1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
37 #include "dri_bufmgr.h"
38 #include "intel_bufmgr.h"
40 #include "intel_screen.h"
41 #include "intel_tex_obj.h"
43 #include "tnl/t_vertex.h"
45 #define TAG(x) intel##x
46 #include "tnl_dd/t_dd_vertex.h"
49 #define DV_PF_555 (1<<8)
50 #define DV_PF_565 (2<<8)
51 #define DV_PF_8888 (3<<8)
56 typedef void (*intel_tri_func
) (struct intel_context
*, intelVertex
*,
57 intelVertex
*, intelVertex
*);
58 typedef void (*intel_line_func
) (struct intel_context
*, intelVertex
*,
60 typedef void (*intel_point_func
) (struct intel_context
*, intelVertex
*);
62 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
63 #define INTEL_FALLBACK_READ_BUFFER 0x2
64 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
65 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
66 #define INTEL_FALLBACK_USER 0x10
67 #define INTEL_FALLBACK_RENDERMODE 0x20
68 #define INTEL_FALLBACK_TEXTURE 0x40
70 extern void intelFallback(struct intel_context
*intel
, GLuint bit
,
72 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
75 #define INTEL_WRITE_PART 0x1
76 #define INTEL_WRITE_FULL 0x2
77 #define INTEL_READ 0x4
79 #define INTEL_MAX_FIXUP 64
83 GLcontext ctx
; /* the parent class */
87 void (*destroy
) (struct intel_context
* intel
);
88 void (*emit_state
) (struct intel_context
* intel
);
89 void (*new_batch
) (struct intel_context
* intel
);
90 void (*emit_invarient_state
) (struct intel_context
* intel
);
91 void (*note_fence
) (struct intel_context
*intel
, GLuint fence
);
92 void (*note_unlock
) (struct intel_context
*intel
);
93 void (*update_texture_state
) (struct intel_context
* intel
);
95 void (*render_start
) (struct intel_context
* intel
);
96 void (*render_prevalidate
) (struct intel_context
* intel
);
97 void (*set_draw_region
) (struct intel_context
* intel
,
98 struct intel_region
* draw_regions
[],
99 struct intel_region
* depth_region
,
102 GLuint (*flush_cmd
) (void);
103 void (*emit_flush
) (struct intel_context
*intel
, GLuint unused
);
105 void (*reduced_primitive_state
) (struct intel_context
* intel
,
108 GLboolean (*check_vertex_size
) (struct intel_context
* intel
,
110 void (*invalidate_state
) (struct intel_context
*intel
,
116 void (*install_meta_state
) (struct intel_context
* intel
);
117 void (*leave_meta_state
) (struct intel_context
* intel
);
119 void (*meta_draw_region
) (struct intel_context
* intel
,
120 struct intel_region
* draw_region
,
121 struct intel_region
* depth_region
);
123 void (*meta_draw_quad
)(struct intel_context
*intel
,
124 GLfloat x0
, GLfloat x1
,
125 GLfloat y0
, GLfloat y1
,
127 GLuint color
, /* ARGB32 */
128 GLfloat s0
, GLfloat s1
,
129 GLfloat t0
, GLfloat t1
);
131 void (*meta_color_mask
) (struct intel_context
* intel
, GLboolean
);
133 void (*meta_stencil_replace
) (struct intel_context
* intel
,
134 GLuint mask
, GLuint clear
);
136 void (*meta_depth_replace
) (struct intel_context
* intel
);
138 void (*meta_texture_blend_replace
) (struct intel_context
* intel
);
140 void (*meta_no_stencil_write
) (struct intel_context
* intel
);
141 void (*meta_no_depth_write
) (struct intel_context
* intel
);
142 void (*meta_no_texture
) (struct intel_context
* intel
);
144 void (*meta_import_pixel_state
) (struct intel_context
* intel
);
145 void (*meta_frame_buffer_texture
) (struct intel_context
*intel
,
146 GLint xoff
, GLint yoff
);
148 GLboolean(*meta_tex_rect_source
) (struct intel_context
* intel
,
153 GLenum format
, GLenum type
);
155 void (*assert_not_dirty
) (struct intel_context
*intel
);
157 void (*debug_batch
)(struct intel_context
*intel
);
165 unsigned int maxBatchSize
;
167 struct intel_region
*front_region
;
168 struct intel_region
*back_region
;
169 struct intel_region
*third_region
;
170 struct intel_region
*depth_region
;
173 * This value indicates that the kernel memory manager is being used
174 * instead of the fake client-side memory manager.
178 struct intel_batchbuffer
*batch
;
179 GLboolean no_batch_wrap
;
185 uint32_t primitive
; /**< Current hardware primitive type */
186 void (*flush
) (struct intel_context
*);
188 unsigned int start_offset
; /**< Byte offset of primitive sequence */
189 unsigned int current_offset
; /**< Byte offset of next vertex */
190 unsigned int count
; /**< Number of vertices in current primitive */
192 * Signals when a new VB should be started, regardless of remaining
195 * Used to avoid rewriting a VB that's being rendered from.
197 GLboolean needs_new_vb
;
205 GLubyte clear_chan
[4];
206 GLuint ClearColor565
;
207 GLuint ClearColor8888
;
209 /* Offsets of fields within the current vertex:
216 struct tnl_attr_map vertex_attrs
[VERT_ATTRIB_MAX
];
217 GLuint vertex_attr_count
;
219 GLfloat polygon_offset_scale
; /* dependent on depth_scale, bpp */
221 GLboolean hw_stencil
;
222 GLboolean hw_stipple
;
223 GLboolean depth_buffer_is_float
;
225 GLboolean strict_conformance
;
227 /* State for intelvb.c and inteltris.c.
230 GLmatrix ViewportMatrix
;
231 GLenum render_primitive
;
232 GLenum reduced_primitive
;
234 GLubyte
*verts
; /* points to tnl->clipspace.vertex_buf */
235 struct intel_region
*draw_region
;
237 /* Fallback rasterization functions
239 intel_point_func draw_point
;
240 intel_line_func draw_line
;
241 intel_tri_func draw_tri
;
243 /* These refer to the current drawing buffer:
245 int drawX
, drawY
; /**< origin of drawing area within region */
246 GLuint numClipRects
; /**< cliprects for drawing */
247 drm_clip_rect_t
*pClipRects
;
248 struct gl_texture_object
*frame_buffer_texobj
;
249 drm_clip_rect_t fboRect
; /**< cliprect for FBO rendering */
258 drm_clip_rect_t draw_rect
;
259 drm_clip_rect_t scissor_rect
;
261 drm_context_t hHWContext
;
265 __DRIdrawablePrivate
*driDrawable
;
266 __DRIdrawablePrivate
*driReadDrawable
;
267 __DRIscreenPrivate
*driScreen
;
268 intelScreenPrivate
*intelScreen
;
269 volatile struct drm_i915_sarea
*sarea
;
276 * Configuration cache
278 driOptionCache optionCache
;
280 /* Last seen width/height of the screen */
285 int64_t swap_missed_ust
;
288 GLuint swap_missed_count
;
291 /* These are functions now:
293 void LOCK_HARDWARE( struct intel_context
*intel
);
294 void UNLOCK_HARDWARE( struct intel_context
*intel
);
296 extern char *__progname
;
299 #define SUBPIXEL_X 0.125
300 #define SUBPIXEL_Y 0.125
302 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
304 #define INTEL_FIREVERTICES(intel) \
306 if ((intel)->prim.flush) \
307 (intel)->prim.flush(intel); \
310 /* ================================================================
314 #define INTEL_PACKCOLOR4444(r,g,b,a) \
315 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
317 #define INTEL_PACKCOLOR1555(r,g,b,a) \
318 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
321 #define INTEL_PACKCOLOR565(r,g,b) \
322 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
324 #define INTEL_PACKCOLOR8888(r,g,b,a) \
325 ((a<<24) | (r<<16) | (g<<8) | b)
327 #define INTEL_PACKCOLOR(format, r, g, b, a) \
328 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
329 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
330 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
333 /* ================================================================
334 * From linux kernel i386 header files, copes with odd sizes better
335 * than COPY_DWORDS would:
336 * XXX Put this in src/mesa/main/imports.h ???
338 #if defined(i386) || defined(__i386__)
339 static inline void * __memcpy(void * to
, const void * from
, size_t n
)
342 __asm__
__volatile__(
347 "1:\ttestb $1,%b4\n\t"
351 : "=&c" (d0
), "=&D" (d1
), "=&S" (d2
)
352 :"0" (n
/4), "q" (n
),"1" ((long) to
),"2" ((long) from
)
357 #define __memcpy(a,b,c) memcpy(a,b,c)
361 /* ================================================================
364 extern int INTEL_DEBUG
;
366 #define DEBUG_TEXTURE 0x1
367 #define DEBUG_STATE 0x2
368 #define DEBUG_IOCTL 0x4
369 #define DEBUG_BLIT 0x8
370 #define DEBUG_MIPTREE 0x10
371 #define DEBUG_FALLBACKS 0x20
372 #define DEBUG_VERBOSE 0x40
373 #define DEBUG_BATCH 0x80
374 #define DEBUG_PIXEL 0x100
375 #define DEBUG_BUFMGR 0x200
376 #define DEBUG_REGION 0x400
377 #define DEBUG_FBO 0x800
378 #define DEBUG_LOCK 0x1000
379 #define DEBUG_SYNC 0x2000
380 #define DEBUG_PRIMS 0x4000
381 #define DEBUG_VERTS 0x8000
382 #define DEBUG_DRI 0x10000
383 #define DEBUG_DMA 0x20000
384 #define DEBUG_SANITY 0x40000
385 #define DEBUG_SLEEP 0x80000
386 #define DEBUG_STATS 0x100000
387 #define DEBUG_TILE 0x200000
388 #define DEBUG_SINGLE_THREAD 0x400000
389 #define DEBUG_WM 0x800000
390 #define DEBUG_URB 0x1000000
391 #define DEBUG_VS 0x2000000
393 #define DBG(...) do { \
394 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
395 _mesa_printf(__VA_ARGS__); \
398 #define PCI_CHIP_845_G 0x2562
399 #define PCI_CHIP_I830_M 0x3577
400 #define PCI_CHIP_I855_GM 0x3582
401 #define PCI_CHIP_I865_G 0x2572
402 #define PCI_CHIP_I915_G 0x2582
403 #define PCI_CHIP_I915_GM 0x2592
404 #define PCI_CHIP_I945_G 0x2772
405 #define PCI_CHIP_I945_GM 0x27A2
406 #define PCI_CHIP_I945_GME 0x27AE
407 #define PCI_CHIP_G33_G 0x29C2
408 #define PCI_CHIP_Q35_G 0x29B2
409 #define PCI_CHIP_Q33_G 0x29D2
412 /* ================================================================
416 extern GLboolean
intelInitContext(struct intel_context
*intel
,
417 const __GLcontextModes
* mesaVis
,
418 __DRIcontextPrivate
* driContextPriv
,
419 void *sharedContextPrivate
,
420 struct dd_function_table
*functions
);
422 extern void intelGetLock(struct intel_context
*intel
, GLuint flags
);
424 extern void intelFinish(GLcontext
* ctx
);
425 extern void intelFlush(GLcontext
* ctx
);
427 extern void intelInitDriverFunctions(struct dd_function_table
*functions
);
428 extern void intelInitExtensions(GLcontext
*ctx
, GLboolean enable_imaging
);
431 /* ================================================================
434 extern void intelInitStateFuncs(struct dd_function_table
*functions
);
436 #define COMPAREFUNC_ALWAYS 0
437 #define COMPAREFUNC_NEVER 0x1
438 #define COMPAREFUNC_LESS 0x2
439 #define COMPAREFUNC_EQUAL 0x3
440 #define COMPAREFUNC_LEQUAL 0x4
441 #define COMPAREFUNC_GREATER 0x5
442 #define COMPAREFUNC_NOTEQUAL 0x6
443 #define COMPAREFUNC_GEQUAL 0x7
445 #define STENCILOP_KEEP 0
446 #define STENCILOP_ZERO 0x1
447 #define STENCILOP_REPLACE 0x2
448 #define STENCILOP_INCRSAT 0x3
449 #define STENCILOP_DECRSAT 0x4
450 #define STENCILOP_INCR 0x5
451 #define STENCILOP_DECR 0x6
452 #define STENCILOP_INVERT 0x7
454 #define LOGICOP_CLEAR 0
455 #define LOGICOP_NOR 0x1
456 #define LOGICOP_AND_INV 0x2
457 #define LOGICOP_COPY_INV 0x3
458 #define LOGICOP_AND_RVRSE 0x4
459 #define LOGICOP_INV 0x5
460 #define LOGICOP_XOR 0x6
461 #define LOGICOP_NAND 0x7
462 #define LOGICOP_AND 0x8
463 #define LOGICOP_EQUIV 0x9
464 #define LOGICOP_NOOP 0xa
465 #define LOGICOP_OR_INV 0xb
466 #define LOGICOP_COPY 0xc
467 #define LOGICOP_OR_RVRSE 0xd
468 #define LOGICOP_OR 0xe
469 #define LOGICOP_SET 0xf
471 #define BLENDFACT_ZERO 0x01
472 #define BLENDFACT_ONE 0x02
473 #define BLENDFACT_SRC_COLR 0x03
474 #define BLENDFACT_INV_SRC_COLR 0x04
475 #define BLENDFACT_SRC_ALPHA 0x05
476 #define BLENDFACT_INV_SRC_ALPHA 0x06
477 #define BLENDFACT_DST_ALPHA 0x07
478 #define BLENDFACT_INV_DST_ALPHA 0x08
479 #define BLENDFACT_DST_COLR 0x09
480 #define BLENDFACT_INV_DST_COLR 0x0a
481 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
482 #define BLENDFACT_CONST_COLOR 0x0c
483 #define BLENDFACT_INV_CONST_COLOR 0x0d
484 #define BLENDFACT_CONST_ALPHA 0x0e
485 #define BLENDFACT_INV_CONST_ALPHA 0x0f
486 #define BLENDFACT_MASK 0x0f
489 DRI_CONF_BO_REUSE_DISABLED
,
490 DRI_CONF_BO_REUSE_ALL
493 extern int intel_translate_shadow_compare_func(GLenum func
);
494 extern int intel_translate_compare_func(GLenum func
);
495 extern int intel_translate_stencil_op(GLenum op
);
496 extern int intel_translate_blend_factor(GLenum factor
);
497 extern int intel_translate_logic_op(GLenum opcode
);
500 /*======================================================================
501 * Inline conversion functions.
502 * These are better-typed than the macros used previously:
504 static INLINE
struct intel_context
*
505 intel_context(GLcontext
* ctx
)
507 return (struct intel_context
*) ctx
;