Merge branch 'gallium-drm-driver-drescriptor'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "texmem.h"
36 #include "dri_metaops.h"
37 #include "drm.h"
38 #include "intel_bufmgr.h"
39
40 #include "intel_screen.h"
41 #include "intel_tex_obj.h"
42 #include "i915_drm.h"
43 #include "tnl/t_vertex.h"
44
45 #define TAG(x) intel##x
46 #include "tnl_dd/t_dd_vertex.h"
47 #undef TAG
48
49 #define DV_PF_555 (1<<8)
50 #define DV_PF_565 (2<<8)
51 #define DV_PF_8888 (3<<8)
52 #define DV_PF_4444 (8<<8)
53 #define DV_PF_1555 (9<<8)
54
55 struct intel_region;
56 struct intel_context;
57
58 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
59 intelVertex *, intelVertex *);
60 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
61 intelVertex *);
62 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
63
64 /**
65 * Bits for intel->Fallback field
66 */
67 /*@{*/
68 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
69 #define INTEL_FALLBACK_READ_BUFFER 0x2
70 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
71 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
72 #define INTEL_FALLBACK_USER 0x10
73 #define INTEL_FALLBACK_RENDERMODE 0x20
74 #define INTEL_FALLBACK_TEXTURE 0x40
75 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
76 /*@}*/
77
78 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
79 GLboolean mode);
80 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
81
82
83 #define INTEL_WRITE_PART 0x1
84 #define INTEL_WRITE_FULL 0x2
85 #define INTEL_READ 0x4
86
87 #define INTEL_MAX_FIXUP 64
88
89 struct intel_sync_object {
90 struct gl_sync_object Base;
91
92 /** Batch associated with this sync object */
93 drm_intel_bo *bo;
94 };
95
96 /**
97 * intel_context is derived from Mesa's context class: GLcontext.
98 */
99 struct intel_context
100 {
101 GLcontext ctx; /**< base class, must be first field */
102
103 struct
104 {
105 void (*destroy) (struct intel_context * intel);
106 void (*emit_state) (struct intel_context * intel);
107 void (*finish_batch) (struct intel_context * intel);
108 void (*new_batch) (struct intel_context * intel);
109 void (*emit_invarient_state) (struct intel_context * intel);
110 void (*update_texture_state) (struct intel_context * intel);
111
112 void (*render_start) (struct intel_context * intel);
113 void (*render_prevalidate) (struct intel_context * intel);
114 void (*set_draw_region) (struct intel_context * intel,
115 struct intel_region * draw_regions[],
116 struct intel_region * depth_region,
117 GLuint num_regions);
118
119 void (*reduced_primitive_state) (struct intel_context * intel,
120 GLenum rprim);
121
122 GLboolean (*check_vertex_size) (struct intel_context * intel,
123 GLuint expected);
124 void (*invalidate_state) (struct intel_context *intel,
125 GLuint new_state);
126
127 void (*assert_not_dirty) (struct intel_context *intel);
128
129 void (*debug_batch)(struct intel_context *intel);
130 } vtbl;
131
132 struct dri_metaops meta;
133
134 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
135 GLuint NewGLState;
136
137 dri_bufmgr *bufmgr;
138 unsigned int maxBatchSize;
139
140 /**
141 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
142 */
143 int gen;
144 GLboolean needs_ff_sync;
145 GLboolean is_g4x;
146 GLboolean is_945;
147 GLboolean has_luminance_srgb;
148 GLboolean has_xrgb_textures;
149
150 int urb_size;
151
152 struct intel_batchbuffer *batch;
153 drm_intel_bo *first_post_swapbuffers_batch;
154 GLboolean need_throttle;
155 GLboolean no_batch_wrap;
156
157 struct
158 {
159 GLuint id;
160 uint32_t primitive; /**< Current hardware primitive type */
161 void (*flush) (struct intel_context *);
162 GLubyte *start_ptr; /**< for i8xx */
163 drm_intel_bo *vb_bo;
164 uint8_t *vb;
165 unsigned int start_offset; /**< Byte offset of primitive sequence */
166 unsigned int current_offset; /**< Byte offset of next vertex */
167 unsigned int count; /**< Number of vertices in current primitive */
168 } prim;
169
170 GLuint stats_wm;
171 GLboolean locked;
172 char *prevLockFile;
173 int prevLockLine;
174
175 /* Offsets of fields within the current vertex:
176 */
177 GLuint coloroffset;
178 GLuint specoffset;
179 GLuint wpos_offset;
180 GLuint wpos_size;
181
182 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
183 GLuint vertex_attr_count;
184
185 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
186
187 GLboolean hw_stencil;
188 GLboolean hw_stipple;
189 GLboolean depth_buffer_is_float;
190 GLboolean no_rast;
191 GLboolean no_hw;
192 GLboolean always_flush_batch;
193 GLboolean always_flush_cache;
194
195 /* 0 - nonconformant, best performance;
196 * 1 - fallback to sw for known conformance bugs
197 * 2 - always fallback to sw
198 */
199 GLuint conformance_mode;
200
201 /* State for intelvb.c and inteltris.c.
202 */
203 GLuint RenderIndex;
204 GLmatrix ViewportMatrix;
205 GLenum render_primitive;
206 GLenum reduced_primitive;
207 GLuint vertex_size;
208 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
209
210 /* Fallback rasterization functions
211 */
212 intel_point_func draw_point;
213 intel_line_func draw_line;
214 intel_tri_func draw_tri;
215
216 /**
217 * Set if rendering has occured to the drawable's front buffer.
218 *
219 * This is used in the DRI2 case to detect that glFlush should also copy
220 * the contents of the fake front buffer to the real front buffer.
221 */
222 GLboolean front_buffer_dirty;
223
224 /**
225 * Track whether front-buffer rendering is currently enabled
226 *
227 * A separate flag is used to track this in order to support MRT more
228 * easily.
229 */
230 GLboolean is_front_buffer_rendering;
231 /**
232 * Track whether front-buffer is the current read target.
233 *
234 * This is closely associated with is_front_buffer_rendering, but may
235 * be set separately. The DRI2 fake front buffer must be referenced
236 * either way.
237 */
238 GLboolean is_front_buffer_reading;
239
240 GLboolean use_texture_tiling;
241 GLboolean use_early_z;
242
243 int driFd;
244
245 __DRIcontext *driContext;
246 struct intel_screen *intelScreen;
247 void (*saved_viewport)(GLcontext * ctx,
248 GLint x, GLint y, GLsizei width, GLsizei height);
249
250 /**
251 * Configuration cache
252 */
253 driOptionCache optionCache;
254 };
255
256 extern char *__progname;
257
258
259 #define SUBPIXEL_X 0.125
260 #define SUBPIXEL_Y 0.125
261
262 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
263 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
264 #define ROUND_DOWN_TO(value, alignment) (ALIGN(value - alignment - 1, \
265 alignment))
266 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
267
268 static INLINE uint32_t
269 U_FIXED(float value, uint32_t frac_bits)
270 {
271 value *= (1 << frac_bits);
272 return value < 0 ? 0 : value;
273 }
274
275 static INLINE uint32_t
276 S_FIXED(float value, uint32_t frac_bits)
277 {
278 return value * (1 << frac_bits);
279 }
280
281 #define INTEL_FIREVERTICES(intel) \
282 do { \
283 if ((intel)->prim.flush) \
284 (intel)->prim.flush(intel); \
285 } while (0)
286
287 /* ================================================================
288 * From linux kernel i386 header files, copes with odd sizes better
289 * than COPY_DWORDS would:
290 * XXX Put this in src/mesa/main/imports.h ???
291 */
292 #if defined(i386) || defined(__i386__)
293 static INLINE void * __memcpy(void * to, const void * from, size_t n)
294 {
295 int d0, d1, d2;
296 __asm__ __volatile__(
297 "rep ; movsl\n\t"
298 "testb $2,%b4\n\t"
299 "je 1f\n\t"
300 "movsw\n"
301 "1:\ttestb $1,%b4\n\t"
302 "je 2f\n\t"
303 "movsb\n"
304 "2:"
305 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
306 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
307 : "memory");
308 return (to);
309 }
310 #else
311 #define __memcpy(a,b,c) memcpy(a,b,c)
312 #endif
313
314
315 /* ================================================================
316 * Debugging:
317 */
318 extern int INTEL_DEBUG;
319
320 #define DEBUG_TEXTURE 0x1
321 #define DEBUG_STATE 0x2
322 #define DEBUG_IOCTL 0x4
323 #define DEBUG_BLIT 0x8
324 #define DEBUG_MIPTREE 0x10
325 #define DEBUG_FALLBACKS 0x20
326 #define DEBUG_VERBOSE 0x40
327 #define DEBUG_BATCH 0x80
328 #define DEBUG_PIXEL 0x100
329 #define DEBUG_BUFMGR 0x200
330 #define DEBUG_REGION 0x400
331 #define DEBUG_FBO 0x800
332 #define DEBUG_GS 0x1000
333 #define DEBUG_SYNC 0x2000
334 #define DEBUG_PRIMS 0x4000
335 #define DEBUG_VERTS 0x8000
336 #define DEBUG_DRI 0x10000
337 #define DEBUG_SF 0x20000
338 #define DEBUG_SANITY 0x40000
339 #define DEBUG_SLEEP 0x80000
340 #define DEBUG_STATS 0x100000
341 #define DEBUG_TILE 0x200000
342 #define DEBUG_SINGLE_THREAD 0x400000
343 #define DEBUG_WM 0x800000
344 #define DEBUG_URB 0x1000000
345 #define DEBUG_VS 0x2000000
346 #define DEBUG_GLSL_FORCE 0x4000000
347 #define DEBUG_CLIP 0x8000000
348
349 #define DBG(...) do { \
350 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
351 printf(__VA_ARGS__); \
352 } while(0)
353
354 #define PCI_CHIP_845_G 0x2562
355 #define PCI_CHIP_I830_M 0x3577
356 #define PCI_CHIP_I855_GM 0x3582
357 #define PCI_CHIP_I865_G 0x2572
358 #define PCI_CHIP_I915_G 0x2582
359 #define PCI_CHIP_I915_GM 0x2592
360 #define PCI_CHIP_I945_G 0x2772
361 #define PCI_CHIP_I945_GM 0x27A2
362 #define PCI_CHIP_I945_GME 0x27AE
363 #define PCI_CHIP_G33_G 0x29C2
364 #define PCI_CHIP_Q35_G 0x29B2
365 #define PCI_CHIP_Q33_G 0x29D2
366
367
368 /* ================================================================
369 * intel_context.c:
370 */
371
372 extern GLboolean intelInitContext(struct intel_context *intel,
373 int api,
374 const __GLcontextModes * mesaVis,
375 __DRIcontext * driContextPriv,
376 void *sharedContextPrivate,
377 struct dd_function_table *functions);
378
379 extern void intelFinish(GLcontext * ctx);
380 extern void intel_flush(GLcontext * ctx);
381
382 extern void intelInitDriverFunctions(struct dd_function_table *functions);
383
384 void intel_init_syncobj_functions(struct dd_function_table *functions);
385
386
387 /* ================================================================
388 * intel_state.c:
389 */
390 extern void intelInitStateFuncs(struct dd_function_table *functions);
391
392 #define COMPAREFUNC_ALWAYS 0
393 #define COMPAREFUNC_NEVER 0x1
394 #define COMPAREFUNC_LESS 0x2
395 #define COMPAREFUNC_EQUAL 0x3
396 #define COMPAREFUNC_LEQUAL 0x4
397 #define COMPAREFUNC_GREATER 0x5
398 #define COMPAREFUNC_NOTEQUAL 0x6
399 #define COMPAREFUNC_GEQUAL 0x7
400
401 #define STENCILOP_KEEP 0
402 #define STENCILOP_ZERO 0x1
403 #define STENCILOP_REPLACE 0x2
404 #define STENCILOP_INCRSAT 0x3
405 #define STENCILOP_DECRSAT 0x4
406 #define STENCILOP_INCR 0x5
407 #define STENCILOP_DECR 0x6
408 #define STENCILOP_INVERT 0x7
409
410 #define LOGICOP_CLEAR 0
411 #define LOGICOP_NOR 0x1
412 #define LOGICOP_AND_INV 0x2
413 #define LOGICOP_COPY_INV 0x3
414 #define LOGICOP_AND_RVRSE 0x4
415 #define LOGICOP_INV 0x5
416 #define LOGICOP_XOR 0x6
417 #define LOGICOP_NAND 0x7
418 #define LOGICOP_AND 0x8
419 #define LOGICOP_EQUIV 0x9
420 #define LOGICOP_NOOP 0xa
421 #define LOGICOP_OR_INV 0xb
422 #define LOGICOP_COPY 0xc
423 #define LOGICOP_OR_RVRSE 0xd
424 #define LOGICOP_OR 0xe
425 #define LOGICOP_SET 0xf
426
427 #define BLENDFACT_ZERO 0x01
428 #define BLENDFACT_ONE 0x02
429 #define BLENDFACT_SRC_COLR 0x03
430 #define BLENDFACT_INV_SRC_COLR 0x04
431 #define BLENDFACT_SRC_ALPHA 0x05
432 #define BLENDFACT_INV_SRC_ALPHA 0x06
433 #define BLENDFACT_DST_ALPHA 0x07
434 #define BLENDFACT_INV_DST_ALPHA 0x08
435 #define BLENDFACT_DST_COLR 0x09
436 #define BLENDFACT_INV_DST_COLR 0x0a
437 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
438 #define BLENDFACT_CONST_COLOR 0x0c
439 #define BLENDFACT_INV_CONST_COLOR 0x0d
440 #define BLENDFACT_CONST_ALPHA 0x0e
441 #define BLENDFACT_INV_CONST_ALPHA 0x0f
442 #define BLENDFACT_MASK 0x0f
443
444 enum {
445 DRI_CONF_BO_REUSE_DISABLED,
446 DRI_CONF_BO_REUSE_ALL
447 };
448
449 extern int intel_translate_shadow_compare_func(GLenum func);
450 extern int intel_translate_compare_func(GLenum func);
451 extern int intel_translate_stencil_op(GLenum op);
452 extern int intel_translate_blend_factor(GLenum factor);
453 extern int intel_translate_logic_op(GLenum opcode);
454
455 void intel_update_renderbuffers(__DRIcontext *context,
456 __DRIdrawable *drawable);
457 void intel_prepare_render(struct intel_context *intel);
458
459 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
460 uint32_t buffer_id);
461
462 /*======================================================================
463 * Inline conversion functions.
464 * These are better-typed than the macros used previously:
465 */
466 static INLINE struct intel_context *
467 intel_context(GLcontext * ctx)
468 {
469 return (struct intel_context *) ctx;
470 }
471
472 static INLINE GLboolean
473 is_power_of_two(uint32_t value)
474 {
475 return (value & (value - 1)) == 0;
476 }
477
478 #endif