1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_chipset.h"
29 #include "intel_context.h"
30 #include "intel_extensions.h"
34 #define need_GL_ARB_copy_buffer
35 #define need_GL_ARB_draw_elements_base_vertex
36 #define need_GL_ARB_framebuffer_object
37 #define need_GL_ARB_map_buffer_range
38 #define need_GL_ARB_occlusion_query
39 #define need_GL_ARB_point_parameters
40 #define need_GL_ARB_shader_objects
41 #define need_GL_ARB_sync
42 #define need_GL_ARB_vertex_array_object
43 #define need_GL_ARB_vertex_program
44 #define need_GL_ARB_vertex_shader
45 #define need_GL_ARB_window_pos
46 #define need_GL_EXT_blend_color
47 #define need_GL_EXT_blend_equation_separate
48 #define need_GL_EXT_blend_func_separate
49 #define need_GL_EXT_blend_minmax
50 #define need_GL_EXT_cull_vertex
51 #define need_GL_EXT_fog_coord
52 #define need_GL_EXT_framebuffer_object
53 #define need_GL_EXT_framebuffer_blit
54 #define need_GL_EXT_gpu_program_parameters
55 #define need_GL_EXT_point_parameters
56 #define need_GL_EXT_provoking_vertex
57 #define need_GL_EXT_secondary_color
58 #define need_GL_EXT_stencil_two_side
59 #define need_GL_APPLE_vertex_array_object
60 #define need_GL_ATI_separate_stencil
61 #define need_GL_ATI_envmap_bumpmap
62 #define need_GL_NV_point_sprite
63 #define need_GL_NV_vertex_program
64 #define need_GL_VERSION_2_0
65 #define need_GL_VERSION_2_1
67 #include "main/remap_helper.h"
71 * Extension strings exported by the intel driver.
73 * Extensions supported by all chips supported by i830_dri, i915_dri, or
76 static const struct dri_extension card_extensions
[] = {
77 { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions
},
78 { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions
},
79 { "GL_ARB_half_float_pixel", NULL
},
80 { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions
},
81 { "GL_ARB_multitexture", NULL
},
82 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions
},
83 { "GL_ARB_point_sprite", NULL
},
84 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions
},
85 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions
},
86 { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions
},
87 { "GL_ARB_sync", GL_ARB_sync_functions
},
88 { "GL_ARB_texture_border_clamp", NULL
},
89 { "GL_ARB_texture_cube_map", NULL
},
90 { "GL_ARB_texture_env_add", NULL
},
91 { "GL_ARB_texture_env_combine", NULL
},
92 { "GL_ARB_texture_env_crossbar", NULL
},
93 { "GL_ARB_texture_env_dot3", NULL
},
94 { "GL_ARB_texture_mirrored_repeat", NULL
},
95 { "GL_ARB_texture_rectangle", NULL
},
96 { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions
},
97 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions
},
98 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions
},
99 { "GL_ARB_window_pos", GL_ARB_window_pos_functions
},
100 { "GL_EXT_blend_color", GL_EXT_blend_color_functions
},
101 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions
},
102 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions
},
103 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions
},
104 { "GL_EXT_blend_logic_op", NULL
},
105 { "GL_EXT_blend_subtract", NULL
},
106 { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions
},
107 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions
},
108 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions
},
109 { "GL_EXT_packed_depth_stencil", NULL
},
110 { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions
},
111 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
112 { "GL_EXT_stencil_wrap", NULL
},
113 { "GL_EXT_texture_edge_clamp", NULL
},
114 { "GL_EXT_texture_env_combine", NULL
},
115 { "GL_EXT_texture_env_dot3", NULL
},
116 { "GL_EXT_texture_filter_anisotropic", NULL
},
117 { "GL_EXT_texture_lod_bias", NULL
},
118 { "GL_3DFX_texture_compression_FXT1", NULL
},
119 { "GL_APPLE_client_storage", NULL
},
120 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions
},
121 { "GL_MESA_pack_invert", NULL
},
122 { "GL_MESA_ycbcr_texture", NULL
},
123 { "GL_NV_blend_square", NULL
},
124 { "GL_NV_vertex_program", GL_NV_vertex_program_functions
},
125 { "GL_NV_vertex_program1_1", NULL
},
126 { "GL_SGIS_generate_mipmap", NULL
},
131 /** i915 / i945-only extensions */
132 static const struct dri_extension i915_extensions
[] = {
133 { "GL_ARB_depth_texture", NULL
},
134 { "GL_ARB_fragment_program", NULL
},
135 { "GL_ARB_shadow", NULL
},
136 { "GL_ARB_texture_non_power_of_two", NULL
},
137 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions
},
138 { "GL_ATI_texture_env_combine3", NULL
},
139 { "GL_EXT_shadow_funcs", NULL
},
140 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions
},
141 { "GL_NV_texture_env_combine4", NULL
},
146 /** i965-only extensions */
147 static const struct dri_extension brw_extensions
[] = {
148 { "GL_ARB_depth_clamp", NULL
},
149 { "GL_ARB_depth_texture", NULL
},
150 { "GL_ARB_fragment_program", NULL
},
151 { "GL_ARB_fragment_program_shadow", NULL
},
152 { "GL_ARB_fragment_shader", NULL
},
153 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions
},
154 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions
},
155 { "GL_ARB_point_sprite", NULL
},
156 { "GL_ARB_seamless_cube_map", NULL
},
157 { "GL_ARB_shadow", NULL
},
158 { "GL_MESA_texture_signed_rgba", NULL
},
159 { "GL_ARB_texture_non_power_of_two", NULL
},
160 { "GL_EXT_shadow_funcs", NULL
},
161 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions
},
162 { "GL_EXT_texture_sRGB", NULL
},
163 { "GL_EXT_texture_swizzle", NULL
},
164 { "GL_EXT_vertex_array_bgra", NULL
},
165 { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions
},
166 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions
},
167 { "GL_ATI_texture_env_combine3", NULL
},
168 { "GL_NV_texture_env_combine4", NULL
},
173 static const struct dri_extension arb_oq_extensions
[] = {
174 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions
},
179 static const struct dri_extension ttm_extensions
[] = {
180 { "GL_ARB_pixel_buffer_object", NULL
},
181 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions
},
182 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions
},
186 static const struct dri_extension fragment_shader_extensions
[] = {
187 { "GL_ARB_fragment_shader", NULL
},
192 * Initializes potential list of extensions if ctx == NULL, or actually enables
193 * extensions for a context.
196 intelInitExtensions(GLcontext
*ctx
)
198 struct intel_context
*intel
= intel_context(ctx
);
200 /* Disable imaging extension until convolution is working in teximage paths.
202 driInitExtensions(ctx
, card_extensions
, GL_FALSE
);
205 driInitExtensions(ctx
, ttm_extensions
, GL_FALSE
);
207 if (IS_965(intel
->intelScreen
->deviceID
))
208 driInitExtensions(ctx
, brw_extensions
, GL_FALSE
);
210 if (IS_915(intel
->intelScreen
->deviceID
)
211 || IS_945(intel
->intelScreen
->deviceID
)) {
212 driInitExtensions(ctx
, i915_extensions
, GL_FALSE
);
214 if (driQueryOptionb(&intel
->optionCache
, "fragment_shader"))
215 driInitExtensions(ctx
, fragment_shader_extensions
, GL_FALSE
);
217 if (driQueryOptionb(&intel
->optionCache
, "stub_occlusion_query"))
218 driInitExtensions(ctx
, arb_oq_extensions
, GL_FALSE
);