 drawable->pClipRects[0].x1 = 0;
285 drawable->pClipRects[0].y1 = 0;
286 drawable->pClipRects[0].x2 = drawable->w;
287 drawable->pClipRects[0].y2 = drawable->h;
288 drawable->numBackClipRects = 1;
289 drawable->pBackClipRects[0].x1 = 0;
290 drawable->pBackClipRects[0].y1 = 0;
291 drawable->pBackClipRects[0].x2 = drawable->w;
292 drawable->pBackClipRects[0].y2 = drawable->h;
293
294 depth_region = NULL;
295 for (i = 0; i < count; i++) {
296 switch (buffers[i].attachment) {
297 case __DRI_BUFFER_FRONT_LEFT:
298 rb = intel_fb->color_rb[0];
299 region_name = "dri2 front buffer";
300 break;
301
302 case __DRI_BUFFER_FAKE_FRONT_LEFT:
303 rb = intel_fb->color_rb[0];
304 region_name = "dri2 fake front buffer";
305 break;
306
307 case __DRI_BUFFER_BACK_LEFT:
308 rb = intel_fb->color_rb[1];
309 region_name = "dri2 back buffer";
310 break;
311
312 case __DRI_BUFFER_DEPTH:
313 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
314 region_name = "dri2 depth buffer";
315 break;
316
317 case __DRI_BUFFER_DEPTH_STENCIL:
318 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
319 region_name = "dri2 depth / stencil buffer";
320 break;
321
322 case __DRI_BUFFER_STENCIL:
323 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
324 region_name = "dri2 stencil buffer";
325 break;
326
327 case __DRI_BUFFER_ACCUM:
328 default:
329 fprintf(stderr,
330 "unhandled buffer attach event, attacment type %d\n",
331 buffers[i].attachment);
332 return;
333 }
334
335 if (rb == NULL)
336 continue;
337
338 if (rb->region) {
339 dri_bo_flink(rb->region->buffer, &name);
340 if (name == buffers[i].name)
341 continue;
342 }
343
344 if (INTEL_DEBUG & DEBUG_DRI)
345 fprintf(stderr,
346 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
347 buffers[i].name, buffers[i].attachment,
348 buffers[i].cpp, buffers[i].pitch);
349
350 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
351 if (INTEL_DEBUG & DEBUG_DRI)
352 fprintf(stderr, "(reusing depth buffer as stencil)\n");
353 intel_region_reference(&region, depth_region);
354 }
355 else
356 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
357 drawable->w,
358 drawable->h,
359 buffers[i].pitch / buffers[i].cpp,
360 buffers[i].name,
361 region_name);
362
363 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
364 depth_region = region;
365
366 intel_renderbuffer_set_region(rb, region);
367 intel_region_release(&region);
368
369 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
370 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
371 if (rb != NULL) {
372 struct intel_region *stencil_region = NULL;
373
374 if (rb->region) {
375 dri_bo_flink(rb->region->buffer, &name);
376 if (name == buffers[i].name)
377 continue;
378 }
379
380 intel_region_reference(&stencil_region, region);
381 intel_renderbuffer_set_region(rb, stencil_region);
382 intel_region_release(&stencil_region);
383 }
384 }
385 }
386
387 driUpdateFramebufferSize(&intel->ctx, drawable);
388 }
389
390 void
391 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
392 {
393 struct intel_context *intel = intel_context(ctx);
394 __DRIcontext *driContext = intel->driContext;
395 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
396 GLsizei w, GLsizei h);
397
398 if (!driContext->driScreenPriv->dri2.enabled)
399 return;
400
401 if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
402 /* If we're rendering to the fake front buffer, make sure all the pending
403 * drawing has landed on the real front buffer. Otherwise when we
404 * eventually get to DRI2GetBuffersWithFormat the stale real front
405 * buffer contents will get copied to the new fake front buffer.
406 */
407 if (intel->is_front_buffer_rendering) {
408 intel_flush(ctx, GL_FALSE);
409 }
410
411 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
412 if (driContext->driDrawablePriv != driContext->driReadablePriv)
413 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
414 }
415
416 old_viewport = ctx->Driver.Viewport;
417 ctx->Driver.Viewport = NULL;
418 intel->driDrawable = driContext->driDrawablePriv;
419 intelWindowMoved(intel);
420 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
421 ctx->Driver.Viewport = old_viewport;
422 }
423
424
425 static const struct dri_debug_control debug_control[] = {
426 { "tex", DEBUG_TEXTURE},
427 { "state", DEBUG_STATE},
428 { "ioctl", DEBUG_IOCTL},
429 { "blit", DEBUG_BLIT},
430 { "mip", DEBUG_MIPTREE},
431 { "fall", DEBUG_FALLBACKS},
432 { "verb", DEBUG_VERBOSE},
433 { "bat", DEBUG_BATCH},
434 { "pix", DEBUG_PIXEL},
435 { "buf", DEBUG_BUFMGR},
436 { "reg", DEBUG_REGION},
437 { "fbo", DEBUG_FBO},
438 { "lock", DEBUG_LOCK},
439 { "sync", DEBUG_SYNC},
440 { "prim", DEBUG_PRIMS },
441 { "vert", DEBUG_VERTS },
442 { "dri", DEBUG_DRI },
443 { "dma", DEBUG_DMA },
444 { "san", DEBUG_SANITY },
445 { "sleep", DEBUG_SLEEP },
446 { "stats", DEBUG_STATS },
447 { "tile", DEBUG_TILE },
448 { "sing", DEBUG_SINGLE_THREAD },
449 { "thre", DEBUG_SINGLE_THREAD },
450 { "wm", DEBUG_WM },
451 { "urb", DEBUG_URB },
452 { "vs", DEBUG_VS },
453 { NULL, 0 }
454 };
455
456
457 static void
458 intelInvalidateState(GLcontext * ctx, GLuint new_state)
459 {
460 struct intel_context *intel = intel_context(ctx);
461
462 _swrast_InvalidateState(ctx, new_state);
463 _swsetup_InvalidateState(ctx, new_state);
464 _vbo_InvalidateState(ctx, new_state);
465 _tnl_InvalidateState(ctx, new_state);
466 _tnl_invalidate_vertex_state(ctx, new_state);
467
468 intel->NewGLState |= new_state;
469
470 if (intel->vtbl.invalidate_state)
471 intel->vtbl.invalidate_state( intel, new_state );
472 }
473
474 static void
475 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
476 {
477 struct intel_context *intel = intel_context(ctx);
478
479 if (intel->Fallback)
480 _swrast_flush(ctx);
481
482 if (!IS_965(intel->intelScreen->deviceID))
483 INTEL_FIREVERTICES(intel);
484
485 /* Emit a flush so that any frontbuffer rendering that might have occurred
486 * lands onscreen in a timely manner, even if the X Server doesn't trigger
487 * a flush for us.
488 */
489 if (needs_mi_flush)
490 intel_batchbuffer_emit_mi_flush(intel->batch);
491
492 if (intel->batch->map != intel->batch->ptr)
493 intel_batchbuffer_flush(intel->batch);
494
495 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
496 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
497
498 if (screen->dri2.loader &&
499 (screen->dri2.loader->base.version >= 2)
500 && (screen->dri2.loader->flushFrontBuffer != NULL)) {
501 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
502 intel->driDrawable->loaderPrivate);
503
504 /* Only clear the dirty bit if front-buffer rendering is no longer
505 * enabled. This is done so that the dirty bit can only be set in
506 * glDrawBuffer. Otherwise the dirty bit would have to be set at
507 * each of N places that do rendering. This has worse performances,
508 * but it is much easier to get correct.
509 */
510 if (intel->is_front_buffer_rendering) {
511 intel->front_buffer_dirty = GL_FALSE;
512 }
513 }
514 }
515 }
516
517 void
518 intelFlush(GLcontext * ctx)
519 {
520 intel_flush(ctx, GL_FALSE);
521 }
522
523 static void
524 intel_glFlush(GLcontext *ctx)
525 {
526 intel_flush(ctx, GL_TRUE);
527 }
528
529 void
530 intelFinish(GLcontext * ctx)
531 {
532 struct gl_framebuffer *fb = ctx->DrawBuffer;
533 int i;
534
535 intelFlush(ctx);
536
537 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
538 struct intel_renderbuffer *irb;
539
540 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
541
542 if (irb->region)
543 dri_bo_wait_rendering(irb->region->buffer);
544 }
545 if (fb->_DepthBuffer) {
546 /* XXX: Wait on buffer idle */
547 }
548 }
549
550 void
551 intelInitDriverFunctions(struct dd_function_table *functions)
552 {
553 _mesa_init_driver_functions(functions);
554
555 functions->Flush = intel_glFlush;
556 functions->Finish = intelFinish;
557 functions->GetString = intelGetString;
558 functions->UpdateState = intelInvalidateState;
559
560 functions->CopyColorTable = _swrast_CopyColorTable;
561 functions->CopyColorSubTable = _swrast_CopyColorSubTable;
562 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
563 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
564
565 intelInitTextureFuncs(functions);
566 intelInitTextureImageFuncs(functions);
567 intelInitTextureSubImageFuncs(functions);
568 intelInitTextureCopyImageFuncs(functions);
569 intelInitStateFuncs(functions);
570 intelInitClearFuncs(functions);
571 intelInitBufferFuncs(functions);
572 intelInitPixelFuncs(functions);
573 intelInitBufferObjectFuncs(functions);
574 }
575
576
577 GLboolean
578 intelInitContext(struct intel_context *intel,
579 const __GLcontextModes * mesaVis,
580 __DRIcontextPrivate * driContextPriv,
581 void *sharedContextPrivate,
582 struct dd_function_table *functions)
583 {
584 GLcontext *ctx = &intel->ctx;
585 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
586 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
587 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
588 int fthrottle_mode;
589
590 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
591 functions, (void *) intel)) {
592 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
593 return GL_FALSE;
594 }
595
596 driContextPriv->driverPrivate = intel;
597 intel->intelScreen = intelScreen;
598 intel->driScreen = sPriv;
599 intel->sarea = intelScreen->sarea;
600 intel->driContext = driContextPriv;
601
602 /* Dri stuff */
603 intel->hHWContext = driContextPriv->hHWContext;
604 intel->driFd = sPriv->fd;
605 intel->driHwLock = sPriv->lock;
606
607 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
608 intel->driScreen->myNum,
609 IS_965(intelScreen->deviceID) ? "i965" : "i915");
610 if (intelScreen->deviceID == PCI_CHIP_I865_G)
611 intel->maxBatchSize = 4096;
612 else
613 intel->maxBatchSize = BATCH_SZ;
614
615 intel->bufmgr = intelScreen->bufmgr;
616 intel->ttm = intelScreen->ttm;
617 if (intel->ttm) {
618 int bo_reuse_mode;
619
620 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
621 switch (bo_reuse_mode) {
622 case DRI_CONF_BO_REUSE_DISABLED:
623 break;
624 case DRI_CONF_BO_REUSE_ALL:
625 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
626 break;
627 }
628 }
629
630 /* This doesn't yet catch all non-conformant rendering, but it's a
631 * start.
632 */
633 if (getenv("INTEL_STRICT_CONFORMANCE")) {
634 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
635 if (value > 0) {
636 intel->conformance_mode = value;
637 }
638 else {
639 intel->conformance_mode = 1;
640 }
641 }
642
643 if (intel->conformance_mode > 0) {
644 ctx->Const.MinLineWidth = 1.0;
645 ctx->Const.MinLineWidthAA = 1.0;
646 ctx->Const.MaxLineWidth = 1.0;
647 ctx->Const.MaxLineWidthAA = 1.0;
648 ctx->Const.LineWidthGranularity = 1.0;
649 }
650 else {
651 ctx->Const.MinLineWidth = 1.0;
652 ctx->Const.MinLineWidthAA = 1.0;
653 ctx->Const.MaxLineWidth = 5.0;
654 ctx->Const.MaxLineWidthAA = 5.0;
655 ctx->Const.LineWidthGranularity = 0.5;
656 }
657
658 ctx->Const.MinPointSize = 1.0;
659 ctx->Const.MinPointSizeAA = 1.0;
660 ctx->Const.MaxPointSize = 255.0;
661 ctx->Const.MaxPointSizeAA = 3.0;
662 ctx->Const.PointSizeGranularity = 1.0;
663
664 /* reinitialize the context point state.
665 * It depend on constants in __GLcontextRec::Const
666 */
667 _mesa_init_point(ctx);
668
669 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
670 if (IS_965(intelScreen->deviceID)) {
671 if (MAX_WIDTH > 8192)
672 ctx->Const.MaxRenderbufferSize = 8192;
673 } else {
674 if (MAX_WIDTH > 2048)
675 ctx->Const.MaxRenderbufferSize = 2048;
676 }
677
678 /* Initialize the software rasterizer and helper modules. */
679 _swrast_CreateContext(ctx);
680 _vbo_CreateContext(ctx);
681 _tnl_CreateContext(ctx);
682 _swsetup_CreateContext(ctx);
683
684 /* Configure swrast to match hardware characteristics: */
685 _swrast_allow_pixel_fog(ctx, GL_FALSE);
686 _swrast_allow_vertex_fog(ctx, GL_TRUE);
687
688 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
689 intel->hw_stipple = 1;
690
691 /* XXX FBO: this doesn't seem to be used anywhere */
692 switch (mesaVis->depthBits) {
693 case 0: /* what to do in this case? */
694 case 16:
695 intel->polygon_offset_scale = 1.0;
696 break;
697 case 24:
698 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
699 break;
700 default:
701 assert(0);
702 break;
703 }
704
705 if (IS_965(intelScreen->deviceID))
706 intel->polygon_offset_scale /= 0xffff;
707
708 intel->RenderIndex = ~0;
709
710 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
711 intel->irqsEmitted = 0;
712
713 intel->do_irqs = (intel->intelScreen->irq_active &&
714 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
715
716 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
717
718 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
719 _mesa_printf("IRQs not active. Exiting\n");
720 exit(1);
721 }
722
723 intelInitExtensions(ctx, GL_FALSE);
724
725 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
726 if (INTEL_DEBUG & DEBUG_BUFMGR)
727 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
728
729 if (!sPriv->dri2.enabled)
730 intel_recreate_static_regions(intel);
731
732 intel->batch = intel_batchbuffer_alloc(intel);
733
734 intel_fbo_init(intel);
735
736 if (intel->ctx.Mesa_DXTn) {
737 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
738 _mesa_enable_extension(ctx, "GL_S3_s3tc");
739 }
740 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
741 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
742 }
743 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
744 "texture_tiling");
745 if (intel->use_texture_tiling &&
746 !intel->intelScreen->kernel_exec_fencing) {
747 fprintf(stderr, "No kernel support for execution fencing, "
748 "disabling texture tiling");
749 intel->use_texture_tiling = GL_FALSE;
750 }
751 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
752
753 intel->prim.primitive = ~0;
754
755 /* Force all software fallbacks */
756 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
757 fprintf(stderr, "disabling 3D rasterization\n");
758 intel->no_rast = 1;
759 }
760
761 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
762 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
763 intel->always_flush_batch = 1;
764 }
765
766 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
767 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
768 intel->always_flush_cache = 1;
769 }
770
771 /* Disable all hardware rendering (skip emitting batches and fences/waits
772 * to the kernel)
773 */
774 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
775
776 return GL_TRUE;
777 }
778
779 void
780 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
781 {
782 struct intel_context *intel =
783 (struct intel_context *) driContextPriv->driverPrivate;
784
785 assert(intel); /* should never be null */
786 if (intel) {
787 GLboolean release_texture_heaps;
788
789 INTEL_FIREVERTICES(intel);
790
791 if (intel->clear.arrayObj)
792 _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
793
794 intel->vtbl.destroy(intel);
795
796 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
797 _swsetup_DestroyContext(&intel->ctx);
798 _tnl_DestroyContext(&intel->ctx);
799 _vbo_DestroyContext(&intel->ctx);
800
801 _swrast_DestroyContext(&intel->ctx);
802 intel->Fallback = 0; /* don't call _swrast_Flush later */
803
804 intel_batchbuffer_free(intel->batch);
805 intel->batch = NULL;
806
807 free(intel->prim.vb);
808 intel->prim.vb = NULL;
809 dri_bo_unreference(intel->prim.vb_bo);
810 intel->prim.vb_bo = NULL;
811
812 if (release_texture_heaps) {
813 /* Nothing is currently done here to free texture heaps;
814 * but we're not using the texture heap utilities, so I
815 * rather think we shouldn't. I've taken a look, and can't
816 * find any private texture data hanging around anywhere, but
817 * I'm not yet certain there isn't any at all...
818 */
819 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
820 fprintf(stderr, "do something to free texture heaps\n");
821 */
822 }
823
824 /* XXX In intelMakeCurrent() below, the context's static regions are
825 * referenced inside the frame buffer; it's listed as a hack,
826 * with a comment of "XXX FBO temporary fix-ups!", but
827 * as long as it's there, we should release the regions here.
828 * The do/while loop around the block is used to allow the
829 * "continue" statements inside the block to exit the block,
830 * to avoid many layers of "if" constructs.
831 */
832 do {
833 __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
834 struct intel_framebuffer *intel_fb;
835 struct intel_renderbuffer *irbDepth, *irbStencil;
836 if (!driDrawPriv) {
837 /* We're already detached from the drawable; exit this block. */
838 continue;
839 }
840 intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
841 if (!intel_fb) {
842 /* The frame buffer is already gone; exit this block. */
843 continue;
844 }
845 irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
846 irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
847
848 /* If the regions of the frame buffer still match the regions
849 * of the context, release them. If they've changed somehow,
850 * leave them alone.
851 */
852 if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
853 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
854 }
855 if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
856 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
857 }
858
859 if (irbDepth && irbDepth->region == intel->depth_region) {
860 intel_renderbuffer_set_region(irbDepth, NULL);
861 }
862 /* Usually, the stencil buffer is the same as the depth buffer;
863 * but they're handled separately in MakeCurrent, so we'll
864 * handle them separately here.
865 */
866 if (irbStencil && irbStencil->region == intel->depth_region) {
867 intel_renderbuffer_set_region(irbStencil, NULL);
868 }
869 } while (0);
870
871 intel_region_release(&intel->front_region);
872 intel_region_release(&intel->back_region);
873 intel_region_release(&intel->depth_region);
874
875 driDestroyOptionCache(&intel->optionCache);
876
877 /* free the Mesa context */
878 _mesa_free_context_data(&intel->ctx);
879
880
881 }
882 }
883
884 GLboolean
885 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
886 {
887 return GL_TRUE;
888 }
889
890 GLboolean
891 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
892 __DRIdrawablePrivate * driDrawPriv,
893 __DRIdrawablePrivate * driReadPriv)
894 {
895 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
896
897 if (driContextPriv) {
898 struct intel_context *intel =
899 (struct intel_context *) driContextPriv->driverPrivate;
900 struct intel_framebuffer *intel_fb =
901 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
902 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
903
904 if (driContextPriv->driScreenPriv->dri2.enabled) {
905 intel_update_renderbuffers(driContextPriv, driDrawPriv);
906 if (driDrawPriv != driReadPriv)
907 intel_update_renderbuffers(driContextPriv, driReadPriv);
908 } else {
909 /* XXX FBO temporary fix-ups! These are released in
910 * intelDextroyContext(), above. Changes here should be
911 * reflected there.
912 */
913 /* if the renderbuffers don't have regions, init them from the context */
914 struct intel_renderbuffer *irbDepth
915 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
916 struct intel_renderbuffer *irbStencil
917 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
918
919 if (intel_fb->color_rb[0]) {
920 intel_renderbuffer_set_region(intel_fb->color_rb[0],
921 intel->front_region);
922 }
923 if (intel_fb->color_rb[1]) {
924 intel_renderbuffer_set_region(intel_fb->color_rb[1],
925 intel->back_region);
926 }
927
928 if (irbDepth) {
929 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
930 }
931 if (irbStencil) {
932 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
933 }
934 }
935
936 /* set GLframebuffer size to match window, if needed */
937 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
938
939 if (driReadPriv != driDrawPriv) {
940 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
941 }
942
943 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
944
945 /* The drawbuffer won't always be updated by _mesa_make_current:
946 */
947 if (intel->ctx.DrawBuffer == &intel_fb->Base) {
948
949 if (intel->driReadDrawable != driReadPriv)
950 intel->driReadDrawable = driReadPriv;
951
952 if (intel->driDrawable != driDrawPriv) {
953 if (driDrawPriv->swap_interval == (unsigned)-1) {
954 int i;
955
956 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
957 ? driGetDefaultVBlankFlags(&intel->optionCache)
958 : VBLANK_FLAG_NO_IRQ;
959
960 /* Prevent error printf if one crtc is disabled, this will
961 * be properly calculated in intelWindowMoved() next.
962 */
963 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
964
965 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
966 driDrawableInitVBlank(driDrawPriv);
967 intel_fb->vbl_waited = driDrawPriv->vblSeq;
968
969 for (i = 0; i < 2; i++) {
970 if (intel_fb->color_rb[i])
971 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
972 }
973 }
974 intel->driDrawable = driDrawPriv;
975 intelWindowMoved(intel);
976 }
977
978 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
979 }
980 }
981 else {
982 _mesa_make_current(NULL, NULL, NULL);
983 }
984
985 return GL_TRUE;
986 }
987
988 static void
989 intelContendedLock(struct intel_context *intel, GLuint flags)
990 {
991 __DRIdrawablePrivate *dPriv = intel->driDrawable;
992 __DRIscreenPrivate *sPriv = intel->driScreen;
993 volatile drm_i915_sarea_t *sarea = intel->sarea;
994 int me = intel->hHWContext;
995
996 drmGetLock(intel->driFd, intel->hHWContext, flags);
997 intel->locked = 1;
998
999 if (INTEL_DEBUG & DEBUG_LOCK)
1000 _mesa_printf("%s - got contended lock\n", __progname);
1001
1002 /* If the window moved, may need to set a new cliprect now.
1003 *
1004 * NOTE: This releases and regains the hw lock, so all state
1005 * checking must be done *after* this call:
1006 */
1007 if (dPriv)
1008 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1009
1010 if (sarea && sarea->ctxOwner != me) {
1011 if (INTEL_DEBUG & DEBUG_BUFMGR) {
1012 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1013 sarea->ctxOwner, me);
1014 }
1015 sarea->ctxOwner = me;
1016 }
1017
1018 /* If the last consumer of the texture memory wasn't us, notify the fake
1019 * bufmgr and record the new owner. We should have the memory shared
1020 * between contexts of a single fake bufmgr, but this will at least make
1021 * things correct for now.
1022 */
1023 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
1024 sarea->texAge = intel->hHWContext;
1025 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
1026 if (INTEL_DEBUG & DEBUG_BATCH)
1027 intel_decode_context_reset();
1028 if (INTEL_DEBUG & DEBUG_BUFMGR)
1029 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
1030 sarea->ctxOwner, intel->hHWContext);
1031 }
1032
1033 /* Drawable changed?
1034 */
1035 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1036 intelWindowMoved(intel);
1037 intel->lastStamp = dPriv->lastStamp;
1038 }
1039 }
1040
1041
1042 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1043
1044 /* Lock the hardware and validate our state.
1045 */
1046 void LOCK_HARDWARE( struct intel_context *intel )
1047 {
1048 __DRIdrawable *dPriv = intel->driDrawable;
1049 __DRIscreen *sPriv = intel->driScreen;
1050 char __ret = 0;
1051 struct intel_framebuffer *intel_fb = NULL;
1052 struct intel_renderbuffer *intel_rb = NULL;
1053
1054 _glthread_LOCK_MUTEX(lockMutex);
1055 assert(!intel->locked);
1056 intel->locked = 1;
1057
1058 if (intel->driDrawable) {
1059 intel_fb = intel->driDrawable->driverPrivate;
1060
1061 if (intel_fb)
1062 intel_rb =
1063 intel_get_renderbuffer(&intel_fb->Base,
1064 intel_fb->Base._ColorDrawBufferIndexes[0]);
1065 }
1066
1067 if (intel_rb && dPriv->vblFlags &&
1068 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1069 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1070 drmVBlank vbl;
1071
1072 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1073
1074 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1075 vbl.request.type |= DRM_VBLANK_SECONDARY;
1076 }
1077
1078 vbl.request.sequence = intel_rb->vbl_pending;
1079 drmWaitVBlank(intel->driFd, &vbl);
1080 intel_fb->vbl_waited = vbl.reply.sequence;
1081 }
1082
1083 if (!sPriv->dri2.enabled) {
1084 DRM_CAS(intel->driHwLock, intel->hHWContext,
1085 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1086
1087 if (__ret)
1088 intelContendedLock( intel, 0 );
1089 }
1090
1091
1092 if (INTEL_DEBUG & DEBUG_LOCK)
1093 _mesa_printf("%s - locked\n", __progname);
1094 }
1095
1096
1097 /* Unlock the hardware using the global current context
1098 */
1099 void UNLOCK_HARDWARE( struct intel_context *intel )
1100 {
1101 __DRIscreen *sPriv = intel->driScreen;
1102
1103 intel->vtbl.note_unlock( intel );
1104 intel->locked = 0;
1105
1106 if (!sPriv->dri2.enabled)
1107 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1108
1109 _glthread_UNLOCK_MUTEX(lockMutex);
1110
1111 if (INTEL_DEBUG & DEBUG_LOCK)
1112 _mesa_printf("%s - unlocked\n", __progname);
1113
1114 /**
1115 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1116 * cliprects.
1117 */
1118 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1119 intel_batchbuffer_flush(intel->batch);
1120 }
1121