150e55f9797a02f0fafa5b462b1495eb07fad138
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32 #include <stdbool.h>
33 #include <string.h>
34 #include "main/mtypes.h"
35 #include "main/mm.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 /* Evil hack for using libdrm in a c++ compiler. */
40 #define virtual virt
41 #endif
42
43 #include "drm.h"
44 #include "intel_bufmgr.h"
45
46 #include "intel_screen.h"
47 #include "intel_tex_obj.h"
48 #include "i915_drm.h"
49
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #include "tnl/t_vertex.h"
56
57 #define TAG(x) intel##x
58 #include "tnl_dd/t_dd_vertex.h"
59 #undef TAG
60
61 #define DV_PF_555 (1<<8)
62 #define DV_PF_565 (2<<8)
63 #define DV_PF_8888 (3<<8)
64 #define DV_PF_4444 (8<<8)
65 #define DV_PF_1555 (9<<8)
66
67 struct intel_region;
68 struct intel_context;
69
70 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
71 intelVertex *, intelVertex *);
72 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
73 intelVertex *);
74 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
75
76 /**
77 * Bits for intel->Fallback field
78 */
79 /*@{*/
80 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
81 #define INTEL_FALLBACK_READ_BUFFER 0x2
82 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
83 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
84 #define INTEL_FALLBACK_USER 0x10
85 #define INTEL_FALLBACK_RENDERMODE 0x20
86 #define INTEL_FALLBACK_TEXTURE 0x40
87 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
88 /*@}*/
89
90 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
91 bool mode);
92 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
93
94
95 #define INTEL_WRITE_PART 0x1
96 #define INTEL_WRITE_FULL 0x2
97 #define INTEL_READ 0x4
98
99 #define INTEL_MAX_FIXUP 64
100
101 #ifndef likely
102 #ifdef __GNUC__
103 #define likely(expr) (__builtin_expect(expr, 1))
104 #define unlikely(expr) (__builtin_expect(expr, 0))
105 #else
106 #define likely(expr) (expr)
107 #define unlikely(expr) (expr)
108 #endif
109 #endif
110
111 struct intel_sync_object {
112 struct gl_sync_object Base;
113
114 /** Batch associated with this sync object */
115 drm_intel_bo *bo;
116 };
117
118 struct brw_context;
119
120 /**
121 * intel_context is derived from Mesa's context class: struct gl_context.
122 */
123 struct intel_context
124 {
125 struct gl_context ctx; /**< base class, must be first field */
126
127 struct
128 {
129 void (*destroy) (struct intel_context * intel);
130 void (*emit_state) (struct intel_context * intel);
131 void (*finish_batch) (struct intel_context * intel);
132 void (*new_batch) (struct intel_context * intel);
133 void (*emit_invarient_state) (struct intel_context * intel);
134 void (*update_texture_state) (struct intel_context * intel);
135
136 void (*render_start) (struct intel_context * intel);
137 void (*render_prevalidate) (struct intel_context * intel);
138 void (*set_draw_region) (struct intel_context * intel,
139 struct intel_region * draw_regions[],
140 struct intel_region * depth_region,
141 GLuint num_regions);
142 void (*update_draw_buffer)(struct intel_context *intel);
143
144 void (*reduced_primitive_state) (struct intel_context * intel,
145 GLenum rprim);
146
147 bool (*check_vertex_size) (struct intel_context * intel,
148 GLuint expected);
149 void (*invalidate_state) (struct intel_context *intel,
150 GLuint new_state);
151
152 void (*assert_not_dirty) (struct intel_context *intel);
153
154 void (*debug_batch)(struct intel_context *intel);
155 bool (*render_target_supported)(struct intel_context *intel,
156 struct gl_renderbuffer *rb);
157
158 /** Can HiZ be enabled on a depthbuffer of the given format? */
159 bool (*is_hiz_depth_format)(struct intel_context *intel,
160 gl_format format);
161
162 /**
163 * \name HiZ operations
164 *
165 * See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
166 * - 7.5.3.1 Depth Buffer Clear
167 * - 7.5.3.2 Depth Buffer Resolve
168 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
169 * \{
170 */
171 void (*resolve_hiz_slice)(struct intel_context *intel,
172 struct intel_mipmap_tree *mt,
173 uint32_t level,
174 uint32_t layer);
175
176 void (*resolve_depth_slice)(struct intel_context *intel,
177 struct intel_mipmap_tree *mt,
178 uint32_t level,
179 uint32_t layer);
180 /** \} */
181
182 /**
183 * Surface state operations (i965+ only)
184 * \{
185 */
186 void (*update_texture_surface)(struct gl_context *ctx, unsigned unit);
187 void (*update_renderbuffer_surface)(struct brw_context *brw,
188 struct gl_renderbuffer *rb,
189 unsigned unit);
190 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
191 unsigned unit);
192 void (*create_constant_surface)(struct brw_context *brw,
193 drm_intel_bo *bo,
194 int width,
195 uint32_t *out_offset);
196 /** \} */
197 } vtbl;
198
199 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
200 GLuint NewGLState;
201
202 dri_bufmgr *bufmgr;
203 unsigned int maxBatchSize;
204
205 /**
206 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
207 */
208 int gen;
209 int gt;
210 bool needs_ff_sync;
211 bool is_g4x;
212 bool is_945;
213 bool has_separate_stencil;
214 bool must_use_separate_stencil;
215 bool has_hiz;
216 bool has_llc;
217
218 int urb_size;
219
220 struct intel_batchbuffer {
221 /** Current batchbuffer being queued up. */
222 drm_intel_bo *bo;
223 /** Last BO submitted to the hardware. Used for glFinish(). */
224 drm_intel_bo *last_bo;
225 /** BO for post-sync nonzero writes for gen6 workaround. */
226 drm_intel_bo *workaround_bo;
227 bool need_workaround_flush;
228
229 struct cached_batch_item *cached_items;
230
231 uint16_t emit, total;
232 uint16_t used, reserved_space;
233 uint32_t map[8192];
234 #define BATCH_SZ (8192*sizeof(uint32_t))
235
236 uint32_t state_batch_offset;
237 bool is_blit;
238 bool needs_sol_reset;
239
240 struct {
241 uint16_t used;
242 int reloc_count;
243 } saved;
244 } batch;
245
246 drm_intel_bo *first_post_swapbuffers_batch;
247 bool need_throttle;
248 bool no_batch_wrap;
249 bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
250
251 struct
252 {
253 GLuint id;
254 uint32_t start_ptr; /**< for i8xx */
255 uint32_t primitive; /**< Current hardware primitive type */
256 void (*flush) (struct intel_context *);
257 drm_intel_bo *vb_bo;
258 uint8_t *vb;
259 unsigned int start_offset; /**< Byte offset of primitive sequence */
260 unsigned int current_offset; /**< Byte offset of next vertex */
261 unsigned int count; /**< Number of vertices in current primitive */
262 } prim;
263
264 struct {
265 drm_intel_bo *bo;
266 GLuint offset;
267 uint32_t buffer_len;
268 uint32_t buffer_offset;
269 char buffer[4096];
270 } upload;
271
272 GLuint stats_wm;
273
274 /* Offsets of fields within the current vertex:
275 */
276 GLuint coloroffset;
277 GLuint specoffset;
278 GLuint wpos_offset;
279
280 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
281 GLuint vertex_attr_count;
282
283 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
284
285 bool hw_stencil;
286 bool hw_stipple;
287 bool no_rast;
288 bool always_flush_batch;
289 bool always_flush_cache;
290
291 /* 0 - nonconformant, best performance;
292 * 1 - fallback to sw for known conformance bugs
293 * 2 - always fallback to sw
294 */
295 GLuint conformance_mode;
296
297 /* State for intelvb.c and inteltris.c.
298 */
299 GLuint RenderIndex;
300 GLmatrix ViewportMatrix;
301 GLenum render_primitive;
302 GLenum reduced_primitive; /*< Only gen < 6 */
303 GLuint vertex_size;
304 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
305
306 /* Fallback rasterization functions
307 */
308 intel_point_func draw_point;
309 intel_line_func draw_line;
310 intel_tri_func draw_tri;
311
312 /**
313 * Set if rendering has occured to the drawable's front buffer.
314 *
315 * This is used in the DRI2 case to detect that glFlush should also copy
316 * the contents of the fake front buffer to the real front buffer.
317 */
318 bool front_buffer_dirty;
319
320 /**
321 * Track whether front-buffer rendering is currently enabled
322 *
323 * A separate flag is used to track this in order to support MRT more
324 * easily.
325 */
326 bool is_front_buffer_rendering;
327 /**
328 * Track whether front-buffer is the current read target.
329 *
330 * This is closely associated with is_front_buffer_rendering, but may
331 * be set separately. The DRI2 fake front buffer must be referenced
332 * either way.
333 */
334 bool is_front_buffer_reading;
335
336 /**
337 * Count of intel_regions that are mapped.
338 *
339 * This allows us to assert that no batch buffer is emitted if a
340 * region is mapped.
341 */
342 int num_mapped_regions;
343
344 bool use_texture_tiling;
345 bool use_early_z;
346
347 int driFd;
348
349 __DRIcontext *driContext;
350 struct intel_screen *intelScreen;
351 void (*saved_viewport)(struct gl_context * ctx,
352 GLint x, GLint y, GLsizei width, GLsizei height);
353
354 /**
355 * Configuration cache
356 */
357 driOptionCache optionCache;
358 };
359
360 extern char *__progname;
361
362
363 #define SUBPIXEL_X 0.125
364 #define SUBPIXEL_Y 0.125
365
366 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
367
368 /**
369 * Align a value up to an alignment value
370 *
371 * If \c value is not already aligned to the requested alignment value, it
372 * will be rounded up.
373 *
374 * \param value Value to be rounded
375 * \param alignment Alignment value to be used. This must be a power of two.
376 *
377 * \sa ROUND_DOWN_TO()
378 */
379 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
380
381 /**
382 * Align a value down to an alignment value
383 *
384 * If \c value is not already aligned to the requested alignment value, it
385 * will be rounded down.
386 *
387 * \param value Value to be rounded
388 * \param alignment Alignment value to be used. This must be a power of two.
389 *
390 * \sa ALIGN()
391 */
392 #define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
393
394 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
395
396 static INLINE uint32_t
397 U_FIXED(float value, uint32_t frac_bits)
398 {
399 value *= (1 << frac_bits);
400 return value < 0 ? 0 : value;
401 }
402
403 static INLINE uint32_t
404 S_FIXED(float value, uint32_t frac_bits)
405 {
406 return value * (1 << frac_bits);
407 }
408
409 #define INTEL_FIREVERTICES(intel) \
410 do { \
411 if ((intel)->prim.flush) \
412 (intel)->prim.flush(intel); \
413 } while (0)
414
415 /* ================================================================
416 * From linux kernel i386 header files, copes with odd sizes better
417 * than COPY_DWORDS would:
418 * XXX Put this in src/mesa/main/imports.h ???
419 */
420 #if defined(i386) || defined(__i386__)
421 static INLINE void * __memcpy(void * to, const void * from, size_t n)
422 {
423 int d0, d1, d2;
424 __asm__ __volatile__(
425 "rep ; movsl\n\t"
426 "testb $2,%b4\n\t"
427 "je 1f\n\t"
428 "movsw\n"
429 "1:\ttestb $1,%b4\n\t"
430 "je 2f\n\t"
431 "movsb\n"
432 "2:"
433 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
434 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
435 : "memory");
436 return (to);
437 }
438 #else
439 #define __memcpy(a,b,c) memcpy(a,b,c)
440 #endif
441
442
443 /* ================================================================
444 * Debugging:
445 */
446 extern int INTEL_DEBUG;
447
448 #define DEBUG_TEXTURE 0x1
449 #define DEBUG_STATE 0x2
450 #define DEBUG_IOCTL 0x4
451 #define DEBUG_BLIT 0x8
452 #define DEBUG_MIPTREE 0x10
453 #define DEBUG_FALLBACKS 0x20
454 #define DEBUG_VERBOSE 0x40
455 #define DEBUG_BATCH 0x80
456 #define DEBUG_PIXEL 0x100
457 #define DEBUG_BUFMGR 0x200
458 #define DEBUG_REGION 0x400
459 #define DEBUG_FBO 0x800
460 #define DEBUG_GS 0x1000
461 #define DEBUG_SYNC 0x2000
462 #define DEBUG_PRIMS 0x4000
463 #define DEBUG_VERTS 0x8000
464 #define DEBUG_DRI 0x10000
465 #define DEBUG_SF 0x20000
466 #define DEBUG_SANITY 0x40000
467 #define DEBUG_SLEEP 0x80000
468 #define DEBUG_STATS 0x100000
469 #define DEBUG_TILE 0x200000
470 #define DEBUG_WM 0x400000
471 #define DEBUG_URB 0x800000
472 #define DEBUG_VS 0x1000000
473 #define DEBUG_CLIP 0x2000000
474
475 #define DBG(...) do { \
476 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
477 printf(__VA_ARGS__); \
478 } while(0)
479
480 #define fallback_debug(...) do { \
481 if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
482 printf(__VA_ARGS__); \
483 } while(0)
484
485 #define PCI_CHIP_845_G 0x2562
486 #define PCI_CHIP_I830_M 0x3577
487 #define PCI_CHIP_I855_GM 0x3582
488 #define PCI_CHIP_I865_G 0x2572
489 #define PCI_CHIP_I915_G 0x2582
490 #define PCI_CHIP_I915_GM 0x2592
491 #define PCI_CHIP_I945_G 0x2772
492 #define PCI_CHIP_I945_GM 0x27A2
493 #define PCI_CHIP_I945_GME 0x27AE
494 #define PCI_CHIP_G33_G 0x29C2
495 #define PCI_CHIP_Q35_G 0x29B2
496 #define PCI_CHIP_Q33_G 0x29D2
497
498
499 /* ================================================================
500 * intel_context.c:
501 */
502
503 extern bool intelInitContext(struct intel_context *intel,
504 int api,
505 const struct gl_config * mesaVis,
506 __DRIcontext * driContextPriv,
507 void *sharedContextPrivate,
508 struct dd_function_table *functions);
509
510 extern void intelFinish(struct gl_context * ctx);
511 extern void intel_flush_rendering_to_batch(struct gl_context *ctx);
512 extern void _intel_flush(struct gl_context * ctx, const char *file, int line);
513
514 #define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__)
515
516 extern void intelInitDriverFunctions(struct dd_function_table *functions);
517
518 void intel_init_syncobj_functions(struct dd_function_table *functions);
519
520
521 /* ================================================================
522 * intel_state.c:
523 */
524 extern void intelInitStateFuncs(struct dd_function_table *functions);
525
526 #define COMPAREFUNC_ALWAYS 0
527 #define COMPAREFUNC_NEVER 0x1
528 #define COMPAREFUNC_LESS 0x2
529 #define COMPAREFUNC_EQUAL 0x3
530 #define COMPAREFUNC_LEQUAL 0x4
531 #define COMPAREFUNC_GREATER 0x5
532 #define COMPAREFUNC_NOTEQUAL 0x6
533 #define COMPAREFUNC_GEQUAL 0x7
534
535 #define STENCILOP_KEEP 0
536 #define STENCILOP_ZERO 0x1
537 #define STENCILOP_REPLACE 0x2
538 #define STENCILOP_INCRSAT 0x3
539 #define STENCILOP_DECRSAT 0x4
540 #define STENCILOP_INCR 0x5
541 #define STENCILOP_DECR 0x6
542 #define STENCILOP_INVERT 0x7
543
544 #define LOGICOP_CLEAR 0
545 #define LOGICOP_NOR 0x1
546 #define LOGICOP_AND_INV 0x2
547 #define LOGICOP_COPY_INV 0x3
548 #define LOGICOP_AND_RVRSE 0x4
549 #define LOGICOP_INV 0x5
550 #define LOGICOP_XOR 0x6
551 #define LOGICOP_NAND 0x7
552 #define LOGICOP_AND 0x8
553 #define LOGICOP_EQUIV 0x9
554 #define LOGICOP_NOOP 0xa
555 #define LOGICOP_OR_INV 0xb
556 #define LOGICOP_COPY 0xc
557 #define LOGICOP_OR_RVRSE 0xd
558 #define LOGICOP_OR 0xe
559 #define LOGICOP_SET 0xf
560
561 #define BLENDFACT_ZERO 0x01
562 #define BLENDFACT_ONE 0x02
563 #define BLENDFACT_SRC_COLR 0x03
564 #define BLENDFACT_INV_SRC_COLR 0x04
565 #define BLENDFACT_SRC_ALPHA 0x05
566 #define BLENDFACT_INV_SRC_ALPHA 0x06
567 #define BLENDFACT_DST_ALPHA 0x07
568 #define BLENDFACT_INV_DST_ALPHA 0x08
569 #define BLENDFACT_DST_COLR 0x09
570 #define BLENDFACT_INV_DST_COLR 0x0a
571 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
572 #define BLENDFACT_CONST_COLOR 0x0c
573 #define BLENDFACT_INV_CONST_COLOR 0x0d
574 #define BLENDFACT_CONST_ALPHA 0x0e
575 #define BLENDFACT_INV_CONST_ALPHA 0x0f
576 #define BLENDFACT_MASK 0x0f
577
578 enum {
579 DRI_CONF_BO_REUSE_DISABLED,
580 DRI_CONF_BO_REUSE_ALL
581 };
582
583 extern int intel_translate_shadow_compare_func(GLenum func);
584 extern int intel_translate_compare_func(GLenum func);
585 extern int intel_translate_stencil_op(GLenum op);
586 extern int intel_translate_blend_factor(GLenum factor);
587 extern int intel_translate_logic_op(GLenum opcode);
588
589 void intel_update_renderbuffers(__DRIcontext *context,
590 __DRIdrawable *drawable);
591 void intel_prepare_render(struct intel_context *intel);
592
593 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
594 uint32_t buffer_id);
595 void intel_init_texture_formats(struct gl_context *ctx);
596
597 /*======================================================================
598 * Inline conversion functions.
599 * These are better-typed than the macros used previously:
600 */
601 static INLINE struct intel_context *
602 intel_context(struct gl_context * ctx)
603 {
604 return (struct intel_context *) ctx;
605 }
606
607 static INLINE bool
608 is_power_of_two(uint32_t value)
609 {
610 return (value & (value - 1)) == 0;
611 }
612
613 #endif