i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texformat.h"
37 #include "main/texrender.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->_ActualFormat = GL_RGB5;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 rb->RedBits = 5;
120 rb->GreenBits = 6;
121 rb->BlueBits = 5;
122 irb->texformat = &_mesa_texformat_rgb565;
123 cpp = 2;
124 break;
125 case GL_RGB:
126 case GL_RGB8:
127 case GL_RGB10:
128 case GL_RGB12:
129 case GL_RGB16:
130 rb->_ActualFormat = GL_RGB8;
131 rb->DataType = GL_UNSIGNED_BYTE;
132 rb->RedBits = 8;
133 rb->GreenBits = 8;
134 rb->BlueBits = 8;
135 rb->AlphaBits = 0;
136 irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
137 cpp = 4;
138 break;
139 case GL_RGBA:
140 case GL_RGBA2:
141 case GL_RGBA4:
142 case GL_RGB5_A1:
143 case GL_RGBA8:
144 case GL_RGB10_A2:
145 case GL_RGBA12:
146 case GL_RGBA16:
147 rb->_ActualFormat = GL_RGBA8;
148 rb->DataType = GL_UNSIGNED_BYTE;
149 rb->RedBits = 8;
150 rb->GreenBits = 8;
151 rb->BlueBits = 8;
152 rb->AlphaBits = 8;
153 irb->texformat = &_mesa_texformat_argb8888;
154 cpp = 4;
155 break;
156 case GL_STENCIL_INDEX:
157 case GL_STENCIL_INDEX1_EXT:
158 case GL_STENCIL_INDEX4_EXT:
159 case GL_STENCIL_INDEX8_EXT:
160 case GL_STENCIL_INDEX16_EXT:
161 /* alloc a depth+stencil buffer */
162 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
163 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
164 rb->StencilBits = 8;
165 cpp = 4;
166 irb->texformat = &_mesa_texformat_s8_z24;
167 break;
168 case GL_DEPTH_COMPONENT16:
169 rb->_ActualFormat = GL_DEPTH_COMPONENT16;
170 rb->DataType = GL_UNSIGNED_SHORT;
171 rb->DepthBits = 16;
172 cpp = 2;
173 irb->texformat = &_mesa_texformat_z16;
174 break;
175 case GL_DEPTH_COMPONENT:
176 case GL_DEPTH_COMPONENT24:
177 case GL_DEPTH_COMPONENT32:
178 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
179 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
180 rb->DepthBits = 24;
181 cpp = 4;
182 irb->texformat = &_mesa_texformat_s8_z24;
183 break;
184 case GL_DEPTH_STENCIL_EXT:
185 case GL_DEPTH24_STENCIL8_EXT:
186 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
187 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
188 rb->DepthBits = 24;
189 rb->StencilBits = 8;
190 cpp = 4;
191 irb->texformat = &_mesa_texformat_s8_z24;
192 break;
193 default:
194 _mesa_problem(ctx,
195 "Unexpected format in intel_alloc_renderbuffer_storage");
196 return GL_FALSE;
197 }
198
199 intelFlush(ctx);
200
201 /* free old region */
202 if (irb->region) {
203 intel_region_release(&irb->region);
204 }
205
206 /* allocate new memory region/renderbuffer */
207 if (softwareBuffer) {
208 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
209 width, height);
210 }
211 else {
212 /* Choose a pitch to match hardware requirements:
213 */
214 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
215
216 /* alloc hardware renderbuffer */
217 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
218 height, pitch);
219
220 irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
221 GL_TRUE);
222 if (!irb->region)
223 return GL_FALSE; /* out of memory? */
224
225 ASSERT(irb->region->buffer);
226
227 rb->Width = width;
228 rb->Height = height;
229
230 return GL_TRUE;
231 }
232 }
233
234
235 /**
236 * Called for each hardware renderbuffer when a _window_ is resized.
237 * Just update fields.
238 * Not used for user-created renderbuffers!
239 */
240 static GLboolean
241 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
242 GLenum internalFormat, GLuint width, GLuint height)
243 {
244 ASSERT(rb->Name == 0);
245 rb->Width = width;
246 rb->Height = height;
247 rb->_ActualFormat = internalFormat;
248
249 return GL_TRUE;
250 }
251
252
253 static void
254 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
255 GLuint width, GLuint height)
256 {
257 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
258 int i;
259
260 _mesa_resize_framebuffer(ctx, fb, width, height);
261
262 fb->Initialized = GL_TRUE; /* XXX remove someday */
263
264 if (fb->Name != 0) {
265 return;
266 }
267
268 /* Make sure all window system renderbuffers are up to date */
269 for (i = 0; i < 2; i++) {
270 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
271
272 /* only resize if size is changing */
273 if (rb && (rb->Width != width || rb->Height != height)) {
274 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
275 }
276 }
277 }
278
279
280 /** Dummy function for gl_renderbuffer::AllocStorage() */
281 static GLboolean
282 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
283 GLenum internalFormat, GLuint width, GLuint height)
284 {
285 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
286 return GL_FALSE;
287 }
288
289
290 void
291 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
292 struct intel_region *region)
293 {
294 struct intel_region *old;
295
296 old = rb->region;
297 rb->region = NULL;
298 intel_region_reference(&rb->region, region);
299 intel_region_release(&old);
300 }
301
302
303 /**
304 * Create a new intel_renderbuffer which corresponds to an on-screen window,
305 * not a user-created renderbuffer.
306 */
307 struct intel_renderbuffer *
308 intel_create_renderbuffer(GLenum intFormat)
309 {
310 GET_CURRENT_CONTEXT(ctx);
311
312 struct intel_renderbuffer *irb;
313 const GLuint name = 0;
314
315 irb = CALLOC_STRUCT(intel_renderbuffer);
316 if (!irb) {
317 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
318 return NULL;
319 }
320
321 _mesa_init_renderbuffer(&irb->Base, name);
322 irb->Base.ClassID = INTEL_RB_CLASS;
323
324 switch (intFormat) {
325 case GL_RGB5:
326 irb->Base._ActualFormat = GL_RGB5;
327 irb->Base._BaseFormat = GL_RGBA;
328 irb->Base.RedBits = 5;
329 irb->Base.GreenBits = 6;
330 irb->Base.BlueBits = 5;
331 irb->Base.DataType = GL_UNSIGNED_BYTE;
332 irb->texformat = &_mesa_texformat_rgb565;
333 break;
334 case GL_RGB8:
335 irb->Base._ActualFormat = GL_RGB8;
336 irb->Base._BaseFormat = GL_RGB;
337 irb->Base.RedBits = 8;
338 irb->Base.GreenBits = 8;
339 irb->Base.BlueBits = 8;
340 irb->Base.AlphaBits = 0;
341 irb->Base.DataType = GL_UNSIGNED_BYTE;
342 irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
343 break;
344 case GL_RGBA8:
345 irb->Base._ActualFormat = GL_RGBA8;
346 irb->Base._BaseFormat = GL_RGBA;
347 irb->Base.RedBits = 8;
348 irb->Base.GreenBits = 8;
349 irb->Base.BlueBits = 8;
350 irb->Base.AlphaBits = 8;
351 irb->Base.DataType = GL_UNSIGNED_BYTE;
352 irb->texformat = &_mesa_texformat_argb8888;
353 break;
354 case GL_STENCIL_INDEX8_EXT:
355 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
356 irb->Base._BaseFormat = GL_STENCIL_INDEX;
357 irb->Base.StencilBits = 8;
358 irb->Base.DataType = GL_UNSIGNED_BYTE;
359 irb->texformat = &_mesa_texformat_s8_z24;
360 break;
361 case GL_DEPTH_COMPONENT16:
362 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
363 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
364 irb->Base.DepthBits = 16;
365 irb->Base.DataType = GL_UNSIGNED_SHORT;
366 irb->texformat = &_mesa_texformat_z16;
367 break;
368 case GL_DEPTH_COMPONENT24:
369 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
370 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
371 irb->Base.DepthBits = 24;
372 irb->Base.DataType = GL_UNSIGNED_INT;
373 irb->texformat = &_mesa_texformat_s8_z24;
374 break;
375 case GL_DEPTH24_STENCIL8_EXT:
376 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
377 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
378 irb->Base.DepthBits = 24;
379 irb->Base.StencilBits = 8;
380 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
381 irb->texformat = &_mesa_texformat_s8_z24;
382 break;
383 default:
384 _mesa_problem(NULL,
385 "Unexpected intFormat in intel_create_renderbuffer");
386 return NULL;
387 }
388
389 irb->Base.InternalFormat = intFormat;
390
391 /* intel-specific methods */
392 irb->Base.Delete = intel_delete_renderbuffer;
393 irb->Base.AllocStorage = intel_alloc_window_storage;
394 irb->Base.GetPointer = intel_get_pointer;
395
396 return irb;
397 }
398
399
400 /**
401 * Create a new renderbuffer object.
402 * Typically called via glBindRenderbufferEXT().
403 */
404 static struct gl_renderbuffer *
405 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
406 {
407 /*struct intel_context *intel = intel_context(ctx); */
408 struct intel_renderbuffer *irb;
409
410 irb = CALLOC_STRUCT(intel_renderbuffer);
411 if (!irb) {
412 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
413 return NULL;
414 }
415
416 _mesa_init_renderbuffer(&irb->Base, name);
417 irb->Base.ClassID = INTEL_RB_CLASS;
418
419 /* intel-specific methods */
420 irb->Base.Delete = intel_delete_renderbuffer;
421 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
422 irb->Base.GetPointer = intel_get_pointer;
423 /* span routines set in alloc_storage function */
424
425 return &irb->Base;
426 }
427
428
429 /**
430 * Called via glBindFramebufferEXT().
431 */
432 static void
433 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
434 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
435 {
436 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
437 intel_draw_buffer(ctx, fb);
438 }
439 else {
440 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
441 }
442 }
443
444
445 /**
446 * Called via glFramebufferRenderbufferEXT().
447 */
448 static void
449 intel_framebuffer_renderbuffer(GLcontext * ctx,
450 struct gl_framebuffer *fb,
451 GLenum attachment, struct gl_renderbuffer *rb)
452 {
453 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
454
455 intelFlush(ctx);
456
457 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
458 intel_draw_buffer(ctx, fb);
459 }
460
461
462 static GLboolean
463 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
464 struct gl_texture_image *texImage)
465 {
466 irb->texformat = texImage->TexFormat;
467
468 if (texImage->TexFormat == &_mesa_texformat_argb8888) {
469 irb->Base._ActualFormat = GL_RGBA8;
470 irb->Base._BaseFormat = GL_RGBA;
471 irb->Base.DataType = GL_UNSIGNED_BYTE;
472 DBG("Render to RGBA8 texture OK\n");
473 }
474 else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
475 irb->Base._ActualFormat = GL_RGB5;
476 irb->Base._BaseFormat = GL_RGB;
477 irb->Base.DataType = GL_UNSIGNED_BYTE;
478 DBG("Render to RGB5 texture OK\n");
479 }
480 else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
481 irb->Base._ActualFormat = GL_RGB5_A1;
482 irb->Base._BaseFormat = GL_RGBA;
483 irb->Base.DataType = GL_UNSIGNED_BYTE;
484 DBG("Render to ARGB1555 texture OK\n");
485 }
486 else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
487 irb->Base._ActualFormat = GL_RGBA4;
488 irb->Base._BaseFormat = GL_RGBA;
489 irb->Base.DataType = GL_UNSIGNED_BYTE;
490 DBG("Render to ARGB4444 texture OK\n");
491 }
492 else if (texImage->TexFormat == &_mesa_texformat_z16) {
493 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
494 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
495 irb->Base.DataType = GL_UNSIGNED_SHORT;
496 DBG("Render to DEPTH16 texture OK\n");
497 }
498 else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
499 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
500 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
501 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
502 DBG("Render to DEPTH_STENCIL texture OK\n");
503 }
504 else {
505 DBG("Render to texture BAD FORMAT %d\n",
506 texImage->TexFormat->MesaFormat);
507 return GL_FALSE;
508 }
509
510 irb->Base.InternalFormat = irb->Base._ActualFormat;
511 irb->Base.Width = texImage->Width;
512 irb->Base.Height = texImage->Height;
513 irb->Base.RedBits = texImage->TexFormat->RedBits;
514 irb->Base.GreenBits = texImage->TexFormat->GreenBits;
515 irb->Base.BlueBits = texImage->TexFormat->BlueBits;
516 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
517 irb->Base.DepthBits = texImage->TexFormat->DepthBits;
518
519 irb->Base.Delete = intel_delete_renderbuffer;
520 irb->Base.AllocStorage = intel_nop_alloc_storage;
521
522 return GL_TRUE;
523 }
524
525
526 /**
527 * When glFramebufferTexture[123]D is called this function sets up the
528 * gl_renderbuffer wrapper around the texture image.
529 * This will have the region info needed for hardware rendering.
530 */
531 static struct intel_renderbuffer *
532 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
533 {
534 const GLuint name = ~0; /* not significant, but distinct for debugging */
535 struct intel_renderbuffer *irb;
536
537 /* make an intel_renderbuffer to wrap the texture image */
538 irb = CALLOC_STRUCT(intel_renderbuffer);
539 if (!irb) {
540 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
541 return NULL;
542 }
543
544 _mesa_init_renderbuffer(&irb->Base, name);
545 irb->Base.ClassID = INTEL_RB_CLASS;
546
547 if (!intel_update_wrapper(ctx, irb, texImage)) {
548 _mesa_free(irb);
549 return NULL;
550 }
551
552 return irb;
553 }
554
555
556 /**
557 * Called by glFramebufferTexture[123]DEXT() (and other places) to
558 * prepare for rendering into texture memory. This might be called
559 * many times to choose different texture levels, cube faces, etc
560 * before intel_finish_render_texture() is ever called.
561 */
562 static void
563 intel_render_texture(GLcontext * ctx,
564 struct gl_framebuffer *fb,
565 struct gl_renderbuffer_attachment *att)
566 {
567 struct gl_texture_image *newImage
568 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
569 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
570 struct intel_texture_image *intel_image;
571 GLuint imageOffset;
572
573 (void) fb;
574
575 ASSERT(newImage);
576
577 if (newImage->Border != 0) {
578 /* Fallback on drawing to a texture with a border, which won't have a
579 * miptree.
580 */
581 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
582 _mesa_render_texture(ctx, fb, att);
583 return;
584 }
585 else if (!irb) {
586 irb = intel_wrap_texture(ctx, newImage);
587 if (irb) {
588 /* bind the wrapper to the attachment point */
589 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
590 }
591 else {
592 /* fallback to software rendering */
593 _mesa_render_texture(ctx, fb, att);
594 return;
595 }
596 }
597
598 if (!intel_update_wrapper(ctx, irb, newImage)) {
599 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
600 _mesa_render_texture(ctx, fb, att);
601 return;
602 }
603
604 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
605 _glthread_GetID(),
606 att->Texture->Name, newImage->Width, newImage->Height,
607 irb->Base.RefCount);
608
609 /* point the renderbufer's region to the texture image region */
610 intel_image = intel_texture_image(newImage);
611 if (irb->region != intel_image->mt->region) {
612 if (irb->region)
613 intel_region_release(&irb->region);
614 intel_region_reference(&irb->region, intel_image->mt->region);
615 }
616
617 /* compute offset of the particular 2D image within the texture region */
618 imageOffset = intel_miptree_image_offset(intel_image->mt,
619 att->CubeMapFace,
620 att->TextureLevel);
621
622 if (att->Texture->Target == GL_TEXTURE_3D) {
623 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
624 att->TextureLevel);
625 imageOffset += offsets[att->Zoffset];
626 }
627
628 /* store that offset in the region */
629 intel_image->mt->region->draw_offset = imageOffset;
630
631 /* update drawing region, etc */
632 intel_draw_buffer(ctx, fb);
633 }
634
635
636 /**
637 * Called by Mesa when rendering to a texture is done.
638 */
639 static void
640 intel_finish_render_texture(GLcontext * ctx,
641 struct gl_renderbuffer_attachment *att)
642 {
643 /* no-op
644 * Previously we released the renderbuffer's intel_region but
645 * that's not necessary and actually caused problems when trying
646 * to do a glRead/CopyPixels from the renderbuffer later.
647 * The region will be released later if the texture is replaced
648 * or the renderbuffer deleted.
649 *
650 * The intention of this driver hook is more of a "done rendering
651 * to texture, please re-twiddle/etc if necessary".
652 */
653 }
654
655
656 /**
657 * Do additional "completeness" testing of a framebuffer object.
658 */
659 static void
660 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
661 {
662 const struct intel_renderbuffer *depthRb =
663 intel_get_renderbuffer(fb, BUFFER_DEPTH);
664 const struct intel_renderbuffer *stencilRb =
665 intel_get_renderbuffer(fb, BUFFER_STENCIL);
666 int i;
667
668 if (stencilRb && stencilRb != depthRb) {
669 /* we only support combined depth/stencil buffers, not separate
670 * stencil buffers.
671 */
672 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
673 }
674
675 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
676 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
677 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
678
679 if (rb == NULL)
680 continue;
681
682 switch (irb->texformat->MesaFormat) {
683 case MESA_FORMAT_ARGB8888:
684 case MESA_FORMAT_RGB565:
685 case MESA_FORMAT_ARGB1555:
686 case MESA_FORMAT_ARGB4444:
687 break;
688 default:
689 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
690 }
691 }
692 }
693
694
695 /**
696 * Called from glBlitFramebuffer().
697 * For now, we're doing an approximation with glCopyPixels().
698 * XXX we need to bypass all the per-fragment operations, except scissor.
699 */
700 static void
701 intel_blit_framebuffer(GLcontext *ctx,
702 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
703 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
704 GLbitfield mask, GLenum filter)
705 {
706 const GLfloat xZoomSave = ctx->Pixel.ZoomX;
707 const GLfloat yZoomSave = ctx->Pixel.ZoomY;
708 GLsizei width, height;
709 GLfloat xFlip = 1.0F, yFlip = 1.0F;
710
711 if (srcX1 < srcX0) {
712 GLint tmp = srcX1;
713 srcX1 = srcX0;
714 srcX0 = tmp;
715 xFlip = -1.0F;
716 }
717
718 if (srcY1 < srcY0) {
719 GLint tmp = srcY1;
720 srcY1 = srcY0;
721 srcY0 = tmp;
722 yFlip = -1.0F;
723 }
724
725 width = srcX1 - srcX0;
726 height = srcY1 - srcY0;
727
728 ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
729 ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
730
731 if (ctx->Pixel.ZoomX < 0.0F) {
732 dstX0 = MAX2(dstX0, dstX1);
733 }
734 else {
735 dstX0 = MIN2(dstX0, dstX1);
736 }
737
738 if (ctx->Pixel.ZoomY < 0.0F) {
739 dstY0 = MAX2(dstY0, dstY1);
740 }
741 else {
742 dstY0 = MIN2(dstY0, dstY1);
743 }
744
745 if (mask & GL_COLOR_BUFFER_BIT) {
746 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
747 dstX0, dstY0, GL_COLOR);
748 }
749 if (mask & GL_DEPTH_BUFFER_BIT) {
750 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
751 dstX0, dstY0, GL_DEPTH);
752 }
753 if (mask & GL_STENCIL_BUFFER_BIT) {
754 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
755 dstX0, dstY0, GL_STENCIL);
756 }
757
758 ctx->Pixel.ZoomX = xZoomSave;
759 ctx->Pixel.ZoomY = yZoomSave;
760 }
761
762
763 /**
764 * Do one-time context initializations related to GL_EXT_framebuffer_object.
765 * Hook in device driver functions.
766 */
767 void
768 intel_fbo_init(struct intel_context *intel)
769 {
770 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
771 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
772 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
773 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
774 intel->ctx.Driver.RenderTexture = intel_render_texture;
775 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
776 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
777 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
778 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
779 }