Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "texmem.h"
36 #include "drm.h"
37 #include "intel_bufmgr.h"
38
39 #include "intel_screen.h"
40 #include "intel_tex_obj.h"
41 #include "i915_drm.h"
42 #include "tnl/t_vertex.h"
43
44 #define TAG(x) intel##x
45 #include "tnl_dd/t_dd_vertex.h"
46 #undef TAG
47
48 #define DV_PF_555 (1<<8)
49 #define DV_PF_565 (2<<8)
50 #define DV_PF_8888 (3<<8)
51 #define DV_PF_4444 (8<<8)
52 #define DV_PF_1555 (9<<8)
53
54 struct intel_region;
55 struct intel_context;
56
57 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
58 intelVertex *, intelVertex *);
59 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
60 intelVertex *);
61 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
62
63 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
64 #define INTEL_FALLBACK_READ_BUFFER 0x2
65 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
66 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
67 #define INTEL_FALLBACK_USER 0x10
68 #define INTEL_FALLBACK_RENDERMODE 0x20
69 #define INTEL_FALLBACK_TEXTURE 0x40
70
71 extern void intelFallback(struct intel_context *intel, GLuint bit,
72 GLboolean mode);
73 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
74
75
76 #define INTEL_WRITE_PART 0x1
77 #define INTEL_WRITE_FULL 0x2
78 #define INTEL_READ 0x4
79
80 #define INTEL_MAX_FIXUP 64
81
82 struct intel_context
83 {
84 GLcontext ctx; /* the parent class */
85
86 struct
87 {
88 void (*destroy) (struct intel_context * intel);
89 void (*emit_state) (struct intel_context * intel);
90 void (*finish_batch) (struct intel_context * intel);
91 void (*new_batch) (struct intel_context * intel);
92 void (*emit_invarient_state) (struct intel_context * intel);
93 void (*note_fence) (struct intel_context *intel, GLuint fence);
94 void (*note_unlock) (struct intel_context *intel);
95 void (*update_texture_state) (struct intel_context * intel);
96
97 void (*render_start) (struct intel_context * intel);
98 void (*render_prevalidate) (struct intel_context * intel);
99 void (*set_draw_region) (struct intel_context * intel,
100 struct intel_region * draw_regions[],
101 struct intel_region * depth_region,
102 GLuint num_regions);
103
104 GLuint (*flush_cmd) (void);
105
106 void (*reduced_primitive_state) (struct intel_context * intel,
107 GLenum rprim);
108
109 GLboolean (*check_vertex_size) (struct intel_context * intel,
110 GLuint expected);
111 void (*invalidate_state) (struct intel_context *intel,
112 GLuint new_state);
113
114
115 /* Metaops:
116 */
117 void (*install_meta_state) (struct intel_context * intel);
118 void (*leave_meta_state) (struct intel_context * intel);
119
120 void (*meta_draw_region) (struct intel_context * intel,
121 struct intel_region * draw_region,
122 struct intel_region * depth_region);
123
124 void (*meta_draw_quad)(struct intel_context *intel,
125 GLfloat x0, GLfloat x1,
126 GLfloat y0, GLfloat y1,
127 GLfloat z,
128 GLuint color, /* ARGB32 */
129 GLfloat s0, GLfloat s1,
130 GLfloat t0, GLfloat t1);
131
132 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
133
134 void (*meta_stencil_replace) (struct intel_context * intel,
135 GLuint mask, GLuint clear);
136
137 void (*meta_depth_replace) (struct intel_context * intel);
138
139 void (*meta_texture_blend_replace) (struct intel_context * intel);
140
141 void (*meta_no_stencil_write) (struct intel_context * intel);
142 void (*meta_no_depth_write) (struct intel_context * intel);
143 void (*meta_no_texture) (struct intel_context * intel);
144
145 void (*meta_import_pixel_state) (struct intel_context * intel);
146 void (*meta_frame_buffer_texture) (struct intel_context *intel,
147 GLint xoff, GLint yoff);
148
149 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
150 dri_bo * buffer,
151 GLuint offset,
152 GLuint pitch,
153 GLuint height,
154 GLenum format, GLenum type);
155
156 void (*assert_not_dirty) (struct intel_context *intel);
157
158 void (*debug_batch)(struct intel_context *intel);
159 } vtbl;
160
161 struct {
162 struct gl_fragment_program *bitmap_fp;
163 struct gl_vertex_program *passthrough_vp;
164 struct gl_buffer_object *texcoord_vbo;
165
166 struct gl_fragment_program *saved_fp;
167 GLboolean saved_fp_enable;
168 struct gl_vertex_program *saved_vp;
169 GLboolean saved_vp_enable;
170
171 struct gl_fragment_program *tex2d_fp;
172
173 GLboolean saved_texcoord_enable;
174 struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
175 GLenum saved_texcoord_type;
176 GLsizei saved_texcoord_size, saved_texcoord_stride;
177 const void *saved_texcoord_ptr;
178 int saved_active_texture;
179
180 GLint saved_vp_x, saved_vp_y;
181 GLsizei saved_vp_width, saved_vp_height;
182 GLenum saved_matrix_mode;
183 } meta;
184
185 GLint refcount;
186 GLuint Fallback;
187 GLuint NewGLState;
188
189 dri_bufmgr *bufmgr;
190 unsigned int maxBatchSize;
191
192 struct intel_region *front_region;
193 struct intel_region *back_region;
194 struct intel_region *depth_region;
195 GLboolean internal_viewport_call;
196
197 /**
198 * This value indicates that the kernel memory manager is being used
199 * instead of the fake client-side memory manager.
200 */
201 GLboolean ttm;
202
203 struct intel_batchbuffer *batch;
204 GLboolean no_batch_wrap;
205 unsigned batch_id;
206
207 struct
208 {
209 GLuint id;
210 uint32_t primitive; /**< Current hardware primitive type */
211 void (*flush) (struct intel_context *);
212 GLubyte *start_ptr; /**< for i8xx */
213 dri_bo *vb_bo;
214 uint8_t *vb;
215 unsigned int start_offset; /**< Byte offset of primitive sequence */
216 unsigned int current_offset; /**< Byte offset of next vertex */
217 unsigned int count; /**< Number of vertices in current primitive */
218 } prim;
219
220 GLuint stats_wm;
221 GLboolean locked;
222 char *prevLockFile;
223 int prevLockLine;
224
225 GLuint ClearColor565;
226 GLuint ClearColor8888;
227
228 /* info for intel_clear_tris() */
229 struct
230 {
231 struct gl_array_object *arrayObj;
232 GLfloat vertices[4][3];
233 GLfloat color[4][4];
234 } clear;
235
236 /* Offsets of fields within the current vertex:
237 */
238 GLuint coloroffset;
239 GLuint specoffset;
240 GLuint wpos_offset;
241 GLuint wpos_size;
242
243 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
244 GLuint vertex_attr_count;
245
246 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
247
248 GLboolean hw_stencil;
249 GLboolean hw_stipple;
250 GLboolean depth_buffer_is_float;
251 GLboolean no_rast;
252 GLboolean always_flush_batch;
253 GLboolean always_flush_cache;
254
255 /* 0 - nonconformant, best performance;
256 * 1 - fallback to sw for known conformance bugs
257 * 2 - always fallback to sw
258 */
259 GLuint conformance_mode;
260
261 /* State for intelvb.c and inteltris.c.
262 */
263 GLuint RenderIndex;
264 GLmatrix ViewportMatrix;
265 GLenum render_primitive;
266 GLenum reduced_primitive;
267 GLuint vertex_size;
268 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
269
270 /* Fallback rasterization functions
271 */
272 intel_point_func draw_point;
273 intel_line_func draw_line;
274 intel_tri_func draw_tri;
275
276 /* These refer to the current drawing buffer:
277 */
278 struct gl_texture_object *frame_buffer_texobj;
279 /**
280 * Set to true if a single constant cliprect should be used in the
281 * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
282 * flush time while the lock is held.
283 */
284 GLboolean constant_cliprect;
285
286 /**
287 * In !constant_cliprect mode, set to true if the front cliprects should be
288 * used instead of back.
289 */
290 GLboolean front_cliprects;
291
292 /**
293 * Set if rendering has occured to the drawable's front buffer.
294 *
295 * This is used in the DRI2 case to detect that glFlush should also copy
296 * the contents of the fake front buffer to the real front buffer.
297 */
298 GLboolean front_buffer_dirty;
299
300 /**
301 * Track whether front-buffer rendering is currently enabled
302 *
303 * A separate flag is used to track this in order to support MRT more
304 * easily.
305 */
306 GLboolean is_front_buffer_rendering;
307
308 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
309
310 int perf_boxes;
311
312 GLuint do_usleeps;
313 int do_irqs;
314 GLuint irqsEmitted;
315
316 GLboolean scissor;
317 drm_clip_rect_t draw_rect;
318 drm_clip_rect_t scissor_rect;
319
320 drm_context_t hHWContext;
321 drmLock *driHwLock;
322 int driFd;
323
324 __DRIcontextPrivate *driContext;
325 __DRIdrawablePrivate *driDrawable;
326 __DRIdrawablePrivate *driReadDrawable;
327 __DRIscreenPrivate *driScreen;
328 intelScreenPrivate *intelScreen;
329 volatile struct drm_i915_sarea *sarea;
330
331 GLuint lastStamp;
332
333 GLboolean no_hw;
334
335 /**
336 * Configuration cache
337 */
338 driOptionCache optionCache;
339
340 int64_t swap_ust;
341 int64_t swap_missed_ust;
342
343 GLuint swap_count;
344 GLuint swap_missed_count;
345 };
346
347 /* These are functions now:
348 */
349 void LOCK_HARDWARE( struct intel_context *intel );
350 void UNLOCK_HARDWARE( struct intel_context *intel );
351
352 extern char *__progname;
353
354
355 #define SUBPIXEL_X 0.125
356 #define SUBPIXEL_Y 0.125
357
358 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
359 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
360 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
361
362 #define INTEL_FIREVERTICES(intel) \
363 do { \
364 if ((intel)->prim.flush) \
365 (intel)->prim.flush(intel); \
366 } while (0)
367
368 /* ================================================================
369 * Color packing:
370 */
371
372 #define INTEL_PACKCOLOR4444(r,g,b,a) \
373 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
374
375 #define INTEL_PACKCOLOR1555(r,g,b,a) \
376 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
377 ((a) ? 0x8000 : 0))
378
379 #define INTEL_PACKCOLOR565(r,g,b) \
380 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
381
382 #define INTEL_PACKCOLOR8888(r,g,b,a) \
383 ((a<<24) | (r<<16) | (g<<8) | b)
384
385 #define INTEL_PACKCOLOR(format, r, g, b, a) \
386 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
387 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
388 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
389 0)))
390
391 /* ================================================================
392 * From linux kernel i386 header files, copes with odd sizes better
393 * than COPY_DWORDS would:
394 * XXX Put this in src/mesa/main/imports.h ???
395 */
396 #if defined(i386) || defined(__i386__)
397 static INLINE void * __memcpy(void * to, const void * from, size_t n)
398 {
399 int d0, d1, d2;
400 __asm__ __volatile__(
401 "rep ; movsl\n\t"
402 "testb $2,%b4\n\t"
403 "je 1f\n\t"
404 "movsw\n"
405 "1:\ttestb $1,%b4\n\t"
406 "je 2f\n\t"
407 "movsb\n"
408 "2:"
409 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
410 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
411 : "memory");
412 return (to);
413 }
414 #else
415 #define __memcpy(a,b,c) memcpy(a,b,c)
416 #endif
417
418
419 /* ================================================================
420 * Debugging:
421 */
422 extern int INTEL_DEBUG;
423
424 #define DEBUG_TEXTURE 0x1
425 #define DEBUG_STATE 0x2
426 #define DEBUG_IOCTL 0x4
427 #define DEBUG_BLIT 0x8
428 #define DEBUG_MIPTREE 0x10
429 #define DEBUG_FALLBACKS 0x20
430 #define DEBUG_VERBOSE 0x40
431 #define DEBUG_BATCH 0x80
432 #define DEBUG_PIXEL 0x100
433 #define DEBUG_BUFMGR 0x200
434 #define DEBUG_REGION 0x400
435 #define DEBUG_FBO 0x800
436 #define DEBUG_LOCK 0x1000
437 #define DEBUG_SYNC 0x2000
438 #define DEBUG_PRIMS 0x4000
439 #define DEBUG_VERTS 0x8000
440 #define DEBUG_DRI 0x10000
441 #define DEBUG_DMA 0x20000
442 #define DEBUG_SANITY 0x40000
443 #define DEBUG_SLEEP 0x80000
444 #define DEBUG_STATS 0x100000
445 #define DEBUG_TILE 0x200000
446 #define DEBUG_SINGLE_THREAD 0x400000
447 #define DEBUG_WM 0x800000
448 #define DEBUG_URB 0x1000000
449 #define DEBUG_VS 0x2000000
450
451 #define DBG(...) do { \
452 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
453 _mesa_printf(__VA_ARGS__); \
454 } while(0)
455
456 #define PCI_CHIP_845_G 0x2562
457 #define PCI_CHIP_I830_M 0x3577
458 #define PCI_CHIP_I855_GM 0x3582
459 #define PCI_CHIP_I865_G 0x2572
460 #define PCI_CHIP_I915_G 0x2582
461 #define PCI_CHIP_I915_GM 0x2592
462 #define PCI_CHIP_I945_G 0x2772
463 #define PCI_CHIP_I945_GM 0x27A2
464 #define PCI_CHIP_I945_GME 0x27AE
465 #define PCI_CHIP_G33_G 0x29C2
466 #define PCI_CHIP_Q35_G 0x29B2
467 #define PCI_CHIP_Q33_G 0x29D2
468
469
470 /* ================================================================
471 * intel_context.c:
472 */
473
474 extern GLboolean intelInitContext(struct intel_context *intel,
475 const __GLcontextModes * mesaVis,
476 __DRIcontextPrivate * driContextPriv,
477 void *sharedContextPrivate,
478 struct dd_function_table *functions);
479
480 extern void intelGetLock(struct intel_context *intel, GLuint flags);
481
482 extern void intelFinish(GLcontext * ctx);
483 extern void intelFlush(GLcontext * ctx);
484
485 extern void intelInitDriverFunctions(struct dd_function_table *functions);
486
487
488 /* ================================================================
489 * intel_state.c:
490 */
491 extern void intelInitStateFuncs(struct dd_function_table *functions);
492
493 #define COMPAREFUNC_ALWAYS 0
494 #define COMPAREFUNC_NEVER 0x1
495 #define COMPAREFUNC_LESS 0x2
496 #define COMPAREFUNC_EQUAL 0x3
497 #define COMPAREFUNC_LEQUAL 0x4
498 #define COMPAREFUNC_GREATER 0x5
499 #define COMPAREFUNC_NOTEQUAL 0x6
500 #define COMPAREFUNC_GEQUAL 0x7
501
502 #define STENCILOP_KEEP 0
503 #define STENCILOP_ZERO 0x1
504 #define STENCILOP_REPLACE 0x2
505 #define STENCILOP_INCRSAT 0x3
506 #define STENCILOP_DECRSAT 0x4
507 #define STENCILOP_INCR 0x5
508 #define STENCILOP_DECR 0x6
509 #define STENCILOP_INVERT 0x7
510
511 #define LOGICOP_CLEAR 0
512 #define LOGICOP_NOR 0x1
513 #define LOGICOP_AND_INV 0x2
514 #define LOGICOP_COPY_INV 0x3
515 #define LOGICOP_AND_RVRSE 0x4
516 #define LOGICOP_INV 0x5
517 #define LOGICOP_XOR 0x6
518 #define LOGICOP_NAND 0x7
519 #define LOGICOP_AND 0x8
520 #define LOGICOP_EQUIV 0x9
521 #define LOGICOP_NOOP 0xa
522 #define LOGICOP_OR_INV 0xb
523 #define LOGICOP_COPY 0xc
524 #define LOGICOP_OR_RVRSE 0xd
525 #define LOGICOP_OR 0xe
526 #define LOGICOP_SET 0xf
527
528 #define BLENDFACT_ZERO 0x01
529 #define BLENDFACT_ONE 0x02
530 #define BLENDFACT_SRC_COLR 0x03
531 #define BLENDFACT_INV_SRC_COLR 0x04
532 #define BLENDFACT_SRC_ALPHA 0x05
533 #define BLENDFACT_INV_SRC_ALPHA 0x06
534 #define BLENDFACT_DST_ALPHA 0x07
535 #define BLENDFACT_INV_DST_ALPHA 0x08
536 #define BLENDFACT_DST_COLR 0x09
537 #define BLENDFACT_INV_DST_COLR 0x0a
538 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
539 #define BLENDFACT_CONST_COLOR 0x0c
540 #define BLENDFACT_INV_CONST_COLOR 0x0d
541 #define BLENDFACT_CONST_ALPHA 0x0e
542 #define BLENDFACT_INV_CONST_ALPHA 0x0f
543 #define BLENDFACT_MASK 0x0f
544
545 enum {
546 DRI_CONF_BO_REUSE_DISABLED,
547 DRI_CONF_BO_REUSE_ALL
548 };
549
550 extern int intel_translate_shadow_compare_func(GLenum func);
551 extern int intel_translate_compare_func(GLenum func);
552 extern int intel_translate_stencil_op(GLenum op);
553 extern int intel_translate_blend_factor(GLenum factor);
554 extern int intel_translate_logic_op(GLenum opcode);
555
556 void intel_viewport(GLcontext * ctx, GLint x, GLint y,
557 GLsizei width, GLsizei height);
558
559 void intel_update_renderbuffers(__DRIcontext *context,
560 __DRIdrawable *drawable);
561
562 /*======================================================================
563 * Inline conversion functions.
564 * These are better-typed than the macros used previously:
565 */
566 static INLINE struct intel_context *
567 intel_context(GLcontext * ctx)
568 {
569 return (struct intel_context *) ctx;
570 }
571
572 static INLINE GLboolean
573 is_power_of_two(uint32_t value)
574 {
575 return (value & (value - 1)) == 0;
576 }
577
578 #endif