d3a8a659caadf333d1f0ffeaa150150267b5bde0
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32 #include <stdbool.h>
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 /* Evil hack for using libdrm in a c++ compiler. */
39 #define virtual virt
40 #endif
41
42 #include "drm.h"
43 #include "intel_bufmgr.h"
44
45 #include "intel_screen.h"
46 #include "intel_tex_obj.h"
47 #include "i915_drm.h"
48
49 #ifdef __cplusplus
50 #undef virtual
51 }
52 #endif
53
54 #include "tnl/t_vertex.h"
55
56 #define TAG(x) intel##x
57 #include "tnl_dd/t_dd_vertex.h"
58 #undef TAG
59
60 #define DV_PF_555 (1<<8)
61 #define DV_PF_565 (2<<8)
62 #define DV_PF_8888 (3<<8)
63 #define DV_PF_4444 (8<<8)
64 #define DV_PF_1555 (9<<8)
65
66 struct intel_region;
67 struct intel_context;
68
69 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
70 intelVertex *, intelVertex *);
71 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
72 intelVertex *);
73 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
74
75 /**
76 * Bits for intel->Fallback field
77 */
78 /*@{*/
79 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
80 #define INTEL_FALLBACK_READ_BUFFER 0x2
81 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
82 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
83 #define INTEL_FALLBACK_USER 0x10
84 #define INTEL_FALLBACK_RENDERMODE 0x20
85 #define INTEL_FALLBACK_TEXTURE 0x40
86 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
87 /*@}*/
88
89 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
90 GLboolean mode);
91 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
92
93
94 #define INTEL_WRITE_PART 0x1
95 #define INTEL_WRITE_FULL 0x2
96 #define INTEL_READ 0x4
97
98 #define INTEL_MAX_FIXUP 64
99
100 #ifndef likely
101 #ifdef __GNUC__
102 #define likely(expr) (__builtin_expect(expr, 1))
103 #define unlikely(expr) (__builtin_expect(expr, 0))
104 #else
105 #define likely(expr) (expr)
106 #define unlikely(expr) (expr)
107 #endif
108 #endif
109
110 struct intel_sync_object {
111 struct gl_sync_object Base;
112
113 /** Batch associated with this sync object */
114 drm_intel_bo *bo;
115 };
116
117 /**
118 * intel_context is derived from Mesa's context class: struct gl_context.
119 */
120 struct intel_context
121 {
122 struct gl_context ctx; /**< base class, must be first field */
123
124 struct
125 {
126 void (*destroy) (struct intel_context * intel);
127 void (*emit_state) (struct intel_context * intel);
128 void (*finish_batch) (struct intel_context * intel);
129 void (*new_batch) (struct intel_context * intel);
130 void (*emit_invarient_state) (struct intel_context * intel);
131 void (*update_texture_state) (struct intel_context * intel);
132
133 void (*render_start) (struct intel_context * intel);
134 void (*render_prevalidate) (struct intel_context * intel);
135 void (*set_draw_region) (struct intel_context * intel,
136 struct intel_region * draw_regions[],
137 struct intel_region * depth_region,
138 GLuint num_regions);
139
140 void (*reduced_primitive_state) (struct intel_context * intel,
141 GLenum rprim);
142
143 GLboolean (*check_vertex_size) (struct intel_context * intel,
144 GLuint expected);
145 void (*invalidate_state) (struct intel_context *intel,
146 GLuint new_state);
147
148 void (*assert_not_dirty) (struct intel_context *intel);
149
150 void (*debug_batch)(struct intel_context *intel);
151 bool (*render_target_supported)(gl_format format);
152 } vtbl;
153
154 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
155 GLuint NewGLState;
156
157 dri_bufmgr *bufmgr;
158 unsigned int maxBatchSize;
159
160 /**
161 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
162 */
163 int gen;
164 GLboolean needs_ff_sync;
165 GLboolean is_g4x;
166 GLboolean is_945;
167 GLboolean has_luminance_srgb;
168 GLboolean has_xrgb_textures;
169
170 int urb_size;
171
172 struct intel_batchbuffer {
173 drm_intel_bo *bo;
174 struct cached_batch_item *cached_items;
175
176 uint16_t emit, total;
177 uint16_t used, reserved_space;
178 uint32_t map[8192];
179 #define BATCH_SZ (8192*sizeof(uint32_t))
180
181 uint32_t state_batch_offset;
182 bool is_blit;
183 } batch;
184
185 drm_intel_bo *first_post_swapbuffers_batch;
186 GLboolean need_throttle;
187 GLboolean no_batch_wrap;
188
189 struct
190 {
191 GLuint id;
192 uint32_t start_ptr; /**< for i8xx */
193 uint32_t primitive; /**< Current hardware primitive type */
194 void (*flush) (struct intel_context *);
195 drm_intel_bo *vb_bo;
196 uint8_t *vb;
197 unsigned int start_offset; /**< Byte offset of primitive sequence */
198 unsigned int current_offset; /**< Byte offset of next vertex */
199 unsigned int count; /**< Number of vertices in current primitive */
200 } prim;
201
202 struct {
203 drm_intel_bo *bo;
204 GLuint offset;
205 uint32_t buffer_len;
206 uint32_t buffer_offset;
207 char buffer[4096];
208 } upload;
209
210 GLuint stats_wm;
211
212 /* Offsets of fields within the current vertex:
213 */
214 GLuint coloroffset;
215 GLuint specoffset;
216 GLuint wpos_offset;
217 GLuint wpos_size;
218
219 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
220 GLuint vertex_attr_count;
221
222 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
223
224 GLboolean hw_stencil;
225 GLboolean hw_stipple;
226 GLboolean depth_buffer_is_float;
227 GLboolean no_rast;
228 GLboolean always_flush_batch;
229 GLboolean always_flush_cache;
230
231 /* 0 - nonconformant, best performance;
232 * 1 - fallback to sw for known conformance bugs
233 * 2 - always fallback to sw
234 */
235 GLuint conformance_mode;
236
237 /* State for intelvb.c and inteltris.c.
238 */
239 GLuint RenderIndex;
240 GLmatrix ViewportMatrix;
241 GLenum render_primitive;
242 GLenum reduced_primitive;
243 GLuint vertex_size;
244 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
245
246 /* Fallback rasterization functions
247 */
248 intel_point_func draw_point;
249 intel_line_func draw_line;
250 intel_tri_func draw_tri;
251
252 /**
253 * Set if rendering has occured to the drawable's front buffer.
254 *
255 * This is used in the DRI2 case to detect that glFlush should also copy
256 * the contents of the fake front buffer to the real front buffer.
257 */
258 GLboolean front_buffer_dirty;
259
260 /**
261 * Track whether front-buffer rendering is currently enabled
262 *
263 * A separate flag is used to track this in order to support MRT more
264 * easily.
265 */
266 GLboolean is_front_buffer_rendering;
267 /**
268 * Track whether front-buffer is the current read target.
269 *
270 * This is closely associated with is_front_buffer_rendering, but may
271 * be set separately. The DRI2 fake front buffer must be referenced
272 * either way.
273 */
274 GLboolean is_front_buffer_reading;
275
276 GLboolean use_texture_tiling;
277 GLboolean use_early_z;
278
279 int driFd;
280
281 __DRIcontext *driContext;
282 struct intel_screen *intelScreen;
283 void (*saved_viewport)(struct gl_context * ctx,
284 GLint x, GLint y, GLsizei width, GLsizei height);
285
286 /**
287 * Configuration cache
288 */
289 driOptionCache optionCache;
290 };
291
292 extern char *__progname;
293
294
295 #define SUBPIXEL_X 0.125
296 #define SUBPIXEL_Y 0.125
297
298 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
299
300 /**
301 * Align a value up to an alignment value
302 *
303 * If \c value is not already aligned to the requested alignment value, it
304 * will be rounded up.
305 *
306 * \param value Value to be rounded
307 * \param alignment Alignment value to be used. This must be a power of two.
308 *
309 * \sa ROUND_DOWN_TO()
310 */
311 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
312
313 /**
314 * Align a value down to an alignment value
315 *
316 * If \c value is not already aligned to the requested alignment value, it
317 * will be rounded down.
318 *
319 * \param value Value to be rounded
320 * \param alignment Alignment value to be used. This must be a power of two.
321 *
322 * \sa ALIGN()
323 */
324 #define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
325
326 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
327
328 static INLINE uint32_t
329 U_FIXED(float value, uint32_t frac_bits)
330 {
331 value *= (1 << frac_bits);
332 return value < 0 ? 0 : value;
333 }
334
335 static INLINE uint32_t
336 S_FIXED(float value, uint32_t frac_bits)
337 {
338 return value * (1 << frac_bits);
339 }
340
341 #define INTEL_FIREVERTICES(intel) \
342 do { \
343 if ((intel)->prim.flush) \
344 (intel)->prim.flush(intel); \
345 } while (0)
346
347 /* ================================================================
348 * From linux kernel i386 header files, copes with odd sizes better
349 * than COPY_DWORDS would:
350 * XXX Put this in src/mesa/main/imports.h ???
351 */
352 #if defined(i386) || defined(__i386__)
353 static INLINE void * __memcpy(void * to, const void * from, size_t n)
354 {
355 int d0, d1, d2;
356 __asm__ __volatile__(
357 "rep ; movsl\n\t"
358 "testb $2,%b4\n\t"
359 "je 1f\n\t"
360 "movsw\n"
361 "1:\ttestb $1,%b4\n\t"
362 "je 2f\n\t"
363 "movsb\n"
364 "2:"
365 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
366 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
367 : "memory");
368 return (to);
369 }
370 #else
371 #define __memcpy(a,b,c) memcpy(a,b,c)
372 #endif
373
374
375 /* ================================================================
376 * Debugging:
377 */
378 extern int INTEL_DEBUG;
379
380 #define DEBUG_TEXTURE 0x1
381 #define DEBUG_STATE 0x2
382 #define DEBUG_IOCTL 0x4
383 #define DEBUG_BLIT 0x8
384 #define DEBUG_MIPTREE 0x10
385 #define DEBUG_FALLBACKS 0x20
386 #define DEBUG_VERBOSE 0x40
387 #define DEBUG_BATCH 0x80
388 #define DEBUG_PIXEL 0x100
389 #define DEBUG_BUFMGR 0x200
390 #define DEBUG_REGION 0x400
391 #define DEBUG_FBO 0x800
392 #define DEBUG_GS 0x1000
393 #define DEBUG_SYNC 0x2000
394 #define DEBUG_PRIMS 0x4000
395 #define DEBUG_VERTS 0x8000
396 #define DEBUG_DRI 0x10000
397 #define DEBUG_SF 0x20000
398 #define DEBUG_SANITY 0x40000
399 #define DEBUG_SLEEP 0x80000
400 #define DEBUG_STATS 0x100000
401 #define DEBUG_TILE 0x200000
402 #define DEBUG_SINGLE_THREAD 0x400000
403 #define DEBUG_WM 0x800000
404 #define DEBUG_URB 0x1000000
405 #define DEBUG_VS 0x2000000
406 #define DEBUG_CLIP 0x8000000
407
408 #define DBG(...) do { \
409 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
410 printf(__VA_ARGS__); \
411 } while(0)
412
413 #define fallback_debug(...) do { \
414 if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
415 printf(__VA_ARGS__); \
416 } while(0)
417
418 #define PCI_CHIP_845_G 0x2562
419 #define PCI_CHIP_I830_M 0x3577
420 #define PCI_CHIP_I855_GM 0x3582
421 #define PCI_CHIP_I865_G 0x2572
422 #define PCI_CHIP_I915_G 0x2582
423 #define PCI_CHIP_I915_GM 0x2592
424 #define PCI_CHIP_I945_G 0x2772
425 #define PCI_CHIP_I945_GM 0x27A2
426 #define PCI_CHIP_I945_GME 0x27AE
427 #define PCI_CHIP_G33_G 0x29C2
428 #define PCI_CHIP_Q35_G 0x29B2
429 #define PCI_CHIP_Q33_G 0x29D2
430
431
432 /* ================================================================
433 * intel_context.c:
434 */
435
436 extern GLboolean intelInitContext(struct intel_context *intel,
437 int api,
438 const struct gl_config * mesaVis,
439 __DRIcontext * driContextPriv,
440 void *sharedContextPrivate,
441 struct dd_function_table *functions);
442
443 extern void intelFinish(struct gl_context * ctx);
444 extern void intel_flush(struct gl_context * ctx);
445
446 extern void intelInitDriverFunctions(struct dd_function_table *functions);
447
448 void intel_init_syncobj_functions(struct dd_function_table *functions);
449
450
451 /* ================================================================
452 * intel_state.c:
453 */
454 extern void intelInitStateFuncs(struct dd_function_table *functions);
455
456 #define COMPAREFUNC_ALWAYS 0
457 #define COMPAREFUNC_NEVER 0x1
458 #define COMPAREFUNC_LESS 0x2
459 #define COMPAREFUNC_EQUAL 0x3
460 #define COMPAREFUNC_LEQUAL 0x4
461 #define COMPAREFUNC_GREATER 0x5
462 #define COMPAREFUNC_NOTEQUAL 0x6
463 #define COMPAREFUNC_GEQUAL 0x7
464
465 #define STENCILOP_KEEP 0
466 #define STENCILOP_ZERO 0x1
467 #define STENCILOP_REPLACE 0x2
468 #define STENCILOP_INCRSAT 0x3
469 #define STENCILOP_DECRSAT 0x4
470 #define STENCILOP_INCR 0x5
471 #define STENCILOP_DECR 0x6
472 #define STENCILOP_INVERT 0x7
473
474 #define LOGICOP_CLEAR 0
475 #define LOGICOP_NOR 0x1
476 #define LOGICOP_AND_INV 0x2
477 #define LOGICOP_COPY_INV 0x3
478 #define LOGICOP_AND_RVRSE 0x4
479 #define LOGICOP_INV 0x5
480 #define LOGICOP_XOR 0x6
481 #define LOGICOP_NAND 0x7
482 #define LOGICOP_AND 0x8
483 #define LOGICOP_EQUIV 0x9
484 #define LOGICOP_NOOP 0xa
485 #define LOGICOP_OR_INV 0xb
486 #define LOGICOP_COPY 0xc
487 #define LOGICOP_OR_RVRSE 0xd
488 #define LOGICOP_OR 0xe
489 #define LOGICOP_SET 0xf
490
491 #define BLENDFACT_ZERO 0x01
492 #define BLENDFACT_ONE 0x02
493 #define BLENDFACT_SRC_COLR 0x03
494 #define BLENDFACT_INV_SRC_COLR 0x04
495 #define BLENDFACT_SRC_ALPHA 0x05
496 #define BLENDFACT_INV_SRC_ALPHA 0x06
497 #define BLENDFACT_DST_ALPHA 0x07
498 #define BLENDFACT_INV_DST_ALPHA 0x08
499 #define BLENDFACT_DST_COLR 0x09
500 #define BLENDFACT_INV_DST_COLR 0x0a
501 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
502 #define BLENDFACT_CONST_COLOR 0x0c
503 #define BLENDFACT_INV_CONST_COLOR 0x0d
504 #define BLENDFACT_CONST_ALPHA 0x0e
505 #define BLENDFACT_INV_CONST_ALPHA 0x0f
506 #define BLENDFACT_MASK 0x0f
507
508 enum {
509 DRI_CONF_BO_REUSE_DISABLED,
510 DRI_CONF_BO_REUSE_ALL
511 };
512
513 extern int intel_translate_shadow_compare_func(GLenum func);
514 extern int intel_translate_compare_func(GLenum func);
515 extern int intel_translate_stencil_op(GLenum op);
516 extern int intel_translate_blend_factor(GLenum factor);
517 extern int intel_translate_logic_op(GLenum opcode);
518
519 void intel_update_renderbuffers(__DRIcontext *context,
520 __DRIdrawable *drawable);
521 void intel_prepare_render(struct intel_context *intel);
522
523 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
524 uint32_t buffer_id);
525
526 /*======================================================================
527 * Inline conversion functions.
528 * These are better-typed than the macros used previously:
529 */
530 static INLINE struct intel_context *
531 intel_context(struct gl_context * ctx)
532 {
533 return (struct intel_context *) ctx;
534 }
535
536 static INLINE GLboolean
537 is_power_of_two(uint32_t value)
538 {
539 return (value & (value - 1)) == 0;
540 }
541
542 #endif