Merge branch 'ext-provoking-vertex'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "texmem.h"
36 #include "drm.h"
37 #include "intel_bufmgr.h"
38
39 #include "intel_screen.h"
40 #include "intel_tex_obj.h"
41 #include "i915_drm.h"
42 #include "tnl/t_vertex.h"
43
44 #define TAG(x) intel##x
45 #include "tnl_dd/t_dd_vertex.h"
46 #undef TAG
47
48 #define DV_PF_555 (1<<8)
49 #define DV_PF_565 (2<<8)
50 #define DV_PF_8888 (3<<8)
51 #define DV_PF_4444 (8<<8)
52 #define DV_PF_1555 (9<<8)
53
54 struct intel_region;
55 struct intel_context;
56
57 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
58 intelVertex *, intelVertex *);
59 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
60 intelVertex *);
61 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
62
63 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
64 #define INTEL_FALLBACK_READ_BUFFER 0x2
65 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
66 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
67 #define INTEL_FALLBACK_USER 0x10
68 #define INTEL_FALLBACK_RENDERMODE 0x20
69 #define INTEL_FALLBACK_TEXTURE 0x40
70
71 extern void intelFallback(struct intel_context *intel, GLuint bit,
72 GLboolean mode);
73 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
74
75
76 #define INTEL_WRITE_PART 0x1
77 #define INTEL_WRITE_FULL 0x2
78 #define INTEL_READ 0x4
79
80 #define INTEL_MAX_FIXUP 64
81
82 struct intel_context
83 {
84 GLcontext ctx; /* the parent class */
85
86 struct
87 {
88 void (*destroy) (struct intel_context * intel);
89 void (*emit_state) (struct intel_context * intel);
90 void (*finish_batch) (struct intel_context * intel);
91 void (*new_batch) (struct intel_context * intel);
92 void (*emit_invarient_state) (struct intel_context * intel);
93 void (*note_fence) (struct intel_context *intel, GLuint fence);
94 void (*note_unlock) (struct intel_context *intel);
95 void (*update_texture_state) (struct intel_context * intel);
96
97 void (*render_start) (struct intel_context * intel);
98 void (*render_prevalidate) (struct intel_context * intel);
99 void (*set_draw_region) (struct intel_context * intel,
100 struct intel_region * draw_regions[],
101 struct intel_region * depth_region,
102 GLuint num_regions);
103
104 GLuint (*flush_cmd) (void);
105
106 void (*reduced_primitive_state) (struct intel_context * intel,
107 GLenum rprim);
108
109 GLboolean (*check_vertex_size) (struct intel_context * intel,
110 GLuint expected);
111 void (*invalidate_state) (struct intel_context *intel,
112 GLuint new_state);
113
114
115 /* Metaops:
116 */
117 void (*install_meta_state) (struct intel_context * intel);
118 void (*leave_meta_state) (struct intel_context * intel);
119
120 void (*meta_draw_region) (struct intel_context * intel,
121 struct intel_region * draw_region,
122 struct intel_region * depth_region);
123
124 void (*meta_draw_quad)(struct intel_context *intel,
125 GLfloat x0, GLfloat x1,
126 GLfloat y0, GLfloat y1,
127 GLfloat z,
128 GLuint color, /* ARGB32 */
129 GLfloat s0, GLfloat s1,
130 GLfloat t0, GLfloat t1);
131
132 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
133
134 void (*meta_stencil_replace) (struct intel_context * intel,
135 GLuint mask, GLuint clear);
136
137 void (*meta_depth_replace) (struct intel_context * intel);
138
139 void (*meta_texture_blend_replace) (struct intel_context * intel);
140
141 void (*meta_no_stencil_write) (struct intel_context * intel);
142 void (*meta_no_depth_write) (struct intel_context * intel);
143 void (*meta_no_texture) (struct intel_context * intel);
144
145 void (*meta_import_pixel_state) (struct intel_context * intel);
146 void (*meta_frame_buffer_texture) (struct intel_context *intel,
147 GLint xoff, GLint yoff);
148
149 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
150 dri_bo * buffer,
151 GLuint offset,
152 GLuint pitch,
153 GLuint height,
154 GLenum format, GLenum type);
155
156 void (*assert_not_dirty) (struct intel_context *intel);
157
158 void (*debug_batch)(struct intel_context *intel);
159 } vtbl;
160
161 struct {
162 struct gl_fragment_program *bitmap_fp;
163 struct gl_vertex_program *passthrough_vp;
164 struct gl_buffer_object *texcoord_vbo;
165
166 struct gl_fragment_program *saved_fp;
167 GLboolean saved_fp_enable;
168 struct gl_vertex_program *saved_vp;
169 GLboolean saved_vp_enable;
170
171 struct gl_fragment_program *tex2d_fp;
172
173 GLboolean saved_texcoord_enable;
174 struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
175 GLenum saved_texcoord_type;
176 GLsizei saved_texcoord_size, saved_texcoord_stride;
177 const void *saved_texcoord_ptr;
178 int saved_active_texture;
179
180 GLint saved_vp_x, saved_vp_y;
181 GLsizei saved_vp_width, saved_vp_height;
182 GLenum saved_matrix_mode;
183 } meta;
184
185 GLint refcount;
186 GLuint Fallback;
187 GLuint NewGLState;
188
189 dri_bufmgr *bufmgr;
190 unsigned int maxBatchSize;
191
192 struct intel_region *front_region;
193 struct intel_region *back_region;
194 struct intel_region *depth_region;
195 GLboolean internal_viewport_call;
196
197 /**
198 * This value indicates that the kernel memory manager is being used
199 * instead of the fake client-side memory manager.
200 */
201 GLboolean ttm;
202
203 struct intel_batchbuffer *batch;
204 GLboolean no_batch_wrap;
205 unsigned batch_id;
206
207 struct
208 {
209 GLuint id;
210 uint32_t primitive; /**< Current hardware primitive type */
211 void (*flush) (struct intel_context *);
212 GLubyte *start_ptr; /**< for i8xx */
213 dri_bo *vb_bo;
214 uint8_t *vb;
215 unsigned int start_offset; /**< Byte offset of primitive sequence */
216 unsigned int current_offset; /**< Byte offset of next vertex */
217 unsigned int count; /**< Number of vertices in current primitive */
218 } prim;
219
220 GLuint stats_wm;
221 GLboolean locked;
222 char *prevLockFile;
223 int prevLockLine;
224
225 GLuint ClearColor565;
226 GLuint ClearColor8888;
227
228 /* info for intel_clear_tris() */
229 struct
230 {
231 struct gl_array_object *arrayObj;
232 GLfloat vertices[4][3];
233 GLfloat color[4][4];
234 } clear;
235
236 /* Offsets of fields within the current vertex:
237 */
238 GLuint coloroffset;
239 GLuint specoffset;
240 GLuint wpos_offset;
241 GLuint wpos_size;
242
243 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
244 GLuint vertex_attr_count;
245
246 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
247
248 GLboolean hw_stencil;
249 GLboolean hw_stipple;
250 GLboolean depth_buffer_is_float;
251 GLboolean no_rast;
252 GLboolean always_flush_batch;
253 GLboolean always_flush_cache;
254
255 /* 0 - nonconformant, best performance;
256 * 1 - fallback to sw for known conformance bugs
257 * 2 - always fallback to sw
258 */
259 GLuint conformance_mode;
260
261 /* State for intelvb.c and inteltris.c.
262 */
263 GLuint RenderIndex;
264 GLmatrix ViewportMatrix;
265 GLenum render_primitive;
266 GLenum reduced_primitive;
267 GLuint vertex_size;
268 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
269
270 /* Fallback rasterization functions
271 */
272 intel_point_func draw_point;
273 intel_line_func draw_line;
274 intel_tri_func draw_tri;
275
276 /* These refer to the current drawing buffer:
277 */
278 struct gl_texture_object *frame_buffer_texobj;
279 /**
280 * Set to true if a single constant cliprect should be used in the
281 * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
282 * flush time while the lock is held.
283 */
284 GLboolean constant_cliprect;
285
286 /**
287 * In !constant_cliprect mode, set to true if the front cliprects should be
288 * used instead of back.
289 */
290 GLboolean front_cliprects;
291
292 /**
293 * Set if rendering has occured to the drawable's front buffer.
294 *
295 * This is used in the DRI2 case to detect that glFlush should also copy
296 * the contents of the fake front buffer to the real front buffer.
297 */
298 GLboolean front_buffer_dirty;
299
300 /**
301 * Track whether front-buffer rendering is currently enabled
302 *
303 * A separate flag is used to track this in order to support MRT more
304 * easily.
305 */
306 GLboolean is_front_buffer_rendering;
307
308 GLboolean use_texture_tiling;
309 GLboolean use_early_z;
310
311 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
312
313 int perf_boxes;
314
315 GLuint do_usleeps;
316 int do_irqs;
317 GLuint irqsEmitted;
318
319 GLboolean scissor;
320 drm_clip_rect_t draw_rect;
321 drm_clip_rect_t scissor_rect;
322
323 drm_context_t hHWContext;
324 drmLock *driHwLock;
325 int driFd;
326
327 __DRIcontextPrivate *driContext;
328 __DRIdrawablePrivate *driDrawable;
329 __DRIdrawablePrivate *driReadDrawable;
330 __DRIscreenPrivate *driScreen;
331 intelScreenPrivate *intelScreen;
332 volatile struct drm_i915_sarea *sarea;
333
334 GLuint lastStamp;
335
336 GLboolean no_hw;
337
338 /**
339 * Configuration cache
340 */
341 driOptionCache optionCache;
342
343 int64_t swap_ust;
344 int64_t swap_missed_ust;
345
346 GLuint swap_count;
347 GLuint swap_missed_count;
348 };
349
350 /* These are functions now:
351 */
352 void LOCK_HARDWARE( struct intel_context *intel );
353 void UNLOCK_HARDWARE( struct intel_context *intel );
354
355 extern char *__progname;
356
357
358 #define SUBPIXEL_X 0.125
359 #define SUBPIXEL_Y 0.125
360
361 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
362 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
363 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
364
365 #define INTEL_FIREVERTICES(intel) \
366 do { \
367 if ((intel)->prim.flush) \
368 (intel)->prim.flush(intel); \
369 } while (0)
370
371 /* ================================================================
372 * Color packing:
373 */
374
375 #define INTEL_PACKCOLOR4444(r,g,b,a) \
376 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
377
378 #define INTEL_PACKCOLOR1555(r,g,b,a) \
379 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
380 ((a) ? 0x8000 : 0))
381
382 #define INTEL_PACKCOLOR565(r,g,b) \
383 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
384
385 #define INTEL_PACKCOLOR8888(r,g,b,a) \
386 ((a<<24) | (r<<16) | (g<<8) | b)
387
388 #define INTEL_PACKCOLOR(format, r, g, b, a) \
389 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
390 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
391 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
392 0)))
393
394 /* ================================================================
395 * From linux kernel i386 header files, copes with odd sizes better
396 * than COPY_DWORDS would:
397 * XXX Put this in src/mesa/main/imports.h ???
398 */
399 #if defined(i386) || defined(__i386__)
400 static INLINE void * __memcpy(void * to, const void * from, size_t n)
401 {
402 int d0, d1, d2;
403 __asm__ __volatile__(
404 "rep ; movsl\n\t"
405 "testb $2,%b4\n\t"
406 "je 1f\n\t"
407 "movsw\n"
408 "1:\ttestb $1,%b4\n\t"
409 "je 2f\n\t"
410 "movsb\n"
411 "2:"
412 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
413 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
414 : "memory");
415 return (to);
416 }
417 #else
418 #define __memcpy(a,b,c) memcpy(a,b,c)
419 #endif
420
421
422 /* ================================================================
423 * Debugging:
424 */
425 extern int INTEL_DEBUG;
426
427 #define DEBUG_TEXTURE 0x1
428 #define DEBUG_STATE 0x2
429 #define DEBUG_IOCTL 0x4
430 #define DEBUG_BLIT 0x8
431 #define DEBUG_MIPTREE 0x10
432 #define DEBUG_FALLBACKS 0x20
433 #define DEBUG_VERBOSE 0x40
434 #define DEBUG_BATCH 0x80
435 #define DEBUG_PIXEL 0x100
436 #define DEBUG_BUFMGR 0x200
437 #define DEBUG_REGION 0x400
438 #define DEBUG_FBO 0x800
439 #define DEBUG_LOCK 0x1000
440 #define DEBUG_SYNC 0x2000
441 #define DEBUG_PRIMS 0x4000
442 #define DEBUG_VERTS 0x8000
443 #define DEBUG_DRI 0x10000
444 #define DEBUG_DMA 0x20000
445 #define DEBUG_SANITY 0x40000
446 #define DEBUG_SLEEP 0x80000
447 #define DEBUG_STATS 0x100000
448 #define DEBUG_TILE 0x200000
449 #define DEBUG_SINGLE_THREAD 0x400000
450 #define DEBUG_WM 0x800000
451 #define DEBUG_URB 0x1000000
452 #define DEBUG_VS 0x2000000
453
454 #define DBG(...) do { \
455 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
456 _mesa_printf(__VA_ARGS__); \
457 } while(0)
458
459 #define PCI_CHIP_845_G 0x2562
460 #define PCI_CHIP_I830_M 0x3577
461 #define PCI_CHIP_I855_GM 0x3582
462 #define PCI_CHIP_I865_G 0x2572
463 #define PCI_CHIP_I915_G 0x2582
464 #define PCI_CHIP_I915_GM 0x2592
465 #define PCI_CHIP_I945_G 0x2772
466 #define PCI_CHIP_I945_GM 0x27A2
467 #define PCI_CHIP_I945_GME 0x27AE
468 #define PCI_CHIP_G33_G 0x29C2
469 #define PCI_CHIP_Q35_G 0x29B2
470 #define PCI_CHIP_Q33_G 0x29D2
471
472
473 /* ================================================================
474 * intel_context.c:
475 */
476
477 extern GLboolean intelInitContext(struct intel_context *intel,
478 const __GLcontextModes * mesaVis,
479 __DRIcontextPrivate * driContextPriv,
480 void *sharedContextPrivate,
481 struct dd_function_table *functions);
482
483 extern void intelGetLock(struct intel_context *intel, GLuint flags);
484
485 extern void intelFinish(GLcontext * ctx);
486 extern void intelFlush(GLcontext * ctx);
487
488 extern void intelInitDriverFunctions(struct dd_function_table *functions);
489
490
491 /* ================================================================
492 * intel_state.c:
493 */
494 extern void intelInitStateFuncs(struct dd_function_table *functions);
495
496 #define COMPAREFUNC_ALWAYS 0
497 #define COMPAREFUNC_NEVER 0x1
498 #define COMPAREFUNC_LESS 0x2
499 #define COMPAREFUNC_EQUAL 0x3
500 #define COMPAREFUNC_LEQUAL 0x4
501 #define COMPAREFUNC_GREATER 0x5
502 #define COMPAREFUNC_NOTEQUAL 0x6
503 #define COMPAREFUNC_GEQUAL 0x7
504
505 #define STENCILOP_KEEP 0
506 #define STENCILOP_ZERO 0x1
507 #define STENCILOP_REPLACE 0x2
508 #define STENCILOP_INCRSAT 0x3
509 #define STENCILOP_DECRSAT 0x4
510 #define STENCILOP_INCR 0x5
511 #define STENCILOP_DECR 0x6
512 #define STENCILOP_INVERT 0x7
513
514 #define LOGICOP_CLEAR 0
515 #define LOGICOP_NOR 0x1
516 #define LOGICOP_AND_INV 0x2
517 #define LOGICOP_COPY_INV 0x3
518 #define LOGICOP_AND_RVRSE 0x4
519 #define LOGICOP_INV 0x5
520 #define LOGICOP_XOR 0x6
521 #define LOGICOP_NAND 0x7
522 #define LOGICOP_AND 0x8
523 #define LOGICOP_EQUIV 0x9
524 #define LOGICOP_NOOP 0xa
525 #define LOGICOP_OR_INV 0xb
526 #define LOGICOP_COPY 0xc
527 #define LOGICOP_OR_RVRSE 0xd
528 #define LOGICOP_OR 0xe
529 #define LOGICOP_SET 0xf
530
531 #define BLENDFACT_ZERO 0x01
532 #define BLENDFACT_ONE 0x02
533 #define BLENDFACT_SRC_COLR 0x03
534 #define BLENDFACT_INV_SRC_COLR 0x04
535 #define BLENDFACT_SRC_ALPHA 0x05
536 #define BLENDFACT_INV_SRC_ALPHA 0x06
537 #define BLENDFACT_DST_ALPHA 0x07
538 #define BLENDFACT_INV_DST_ALPHA 0x08
539 #define BLENDFACT_DST_COLR 0x09
540 #define BLENDFACT_INV_DST_COLR 0x0a
541 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
542 #define BLENDFACT_CONST_COLOR 0x0c
543 #define BLENDFACT_INV_CONST_COLOR 0x0d
544 #define BLENDFACT_CONST_ALPHA 0x0e
545 #define BLENDFACT_INV_CONST_ALPHA 0x0f
546 #define BLENDFACT_MASK 0x0f
547
548 enum {
549 DRI_CONF_BO_REUSE_DISABLED,
550 DRI_CONF_BO_REUSE_ALL
551 };
552
553 extern int intel_translate_shadow_compare_func(GLenum func);
554 extern int intel_translate_compare_func(GLenum func);
555 extern int intel_translate_stencil_op(GLenum op);
556 extern int intel_translate_blend_factor(GLenum factor);
557 extern int intel_translate_logic_op(GLenum opcode);
558
559 void intel_viewport(GLcontext * ctx, GLint x, GLint y,
560 GLsizei width, GLsizei height);
561
562 void intel_update_renderbuffers(__DRIcontext *context,
563 __DRIdrawable *drawable);
564
565 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
566 uint32_t buffer_id);
567
568 /*======================================================================
569 * Inline conversion functions.
570 * These are better-typed than the macros used previously:
571 */
572 static INLINE struct intel_context *
573 intel_context(GLcontext * ctx)
574 {
575 return (struct intel_context *) ctx;
576 }
577
578 static INLINE GLboolean
579 is_power_of_two(uint32_t value)
580 {
581 return (value & (value - 1)) == 0;
582 }
583
584 #endif