065f1d6d01a01f3aba33ee2a544c678197084a92
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32 #include <stdbool.h>
33 #include <string.h>
34 #include "main/mtypes.h"
35 #include "main/mm.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 /* Evil hack for using libdrm in a c++ compiler. */
40 #define virtual virt
41 #endif
42
43 #include "drm.h"
44 #include "intel_bufmgr.h"
45
46 #include "intel_screen.h"
47 #include "intel_tex_obj.h"
48 #include "i915_drm.h"
49
50 #ifdef __cplusplus
51 #undef virtual
52 #endif
53
54 #include "tnl/t_vertex.h"
55
56 #define TAG(x) intel##x
57 #include "tnl_dd/t_dd_vertex.h"
58 #undef TAG
59
60 #define DV_PF_555 (1<<8)
61 #define DV_PF_565 (2<<8)
62 #define DV_PF_8888 (3<<8)
63 #define DV_PF_4444 (8<<8)
64 #define DV_PF_1555 (9<<8)
65
66 struct intel_region;
67 struct intel_context;
68
69 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
70 intelVertex *, intelVertex *);
71 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
72 intelVertex *);
73 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
74
75 /**
76 * Bits for intel->Fallback field
77 */
78 /*@{*/
79 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
80 #define INTEL_FALLBACK_READ_BUFFER 0x2
81 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
82 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
83 #define INTEL_FALLBACK_USER 0x10
84 #define INTEL_FALLBACK_RENDERMODE 0x20
85 #define INTEL_FALLBACK_TEXTURE 0x40
86 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
87 /*@}*/
88
89 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
90 bool mode);
91 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
92
93
94 #define INTEL_WRITE_PART 0x1
95 #define INTEL_WRITE_FULL 0x2
96 #define INTEL_READ 0x4
97
98 #define INTEL_MAX_FIXUP 64
99
100 #ifndef likely
101 #ifdef __GNUC__
102 #define likely(expr) (__builtin_expect(expr, 1))
103 #define unlikely(expr) (__builtin_expect(expr, 0))
104 #else
105 #define likely(expr) (expr)
106 #define unlikely(expr) (expr)
107 #endif
108 #endif
109
110 struct intel_sync_object {
111 struct gl_sync_object Base;
112
113 /** Batch associated with this sync object */
114 drm_intel_bo *bo;
115 };
116
117 struct brw_context;
118
119 struct intel_batchbuffer {
120 /** Current batchbuffer being queued up. */
121 drm_intel_bo *bo;
122 /** Last BO submitted to the hardware. Used for glFinish(). */
123 drm_intel_bo *last_bo;
124 /** BO for post-sync nonzero writes for gen6 workaround. */
125 drm_intel_bo *workaround_bo;
126 bool need_workaround_flush;
127
128 struct cached_batch_item *cached_items;
129
130 uint16_t emit, total;
131 uint16_t used, reserved_space;
132 uint32_t map[8192];
133 #define BATCH_SZ (8192*sizeof(uint32_t))
134
135 uint32_t state_batch_offset;
136 bool is_blit;
137 bool needs_sol_reset;
138
139 struct {
140 uint16_t used;
141 int reloc_count;
142 } saved;
143 };
144
145 /**
146 * intel_context is derived from Mesa's context class: struct gl_context.
147 */
148 struct intel_context
149 {
150 struct gl_context ctx; /**< base class, must be first field */
151
152 struct
153 {
154 void (*destroy) (struct intel_context * intel);
155 void (*emit_state) (struct intel_context * intel);
156 void (*finish_batch) (struct intel_context * intel);
157 void (*new_batch) (struct intel_context * intel);
158 void (*emit_invarient_state) (struct intel_context * intel);
159 void (*update_texture_state) (struct intel_context * intel);
160
161 void (*render_start) (struct intel_context * intel);
162 void (*render_prevalidate) (struct intel_context * intel);
163 void (*set_draw_region) (struct intel_context * intel,
164 struct intel_region * draw_regions[],
165 struct intel_region * depth_region,
166 GLuint num_regions);
167 void (*update_draw_buffer)(struct intel_context *intel);
168
169 void (*reduced_primitive_state) (struct intel_context * intel,
170 GLenum rprim);
171
172 bool (*check_vertex_size) (struct intel_context * intel,
173 GLuint expected);
174 void (*invalidate_state) (struct intel_context *intel,
175 GLuint new_state);
176
177 void (*assert_not_dirty) (struct intel_context *intel);
178
179 void (*debug_batch)(struct intel_context *intel);
180 bool (*render_target_supported)(struct intel_context *intel,
181 struct gl_renderbuffer *rb);
182
183 /** Can HiZ be enabled on a depthbuffer of the given format? */
184 bool (*is_hiz_depth_format)(struct intel_context *intel,
185 gl_format format);
186
187 /**
188 * \name HiZ operations
189 *
190 * See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
191 * - 7.5.3.1 Depth Buffer Clear
192 * - 7.5.3.2 Depth Buffer Resolve
193 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
194 * \{
195 */
196 void (*resolve_hiz_slice)(struct intel_context *intel,
197 struct intel_mipmap_tree *mt,
198 uint32_t level,
199 uint32_t layer);
200
201 void (*resolve_depth_slice)(struct intel_context *intel,
202 struct intel_mipmap_tree *mt,
203 uint32_t level,
204 uint32_t layer);
205 /** \} */
206
207 /**
208 * Surface state operations (i965+ only)
209 * \{
210 */
211 void (*update_texture_surface)(struct gl_context *ctx, unsigned unit);
212 void (*update_renderbuffer_surface)(struct brw_context *brw,
213 struct gl_renderbuffer *rb,
214 unsigned unit);
215 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
216 unsigned unit);
217 void (*create_constant_surface)(struct brw_context *brw,
218 drm_intel_bo *bo,
219 int width,
220 uint32_t *out_offset);
221 /** \} */
222 } vtbl;
223
224 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
225 GLuint NewGLState;
226
227 dri_bufmgr *bufmgr;
228 unsigned int maxBatchSize;
229
230 /**
231 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
232 */
233 int gen;
234 int gt;
235 bool needs_ff_sync;
236 bool is_haswell;
237 bool is_g4x;
238 bool is_945;
239 bool has_separate_stencil;
240 bool must_use_separate_stencil;
241 bool has_hiz;
242 bool has_llc;
243 bool has_swizzling;
244
245 int urb_size;
246
247 struct intel_batchbuffer batch;
248
249 drm_intel_bo *first_post_swapbuffers_batch;
250 bool need_throttle;
251 bool no_batch_wrap;
252 bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
253
254 struct
255 {
256 GLuint id;
257 uint32_t start_ptr; /**< for i8xx */
258 uint32_t primitive; /**< Current hardware primitive type */
259 void (*flush) (struct intel_context *);
260 drm_intel_bo *vb_bo;
261 uint8_t *vb;
262 unsigned int start_offset; /**< Byte offset of primitive sequence */
263 unsigned int current_offset; /**< Byte offset of next vertex */
264 unsigned int count; /**< Number of vertices in current primitive */
265 } prim;
266
267 struct {
268 drm_intel_bo *bo;
269 GLuint offset;
270 uint32_t buffer_len;
271 uint32_t buffer_offset;
272 char buffer[4096];
273 } upload;
274
275 GLuint stats_wm;
276
277 /* Offsets of fields within the current vertex:
278 */
279 GLuint coloroffset;
280 GLuint specoffset;
281 GLuint wpos_offset;
282
283 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
284 GLuint vertex_attr_count;
285
286 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
287
288 bool hw_stencil;
289 bool hw_stipple;
290 bool no_rast;
291 bool always_flush_batch;
292 bool always_flush_cache;
293
294 /* State for intelvb.c and inteltris.c.
295 */
296 GLuint RenderIndex;
297 GLmatrix ViewportMatrix;
298 GLenum render_primitive;
299 GLenum reduced_primitive; /*< Only gen < 6 */
300 GLuint vertex_size;
301 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
302
303 /* Fallback rasterization functions
304 */
305 intel_point_func draw_point;
306 intel_line_func draw_line;
307 intel_tri_func draw_tri;
308
309 /**
310 * Set if rendering has occured to the drawable's front buffer.
311 *
312 * This is used in the DRI2 case to detect that glFlush should also copy
313 * the contents of the fake front buffer to the real front buffer.
314 */
315 bool front_buffer_dirty;
316
317 /**
318 * Track whether front-buffer rendering is currently enabled
319 *
320 * A separate flag is used to track this in order to support MRT more
321 * easily.
322 */
323 bool is_front_buffer_rendering;
324 /**
325 * Track whether front-buffer is the current read target.
326 *
327 * This is closely associated with is_front_buffer_rendering, but may
328 * be set separately. The DRI2 fake front buffer must be referenced
329 * either way.
330 */
331 bool is_front_buffer_reading;
332
333 /**
334 * Count of intel_regions that are mapped.
335 *
336 * This allows us to assert that no batch buffer is emitted if a
337 * region is mapped.
338 */
339 int num_mapped_regions;
340
341 bool use_texture_tiling;
342 bool use_early_z;
343
344 int driFd;
345
346 __DRIcontext *driContext;
347 struct intel_screen *intelScreen;
348 void (*saved_viewport)(struct gl_context * ctx,
349 GLint x, GLint y, GLsizei width, GLsizei height);
350
351 /**
352 * Configuration cache
353 */
354 driOptionCache optionCache;
355 };
356
357 extern char *__progname;
358
359
360 #define SUBPIXEL_X 0.125
361 #define SUBPIXEL_Y 0.125
362
363 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
364
365 /**
366 * Align a value up to an alignment value
367 *
368 * If \c value is not already aligned to the requested alignment value, it
369 * will be rounded up.
370 *
371 * \param value Value to be rounded
372 * \param alignment Alignment value to be used. This must be a power of two.
373 *
374 * \sa ROUND_DOWN_TO()
375 */
376 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
377
378 /**
379 * Align a value down to an alignment value
380 *
381 * If \c value is not already aligned to the requested alignment value, it
382 * will be rounded down.
383 *
384 * \param value Value to be rounded
385 * \param alignment Alignment value to be used. This must be a power of two.
386 *
387 * \sa ALIGN()
388 */
389 #define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
390
391 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
392
393 static INLINE uint32_t
394 U_FIXED(float value, uint32_t frac_bits)
395 {
396 value *= (1 << frac_bits);
397 return value < 0 ? 0 : value;
398 }
399
400 static INLINE uint32_t
401 S_FIXED(float value, uint32_t frac_bits)
402 {
403 return value * (1 << frac_bits);
404 }
405
406 #define INTEL_FIREVERTICES(intel) \
407 do { \
408 if ((intel)->prim.flush) \
409 (intel)->prim.flush(intel); \
410 } while (0)
411
412 /* ================================================================
413 * From linux kernel i386 header files, copes with odd sizes better
414 * than COPY_DWORDS would:
415 * XXX Put this in src/mesa/main/imports.h ???
416 */
417 #if defined(i386) || defined(__i386__)
418 static INLINE void * __memcpy(void * to, const void * from, size_t n)
419 {
420 int d0, d1, d2;
421 __asm__ __volatile__(
422 "rep ; movsl\n\t"
423 "testb $2,%b4\n\t"
424 "je 1f\n\t"
425 "movsw\n"
426 "1:\ttestb $1,%b4\n\t"
427 "je 2f\n\t"
428 "movsb\n"
429 "2:"
430 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
431 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
432 : "memory");
433 return (to);
434 }
435 #else
436 #define __memcpy(a,b,c) memcpy(a,b,c)
437 #endif
438
439
440 /* ================================================================
441 * Debugging:
442 */
443 extern int INTEL_DEBUG;
444
445 #define DEBUG_TEXTURE 0x1
446 #define DEBUG_STATE 0x2
447 #define DEBUG_IOCTL 0x4
448 #define DEBUG_BLIT 0x8
449 #define DEBUG_MIPTREE 0x10
450 #define DEBUG_FALLBACKS 0x20
451 #define DEBUG_VERBOSE 0x40
452 #define DEBUG_BATCH 0x80
453 #define DEBUG_PIXEL 0x100
454 #define DEBUG_BUFMGR 0x200
455 #define DEBUG_REGION 0x400
456 #define DEBUG_FBO 0x800
457 #define DEBUG_GS 0x1000
458 #define DEBUG_SYNC 0x2000
459 #define DEBUG_PRIMS 0x4000
460 #define DEBUG_VERTS 0x8000
461 #define DEBUG_DRI 0x10000
462 #define DEBUG_SF 0x20000
463 #define DEBUG_SANITY 0x40000
464 #define DEBUG_SLEEP 0x80000
465 #define DEBUG_STATS 0x100000
466 #define DEBUG_TILE 0x200000
467 #define DEBUG_WM 0x400000
468 #define DEBUG_URB 0x800000
469 #define DEBUG_VS 0x1000000
470 #define DEBUG_CLIP 0x2000000
471 #define DEBUG_AUB 0x4000000
472
473 #define DBG(...) do { \
474 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
475 printf(__VA_ARGS__); \
476 } while(0)
477
478 #define fallback_debug(...) do { \
479 if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
480 printf(__VA_ARGS__); \
481 } while(0)
482
483 #define PCI_CHIP_845_G 0x2562
484 #define PCI_CHIP_I830_M 0x3577
485 #define PCI_CHIP_I855_GM 0x3582
486 #define PCI_CHIP_I865_G 0x2572
487 #define PCI_CHIP_I915_G 0x2582
488 #define PCI_CHIP_I915_GM 0x2592
489 #define PCI_CHIP_I945_G 0x2772
490 #define PCI_CHIP_I945_GM 0x27A2
491 #define PCI_CHIP_I945_GME 0x27AE
492 #define PCI_CHIP_G33_G 0x29C2
493 #define PCI_CHIP_Q35_G 0x29B2
494 #define PCI_CHIP_Q33_G 0x29D2
495
496
497 /* ================================================================
498 * intel_context.c:
499 */
500
501 extern bool intelInitContext(struct intel_context *intel,
502 int api,
503 const struct gl_config * mesaVis,
504 __DRIcontext * driContextPriv,
505 void *sharedContextPrivate,
506 struct dd_function_table *functions);
507
508 extern void intelFinish(struct gl_context * ctx);
509 extern void intel_flush_rendering_to_batch(struct gl_context *ctx);
510 extern void _intel_flush(struct gl_context * ctx, const char *file, int line);
511
512 #define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__)
513
514 extern void intelInitDriverFunctions(struct dd_function_table *functions);
515
516 void intel_init_syncobj_functions(struct dd_function_table *functions);
517
518
519 /* ================================================================
520 * intel_state.c:
521 */
522 extern void intelInitStateFuncs(struct dd_function_table *functions);
523
524 #define COMPAREFUNC_ALWAYS 0
525 #define COMPAREFUNC_NEVER 0x1
526 #define COMPAREFUNC_LESS 0x2
527 #define COMPAREFUNC_EQUAL 0x3
528 #define COMPAREFUNC_LEQUAL 0x4
529 #define COMPAREFUNC_GREATER 0x5
530 #define COMPAREFUNC_NOTEQUAL 0x6
531 #define COMPAREFUNC_GEQUAL 0x7
532
533 #define STENCILOP_KEEP 0
534 #define STENCILOP_ZERO 0x1
535 #define STENCILOP_REPLACE 0x2
536 #define STENCILOP_INCRSAT 0x3
537 #define STENCILOP_DECRSAT 0x4
538 #define STENCILOP_INCR 0x5
539 #define STENCILOP_DECR 0x6
540 #define STENCILOP_INVERT 0x7
541
542 #define LOGICOP_CLEAR 0
543 #define LOGICOP_NOR 0x1
544 #define LOGICOP_AND_INV 0x2
545 #define LOGICOP_COPY_INV 0x3
546 #define LOGICOP_AND_RVRSE 0x4
547 #define LOGICOP_INV 0x5
548 #define LOGICOP_XOR 0x6
549 #define LOGICOP_NAND 0x7
550 #define LOGICOP_AND 0x8
551 #define LOGICOP_EQUIV 0x9
552 #define LOGICOP_NOOP 0xa
553 #define LOGICOP_OR_INV 0xb
554 #define LOGICOP_COPY 0xc
555 #define LOGICOP_OR_RVRSE 0xd
556 #define LOGICOP_OR 0xe
557 #define LOGICOP_SET 0xf
558
559 #define BLENDFACT_ZERO 0x01
560 #define BLENDFACT_ONE 0x02
561 #define BLENDFACT_SRC_COLR 0x03
562 #define BLENDFACT_INV_SRC_COLR 0x04
563 #define BLENDFACT_SRC_ALPHA 0x05
564 #define BLENDFACT_INV_SRC_ALPHA 0x06
565 #define BLENDFACT_DST_ALPHA 0x07
566 #define BLENDFACT_INV_DST_ALPHA 0x08
567 #define BLENDFACT_DST_COLR 0x09
568 #define BLENDFACT_INV_DST_COLR 0x0a
569 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
570 #define BLENDFACT_CONST_COLOR 0x0c
571 #define BLENDFACT_INV_CONST_COLOR 0x0d
572 #define BLENDFACT_CONST_ALPHA 0x0e
573 #define BLENDFACT_INV_CONST_ALPHA 0x0f
574 #define BLENDFACT_MASK 0x0f
575
576 enum {
577 DRI_CONF_BO_REUSE_DISABLED,
578 DRI_CONF_BO_REUSE_ALL
579 };
580
581 extern int intel_translate_shadow_compare_func(GLenum func);
582 extern int intel_translate_compare_func(GLenum func);
583 extern int intel_translate_stencil_op(GLenum op);
584 extern int intel_translate_blend_factor(GLenum factor);
585 extern int intel_translate_logic_op(GLenum opcode);
586
587 void intel_update_renderbuffers(__DRIcontext *context,
588 __DRIdrawable *drawable);
589 void intel_prepare_render(struct intel_context *intel);
590
591 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
592 uint32_t buffer_id);
593 void intel_init_texture_formats(struct gl_context *ctx);
594
595 /*======================================================================
596 * Inline conversion functions.
597 * These are better-typed than the macros used previously:
598 */
599 static INLINE struct intel_context *
600 intel_context(struct gl_context * ctx)
601 {
602 return (struct intel_context *) ctx;
603 }
604
605 static INLINE bool
606 is_power_of_two(uint32_t value)
607 {
608 return (value & (value - 1)) == 0;
609 }
610
611 #ifdef __cplusplus
612 }
613 #endif
614
615 #endif