Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "texmem.h"
36 #include "drm.h"
37 #include "intel_bufmgr.h"
38
39 #include "intel_screen.h"
40 #include "intel_tex_obj.h"
41 #include "i915_drm.h"
42 #include "tnl/t_vertex.h"
43
44 #define TAG(x) intel##x
45 #include "tnl_dd/t_dd_vertex.h"
46 #undef TAG
47
48 #define DV_PF_555 (1<<8)
49 #define DV_PF_565 (2<<8)
50 #define DV_PF_8888 (3<<8)
51 #define DV_PF_4444 (8<<8)
52 #define DV_PF_1555 (9<<8)
53
54 struct intel_region;
55 struct intel_context;
56
57 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
58 intelVertex *, intelVertex *);
59 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
60 intelVertex *);
61 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
62
63 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
64 #define INTEL_FALLBACK_READ_BUFFER 0x2
65 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
66 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
67 #define INTEL_FALLBACK_USER 0x10
68 #define INTEL_FALLBACK_RENDERMODE 0x20
69 #define INTEL_FALLBACK_TEXTURE 0x40
70
71 extern void intelFallback(struct intel_context *intel, GLuint bit,
72 GLboolean mode);
73 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
74
75
76 #define INTEL_WRITE_PART 0x1
77 #define INTEL_WRITE_FULL 0x2
78 #define INTEL_READ 0x4
79
80 #define INTEL_MAX_FIXUP 64
81
82 struct intel_context
83 {
84 GLcontext ctx; /* the parent class */
85
86 struct
87 {
88 void (*destroy) (struct intel_context * intel);
89 void (*emit_state) (struct intel_context * intel);
90 void (*finish_batch) (struct intel_context * intel);
91 void (*new_batch) (struct intel_context * intel);
92 void (*emit_invarient_state) (struct intel_context * intel);
93 void (*note_fence) (struct intel_context *intel, GLuint fence);
94 void (*update_texture_state) (struct intel_context * intel);
95
96 void (*render_start) (struct intel_context * intel);
97 void (*render_prevalidate) (struct intel_context * intel);
98 void (*set_draw_region) (struct intel_context * intel,
99 struct intel_region * draw_regions[],
100 struct intel_region * depth_region,
101 GLuint num_regions);
102
103 GLuint (*flush_cmd) (void);
104
105 void (*reduced_primitive_state) (struct intel_context * intel,
106 GLenum rprim);
107
108 GLboolean (*check_vertex_size) (struct intel_context * intel,
109 GLuint expected);
110 void (*invalidate_state) (struct intel_context *intel,
111 GLuint new_state);
112
113
114 /* Metaops:
115 */
116 void (*install_meta_state) (struct intel_context * intel);
117 void (*leave_meta_state) (struct intel_context * intel);
118
119 void (*meta_draw_region) (struct intel_context * intel,
120 struct intel_region * draw_region,
121 struct intel_region * depth_region);
122
123 void (*meta_draw_quad)(struct intel_context *intel,
124 GLfloat x0, GLfloat x1,
125 GLfloat y0, GLfloat y1,
126 GLfloat z,
127 GLuint color, /* ARGB32 */
128 GLfloat s0, GLfloat s1,
129 GLfloat t0, GLfloat t1);
130
131 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
132
133 void (*meta_stencil_replace) (struct intel_context * intel,
134 GLuint mask, GLuint clear);
135
136 void (*meta_depth_replace) (struct intel_context * intel);
137
138 void (*meta_texture_blend_replace) (struct intel_context * intel);
139
140 void (*meta_no_stencil_write) (struct intel_context * intel);
141 void (*meta_no_depth_write) (struct intel_context * intel);
142 void (*meta_no_texture) (struct intel_context * intel);
143
144 void (*meta_import_pixel_state) (struct intel_context * intel);
145 void (*meta_frame_buffer_texture) (struct intel_context *intel,
146 GLint xoff, GLint yoff);
147
148 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
149 dri_bo * buffer,
150 GLuint offset,
151 GLuint pitch,
152 GLuint height,
153 GLenum format, GLenum type);
154
155 void (*assert_not_dirty) (struct intel_context *intel);
156
157 void (*debug_batch)(struct intel_context *intel);
158 } vtbl;
159
160 struct {
161 struct gl_fragment_program *bitmap_fp;
162 struct gl_vertex_program *passthrough_vp;
163 struct gl_buffer_object *texcoord_vbo;
164
165 struct gl_fragment_program *saved_fp;
166 GLboolean saved_fp_enable;
167 struct gl_vertex_program *saved_vp;
168 GLboolean saved_vp_enable;
169
170 struct gl_fragment_program *tex2d_fp;
171
172 GLboolean saved_texcoord_enable;
173 struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
174 GLenum saved_texcoord_type;
175 GLsizei saved_texcoord_size, saved_texcoord_stride;
176 const void *saved_texcoord_ptr;
177 int saved_active_texture;
178
179 GLint saved_vp_x, saved_vp_y;
180 GLsizei saved_vp_width, saved_vp_height;
181 GLenum saved_matrix_mode;
182 } meta;
183
184 GLint refcount;
185 GLuint Fallback;
186 GLuint NewGLState;
187
188 dri_bufmgr *bufmgr;
189 unsigned int maxBatchSize;
190
191 struct intel_region *front_region;
192 struct intel_region *back_region;
193 struct intel_region *depth_region;
194 GLboolean internal_viewport_call;
195
196 /**
197 * This value indicates that the kernel memory manager is being used
198 * instead of the fake client-side memory manager.
199 */
200 GLboolean ttm;
201
202 struct intel_batchbuffer *batch;
203 GLboolean no_batch_wrap;
204 unsigned batch_id;
205
206 struct
207 {
208 GLuint id;
209 uint32_t primitive; /**< Current hardware primitive type */
210 void (*flush) (struct intel_context *);
211 GLubyte *start_ptr; /**< for i8xx */
212 dri_bo *vb_bo;
213 uint8_t *vb;
214 unsigned int start_offset; /**< Byte offset of primitive sequence */
215 unsigned int current_offset; /**< Byte offset of next vertex */
216 unsigned int count; /**< Number of vertices in current primitive */
217 } prim;
218
219 GLuint stats_wm;
220 GLboolean locked;
221 char *prevLockFile;
222 int prevLockLine;
223
224 GLuint ClearColor565;
225 GLuint ClearColor8888;
226
227 /* info for intel_clear_tris() */
228 struct
229 {
230 struct gl_array_object *arrayObj;
231 GLfloat vertices[4][3];
232 GLfloat color[4][4];
233 } clear;
234
235 /* Offsets of fields within the current vertex:
236 */
237 GLuint coloroffset;
238 GLuint specoffset;
239 GLuint wpos_offset;
240 GLuint wpos_size;
241
242 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
243 GLuint vertex_attr_count;
244
245 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
246
247 GLboolean hw_stencil;
248 GLboolean hw_stipple;
249 GLboolean depth_buffer_is_float;
250 GLboolean no_rast;
251 GLboolean always_flush_batch;
252 GLboolean always_flush_cache;
253
254 /* 0 - nonconformant, best performance;
255 * 1 - fallback to sw for known conformance bugs
256 * 2 - always fallback to sw
257 */
258 GLuint conformance_mode;
259
260 /* State for intelvb.c and inteltris.c.
261 */
262 GLuint RenderIndex;
263 GLmatrix ViewportMatrix;
264 GLenum render_primitive;
265 GLenum reduced_primitive;
266 GLuint vertex_size;
267 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
268
269 /* Fallback rasterization functions
270 */
271 intel_point_func draw_point;
272 intel_line_func draw_line;
273 intel_tri_func draw_tri;
274
275 /* These refer to the current drawing buffer:
276 */
277 struct gl_texture_object *frame_buffer_texobj;
278 /**
279 * Set to true if a single constant cliprect should be used in the
280 * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
281 * flush time while the lock is held.
282 */
283 GLboolean constant_cliprect;
284
285 /**
286 * In !constant_cliprect mode, set to true if the front cliprects should be
287 * used instead of back.
288 */
289 GLboolean front_cliprects;
290
291 /**
292 * Set if rendering has occured to the drawable's front buffer.
293 *
294 * This is used in the DRI2 case to detect that glFlush should also copy
295 * the contents of the fake front buffer to the real front buffer.
296 */
297 GLboolean front_buffer_dirty;
298
299 /**
300 * Track whether front-buffer rendering is currently enabled
301 *
302 * A separate flag is used to track this in order to support MRT more
303 * easily.
304 */
305 GLboolean is_front_buffer_rendering;
306 /**
307 * Track whether front-buffer is the current read target.
308 *
309 * This is closely associated with is_front_buffer_rendering, but may
310 * be set separately. The DRI2 fake front buffer must be referenced
311 * either way.
312 */
313 GLboolean is_front_buffer_reading;
314
315 GLboolean use_texture_tiling;
316 GLboolean use_early_z;
317
318 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
319
320 int perf_boxes;
321
322 GLuint do_usleeps;
323 int do_irqs;
324 GLuint irqsEmitted;
325
326 GLboolean scissor;
327 drm_clip_rect_t draw_rect;
328 drm_clip_rect_t scissor_rect;
329
330 drm_context_t hHWContext;
331 drmLock *driHwLock;
332 int driFd;
333
334 __DRIcontextPrivate *driContext;
335 __DRIdrawablePrivate *driDrawable;
336 __DRIdrawablePrivate *driReadDrawable;
337 __DRIscreenPrivate *driScreen;
338 intelScreenPrivate *intelScreen;
339 volatile struct drm_i915_sarea *sarea;
340
341 GLuint lastStamp;
342
343 GLboolean no_hw;
344
345 /**
346 * Configuration cache
347 */
348 driOptionCache optionCache;
349
350 int64_t swap_ust;
351 int64_t swap_missed_ust;
352
353 GLuint swap_count;
354 GLuint swap_missed_count;
355 };
356
357 /* These are functions now:
358 */
359 void LOCK_HARDWARE( struct intel_context *intel );
360 void UNLOCK_HARDWARE( struct intel_context *intel );
361
362 extern char *__progname;
363
364
365 #define SUBPIXEL_X 0.125
366 #define SUBPIXEL_Y 0.125
367
368 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
369 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
370 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
371
372 #define INTEL_FIREVERTICES(intel) \
373 do { \
374 if ((intel)->prim.flush) \
375 (intel)->prim.flush(intel); \
376 } while (0)
377
378 /* ================================================================
379 * Color packing:
380 */
381
382 #define INTEL_PACKCOLOR4444(r,g,b,a) \
383 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
384
385 #define INTEL_PACKCOLOR1555(r,g,b,a) \
386 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
387 ((a) ? 0x8000 : 0))
388
389 #define INTEL_PACKCOLOR565(r,g,b) \
390 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
391
392 #define INTEL_PACKCOLOR8888(r,g,b,a) \
393 ((a<<24) | (r<<16) | (g<<8) | b)
394
395 #define INTEL_PACKCOLOR(format, r, g, b, a) \
396 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
397 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
398 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
399 0)))
400
401 /* ================================================================
402 * From linux kernel i386 header files, copes with odd sizes better
403 * than COPY_DWORDS would:
404 * XXX Put this in src/mesa/main/imports.h ???
405 */
406 #if defined(i386) || defined(__i386__)
407 static INLINE void * __memcpy(void * to, const void * from, size_t n)
408 {
409 int d0, d1, d2;
410 __asm__ __volatile__(
411 "rep ; movsl\n\t"
412 "testb $2,%b4\n\t"
413 "je 1f\n\t"
414 "movsw\n"
415 "1:\ttestb $1,%b4\n\t"
416 "je 2f\n\t"
417 "movsb\n"
418 "2:"
419 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
420 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
421 : "memory");
422 return (to);
423 }
424 #else
425 #define __memcpy(a,b,c) memcpy(a,b,c)
426 #endif
427
428
429 /* ================================================================
430 * Debugging:
431 */
432 extern int INTEL_DEBUG;
433
434 #define DEBUG_TEXTURE 0x1
435 #define DEBUG_STATE 0x2
436 #define DEBUG_IOCTL 0x4
437 #define DEBUG_BLIT 0x8
438 #define DEBUG_MIPTREE 0x10
439 #define DEBUG_FALLBACKS 0x20
440 #define DEBUG_VERBOSE 0x40
441 #define DEBUG_BATCH 0x80
442 #define DEBUG_PIXEL 0x100
443 #define DEBUG_BUFMGR 0x200
444 #define DEBUG_REGION 0x400
445 #define DEBUG_FBO 0x800
446 #define DEBUG_LOCK 0x1000
447 #define DEBUG_SYNC 0x2000
448 #define DEBUG_PRIMS 0x4000
449 #define DEBUG_VERTS 0x8000
450 #define DEBUG_DRI 0x10000
451 #define DEBUG_DMA 0x20000
452 #define DEBUG_SANITY 0x40000
453 #define DEBUG_SLEEP 0x80000
454 #define DEBUG_STATS 0x100000
455 #define DEBUG_TILE 0x200000
456 #define DEBUG_SINGLE_THREAD 0x400000
457 #define DEBUG_WM 0x800000
458 #define DEBUG_URB 0x1000000
459 #define DEBUG_VS 0x2000000
460
461 #define DBG(...) do { \
462 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
463 _mesa_printf(__VA_ARGS__); \
464 } while(0)
465
466 #define PCI_CHIP_845_G 0x2562
467 #define PCI_CHIP_I830_M 0x3577
468 #define PCI_CHIP_I855_GM 0x3582
469 #define PCI_CHIP_I865_G 0x2572
470 #define PCI_CHIP_I915_G 0x2582
471 #define PCI_CHIP_I915_GM 0x2592
472 #define PCI_CHIP_I945_G 0x2772
473 #define PCI_CHIP_I945_GM 0x27A2
474 #define PCI_CHIP_I945_GME 0x27AE
475 #define PCI_CHIP_G33_G 0x29C2
476 #define PCI_CHIP_Q35_G 0x29B2
477 #define PCI_CHIP_Q33_G 0x29D2
478
479
480 /* ================================================================
481 * intel_context.c:
482 */
483
484 extern GLboolean intelInitContext(struct intel_context *intel,
485 const __GLcontextModes * mesaVis,
486 __DRIcontextPrivate * driContextPriv,
487 void *sharedContextPrivate,
488 struct dd_function_table *functions);
489
490 extern void intelGetLock(struct intel_context *intel, GLuint flags);
491
492 extern void intelFinish(GLcontext * ctx);
493 extern void intelFlush(GLcontext * ctx);
494
495 extern void intelInitDriverFunctions(struct dd_function_table *functions);
496
497
498 /* ================================================================
499 * intel_state.c:
500 */
501 extern void intelInitStateFuncs(struct dd_function_table *functions);
502
503 #define COMPAREFUNC_ALWAYS 0
504 #define COMPAREFUNC_NEVER 0x1
505 #define COMPAREFUNC_LESS 0x2
506 #define COMPAREFUNC_EQUAL 0x3
507 #define COMPAREFUNC_LEQUAL 0x4
508 #define COMPAREFUNC_GREATER 0x5
509 #define COMPAREFUNC_NOTEQUAL 0x6
510 #define COMPAREFUNC_GEQUAL 0x7
511
512 #define STENCILOP_KEEP 0
513 #define STENCILOP_ZERO 0x1
514 #define STENCILOP_REPLACE 0x2
515 #define STENCILOP_INCRSAT 0x3
516 #define STENCILOP_DECRSAT 0x4
517 #define STENCILOP_INCR 0x5
518 #define STENCILOP_DECR 0x6
519 #define STENCILOP_INVERT 0x7
520
521 #define LOGICOP_CLEAR 0
522 #define LOGICOP_NOR 0x1
523 #define LOGICOP_AND_INV 0x2
524 #define LOGICOP_COPY_INV 0x3
525 #define LOGICOP_AND_RVRSE 0x4
526 #define LOGICOP_INV 0x5
527 #define LOGICOP_XOR 0x6
528 #define LOGICOP_NAND 0x7
529 #define LOGICOP_AND 0x8
530 #define LOGICOP_EQUIV 0x9
531 #define LOGICOP_NOOP 0xa
532 #define LOGICOP_OR_INV 0xb
533 #define LOGICOP_COPY 0xc
534 #define LOGICOP_OR_RVRSE 0xd
535 #define LOGICOP_OR 0xe
536 #define LOGICOP_SET 0xf
537
538 #define BLENDFACT_ZERO 0x01
539 #define BLENDFACT_ONE 0x02
540 #define BLENDFACT_SRC_COLR 0x03
541 #define BLENDFACT_INV_SRC_COLR 0x04
542 #define BLENDFACT_SRC_ALPHA 0x05
543 #define BLENDFACT_INV_SRC_ALPHA 0x06
544 #define BLENDFACT_DST_ALPHA 0x07
545 #define BLENDFACT_INV_DST_ALPHA 0x08
546 #define BLENDFACT_DST_COLR 0x09
547 #define BLENDFACT_INV_DST_COLR 0x0a
548 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
549 #define BLENDFACT_CONST_COLOR 0x0c
550 #define BLENDFACT_INV_CONST_COLOR 0x0d
551 #define BLENDFACT_CONST_ALPHA 0x0e
552 #define BLENDFACT_INV_CONST_ALPHA 0x0f
553 #define BLENDFACT_MASK 0x0f
554
555 enum {
556 DRI_CONF_BO_REUSE_DISABLED,
557 DRI_CONF_BO_REUSE_ALL
558 };
559
560 extern int intel_translate_shadow_compare_func(GLenum func);
561 extern int intel_translate_compare_func(GLenum func);
562 extern int intel_translate_stencil_op(GLenum op);
563 extern int intel_translate_blend_factor(GLenum factor);
564 extern int intel_translate_logic_op(GLenum opcode);
565
566 void intel_viewport(GLcontext * ctx, GLint x, GLint y,
567 GLsizei width, GLsizei height);
568
569 void intel_update_renderbuffers(__DRIcontext *context,
570 __DRIdrawable *drawable);
571
572 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
573 uint32_t buffer_id);
574
575 /*======================================================================
576 * Inline conversion functions.
577 * These are better-typed than the macros used previously:
578 */
579 static INLINE struct intel_context *
580 intel_context(GLcontext * ctx)
581 {
582 return (struct intel_context *) ctx;
583 }
584
585 static INLINE GLboolean
586 is_power_of_two(uint32_t value)
587 {
588 return (value & (value - 1)) == 0;
589 }
590
591 #endif