171814dbfd856e8c844b0869535a10bd3e9d5ee2
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32 #include <stdbool.h>
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 /* Evil hack for using libdrm in a c++ compiler. */
39 #define virtual virt
40 #endif
41
42 #include "drm.h"
43 #include "intel_bufmgr.h"
44
45 #include "intel_screen.h"
46 #include "intel_tex_obj.h"
47 #include "i915_drm.h"
48
49 #ifdef __cplusplus
50 #undef virtual
51 }
52 #endif
53
54 #include "tnl/t_vertex.h"
55
56 #define TAG(x) intel##x
57 #include "tnl_dd/t_dd_vertex.h"
58 #undef TAG
59
60 #define DV_PF_555 (1<<8)
61 #define DV_PF_565 (2<<8)
62 #define DV_PF_8888 (3<<8)
63 #define DV_PF_4444 (8<<8)
64 #define DV_PF_1555 (9<<8)
65
66 struct intel_region;
67 struct intel_context;
68
69 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
70 intelVertex *, intelVertex *);
71 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
72 intelVertex *);
73 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
74
75 /**
76 * Bits for intel->Fallback field
77 */
78 /*@{*/
79 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
80 #define INTEL_FALLBACK_READ_BUFFER 0x2
81 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
82 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
83 #define INTEL_FALLBACK_USER 0x10
84 #define INTEL_FALLBACK_RENDERMODE 0x20
85 #define INTEL_FALLBACK_TEXTURE 0x40
86 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
87 /*@}*/
88
89 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
90 GLboolean mode);
91 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
92
93
94 #define INTEL_WRITE_PART 0x1
95 #define INTEL_WRITE_FULL 0x2
96 #define INTEL_READ 0x4
97
98 #define INTEL_MAX_FIXUP 64
99
100 #ifndef likely
101 #ifdef __GNUC__
102 #define likely(expr) (__builtin_expect(expr, 1))
103 #define unlikely(expr) (__builtin_expect(expr, 0))
104 #else
105 #define likely(expr) (expr)
106 #define unlikely(expr) (expr)
107 #endif
108 #endif
109
110 struct intel_sync_object {
111 struct gl_sync_object Base;
112
113 /** Batch associated with this sync object */
114 drm_intel_bo *bo;
115 };
116
117 /**
118 * intel_context is derived from Mesa's context class: struct gl_context.
119 */
120 struct intel_context
121 {
122 struct gl_context ctx; /**< base class, must be first field */
123
124 struct
125 {
126 void (*destroy) (struct intel_context * intel);
127 void (*emit_state) (struct intel_context * intel);
128 void (*finish_batch) (struct intel_context * intel);
129 void (*new_batch) (struct intel_context * intel);
130 void (*emit_invarient_state) (struct intel_context * intel);
131 void (*update_texture_state) (struct intel_context * intel);
132
133 void (*render_start) (struct intel_context * intel);
134 void (*render_prevalidate) (struct intel_context * intel);
135 void (*set_draw_region) (struct intel_context * intel,
136 struct intel_region * draw_regions[],
137 struct intel_region * depth_region,
138 GLuint num_regions);
139 void (*update_draw_buffer)(struct intel_context *intel);
140
141 void (*reduced_primitive_state) (struct intel_context * intel,
142 GLenum rprim);
143
144 GLboolean (*check_vertex_size) (struct intel_context * intel,
145 GLuint expected);
146 void (*invalidate_state) (struct intel_context *intel,
147 GLuint new_state);
148
149 void (*assert_not_dirty) (struct intel_context *intel);
150
151 void (*debug_batch)(struct intel_context *intel);
152 bool (*render_target_supported)(gl_format format);
153
154 /** Can HiZ be enabled on a depthbuffer of the given format? */
155 bool (*is_hiz_depth_format)(struct intel_context *intel,
156 gl_format format);
157 } vtbl;
158
159 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
160 GLuint NewGLState;
161
162 dri_bufmgr *bufmgr;
163 unsigned int maxBatchSize;
164
165 /**
166 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
167 */
168 int gen;
169 GLboolean needs_ff_sync;
170 GLboolean is_g4x;
171 GLboolean is_945;
172 GLboolean has_separate_stencil;
173 GLboolean must_use_separate_stencil;
174 GLboolean has_hiz;
175
176 int urb_size;
177
178 struct intel_batchbuffer {
179 /** Current batchbuffer being queued up. */
180 drm_intel_bo *bo;
181 /** Last BO submitted to the hardware. Used for glFinish(). */
182 drm_intel_bo *last_bo;
183 /** BO for post-sync nonzero writes for gen6 workaround. */
184 drm_intel_bo *workaround_bo;
185 bool need_workaround_flush;
186
187 struct cached_batch_item *cached_items;
188
189 uint16_t emit, total;
190 uint16_t used, reserved_space;
191 uint32_t map[8192];
192 #define BATCH_SZ (8192*sizeof(uint32_t))
193
194 uint32_t state_batch_offset;
195 bool is_blit;
196 } batch;
197
198 drm_intel_bo *first_post_swapbuffers_batch;
199 GLboolean need_throttle;
200 GLboolean no_batch_wrap;
201 bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
202
203 struct
204 {
205 GLuint id;
206 uint32_t start_ptr; /**< for i8xx */
207 uint32_t primitive; /**< Current hardware primitive type */
208 void (*flush) (struct intel_context *);
209 drm_intel_bo *vb_bo;
210 uint8_t *vb;
211 unsigned int start_offset; /**< Byte offset of primitive sequence */
212 unsigned int current_offset; /**< Byte offset of next vertex */
213 unsigned int count; /**< Number of vertices in current primitive */
214 } prim;
215
216 struct {
217 drm_intel_bo *bo;
218 GLuint offset;
219 uint32_t buffer_len;
220 uint32_t buffer_offset;
221 char buffer[4096];
222 } upload;
223
224 GLuint stats_wm;
225
226 /* Offsets of fields within the current vertex:
227 */
228 GLuint coloroffset;
229 GLuint specoffset;
230 GLuint wpos_offset;
231
232 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
233 GLuint vertex_attr_count;
234
235 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
236
237 GLboolean hw_stencil;
238 GLboolean hw_stipple;
239 GLboolean depth_buffer_is_float;
240 GLboolean no_rast;
241 GLboolean always_flush_batch;
242 GLboolean always_flush_cache;
243
244 /* 0 - nonconformant, best performance;
245 * 1 - fallback to sw for known conformance bugs
246 * 2 - always fallback to sw
247 */
248 GLuint conformance_mode;
249
250 /* State for intelvb.c and inteltris.c.
251 */
252 GLuint RenderIndex;
253 GLmatrix ViewportMatrix;
254 GLenum render_primitive;
255 GLenum reduced_primitive;
256 GLuint vertex_size;
257 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
258
259 /* Fallback rasterization functions
260 */
261 intel_point_func draw_point;
262 intel_line_func draw_line;
263 intel_tri_func draw_tri;
264
265 /**
266 * Set if rendering has occured to the drawable's front buffer.
267 *
268 * This is used in the DRI2 case to detect that glFlush should also copy
269 * the contents of the fake front buffer to the real front buffer.
270 */
271 GLboolean front_buffer_dirty;
272
273 /**
274 * Track whether front-buffer rendering is currently enabled
275 *
276 * A separate flag is used to track this in order to support MRT more
277 * easily.
278 */
279 GLboolean is_front_buffer_rendering;
280 /**
281 * Track whether front-buffer is the current read target.
282 *
283 * This is closely associated with is_front_buffer_rendering, but may
284 * be set separately. The DRI2 fake front buffer must be referenced
285 * either way.
286 */
287 GLboolean is_front_buffer_reading;
288
289 GLboolean use_texture_tiling;
290 GLboolean use_early_z;
291
292 int driFd;
293
294 __DRIcontext *driContext;
295 struct intel_screen *intelScreen;
296 void (*saved_viewport)(struct gl_context * ctx,
297 GLint x, GLint y, GLsizei width, GLsizei height);
298
299 /**
300 * Configuration cache
301 */
302 driOptionCache optionCache;
303 };
304
305 extern char *__progname;
306
307
308 #define SUBPIXEL_X 0.125
309 #define SUBPIXEL_Y 0.125
310
311 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
312
313 /**
314 * Align a value up to an alignment value
315 *
316 * If \c value is not already aligned to the requested alignment value, it
317 * will be rounded up.
318 *
319 * \param value Value to be rounded
320 * \param alignment Alignment value to be used. This must be a power of two.
321 *
322 * \sa ROUND_DOWN_TO()
323 */
324 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
325
326 /**
327 * Align a value down to an alignment value
328 *
329 * If \c value is not already aligned to the requested alignment value, it
330 * will be rounded down.
331 *
332 * \param value Value to be rounded
333 * \param alignment Alignment value to be used. This must be a power of two.
334 *
335 * \sa ALIGN()
336 */
337 #define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
338
339 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
340
341 static INLINE uint32_t
342 U_FIXED(float value, uint32_t frac_bits)
343 {
344 value *= (1 << frac_bits);
345 return value < 0 ? 0 : value;
346 }
347
348 static INLINE uint32_t
349 S_FIXED(float value, uint32_t frac_bits)
350 {
351 return value * (1 << frac_bits);
352 }
353
354 #define INTEL_FIREVERTICES(intel) \
355 do { \
356 if ((intel)->prim.flush) \
357 (intel)->prim.flush(intel); \
358 } while (0)
359
360 /* ================================================================
361 * From linux kernel i386 header files, copes with odd sizes better
362 * than COPY_DWORDS would:
363 * XXX Put this in src/mesa/main/imports.h ???
364 */
365 #if defined(i386) || defined(__i386__)
366 static INLINE void * __memcpy(void * to, const void * from, size_t n)
367 {
368 int d0, d1, d2;
369 __asm__ __volatile__(
370 "rep ; movsl\n\t"
371 "testb $2,%b4\n\t"
372 "je 1f\n\t"
373 "movsw\n"
374 "1:\ttestb $1,%b4\n\t"
375 "je 2f\n\t"
376 "movsb\n"
377 "2:"
378 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
379 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
380 : "memory");
381 return (to);
382 }
383 #else
384 #define __memcpy(a,b,c) memcpy(a,b,c)
385 #endif
386
387
388 /* ================================================================
389 * Debugging:
390 */
391 extern int INTEL_DEBUG;
392
393 #define DEBUG_TEXTURE 0x1
394 #define DEBUG_STATE 0x2
395 #define DEBUG_IOCTL 0x4
396 #define DEBUG_BLIT 0x8
397 #define DEBUG_MIPTREE 0x10
398 #define DEBUG_FALLBACKS 0x20
399 #define DEBUG_VERBOSE 0x40
400 #define DEBUG_BATCH 0x80
401 #define DEBUG_PIXEL 0x100
402 #define DEBUG_BUFMGR 0x200
403 #define DEBUG_REGION 0x400
404 #define DEBUG_FBO 0x800
405 #define DEBUG_GS 0x1000
406 #define DEBUG_SYNC 0x2000
407 #define DEBUG_PRIMS 0x4000
408 #define DEBUG_VERTS 0x8000
409 #define DEBUG_DRI 0x10000
410 #define DEBUG_SF 0x20000
411 #define DEBUG_SANITY 0x40000
412 #define DEBUG_SLEEP 0x80000
413 #define DEBUG_STATS 0x100000
414 #define DEBUG_TILE 0x200000
415 #define DEBUG_SINGLE_THREAD 0x400000
416 #define DEBUG_WM 0x800000
417 #define DEBUG_URB 0x1000000
418 #define DEBUG_VS 0x2000000
419 #define DEBUG_CLIP 0x8000000
420
421 #define DBG(...) do { \
422 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
423 printf(__VA_ARGS__); \
424 } while(0)
425
426 #define fallback_debug(...) do { \
427 if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
428 printf(__VA_ARGS__); \
429 } while(0)
430
431 #define PCI_CHIP_845_G 0x2562
432 #define PCI_CHIP_I830_M 0x3577
433 #define PCI_CHIP_I855_GM 0x3582
434 #define PCI_CHIP_I865_G 0x2572
435 #define PCI_CHIP_I915_G 0x2582
436 #define PCI_CHIP_I915_GM 0x2592
437 #define PCI_CHIP_I945_G 0x2772
438 #define PCI_CHIP_I945_GM 0x27A2
439 #define PCI_CHIP_I945_GME 0x27AE
440 #define PCI_CHIP_G33_G 0x29C2
441 #define PCI_CHIP_Q35_G 0x29B2
442 #define PCI_CHIP_Q33_G 0x29D2
443
444
445 /* ================================================================
446 * intel_context.c:
447 */
448
449 extern GLboolean intelInitContext(struct intel_context *intel,
450 int api,
451 const struct gl_config * mesaVis,
452 __DRIcontext * driContextPriv,
453 void *sharedContextPrivate,
454 struct dd_function_table *functions);
455
456 extern void intelFinish(struct gl_context * ctx);
457 extern void intel_flush(struct gl_context * ctx);
458
459 extern void intelInitDriverFunctions(struct dd_function_table *functions);
460
461 void intel_init_syncobj_functions(struct dd_function_table *functions);
462
463
464 /* ================================================================
465 * intel_state.c:
466 */
467 extern void intelInitStateFuncs(struct dd_function_table *functions);
468
469 #define COMPAREFUNC_ALWAYS 0
470 #define COMPAREFUNC_NEVER 0x1
471 #define COMPAREFUNC_LESS 0x2
472 #define COMPAREFUNC_EQUAL 0x3
473 #define COMPAREFUNC_LEQUAL 0x4
474 #define COMPAREFUNC_GREATER 0x5
475 #define COMPAREFUNC_NOTEQUAL 0x6
476 #define COMPAREFUNC_GEQUAL 0x7
477
478 #define STENCILOP_KEEP 0
479 #define STENCILOP_ZERO 0x1
480 #define STENCILOP_REPLACE 0x2
481 #define STENCILOP_INCRSAT 0x3
482 #define STENCILOP_DECRSAT 0x4
483 #define STENCILOP_INCR 0x5
484 #define STENCILOP_DECR 0x6
485 #define STENCILOP_INVERT 0x7
486
487 #define LOGICOP_CLEAR 0
488 #define LOGICOP_NOR 0x1
489 #define LOGICOP_AND_INV 0x2
490 #define LOGICOP_COPY_INV 0x3
491 #define LOGICOP_AND_RVRSE 0x4
492 #define LOGICOP_INV 0x5
493 #define LOGICOP_XOR 0x6
494 #define LOGICOP_NAND 0x7
495 #define LOGICOP_AND 0x8
496 #define LOGICOP_EQUIV 0x9
497 #define LOGICOP_NOOP 0xa
498 #define LOGICOP_OR_INV 0xb
499 #define LOGICOP_COPY 0xc
500 #define LOGICOP_OR_RVRSE 0xd
501 #define LOGICOP_OR 0xe
502 #define LOGICOP_SET 0xf
503
504 #define BLENDFACT_ZERO 0x01
505 #define BLENDFACT_ONE 0x02
506 #define BLENDFACT_SRC_COLR 0x03
507 #define BLENDFACT_INV_SRC_COLR 0x04
508 #define BLENDFACT_SRC_ALPHA 0x05
509 #define BLENDFACT_INV_SRC_ALPHA 0x06
510 #define BLENDFACT_DST_ALPHA 0x07
511 #define BLENDFACT_INV_DST_ALPHA 0x08
512 #define BLENDFACT_DST_COLR 0x09
513 #define BLENDFACT_INV_DST_COLR 0x0a
514 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
515 #define BLENDFACT_CONST_COLOR 0x0c
516 #define BLENDFACT_INV_CONST_COLOR 0x0d
517 #define BLENDFACT_CONST_ALPHA 0x0e
518 #define BLENDFACT_INV_CONST_ALPHA 0x0f
519 #define BLENDFACT_MASK 0x0f
520
521 enum {
522 DRI_CONF_BO_REUSE_DISABLED,
523 DRI_CONF_BO_REUSE_ALL
524 };
525
526 extern int intel_translate_shadow_compare_func(GLenum func);
527 extern int intel_translate_compare_func(GLenum func);
528 extern int intel_translate_stencil_op(GLenum op);
529 extern int intel_translate_blend_factor(GLenum factor);
530 extern int intel_translate_logic_op(GLenum opcode);
531
532 void intel_update_renderbuffers(__DRIcontext *context,
533 __DRIdrawable *drawable);
534 void intel_prepare_render(struct intel_context *intel);
535
536 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
537 uint32_t buffer_id);
538
539 /*======================================================================
540 * Inline conversion functions.
541 * These are better-typed than the macros used previously:
542 */
543 static INLINE struct intel_context *
544 intel_context(struct gl_context * ctx)
545 {
546 return (struct intel_context *) ctx;
547 }
548
549 static INLINE GLboolean
550 is_power_of_two(uint32_t value)
551 {
552 return (value & (value - 1)) == 0;
553 }
554
555 #endif