1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
46 #include "brw_state.h"
49 #define FILE_DEBUG_FLAG DEBUG_FBO
53 * Create a new framebuffer object.
55 static struct gl_framebuffer
*
56 intel_new_framebuffer(GLcontext
* ctx
, GLuint name
)
58 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
61 return _mesa_new_framebuffer(ctx
, name
);
65 /** Called by gl_renderbuffer::Delete() */
67 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
69 GET_CURRENT_CONTEXT(ctx
);
70 struct intel_context
*intel
= intel_context(ctx
);
71 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
75 if (intel
&& irb
->region
) {
76 intel_region_release(&irb
->region
);
84 * Return a pointer to a specific pixel in a renderbuffer.
87 intel_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
90 /* By returning NULL we force all software rendering to go through
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
102 intel_alloc_renderbuffer_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
103 GLenum internalFormat
,
104 GLuint width
, GLuint height
)
106 struct intel_context
*intel
= intel_context(ctx
);
107 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
110 ASSERT(rb
->Name
!= 0);
112 switch (internalFormat
) {
116 rb
->Format
= MESA_FORMAT_RGB565
;
117 rb
->DataType
= GL_UNSIGNED_BYTE
;
124 rb
->Format
= MESA_FORMAT_XRGB8888
;
125 rb
->DataType
= GL_UNSIGNED_BYTE
;
135 rb
->Format
= MESA_FORMAT_ARGB8888
;
136 rb
->DataType
= GL_UNSIGNED_BYTE
;
138 case GL_STENCIL_INDEX
:
139 case GL_STENCIL_INDEX1_EXT
:
140 case GL_STENCIL_INDEX4_EXT
:
141 case GL_STENCIL_INDEX8_EXT
:
142 case GL_STENCIL_INDEX16_EXT
:
143 /* alloc a depth+stencil buffer */
144 rb
->Format
= MESA_FORMAT_S8_Z24
;
145 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
147 case GL_DEPTH_COMPONENT16
:
148 rb
->Format
= MESA_FORMAT_Z16
;
149 rb
->DataType
= GL_UNSIGNED_SHORT
;
151 case GL_DEPTH_COMPONENT
:
152 case GL_DEPTH_COMPONENT24
:
153 case GL_DEPTH_COMPONENT32
:
154 rb
->Format
= MESA_FORMAT_S8_Z24
;
155 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
157 case GL_DEPTH_STENCIL_EXT
:
158 case GL_DEPTH24_STENCIL8_EXT
:
159 rb
->Format
= MESA_FORMAT_S8_Z24
;
160 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
164 "Unexpected format in intel_alloc_renderbuffer_storage");
168 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
169 cpp
= _mesa_get_format_bytes(rb
->Format
);
173 /* free old region */
175 intel_region_release(&irb
->region
);
178 /* allocate new memory region/renderbuffer */
180 /* alloc hardware renderbuffer */
181 DBG("Allocating %d x %d Intel RBO\n", width
, height
);
183 irb
->region
= intel_region_alloc(intel
, I915_TILING_NONE
, cpp
,
184 width
, height
, GL_TRUE
);
186 return GL_FALSE
; /* out of memory? */
188 ASSERT(irb
->region
->buffer
);
197 #if FEATURE_OES_EGL_image
199 intel_image_target_renderbuffer_storage(GLcontext
*ctx
,
200 struct gl_renderbuffer
*rb
,
203 struct intel_context
*intel
= intel_context(ctx
);
204 struct intel_renderbuffer
*irb
;
208 screen
= intel
->intelScreen
->driScrnPriv
;
209 image
= screen
->dri2
.image
->lookupEGLImage(intel
->driContext
, image_handle
,
210 intel
->driContext
->loaderPrivate
);
214 irb
= intel_renderbuffer(rb
);
216 intel_region_release(&irb
->region
);
217 intel_region_reference(&irb
->region
, image
->region
);
219 rb
->InternalFormat
= image
->internal_format
;
220 rb
->Width
= image
->region
->width
;
221 rb
->Height
= image
->region
->height
;
222 rb
->Format
= image
->format
;
223 rb
->DataType
= image
->data_type
;
224 rb
->_BaseFormat
= _mesa_base_fbo_format(&intel
->ctx
,
225 image
->internal_format
);
230 * Called for each hardware renderbuffer when a _window_ is resized.
231 * Just update fields.
232 * Not used for user-created renderbuffers!
235 intel_alloc_window_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
236 GLenum internalFormat
, GLuint width
, GLuint height
)
238 ASSERT(rb
->Name
== 0);
241 rb
->InternalFormat
= internalFormat
;
248 intel_resize_buffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
249 GLuint width
, GLuint height
)
253 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
255 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
262 /* Make sure all window system renderbuffers are up to date */
263 for (i
= BUFFER_FRONT_LEFT
; i
<= BUFFER_BACK_RIGHT
; i
++) {
264 struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
266 /* only resize if size is changing */
267 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
268 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
274 /** Dummy function for gl_renderbuffer::AllocStorage() */
276 intel_nop_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
277 GLenum internalFormat
, GLuint width
, GLuint height
)
279 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
285 intel_renderbuffer_set_region(struct intel_context
*intel
,
286 struct intel_renderbuffer
*rb
,
287 struct intel_region
*region
)
289 struct intel_region
*old
;
293 intel_region_reference(&rb
->region
, region
);
296 brw_state_cache_bo_delete(&brw_context(&intel
->ctx
)->surface_cache
,
300 intel_region_release(&old
);
305 * Create a new intel_renderbuffer which corresponds to an on-screen window,
306 * not a user-created renderbuffer.
308 struct intel_renderbuffer
*
309 intel_create_renderbuffer(gl_format format
)
311 GET_CURRENT_CONTEXT(ctx
);
313 struct intel_renderbuffer
*irb
;
315 irb
= CALLOC_STRUCT(intel_renderbuffer
);
317 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
321 _mesa_init_renderbuffer(&irb
->Base
, 0);
322 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
325 case MESA_FORMAT_RGB565
:
326 irb
->Base
._BaseFormat
= GL_RGB
;
327 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
329 case MESA_FORMAT_XRGB8888
:
330 irb
->Base
._BaseFormat
= GL_RGB
;
331 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
333 case MESA_FORMAT_ARGB8888
:
334 irb
->Base
._BaseFormat
= GL_RGBA
;
335 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
337 case MESA_FORMAT_Z16
:
338 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
339 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
341 case MESA_FORMAT_X8_Z24
:
342 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
343 irb
->Base
.DataType
= GL_UNSIGNED_INT
;
345 case MESA_FORMAT_S8_Z24
:
346 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
347 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
351 "Unexpected intFormat in intel_create_renderbuffer");
356 irb
->Base
.Format
= format
;
357 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
359 /* intel-specific methods */
360 irb
->Base
.Delete
= intel_delete_renderbuffer
;
361 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
362 irb
->Base
.GetPointer
= intel_get_pointer
;
369 * Create a new renderbuffer object.
370 * Typically called via glBindRenderbufferEXT().
372 static struct gl_renderbuffer
*
373 intel_new_renderbuffer(GLcontext
* ctx
, GLuint name
)
375 /*struct intel_context *intel = intel_context(ctx); */
376 struct intel_renderbuffer
*irb
;
378 irb
= CALLOC_STRUCT(intel_renderbuffer
);
380 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
384 _mesa_init_renderbuffer(&irb
->Base
, name
);
385 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
387 /* intel-specific methods */
388 irb
->Base
.Delete
= intel_delete_renderbuffer
;
389 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
390 irb
->Base
.GetPointer
= intel_get_pointer
;
391 /* span routines set in alloc_storage function */
398 * Called via glBindFramebufferEXT().
401 intel_bind_framebuffer(GLcontext
* ctx
, GLenum target
,
402 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
404 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
405 intel_draw_buffer(ctx
, fb
);
408 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
414 * Called via glFramebufferRenderbufferEXT().
417 intel_framebuffer_renderbuffer(GLcontext
* ctx
,
418 struct gl_framebuffer
*fb
,
419 GLenum attachment
, struct gl_renderbuffer
*rb
)
421 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
425 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
426 intel_draw_buffer(ctx
, fb
);
431 intel_update_wrapper(GLcontext
*ctx
, struct intel_renderbuffer
*irb
,
432 struct gl_texture_image
*texImage
)
434 if (texImage
->TexFormat
== MESA_FORMAT_ARGB8888
) {
435 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
436 DBG("Render to RGBA8 texture OK\n");
438 else if (texImage
->TexFormat
== MESA_FORMAT_XRGB8888
) {
439 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
440 DBG("Render to XGBA8 texture OK\n");
442 else if (texImage
->TexFormat
== MESA_FORMAT_RGB565
) {
443 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
444 DBG("Render to RGB5 texture OK\n");
446 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB1555
) {
447 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
448 DBG("Render to ARGB1555 texture OK\n");
450 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB4444
) {
451 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
452 DBG("Render to ARGB4444 texture OK\n");
454 else if (texImage
->TexFormat
== MESA_FORMAT_Z16
) {
455 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
456 DBG("Render to DEPTH16 texture OK\n");
458 else if (texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
459 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
460 DBG("Render to DEPTH_STENCIL texture OK\n");
463 DBG("Render to texture BAD FORMAT %s\n",
464 _mesa_get_format_name(texImage
->TexFormat
));
468 irb
->Base
.Format
= texImage
->TexFormat
;
470 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
471 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
472 irb
->Base
.Width
= texImage
->Width
;
473 irb
->Base
.Height
= texImage
->Height
;
475 irb
->Base
.Delete
= intel_delete_renderbuffer
;
476 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
483 * When glFramebufferTexture[123]D is called this function sets up the
484 * gl_renderbuffer wrapper around the texture image.
485 * This will have the region info needed for hardware rendering.
487 static struct intel_renderbuffer
*
488 intel_wrap_texture(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
490 const GLuint name
= ~0; /* not significant, but distinct for debugging */
491 struct intel_renderbuffer
*irb
;
493 /* make an intel_renderbuffer to wrap the texture image */
494 irb
= CALLOC_STRUCT(intel_renderbuffer
);
496 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
500 _mesa_init_renderbuffer(&irb
->Base
, name
);
501 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
503 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
513 * Called by glFramebufferTexture[123]DEXT() (and other places) to
514 * prepare for rendering into texture memory. This might be called
515 * many times to choose different texture levels, cube faces, etc
516 * before intel_finish_render_texture() is ever called.
519 intel_render_texture(GLcontext
* ctx
,
520 struct gl_framebuffer
*fb
,
521 struct gl_renderbuffer_attachment
*att
)
523 struct gl_texture_image
*newImage
524 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
525 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
526 struct intel_texture_image
*intel_image
;
533 intel_image
= intel_texture_image(newImage
);
534 if (!intel_image
->mt
) {
535 /* Fallback on drawing to a texture that doesn't have a miptree
536 * (has a border, width/height 0, etc.)
538 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
539 _mesa_render_texture(ctx
, fb
, att
);
543 irb
= intel_wrap_texture(ctx
, newImage
);
545 /* bind the wrapper to the attachment point */
546 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
549 /* fallback to software rendering */
550 _mesa_render_texture(ctx
, fb
, att
);
555 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
556 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
557 _mesa_render_texture(ctx
, fb
, att
);
561 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
563 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
566 /* point the renderbufer's region to the texture image region */
567 if (irb
->region
!= intel_image
->mt
->region
) {
569 intel_region_release(&irb
->region
);
570 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
573 /* compute offset of the particular 2D image within the texture region */
574 intel_miptree_get_image_offset(intel_image
->mt
,
580 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->region
->pitch
+
581 dst_x
) * intel_image
->mt
->cpp
;
582 intel_image
->mt
->region
->draw_x
= dst_x
;
583 intel_image
->mt
->region
->draw_y
= dst_y
;
584 intel_image
->used_as_render_target
= GL_TRUE
;
586 /* update drawing region, etc */
587 intel_draw_buffer(ctx
, fb
);
592 * Called by Mesa when rendering to a texture is done.
595 intel_finish_render_texture(GLcontext
* ctx
,
596 struct gl_renderbuffer_attachment
*att
)
598 struct intel_context
*intel
= intel_context(ctx
);
599 struct gl_texture_object
*tex_obj
= att
->Texture
;
600 struct gl_texture_image
*image
=
601 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
602 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
604 /* Flag that this image may now be validated into the object's miptree. */
605 intel_image
->used_as_render_target
= GL_FALSE
;
607 /* Since we've (probably) rendered to the texture and will (likely) use
608 * it in the texture domain later on in this batchbuffer, flush the
609 * batch. Once again, we wish for a domain tracker in libdrm to cover
610 * usage inside of a batchbuffer like GEM does in the kernel.
612 intel_batchbuffer_emit_mi_flush(intel
->batch
);
616 * Do additional "completeness" testing of a framebuffer object.
619 intel_validate_framebuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
621 const struct intel_renderbuffer
*depthRb
=
622 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
623 const struct intel_renderbuffer
*stencilRb
=
624 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
627 if (depthRb
&& stencilRb
&& stencilRb
!= depthRb
) {
628 if (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Type
== GL_TEXTURE
&&
629 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Type
== GL_TEXTURE
&&
630 (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Texture
->Name
==
631 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Texture
->Name
)) {
634 /* we only support combined depth/stencil buffers, not separate
637 DBG("Only supports combined depth/stencil (found %s, %s)\n",
638 depthRb
? _mesa_get_format_name(depthRb
->Base
.Format
): "NULL",
639 stencilRb
? _mesa_get_format_name(stencilRb
->Base
.Format
): "NULL");
640 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
644 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
645 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
646 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
652 DBG("software rendering renderbuffer\n");
653 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
657 switch (irb
->Base
.Format
) {
658 case MESA_FORMAT_ARGB8888
:
659 case MESA_FORMAT_XRGB8888
:
660 case MESA_FORMAT_RGB565
:
661 case MESA_FORMAT_ARGB1555
:
662 case MESA_FORMAT_ARGB4444
:
665 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
672 * Do one-time context initializations related to GL_EXT_framebuffer_object.
673 * Hook in device driver functions.
676 intel_fbo_init(struct intel_context
*intel
)
678 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
679 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
680 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
681 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
682 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
683 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
684 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
685 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
686 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;
688 #if FEATURE_OES_EGL_image
689 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
690 intel_image_target_renderbuffer_storage
;