Merge branch 'pipe-video'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32 #include <stdbool.h>
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 /* Evil hack for using libdrm in a c++ compiler. */
39 #define virtual virt
40 #endif
41
42 #include "drm.h"
43 #include "intel_bufmgr.h"
44
45 #include "intel_screen.h"
46 #include "intel_tex_obj.h"
47 #include "i915_drm.h"
48
49 #ifdef __cplusplus
50 #undef virtual
51 }
52 #endif
53
54 #include "tnl/t_vertex.h"
55
56 #define TAG(x) intel##x
57 #include "tnl_dd/t_dd_vertex.h"
58 #undef TAG
59
60 #define DV_PF_555 (1<<8)
61 #define DV_PF_565 (2<<8)
62 #define DV_PF_8888 (3<<8)
63 #define DV_PF_4444 (8<<8)
64 #define DV_PF_1555 (9<<8)
65
66 struct intel_region;
67 struct intel_context;
68
69 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
70 intelVertex *, intelVertex *);
71 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
72 intelVertex *);
73 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
74
75 /**
76 * Bits for intel->Fallback field
77 */
78 /*@{*/
79 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
80 #define INTEL_FALLBACK_READ_BUFFER 0x2
81 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
82 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
83 #define INTEL_FALLBACK_USER 0x10
84 #define INTEL_FALLBACK_RENDERMODE 0x20
85 #define INTEL_FALLBACK_TEXTURE 0x40
86 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
87 /*@}*/
88
89 extern void intelFallback(struct intel_context *intel, GLbitfield bit,
90 GLboolean mode);
91 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
92
93
94 #define INTEL_WRITE_PART 0x1
95 #define INTEL_WRITE_FULL 0x2
96 #define INTEL_READ 0x4
97
98 #define INTEL_MAX_FIXUP 64
99
100 #ifndef likely
101 #ifdef __GNUC__
102 #define likely(expr) (__builtin_expect(expr, 1))
103 #define unlikely(expr) (__builtin_expect(expr, 0))
104 #else
105 #define likely(expr) (expr)
106 #define unlikely(expr) (expr)
107 #endif
108 #endif
109
110 struct intel_sync_object {
111 struct gl_sync_object Base;
112
113 /** Batch associated with this sync object */
114 drm_intel_bo *bo;
115 };
116
117 /**
118 * intel_context is derived from Mesa's context class: struct gl_context.
119 */
120 struct intel_context
121 {
122 struct gl_context ctx; /**< base class, must be first field */
123
124 struct
125 {
126 void (*destroy) (struct intel_context * intel);
127 void (*emit_state) (struct intel_context * intel);
128 void (*finish_batch) (struct intel_context * intel);
129 void (*new_batch) (struct intel_context * intel);
130 void (*emit_invarient_state) (struct intel_context * intel);
131 void (*update_texture_state) (struct intel_context * intel);
132
133 void (*render_start) (struct intel_context * intel);
134 void (*render_prevalidate) (struct intel_context * intel);
135 void (*set_draw_region) (struct intel_context * intel,
136 struct intel_region * draw_regions[],
137 struct intel_region * depth_region,
138 GLuint num_regions);
139
140 void (*reduced_primitive_state) (struct intel_context * intel,
141 GLenum rprim);
142
143 GLboolean (*check_vertex_size) (struct intel_context * intel,
144 GLuint expected);
145 void (*invalidate_state) (struct intel_context *intel,
146 GLuint new_state);
147
148 void (*assert_not_dirty) (struct intel_context *intel);
149
150 void (*debug_batch)(struct intel_context *intel);
151 bool (*render_target_supported)(gl_format format);
152
153 /** Can HiZ be enabled on a depthbuffer of the given format? */
154 bool (*is_hiz_depth_format)(struct intel_context *intel,
155 gl_format format);
156 } vtbl;
157
158 GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
159 GLuint NewGLState;
160
161 dri_bufmgr *bufmgr;
162 unsigned int maxBatchSize;
163
164 /**
165 * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
166 */
167 int gen;
168 GLboolean needs_ff_sync;
169 GLboolean is_g4x;
170 GLboolean is_945;
171 GLboolean has_luminance_srgb;
172 GLboolean has_xrgb_textures;
173 GLboolean has_separate_stencil;
174 GLboolean must_use_separate_stencil;
175 GLboolean has_hiz;
176
177 int urb_size;
178
179 struct intel_batchbuffer {
180 /** Current batchbuffer being queued up. */
181 drm_intel_bo *bo;
182 /** Last BO submitted to the hardware. Used for glFinish(). */
183 drm_intel_bo *last_bo;
184 /** BO for post-sync nonzero writes for gen6 workaround. */
185 drm_intel_bo *workaround_bo;
186 bool need_workaround_flush;
187
188 struct cached_batch_item *cached_items;
189
190 uint16_t emit, total;
191 uint16_t used, reserved_space;
192 uint32_t map[8192];
193 #define BATCH_SZ (8192*sizeof(uint32_t))
194
195 uint32_t state_batch_offset;
196 bool is_blit;
197 } batch;
198
199 drm_intel_bo *first_post_swapbuffers_batch;
200 GLboolean need_throttle;
201 GLboolean no_batch_wrap;
202 bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
203
204 struct
205 {
206 GLuint id;
207 uint32_t start_ptr; /**< for i8xx */
208 uint32_t primitive; /**< Current hardware primitive type */
209 void (*flush) (struct intel_context *);
210 drm_intel_bo *vb_bo;
211 uint8_t *vb;
212 unsigned int start_offset; /**< Byte offset of primitive sequence */
213 unsigned int current_offset; /**< Byte offset of next vertex */
214 unsigned int count; /**< Number of vertices in current primitive */
215 } prim;
216
217 struct {
218 drm_intel_bo *bo;
219 GLuint offset;
220 uint32_t buffer_len;
221 uint32_t buffer_offset;
222 char buffer[4096];
223 } upload;
224
225 GLuint stats_wm;
226
227 /* Offsets of fields within the current vertex:
228 */
229 GLuint coloroffset;
230 GLuint specoffset;
231 GLuint wpos_offset;
232 GLuint wpos_size;
233
234 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
235 GLuint vertex_attr_count;
236
237 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
238
239 GLboolean hw_stencil;
240 GLboolean hw_stipple;
241 GLboolean depth_buffer_is_float;
242 GLboolean no_rast;
243 GLboolean always_flush_batch;
244 GLboolean always_flush_cache;
245
246 /* 0 - nonconformant, best performance;
247 * 1 - fallback to sw for known conformance bugs
248 * 2 - always fallback to sw
249 */
250 GLuint conformance_mode;
251
252 /* State for intelvb.c and inteltris.c.
253 */
254 GLuint RenderIndex;
255 GLmatrix ViewportMatrix;
256 GLenum render_primitive;
257 GLenum reduced_primitive;
258 GLuint vertex_size;
259 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
260
261 /* Fallback rasterization functions
262 */
263 intel_point_func draw_point;
264 intel_line_func draw_line;
265 intel_tri_func draw_tri;
266
267 /**
268 * Set if rendering has occured to the drawable's front buffer.
269 *
270 * This is used in the DRI2 case to detect that glFlush should also copy
271 * the contents of the fake front buffer to the real front buffer.
272 */
273 GLboolean front_buffer_dirty;
274
275 /**
276 * Track whether front-buffer rendering is currently enabled
277 *
278 * A separate flag is used to track this in order to support MRT more
279 * easily.
280 */
281 GLboolean is_front_buffer_rendering;
282 /**
283 * Track whether front-buffer is the current read target.
284 *
285 * This is closely associated with is_front_buffer_rendering, but may
286 * be set separately. The DRI2 fake front buffer must be referenced
287 * either way.
288 */
289 GLboolean is_front_buffer_reading;
290
291 GLboolean use_texture_tiling;
292 GLboolean use_early_z;
293
294 int driFd;
295
296 __DRIcontext *driContext;
297 struct intel_screen *intelScreen;
298 void (*saved_viewport)(struct gl_context * ctx,
299 GLint x, GLint y, GLsizei width, GLsizei height);
300
301 /**
302 * Configuration cache
303 */
304 driOptionCache optionCache;
305 };
306
307 extern char *__progname;
308
309
310 #define SUBPIXEL_X 0.125
311 #define SUBPIXEL_Y 0.125
312
313 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
314
315 /**
316 * Align a value up to an alignment value
317 *
318 * If \c value is not already aligned to the requested alignment value, it
319 * will be rounded up.
320 *
321 * \param value Value to be rounded
322 * \param alignment Alignment value to be used. This must be a power of two.
323 *
324 * \sa ROUND_DOWN_TO()
325 */
326 #define ALIGN(value, alignment) (((value) + alignment - 1) & ~(alignment - 1))
327
328 /**
329 * Align a value down to an alignment value
330 *
331 * If \c value is not already aligned to the requested alignment value, it
332 * will be rounded down.
333 *
334 * \param value Value to be rounded
335 * \param alignment Alignment value to be used. This must be a power of two.
336 *
337 * \sa ALIGN()
338 */
339 #define ROUND_DOWN_TO(value, alignment) ((value) & ~(alignment - 1))
340
341 #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
342
343 static INLINE uint32_t
344 U_FIXED(float value, uint32_t frac_bits)
345 {
346 value *= (1 << frac_bits);
347 return value < 0 ? 0 : value;
348 }
349
350 static INLINE uint32_t
351 S_FIXED(float value, uint32_t frac_bits)
352 {
353 return value * (1 << frac_bits);
354 }
355
356 #define INTEL_FIREVERTICES(intel) \
357 do { \
358 if ((intel)->prim.flush) \
359 (intel)->prim.flush(intel); \
360 } while (0)
361
362 /* ================================================================
363 * From linux kernel i386 header files, copes with odd sizes better
364 * than COPY_DWORDS would:
365 * XXX Put this in src/mesa/main/imports.h ???
366 */
367 #if defined(i386) || defined(__i386__)
368 static INLINE void * __memcpy(void * to, const void * from, size_t n)
369 {
370 int d0, d1, d2;
371 __asm__ __volatile__(
372 "rep ; movsl\n\t"
373 "testb $2,%b4\n\t"
374 "je 1f\n\t"
375 "movsw\n"
376 "1:\ttestb $1,%b4\n\t"
377 "je 2f\n\t"
378 "movsb\n"
379 "2:"
380 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
381 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
382 : "memory");
383 return (to);
384 }
385 #else
386 #define __memcpy(a,b,c) memcpy(a,b,c)
387 #endif
388
389
390 /* ================================================================
391 * Debugging:
392 */
393 extern int INTEL_DEBUG;
394
395 #define DEBUG_TEXTURE 0x1
396 #define DEBUG_STATE 0x2
397 #define DEBUG_IOCTL 0x4
398 #define DEBUG_BLIT 0x8
399 #define DEBUG_MIPTREE 0x10
400 #define DEBUG_FALLBACKS 0x20
401 #define DEBUG_VERBOSE 0x40
402 #define DEBUG_BATCH 0x80
403 #define DEBUG_PIXEL 0x100
404 #define DEBUG_BUFMGR 0x200
405 #define DEBUG_REGION 0x400
406 #define DEBUG_FBO 0x800
407 #define DEBUG_GS 0x1000
408 #define DEBUG_SYNC 0x2000
409 #define DEBUG_PRIMS 0x4000
410 #define DEBUG_VERTS 0x8000
411 #define DEBUG_DRI 0x10000
412 #define DEBUG_SF 0x20000
413 #define DEBUG_SANITY 0x40000
414 #define DEBUG_SLEEP 0x80000
415 #define DEBUG_STATS 0x100000
416 #define DEBUG_TILE 0x200000
417 #define DEBUG_SINGLE_THREAD 0x400000
418 #define DEBUG_WM 0x800000
419 #define DEBUG_URB 0x1000000
420 #define DEBUG_VS 0x2000000
421 #define DEBUG_CLIP 0x8000000
422
423 #define DBG(...) do { \
424 if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
425 printf(__VA_ARGS__); \
426 } while(0)
427
428 #define fallback_debug(...) do { \
429 if (unlikely(INTEL_DEBUG & DEBUG_FALLBACKS)) \
430 printf(__VA_ARGS__); \
431 } while(0)
432
433 #define PCI_CHIP_845_G 0x2562
434 #define PCI_CHIP_I830_M 0x3577
435 #define PCI_CHIP_I855_GM 0x3582
436 #define PCI_CHIP_I865_G 0x2572
437 #define PCI_CHIP_I915_G 0x2582
438 #define PCI_CHIP_I915_GM 0x2592
439 #define PCI_CHIP_I945_G 0x2772
440 #define PCI_CHIP_I945_GM 0x27A2
441 #define PCI_CHIP_I945_GME 0x27AE
442 #define PCI_CHIP_G33_G 0x29C2
443 #define PCI_CHIP_Q35_G 0x29B2
444 #define PCI_CHIP_Q33_G 0x29D2
445
446
447 /* ================================================================
448 * intel_context.c:
449 */
450
451 extern GLboolean intelInitContext(struct intel_context *intel,
452 int api,
453 const struct gl_config * mesaVis,
454 __DRIcontext * driContextPriv,
455 void *sharedContextPrivate,
456 struct dd_function_table *functions);
457
458 extern void intelFinish(struct gl_context * ctx);
459 extern void intel_flush(struct gl_context * ctx);
460
461 extern void intelInitDriverFunctions(struct dd_function_table *functions);
462
463 void intel_init_syncobj_functions(struct dd_function_table *functions);
464
465
466 /* ================================================================
467 * intel_state.c:
468 */
469 extern void intelInitStateFuncs(struct dd_function_table *functions);
470
471 #define COMPAREFUNC_ALWAYS 0
472 #define COMPAREFUNC_NEVER 0x1
473 #define COMPAREFUNC_LESS 0x2
474 #define COMPAREFUNC_EQUAL 0x3
475 #define COMPAREFUNC_LEQUAL 0x4
476 #define COMPAREFUNC_GREATER 0x5
477 #define COMPAREFUNC_NOTEQUAL 0x6
478 #define COMPAREFUNC_GEQUAL 0x7
479
480 #define STENCILOP_KEEP 0
481 #define STENCILOP_ZERO 0x1
482 #define STENCILOP_REPLACE 0x2
483 #define STENCILOP_INCRSAT 0x3
484 #define STENCILOP_DECRSAT 0x4
485 #define STENCILOP_INCR 0x5
486 #define STENCILOP_DECR 0x6
487 #define STENCILOP_INVERT 0x7
488
489 #define LOGICOP_CLEAR 0
490 #define LOGICOP_NOR 0x1
491 #define LOGICOP_AND_INV 0x2
492 #define LOGICOP_COPY_INV 0x3
493 #define LOGICOP_AND_RVRSE 0x4
494 #define LOGICOP_INV 0x5
495 #define LOGICOP_XOR 0x6
496 #define LOGICOP_NAND 0x7
497 #define LOGICOP_AND 0x8
498 #define LOGICOP_EQUIV 0x9
499 #define LOGICOP_NOOP 0xa
500 #define LOGICOP_OR_INV 0xb
501 #define LOGICOP_COPY 0xc
502 #define LOGICOP_OR_RVRSE 0xd
503 #define LOGICOP_OR 0xe
504 #define LOGICOP_SET 0xf
505
506 #define BLENDFACT_ZERO 0x01
507 #define BLENDFACT_ONE 0x02
508 #define BLENDFACT_SRC_COLR 0x03
509 #define BLENDFACT_INV_SRC_COLR 0x04
510 #define BLENDFACT_SRC_ALPHA 0x05
511 #define BLENDFACT_INV_SRC_ALPHA 0x06
512 #define BLENDFACT_DST_ALPHA 0x07
513 #define BLENDFACT_INV_DST_ALPHA 0x08
514 #define BLENDFACT_DST_COLR 0x09
515 #define BLENDFACT_INV_DST_COLR 0x0a
516 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
517 #define BLENDFACT_CONST_COLOR 0x0c
518 #define BLENDFACT_INV_CONST_COLOR 0x0d
519 #define BLENDFACT_CONST_ALPHA 0x0e
520 #define BLENDFACT_INV_CONST_ALPHA 0x0f
521 #define BLENDFACT_MASK 0x0f
522
523 enum {
524 DRI_CONF_BO_REUSE_DISABLED,
525 DRI_CONF_BO_REUSE_ALL
526 };
527
528 extern int intel_translate_shadow_compare_func(GLenum func);
529 extern int intel_translate_compare_func(GLenum func);
530 extern int intel_translate_stencil_op(GLenum op);
531 extern int intel_translate_blend_factor(GLenum factor);
532 extern int intel_translate_logic_op(GLenum opcode);
533
534 void intel_update_renderbuffers(__DRIcontext *context,
535 __DRIdrawable *drawable);
536 void intel_prepare_render(struct intel_context *intel);
537
538 void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
539 uint32_t buffer_id);
540
541 /*======================================================================
542 * Inline conversion functions.
543 * These are better-typed than the macros used previously:
544 */
545 static INLINE struct intel_context *
546 intel_context(struct gl_context * ctx)
547 {
548 return (struct intel_context *) ctx;
549 }
550
551 static INLINE GLboolean
552 is_power_of_two(uint32_t value)
553 {
554 return (value & (value - 1)) == 0;
555 }
556
557 #endif