i965: Add the missing supportable EXT_texture_snorm formats
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 #define DRIVER_DATE "20100330 DEVELOPMENT"
66 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
67
68
69 static const GLubyte *
70 intelGetString(struct gl_context * ctx, GLenum name)
71 {
72 const struct intel_context *const intel = intel_context(ctx);
73 const char *chipset;
74 static char buffer[128];
75
76 switch (name) {
77 case GL_VENDOR:
78 return (GLubyte *) "Tungsten Graphics, Inc";
79 break;
80
81 case GL_RENDERER:
82 switch (intel->intelScreen->deviceID) {
83 case PCI_CHIP_845_G:
84 chipset = "Intel(R) 845G";
85 break;
86 case PCI_CHIP_I830_M:
87 chipset = "Intel(R) 830M";
88 break;
89 case PCI_CHIP_I855_GM:
90 chipset = "Intel(R) 852GM/855GM";
91 break;
92 case PCI_CHIP_I865_G:
93 chipset = "Intel(R) 865G";
94 break;
95 case PCI_CHIP_I915_G:
96 chipset = "Intel(R) 915G";
97 break;
98 case PCI_CHIP_E7221_G:
99 chipset = "Intel (R) E7221G (i915)";
100 break;
101 case PCI_CHIP_I915_GM:
102 chipset = "Intel(R) 915GM";
103 break;
104 case PCI_CHIP_I945_G:
105 chipset = "Intel(R) 945G";
106 break;
107 case PCI_CHIP_I945_GM:
108 chipset = "Intel(R) 945GM";
109 break;
110 case PCI_CHIP_I945_GME:
111 chipset = "Intel(R) 945GME";
112 break;
113 case PCI_CHIP_G33_G:
114 chipset = "Intel(R) G33";
115 break;
116 case PCI_CHIP_Q35_G:
117 chipset = "Intel(R) Q35";
118 break;
119 case PCI_CHIP_Q33_G:
120 chipset = "Intel(R) Q33";
121 break;
122 case PCI_CHIP_IGD_GM:
123 case PCI_CHIP_IGD_G:
124 chipset = "Intel(R) IGD";
125 break;
126 case PCI_CHIP_I965_Q:
127 chipset = "Intel(R) 965Q";
128 break;
129 case PCI_CHIP_I965_G:
130 case PCI_CHIP_I965_G_1:
131 chipset = "Intel(R) 965G";
132 break;
133 case PCI_CHIP_I946_GZ:
134 chipset = "Intel(R) 946GZ";
135 break;
136 case PCI_CHIP_I965_GM:
137 chipset = "Intel(R) 965GM";
138 break;
139 case PCI_CHIP_I965_GME:
140 chipset = "Intel(R) 965GME/GLE";
141 break;
142 case PCI_CHIP_GM45_GM:
143 chipset = "Mobile IntelĀ® GM45 Express Chipset";
144 break;
145 case PCI_CHIP_IGD_E_G:
146 chipset = "Intel(R) Integrated Graphics Device";
147 break;
148 case PCI_CHIP_G45_G:
149 chipset = "Intel(R) G45/G43";
150 break;
151 case PCI_CHIP_Q45_G:
152 chipset = "Intel(R) Q45/Q43";
153 break;
154 case PCI_CHIP_G41_G:
155 chipset = "Intel(R) G41";
156 break;
157 case PCI_CHIP_B43_G:
158 case PCI_CHIP_B43_G1:
159 chipset = "Intel(R) B43";
160 break;
161 case PCI_CHIP_ILD_G:
162 chipset = "Intel(R) Ironlake Desktop";
163 break;
164 case PCI_CHIP_ILM_G:
165 chipset = "Intel(R) Ironlake Mobile";
166 break;
167 case PCI_CHIP_SANDYBRIDGE_GT1:
168 case PCI_CHIP_SANDYBRIDGE_GT2:
169 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
170 chipset = "Intel(R) Sandybridge Desktop";
171 break;
172 case PCI_CHIP_SANDYBRIDGE_M_GT1:
173 case PCI_CHIP_SANDYBRIDGE_M_GT2:
174 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
175 chipset = "Intel(R) Sandybridge Mobile";
176 break;
177 case PCI_CHIP_SANDYBRIDGE_S:
178 chipset = "Intel(R) Sandybridge Server";
179 break;
180 default:
181 chipset = "Unknown Intel Chipset";
182 break;
183 }
184
185 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
186 return (GLubyte *) buffer;
187
188 default:
189 return NULL;
190 }
191 }
192
193 static void
194 intel_flush_front(struct gl_context *ctx)
195 {
196 struct intel_context *intel = intel_context(ctx);
197 __DRIcontext *driContext = intel->driContext;
198 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
199
200 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
201 if (screen->dri2.loader &&
202 (screen->dri2.loader->base.version >= 2)
203 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
204 driContext->driDrawablePriv &&
205 driContext->driDrawablePriv->loaderPrivate) {
206 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
207 driContext->driDrawablePriv->loaderPrivate);
208
209 /* We set the dirty bit in intel_prepare_render() if we're
210 * front buffer rendering once we get there.
211 */
212 intel->front_buffer_dirty = GL_FALSE;
213 }
214 }
215 }
216
217 static unsigned
218 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
219 {
220 return _mesa_get_format_bytes(rb->Base.Format) * 8;
221 }
222
223 void
224 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
225 {
226 struct gl_framebuffer *fb = drawable->driverPrivate;
227 struct intel_renderbuffer *rb;
228 struct intel_region *region, *depth_region;
229 struct intel_context *intel = context->driverPrivate;
230 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
231 __DRIbuffer *buffers = NULL;
232 __DRIscreen *screen;
233 int i, count;
234 unsigned int attachments[10];
235 const char *region_name;
236
237 /* If we're rendering to the fake front buffer, make sure all the
238 * pending drawing has landed on the real front buffer. Otherwise
239 * when we eventually get to DRI2GetBuffersWithFormat the stale
240 * real front buffer contents will get copied to the new fake front
241 * buffer.
242 */
243 if (intel->is_front_buffer_rendering) {
244 intel_flush(&intel->ctx);
245 intel_flush_front(&intel->ctx);
246 }
247
248 /* Set this up front, so that in case our buffers get invalidated
249 * while we're getting new buffers, we don't clobber the stamp and
250 * thus ignore the invalidate. */
251 drawable->lastStamp = drawable->dri2.stamp;
252
253 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
254 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
255
256 screen = intel->intelScreen->driScrnPriv;
257
258 if (screen->dri2.loader
259 && (screen->dri2.loader->base.version > 2)
260 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
261
262 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
263 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
264 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
265 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
266
267 i = 0;
268 if ((intel->is_front_buffer_rendering ||
269 intel->is_front_buffer_reading ||
270 !back_rb) && front_rb) {
271 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
272 attachments[i++] = intel_bits_per_pixel(front_rb);
273 }
274
275 if (back_rb) {
276 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
277 attachments[i++] = intel_bits_per_pixel(back_rb);
278 }
279
280 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
281 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
282 attachments[i++] = intel_bits_per_pixel(depth_rb);
283 } else if (depth_rb != NULL) {
284 attachments[i++] = __DRI_BUFFER_DEPTH;
285 attachments[i++] = intel_bits_per_pixel(depth_rb);
286 } else if (stencil_rb != NULL) {
287 attachments[i++] = __DRI_BUFFER_STENCIL;
288 attachments[i++] = intel_bits_per_pixel(stencil_rb);
289 }
290
291 buffers =
292 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
293 &drawable->w,
294 &drawable->h,
295 attachments, i / 2,
296 &count,
297 drawable->loaderPrivate);
298 } else if (screen->dri2.loader) {
299 i = 0;
300 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
301 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
302 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
303 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
304 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
305 attachments[i++] = __DRI_BUFFER_DEPTH;
306 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
307 attachments[i++] = __DRI_BUFFER_STENCIL;
308
309 buffers = (*screen->dri2.loader->getBuffers)(drawable,
310 &drawable->w,
311 &drawable->h,
312 attachments, i,
313 &count,
314 drawable->loaderPrivate);
315 }
316
317 if (buffers == NULL)
318 return;
319
320 drawable->x = 0;
321 drawable->y = 0;
322 drawable->backX = 0;
323 drawable->backY = 0;
324 drawable->numClipRects = 1;
325 drawable->pClipRects[0].x1 = 0;
326 drawable->pClipRects[0].y1 = 0;
327 drawable->pClipRects[0].x2 = drawable->w;
328 drawable->pClipRects[0].y2 = drawable->h;
329 drawable->numBackClipRects = 1;
330 drawable->pBackClipRects[0].x1 = 0;
331 drawable->pBackClipRects[0].y1 = 0;
332 drawable->pBackClipRects[0].x2 = drawable->w;
333 drawable->pBackClipRects[0].y2 = drawable->h;
334
335 depth_region = NULL;
336 for (i = 0; i < count; i++) {
337 switch (buffers[i].attachment) {
338 case __DRI_BUFFER_FRONT_LEFT:
339 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
340 region_name = "dri2 front buffer";
341 break;
342
343 case __DRI_BUFFER_FAKE_FRONT_LEFT:
344 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
345 region_name = "dri2 fake front buffer";
346 break;
347
348 case __DRI_BUFFER_BACK_LEFT:
349 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
350 region_name = "dri2 back buffer";
351 break;
352
353 case __DRI_BUFFER_DEPTH:
354 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
355 region_name = "dri2 depth buffer";
356 break;
357
358 case __DRI_BUFFER_DEPTH_STENCIL:
359 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
360 region_name = "dri2 depth / stencil buffer";
361 break;
362
363 case __DRI_BUFFER_STENCIL:
364 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
365 region_name = "dri2 stencil buffer";
366 break;
367
368 case __DRI_BUFFER_ACCUM:
369 default:
370 fprintf(stderr,
371 "unhandled buffer attach event, attachment type %d\n",
372 buffers[i].attachment);
373 return;
374 }
375
376 if (rb == NULL)
377 continue;
378
379 if (rb->region && rb->region->name == buffers[i].name)
380 continue;
381
382 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
383 fprintf(stderr,
384 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
385 buffers[i].name, buffers[i].attachment,
386 buffers[i].cpp, buffers[i].pitch);
387
388 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
389 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
390 fprintf(stderr, "(reusing depth buffer as stencil)\n");
391 intel_region_reference(&region, depth_region);
392 }
393 else
394 region = intel_region_alloc_for_handle(intel->intelScreen,
395 buffers[i].cpp,
396 drawable->w,
397 drawable->h,
398 buffers[i].pitch / buffers[i].cpp,
399 buffers[i].name,
400 region_name);
401
402 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
403 depth_region = region;
404
405 intel_renderbuffer_set_region(intel, rb, region);
406 intel_region_release(&region);
407
408 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
409 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
410 if (rb != NULL) {
411 struct intel_region *stencil_region = NULL;
412
413 if (rb->region && rb->region->name == buffers[i].name)
414 continue;
415
416 intel_region_reference(&stencil_region, region);
417 intel_renderbuffer_set_region(intel, rb, stencil_region);
418 intel_region_release(&stencil_region);
419 }
420 }
421 }
422
423 driUpdateFramebufferSize(&intel->ctx, drawable);
424 }
425
426 /**
427 * intel_prepare_render should be called anywhere that curent read/drawbuffer
428 * state is required.
429 */
430 void
431 intel_prepare_render(struct intel_context *intel)
432 {
433 __DRIcontext *driContext = intel->driContext;
434 __DRIdrawable *drawable;
435
436 drawable = driContext->driDrawablePriv;
437 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
438 if (drawable->lastStamp != drawable->dri2.stamp)
439 intel_update_renderbuffers(driContext, drawable);
440 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
441 driContext->dri2.draw_stamp = drawable->dri2.stamp;
442 }
443
444 drawable = driContext->driReadablePriv;
445 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
446 if (drawable->lastStamp != drawable->dri2.stamp)
447 intel_update_renderbuffers(driContext, drawable);
448 driContext->dri2.read_stamp = drawable->dri2.stamp;
449 }
450
451 /* If we're currently rendering to the front buffer, the rendering
452 * that will happen next will probably dirty the front buffer. So
453 * mark it as dirty here.
454 */
455 if (intel->is_front_buffer_rendering)
456 intel->front_buffer_dirty = GL_TRUE;
457
458 /* Wait for the swapbuffers before the one we just emitted, so we
459 * don't get too many swaps outstanding for apps that are GPU-heavy
460 * but not CPU-heavy.
461 *
462 * We're using intelDRI2Flush (called from the loader before
463 * swapbuffer) and glFlush (for front buffer rendering) as the
464 * indicator that a frame is done and then throttle when we get
465 * here as we prepare to render the next frame. At this point for
466 * round trips for swap/copy and getting new buffers are done and
467 * we'll spend less time waiting on the GPU.
468 *
469 * Unfortunately, we don't have a handle to the batch containing
470 * the swap, and getting our hands on that doesn't seem worth it,
471 * so we just us the first batch we emitted after the last swap.
472 */
473 if (intel->need_throttle) {
474 drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
475 intel->need_throttle = GL_FALSE;
476 }
477 }
478
479 static void
480 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
481 {
482 struct intel_context *intel = intel_context(ctx);
483 __DRIcontext *driContext = intel->driContext;
484
485 if (intel->saved_viewport)
486 intel->saved_viewport(ctx, x, y, w, h);
487
488 if (ctx->DrawBuffer->Name == 0) {
489 dri2InvalidateDrawable(driContext->driDrawablePriv);
490 dri2InvalidateDrawable(driContext->driReadablePriv);
491 }
492 }
493
494 static const struct dri_debug_control debug_control[] = {
495 { "tex", DEBUG_TEXTURE},
496 { "state", DEBUG_STATE},
497 { "ioctl", DEBUG_IOCTL},
498 { "blit", DEBUG_BLIT},
499 { "mip", DEBUG_MIPTREE},
500 { "fall", DEBUG_FALLBACKS},
501 { "verb", DEBUG_VERBOSE},
502 { "bat", DEBUG_BATCH},
503 { "pix", DEBUG_PIXEL},
504 { "buf", DEBUG_BUFMGR},
505 { "reg", DEBUG_REGION},
506 { "fbo", DEBUG_FBO},
507 { "gs", DEBUG_GS},
508 { "sync", DEBUG_SYNC},
509 { "prim", DEBUG_PRIMS },
510 { "vert", DEBUG_VERTS },
511 { "dri", DEBUG_DRI },
512 { "sf", DEBUG_SF },
513 { "san", DEBUG_SANITY },
514 { "sleep", DEBUG_SLEEP },
515 { "stats", DEBUG_STATS },
516 { "tile", DEBUG_TILE },
517 { "sing", DEBUG_SINGLE_THREAD },
518 { "thre", DEBUG_SINGLE_THREAD },
519 { "wm", DEBUG_WM },
520 { "urb", DEBUG_URB },
521 { "vs", DEBUG_VS },
522 { "clip", DEBUG_CLIP },
523 { NULL, 0 }
524 };
525
526
527 static void
528 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
529 {
530 struct intel_context *intel = intel_context(ctx);
531
532 _swrast_InvalidateState(ctx, new_state);
533 _swsetup_InvalidateState(ctx, new_state);
534 _vbo_InvalidateState(ctx, new_state);
535 _tnl_InvalidateState(ctx, new_state);
536 _tnl_invalidate_vertex_state(ctx, new_state);
537
538 intel->NewGLState |= new_state;
539
540 if (intel->vtbl.invalidate_state)
541 intel->vtbl.invalidate_state( intel, new_state );
542 }
543
544 void
545 intel_flush(struct gl_context *ctx)
546 {
547 struct intel_context *intel = intel_context(ctx);
548
549 if (intel->Fallback)
550 _swrast_flush(ctx);
551
552 if (intel->gen < 4)
553 INTEL_FIREVERTICES(intel);
554
555 if (intel->batch.used)
556 intel_batchbuffer_flush(intel);
557 }
558
559 static void
560 intel_glFlush(struct gl_context *ctx)
561 {
562 struct intel_context *intel = intel_context(ctx);
563
564 intel_flush(ctx);
565 intel_flush_front(ctx);
566 if (intel->is_front_buffer_rendering)
567 intel->need_throttle = GL_TRUE;
568 }
569
570 void
571 intelFinish(struct gl_context * ctx)
572 {
573 struct gl_framebuffer *fb = ctx->DrawBuffer;
574 int i;
575
576 intel_flush(ctx);
577 intel_flush_front(ctx);
578
579 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
580 struct intel_renderbuffer *irb;
581
582 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
583
584 if (irb && irb->region && irb->region->buffer)
585 drm_intel_bo_wait_rendering(irb->region->buffer);
586 }
587 if (fb->_DepthBuffer) {
588 /* XXX: Wait on buffer idle */
589 }
590 }
591
592 void
593 intelInitDriverFunctions(struct dd_function_table *functions)
594 {
595 _mesa_init_driver_functions(functions);
596
597 functions->Flush = intel_glFlush;
598 functions->Finish = intelFinish;
599 functions->GetString = intelGetString;
600 functions->UpdateState = intelInvalidateState;
601
602 intelInitTextureFuncs(functions);
603 intelInitTextureImageFuncs(functions);
604 intelInitTextureSubImageFuncs(functions);
605 intelInitTextureCopyImageFuncs(functions);
606 intelInitStateFuncs(functions);
607 intelInitClearFuncs(functions);
608 intelInitBufferFuncs(functions);
609 intelInitPixelFuncs(functions);
610 intelInitBufferObjectFuncs(functions);
611 intel_init_syncobj_functions(functions);
612 }
613
614
615 GLboolean
616 intelInitContext(struct intel_context *intel,
617 int api,
618 const struct gl_config * mesaVis,
619 __DRIcontext * driContextPriv,
620 void *sharedContextPrivate,
621 struct dd_function_table *functions)
622 {
623 struct gl_context *ctx = &intel->ctx;
624 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
625 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
626 struct intel_screen *intelScreen = sPriv->private;
627 int bo_reuse_mode;
628 struct gl_config visual;
629
630 /* we can't do anything without a connection to the device */
631 if (intelScreen->bufmgr == NULL)
632 return GL_FALSE;
633
634 /* Can't rely on invalidate events, fall back to glViewport hack */
635 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
636 intel->saved_viewport = functions->Viewport;
637 functions->Viewport = intel_viewport;
638 }
639
640 if (mesaVis == NULL) {
641 memset(&visual, 0, sizeof visual);
642 mesaVis = &visual;
643 }
644
645 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
646 functions, (void *) intel)) {
647 printf("%s: failed to init mesa context\n", __FUNCTION__);
648 return GL_FALSE;
649 }
650
651 driContextPriv->driverPrivate = intel;
652 intel->intelScreen = intelScreen;
653 intel->driContext = driContextPriv;
654 intel->driFd = sPriv->fd;
655
656 intel->has_xrgb_textures = GL_TRUE;
657 if (IS_GEN6(intel->intelScreen->deviceID)) {
658 intel->gen = 6;
659 intel->needs_ff_sync = GL_TRUE;
660 intel->has_luminance_srgb = GL_TRUE;
661 } else if (IS_GEN5(intel->intelScreen->deviceID)) {
662 intel->gen = 5;
663 intel->needs_ff_sync = GL_TRUE;
664 intel->has_luminance_srgb = GL_TRUE;
665 } else if (IS_965(intel->intelScreen->deviceID)) {
666 intel->gen = 4;
667 if (IS_G4X(intel->intelScreen->deviceID)) {
668 intel->has_luminance_srgb = GL_TRUE;
669 intel->is_g4x = GL_TRUE;
670 }
671 } else if (IS_9XX(intel->intelScreen->deviceID)) {
672 intel->gen = 3;
673 if (IS_945(intel->intelScreen->deviceID)) {
674 intel->is_945 = GL_TRUE;
675 }
676 } else {
677 intel->gen = 2;
678 if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
679 intel->intelScreen->deviceID == PCI_CHIP_845_G) {
680 intel->has_xrgb_textures = GL_FALSE;
681 }
682 }
683
684 memset(&ctx->TextureFormatSupported, 0,
685 sizeof(ctx->TextureFormatSupported));
686 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
687 if (intel->has_xrgb_textures)
688 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
689 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
690 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
691 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
692 ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
693 ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
694 ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
695 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
696 if (intel->gen >= 4)
697 ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
698 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
699 /*
700 * This was disabled in initial FBO enabling to avoid combinations
701 * of depth+stencil that wouldn't work together. We since decided
702 * that it was OK, since it's up to the app to come up with the
703 * combo that actually works, so this can probably be re-enabled.
704 */
705 /*
706 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
707 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
708 */
709
710 /* ctx->Extensions.MESA_ycbcr_texture */
711 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
712 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
713
714 /* GL_3DFX_texture_compression_FXT1 */
715 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
716 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
717
718 /* GL_EXT_texture_compression_s3tc */
719 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
720 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
721 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
722 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
723
724 #ifndef I915
725 /* GL_ARB_texture_rg */
726 ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
727 ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
728 ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
729 ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
730
731 /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
732 ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
733 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
734 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
735 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
736 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
737 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
738
739 /* GL_EXT_texture_sRGB */
740 ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
741 if (intel->gen >= 5 || intel->is_g4x)
742 ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
743 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
744 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
745 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
746 if (intel->has_luminance_srgb) {
747 ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
748 ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
749 }
750 #endif
751
752 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
753 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
754 if (intel->gen < 4)
755 intel->maxBatchSize = 4096;
756 else
757 intel->maxBatchSize = sizeof(intel->batch.map);
758
759 intel->bufmgr = intelScreen->bufmgr;
760
761 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
762 switch (bo_reuse_mode) {
763 case DRI_CONF_BO_REUSE_DISABLED:
764 break;
765 case DRI_CONF_BO_REUSE_ALL:
766 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
767 break;
768 }
769
770 /* This doesn't yet catch all non-conformant rendering, but it's a
771 * start.
772 */
773 if (getenv("INTEL_STRICT_CONFORMANCE")) {
774 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
775 if (value > 0) {
776 intel->conformance_mode = value;
777 }
778 else {
779 intel->conformance_mode = 1;
780 }
781 }
782
783 if (intel->conformance_mode > 0) {
784 ctx->Const.MinLineWidth = 1.0;
785 ctx->Const.MinLineWidthAA = 1.0;
786 ctx->Const.MaxLineWidth = 1.0;
787 ctx->Const.MaxLineWidthAA = 1.0;
788 ctx->Const.LineWidthGranularity = 1.0;
789 }
790 else {
791 ctx->Const.MinLineWidth = 1.0;
792 ctx->Const.MinLineWidthAA = 1.0;
793 ctx->Const.MaxLineWidth = 5.0;
794 ctx->Const.MaxLineWidthAA = 5.0;
795 ctx->Const.LineWidthGranularity = 0.5;
796 }
797
798 ctx->Const.MinPointSize = 1.0;
799 ctx->Const.MinPointSizeAA = 1.0;
800 ctx->Const.MaxPointSize = 255.0;
801 ctx->Const.MaxPointSizeAA = 3.0;
802 ctx->Const.PointSizeGranularity = 1.0;
803
804 ctx->Const.MaxSamples = 1.0;
805
806 /* reinitialize the context point state.
807 * It depend on constants in __struct gl_contextRec::Const
808 */
809 _mesa_init_point(ctx);
810
811 if (intel->gen >= 4) {
812 ctx->Const.sRGBCapable = GL_TRUE;
813 if (MAX_WIDTH > 8192)
814 ctx->Const.MaxRenderbufferSize = 8192;
815 } else {
816 if (MAX_WIDTH > 2048)
817 ctx->Const.MaxRenderbufferSize = 2048;
818 }
819
820 /* Initialize the software rasterizer and helper modules. */
821 _swrast_CreateContext(ctx);
822 _vbo_CreateContext(ctx);
823 _tnl_CreateContext(ctx);
824 _swsetup_CreateContext(ctx);
825
826 /* Configure swrast to match hardware characteristics: */
827 _swrast_allow_pixel_fog(ctx, GL_FALSE);
828 _swrast_allow_vertex_fog(ctx, GL_TRUE);
829
830 _mesa_meta_init(ctx);
831
832 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
833 intel->hw_stipple = 1;
834
835 /* XXX FBO: this doesn't seem to be used anywhere */
836 switch (mesaVis->depthBits) {
837 case 0: /* what to do in this case? */
838 case 16:
839 intel->polygon_offset_scale = 1.0;
840 break;
841 case 24:
842 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
843 break;
844 default:
845 assert(0);
846 break;
847 }
848
849 if (intel->gen >= 4)
850 intel->polygon_offset_scale /= 0xffff;
851
852 intel->RenderIndex = ~0;
853
854 switch (ctx->API) {
855 case API_OPENGL:
856 intelInitExtensions(ctx);
857 break;
858 case API_OPENGLES:
859 break;
860 case API_OPENGLES2:
861 intelInitExtensionsES2(ctx);
862 break;
863 }
864
865 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
866 if (INTEL_DEBUG & DEBUG_BUFMGR)
867 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
868
869 intel_batchbuffer_reset(intel);
870
871 intel_fbo_init(intel);
872
873 if (intel->ctx.Mesa_DXTn) {
874 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
875 _mesa_enable_extension(ctx, "GL_S3_s3tc");
876 }
877 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
878 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
879 }
880 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
881 "texture_tiling");
882 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
883
884 intel->prim.primitive = ~0;
885
886 /* Force all software fallbacks */
887 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
888 fprintf(stderr, "disabling 3D rasterization\n");
889 intel->no_rast = 1;
890 }
891
892 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
893 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
894 intel->always_flush_batch = 1;
895 }
896
897 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
898 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
899 intel->always_flush_cache = 1;
900 }
901
902 return GL_TRUE;
903 }
904
905 void
906 intelDestroyContext(__DRIcontext * driContextPriv)
907 {
908 struct intel_context *intel =
909 (struct intel_context *) driContextPriv->driverPrivate;
910
911 assert(intel); /* should never be null */
912 if (intel) {
913 INTEL_FIREVERTICES(intel);
914
915 _mesa_meta_free(&intel->ctx);
916
917 intel->vtbl.destroy(intel);
918
919 _swsetup_DestroyContext(&intel->ctx);
920 _tnl_DestroyContext(&intel->ctx);
921 _vbo_DestroyContext(&intel->ctx);
922
923 _swrast_DestroyContext(&intel->ctx);
924 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
925
926 intel_batchbuffer_free(intel);
927
928 free(intel->prim.vb);
929 intel->prim.vb = NULL;
930 drm_intel_bo_unreference(intel->prim.vb_bo);
931 intel->prim.vb_bo = NULL;
932
933 driDestroyOptionCache(&intel->optionCache);
934
935 /* free the Mesa context */
936 _mesa_free_context_data(&intel->ctx);
937
938 FREE(intel);
939 driContextPriv->driverPrivate = NULL;
940 }
941 }
942
943 GLboolean
944 intelUnbindContext(__DRIcontext * driContextPriv)
945 {
946 /* Unset current context and dispath table */
947 _mesa_make_current(NULL, NULL, NULL);
948
949 return GL_TRUE;
950 }
951
952 GLboolean
953 intelMakeCurrent(__DRIcontext * driContextPriv,
954 __DRIdrawable * driDrawPriv,
955 __DRIdrawable * driReadPriv)
956 {
957 struct intel_context *intel;
958 GET_CURRENT_CONTEXT(curCtx);
959
960 if (driContextPriv)
961 intel = (struct intel_context *) driContextPriv->driverPrivate;
962 else
963 intel = NULL;
964
965 /* According to the glXMakeCurrent() man page: "Pending commands to
966 * the previous context, if any, are flushed before it is released."
967 * But only flush if we're actually changing contexts.
968 */
969 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
970 _mesa_flush(curCtx);
971 }
972
973 if (driContextPriv) {
974 struct gl_framebuffer *fb, *readFb;
975
976 if (driDrawPriv == NULL && driReadPriv == NULL) {
977 fb = _mesa_get_incomplete_framebuffer();
978 readFb = _mesa_get_incomplete_framebuffer();
979 } else {
980 fb = driDrawPriv->driverPrivate;
981 readFb = driReadPriv->driverPrivate;
982 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
983 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
984 }
985
986 intel_prepare_render(intel);
987 _mesa_make_current(&intel->ctx, fb, readFb);
988
989 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
990 * is NULL at that point. We can't call _mesa_makecurrent()
991 * first, since we need the buffer size for the initial
992 * viewport. So just call intel_draw_buffer() again here. */
993 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
994 }
995 else {
996 _mesa_make_current(NULL, NULL, NULL);
997 }
998
999 return GL_TRUE;
1000 }