Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/matrix.h"
32 #include "main/simple_list.h"
33 #include "main/extensions.h"
34 #include "main/framebuffer.h"
35 #include "main/imports.h"
36 #include "main/points.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41
42 #include "tnl/t_pipeline.h"
43 #include "tnl/t_vertex.h"
44
45 #include "drivers/common/driverfuncs.h"
46
47 #include "intel_screen.h"
48
49 #include "i830_dri.h"
50
51 #include "intel_chipset.h"
52 #include "intel_buffers.h"
53 #include "intel_tex.h"
54 #include "intel_batchbuffer.h"
55 #include "intel_blit.h"
56 #include "intel_pixel.h"
57 #include "intel_regions.h"
58 #include "intel_buffer_objects.h"
59 #include "intel_fbo.h"
60 #include "intel_decode.h"
61 #include "intel_bufmgr.h"
62
63 #include "drirenderbuffer.h"
64 #include "vblank.h"
65 #include "utils.h"
66 #include "xmlpool.h" /* for symbolic values of enum-type options */
67 #ifndef INTEL_DEBUG
68 int INTEL_DEBUG = (0);
69 #endif
70
71 #define need_GL_ARB_multisample
72 #define need_GL_ARB_occlusion_query
73 #define need_GL_ARB_point_parameters
74 #define need_GL_ARB_shader_objects
75 #define need_GL_ARB_texture_compression
76 #define need_GL_ARB_vertex_buffer_object
77 #define need_GL_ARB_vertex_program
78 #define need_GL_ARB_vertex_shader
79 #define need_GL_ARB_window_pos
80 #define need_GL_EXT_blend_color
81 #define need_GL_EXT_blend_equation_separate
82 #define need_GL_EXT_blend_func_separate
83 #define need_GL_EXT_blend_minmax
84 #define need_GL_EXT_cull_vertex
85 #define need_GL_EXT_fog_coord
86 #define need_GL_EXT_framebuffer_object
87 #define need_GL_EXT_multi_draw_arrays
88 #define need_GL_EXT_point_parameters
89 #define need_GL_EXT_secondary_color
90 #define need_GL_ATI_separate_stencil
91 #define need_GL_NV_point_sprite
92 #define need_GL_NV_vertex_program
93 #define need_GL_VERSION_2_0
94 #define need_GL_VERSION_2_1
95
96 #include "extension_helper.h"
97
98 #define DRIVER_DATE "20080716"
99 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
100
101 static const GLubyte *
102 intelGetString(GLcontext * ctx, GLenum name)
103 {
104 const struct intel_context *const intel = intel_context(ctx);
105 const char *chipset;
106 static char buffer[128];
107
108 switch (name) {
109 case GL_VENDOR:
110 return (GLubyte *) "Tungsten Graphics, Inc";
111 break;
112
113 case GL_RENDERER:
114 switch (intel->intelScreen->deviceID) {
115 case PCI_CHIP_845_G:
116 chipset = "Intel(R) 845G";
117 break;
118 case PCI_CHIP_I830_M:
119 chipset = "Intel(R) 830M";
120 break;
121 case PCI_CHIP_I855_GM:
122 chipset = "Intel(R) 852GM/855GM";
123 break;
124 case PCI_CHIP_I865_G:
125 chipset = "Intel(R) 865G";
126 break;
127 case PCI_CHIP_I915_G:
128 chipset = "Intel(R) 915G";
129 break;
130 case PCI_CHIP_E7221_G:
131 chipset = "Intel (R) E7221G (i915)";
132 break;
133 case PCI_CHIP_I915_GM:
134 chipset = "Intel(R) 915GM";
135 break;
136 case PCI_CHIP_I945_G:
137 chipset = "Intel(R) 945G";
138 break;
139 case PCI_CHIP_I945_GM:
140 chipset = "Intel(R) 945GM";
141 break;
142 case PCI_CHIP_I945_GME:
143 chipset = "Intel(R) 945GME";
144 break;
145 case PCI_CHIP_G33_G:
146 chipset = "Intel(R) G33";
147 break;
148 case PCI_CHIP_Q35_G:
149 chipset = "Intel(R) Q35";
150 break;
151 case PCI_CHIP_Q33_G:
152 chipset = "Intel(R) Q33";
153 break;
154 case PCI_CHIP_I965_Q:
155 chipset = "Intel(R) 965Q";
156 break;
157 case PCI_CHIP_I965_G:
158 case PCI_CHIP_I965_G_1:
159 chipset = "Intel(R) 965G";
160 break;
161 case PCI_CHIP_I946_GZ:
162 chipset = "Intel(R) 946GZ";
163 break;
164 case PCI_CHIP_I965_GM:
165 chipset = "Intel(R) 965GM";
166 break;
167 case PCI_CHIP_I965_GME:
168 chipset = "Intel(R) 965GME/GLE";
169 break;
170 case PCI_CHIP_GM45_GM:
171 chipset = "Mobile IntelĀ® GM45 Express Chipset";
172 break;
173 case PCI_CHIP_IGD_E_G:
174 chipset = "Intel(R) Integrated Graphics Device";
175 break;
176 case PCI_CHIP_G45_G:
177 chipset = "Intel(R) G45/G43";
178 break;
179 case PCI_CHIP_Q45_G:
180 chipset = "Intel(R) Q45/Q43";
181 break;
182 case PCI_CHIP_G41_G:
183 chipset = "Intel(R) G41";
184 break;
185 default:
186 chipset = "Unknown Intel Chipset";
187 break;
188 }
189
190 (void) driGetRendererString(buffer, chipset,
191 (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
192 0);
193 return (GLubyte *) buffer;
194
195 default:
196 return NULL;
197 }
198 }
199
200 void
201 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
202 {
203 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
204 struct intel_renderbuffer *rb;
205 struct intel_region *region, *depth_region;
206 struct intel_context *intel = context->driverPrivate;
207 __DRIbuffer *buffers;
208 __DRIscreen *screen;
209 int i, count;
210 unsigned int attachments[10];
211 uint32_t name;
212 const char *region_name;
213
214 if (INTEL_DEBUG & DEBUG_DRI)
215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
216
217 screen = intel->intelScreen->driScrnPriv;
218
219 i = 0;
220 if (intel_fb->color_rb[0])
221 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
222 if (intel_fb->color_rb[1])
223 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
224 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
225 attachments[i++] = __DRI_BUFFER_DEPTH;
226 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
227 attachments[i++] = __DRI_BUFFER_STENCIL;
228
229 buffers = (*screen->dri2.loader->getBuffers)(drawable,
230 &drawable->w,
231 &drawable->h,
232 attachments, i,
233 &count,
234 drawable->loaderPrivate);
235
236 if (buffers == NULL)
237 return;
238
239 drawable->x = 0;
240 drawable->y = 0;
241 drawable->backX = 0;
242 drawable->backY = 0;
243 drawable->numClipRects = 1;
244 drawable->pClipRects[0].x1 = 0;
245 drawable->pClipRects[0].y1 = 0;
246 drawable->pClipRects[0].x2 = drawable->w;
247 drawable->pClipRects[0].y2 = drawable->h;
248 drawable->numBackClipRects = 1;
249 drawable->pBackClipRects[0].x1 = 0;
250 drawable->pBackClipRects[0].y1 = 0;
251 drawable->pBackClipRects[0].x2 = drawable->w;
252 drawable->pBackClipRects[0].y2 = drawable->h;
253
254 depth_region = NULL;
255 for (i = 0; i < count; i++) {
256 switch (buffers[i].attachment) {
257 case __DRI_BUFFER_FRONT_LEFT:
258 rb = intel_fb->color_rb[0];
259 region_name = "dri2 front buffer";
260 break;
261
262 case __DRI_BUFFER_BACK_LEFT:
263 rb = intel_fb->color_rb[1];
264 region_name = "dri2 back buffer";
265 break;
266
267 case __DRI_BUFFER_DEPTH:
268 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
269 region_name = "dri2 depth buffer";
270 break;
271
272 case __DRI_BUFFER_STENCIL:
273 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
274 region_name = "dri2 stencil buffer";
275 break;
276
277 case __DRI_BUFFER_ACCUM:
278 default:
279 fprintf(stderr,
280 "unhandled buffer attach event, attacment type %d\n",
281 buffers[i].attachment);
282 return;
283 }
284
285 if (rb->region) {
286 dri_bo_flink(rb->region->buffer, &name);
287 if (name == buffers[i].name)
288 continue;
289 }
290
291 if (INTEL_DEBUG & DEBUG_DRI)
292 fprintf(stderr,
293 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
294 buffers[i].name, buffers[i].attachment,
295 buffers[i].cpp, buffers[i].pitch);
296
297 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
298 if (INTEL_DEBUG & DEBUG_DRI)
299 fprintf(stderr, "(reusing depth buffer as stencil)\n");
300 intel_region_reference(&region, depth_region);
301 }
302 else
303 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
304 drawable->w,
305 drawable->h,
306 buffers[i].pitch / buffers[i].cpp,
307 buffers[i].name,
308 region_name);
309
310 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
311 depth_region = region;
312
313 intel_renderbuffer_set_region(rb, region);
314 intel_region_release(&region);
315 }
316
317 driUpdateFramebufferSize(&intel->ctx, drawable);
318 }
319
320 static void
321 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
322 {
323 struct intel_context *intel = intel_context(ctx);
324 __DRIcontext *driContext = intel->driContext;
325
326 if (!driContext->driScreenPriv->dri2.enabled)
327 return;
328
329 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
330 if (driContext->driDrawablePriv != driContext->driReadablePriv)
331 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
332
333 ctx->Driver.Viewport = NULL;
334 intel->driDrawable = driContext->driDrawablePriv;
335 intelWindowMoved(intel);
336 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
337 ctx->Driver.Viewport = intel_viewport;
338 }
339
340 /**
341 * Extension strings exported by the intel driver.
342 *
343 * Extensions supported by all chips supported by i830_dri, i915_dri, or
344 * i965_dri.
345 */
346 static const struct dri_extension card_extensions[] = {
347 { "GL_ARB_multisample", GL_ARB_multisample_functions },
348 { "GL_ARB_multitexture", NULL },
349 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
350 { "GL_ARB_texture_border_clamp", NULL },
351 { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
352 { "GL_ARB_texture_cube_map", NULL },
353 { "GL_ARB_texture_env_add", NULL },
354 { "GL_ARB_texture_env_combine", NULL },
355 { "GL_ARB_texture_env_crossbar", NULL },
356 { "GL_ARB_texture_env_dot3", NULL },
357 { "GL_ARB_texture_mirrored_repeat", NULL },
358 { "GL_ARB_texture_rectangle", NULL },
359 { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
360 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
361 { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
362 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
363 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
364 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
365 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
366 { "GL_EXT_blend_logic_op", NULL },
367 { "GL_EXT_blend_subtract", NULL },
368 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
369 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
370 { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
371 { "GL_EXT_packed_depth_stencil", NULL },
372 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
373 { "GL_EXT_stencil_wrap", NULL },
374 { "GL_EXT_texture_edge_clamp", NULL },
375 { "GL_EXT_texture_env_combine", NULL },
376 { "GL_EXT_texture_env_dot3", NULL },
377 { "GL_EXT_texture_filter_anisotropic", NULL },
378 { "GL_EXT_texture_lod_bias", NULL },
379 { "GL_3DFX_texture_compression_FXT1", NULL },
380 { "GL_APPLE_client_storage", NULL },
381 { "GL_MESA_pack_invert", NULL },
382 { "GL_MESA_ycbcr_texture", NULL },
383 { "GL_NV_blend_square", NULL },
384 { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
385 { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
386 { "GL_NV_vertex_program1_1", NULL },
387 { "GL_SGIS_generate_mipmap", NULL },
388 { NULL, NULL }
389 };
390
391 static const struct dri_extension brw_extensions[] = {
392 { "GL_ARB_depth_texture", NULL },
393 { "GL_ARB_draw_buffers", NULL },
394 { "GL_ARB_fragment_program", NULL },
395 { "GL_ARB_fragment_program_shadow", NULL },
396 { "GL_ARB_fragment_shader", NULL },
397 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
398 { "GL_ARB_point_sprite", NULL },
399 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
400 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
401 #if 0
402 /* Support for GLSL 1.20 is currently broken in core Mesa.
403 */
404 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
405 #endif
406 { "GL_ARB_shadow", NULL },
407 { "GL_ARB_texture_non_power_of_two", NULL },
408 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
409 { "GL_EXT_shadow_funcs", NULL },
410 { "GL_EXT_texture_sRGB", NULL },
411 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
412 { NULL, NULL }
413 };
414
415 static const struct dri_extension arb_oq_extensions[] = {
416 { NULL, NULL }
417 };
418
419 static const struct dri_extension ttm_extensions[] = {
420 { "GL_ARB_pixel_buffer_object", NULL },
421 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
422 { NULL, NULL }
423 };
424
425 /**
426 * Initializes potential list of extensions if ctx == NULL, or actually enables
427 * extensions for a context.
428 */
429 void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
430 {
431 struct intel_context *intel = ctx?intel_context(ctx):NULL;
432
433 /* Disable imaging extension until convolution is working in teximage paths.
434 */
435 enable_imaging = GL_FALSE;
436
437 driInitExtensions(ctx, card_extensions, enable_imaging);
438
439 if (intel == NULL || intel->ttm)
440 driInitExtensions(ctx, ttm_extensions, GL_FALSE);
441
442 if (intel == NULL || IS_965(intel->intelScreen->deviceID))
443 driInitExtensions(ctx, brw_extensions, GL_FALSE);
444 }
445
446 static const struct dri_debug_control debug_control[] = {
447 { "tex", DEBUG_TEXTURE},
448 { "state", DEBUG_STATE},
449 { "ioctl", DEBUG_IOCTL},
450 { "blit", DEBUG_BLIT},
451 { "mip", DEBUG_MIPTREE},
452 { "fall", DEBUG_FALLBACKS},
453 { "verb", DEBUG_VERBOSE},
454 { "bat", DEBUG_BATCH},
455 { "pix", DEBUG_PIXEL},
456 { "buf", DEBUG_BUFMGR},
457 { "reg", DEBUG_REGION},
458 { "fbo", DEBUG_FBO},
459 { "lock", DEBUG_LOCK},
460 { "sync", DEBUG_SYNC},
461 { "prim", DEBUG_PRIMS },
462 { "vert", DEBUG_VERTS },
463 { "dri", DEBUG_DRI },
464 { "dma", DEBUG_DMA },
465 { "san", DEBUG_SANITY },
466 { "sleep", DEBUG_SLEEP },
467 { "stats", DEBUG_STATS },
468 { "tile", DEBUG_TILE },
469 { "sing", DEBUG_SINGLE_THREAD },
470 { "thre", DEBUG_SINGLE_THREAD },
471 { "wm", DEBUG_WM },
472 { "urb", DEBUG_URB },
473 { "vs", DEBUG_VS },
474 { NULL, 0 }
475 };
476
477
478 static void
479 intelInvalidateState(GLcontext * ctx, GLuint new_state)
480 {
481 struct intel_context *intel = intel_context(ctx);
482
483 _swrast_InvalidateState(ctx, new_state);
484 _swsetup_InvalidateState(ctx, new_state);
485 _vbo_InvalidateState(ctx, new_state);
486 _tnl_InvalidateState(ctx, new_state);
487 _tnl_invalidate_vertex_state(ctx, new_state);
488
489 intel->NewGLState |= new_state;
490
491 if (intel->vtbl.invalidate_state)
492 intel->vtbl.invalidate_state( intel, new_state );
493 }
494
495
496 void
497 intelFlush(GLcontext * ctx)
498 {
499 struct intel_context *intel = intel_context(ctx);
500
501 if (intel->Fallback)
502 _swrast_flush(ctx);
503
504 if (!IS_965(intel->intelScreen->deviceID))
505 INTEL_FIREVERTICES(intel);
506
507 /* Emit a flush so that any frontbuffer rendering that might have occurred
508 * lands onscreen in a timely manner, even if the X Server doesn't trigger
509 * a flush for us.
510 */
511 intel_batchbuffer_emit_mi_flush(intel->batch);
512
513 if (intel->batch->map != intel->batch->ptr)
514 intel_batchbuffer_flush(intel->batch);
515 }
516
517 void
518 intelFinish(GLcontext * ctx)
519 {
520 struct gl_framebuffer *fb = ctx->DrawBuffer;
521 int i;
522
523 intelFlush(ctx);
524
525 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
526 struct intel_renderbuffer *irb;
527
528 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
529
530 if (irb->region)
531 dri_bo_wait_rendering(irb->region->buffer);
532 }
533 if (fb->_DepthBuffer) {
534 /* XXX: Wait on buffer idle */
535 }
536 }
537
538 void
539 intelInitDriverFunctions(struct dd_function_table *functions)
540 {
541 _mesa_init_driver_functions(functions);
542
543 functions->Flush = intelFlush;
544 functions->Finish = intelFinish;
545 functions->GetString = intelGetString;
546 functions->UpdateState = intelInvalidateState;
547 functions->Viewport = intel_viewport;
548
549 functions->CopyColorTable = _swrast_CopyColorTable;
550 functions->CopyColorSubTable = _swrast_CopyColorSubTable;
551 functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
552 functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
553
554 intelInitTextureFuncs(functions);
555 intelInitStateFuncs(functions);
556 intelInitBufferFuncs(functions);
557 intelInitPixelFuncs(functions);
558 }
559
560
561 GLboolean
562 intelInitContext(struct intel_context *intel,
563 const __GLcontextModes * mesaVis,
564 __DRIcontextPrivate * driContextPriv,
565 void *sharedContextPrivate,
566 struct dd_function_table *functions)
567 {
568 GLcontext *ctx = &intel->ctx;
569 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
570 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
571 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
572 int fthrottle_mode;
573
574 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
575 functions, (void *) intel)) {
576 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
577 return GL_FALSE;
578 }
579
580 driContextPriv->driverPrivate = intel;
581 intel->intelScreen = intelScreen;
582 intel->driScreen = sPriv;
583 intel->sarea = intelScreen->sarea;
584 intel->driContext = driContextPriv;
585
586 /* Dri stuff */
587 intel->hHWContext = driContextPriv->hHWContext;
588 intel->driFd = sPriv->fd;
589 intel->driHwLock = sPriv->lock;
590
591 intel->width = intelScreen->width;
592 intel->height = intelScreen->height;
593
594 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
595 intel->driScreen->myNum,
596 IS_965(intelScreen->deviceID) ? "i965" : "i915");
597 if (intelScreen->deviceID == PCI_CHIP_I865_G)
598 intel->maxBatchSize = 4096;
599 else
600 intel->maxBatchSize = BATCH_SZ;
601
602 intel->bufmgr = intelScreen->bufmgr;
603 intel->ttm = intelScreen->ttm;
604 if (intel->ttm) {
605 int bo_reuse_mode;
606
607 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
608 switch (bo_reuse_mode) {
609 case DRI_CONF_BO_REUSE_DISABLED:
610 break;
611 case DRI_CONF_BO_REUSE_ALL:
612 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
613 break;
614 }
615 }
616
617 ctx->Const.MaxTextureMaxAnisotropy = 2.0;
618
619 /* This doesn't yet catch all non-conformant rendering, but it's a
620 * start.
621 */
622 if (getenv("INTEL_STRICT_CONFORMANCE")) {
623 intel->strict_conformance = 1;
624 }
625
626 if (intel->strict_conformance) {
627 ctx->Const.MinLineWidth = 1.0;
628 ctx->Const.MinLineWidthAA = 1.0;
629 ctx->Const.MaxLineWidth = 1.0;
630 ctx->Const.MaxLineWidthAA = 1.0;
631 ctx->Const.LineWidthGranularity = 1.0;
632 }
633 else {
634 ctx->Const.MinLineWidth = 1.0;
635 ctx->Const.MinLineWidthAA = 1.0;
636 ctx->Const.MaxLineWidth = 5.0;
637 ctx->Const.MaxLineWidthAA = 5.0;
638 ctx->Const.LineWidthGranularity = 0.5;
639 }
640
641 ctx->Const.MinPointSize = 1.0;
642 ctx->Const.MinPointSizeAA = 1.0;
643 ctx->Const.MaxPointSize = 255.0;
644 ctx->Const.MaxPointSizeAA = 3.0;
645 ctx->Const.PointSizeGranularity = 1.0;
646
647 /* reinitialize the context point state.
648 * It depend on constants in __GLcontextRec::Const
649 */
650 _mesa_init_point(ctx);
651
652 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
653
654 /* Initialize the software rasterizer and helper modules. */
655 _swrast_CreateContext(ctx);
656 _vbo_CreateContext(ctx);
657 _tnl_CreateContext(ctx);
658 _swsetup_CreateContext(ctx);
659
660 /* Configure swrast to match hardware characteristics: */
661 _swrast_allow_pixel_fog(ctx, GL_FALSE);
662 _swrast_allow_vertex_fog(ctx, GL_TRUE);
663
664 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
665 intel->hw_stipple = 1;
666
667 /* XXX FBO: this doesn't seem to be used anywhere */
668 switch (mesaVis->depthBits) {
669 case 0: /* what to do in this case? */
670 case 16:
671 intel->polygon_offset_scale = 1.0;
672 break;
673 case 24:
674 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
675 break;
676 default:
677 assert(0);
678 break;
679 }
680
681 if (IS_965(intelScreen->deviceID))
682 intel->polygon_offset_scale /= 0xffff;
683
684 intel->RenderIndex = ~0;
685
686 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
687 intel->irqsEmitted = 0;
688
689 intel->do_irqs = (intel->intelScreen->irq_active &&
690 fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
691
692 intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
693
694 _math_matrix_ctr(&intel->ViewportMatrix);
695
696 if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
697 _mesa_printf("IRQs not active. Exiting\n");
698 exit(1);
699 }
700
701 intelInitExtensions(ctx, GL_FALSE);
702
703 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
704 if (INTEL_DEBUG & DEBUG_BUFMGR)
705 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
706
707 if (!sPriv->dri2.enabled)
708 intel_recreate_static_regions(intel);
709
710 intel->batch = intel_batchbuffer_alloc(intel);
711
712 intel_bufferobj_init(intel);
713 intel_fbo_init(intel);
714
715 if (intel->ctx.Mesa_DXTn) {
716 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
717 _mesa_enable_extension(ctx, "GL_S3_s3tc");
718 }
719 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
720 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
721 }
722
723 intel->prim.primitive = ~0;
724
725 /* Force all software fallbacks */
726 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
727 fprintf(stderr, "disabling 3D rasterization\n");
728 intel->no_rast = 1;
729 }
730
731 /* Disable all hardware rendering (skip emitting batches and fences/waits
732 * to the kernel)
733 */
734 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
735
736 return GL_TRUE;
737 }
738
739 void
740 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
741 {
742 struct intel_context *intel =
743 (struct intel_context *) driContextPriv->driverPrivate;
744
745 assert(intel); /* should never be null */
746 if (intel) {
747 GLboolean release_texture_heaps;
748
749 INTEL_FIREVERTICES(intel);
750
751 intel->vtbl.destroy(intel);
752
753 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
754 _swsetup_DestroyContext(&intel->ctx);
755 _tnl_DestroyContext(&intel->ctx);
756 _vbo_DestroyContext(&intel->ctx);
757
758 _swrast_DestroyContext(&intel->ctx);
759 intel->Fallback = 0; /* don't call _swrast_Flush later */
760
761 intel_batchbuffer_free(intel->batch);
762 intel->batch = NULL;
763
764 free(intel->prim.vb);
765 intel->prim.vb = NULL;
766 dri_bo_unreference(intel->prim.vb_bo);
767 intel->prim.vb_bo = NULL;
768
769 if (release_texture_heaps) {
770 /* This share group is about to go away, free our private
771 * texture object data.
772 */
773 if (INTEL_DEBUG & DEBUG_TEXTURE)
774 fprintf(stderr, "do something to free texture heaps\n");
775 }
776
777 intel_region_release(&intel->front_region);
778 intel_region_release(&intel->back_region);
779 intel_region_release(&intel->third_region);
780 intel_region_release(&intel->depth_region);
781
782 driDestroyOptionCache(&intel->optionCache);
783
784 /* free the Mesa context */
785 _mesa_free_context_data(&intel->ctx);
786 }
787 }
788
789 GLboolean
790 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
791 {
792 return GL_TRUE;
793 }
794
795 GLboolean
796 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
797 __DRIdrawablePrivate * driDrawPriv,
798 __DRIdrawablePrivate * driReadPriv)
799 {
800 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
801
802 if (driContextPriv) {
803 struct intel_context *intel =
804 (struct intel_context *) driContextPriv->driverPrivate;
805 struct intel_framebuffer *intel_fb =
806 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
807 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
808
809 if (driContextPriv->driScreenPriv->dri2.enabled) {
810 intel_update_renderbuffers(driContextPriv, driDrawPriv);
811 if (driDrawPriv != driReadPriv)
812 intel_update_renderbuffers(driContextPriv, driReadPriv);
813 } else {
814 /* XXX FBO temporary fix-ups! */
815 /* if the renderbuffers don't have regions, init them from the context */
816 struct intel_renderbuffer *irbDepth
817 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
818 struct intel_renderbuffer *irbStencil
819 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
820
821 if (intel_fb->color_rb[0]) {
822 intel_renderbuffer_set_region(intel_fb->color_rb[0],
823 intel->front_region);
824 }
825 if (intel_fb->color_rb[1]) {
826 intel_renderbuffer_set_region(intel_fb->color_rb[1],
827 intel->back_region);
828 }
829 #if 0
830 if (intel_fb->color_rb[2]) {
831 intel_renderbuffer_set_region(intel_fb->color_rb[2],
832 intel->third_region);
833 }
834 #endif
835 if (irbDepth) {
836 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
837 }
838 if (irbStencil) {
839 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
840 }
841 }
842
843 /* set GLframebuffer size to match window, if needed */
844 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
845
846 if (driReadPriv != driDrawPriv) {
847 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
848 }
849
850 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
851
852 /* The drawbuffer won't always be updated by _mesa_make_current:
853 */
854 if (intel->ctx.DrawBuffer == &intel_fb->Base) {
855
856 if (intel->driReadDrawable != driReadPriv)
857 intel->driReadDrawable = driReadPriv;
858
859 if (intel->driDrawable != driDrawPriv) {
860 if (driDrawPriv->swap_interval == (unsigned)-1) {
861 int i;
862
863 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
864 ? driGetDefaultVBlankFlags(&intel->optionCache)
865 : VBLANK_FLAG_NO_IRQ;
866
867 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
868 driDrawableInitVBlank(driDrawPriv);
869 intel_fb->vbl_waited = driDrawPriv->vblSeq;
870
871 for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
872 if (intel_fb->color_rb[i])
873 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
874 }
875 }
876 intel->driDrawable = driDrawPriv;
877 intelWindowMoved(intel);
878 }
879
880 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
881 }
882 }
883 else {
884 _mesa_make_current(NULL, NULL, NULL);
885 }
886
887 return GL_TRUE;
888 }
889
890 static void
891 intelContendedLock(struct intel_context *intel, GLuint flags)
892 {
893 __DRIdrawablePrivate *dPriv = intel->driDrawable;
894 __DRIscreenPrivate *sPriv = intel->driScreen;
895 volatile struct drm_i915_sarea *sarea = intel->sarea;
896 int me = intel->hHWContext;
897
898 drmGetLock(intel->driFd, intel->hHWContext, flags);
899 intel->locked = 1;
900
901 if (INTEL_DEBUG & DEBUG_LOCK)
902 _mesa_printf("%s - got contended lock\n", __progname);
903
904 /* If the window moved, may need to set a new cliprect now.
905 *
906 * NOTE: This releases and regains the hw lock, so all state
907 * checking must be done *after* this call:
908 */
909 if (dPriv)
910 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
911
912 if (sarea && sarea->ctxOwner != me) {
913 if (INTEL_DEBUG & DEBUG_BUFMGR) {
914 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
915 sarea->ctxOwner, me);
916 }
917 sarea->ctxOwner = me;
918 }
919
920 /* If the last consumer of the texture memory wasn't us, notify the fake
921 * bufmgr and record the new owner. We should have the memory shared
922 * between contexts of a single fake bufmgr, but this will at least make
923 * things correct for now.
924 */
925 if (!intel->ttm && sarea->texAge != intel->hHWContext) {
926 sarea->texAge = intel->hHWContext;
927 intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
928 if (INTEL_DEBUG & DEBUG_BATCH)
929 intel_decode_context_reset();
930 if (INTEL_DEBUG & DEBUG_BUFMGR)
931 fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
932 sarea->ctxOwner, intel->hHWContext);
933 }
934
935 if (sarea->width != intel->width || sarea->height != intel->height) {
936 int numClipRects = intel->numClipRects;
937
938 /*
939 * FIXME: Really only need to do this when drawing to a
940 * common back- or front buffer.
941 */
942
943 /*
944 * This will essentially drop the outstanding batchbuffer on
945 * the floor.
946 */
947 intel->numClipRects = 0;
948
949 if (intel->Fallback)
950 _swrast_flush(&intel->ctx);
951
952 if (!IS_965(intel->intelScreen->deviceID))
953 INTEL_FIREVERTICES(intel);
954
955 if (intel->batch->map != intel->batch->ptr)
956 intel_batchbuffer_flush(intel->batch);
957
958 intel->numClipRects = numClipRects;
959
960 /* force window update */
961 intel->lastStamp = 0;
962
963 intel->width = sarea->width;
964 intel->height = sarea->height;
965 }
966
967 /* Drawable changed?
968 */
969 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
970 intelWindowMoved(intel);
971 intel->lastStamp = dPriv->lastStamp;
972 }
973 }
974
975
976 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
977
978 /* Lock the hardware and validate our state.
979 */
980 void LOCK_HARDWARE( struct intel_context *intel )
981 {
982 __DRIdrawable *dPriv = intel->driDrawable;
983 __DRIscreen *sPriv = intel->driScreen;
984 char __ret = 0;
985 struct intel_framebuffer *intel_fb = NULL;
986 struct intel_renderbuffer *intel_rb = NULL;
987
988 _glthread_LOCK_MUTEX(lockMutex);
989 assert(!intel->locked);
990 intel->locked = 1;
991
992 if (intel->driDrawable) {
993 intel_fb = intel->driDrawable->driverPrivate;
994
995 if (intel_fb)
996 intel_rb =
997 intel_get_renderbuffer(&intel_fb->Base,
998 intel_fb->Base._ColorDrawBufferIndexes[0]);
999 }
1000
1001 if (intel_rb && dPriv->vblFlags &&
1002 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1003 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1004 drmVBlank vbl;
1005
1006 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1007
1008 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1009 vbl.request.type |= DRM_VBLANK_SECONDARY;
1010 }
1011
1012 vbl.request.sequence = intel_rb->vbl_pending;
1013 drmWaitVBlank(intel->driFd, &vbl);
1014 intel_fb->vbl_waited = vbl.reply.sequence;
1015 }
1016
1017 if (!sPriv->dri2.enabled) {
1018 DRM_CAS(intel->driHwLock, intel->hHWContext,
1019 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1020
1021 if (__ret)
1022 intelContendedLock( intel, 0 );
1023 }
1024
1025
1026 if (INTEL_DEBUG & DEBUG_LOCK)
1027 _mesa_printf("%s - locked\n", __progname);
1028 }
1029
1030
1031 /* Unlock the hardware using the global current context
1032 */
1033 void UNLOCK_HARDWARE( struct intel_context *intel )
1034 {
1035 __DRIscreen *sPriv = intel->driScreen;
1036
1037 intel->vtbl.note_unlock( intel );
1038 intel->locked = 0;
1039
1040 if (!sPriv->dri2.enabled)
1041 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1042
1043 _glthread_UNLOCK_MUTEX(lockMutex);
1044
1045 if (INTEL_DEBUG & DEBUG_LOCK)
1046 _mesa_printf("%s - unlocked\n", __progname);
1047
1048 /**
1049 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1050 * cliprects.
1051 */
1052 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1053 intel_batchbuffer_flush(intel->batch);
1054 }
1055