1 /* -*- c-basic-offset: 4 -*- */
3 * Copyright © 2007 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * Eric Anholt <eric@anholt.net>
29 /** @file intel_decode.c
30 * This file contains code to print out batchbuffer contents in a
31 * human-readable format.
33 * The current version only supports i915 packets, and only pretty-prints a
34 * subset of them. The intention is for it to make just a best attempt to
35 * decode, but never crash in the process.
42 #include "intel_decode.h"
43 #include "intel_chipset.h"
45 #define BUFFER_FAIL(_count, _len, _name) do { \
46 fprintf(out, "Buffer size too small in %s (%d < %d)\n", \
47 (_name), (_count), (_len)); \
53 static uint32_t saved_s2
= 0, saved_s4
= 0;
54 static char saved_s2_set
= 0, saved_s4_set
= 0;
57 int_as_float(uint32_t intval
)
69 instr_out(uint32_t *data
, uint32_t hw_offset
, unsigned int index
,
74 fprintf(out
, "0x%08x: 0x%08x:%s ", hw_offset
+ index
* 4, data
[index
],
75 index
== 0 ? "" : " ");
77 vfprintf(out
, fmt
, va
);
83 decode_mi(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
93 { 0x08, 1, 1, "MI_ARB_ON_OFF" },
94 { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" },
95 { 0x31, 2, 2, "MI_BATCH_BUFFER_START" },
96 { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
97 { 0x04, 1, 1, "MI_FLUSH" },
98 { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" },
99 { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
100 { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
101 { 0x00, 1, 1, "MI_NOOP" },
102 { 0x11, 2, 2, "MI_OVERLAY_FLIP" },
103 { 0x07, 1, 1, "MI_REPORT_HEAD" },
104 { 0x18, 2, 2, "MI_SET_CONTEXT" },
105 { 0x20, 3, 4, "MI_STORE_DATA_IMM" },
106 { 0x21, 3, 4, "MI_STORE_DATA_INDEX" },
107 { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" },
108 { 0x02, 1, 1, "MI_USER_INTERRUPT" },
109 { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" },
113 for (opcode
= 0; opcode
< sizeof(opcodes_mi
) / sizeof(opcodes_mi
[0]);
115 if ((data
[0] & 0x1f800000) >> 23 == opcodes_mi
[opcode
].opcode
) {
116 unsigned int len
= 1, i
;
118 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_mi
[opcode
].name
);
119 if (opcodes_mi
[opcode
].max_len
> 1) {
120 len
= (data
[0] & 0x000000ff) + 2;
121 if (len
< opcodes_mi
[opcode
].min_len
||
122 len
> opcodes_mi
[opcode
].max_len
)
124 fprintf(out
, "Bad length in %s\n",
125 opcodes_mi
[opcode
].name
);
129 for (i
= 1; i
< len
; i
++) {
131 BUFFER_FAIL(count
, len
, opcodes_mi
[opcode
].name
);
132 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
139 instr_out(data
, hw_offset
, 0, "MI UNKNOWN\n");
145 decode_2d(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
147 unsigned int opcode
, len
;
156 { 0x40, 5, 5, "COLOR_BLT" },
157 { 0x43, 6, 6, "SRC_COPY_BLT" },
158 { 0x01, 8, 8, "XY_SETUP_BLT" },
159 { 0x11, 9, 9, "XY_SETUP_MONO_PATTERN_SL_BLT" },
160 { 0x03, 3, 3, "XY_SETUP_CLIP_BLT" },
161 { 0x24, 2, 2, "XY_PIXEL_BLT" },
162 { 0x25, 3, 3, "XY_SCANLINES_BLT" },
163 { 0x26, 4, 4, "Y_TEXT_BLT" },
164 { 0x31, 5, 134, "XY_TEXT_IMMEDIATE_BLT" },
165 { 0x50, 6, 6, "XY_COLOR_BLT" },
166 { 0x51, 6, 6, "XY_PAT_BLT" },
167 { 0x76, 8, 8, "XY_PAT_CHROMA_BLT" },
168 { 0x72, 7, 135, "XY_PAT_BLT_IMMEDIATE" },
169 { 0x77, 9, 137, "XY_PAT_CHROMA_BLT_IMMEDIATE" },
170 { 0x52, 9, 9, "XY_MONO_PAT_BLT" },
171 { 0x59, 7, 7, "XY_MONO_PAT_FIXED_BLT" },
172 { 0x53, 8, 8, "XY_SRC_COPY_BLT" },
173 { 0x54, 8, 8, "XY_MONO_SRC_COPY_BLT" },
174 { 0x71, 9, 137, "XY_MONO_SRC_COPY_IMMEDIATE_BLT" },
175 { 0x55, 9, 9, "XY_FULL_BLT" },
176 { 0x55, 9, 137, "XY_FULL_IMMEDIATE_PATTERN_BLT" },
177 { 0x56, 9, 9, "XY_FULL_MONO_SRC_BLT" },
178 { 0x75, 10, 138, "XY_FULL_MONO_SRC_IMMEDIATE_PATTERN_BLT" },
179 { 0x57, 12, 12, "XY_FULL_MONO_PATTERN_BLT" },
180 { 0x58, 12, 12, "XY_FULL_MONO_PATTERN_MONO_SRC_BLT" },
183 switch ((data
[0] & 0x1fc00000) >> 22) {
185 instr_out(data
, hw_offset
, 0,
186 "XY_COLOR_BLT (rgb %sabled, alpha %sabled, dst tile %d)\n",
187 (data
[0] & (1 << 20)) ? "en" : "dis",
188 (data
[0] & (1 << 21)) ? "en" : "dis",
189 (data
[0] >> 11) & 1);
191 len
= (data
[0] & 0x000000ff) + 2;
193 fprintf(out
, "Bad count in XY_COLOR_BLT\n");
195 BUFFER_FAIL(count
, len
, "XY_COLOR_BLT");
197 switch ((data
[1] >> 24) & 0x3) {
212 instr_out(data
, hw_offset
, 1, "format %s, pitch %d, "
213 "clipping %sabled\n", format
,
214 (short)(data
[1] & 0xffff),
215 data
[1] & (1 << 30) ? "en" : "dis");
216 instr_out(data
, hw_offset
, 2, "(%d,%d)\n",
217 data
[2] & 0xffff, data
[2] >> 16);
218 instr_out(data
, hw_offset
, 3, "(%d,%d)\n",
219 data
[3] & 0xffff, data
[3] >> 16);
220 instr_out(data
, hw_offset
, 4, "offset 0x%08x\n", data
[4]);
221 instr_out(data
, hw_offset
, 5, "color\n");
224 instr_out(data
, hw_offset
, 0,
225 "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled, "
226 "src tile %d, dst tile %d)\n",
227 (data
[0] & (1 << 20)) ? "en" : "dis",
228 (data
[0] & (1 << 21)) ? "en" : "dis",
230 (data
[0] >> 11) & 1);
232 len
= (data
[0] & 0x000000ff) + 2;
234 fprintf(out
, "Bad count in XY_SRC_COPY_BLT\n");
236 BUFFER_FAIL(count
, len
, "XY_SRC_COPY_BLT");
238 switch ((data
[1] >> 24) & 0x3) {
253 instr_out(data
, hw_offset
, 1, "format %s, dst pitch %d, "
254 "clipping %sabled\n", format
,
255 (short)(data
[1] & 0xffff),
256 data
[1] & (1 << 30) ? "en" : "dis");
257 instr_out(data
, hw_offset
, 2, "dst (%d,%d)\n",
258 data
[2] & 0xffff, data
[2] >> 16);
259 instr_out(data
, hw_offset
, 3, "dst (%d,%d)\n",
260 data
[3] & 0xffff, data
[3] >> 16);
261 instr_out(data
, hw_offset
, 4, "dst offset 0x%08x\n", data
[4]);
262 instr_out(data
, hw_offset
, 5, "src (%d,%d)\n",
263 data
[5] & 0xffff, data
[5] >> 16);
264 instr_out(data
, hw_offset
, 6, "src pitch %d\n",
265 (short)(data
[6] & 0xffff));
266 instr_out(data
, hw_offset
, 7, "src offset 0x%08x\n", data
[7]);
270 for (opcode
= 0; opcode
< sizeof(opcodes_2d
) / sizeof(opcodes_2d
[0]);
272 if ((data
[0] & 0x1fc00000) >> 22 == opcodes_2d
[opcode
].opcode
) {
276 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_2d
[opcode
].name
);
277 if (opcodes_2d
[opcode
].max_len
> 1) {
278 len
= (data
[0] & 0x000000ff) + 2;
279 if (len
< opcodes_2d
[opcode
].min_len
||
280 len
> opcodes_2d
[opcode
].max_len
)
282 fprintf(out
, "Bad count in %s\n", opcodes_2d
[opcode
].name
);
286 for (i
= 1; i
< len
; i
++) {
288 BUFFER_FAIL(count
, len
, opcodes_2d
[opcode
].name
);
289 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
296 instr_out(data
, hw_offset
, 0, "2D UNKNOWN\n");
302 decode_3d_1c(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
304 switch ((data
[0] & 0x00f80000) >> 19) {
306 instr_out(data
, hw_offset
, 0, "3DSTATE_DEPTH_SUBRECTANGLE_DISALBE\n");
309 instr_out(data
, hw_offset
, 0, "3DSTATE_SCISSOR_ENABLE\n");
312 instr_out(data
, hw_offset
, 0, "3DSTATE_MAP_COORD_SET_I830\n");
315 instr_out(data
, hw_offset
, 0, "3DSTATE_MAP_CUBE_I830\n");
318 instr_out(data
, hw_offset
, 0, "3DSTATE_MAP_TEX_STREAM_I830\n");
322 instr_out(data
, hw_offset
, 0, "3D UNKNOWN\n");
328 decode_3d_1d(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
, int i830
)
330 unsigned int len
, i
, c
, opcode
, word
, map
, sampler
, instr
;
338 } opcodes_3d_1d
[] = {
339 { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" },
340 { 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" },
341 { 0x9c, 0, 1, 1, "3DSTATE_CLEAR_PARAMETERS" },
342 { 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" },
343 { 0x99, 0, 2, 2, "3DSTATE_DEFAULT_DIFFUSE" },
344 { 0x9a, 0, 2, 2, "3DSTATE_DEFAULT_SPECULAR" },
345 { 0x98, 0, 2, 2, "3DSTATE_DEFAULT_Z" },
346 { 0x97, 0, 2, 2, "3DSTATE_DEPTH_OFFSET_SCALE" },
347 { 0x85, 0, 2, 2, "3DSTATE_DEST_BUFFER_VARIABLES" },
348 { 0x80, 0, 5, 5, "3DSTATE_DRAWING_RECTANGLE" },
349 { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" },
350 { 0x9d, 0, 65, 65, "3DSTATE_FILTER_COEFFICIENTS_4X4" },
351 { 0x9e, 0, 4, 4, "3DSTATE_MONO_FILTER" },
352 { 0x89, 0, 4, 4, "3DSTATE_FOG_MODE" },
353 { 0x8f, 0, 2, 16, "3DSTATE_MAP_PALLETE_LOAD_32" },
354 { 0x81, 0, 3, 3, "3DSTATE_SCISSOR_RECTANGLE" },
355 { 0x83, 0, 2, 2, "3DSTATE_SPAN_STIPPLE" },
356 { 0x8c, 1, 2, 2, "3DSTATE_MAP_COORD_TRANSFORM_I830" },
357 { 0x8b, 1, 2, 2, "3DSTATE_MAP_VERTEX_TRANSFORM_I830" },
358 { 0x8d, 1, 3, 3, "3DSTATE_W_STATE_I830" },
359 { 0x01, 1, 2, 2, "3DSTATE_COLOR_FACTOR_I830" },
360 { 0x02, 1, 2, 2, "3DSTATE_MAP_COORD_SETBIND_I830" },
363 switch ((data
[0] & 0x00ff0000) >> 16) {
365 /* This instruction is unusual. A 0 length means just 1 DWORD instead of
366 * 2. The 0 length is specified in one place to be unsupported, but
367 * stated to be required in another, and 0 length LOAD_INDIRECTs appear
368 * to cause no harm at least.
370 instr_out(data
, hw_offset
, 0, "3DSTATE_LOAD_INDIRECT\n");
371 len
= (data
[0] & 0x000000ff) + 1;
373 if (data
[0] & (0x01 << 8)) {
375 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
376 instr_out(data
, hw_offset
, i
++, "SIS.0\n");
377 instr_out(data
, hw_offset
, i
++, "SIS.1\n");
379 if (data
[0] & (0x02 << 8)) {
381 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
382 instr_out(data
, hw_offset
, i
++, "DIS.0\n");
384 if (data
[0] & (0x04 << 8)) {
386 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
387 instr_out(data
, hw_offset
, i
++, "SSB.0\n");
388 instr_out(data
, hw_offset
, i
++, "SSB.1\n");
390 if (data
[0] & (0x08 << 8)) {
392 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
393 instr_out(data
, hw_offset
, i
++, "MSB.0\n");
394 instr_out(data
, hw_offset
, i
++, "MSB.1\n");
396 if (data
[0] & (0x10 << 8)) {
398 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
399 instr_out(data
, hw_offset
, i
++, "PSP.0\n");
400 instr_out(data
, hw_offset
, i
++, "PSP.1\n");
402 if (data
[0] & (0x20 << 8)) {
404 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_INDIRECT");
405 instr_out(data
, hw_offset
, i
++, "PSC.0\n");
406 instr_out(data
, hw_offset
, i
++, "PSC.1\n");
409 fprintf(out
, "Bad count in 3DSTATE_LOAD_INDIRECT\n");
415 instr_out(data
, hw_offset
, 0, "3DSTATE_LOAD_STATE_IMMEDIATE_1\n");
416 len
= (data
[0] & 0x0000000f) + 2;
418 for (word
= 0; word
<= 7; word
++) {
419 if (data
[0] & (1 << (4 + word
))) {
421 BUFFER_FAIL(count
, len
, "3DSTATE_LOAD_STATE_IMMEDIATE_1");
423 /* save vertex state for decode */
433 instr_out(data
, hw_offset
, i
++, "S%d\n", word
);
437 fprintf(out
, "Bad count in 3DSTATE_LOAD_INDIRECT\n");
442 instr_out(data
, hw_offset
, 0, "3DSTATE_MAP_STATE\n");
443 len
= (data
[0] & 0x0000003f) + 2;
446 for (map
= 0; map
<= 15; map
++) {
447 if (data
[1] & (1 << map
)) {
449 BUFFER_FAIL(count
, len
, "3DSTATE_MAP_STATE");
450 instr_out(data
, hw_offset
, i
++, "map %d MS2\n", map
);
451 instr_out(data
, hw_offset
, i
++, "map %d MS3\n", map
);
452 instr_out(data
, hw_offset
, i
++, "map %d MS4\n", map
);
456 fprintf(out
, "Bad count in 3DSTATE_MAP_STATE\n");
462 instr_out(data
, hw_offset
, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n");
463 len
= (data
[0] & 0x000000ff) + 2;
466 for (c
= 0; c
<= 31; c
++) {
467 if (data
[1] & (1 << c
)) {
469 BUFFER_FAIL(count
, len
, "3DSTATE_PIXEL_SHADER_CONSTANTS");
470 instr_out(data
, hw_offset
, i
, "C%d.X = %f\n",
471 c
, int_as_float(data
[i
]));
473 instr_out(data
, hw_offset
, i
, "C%d.Y = %f\n",
474 c
, int_as_float(data
[i
]));
476 instr_out(data
, hw_offset
, i
, "C%d.Z = %f\n",
477 c
, int_as_float(data
[i
]));
479 instr_out(data
, hw_offset
, i
, "C%d.W = %f\n",
480 c
, int_as_float(data
[i
]));
485 fprintf(out
, "Bad count in 3DSTATE_MAP_STATE\n");
490 instr_out(data
, hw_offset
, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n");
491 len
= (data
[0] & 0x000000ff) + 2;
492 if ((len
- 1) % 3 != 0 || len
> 370) {
493 fprintf(out
, "Bad count in 3DSTATE_PIXEL_SHADER_PROGRAM\n");
497 for (instr
= 0; instr
< (len
- 1) / 3; instr
++) {
499 BUFFER_FAIL(count
, len
, "3DSTATE_MAP_STATE");
500 instr_out(data
, hw_offset
, i
++, "PS%03x\n", instr
);
501 instr_out(data
, hw_offset
, i
++, "PS%03x\n", instr
);
502 instr_out(data
, hw_offset
, i
++, "PS%03x\n", instr
);
508 instr_out(data
, hw_offset
, 0, "3DSTATE_SAMPLER_STATE\n");
509 len
= (data
[0] & 0x0000003f) + 2;
511 for (sampler
= 0; sampler
<= 15; sampler
++) {
512 if (data
[1] & (1 << sampler
)) {
514 BUFFER_FAIL(count
, len
, "3DSTATE_SAMPLER_STATE");
515 instr_out(data
, hw_offset
, i
++, "sampler %d SS2\n",
517 instr_out(data
, hw_offset
, i
++, "sampler %d SS3\n",
519 instr_out(data
, hw_offset
, i
++, "sampler %d SS4\n",
524 fprintf(out
, "Bad count in 3DSTATE_SAMPLER_STATE\n");
530 for (opcode
= 0; opcode
< sizeof(opcodes_3d_1d
) / sizeof(opcodes_3d_1d
[0]);
533 if (opcodes_3d_1d
[opcode
].i830_only
&& !i830
)
536 if (((data
[0] & 0x00ff0000) >> 16) == opcodes_3d_1d
[opcode
].opcode
) {
539 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_3d_1d
[opcode
].name
);
540 if (opcodes_3d_1d
[opcode
].max_len
> 1) {
541 len
= (data
[0] & 0x0000ffff) + 2;
542 if (len
< opcodes_3d_1d
[opcode
].min_len
||
543 len
> opcodes_3d_1d
[opcode
].max_len
)
545 fprintf(out
, "Bad count in %s\n",
546 opcodes_3d_1d
[opcode
].name
);
551 for (i
= 1; i
< len
; i
++) {
553 BUFFER_FAIL(count
, len
, opcodes_3d_1d
[opcode
].name
);
554 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
561 instr_out(data
, hw_offset
, 0, "3D UNKNOWN\n");
567 decode_3d_primitive(uint32_t *data
, int count
, uint32_t hw_offset
,
570 char immediate
= (data
[0] & (1 << 23)) == 0;
574 switch ((data
[0] >> 18) & 0xf) {
575 case 0x0: primtype
= "TRILIST"; break;
576 case 0x1: primtype
= "TRISTRIP"; break;
577 case 0x2: primtype
= "TRISTRIP_REVERSE"; break;
578 case 0x3: primtype
= "TRIFAN"; break;
579 case 0x4: primtype
= "POLYGON"; break;
580 case 0x5: primtype
= "LINELIST"; break;
581 case 0x6: primtype
= "LINESTRIP"; break;
582 case 0x7: primtype
= "RECTLIST"; break;
583 case 0x8: primtype
= "POINTLIST"; break;
584 case 0x9: primtype
= "DIB"; break;
585 case 0xa: primtype
= "CLEAR_RECT"; break;
586 default: primtype
= "unknown"; break;
589 /* XXX: 3DPRIM_DIB not supported */
591 len
= (data
[0] & 0x0003ffff) + 2;
592 instr_out(data
, hw_offset
, 0, "3DPRIMITIVE inline %s\n", primtype
);
594 BUFFER_FAIL(count
, len
, "3DPRIMITIVE inline");
595 if (!saved_s2_set
|| !saved_s4_set
) {
596 fprintf(out
, "unknown vertex format\n");
597 for (i
= 1; i
< len
; i
++) {
598 instr_out(data
, hw_offset
, i
,
599 " vertex data (%f float)\n",
600 int_as_float(data
[i
]));
603 unsigned int vertex
= 0;
604 for (i
= 1; i
< len
;) {
607 #define VERTEX_OUT(fmt, ...) do { \
609 instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \
611 fprintf(out, " missing data in V%d\n", vertex); \
615 VERTEX_OUT("X = %f", int_as_float(data
[i
]));
616 VERTEX_OUT("Y = %f", int_as_float(data
[i
]));
617 switch (saved_s4
>> 6 & 0x7) {
619 VERTEX_OUT("Z = %f", int_as_float(data
[i
]));
622 VERTEX_OUT("Z = %f", int_as_float(data
[i
]));
623 VERTEX_OUT("W = %f", int_as_float(data
[i
]));
628 VERTEX_OUT("W = %f", int_as_float(data
[i
]));
631 fprintf(out
, "bad S4 position mask\n");
634 if (saved_s4
& (1 << 10)) {
635 VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, "
638 (data
[i
] >> 16) & 0xff,
639 (data
[i
] >> 8) & 0xff,
642 if (saved_s4
& (1 << 11)) {
643 VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, "
646 (data
[i
] >> 16) & 0xff,
647 (data
[i
] >> 8) & 0xff,
650 if (saved_s4
& (1 << 12))
651 VERTEX_OUT("width = 0x%08x)", data
[i
]);
653 for (tc
= 0; tc
<= 7; tc
++) {
654 switch ((saved_s2
>> (tc
* 4)) & 0xf) {
656 VERTEX_OUT("T%d.X = %f", tc
, int_as_float(data
[i
]));
657 VERTEX_OUT("T%d.Y = %f", tc
, int_as_float(data
[i
]));
660 VERTEX_OUT("T%d.X = %f", tc
, int_as_float(data
[i
]));
661 VERTEX_OUT("T%d.Y = %f", tc
, int_as_float(data
[i
]));
662 VERTEX_OUT("T%d.Z = %f", tc
, int_as_float(data
[i
]));
665 VERTEX_OUT("T%d.X = %f", tc
, int_as_float(data
[i
]));
666 VERTEX_OUT("T%d.Y = %f", tc
, int_as_float(data
[i
]));
667 VERTEX_OUT("T%d.Z = %f", tc
, int_as_float(data
[i
]));
668 VERTEX_OUT("T%d.W = %f", tc
, int_as_float(data
[i
]));
671 VERTEX_OUT("T%d.X = %f", tc
, int_as_float(data
[i
]));
674 VERTEX_OUT("T%d.XY = 0x%08x half-float", tc
, data
[i
]);
677 VERTEX_OUT("T%d.XY = 0x%08x half-float", tc
, data
[i
]);
678 VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc
, data
[i
]);
683 fprintf(out
, "bad S2.T%d format\n", tc
);
690 /* indirect vertices */
691 len
= data
[0] & 0x0000ffff; /* index count */
692 if (data
[0] & (1 << 17)) {
693 /* random vertex access */
694 if (count
< (len
+ 1) / 2 + 1) {
695 BUFFER_FAIL(count
, (len
+ 1) / 2 + 1,
696 "3DPRIMITIVE random indirect");
698 instr_out(data
, hw_offset
, 0,
699 "3DPRIMITIVE random indirect %s (%d)\n", primtype
, len
);
701 /* vertex indices continue until 0xffff is found */
702 for (i
= 1; i
< count
; i
++) {
703 if ((data
[i
] & 0xffff) == 0xffff) {
704 instr_out(data
, hw_offset
, i
,
705 " indices: (terminator)\n");
707 } else if ((data
[i
] >> 16) == 0xffff) {
708 instr_out(data
, hw_offset
, i
,
714 instr_out(data
, hw_offset
, i
,
715 " indices: 0x%04x, 0x%04x\n",
716 data
[i
] & 0xffff, data
[i
] >> 16);
720 "3DPRIMITIVE: no terminator found in index buffer\n");
724 /* fixed size vertex index buffer */
725 for (i
= 0; i
< len
; i
+= 2) {
726 if (i
* 2 == len
- 1) {
727 instr_out(data
, hw_offset
, i
,
728 " indices: 0x%04x\n",
731 instr_out(data
, hw_offset
, i
,
732 " indices: 0x%04x, 0x%04x\n",
733 data
[i
] & 0xffff, data
[i
] >> 16);
737 return (len
+ 1) / 2 + 1;
739 /* sequential vertex access */
741 BUFFER_FAIL(count
, 2, "3DPRIMITIVE seq indirect");
742 instr_out(data
, hw_offset
, 0,
743 "3DPRIMITIVE sequential indirect %s, %d starting from "
744 "%d\n", primtype
, len
, data
[1] & 0xffff);
745 instr_out(data
, hw_offset
, 1, " start\n");
754 decode_3d(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
764 { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" },
765 { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" },
766 { 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" },
767 { 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" },
768 { 0x15, 1, 1, "3DSTATE_FOG_COLOR" },
769 { 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" },
770 { 0x0d, 1, 1, "3DSTATE_MODES_4" },
771 { 0x0c, 1, 1, "3DSTATE_MODES_5" },
772 { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" },
775 switch ((data
[0] & 0x1f000000) >> 24) {
777 return decode_3d_primitive(data
, count
, hw_offset
, failures
);
779 return decode_3d_1d(data
, count
, hw_offset
, failures
, 0);
781 return decode_3d_1c(data
, count
, hw_offset
, failures
);
784 for (opcode
= 0; opcode
< sizeof(opcodes_3d
) / sizeof(opcodes_3d
[0]);
786 if ((data
[0] & 0x1f000000) >> 24 == opcodes_3d
[opcode
].opcode
) {
787 unsigned int len
= 1, i
;
789 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_3d
[opcode
].name
);
790 if (opcodes_3d
[opcode
].max_len
> 1) {
791 len
= (data
[0] & 0xff) + 2;
792 if (len
< opcodes_3d
[opcode
].min_len
||
793 len
> opcodes_3d
[opcode
].max_len
)
795 fprintf(out
, "Bad count in %s\n", opcodes_3d
[opcode
].name
);
799 for (i
= 1; i
< len
; i
++) {
801 BUFFER_FAIL(count
, len
, opcodes_3d
[opcode
].name
);
802 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
808 instr_out(data
, hw_offset
, 0, "3D UNKNOWN\n");
814 get_965_surfacetype(unsigned int surfacetype
)
816 switch (surfacetype
) {
820 case 3: return "CUBE";
821 case 4: return "BUFFER";
822 case 7: return "NULL";
823 default: return "unknown";
828 get_965_depthformat(unsigned int depthformat
)
830 switch (depthformat
) {
831 case 0: return "s8_z24float";
832 case 1: return "z32float";
833 case 2: return "z24s8";
834 case 5: return "z16";
835 default: return "unknown";
840 get_965_element_component(uint32_t data
, int component
)
842 uint32_t component_control
= (data
>> (16 + (3 - component
) * 4)) & 0x7;
844 switch (component_control
) {
853 default: return "fail";
869 get_965_prim_type(uint32_t data
)
871 uint32_t primtype
= (data
>> 10) & 0x1f;
874 case 0x01: return "point list";
875 case 0x02: return "line list";
876 case 0x03: return "line strip";
877 case 0x04: return "tri list";
878 case 0x05: return "tri strip";
879 case 0x06: return "tri fan";
880 case 0x07: return "quad list";
881 case 0x08: return "quad strip";
882 case 0x09: return "line list adj";
883 case 0x0a: return "line strip adj";
884 case 0x0b: return "tri list adj";
885 case 0x0c: return "tri strip adj";
886 case 0x0d: return "tri strip reverse";
887 case 0x0e: return "polygon";
888 case 0x0f: return "rect list";
889 case 0x10: return "line loop";
890 case 0x11: return "point list bf";
891 case 0x12: return "line strip cont";
892 case 0x13: return "line strip bf";
893 case 0x14: return "line strip cont bf";
894 case 0x15: return "tri fan no stipple";
895 default: return "fail";
900 decode_3d_965(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
902 unsigned int opcode
, len
;
911 { 0x6000, 3, 3, "URB_FENCE" },
912 { 0x6001, 2, 2, "CS_URB_STATE" },
913 { 0x6002, 2, 2, "CONSTANT_BUFFER" },
914 { 0x6101, 6, 6, "STATE_BASE_ADDRESS" },
915 { 0x6102, 2, 2 , "STATE_SIP" },
916 { 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" },
917 { 0x680b, 1, 1, "3DSTATE_VF_STATISTICS" },
918 { 0x6904, 1, 1, "3DSTATE_PIPELINE_SELECT" },
919 { 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" },
920 { 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" },
921 { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" },
922 { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" },
923 { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" },
924 { 0x780a, 3, 3, "3DSTATE_INDEX_BUFFER" },
925 { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" },
926 { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" },
927 { 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" },
928 { 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" },
929 { 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" },
930 { 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" },
931 { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" },
932 { 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" },
933 { 0x7b00, 6, 6, "3DPRIMITIVE" },
936 len
= (data
[0] & 0x0000ffff) + 2;
938 switch ((data
[0] & 0xffff0000) >> 16) {
941 fprintf(out
, "Bad count in STATE_BASE_ADDRESS\n");
943 BUFFER_FAIL(count
, len
, "STATE_BASE_ADDRESS");
945 instr_out(data
, hw_offset
, 0,
946 "STATE_BASE_ADDRESS\n");
949 instr_out(data
, hw_offset
, 1, "General state at 0x%08x\n",
952 instr_out(data
, hw_offset
, 1, "General state not updated\n");
955 instr_out(data
, hw_offset
, 2, "Surface state at 0x%08x\n",
958 instr_out(data
, hw_offset
, 2, "Surface state not updated\n");
961 instr_out(data
, hw_offset
, 3, "Indirect state at 0x%08x\n",
964 instr_out(data
, hw_offset
, 3, "Indirect state not updated\n");
967 instr_out(data
, hw_offset
, 4, "General state upper bound 0x%08x\n",
970 instr_out(data
, hw_offset
, 4, "General state not updated\n");
973 instr_out(data
, hw_offset
, 5, "Indirect state upper bound 0x%08x\n",
976 instr_out(data
, hw_offset
, 5, "Indirect state not updated\n");
981 fprintf(out
, "Bad count in 3DSTATE_PIPELINED_POINTERS\n");
983 BUFFER_FAIL(count
, len
, "3DSTATE_PIPELINED_POINTERS");
985 instr_out(data
, hw_offset
, 0,
986 "3DSTATE_PIPELINED_POINTERS\n");
987 instr_out(data
, hw_offset
, 1, "VS state\n");
988 instr_out(data
, hw_offset
, 2, "GS state\n");
989 instr_out(data
, hw_offset
, 3, "Clip state\n");
990 instr_out(data
, hw_offset
, 4, "SF state\n");
991 instr_out(data
, hw_offset
, 5, "WM state\n");
992 instr_out(data
, hw_offset
, 6, "CC state\n");
996 fprintf(out
, "Bad count in 3DSTATE_BINDING_TABLE_POINTERS\n");
998 BUFFER_FAIL(count
, len
, "3DSTATE_BINDING_TABLE_POINTERS");
1000 instr_out(data
, hw_offset
, 0,
1001 "3DSTATE_BINDING_TABLE_POINTERS\n");
1002 instr_out(data
, hw_offset
, 1, "VS binding table\n");
1003 instr_out(data
, hw_offset
, 2, "GS binding table\n");
1004 instr_out(data
, hw_offset
, 3, "Clip binding table\n");
1005 instr_out(data
, hw_offset
, 4, "SF binding table\n");
1006 instr_out(data
, hw_offset
, 5, "WM binding table\n");
1011 len
= (data
[0] & 0xff) + 2;
1012 if ((len
- 1) % 4 != 0)
1013 fprintf(out
, "Bad count in 3DSTATE_VERTEX_BUFFERS\n");
1015 BUFFER_FAIL(count
, len
, "3DSTATE_VERTEX_BUFFERS");
1016 instr_out(data
, hw_offset
, 0, "3DSTATE_VERTEX_BUFFERS\n");
1018 for (i
= 1; i
< len
;) {
1019 instr_out(data
, hw_offset
, i
, "buffer %d: %s, pitch %db\n",
1021 data
[i
] & (1 << 26) ? "random" : "sequential",
1024 instr_out(data
, hw_offset
, i
++, "buffer address\n");
1025 instr_out(data
, hw_offset
, i
++, "max index\n");
1026 instr_out(data
, hw_offset
, i
++, "mbz\n");
1031 len
= (data
[0] & 0xff) + 2;
1032 if ((len
+ 1) % 2 != 0)
1033 fprintf(out
, "Bad count in 3DSTATE_VERTEX_ELEMENTS\n");
1035 BUFFER_FAIL(count
, len
, "3DSTATE_VERTEX_ELEMENTS");
1036 instr_out(data
, hw_offset
, 0, "3DSTATE_VERTEX_ELEMENTS\n");
1038 for (i
= 1; i
< len
;) {
1039 instr_out(data
, hw_offset
, i
, "buffer %d: %svalid, type 0x%04x, "
1040 "src offset 0x%04xd bytes\n",
1042 data
[i
] & (1 << 26) ? "" : "in",
1043 (data
[i
] >> 16) & 0x1ff,
1046 instr_out(data
, hw_offset
, i
, "(%s, %s, %s, %s), "
1047 "dst offset 0x%02x bytes\n",
1048 get_965_element_component(data
[i
], 0),
1049 get_965_element_component(data
[i
], 1),
1050 get_965_element_component(data
[i
], 2),
1051 get_965_element_component(data
[i
], 3),
1052 (data
[i
] & 0xff) * 4);
1058 len
= (data
[0] & 0xff) + 2;
1060 fprintf(out
, "Bad count in 3DSTATE_INDEX_BUFFER\n");
1062 BUFFER_FAIL(count
, len
, "3DSTATE_INDEX_BUFFER");
1063 instr_out(data
, hw_offset
, 0, "3DSTATE_INDEX_BUFFER\n");
1064 instr_out(data
, hw_offset
, 1, "beginning buffer address\n");
1065 instr_out(data
, hw_offset
, 2, "ending buffer address\n");
1070 fprintf(out
, "Bad count in 3DSTATE_DRAWING_RECTANGLE\n");
1072 BUFFER_FAIL(count
, len
, "3DSTATE_DRAWING_RECTANGLE");
1074 instr_out(data
, hw_offset
, 0,
1075 "3DSTATE_DRAWING_RECTANGLE\n");
1076 instr_out(data
, hw_offset
, 1, "top left: %d,%d\n",
1078 (data
[1] >> 16) & 0xffff);
1079 instr_out(data
, hw_offset
, 2, "bottom right: %d,%d\n",
1081 (data
[2] >> 16) & 0xffff);
1082 instr_out(data
, hw_offset
, 3, "origin: %d,%d\n",
1083 (int)data
[3] & 0xffff,
1084 ((int)data
[3] >> 16) & 0xffff);
1089 if (len
!= 5 && len
!= 6)
1090 fprintf(out
, "Bad count in 3DSTATE_DEPTH_BUFFER\n");
1092 BUFFER_FAIL(count
, len
, "3DSTATE_DEPTH_BUFFER");
1094 instr_out(data
, hw_offset
, 0,
1095 "3DSTATE_DEPTH_BUFFER\n");
1096 instr_out(data
, hw_offset
, 1, "%s, %s, pitch = %d bytes, %stiled\n",
1097 get_965_surfacetype(data
[1] >> 29),
1098 get_965_depthformat((data
[1] >> 18) & 0x7),
1099 (data
[1] & 0x0001ffff) + 1,
1100 data
[1] & (1 << 27) ? "" : "not ");
1101 instr_out(data
, hw_offset
, 2, "depth offset\n");
1102 instr_out(data
, hw_offset
, 3, "%dx%d\n",
1103 ((data
[3] & 0x0007ffc0) >> 6) + 1,
1104 ((data
[3] & 0xfff80000) >> 19) + 1);
1105 instr_out(data
, hw_offset
, 4, "volume depth\n");
1107 instr_out(data
, hw_offset
, 5, "\n");
1112 len
= (data
[0] & 0xff) + 2;
1114 fprintf(out
, "Bad count in 3DPRIMITIVE\n");
1116 BUFFER_FAIL(count
, len
, "3DPRIMITIVE");
1118 instr_out(data
, hw_offset
, 0,
1119 "3DPRIMITIVE: %s %s\n",
1120 get_965_prim_type(data
[0]),
1121 (data
[0] & (1 << 15)) ? "random" : "sequential");
1122 instr_out(data
, hw_offset
, 1, "primitive count\n");
1123 instr_out(data
, hw_offset
, 2, "start vertex\n");
1124 instr_out(data
, hw_offset
, 3, "instance count\n");
1125 instr_out(data
, hw_offset
, 4, "start instance\n");
1126 instr_out(data
, hw_offset
, 5, "index bias\n");
1130 for (opcode
= 0; opcode
< sizeof(opcodes_3d
) / sizeof(opcodes_3d
[0]);
1132 if ((data
[0] & 0xffff0000) >> 16 == opcodes_3d
[opcode
].opcode
) {
1136 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_3d
[opcode
].name
);
1137 if (opcodes_3d
[opcode
].max_len
> 1) {
1138 len
= (data
[0] & 0xff) + 2;
1139 if (len
< opcodes_3d
[opcode
].min_len
||
1140 len
> opcodes_3d
[opcode
].max_len
)
1142 fprintf(out
, "Bad count in %s\n", opcodes_3d
[opcode
].name
);
1146 for (i
= 1; i
< len
; i
++) {
1148 BUFFER_FAIL(count
, len
, opcodes_3d
[opcode
].name
);
1149 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
1155 instr_out(data
, hw_offset
, 0, "3D UNKNOWN\n");
1161 decode_3d_i830(uint32_t *data
, int count
, uint32_t hw_offset
, int *failures
)
1163 unsigned int opcode
;
1171 { 0x02, 1, 1, "3DSTATE_MODES_3" },
1172 { 0x03, 1, 1, "3DSTATE_ENABLES_1"},
1173 { 0x04, 1, 1, "3DSTATE_ENABLES_2"},
1174 { 0x05, 1, 1, "3DSTATE_VFT0"},
1175 { 0x06, 1, 1, "3DSTATE_AA"},
1176 { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" },
1177 { 0x08, 1, 1, "3DSTATE_MODES_1" },
1178 { 0x09, 1, 1, "3DSTATE_STENCIL_TEST" },
1179 { 0x0a, 1, 1, "3DSTATE_VFT1"},
1180 { 0x0b, 1, 1, "3DSTATE_INDPT_ALPHA_BLEND" },
1181 { 0x0c, 1, 1, "3DSTATE_MODES_5" },
1182 { 0x0d, 1, 1, "3DSTATE_MAP_BLEND_OP" },
1183 { 0x0e, 1, 1, "3DSTATE_MAP_BLEND_ARG" },
1184 { 0x0f, 1, 1, "3DSTATE_MODES_2" },
1185 { 0x15, 1, 1, "3DSTATE_FOG_COLOR" },
1186 { 0x16, 1, 1, "3DSTATE_MODES_4" },
1189 switch ((data
[0] & 0x1f000000) >> 24) {
1191 return decode_3d_primitive(data
, count
, hw_offset
, failures
);
1193 return decode_3d_1d(data
, count
, hw_offset
, failures
, 1);
1195 return decode_3d_1c(data
, count
, hw_offset
, failures
);
1198 for (opcode
= 0; opcode
< sizeof(opcodes_3d
) / sizeof(opcodes_3d
[0]);
1200 if ((data
[0] & 0x1f000000) >> 24 == opcodes_3d
[opcode
].opcode
) {
1201 unsigned int len
= 1, i
;
1203 instr_out(data
, hw_offset
, 0, "%s\n", opcodes_3d
[opcode
].name
);
1204 if (opcodes_3d
[opcode
].max_len
> 1) {
1205 len
= (data
[0] & 0xff) + 2;
1206 if (len
< opcodes_3d
[opcode
].min_len
||
1207 len
> opcodes_3d
[opcode
].max_len
)
1209 fprintf(out
, "Bad count in %s\n", opcodes_3d
[opcode
].name
);
1213 for (i
= 1; i
< len
; i
++) {
1215 BUFFER_FAIL(count
, len
, opcodes_3d
[opcode
].name
);
1216 instr_out(data
, hw_offset
, i
, "dword %d\n", i
);
1222 instr_out(data
, hw_offset
, 0, "3D UNKNOWN\n");
1228 * Decodes an i830-i915 batch buffer, writing the output to stdout.
1230 * \param data batch buffer contents
1231 * \param count number of DWORDs to decode in the batch buffer
1232 * \param hw_offset hardware address for the buffer
1235 intel_decode(uint32_t *data
, int count
, uint32_t hw_offset
, uint32_t devid
)
1242 while (index
< count
) {
1243 switch ((data
[index
] & 0xe0000000) >> 29) {
1245 index
+= decode_mi(data
+ index
, count
- index
,
1246 hw_offset
+ index
* 4, &failures
);
1249 index
+= decode_2d(data
+ index
, count
- index
,
1250 hw_offset
+ index
* 4, &failures
);
1253 if (IS_965(devid
)) {
1254 index
+= decode_3d_965(data
+ index
, count
- index
,
1255 hw_offset
+ index
* 4, &failures
);
1256 } else if (IS_9XX(devid
)) {
1257 index
+= decode_3d(data
+ index
, count
- index
,
1258 hw_offset
+ index
* 4, &failures
);
1260 index
+= decode_3d_i830(data
+ index
, count
- index
,
1261 hw_offset
+ index
* 4, &failures
);
1265 instr_out(data
, hw_offset
, index
, "UNKNOWN\n");
1276 void intel_decode_context_reset(void)