intel: Remove unused function get_glsl_version()
[mesa.git] / src / mesa / drivers / dri / intel / intel_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #include "main/mfeatures.h"
29
30 #include "intel_chipset.h"
31 #include "intel_context.h"
32 #include "intel_extensions.h"
33 #include "utils.h"
34
35 /**
36 * Initializes potential list of extensions if ctx == NULL, or actually enables
37 * extensions for a context.
38 */
39 void
40 intelInitExtensions(struct gl_context *ctx)
41 {
42 struct intel_context *intel = intel_context(ctx);
43
44 ctx->Extensions.ARB_draw_elements_base_vertex = true;
45 ctx->Extensions.ARB_explicit_attrib_location = true;
46 ctx->Extensions.ARB_framebuffer_object = true;
47 ctx->Extensions.ARB_half_float_pixel = true;
48 ctx->Extensions.ARB_map_buffer_range = true;
49 ctx->Extensions.ARB_multitexture = true;
50 ctx->Extensions.ARB_point_sprite = true;
51 ctx->Extensions.ARB_sampler_objects = true;
52 ctx->Extensions.ARB_shader_objects = true;
53 ctx->Extensions.ARB_shading_language_100 = true;
54 ctx->Extensions.ARB_sync = true;
55 ctx->Extensions.ARB_texture_border_clamp = true;
56 ctx->Extensions.ARB_texture_cube_map = true;
57 ctx->Extensions.ARB_texture_env_combine = true;
58 ctx->Extensions.ARB_texture_env_crossbar = true;
59 ctx->Extensions.ARB_texture_env_dot3 = true;
60 ctx->Extensions.ARB_texture_mirrored_repeat = true;
61 ctx->Extensions.ARB_vertex_array_object = true;
62 ctx->Extensions.ARB_vertex_program = true;
63 ctx->Extensions.ARB_vertex_shader = true;
64 ctx->Extensions.EXT_blend_color = true;
65 ctx->Extensions.EXT_blend_equation_separate = true;
66 ctx->Extensions.EXT_blend_func_separate = true;
67 ctx->Extensions.EXT_blend_minmax = true;
68 ctx->Extensions.EXT_blend_subtract = true;
69 ctx->Extensions.EXT_framebuffer_blit = true;
70 ctx->Extensions.EXT_framebuffer_object = true;
71 ctx->Extensions.EXT_framebuffer_multisample = true;
72 ctx->Extensions.EXT_fog_coord = true;
73 ctx->Extensions.EXT_gpu_program_parameters = true;
74 ctx->Extensions.EXT_packed_depth_stencil = true;
75 ctx->Extensions.EXT_pixel_buffer_object = true;
76 ctx->Extensions.EXT_point_parameters = true;
77 ctx->Extensions.EXT_provoking_vertex = true;
78 ctx->Extensions.EXT_secondary_color = true;
79 ctx->Extensions.EXT_separate_shader_objects = true;
80 ctx->Extensions.EXT_stencil_wrap = true;
81 ctx->Extensions.EXT_texture_env_add = true;
82 ctx->Extensions.EXT_texture_env_combine = true;
83 ctx->Extensions.EXT_texture_env_dot3 = true;
84 ctx->Extensions.EXT_texture_filter_anisotropic = true;
85 ctx->Extensions.EXT_texture_lod_bias = true;
86 ctx->Extensions.APPLE_object_purgeable = true;
87 ctx->Extensions.APPLE_vertex_array_object = true;
88 ctx->Extensions.MESA_pack_invert = true;
89 ctx->Extensions.MESA_ycbcr_texture = true;
90 ctx->Extensions.NV_blend_square = true;
91 ctx->Extensions.NV_texture_rectangle = true;
92 ctx->Extensions.NV_vertex_program = true;
93 ctx->Extensions.NV_vertex_program1_1 = true;
94 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
95 #if FEATURE_OES_EGL_image
96 ctx->Extensions.OES_EGL_image = true;
97 #endif
98
99 ctx->Const.GLSLVersion = 120;
100 _mesa_override_glsl_version(ctx);
101
102 if (intel->gen >= 5)
103 ctx->Extensions.EXT_timer_query = true;
104
105 if (intel->gen >= 4) {
106 ctx->Extensions.ARB_color_buffer_float = true;
107 ctx->Extensions.ARB_depth_clamp = true;
108 ctx->Extensions.ARB_fragment_coord_conventions = true;
109 ctx->Extensions.ARB_fragment_program_shadow = true;
110 ctx->Extensions.ARB_fragment_shader = true;
111 ctx->Extensions.ARB_half_float_vertex = true;
112 ctx->Extensions.ARB_occlusion_query = true;
113 ctx->Extensions.ARB_point_sprite = true;
114 ctx->Extensions.ARB_seamless_cube_map = true;
115 ctx->Extensions.ARB_shader_texture_lod = true;
116 #ifdef TEXTURE_FLOAT_ENABLED
117 ctx->Extensions.ARB_texture_float = true;
118 ctx->Extensions.EXT_texture_shared_exponent = true;
119 ctx->Extensions.EXT_packed_float = true;
120 #endif
121 ctx->Extensions.ARB_texture_compression_rgtc = true;
122 ctx->Extensions.ARB_texture_rg = true;
123 ctx->Extensions.EXT_draw_buffers2 = true;
124 ctx->Extensions.EXT_framebuffer_sRGB = true;
125 ctx->Extensions.EXT_texture_snorm = true;
126 ctx->Extensions.EXT_texture_sRGB = true;
127 ctx->Extensions.EXT_texture_sRGB_decode = true;
128 ctx->Extensions.EXT_texture_swizzle = true;
129 ctx->Extensions.EXT_vertex_array_bgra = true;
130 ctx->Extensions.ATI_envmap_bumpmap = true;
131 ctx->Extensions.NV_conditional_render = true;
132 }
133
134 if (intel->gen >= 3) {
135 ctx->Extensions.ARB_ES2_compatibility = true;
136 ctx->Extensions.ARB_depth_texture = true;
137 ctx->Extensions.ARB_fragment_program = true;
138 ctx->Extensions.ARB_shadow = true;
139 ctx->Extensions.ARB_texture_non_power_of_two = true;
140 ctx->Extensions.EXT_shadow_funcs = true;
141 ctx->Extensions.EXT_stencil_two_side = true;
142 ctx->Extensions.ATI_separate_stencil = true;
143 ctx->Extensions.ATI_texture_env_combine3 = true;
144 ctx->Extensions.NV_texture_env_combine4 = true;
145
146 if (driQueryOptionb(&intel->optionCache, "fragment_shader"))
147 ctx->Extensions.ARB_fragment_shader = true;
148
149 if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query"))
150 ctx->Extensions.ARB_occlusion_query = true;
151 }
152
153 if (intel->ctx.Mesa_DXTn) {
154 ctx->Extensions.EXT_texture_compression_s3tc = true;
155 ctx->Extensions.S3_s3tc = true;
156 }
157 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
158 ctx->Extensions.EXT_texture_compression_s3tc = true;
159 }
160 }