i915: Fix compiler warning from sw fallback removal change.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mfeatures.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/texrender.h"
38 #include "drivers/common/meta.h"
39
40 #include "intel_context.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_buffers.h"
43 #include "intel_fbo.h"
44 #include "intel_mipmap_tree.h"
45 #include "intel_regions.h"
46 #include "intel_tex.h"
47 #include "intel_span.h"
48 #ifndef I915
49 #include "brw_context.h"
50 #endif
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54
55 /**
56 * Create a new framebuffer object.
57 */
58 static struct gl_framebuffer *
59 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
60 {
61 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
62 * class
63 */
64 return _mesa_new_framebuffer(ctx, name);
65 }
66
67
68 /** Called by gl_renderbuffer::Delete() */
69 static void
70 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
71 {
72 GET_CURRENT_CONTEXT(ctx);
73 struct intel_context *intel = intel_context(ctx);
74 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
75
76 ASSERT(irb);
77
78 if (intel && irb->region) {
79 intel_region_release(&irb->region);
80 }
81
82 free(irb);
83 }
84
85
86 /**
87 * Return a pointer to a specific pixel in a renderbuffer.
88 */
89 static void *
90 intel_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
91 GLint x, GLint y)
92 {
93 /* By returning NULL we force all software rendering to go through
94 * the span routines.
95 */
96 return NULL;
97 }
98
99
100 /**
101 * Called via glRenderbufferStorageEXT() to set the format and allocate
102 * storage for a user-created renderbuffer.
103 */
104 static GLboolean
105 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
106 GLenum internalFormat,
107 GLuint width, GLuint height)
108 {
109 struct intel_context *intel = intel_context(ctx);
110 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
111 int cpp, tiling;
112
113 ASSERT(rb->Name != 0);
114
115 switch (internalFormat) {
116 default:
117 /* Use the same format-choice logic as for textures.
118 * Renderbuffers aren't any different from textures for us,
119 * except they're less useful because you can't texture with
120 * them.
121 */
122 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, internalFormat,
123 GL_NONE, GL_NONE);
124 break;
125 case GL_STENCIL_INDEX:
126 case GL_STENCIL_INDEX1_EXT:
127 case GL_STENCIL_INDEX4_EXT:
128 case GL_STENCIL_INDEX8_EXT:
129 case GL_STENCIL_INDEX16_EXT:
130 /* These aren't actual texture formats, so force them here. */
131 rb->Format = MESA_FORMAT_S8_Z24;
132 break;
133 }
134
135 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
136 rb->DataType = intel_mesa_format_to_rb_datatype(rb->Format);
137 cpp = _mesa_get_format_bytes(rb->Format);
138
139 intel_flush(ctx);
140
141 /* free old region */
142 if (irb->region) {
143 intel_region_release(&irb->region);
144 }
145
146 /* allocate new memory region/renderbuffer */
147
148 /* alloc hardware renderbuffer */
149 DBG("Allocating %d x %d Intel RBO\n", width, height);
150
151 tiling = I915_TILING_NONE;
152 if (intel->use_texture_tiling) {
153 GLenum base_format = _mesa_get_format_base_format(rb->Format);
154
155 if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
156 base_format == GL_DEPTH_STENCIL))
157 tiling = I915_TILING_Y;
158 else
159 tiling = I915_TILING_X;
160 }
161
162 irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
163 width, height, GL_TRUE);
164 if (!irb->region)
165 return GL_FALSE; /* out of memory? */
166
167 ASSERT(irb->region->buffer);
168
169 rb->Width = width;
170 rb->Height = height;
171
172 return GL_TRUE;
173 }
174
175
176 #if FEATURE_OES_EGL_image
177 static void
178 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
179 struct gl_renderbuffer *rb,
180 void *image_handle)
181 {
182 struct intel_context *intel = intel_context(ctx);
183 struct intel_renderbuffer *irb;
184 __DRIscreen *screen;
185 __DRIimage *image;
186
187 screen = intel->intelScreen->driScrnPriv;
188 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
189 screen->loaderPrivate);
190 if (image == NULL)
191 return;
192
193 irb = intel_renderbuffer(rb);
194 if (irb->region)
195 intel_region_release(&irb->region);
196 intel_region_reference(&irb->region, image->region);
197
198 rb->InternalFormat = image->internal_format;
199 rb->Width = image->region->width;
200 rb->Height = image->region->height;
201 rb->Format = image->format;
202 rb->DataType = image->data_type;
203 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
204 image->internal_format);
205 }
206 #endif
207
208 /**
209 * Called for each hardware renderbuffer when a _window_ is resized.
210 * Just update fields.
211 * Not used for user-created renderbuffers!
212 */
213 static GLboolean
214 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
215 GLenum internalFormat, GLuint width, GLuint height)
216 {
217 ASSERT(rb->Name == 0);
218 rb->Width = width;
219 rb->Height = height;
220 rb->InternalFormat = internalFormat;
221
222 return GL_TRUE;
223 }
224
225
226 static void
227 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
228 GLuint width, GLuint height)
229 {
230 int i;
231
232 _mesa_resize_framebuffer(ctx, fb, width, height);
233
234 fb->Initialized = GL_TRUE; /* XXX remove someday */
235
236 if (fb->Name != 0) {
237 return;
238 }
239
240
241 /* Make sure all window system renderbuffers are up to date */
242 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
243 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
244
245 /* only resize if size is changing */
246 if (rb && (rb->Width != width || rb->Height != height)) {
247 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
248 }
249 }
250 }
251
252
253 /** Dummy function for gl_renderbuffer::AllocStorage() */
254 static GLboolean
255 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
256 GLenum internalFormat, GLuint width, GLuint height)
257 {
258 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
259 return GL_FALSE;
260 }
261
262
263 void
264 intel_renderbuffer_set_region(struct intel_context *intel,
265 struct intel_renderbuffer *rb,
266 struct intel_region *region)
267 {
268 struct intel_region *old;
269
270 old = rb->region;
271 rb->region = NULL;
272 intel_region_reference(&rb->region, region);
273 intel_region_release(&old);
274 }
275
276
277 /**
278 * Create a new intel_renderbuffer which corresponds to an on-screen window,
279 * not a user-created renderbuffer.
280 */
281 struct intel_renderbuffer *
282 intel_create_renderbuffer(gl_format format)
283 {
284 GET_CURRENT_CONTEXT(ctx);
285
286 struct intel_renderbuffer *irb;
287
288 irb = CALLOC_STRUCT(intel_renderbuffer);
289 if (!irb) {
290 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
291 return NULL;
292 }
293
294 _mesa_init_renderbuffer(&irb->Base, 0);
295 irb->Base.ClassID = INTEL_RB_CLASS;
296 irb->Base._BaseFormat = _mesa_get_format_base_format(format);
297 irb->Base.Format = format;
298 irb->Base.InternalFormat = irb->Base._BaseFormat;
299 irb->Base.DataType = intel_mesa_format_to_rb_datatype(format);
300
301 /* intel-specific methods */
302 irb->Base.Delete = intel_delete_renderbuffer;
303 irb->Base.AllocStorage = intel_alloc_window_storage;
304 irb->Base.GetPointer = intel_get_pointer;
305
306 return irb;
307 }
308
309
310 /**
311 * Create a new renderbuffer object.
312 * Typically called via glBindRenderbufferEXT().
313 */
314 static struct gl_renderbuffer *
315 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
316 {
317 /*struct intel_context *intel = intel_context(ctx); */
318 struct intel_renderbuffer *irb;
319
320 irb = CALLOC_STRUCT(intel_renderbuffer);
321 if (!irb) {
322 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
323 return NULL;
324 }
325
326 _mesa_init_renderbuffer(&irb->Base, name);
327 irb->Base.ClassID = INTEL_RB_CLASS;
328
329 /* intel-specific methods */
330 irb->Base.Delete = intel_delete_renderbuffer;
331 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
332 irb->Base.GetPointer = intel_get_pointer;
333 /* span routines set in alloc_storage function */
334
335 return &irb->Base;
336 }
337
338
339 /**
340 * Called via glBindFramebufferEXT().
341 */
342 static void
343 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
344 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
345 {
346 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
347 intel_draw_buffer(ctx, fb);
348 }
349 else {
350 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
351 }
352 }
353
354
355 /**
356 * Called via glFramebufferRenderbufferEXT().
357 */
358 static void
359 intel_framebuffer_renderbuffer(struct gl_context * ctx,
360 struct gl_framebuffer *fb,
361 GLenum attachment, struct gl_renderbuffer *rb)
362 {
363 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
364
365 intel_flush(ctx);
366
367 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
368 intel_draw_buffer(ctx, fb);
369 }
370
371
372 static GLboolean
373 intel_update_wrapper(struct gl_context *ctx, struct intel_renderbuffer *irb,
374 struct gl_texture_image *texImage)
375 {
376 if (!intel_span_supports_format(texImage->TexFormat)) {
377 DBG("Render to texture BAD FORMAT %s\n",
378 _mesa_get_format_name(texImage->TexFormat));
379 return GL_FALSE;
380 } else {
381 DBG("Render to texture %s\n", _mesa_get_format_name(texImage->TexFormat));
382 }
383
384 irb->Base.Format = texImage->TexFormat;
385 irb->Base.DataType = intel_mesa_format_to_rb_datatype(texImage->TexFormat);
386 irb->Base.InternalFormat = texImage->InternalFormat;
387 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
388 irb->Base.Width = texImage->Width;
389 irb->Base.Height = texImage->Height;
390
391 irb->Base.Delete = intel_delete_renderbuffer;
392 irb->Base.AllocStorage = intel_nop_alloc_storage;
393
394 return GL_TRUE;
395 }
396
397
398 /**
399 * When glFramebufferTexture[123]D is called this function sets up the
400 * gl_renderbuffer wrapper around the texture image.
401 * This will have the region info needed for hardware rendering.
402 */
403 static struct intel_renderbuffer *
404 intel_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
405 {
406 const GLuint name = ~0; /* not significant, but distinct for debugging */
407 struct intel_renderbuffer *irb;
408
409 /* make an intel_renderbuffer to wrap the texture image */
410 irb = CALLOC_STRUCT(intel_renderbuffer);
411 if (!irb) {
412 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
413 return NULL;
414 }
415
416 _mesa_init_renderbuffer(&irb->Base, name);
417 irb->Base.ClassID = INTEL_RB_CLASS;
418
419 if (!intel_update_wrapper(ctx, irb, texImage)) {
420 free(irb);
421 return NULL;
422 }
423
424 return irb;
425 }
426
427 static void
428 intel_set_draw_offset_for_image(struct intel_texture_image *intel_image,
429 int zoffset)
430 {
431 struct intel_mipmap_tree *mt = intel_image->mt;
432 unsigned int dst_x, dst_y;
433
434 /* compute offset of the particular 2D image within the texture region */
435 intel_miptree_get_image_offset(intel_image->mt,
436 intel_image->level,
437 intel_image->face,
438 zoffset,
439 &dst_x, &dst_y);
440
441 mt->region->draw_offset = (dst_y * mt->region->pitch + dst_x) * mt->cpp;
442 mt->region->draw_x = dst_x;
443 mt->region->draw_y = dst_y;
444 }
445
446 /**
447 * Called by glFramebufferTexture[123]DEXT() (and other places) to
448 * prepare for rendering into texture memory. This might be called
449 * many times to choose different texture levels, cube faces, etc
450 * before intel_finish_render_texture() is ever called.
451 */
452 static void
453 intel_render_texture(struct gl_context * ctx,
454 struct gl_framebuffer *fb,
455 struct gl_renderbuffer_attachment *att)
456 {
457 struct gl_texture_image *newImage
458 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
459 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
460 struct intel_texture_image *intel_image;
461
462 (void) fb;
463
464 ASSERT(newImage);
465
466 intel_image = intel_texture_image(newImage);
467 if (!intel_image->mt) {
468 /* Fallback on drawing to a texture that doesn't have a miptree
469 * (has a border, width/height 0, etc.)
470 */
471 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
472 _mesa_render_texture(ctx, fb, att);
473 return;
474 }
475 else if (!irb) {
476 irb = intel_wrap_texture(ctx, newImage);
477 if (irb) {
478 /* bind the wrapper to the attachment point */
479 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
480 }
481 else {
482 /* fallback to software rendering */
483 _mesa_render_texture(ctx, fb, att);
484 return;
485 }
486 }
487
488 if (!intel_update_wrapper(ctx, irb, newImage)) {
489 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
490 _mesa_render_texture(ctx, fb, att);
491 return;
492 }
493
494 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
495 _glthread_GetID(),
496 att->Texture->Name, newImage->Width, newImage->Height,
497 irb->Base.RefCount);
498
499 /* point the renderbufer's region to the texture image region */
500 if (irb->region != intel_image->mt->region) {
501 if (irb->region)
502 intel_region_release(&irb->region);
503 intel_region_reference(&irb->region, intel_image->mt->region);
504 }
505
506 intel_set_draw_offset_for_image(intel_image, att->Zoffset);
507 intel_image->used_as_render_target = GL_TRUE;
508
509 #ifndef I915
510 if (!brw_context(ctx)->has_surface_tile_offset &&
511 (intel_image->mt->region->draw_offset & 4095) != 0) {
512 /* Original gen4 hardware couldn't draw to a non-tile-aligned
513 * destination in a miptree unless you actually setup your
514 * renderbuffer as a miptree and used the fragile
515 * lod/array_index/etc. controls to select the image. So,
516 * instead, we just make a new single-level miptree and render
517 * into that.
518 */
519 struct intel_context *intel = intel_context(ctx);
520 struct intel_mipmap_tree *old_mt = intel_image->mt;
521 struct intel_mipmap_tree *new_mt;
522 int comp_byte = 0, texel_bytes;
523
524 if (_mesa_is_format_compressed(intel_image->base.TexFormat))
525 comp_byte = intel_compressed_num_bytes(intel_image->base.TexFormat);
526
527 texel_bytes = _mesa_get_format_bytes(intel_image->base.TexFormat);
528
529 new_mt = intel_miptree_create(intel, newImage->TexObject->Target,
530 intel_image->base._BaseFormat,
531 intel_image->base.InternalFormat,
532 intel_image->level,
533 intel_image->level,
534 intel_image->base.Width,
535 intel_image->base.Height,
536 intel_image->base.Depth,
537 texel_bytes, comp_byte, GL_TRUE);
538
539 intel_miptree_image_copy(intel,
540 new_mt,
541 intel_image->face,
542 intel_image->level,
543 old_mt);
544
545 intel_miptree_release(intel, &intel_image->mt);
546 intel_image->mt = new_mt;
547 intel_set_draw_offset_for_image(intel_image, att->Zoffset);
548
549 intel_region_release(&irb->region);
550 intel_region_reference(&irb->region, intel_image->mt->region);
551 }
552 #endif
553 /* update drawing region, etc */
554 intel_draw_buffer(ctx, fb);
555 }
556
557
558 /**
559 * Called by Mesa when rendering to a texture is done.
560 */
561 static void
562 intel_finish_render_texture(struct gl_context * ctx,
563 struct gl_renderbuffer_attachment *att)
564 {
565 struct intel_context *intel = intel_context(ctx);
566 struct gl_texture_object *tex_obj = att->Texture;
567 struct gl_texture_image *image =
568 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
569 struct intel_texture_image *intel_image = intel_texture_image(image);
570
571 DBG("Finish render texture tid %lx tex=%u\n",
572 _glthread_GetID(), att->Texture->Name);
573
574 /* Flag that this image may now be validated into the object's miptree. */
575 if (intel_image)
576 intel_image->used_as_render_target = GL_FALSE;
577
578 /* Since we've (probably) rendered to the texture and will (likely) use
579 * it in the texture domain later on in this batchbuffer, flush the
580 * batch. Once again, we wish for a domain tracker in libdrm to cover
581 * usage inside of a batchbuffer like GEM does in the kernel.
582 */
583 intel_batchbuffer_emit_mi_flush(intel->batch);
584 }
585
586 /**
587 * Do additional "completeness" testing of a framebuffer object.
588 */
589 static void
590 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
591 {
592 struct intel_context *intel = intel_context(ctx);
593 const struct intel_renderbuffer *depthRb =
594 intel_get_renderbuffer(fb, BUFFER_DEPTH);
595 const struct intel_renderbuffer *stencilRb =
596 intel_get_renderbuffer(fb, BUFFER_STENCIL);
597 int i;
598
599 if (depthRb && stencilRb && stencilRb != depthRb) {
600 if (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
601 fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
602 (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
603 fb->Attachment[BUFFER_STENCIL].Texture->Name)) {
604 /* OK */
605 } else {
606 /* we only support combined depth/stencil buffers, not separate
607 * stencil buffers.
608 */
609 DBG("Only supports combined depth/stencil (found %s, %s)\n",
610 depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
611 stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
612 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
613 }
614 }
615
616 for (i = 0; i < Elements(fb->Attachment); i++) {
617 struct gl_renderbuffer *rb;
618 struct intel_renderbuffer *irb;
619
620 if (fb->Attachment[i].Type == GL_NONE)
621 continue;
622
623 /* A supported attachment will have a Renderbuffer set either
624 * from being a Renderbuffer or being a texture that got the
625 * intel_wrap_texture() treatment.
626 */
627 rb = fb->Attachment[i].Renderbuffer;
628 if (rb == NULL) {
629 DBG("attachment without renderbuffer\n");
630 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631 continue;
632 }
633
634 irb = intel_renderbuffer(rb);
635 if (irb == NULL) {
636 DBG("software rendering renderbuffer\n");
637 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
638 continue;
639 }
640
641 if (!intel_span_supports_format(irb->Base.Format) ||
642 !intel->vtbl.render_target_supported(irb->Base.Format)) {
643 DBG("Unsupported texture/renderbuffer format attached: %s\n",
644 _mesa_get_format_name(irb->Base.Format));
645 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
646 }
647 }
648 }
649
650
651 /**
652 * Do one-time context initializations related to GL_EXT_framebuffer_object.
653 * Hook in device driver functions.
654 */
655 void
656 intel_fbo_init(struct intel_context *intel)
657 {
658 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
659 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
660 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
661 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
662 intel->ctx.Driver.RenderTexture = intel_render_texture;
663 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
664 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
665 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
666 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
667
668 #if FEATURE_OES_EGL_image
669 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
670 intel_image_target_renderbuffer_storage;
671 #endif
672 }