intel: Replace some gen3 IS_* checks with context structure usage.
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "i830_dri.h"
44
45 #include "intel_chipset.h"
46 #include "intel_buffers.h"
47 #include "intel_tex.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_clear.h"
50 #include "intel_extensions.h"
51 #include "intel_pixel.h"
52 #include "intel_regions.h"
53 #include "intel_buffer_objects.h"
54 #include "intel_fbo.h"
55 #include "intel_decode.h"
56 #include "intel_bufmgr.h"
57 #include "intel_screen.h"
58 #include "intel_swapbuffers.h"
59
60 #include "drirenderbuffer.h"
61 #include "vblank.h"
62 #include "utils.h"
63 #include "xmlpool.h" /* for symbolic values of enum-type options */
64
65
66 #ifndef INTEL_DEBUG
67 int INTEL_DEBUG = (0);
68 #endif
69
70
71 #define DRIVER_DATE "20091221 DEVELOPMENT"
72 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
73
74
75 static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
76
77 static const GLubyte *
78 intelGetString(GLcontext * ctx, GLenum name)
79 {
80 const struct intel_context *const intel = intel_context(ctx);
81 const char *chipset;
82 static char buffer[128];
83
84 switch (name) {
85 case GL_VENDOR:
86 return (GLubyte *) "Tungsten Graphics, Inc";
87 break;
88
89 case GL_RENDERER:
90 switch (intel->intelScreen->deviceID) {
91 case PCI_CHIP_845_G:
92 chipset = "Intel(R) 845G";
93 break;
94 case PCI_CHIP_I830_M:
95 chipset = "Intel(R) 830M";
96 break;
97 case PCI_CHIP_I855_GM:
98 chipset = "Intel(R) 852GM/855GM";
99 break;
100 case PCI_CHIP_I865_G:
101 chipset = "Intel(R) 865G";
102 break;
103 case PCI_CHIP_I915_G:
104 chipset = "Intel(R) 915G";
105 break;
106 case PCI_CHIP_E7221_G:
107 chipset = "Intel (R) E7221G (i915)";
108 break;
109 case PCI_CHIP_I915_GM:
110 chipset = "Intel(R) 915GM";
111 break;
112 case PCI_CHIP_I945_G:
113 chipset = "Intel(R) 945G";
114 break;
115 case PCI_CHIP_I945_GM:
116 chipset = "Intel(R) 945GM";
117 break;
118 case PCI_CHIP_I945_GME:
119 chipset = "Intel(R) 945GME";
120 break;
121 case PCI_CHIP_G33_G:
122 chipset = "Intel(R) G33";
123 break;
124 case PCI_CHIP_Q35_G:
125 chipset = "Intel(R) Q35";
126 break;
127 case PCI_CHIP_Q33_G:
128 chipset = "Intel(R) Q33";
129 break;
130 case PCI_CHIP_IGD_GM:
131 case PCI_CHIP_IGD_G:
132 chipset = "Intel(R) IGD";
133 break;
134 case PCI_CHIP_I965_Q:
135 chipset = "Intel(R) 965Q";
136 break;
137 case PCI_CHIP_I965_G:
138 case PCI_CHIP_I965_G_1:
139 chipset = "Intel(R) 965G";
140 break;
141 case PCI_CHIP_I946_GZ:
142 chipset = "Intel(R) 946GZ";
143 break;
144 case PCI_CHIP_I965_GM:
145 chipset = "Intel(R) 965GM";
146 break;
147 case PCI_CHIP_I965_GME:
148 chipset = "Intel(R) 965GME/GLE";
149 break;
150 case PCI_CHIP_GM45_GM:
151 chipset = "Mobile IntelĀ® GM45 Express Chipset";
152 break;
153 case PCI_CHIP_IGD_E_G:
154 chipset = "Intel(R) Integrated Graphics Device";
155 break;
156 case PCI_CHIP_G45_G:
157 chipset = "Intel(R) G45/G43";
158 break;
159 case PCI_CHIP_Q45_G:
160 chipset = "Intel(R) Q45/Q43";
161 break;
162 case PCI_CHIP_G41_G:
163 chipset = "Intel(R) G41";
164 break;
165 case PCI_CHIP_B43_G:
166 chipset = "Intel(R) B43";
167 break;
168 case PCI_CHIP_ILD_G:
169 chipset = "Intel(R) IGDNG_D";
170 break;
171 case PCI_CHIP_ILM_G:
172 chipset = "Intel(R) IGDNG_M";
173 break;
174 default:
175 chipset = "Unknown Intel Chipset";
176 break;
177 }
178
179 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
180 return (GLubyte *) buffer;
181
182 default:
183 return NULL;
184 }
185 }
186
187 static unsigned
188 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
189 {
190 return _mesa_get_format_bytes(rb->Base.Format) * 8;
191 }
192
193 void
194 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
195 {
196 struct intel_framebuffer *intel_fb = drawable->driverPrivate;
197 struct intel_renderbuffer *rb;
198 struct intel_region *region, *depth_region;
199 struct intel_context *intel = context->driverPrivate;
200 __DRIbuffer *buffers = NULL;
201 __DRIscreen *screen;
202 int i, count;
203 unsigned int attachments[10];
204 uint32_t name;
205 const char *region_name;
206
207 if (INTEL_DEBUG & DEBUG_DRI)
208 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
209
210 screen = intel->intelScreen->driScrnPriv;
211
212 if (screen->dri2.loader
213 && (screen->dri2.loader->base.version > 2)
214 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
215 struct intel_renderbuffer *depth_rb;
216 struct intel_renderbuffer *stencil_rb;
217
218 i = 0;
219 if ((intel->is_front_buffer_rendering ||
220 intel->is_front_buffer_reading ||
221 !intel_fb->color_rb[1])
222 && intel_fb->color_rb[0]) {
223 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
224 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
225 }
226
227 if (intel_fb->color_rb[1]) {
228 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
229 attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
230 }
231
232 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
233 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
234
235 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
236 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
237 attachments[i++] = intel_bits_per_pixel(depth_rb);
238 } else if (depth_rb != NULL) {
239 attachments[i++] = __DRI_BUFFER_DEPTH;
240 attachments[i++] = intel_bits_per_pixel(depth_rb);
241 } else if (stencil_rb != NULL) {
242 attachments[i++] = __DRI_BUFFER_STENCIL;
243 attachments[i++] = intel_bits_per_pixel(stencil_rb);
244 }
245
246 buffers =
247 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
248 &drawable->w,
249 &drawable->h,
250 attachments, i / 2,
251 &count,
252 drawable->loaderPrivate);
253 } else if (screen->dri2.loader) {
254 i = 0;
255 if (intel_fb->color_rb[0])
256 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
257 if (intel_fb->color_rb[1])
258 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
259 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
260 attachments[i++] = __DRI_BUFFER_DEPTH;
261 if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
262 attachments[i++] = __DRI_BUFFER_STENCIL;
263
264 buffers = (*screen->dri2.loader->getBuffers)(drawable,
265 &drawable->w,
266 &drawable->h,
267 attachments, i,
268 &count,
269 drawable->loaderPrivate);
270 }
271
272 if (buffers == NULL)
273 return;
274
275 drawable->x = 0;
276 drawable->y = 0;
277 drawable->backX = 0;
278 drawable->backY = 0;
279 drawable->numClipRects = 1;
280 drawable->pClipRects[0].x1 = 0;
281 drawable->pClipRects[0].y1 = 0;
282 drawable->pClipRects[0].x2 = drawable->w;
283 drawable->pClipRects[0].y2 = drawable->h;
284 drawable->numBackClipRects = 1;
285 drawable->pBackClipRects[0].x1 = 0;
286 drawable->pBackClipRects[0].y1 = 0;
287 drawable->pBackClipRects[0].x2 = drawable->w;
288 drawable->pBackClipRects[0].y2 = drawable->h;
289
290 depth_region = NULL;
291 for (i = 0; i < count; i++) {
292 switch (buffers[i].attachment) {
293 case __DRI_BUFFER_FRONT_LEFT:
294 rb = intel_fb->color_rb[0];
295 region_name = "dri2 front buffer";
296 break;
297
298 case __DRI_BUFFER_FAKE_FRONT_LEFT:
299 rb = intel_fb->color_rb[0];
300 region_name = "dri2 fake front buffer";
301 break;
302
303 case __DRI_BUFFER_BACK_LEFT:
304 rb = intel_fb->color_rb[1];
305 region_name = "dri2 back buffer";
306 break;
307
308 case __DRI_BUFFER_DEPTH:
309 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
310 region_name = "dri2 depth buffer";
311 break;
312
313 case __DRI_BUFFER_DEPTH_STENCIL:
314 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
315 region_name = "dri2 depth / stencil buffer";
316 break;
317
318 case __DRI_BUFFER_STENCIL:
319 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
320 region_name = "dri2 stencil buffer";
321 break;
322
323 case __DRI_BUFFER_ACCUM:
324 default:
325 fprintf(stderr,
326 "unhandled buffer attach event, attacment type %d\n",
327 buffers[i].attachment);
328 return;
329 }
330
331 if (rb == NULL)
332 continue;
333
334 if (rb->region) {
335 dri_bo_flink(rb->region->buffer, &name);
336 if (name == buffers[i].name)
337 continue;
338 }
339
340 if (INTEL_DEBUG & DEBUG_DRI)
341 fprintf(stderr,
342 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
343 buffers[i].name, buffers[i].attachment,
344 buffers[i].cpp, buffers[i].pitch);
345
346 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
347 if (INTEL_DEBUG & DEBUG_DRI)
348 fprintf(stderr, "(reusing depth buffer as stencil)\n");
349 intel_region_reference(&region, depth_region);
350 }
351 else
352 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
353 drawable->w,
354 drawable->h,
355 buffers[i].pitch / buffers[i].cpp,
356 buffers[i].name,
357 region_name);
358
359 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
360 depth_region = region;
361
362 intel_renderbuffer_set_region(rb, region);
363 intel_region_release(&region);
364
365 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
366 rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
367 if (rb != NULL) {
368 struct intel_region *stencil_region = NULL;
369
370 if (rb->region) {
371 dri_bo_flink(rb->region->buffer, &name);
372 if (name == buffers[i].name)
373 continue;
374 }
375
376 intel_region_reference(&stencil_region, region);
377 intel_renderbuffer_set_region(rb, stencil_region);
378 intel_region_release(&stencil_region);
379 }
380 }
381 }
382
383 driUpdateFramebufferSize(&intel->ctx, drawable);
384 }
385
386 void
387 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
388 {
389 struct intel_context *intel = intel_context(ctx);
390 __DRIcontext *driContext = intel->driContext;
391 void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
392 GLsizei w, GLsizei h);
393
394 if (!driContext->driScreenPriv->dri2.enabled)
395 return;
396
397 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
398 /* If we're rendering to the fake front buffer, make sure all the pending
399 * drawing has landed on the real front buffer. Otherwise when we
400 * eventually get to DRI2GetBuffersWithFormat the stale real front
401 * buffer contents will get copied to the new fake front buffer.
402 */
403 if (intel->is_front_buffer_rendering) {
404 intel_flush(ctx, GL_FALSE);
405 }
406
407 intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
408 if (driContext->driDrawablePriv != driContext->driReadablePriv)
409 intel_update_renderbuffers(driContext, driContext->driReadablePriv);
410 }
411
412 old_viewport = ctx->Driver.Viewport;
413 ctx->Driver.Viewport = NULL;
414 intel->driDrawable = driContext->driDrawablePriv;
415 intelWindowMoved(intel);
416 intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
417 ctx->Driver.Viewport = old_viewport;
418 }
419
420
421 static const struct dri_debug_control debug_control[] = {
422 { "tex", DEBUG_TEXTURE},
423 { "state", DEBUG_STATE},
424 { "ioctl", DEBUG_IOCTL},
425 { "blit", DEBUG_BLIT},
426 { "mip", DEBUG_MIPTREE},
427 { "fall", DEBUG_FALLBACKS},
428 { "verb", DEBUG_VERBOSE},
429 { "bat", DEBUG_BATCH},
430 { "pix", DEBUG_PIXEL},
431 { "buf", DEBUG_BUFMGR},
432 { "reg", DEBUG_REGION},
433 { "fbo", DEBUG_FBO},
434 { "lock", DEBUG_LOCK},
435 { "sync", DEBUG_SYNC},
436 { "prim", DEBUG_PRIMS },
437 { "vert", DEBUG_VERTS },
438 { "dri", DEBUG_DRI },
439 { "dma", DEBUG_DMA },
440 { "san", DEBUG_SANITY },
441 { "sleep", DEBUG_SLEEP },
442 { "stats", DEBUG_STATS },
443 { "tile", DEBUG_TILE },
444 { "sing", DEBUG_SINGLE_THREAD },
445 { "thre", DEBUG_SINGLE_THREAD },
446 { "wm", DEBUG_WM },
447 { "urb", DEBUG_URB },
448 { "vs", DEBUG_VS },
449 { NULL, 0 }
450 };
451
452
453 static void
454 intelInvalidateState(GLcontext * ctx, GLuint new_state)
455 {
456 struct intel_context *intel = intel_context(ctx);
457
458 _swrast_InvalidateState(ctx, new_state);
459 _swsetup_InvalidateState(ctx, new_state);
460 _vbo_InvalidateState(ctx, new_state);
461 _tnl_InvalidateState(ctx, new_state);
462 _tnl_invalidate_vertex_state(ctx, new_state);
463
464 intel->NewGLState |= new_state;
465
466 if (intel->vtbl.invalidate_state)
467 intel->vtbl.invalidate_state( intel, new_state );
468 }
469
470 static void
471 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
472 {
473 struct intel_context *intel = intel_context(ctx);
474
475 if (intel->Fallback)
476 _swrast_flush(ctx);
477
478 if (intel->gen < 4)
479 INTEL_FIREVERTICES(intel);
480
481 /* Emit a flush so that any frontbuffer rendering that might have occurred
482 * lands onscreen in a timely manner, even if the X Server doesn't trigger
483 * a flush for us.
484 */
485 if (!intel->driScreen->dri2.enabled && needs_mi_flush)
486 intel_batchbuffer_emit_mi_flush(intel->batch);
487
488 if (intel->batch->map != intel->batch->ptr)
489 intel_batchbuffer_flush(intel->batch);
490
491 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
492 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
493
494 if (screen->dri2.loader &&
495 (screen->dri2.loader->base.version >= 2)
496 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
497 intel->driDrawable && intel->driDrawable->loaderPrivate) {
498 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
499 intel->driDrawable->loaderPrivate);
500
501 /* Only clear the dirty bit if front-buffer rendering is no longer
502 * enabled. This is done so that the dirty bit can only be set in
503 * glDrawBuffer. Otherwise the dirty bit would have to be set at
504 * each of N places that do rendering. This has worse performances,
505 * but it is much easier to get correct.
506 */
507 if (!intel->is_front_buffer_rendering) {
508 intel->front_buffer_dirty = GL_FALSE;
509 }
510 }
511 }
512 }
513
514 void
515 intelFlush(GLcontext * ctx)
516 {
517 intel_flush(ctx, GL_FALSE);
518 }
519
520 static void
521 intel_glFlush(GLcontext *ctx)
522 {
523 struct intel_context *intel = intel_context(ctx);
524
525 intel_flush(ctx, GL_TRUE);
526
527 /* We're using glFlush as an indicator that a frame is done, which is
528 * what DRI2 does before calling SwapBuffers (and means we should catch
529 * people doing front-buffer rendering, as well)..
530 *
531 * Wait for the swapbuffers before the one we just emitted, so we don't
532 * get too many swaps outstanding for apps that are GPU-heavy but not
533 * CPU-heavy.
534 *
535 * Unfortunately, we don't have a handle to the batch containing the swap,
536 * and getting our hands on that doesn't seem worth it, so we just us the
537 * first batch we emitted after the last swap.
538 */
539 if (intel->first_post_swapbuffers_batch != NULL) {
540 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
541 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
542 intel->first_post_swapbuffers_batch = NULL;
543 }
544 }
545
546 void
547 intelFinish(GLcontext * ctx)
548 {
549 struct gl_framebuffer *fb = ctx->DrawBuffer;
550 int i;
551
552 intelFlush(ctx);
553
554 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
555 struct intel_renderbuffer *irb;
556
557 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
558
559 if (irb && irb->region)
560 dri_bo_wait_rendering(irb->region->buffer);
561 }
562 if (fb->_DepthBuffer) {
563 /* XXX: Wait on buffer idle */
564 }
565 }
566
567 void
568 intelInitDriverFunctions(struct dd_function_table *functions)
569 {
570 _mesa_init_driver_functions(functions);
571
572 functions->Flush = intel_glFlush;
573 functions->Finish = intelFinish;
574 functions->GetString = intelGetString;
575 functions->UpdateState = intelInvalidateState;
576
577 intelInitTextureFuncs(functions);
578 intelInitTextureImageFuncs(functions);
579 intelInitTextureSubImageFuncs(functions);
580 intelInitTextureCopyImageFuncs(functions);
581 intelInitStateFuncs(functions);
582 intelInitClearFuncs(functions);
583 intelInitBufferFuncs(functions);
584 intelInitPixelFuncs(functions);
585 intelInitBufferObjectFuncs(functions);
586 intel_init_syncobj_functions(functions);
587 }
588
589
590 GLboolean
591 intelInitContext(struct intel_context *intel,
592 const __GLcontextModes * mesaVis,
593 __DRIcontextPrivate * driContextPriv,
594 void *sharedContextPrivate,
595 struct dd_function_table *functions)
596 {
597 GLcontext *ctx = &intel->ctx;
598 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
599 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
600 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
601 int fthrottle_mode;
602 int bo_reuse_mode;
603
604 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
605 functions, (void *) intel)) {
606 _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
607 return GL_FALSE;
608 }
609
610 driContextPriv->driverPrivate = intel;
611 intel->intelScreen = intelScreen;
612 intel->driScreen = sPriv;
613 intel->sarea = intelScreen->sarea;
614 intel->driContext = driContextPriv;
615
616 if (IS_965(intel->intelScreen->deviceID)) {
617 intel->gen = 4;
618 } else if (IS_9XX(intel->intelScreen->deviceID)) {
619 intel->gen = 3;
620 if (IS_945(intel->intelScreen->deviceID)) {
621 intel->is_945 = GL_TRUE;
622 }
623 } else {
624 intel->gen = 2;
625 }
626
627 if (IS_IGDNG(intel->intelScreen->deviceID)) {
628 intel->is_ironlake = GL_TRUE;
629 intel->needs_ff_sync = GL_TRUE;
630 intel->has_luminance_srgb = GL_TRUE;
631 } else if (IS_G4X(intel->intelScreen->deviceID)) {
632 intel->has_luminance_srgb = GL_TRUE;
633 intel->is_g4x = GL_TRUE;
634 }
635
636 /* Dri stuff */
637 intel->hHWContext = driContextPriv->hHWContext;
638 intel->driFd = sPriv->fd;
639 intel->driHwLock = sPriv->lock;
640
641 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
642 intel->driScreen->myNum,
643 (intel->gen >= 4) ? "i965" : "i915");
644 if (intelScreen->deviceID == PCI_CHIP_I865_G)
645 intel->maxBatchSize = 4096;
646 else
647 intel->maxBatchSize = BATCH_SZ;
648
649 intel->bufmgr = intelScreen->bufmgr;
650
651 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
652 switch (bo_reuse_mode) {
653 case DRI_CONF_BO_REUSE_DISABLED:
654 break;
655 case DRI_CONF_BO_REUSE_ALL:
656 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
657 break;
658 }
659
660 /* This doesn't yet catch all non-conformant rendering, but it's a
661 * start.
662 */
663 if (getenv("INTEL_STRICT_CONFORMANCE")) {
664 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
665 if (value > 0) {
666 intel->conformance_mode = value;
667 }
668 else {
669 intel->conformance_mode = 1;
670 }
671 }
672
673 if (intel->conformance_mode > 0) {
674 ctx->Const.MinLineWidth = 1.0;
675 ctx->Const.MinLineWidthAA = 1.0;
676 ctx->Const.MaxLineWidth = 1.0;
677 ctx->Const.MaxLineWidthAA = 1.0;
678 ctx->Const.LineWidthGranularity = 1.0;
679 }
680 else {
681 ctx->Const.MinLineWidth = 1.0;
682 ctx->Const.MinLineWidthAA = 1.0;
683 ctx->Const.MaxLineWidth = 5.0;
684 ctx->Const.MaxLineWidthAA = 5.0;
685 ctx->Const.LineWidthGranularity = 0.5;
686 }
687
688 ctx->Const.MinPointSize = 1.0;
689 ctx->Const.MinPointSizeAA = 1.0;
690 ctx->Const.MaxPointSize = 255.0;
691 ctx->Const.MaxPointSizeAA = 3.0;
692 ctx->Const.PointSizeGranularity = 1.0;
693
694 /* reinitialize the context point state.
695 * It depend on constants in __GLcontextRec::Const
696 */
697 _mesa_init_point(ctx);
698
699 meta_init_metaops(ctx, &intel->meta);
700 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
701 if (intel->gen >= 4) {
702 if (MAX_WIDTH > 8192)
703 ctx->Const.MaxRenderbufferSize = 8192;
704 } else {
705 if (MAX_WIDTH > 2048)
706 ctx->Const.MaxRenderbufferSize = 2048;
707 }
708
709 /* Initialize the software rasterizer and helper modules. */
710 _swrast_CreateContext(ctx);
711 _vbo_CreateContext(ctx);
712 _tnl_CreateContext(ctx);
713 _swsetup_CreateContext(ctx);
714
715 /* Configure swrast to match hardware characteristics: */
716 _swrast_allow_pixel_fog(ctx, GL_FALSE);
717 _swrast_allow_vertex_fog(ctx, GL_TRUE);
718
719 _mesa_meta_init(ctx);
720
721 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
722 intel->hw_stipple = 1;
723
724 /* XXX FBO: this doesn't seem to be used anywhere */
725 switch (mesaVis->depthBits) {
726 case 0: /* what to do in this case? */
727 case 16:
728 intel->polygon_offset_scale = 1.0;
729 break;
730 case 24:
731 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
732 break;
733 default:
734 assert(0);
735 break;
736 }
737
738 if (intel->gen >= 4)
739 intel->polygon_offset_scale /= 0xffff;
740
741 intel->RenderIndex = ~0;
742
743 fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
744
745 if (intel->gen >= 4 && !intel->intelScreen->irq_active) {
746 _mesa_printf("IRQs not active. Exiting\n");
747 exit(1);
748 }
749
750 intelInitExtensions(ctx);
751
752 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
753 if (INTEL_DEBUG & DEBUG_BUFMGR)
754 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
755
756 if (!sPriv->dri2.enabled)
757 intel_recreate_static_regions(intel);
758
759 intel->batch = intel_batchbuffer_alloc(intel);
760
761 intel_fbo_init(intel);
762
763 if (intel->ctx.Mesa_DXTn) {
764 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
765 _mesa_enable_extension(ctx, "GL_S3_s3tc");
766 }
767 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
768 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
769 }
770 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
771 "texture_tiling");
772 if (intel->use_texture_tiling &&
773 !intel->intelScreen->kernel_exec_fencing) {
774 fprintf(stderr, "No kernel support for execution fencing, "
775 "disabling texture tiling\n");
776 intel->use_texture_tiling = GL_FALSE;
777 }
778 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
779
780 intel->prim.primitive = ~0;
781
782 /* Force all software fallbacks */
783 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
784 fprintf(stderr, "disabling 3D rasterization\n");
785 intel->no_rast = 1;
786 }
787
788 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
789 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
790 intel->always_flush_batch = 1;
791 }
792
793 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
794 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
795 intel->always_flush_cache = 1;
796 }
797
798 /* Disable all hardware rendering (skip emitting batches and fences/waits
799 * to the kernel)
800 */
801 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
802
803 return GL_TRUE;
804 }
805
806 void
807 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
808 {
809 struct intel_context *intel =
810 (struct intel_context *) driContextPriv->driverPrivate;
811
812 assert(intel); /* should never be null */
813 if (intel) {
814 GLboolean release_texture_heaps;
815
816 INTEL_FIREVERTICES(intel);
817
818 _mesa_meta_free(&intel->ctx);
819
820 meta_destroy_metaops(&intel->meta);
821
822 intel->vtbl.destroy(intel);
823
824 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
825 _swsetup_DestroyContext(&intel->ctx);
826 _tnl_DestroyContext(&intel->ctx);
827 _vbo_DestroyContext(&intel->ctx);
828
829 _swrast_DestroyContext(&intel->ctx);
830 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
831
832 intel_batchbuffer_free(intel->batch);
833 intel->batch = NULL;
834
835 free(intel->prim.vb);
836 intel->prim.vb = NULL;
837 dri_bo_unreference(intel->prim.vb_bo);
838 intel->prim.vb_bo = NULL;
839 dri_bo_unreference(intel->first_post_swapbuffers_batch);
840 intel->first_post_swapbuffers_batch = NULL;
841
842 if (release_texture_heaps) {
843 /* Nothing is currently done here to free texture heaps;
844 * but we're not using the texture heap utilities, so I
845 * rather think we shouldn't. I've taken a look, and can't
846 * find any private texture data hanging around anywhere, but
847 * I'm not yet certain there isn't any at all...
848 */
849 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
850 fprintf(stderr, "do something to free texture heaps\n");
851 */
852 }
853
854 /* XXX In intelMakeCurrent() below, the context's static regions are
855 * referenced inside the frame buffer; it's listed as a hack,
856 * with a comment of "XXX FBO temporary fix-ups!", but
857 * as long as it's there, we should release the regions here.
858 * The do/while loop around the block is used to allow the
859 * "continue" statements inside the block to exit the block,
860 * to avoid many layers of "if" constructs.
861 */
862 do {
863 __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
864 struct intel_framebuffer *intel_fb;
865 struct intel_renderbuffer *irbDepth, *irbStencil;
866 if (!driDrawPriv) {
867 /* We're already detached from the drawable; exit this block. */
868 continue;
869 }
870 intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
871 if (!intel_fb) {
872 /* The frame buffer is already gone; exit this block. */
873 continue;
874 }
875 irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
876 irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
877
878 /* If the regions of the frame buffer still match the regions
879 * of the context, release them. If they've changed somehow,
880 * leave them alone.
881 */
882 if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
883 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
884 }
885 if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
886 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
887 }
888
889 if (irbDepth && irbDepth->region == intel->depth_region) {
890 intel_renderbuffer_set_region(irbDepth, NULL);
891 }
892 /* Usually, the stencil buffer is the same as the depth buffer;
893 * but they're handled separately in MakeCurrent, so we'll
894 * handle them separately here.
895 */
896 if (irbStencil && irbStencil->region == intel->depth_region) {
897 intel_renderbuffer_set_region(irbStencil, NULL);
898 }
899 } while (0);
900
901 intel_region_release(&intel->front_region);
902 intel_region_release(&intel->back_region);
903 intel_region_release(&intel->depth_region);
904
905 driDestroyOptionCache(&intel->optionCache);
906
907 /* free the Mesa context */
908 _mesa_free_context_data(&intel->ctx);
909
910 FREE(intel);
911 driContextPriv->driverPrivate = NULL;
912 }
913 }
914
915 GLboolean
916 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
917 {
918 struct intel_context *intel =
919 (struct intel_context *) driContextPriv->driverPrivate;
920
921 /* Deassociate the context with the drawables.
922 */
923 intel->driDrawable = NULL;
924 intel->driReadDrawable = NULL;
925
926 return GL_TRUE;
927 }
928
929 GLboolean
930 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
931 __DRIdrawablePrivate * driDrawPriv,
932 __DRIdrawablePrivate * driReadPriv)
933 {
934 __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
935 struct intel_context *intel;
936 GET_CURRENT_CONTEXT(curCtx);
937
938 if (driContextPriv)
939 intel = (struct intel_context *) driContextPriv->driverPrivate;
940 else
941 intel = NULL;
942
943 /* According to the glXMakeCurrent() man page: "Pending commands to
944 * the previous context, if any, are flushed before it is released."
945 * But only flush if we're actually changing contexts.
946 */
947 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
948 _mesa_flush(curCtx);
949 }
950
951 if (driContextPriv) {
952 struct intel_framebuffer *intel_fb =
953 (struct intel_framebuffer *) driDrawPriv->driverPrivate;
954 GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
955
956 if (driContextPriv->driScreenPriv->dri2.enabled) {
957 intel_update_renderbuffers(driContextPriv, driDrawPriv);
958 if (driDrawPriv != driReadPriv)
959 intel_update_renderbuffers(driContextPriv, driReadPriv);
960 } else {
961 /* XXX FBO temporary fix-ups! These are released in
962 * intelDextroyContext(), above. Changes here should be
963 * reflected there.
964 */
965 /* if the renderbuffers don't have regions, init them from the context */
966 struct intel_renderbuffer *irbDepth
967 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
968 struct intel_renderbuffer *irbStencil
969 = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
970
971 if (intel_fb->color_rb[0]) {
972 intel_renderbuffer_set_region(intel_fb->color_rb[0],
973 intel->front_region);
974 }
975 if (intel_fb->color_rb[1]) {
976 intel_renderbuffer_set_region(intel_fb->color_rb[1],
977 intel->back_region);
978 }
979
980 if (irbDepth) {
981 intel_renderbuffer_set_region(irbDepth, intel->depth_region);
982 }
983 if (irbStencil) {
984 intel_renderbuffer_set_region(irbStencil, intel->depth_region);
985 }
986 }
987
988 /* set GLframebuffer size to match window, if needed */
989 driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
990
991 if (driReadPriv != driDrawPriv) {
992 driUpdateFramebufferSize(&intel->ctx, driReadPriv);
993 }
994
995 _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
996
997 intel->driReadDrawable = driReadPriv;
998
999 if (intel->driDrawable != driDrawPriv) {
1000 if (driDrawPriv->swap_interval == (unsigned)-1) {
1001 int i;
1002
1003 driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
1004 ? driGetDefaultVBlankFlags(&intel->optionCache)
1005 : VBLANK_FLAG_NO_IRQ;
1006
1007 /* Prevent error printf if one crtc is disabled, this will
1008 * be properly calculated in intelWindowMoved() next.
1009 */
1010 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
1011
1012 (*psp->systemTime->getUST) (&intel_fb->swap_ust);
1013 driDrawableInitVBlank(driDrawPriv);
1014 intel_fb->vbl_waited = driDrawPriv->vblSeq;
1015
1016 for (i = 0; i < 2; i++) {
1017 if (intel_fb->color_rb[i])
1018 intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
1019 }
1020 }
1021 intel->driDrawable = driDrawPriv;
1022 intelWindowMoved(intel);
1023 }
1024
1025 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
1026 }
1027 else {
1028 _mesa_make_current(NULL, NULL, NULL);
1029 }
1030
1031 return GL_TRUE;
1032 }
1033
1034 static void
1035 intelContendedLock(struct intel_context *intel, GLuint flags)
1036 {
1037 __DRIdrawablePrivate *dPriv = intel->driDrawable;
1038 __DRIscreenPrivate *sPriv = intel->driScreen;
1039 volatile drm_i915_sarea_t *sarea = intel->sarea;
1040 int me = intel->hHWContext;
1041
1042 drmGetLock(intel->driFd, intel->hHWContext, flags);
1043
1044 if (INTEL_DEBUG & DEBUG_LOCK)
1045 _mesa_printf("%s - got contended lock\n", __progname);
1046
1047 /* If the window moved, may need to set a new cliprect now.
1048 *
1049 * NOTE: This releases and regains the hw lock, so all state
1050 * checking must be done *after* this call:
1051 */
1052 if (dPriv)
1053 DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
1054
1055 if (sarea && sarea->ctxOwner != me) {
1056 if (INTEL_DEBUG & DEBUG_BUFMGR) {
1057 fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
1058 sarea->ctxOwner, me);
1059 }
1060 sarea->ctxOwner = me;
1061 }
1062
1063 /* Drawable changed?
1064 */
1065 if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1066 intelWindowMoved(intel);
1067 intel->lastStamp = dPriv->lastStamp;
1068 }
1069 }
1070
1071
1072 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1073
1074 /* Lock the hardware and validate our state.
1075 */
1076 void LOCK_HARDWARE( struct intel_context *intel )
1077 {
1078 __DRIdrawable *dPriv = intel->driDrawable;
1079 __DRIscreen *sPriv = intel->driScreen;
1080 char __ret = 0;
1081 struct intel_framebuffer *intel_fb = NULL;
1082 struct intel_renderbuffer *intel_rb = NULL;
1083
1084 intel->locked++;
1085 if (intel->locked >= 2)
1086 return;
1087
1088 if (!sPriv->dri2.enabled)
1089 _glthread_LOCK_MUTEX(lockMutex);
1090
1091 if (intel->driDrawable) {
1092 intel_fb = intel->driDrawable->driverPrivate;
1093
1094 if (intel_fb)
1095 intel_rb =
1096 intel_get_renderbuffer(&intel_fb->Base,
1097 intel_fb->Base._ColorDrawBufferIndexes[0]);
1098 }
1099
1100 if (intel_rb && dPriv->vblFlags &&
1101 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1102 (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1103 drmVBlank vbl;
1104
1105 vbl.request.type = DRM_VBLANK_ABSOLUTE;
1106
1107 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1108 vbl.request.type |= DRM_VBLANK_SECONDARY;
1109 }
1110
1111 vbl.request.sequence = intel_rb->vbl_pending;
1112 drmWaitVBlank(intel->driFd, &vbl);
1113 intel_fb->vbl_waited = vbl.reply.sequence;
1114 }
1115
1116 if (!sPriv->dri2.enabled) {
1117 DRM_CAS(intel->driHwLock, intel->hHWContext,
1118 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1119
1120 if (__ret)
1121 intelContendedLock( intel, 0 );
1122 }
1123
1124
1125 if (INTEL_DEBUG & DEBUG_LOCK)
1126 _mesa_printf("%s - locked\n", __progname);
1127 }
1128
1129
1130 /* Unlock the hardware using the global current context
1131 */
1132 void UNLOCK_HARDWARE( struct intel_context *intel )
1133 {
1134 __DRIscreen *sPriv = intel->driScreen;
1135
1136 intel->locked--;
1137 if (intel->locked > 0)
1138 return;
1139
1140 assert(intel->locked == 0);
1141
1142 if (!sPriv->dri2.enabled) {
1143 DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1144 _glthread_UNLOCK_MUTEX(lockMutex);
1145 }
1146
1147 if (INTEL_DEBUG & DEBUG_LOCK)
1148 _mesa_printf("%s - unlocked\n", __progname);
1149
1150 /**
1151 * Nothing should be left in batch outside of LOCK/UNLOCK which references
1152 * cliprects.
1153 */
1154 if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1155 intel_batchbuffer_flush(intel->batch);
1156 }
1157