i915: Convert to using VBs instead of inline prims.
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "mtypes.h"
34 #include "drm.h"
35 #include "mm.h"
36 #include "texmem.h"
37 #include "dri_bufmgr.h"
38 #include "intel_bufmgr.h"
39
40 #include "intel_screen.h"
41 #include "intel_tex_obj.h"
42 #include "i915_drm.h"
43 #include "tnl/t_vertex.h"
44
45 #define TAG(x) intel##x
46 #include "tnl_dd/t_dd_vertex.h"
47 #undef TAG
48
49 #define DV_PF_555 (1<<8)
50 #define DV_PF_565 (2<<8)
51 #define DV_PF_8888 (3<<8)
52
53 struct intel_region;
54 struct intel_context;
55
56 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
57 intelVertex *, intelVertex *);
58 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
59 intelVertex *);
60 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
61
62 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
63 #define INTEL_FALLBACK_READ_BUFFER 0x2
64 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
65 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
66 #define INTEL_FALLBACK_USER 0x10
67 #define INTEL_FALLBACK_RENDERMODE 0x20
68 #define INTEL_FALLBACK_TEXTURE 0x40
69
70 extern void intelFallback(struct intel_context *intel, GLuint bit,
71 GLboolean mode);
72 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
73
74
75 #define INTEL_WRITE_PART 0x1
76 #define INTEL_WRITE_FULL 0x2
77 #define INTEL_READ 0x4
78
79 #define INTEL_MAX_FIXUP 64
80
81 struct intel_context
82 {
83 GLcontext ctx; /* the parent class */
84
85 struct
86 {
87 void (*destroy) (struct intel_context * intel);
88 void (*emit_state) (struct intel_context * intel);
89 void (*new_batch) (struct intel_context * intel);
90 void (*emit_invarient_state) (struct intel_context * intel);
91 void (*note_fence) (struct intel_context *intel, GLuint fence);
92 void (*note_unlock) (struct intel_context *intel);
93 void (*update_texture_state) (struct intel_context * intel);
94
95 void (*render_start) (struct intel_context * intel);
96 void (*render_prevalidate) (struct intel_context * intel);
97 void (*set_draw_region) (struct intel_context * intel,
98 struct intel_region * draw_regions[],
99 struct intel_region * depth_region,
100 GLuint num_regions);
101
102 GLuint (*flush_cmd) (void);
103 void (*emit_flush) (struct intel_context *intel, GLuint unused);
104
105 void (*reduced_primitive_state) (struct intel_context * intel,
106 GLenum rprim);
107
108 GLboolean (*check_vertex_size) (struct intel_context * intel,
109 GLuint expected);
110 void (*invalidate_state) (struct intel_context *intel,
111 GLuint new_state);
112
113
114 /* Metaops:
115 */
116 void (*install_meta_state) (struct intel_context * intel);
117 void (*leave_meta_state) (struct intel_context * intel);
118
119 void (*meta_draw_region) (struct intel_context * intel,
120 struct intel_region * draw_region,
121 struct intel_region * depth_region);
122
123 void (*meta_draw_quad)(struct intel_context *intel,
124 GLfloat x0, GLfloat x1,
125 GLfloat y0, GLfloat y1,
126 GLfloat z,
127 GLuint color, /* ARGB32 */
128 GLfloat s0, GLfloat s1,
129 GLfloat t0, GLfloat t1);
130
131 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
132
133 void (*meta_stencil_replace) (struct intel_context * intel,
134 GLuint mask, GLuint clear);
135
136 void (*meta_depth_replace) (struct intel_context * intel);
137
138 void (*meta_texture_blend_replace) (struct intel_context * intel);
139
140 void (*meta_no_stencil_write) (struct intel_context * intel);
141 void (*meta_no_depth_write) (struct intel_context * intel);
142 void (*meta_no_texture) (struct intel_context * intel);
143
144 void (*meta_import_pixel_state) (struct intel_context * intel);
145 void (*meta_frame_buffer_texture) (struct intel_context *intel,
146 GLint xoff, GLint yoff);
147
148 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
149 dri_bo * buffer,
150 GLuint offset,
151 GLuint pitch,
152 GLuint height,
153 GLenum format, GLenum type);
154
155 void (*assert_not_dirty) (struct intel_context *intel);
156
157 void (*debug_batch)(struct intel_context *intel);
158 } vtbl;
159
160 GLint refcount;
161 GLuint Fallback;
162 GLuint NewGLState;
163
164 dri_bufmgr *bufmgr;
165 unsigned int maxBatchSize;
166
167 struct intel_region *front_region;
168 struct intel_region *back_region;
169 struct intel_region *third_region;
170 struct intel_region *depth_region;
171
172 /**
173 * This value indicates that the kernel memory manager is being used
174 * instead of the fake client-side memory manager.
175 */
176 GLboolean ttm;
177
178 struct intel_batchbuffer *batch;
179 GLboolean no_batch_wrap;
180 unsigned batch_id;
181
182 struct
183 {
184 GLuint id;
185 uint32_t primitive; /**< Current hardware primitive type */
186 void (*flush) (struct intel_context *);
187 dri_bo *vb_bo;
188 unsigned int start_offset; /**< Byte offset of primitive sequence */
189 unsigned int current_offset; /**< Byte offset of next vertex */
190 unsigned int count; /**< Number of vertices in current primitive */
191 /**
192 * Signals when a new VB should be started, regardless of remaining
193 * space.
194 *
195 * Used to avoid rewriting a VB that's being rendered from.
196 */
197 GLboolean needs_new_vb;
198 } prim;
199
200 GLuint stats_wm;
201 GLboolean locked;
202 char *prevLockFile;
203 int prevLockLine;
204
205 GLubyte clear_chan[4];
206 GLuint ClearColor565;
207 GLuint ClearColor8888;
208
209 /* Offsets of fields within the current vertex:
210 */
211 GLuint coloroffset;
212 GLuint specoffset;
213 GLuint wpos_offset;
214 GLuint wpos_size;
215
216 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
217 GLuint vertex_attr_count;
218
219 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
220
221 GLboolean hw_stencil;
222 GLboolean hw_stipple;
223 GLboolean depth_buffer_is_float;
224 GLboolean no_rast;
225 GLboolean strict_conformance;
226
227 /* State for intelvb.c and inteltris.c.
228 */
229 GLuint RenderIndex;
230 GLmatrix ViewportMatrix;
231 GLenum render_primitive;
232 GLenum reduced_primitive;
233 GLuint vertex_size;
234 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
235 struct intel_region *draw_region;
236
237 /* Fallback rasterization functions
238 */
239 intel_point_func draw_point;
240 intel_line_func draw_line;
241 intel_tri_func draw_tri;
242
243 /* These refer to the current drawing buffer:
244 */
245 int drawX, drawY; /**< origin of drawing area within region */
246 GLuint numClipRects; /**< cliprects for drawing */
247 drm_clip_rect_t *pClipRects;
248 struct gl_texture_object *frame_buffer_texobj;
249 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
250
251 int perf_boxes;
252
253 GLuint do_usleeps;
254 int do_irqs;
255 GLuint irqsEmitted;
256
257 GLboolean scissor;
258 drm_clip_rect_t draw_rect;
259 drm_clip_rect_t scissor_rect;
260
261 drm_context_t hHWContext;
262 drmLock *driHwLock;
263 int driFd;
264
265 __DRIdrawablePrivate *driDrawable;
266 __DRIdrawablePrivate *driReadDrawable;
267 __DRIscreenPrivate *driScreen;
268 intelScreenPrivate *intelScreen;
269 volatile struct drm_i915_sarea *sarea;
270
271 GLuint lastStamp;
272
273 GLboolean no_hw;
274
275 /**
276 * Configuration cache
277 */
278 driOptionCache optionCache;
279
280 /* Last seen width/height of the screen */
281 int width;
282 int height;
283
284 int64_t swap_ust;
285 int64_t swap_missed_ust;
286
287 GLuint swap_count;
288 GLuint swap_missed_count;
289 };
290
291 /* These are functions now:
292 */
293 void LOCK_HARDWARE( struct intel_context *intel );
294 void UNLOCK_HARDWARE( struct intel_context *intel );
295
296 extern char *__progname;
297
298
299 #define SUBPIXEL_X 0.125
300 #define SUBPIXEL_Y 0.125
301
302 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
303
304 #define INTEL_FIREVERTICES(intel) \
305 do { \
306 if ((intel)->prim.flush) \
307 (intel)->prim.flush(intel); \
308 } while (0)
309
310 /* ================================================================
311 * Color packing:
312 */
313
314 #define INTEL_PACKCOLOR4444(r,g,b,a) \
315 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
316
317 #define INTEL_PACKCOLOR1555(r,g,b,a) \
318 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
319 ((a) ? 0x8000 : 0))
320
321 #define INTEL_PACKCOLOR565(r,g,b) \
322 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
323
324 #define INTEL_PACKCOLOR8888(r,g,b,a) \
325 ((a<<24) | (r<<16) | (g<<8) | b)
326
327 #define INTEL_PACKCOLOR(format, r, g, b, a) \
328 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
329 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
330 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
331 0)))
332
333 /* ================================================================
334 * From linux kernel i386 header files, copes with odd sizes better
335 * than COPY_DWORDS would:
336 * XXX Put this in src/mesa/main/imports.h ???
337 */
338 #if defined(i386) || defined(__i386__)
339 static inline void * __memcpy(void * to, const void * from, size_t n)
340 {
341 int d0, d1, d2;
342 __asm__ __volatile__(
343 "rep ; movsl\n\t"
344 "testb $2,%b4\n\t"
345 "je 1f\n\t"
346 "movsw\n"
347 "1:\ttestb $1,%b4\n\t"
348 "je 2f\n\t"
349 "movsb\n"
350 "2:"
351 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
352 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
353 : "memory");
354 return (to);
355 }
356 #else
357 #define __memcpy(a,b,c) memcpy(a,b,c)
358 #endif
359
360
361 /* ================================================================
362 * Debugging:
363 */
364 extern int INTEL_DEBUG;
365
366 #define DEBUG_TEXTURE 0x1
367 #define DEBUG_STATE 0x2
368 #define DEBUG_IOCTL 0x4
369 #define DEBUG_BLIT 0x8
370 #define DEBUG_MIPTREE 0x10
371 #define DEBUG_FALLBACKS 0x20
372 #define DEBUG_VERBOSE 0x40
373 #define DEBUG_BATCH 0x80
374 #define DEBUG_PIXEL 0x100
375 #define DEBUG_BUFMGR 0x200
376 #define DEBUG_REGION 0x400
377 #define DEBUG_FBO 0x800
378 #define DEBUG_LOCK 0x1000
379 #define DEBUG_SYNC 0x2000
380 #define DEBUG_PRIMS 0x4000
381 #define DEBUG_VERTS 0x8000
382 #define DEBUG_DRI 0x10000
383 #define DEBUG_DMA 0x20000
384 #define DEBUG_SANITY 0x40000
385 #define DEBUG_SLEEP 0x80000
386 #define DEBUG_STATS 0x100000
387 #define DEBUG_TILE 0x200000
388 #define DEBUG_SINGLE_THREAD 0x400000
389 #define DEBUG_WM 0x800000
390 #define DEBUG_URB 0x1000000
391 #define DEBUG_VS 0x2000000
392
393 #define DBG(...) do { \
394 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
395 _mesa_printf(__VA_ARGS__); \
396 } while(0)
397
398 #define PCI_CHIP_845_G 0x2562
399 #define PCI_CHIP_I830_M 0x3577
400 #define PCI_CHIP_I855_GM 0x3582
401 #define PCI_CHIP_I865_G 0x2572
402 #define PCI_CHIP_I915_G 0x2582
403 #define PCI_CHIP_I915_GM 0x2592
404 #define PCI_CHIP_I945_G 0x2772
405 #define PCI_CHIP_I945_GM 0x27A2
406 #define PCI_CHIP_I945_GME 0x27AE
407 #define PCI_CHIP_G33_G 0x29C2
408 #define PCI_CHIP_Q35_G 0x29B2
409 #define PCI_CHIP_Q33_G 0x29D2
410
411
412 /* ================================================================
413 * intel_context.c:
414 */
415
416 extern GLboolean intelInitContext(struct intel_context *intel,
417 const __GLcontextModes * mesaVis,
418 __DRIcontextPrivate * driContextPriv,
419 void *sharedContextPrivate,
420 struct dd_function_table *functions);
421
422 extern void intelGetLock(struct intel_context *intel, GLuint flags);
423
424 extern void intelFinish(GLcontext * ctx);
425 extern void intelFlush(GLcontext * ctx);
426
427 extern void intelInitDriverFunctions(struct dd_function_table *functions);
428 extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
429
430
431 /* ================================================================
432 * intel_state.c:
433 */
434 extern void intelInitStateFuncs(struct dd_function_table *functions);
435
436 #define COMPAREFUNC_ALWAYS 0
437 #define COMPAREFUNC_NEVER 0x1
438 #define COMPAREFUNC_LESS 0x2
439 #define COMPAREFUNC_EQUAL 0x3
440 #define COMPAREFUNC_LEQUAL 0x4
441 #define COMPAREFUNC_GREATER 0x5
442 #define COMPAREFUNC_NOTEQUAL 0x6
443 #define COMPAREFUNC_GEQUAL 0x7
444
445 #define STENCILOP_KEEP 0
446 #define STENCILOP_ZERO 0x1
447 #define STENCILOP_REPLACE 0x2
448 #define STENCILOP_INCRSAT 0x3
449 #define STENCILOP_DECRSAT 0x4
450 #define STENCILOP_INCR 0x5
451 #define STENCILOP_DECR 0x6
452 #define STENCILOP_INVERT 0x7
453
454 #define LOGICOP_CLEAR 0
455 #define LOGICOP_NOR 0x1
456 #define LOGICOP_AND_INV 0x2
457 #define LOGICOP_COPY_INV 0x3
458 #define LOGICOP_AND_RVRSE 0x4
459 #define LOGICOP_INV 0x5
460 #define LOGICOP_XOR 0x6
461 #define LOGICOP_NAND 0x7
462 #define LOGICOP_AND 0x8
463 #define LOGICOP_EQUIV 0x9
464 #define LOGICOP_NOOP 0xa
465 #define LOGICOP_OR_INV 0xb
466 #define LOGICOP_COPY 0xc
467 #define LOGICOP_OR_RVRSE 0xd
468 #define LOGICOP_OR 0xe
469 #define LOGICOP_SET 0xf
470
471 #define BLENDFACT_ZERO 0x01
472 #define BLENDFACT_ONE 0x02
473 #define BLENDFACT_SRC_COLR 0x03
474 #define BLENDFACT_INV_SRC_COLR 0x04
475 #define BLENDFACT_SRC_ALPHA 0x05
476 #define BLENDFACT_INV_SRC_ALPHA 0x06
477 #define BLENDFACT_DST_ALPHA 0x07
478 #define BLENDFACT_INV_DST_ALPHA 0x08
479 #define BLENDFACT_DST_COLR 0x09
480 #define BLENDFACT_INV_DST_COLR 0x0a
481 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
482 #define BLENDFACT_CONST_COLOR 0x0c
483 #define BLENDFACT_INV_CONST_COLOR 0x0d
484 #define BLENDFACT_CONST_ALPHA 0x0e
485 #define BLENDFACT_INV_CONST_ALPHA 0x0f
486 #define BLENDFACT_MASK 0x0f
487
488 enum {
489 DRI_CONF_BO_REUSE_DISABLED,
490 DRI_CONF_BO_REUSE_ALL
491 };
492
493 extern int intel_translate_shadow_compare_func(GLenum func);
494 extern int intel_translate_compare_func(GLenum func);
495 extern int intel_translate_stencil_op(GLenum op);
496 extern int intel_translate_blend_factor(GLenum factor);
497 extern int intel_translate_logic_op(GLenum opcode);
498
499
500 /*======================================================================
501 * Inline conversion functions.
502 * These are better-typed than the macros used previously:
503 */
504 static INLINE struct intel_context *
505 intel_context(GLcontext * ctx)
506 {
507 return (struct intel_context *) ctx;
508 }
509
510 #endif