intel: Add support for ARB_texture_float.
[mesa.git] / src / mesa / drivers / dri / intel / intel_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #include "main/mfeatures.h"
29
30 #include "intel_chipset.h"
31 #include "intel_context.h"
32 #include "intel_extensions.h"
33 #include "utils.h"
34
35
36 #define need_GL_ARB_ES2_compatibility
37 #define need_GL_ARB_draw_elements_base_vertex
38 #define need_GL_ARB_framebuffer_object
39 #define need_GL_ARB_map_buffer_range
40 #define need_GL_ARB_occlusion_query
41 #define need_GL_ARB_point_parameters
42 #define need_GL_ARB_shader_objects
43 #define need_GL_ARB_sync
44 #define need_GL_ARB_vertex_array_object
45 #define need_GL_ARB_vertex_program
46 #define need_GL_ARB_vertex_shader
47 #define need_GL_ARB_window_pos
48 #define need_GL_EXT_blend_color
49 #define need_GL_EXT_blend_equation_separate
50 #define need_GL_EXT_blend_func_separate
51 #define need_GL_EXT_blend_minmax
52 #define need_GL_EXT_draw_buffers2
53 #define need_GL_EXT_fog_coord
54 #define need_GL_EXT_framebuffer_blit
55 #define need_GL_EXT_framebuffer_multisample
56 #define need_GL_EXT_framebuffer_object
57 #define need_GL_EXT_gpu_program_parameters
58 #define need_GL_EXT_point_parameters
59 #define need_GL_EXT_provoking_vertex
60 #define need_GL_EXT_secondary_color
61 #define need_GL_EXT_separate_shader_objects
62 #define need_GL_EXT_stencil_two_side
63 #define need_GL_EXT_timer_query
64 #define need_GL_APPLE_vertex_array_object
65 #define need_GL_APPLE_object_purgeable
66 #define need_GL_ATI_separate_stencil
67 #define need_GL_ATI_envmap_bumpmap
68 #define need_GL_NV_point_sprite
69 #define need_GL_NV_vertex_program
70 #define need_GL_OES_EGL_image
71 #define need_GL_VERSION_2_0
72 #define need_GL_VERSION_2_1
73
74 #include "main/remap_helper.h"
75
76
77 /**
78 * Extension strings exported by the intel driver.
79 *
80 * Extensions supported by all chips supported by i830_dri, i915_dri, or
81 * i965_dri.
82 */
83 static const struct dri_extension card_extensions[] = {
84 { "GL_ARB_ES2_compatibility", GL_ARB_ES2_compatibility_functions },
85 { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
86 { "GL_ARB_explicit_attrib_location", NULL },
87 { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
88 { "GL_ARB_half_float_pixel", NULL },
89 { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions },
90 { "GL_ARB_multitexture", NULL },
91 { "GL_ARB_pixel_buffer_object", NULL },
92 { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
93 { "GL_ARB_point_sprite", NULL },
94 { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
95 { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
96 { "GL_ARB_sync", GL_ARB_sync_functions },
97 { "GL_ARB_texture_border_clamp", NULL },
98 { "GL_ARB_texture_cube_map", NULL },
99 { "GL_ARB_texture_env_add", NULL },
100 { "GL_ARB_texture_env_combine", NULL },
101 { "GL_ARB_texture_env_crossbar", NULL },
102 { "GL_ARB_texture_env_dot3", NULL },
103 { "GL_ARB_texture_mirrored_repeat", NULL },
104 { "GL_ARB_texture_rectangle", NULL },
105 { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
106 { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
107 { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
108 { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
109 { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
110 { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
111 { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
112 { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
113 { "GL_EXT_blend_logic_op", NULL },
114 { "GL_EXT_blend_subtract", NULL },
115 { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
116 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
117 { "GL_EXT_framebuffer_multisample", GL_EXT_framebuffer_multisample_functions },
118 { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
119 { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
120 { "GL_EXT_packed_depth_stencil", NULL },
121 { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions },
122 { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
123 { "GL_EXT_separate_shader_objects", GL_EXT_separate_shader_objects_functions },
124 { "GL_EXT_stencil_wrap", NULL },
125 { "GL_EXT_texture_edge_clamp", NULL },
126 { "GL_EXT_texture_env_combine", NULL },
127 { "GL_EXT_texture_env_dot3", NULL },
128 { "GL_EXT_texture_filter_anisotropic", NULL },
129 { "GL_EXT_texture_lod_bias", NULL },
130 { "GL_3DFX_texture_compression_FXT1", NULL },
131 { "GL_APPLE_client_storage", NULL },
132 { "GL_APPLE_object_purgeable", GL_APPLE_object_purgeable_functions },
133 { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
134 { "GL_MESA_pack_invert", NULL },
135 { "GL_MESA_ycbcr_texture", NULL },
136 { "GL_NV_blend_square", NULL },
137 { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
138 { "GL_NV_vertex_program1_1", NULL },
139 #if FEATURE_OES_EGL_image
140 { "GL_OES_EGL_image", GL_OES_EGL_image_functions },
141 #endif
142 { NULL, NULL }
143 };
144
145
146 /** i915 / i945-only extensions */
147 static const struct dri_extension i915_extensions[] = {
148 { "GL_ARB_depth_texture", NULL },
149 { "GL_ARB_fragment_program", NULL },
150 { "GL_ARB_shadow", NULL },
151 { "GL_ARB_texture_non_power_of_two", NULL },
152 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
153 { "GL_ATI_texture_env_combine3", NULL },
154 { "GL_EXT_shadow_funcs", NULL },
155 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
156 { "GL_NV_texture_env_combine4", NULL },
157 { NULL, NULL }
158 };
159
160
161 /** i965-only extensions */
162 static const struct dri_extension brw_extensions[] = {
163 { "GL_ARB_depth_clamp", NULL },
164 { "GL_ARB_depth_texture", NULL },
165 { "GL_ARB_fragment_coord_conventions", NULL },
166 { "GL_ARB_fragment_program", NULL },
167 { "GL_ARB_fragment_program_shadow", NULL },
168 { "GL_ARB_fragment_shader", NULL },
169 { "GL_ARB_half_float_vertex", NULL },
170 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
171 { "GL_ARB_point_sprite", NULL },
172 { "GL_ARB_seamless_cube_map", NULL },
173 { "GL_ARB_shadow", NULL },
174 #ifdef TEXTURE_FLOAT_ENABLED
175 { "GL_ARB_texture_float", NULL },
176 #endif
177 { "GL_MESA_texture_signed_rgba", NULL },
178 { "GL_ARB_texture_non_power_of_two", NULL },
179 { "GL_ARB_texture_rg", NULL },
180 { "GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions },
181 { "GL_EXT_framebuffer_sRGB", NULL },
182 { "GL_EXT_shadow_funcs", NULL },
183 { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
184 { "GL_EXT_texture_sRGB", NULL },
185 { "GL_EXT_texture_sRGB_decode", NULL },
186 { "GL_EXT_texture_swizzle", NULL },
187 { "GL_EXT_vertex_array_bgra", NULL },
188 { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions },
189 { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
190 { "GL_ATI_texture_env_combine3", NULL },
191 { "GL_NV_texture_env_combine4", NULL },
192 { NULL, NULL }
193 };
194
195 static const struct dri_extension ironlake_extensions[] = {
196 { "GL_EXT_timer_query", GL_EXT_timer_query_functions },
197 };
198
199 static const struct dri_extension arb_oq_extensions[] = {
200 { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
201 { NULL, NULL }
202 };
203
204
205 static const struct dri_extension fragment_shader_extensions[] = {
206 { "GL_ARB_fragment_shader", NULL },
207 { NULL, NULL }
208 };
209
210 /**
211 * \brief Get GLSL version from the environment.
212 *
213 * If the environment variable INTEL_GLSL_VERSION is set, convert its value
214 * to an integer and return it. Otherwise, return the default version, 120.
215 */
216 static GLuint
217 get_glsl_version()
218 {
219 const char * s = getenv("INTEL_GLSL_VERSION");
220 if (s == NULL)
221 return 120;
222 else
223 return (GLuint) atoi(s);
224 }
225
226 /**
227 * Initializes potential list of extensions if ctx == NULL, or actually enables
228 * extensions for a context.
229 */
230 void
231 intelInitExtensions(struct gl_context *ctx)
232 {
233 struct intel_context *intel = intel_context(ctx);
234
235 driInitExtensions(ctx, card_extensions, GL_FALSE);
236
237 _mesa_map_function_array(GL_VERSION_2_1_functions);
238
239 ctx->Const.GLSLVersion = get_glsl_version();
240
241 if (intel->gen >= 5)
242 driInitExtensions(ctx, ironlake_extensions, GL_FALSE);
243
244 if (intel->gen >= 4)
245 driInitExtensions(ctx, brw_extensions, GL_FALSE);
246
247 if (intel->gen == 3) {
248 driInitExtensions(ctx, i915_extensions, GL_FALSE);
249
250 if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
251 driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE);
252
253 if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
254 driInitExtensions(ctx, arb_oq_extensions, GL_FALSE);
255 }
256 }